Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.20 @ 23:17:50 Player: Vincent Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (101) 505 Value Destroyed (3752) 3752 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 8669 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 0/1000 Matter 78/300 Energy 98/100 System Corruption 35% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Phase Shifter Heart of Steel Peak State ------------ > --- POWER ------------ Light Fission Core Light Fission Core > --- PROPULSION ------- Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Improved Core Analyzer Heart of Steel > --- WEAPON ----------- Improved Heavy Laser Improved Heavy Laser Magnetic Acceleration Cannon > --- INVENTORY -------- Light Fission Core Heavy Treads Advanced Heat Sink Large Matter Pod Large Matter Pod Large Matter Pod Recoil Nullifier Improved Medium Armor Plating Improved Focal Shield Tesla Rifle Disruptor Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Heavy Flak Cannon [Rating: 85] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Coil Gun Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 2 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 1 | . . . . 1 . . . . . Utility 7 | . . 1 . 1 2 2 . . 1 Weapon 1 | . . 1 . . . . . . . Parts Attached 156 | 6 4 9 7 19 11 11 11 1 77 Power 15 | 1 . 1 1 1 1 . 1 . 9 Engine 8 | 1 . 1 1 1 . . 1 . 3 Core 7 | . . . . . 1 . . . 6 Reactor . | . . . . . . . . . . Propulsion 21 | 2 . . 1 5 3 1 2 . 7 Treads 7 | 2 . . 1 . . . . . 4 Leg 5 | . . . . 5 . . . . . Wheel 9 | . . . . . 3 1 2 . 3 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 56 | 1 2 2 . 3 3 7 3 1 34 Device 36 | . 1 1 . 2 2 6 1 1 22 Storage 9 | 1 1 1 . . . . . . 6 Processor 6 | . . . . . . 1 1 . 4 Hackware . | . . . . . . . . . . Protection 5 | . . . . 1 1 . 1 . 2 Artifact . | . . . . . . . . . . Weapon 64 | 2 2 6 5 10 4 3 5 . 27 Energy Gun 16 | 1 2 3 . 1 . . . . 9 Energy Cannon 7 | . . . . 2 2 . 1 . 2 Ballistic Gun 21 | 1 . 2 2 5 1 3 2 . 5 Ballistic Cannon 9 | . . . . 1 . . . . 8 Launcher 9 | . . 1 1 1 1 . 2 . 3 Special Weapon 2 | . . . 2 . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 Parts Lost 51 | . . 4 3 4 1 . 1 1 37 Power 6 | . . . . . . . . . 6 Propulsion 6 | . . . . 1 . . . . 5 Utility 15 | . . 1 1 . . . 1 1 11 Weapon 24 | . . 3 2 3 1 . . . 15 Highest Loss Streak 14 | . . 2 3 4 1 . 1 1 14 Average Slot Usage (%) 93 | . 94 92 91 92 99 99 99 100 86 Engine 5 | . 14 11 11 9 4 . 4 6 3 Core 3 | . . . . . 2 6 1 . 5 Treads 7 | . 28 22 22 3 . . . . 7 Leg 2 | . . . . 21 13 . . . . Wheel 8 | . . . . . 8 20 20 20 3 Device 20 | . 9 9 4 11 22 30 22 20 23 Storage 14 | . 14 17 22 18 15 13 13 13 12 Processor 5 | . . . . . . 2 9 13 8 Protection 3 | . . . . 1 6 6 6 6 1 Energy Gun 4 | . 16 14 14 3 1 . . . 5 Energy Cannon 3 | . . . . 6 8 6 6 6 1 Ballistic Gun 9 | . 11 17 10 9 10 11 12 13 5 Ballistic Cannon 1 | . . . . 2 . . . . 3 Naked Turns 15 | . . . . . . . . . 15 Heaviest Build 89 | 13 26 43 49 55 68 78 77 78 89 Greatest Support 93 | 40 40 40 40 50 50 36 36 36 93 Greatest Overweight (x) 14 | . . 1 1 2 5 2 2 2 14 Average Overweight (x) 1 | . . . . 1 1 1 1 2 . Largest Inventory Capacity 16 | 6 12 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 9 13 16 16 16 16 16 16 15 Most Carried 16 | 5 9 16 16 16 16 16 16 16 16 Average Carried 14 | 3 7 11 14 14 15 15 15 15 14 Final Capacity 16 | 6 10 16 16 16 16 16 16 16 4 Final Carried 16 | 4 9 16 14 16 16 16 16 15 4 Class Distribution -------------------- 39% | Skirmisher 16% | Mutant 14% | Tank 13% | Scavenger-Gunner 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Matter Collected 3952 | 202 146 107 118 282 269 266 298 37 2227 Remotely . | . . . . . . . . . . Salvage Created 4293 | . 284 263 9 331 293 420 406 65 2222 Parts 217 | . 19 30 1 21 17 22 7 6 94 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 9 | . . 1 . 1 . . . . 7 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 11 | . . . . . . . 5 6 . Prevented 2 | . . . . . . . 2 . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 74 | . 5 8 1 10 5 5 7 3 30 Guns 42 | . 5 7 . 4 2 4 5 1 14 Cannons 20 | . . . . 1 1 1 1 2 14 AOE 11 | . . 