Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 23:52:57

Player: thrax

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (42)      210
Value Destroyed (948)      948
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (54)                 54
              TOTAL SCORE: 2332

 Bonus
-------
High Alert Combat Kills    54

 Cogmind 
---------
Core Integrity             330/400
Matter                     207/300
Energy                     196/265
System Corruption          0%
Temperature                Cool (84)
Movement                   Flying (114) Ox1
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (3) ---
           Flight Unit
           Flight Unit
           Flight Unit
>          --- UTILITY (3) ------
     Small Storage Unit
           Transport Network Coupler
>          --- WEAPON (2) -------
  Advanced Beam Cannon
>          --- INVENTORY (8) ----
     Light Ion Engine
           Aluminum Leg
           Aluminum Leg
           Wheel
           Wheel
  Advanced Beam Cannon
      Mini Grenade Launcher
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
           Transport Network Coupler
     Light Armor Plating
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
>          --- INVENTORY --------
     Light Ion Engine
     Light Ion Engine
     Light Ion Engine
           Wheel
           Wheel
  Advanced Beam Cannon
      Mini Grenade Launcher
      Mini Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Protection               Light Armor Plating
Weapon                     Mini Grenade Launcher
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   .   1   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             30   | 6   7   1   16  
  Power                    5    | 1   1   .   3   
    Engine                 5    | 1   1   .   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               10   | 2   1   .   7   
    Treads                 .    | .   .   .   .   
    Leg                    7    | 2   1   .   4   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 3    | .   .   .   3   
  Utility                  5    | 1   2   .   2   
    Device                 2    | .   1   .   1   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 2   3   1   4   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          3    | .   .   .   3   
    Ballistic Gun          2    | 1   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   2   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          1    | .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 1    | .   .   .   1   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      1    | .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   98  100 81  
  Engine                   13   | .   14  14  11  
  Leg                      27   | .   28  28  24  
  Storage                  13   | .   14  14  11  
  Processor                12   | .   11  14  11  
  Energy Cannon            3    | .   .   .   13  
  Ballistic Gun            4    | .   9   4   .   
  Launcher                 12   | .   17  14  5   
  Impact Weapon            5    | .   .   9   2   
Naked Turns                .    | .   .   .   .   
Heaviest Build             23   | 13  15  14  23  
  Greatest Support         30   | 20  20  20  30  
  Greatest Overweight (x)  4    | 4   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   8   
  Most Carried             8    | 4   8   8   8   
  Average Carried          7    | 2   7   7   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 4   8   8   8   

 Class Distribution 
--------------------
 93% | Mutant
  6% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           758  | 206 239 51  262 
  Remotely                 .    | .   .   .   .   
Salvage Created            1035 | .   322 112 601 
  Parts                    74   | .   25  11  38  
Haulers Intercepted        2    | .   2   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  30   | .   11  5   14  
  Cannons                  13   | .   .   .   13  
  AOE                      16   | .   11  5   .   
Classes Destroyed          10   | .   7   1   2   
  Worker                   3    | .   2   1   .   
  Builder                  1    | .   .   1   .   
  Hauler                   2    | .   2   .   .   
  Recycler                 2    | .   1   .   1   
  Operator                 1    | .   1   .   .   
  Watcher                  3    | .   2   .   1   
  Swarmer                  13   | .   6   3   4   
  Grunt                    12   | .   5   2   5   
  Brawler                  1    | .   .   .   1   
  Sentry                   4    | .   .   .   4   
Best Kill Streak           8    | .   8   3   5   
  Combat Bots Only         4    | .   3   3   4   
Max Kills in Single Turn   3    | .   3   3   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 3    | .   2   3   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        79   | .    29   2    48   
  Missed                   26   | .    6    .    20   
Damage Taken               592  | .    189  62   341  
  Core                     99   | .    29   .    70   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         94   | 100  .    88   .    
Volleys Fired              59   | .    19   5    35   
  Largest                  2    | .    2    1    2    
  Hottest                  136  | .    60   30   136  
Shots Fired                91   | .    27   5    59   
  Gun                      3    | .    3    .    .    
  Cannon                   59   | .    .    .    59   
  Launcher                 29   | .    24   5    .    
  Special                  .    | .    .    .    .    
  Kinetic                  3    | .    3    .    .    
  Thermal                  59   | .    .    .    59   
  Explosive                29   | .    24   5    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         6    | .    2    5    6    
  Robot Miss Streak        4    | .    4    .    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           39   | .    5    3    31   
  Core Hits                50   | .    26   9    15   
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Meltdown               1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2193 | .    1054 419  720  
  Guns                     .    | .    .    .    .    
  Cannons                  720  | .    .    .    720  
  Explosions               1473 | .    1054 419  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  720  | .    .    .    720  
  Explosive                1473 | .    1054 419  .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            5    | .    5    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               5    | .    5    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      34   | .    .    34   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        368  | .    6    4    368  
  Average Temperature      142  | .    3    2    148  
  Received Heat Transfer   147  | .    33   15   99   
  Effects                  6    | .    .    .    6    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           3    | .    .    .    3    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              1    | .    .    .    1    
  Combat Hostiles          1    | .    .    .    1    
  Parts Melted             1    | .    .    .    1    
  Heat Transferred         1295 | .    .    .    1295 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             552  | .   552 354 542 
  Initial                  153  | .   .   153 59  
  Average                  265  | .   355 256 227 
Maximum Alert Level        2    | .   2   1   2   
  Low Security (%)         43   | 100 32  40  52  
  Level 1                  38   | .   21  59  27  
  Level 2                  17   | .   46  .   20  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          6    | .   4   .   2   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   4   .   2   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           2    | .   2   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              36   | .   18  2   16  
  Peak Tracking Total      6    | .   6   2   5   
  Tactical Retreats        2    | .   1   .   1   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 2    | .   2   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          9    | .   6   3   .   
  Max in Single Turn       2    | .   2   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          2    | .   2   .   .   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                4    | .   4   .   .   
  Successful               3    | .   3   .   .   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Branch Access Points     1    | .   1   .   .   
  Disarm Traps             1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               1533 | 68  428 669 368 
Spaces Moved               1044 | 44  304 505 191 
  Core                     10   | 10  .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     1034 | 34  304 505 191 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 
  Average Speed            120  | 125 120 120 122 
  Slowest Speed            250  | 250 120 120 190 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       43   | 4   62  90  16  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   
  Unknown Exits Taken      2    | 1   .   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          236  | .   184 52  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      236  | .   184 52  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1223 | 53  340 563 267 
  Wait                     51   | .   .   51  .   
  Move                     1041 | 43  303 504 191 
  Hop                      .    | .   .   .   .   
  Pick Up                  20   | 4   7   1   8   
  Fast Attach              11   | 6   1   .   4   
  Attach                   1    | .   .   .   1   
  Detach                   1    | .   .   .   1   
  Swap                     18   | .   6   1   11  
  Drop                     21   | .   4   1   16  
  Fire                     59   | .   19  5   35  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-9/Materials (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
   19 | -11/Scrapyard | Discovered new exit (range 16)
   69 | -11/Scrapyard | Entered Materials
  183 | -10/Materials | Discovered new exit (range 8)
  199 | -10/Materials | Identified exit to Mines
  326 | -10/Materials | Build established: Mutant
  497 | -10/Materials | Entered Mines
  497 | -10/Mines     | Discovered new exit (range 11)
  539 | -10/Mines     | Met a Derelict bent on vengeance
  815 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  815 | -10/Mines     | Discovered new exit (range 5)
  904 | -10/Mines     | Learned Materials garrison access intel
 1148 | -10/Mines     | Discovered new exit (range 10)
 1166 | -10/Mines     | Entered Materials
 1166 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1527 | -9/Materials  | Discovered new exit (range 15)
 1534 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01512_ K-01 Serf collects debris.
01512_ S-10 Pest destroyed.
01513_ K-01 Serf destroyed.
01515_ S-10 Pest destroyed.
01517_ K-01 Serf collects debris.
01518_ S-10 Pest destroyed.
01520_ K-01 Serf collects debris.
01521_ Overheating: Matter decay (-63).
01522_ Aluminum Leg broken.
01522_ Overheating: Short circuit.
01523_ K-01 Serf collects debris.
01523_ Acquired Flight Unit. <x2>
01526_ K-01 Serf collects debris.
01527_ EXIT=FOUND
01528_ Overheating: Energy bleed (-37).
01528_ Acquired Flight Unit.
01529_ Dropped Broken Aluminum Leg.
Flying robots can pass through spaces occupied by others, even hostile
  robots.
01529_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           47
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NodeSwordCleaver
  Manual?         0
Play Time         00:18:29
  Cumulative      14.9 hours
  Start           2024.04.10 @ 23:45:25
  End             2024.04.13 @ 23:52:57
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          11
  Rogue           5
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          22
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f93d107b-1636-4d3f-aaa8-03ed1bf8f75c