1 1 5 2 . 1 . 1 Classes Destroyed 12 | . 2 4 . 3 1 2 . . . Worker 8 | . 2 1 . . 1 . . . 4 Builder 8 | . . 1 . . 1 . . . 6 Recycler 7 | . . 1 . 1 1 1 . . 3 Operator 1 | . . . . 1 . . . . . Watcher 3 | . . . . 1 . . . . 2 Swarmer 14 | . . 6 1 4 . . . 3 . Grunt 33 | . 5 1 . 4 4 2 5 . 12 Brawler 3 | . . . . . 1 . 1 . 1 Duelist 2 | . . . . . . 1 . . 1 Sentry 6 | . . 1 . 1 . . 1 . 3 Hunter 5 | . . . . 1 . . . . 4 Programmer 11 | . . . . . . 2 . . 9 Best Kill Streak 9 | . 3 5 1 9 5 2 3 3 8 Combat Bots Only 7 | . 2 3 1 7 3 2 3 3 6 Max Kills in Single Turn 3 | . 1 3 1 2 2 1 1 1 2 Gunslinging 1 | . . . . 1 . . . . . Exploded 2 | . . 1 1 2 1 . 1 . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Damage Taken 9242 | . 312 385 368 806 152 316 628 91 6184 Core 1474 | . 57 50 86 174 16 30 45 12 1004 Absorbed by Shields 71 | . . . . . . 36 . . 35 Core Remaining (%) 82 | 100 77 . 66 68 97 . . 89 . Volleys Fired 249 | . 21 14 6 24 14 21 19 4 126 Largest 3 | . 2 3 3 3 3 3 3 3 3 Hottest 250 | . 80 126 250 137 173 140 162 140 209 Shots Fired 649 | . 42 42 15 67 41 40 56 12 334 Gun 430 | . 42 41 8 57 28 33 32 8 181 Cannon 195 | . . . . 5 11 7 18 4 150 Launcher 18 | . . 1 1 5 2 . 6 . 3 Special 6 | . . . 6 . . . . . . Kinetic 365 | . 16 19 4 42 23 33 32 8 188 Thermal 231 | . 21 16 10 18 16 7 18 4 121 Explosive 12 | . . 1 1 5 2 . 3 . . Electromagnetic 41 | . 5 6 . 2 . . 3 . 25 Robot Hit Streak 15 | . 10 15 2 14 3 8 9 3 14 Robot Miss Streak 10 | . 1 3 1 2 6 4 1 2 10 Penetration Max 1 | . . . . . 1 1 . . 1 Secondary Targets 1 | . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . Shots Hit Robots 414 | . 33 21 1 43 17 28 38 5 228 Core Hits 227 | . 14 13 1 28 13 9 15 3 131 Critical Hits 8 | . . . . . 1 2 2 . 3 Critical Kills 2 | . . . . . . 2 . . . Critical Parts Destroyed 5 | . . . . . . . 2 . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10613 | . 386 371 160 936 727 807 956 101 6169 Guns 5597 | . 386 237 26 487 286 640 425 25 3085 Cannons 3366 | . . . . 55 106 167 280 76 2682 Explosions 1638 | . . 134 123 393 335 . 251 . 402 Melee . | . . . . . . . . . . Ramming 12 | . . . 11 1 . . . . . Kinetic 5303 | . 140 81 26 385 264 640 425 25 3317 Thermal 3488 | . 206 113 . 157 128 167 280 76 2361 Explosive 1134 | . . 134 123 393 335 . 149 . . Electromagnetic 676 | . 40 43 . . . . 102 . 491 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 34 | . . . 5 . 1 2 2 2 34 Average Corruption 8 | . . . 5 . 1 1 2 2 16 Corruption Purged . | . . . . . . . . . . Effects 204 | . . . 8 . 4 2 10 3 177 Message Errors 31 | . . . 3 . 2 1 3 2 20 Matter Fused 27 | . . . 2 . . . . . 25 Heat Flow Errors 15 | . . . . . . . 1 . 14 Energy Discharges 18 | . . . . . 1 1 . 1 15 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 16 | . . . 1 . 1 . 4 . 10 Data Loss (major) 5 | . . . . . . . . . 5 Misfires 5 | . . . 1 . . . . . 4 Alerts 1 | . . . . . . . . . 1 Misdirections 10 | . . . . . . . . . 10 Targeting Errors 60 | . . . 1 . . . 1 . 58 Weapon Failures 14 | . . . . . . . 1 . 13 Overload Shots . | . . . . . . . . . . Overflow Damage 125 | . . . 16 . 16 . . 2 91 Projectiles 71 | . . . . . . . . 2 69 Explosions 54 | . . . 16 . 16 . . . 22 Melee . | . . . . . . . . . . Knockbacks 41 | . . . . . . . . . 41 Impact . | . . . . . . . . . . Kinetic 36 | . . . . . . . . . 36 Secondary 5 | . . . . . . . . . 5 Self-Inflicted Damage 191 | . . . . 103 . . 23 . 65 Shots 7 | . . . . 3 . . 3 . 1 Rammed 1 | . . . 1 . . . . . . Targets Rammed 2 | . . . 1 1 . . . . . Kicked 1 | . . . . 1 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 556 | . 117 84 164 153 60 30 243 253 556 Average Temperature 103 | . 42 18 77 39 29 16 77 138 134 Received Heat Transfer 1464 | . 174 66 30 189 72 6 240 . 687 Effects 14 | . . . . . . . . . 14 Shutdowns 2 | . . . . . . . . . 2 Energy Bleed 3 | . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . 1 Damage (major) 5 | . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Fried 4 | . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 8 | . . . . . . . . . 8 Heat Transferred 5789 | . 593 321 . 333 211 300 550 150 3331 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Peak Influence 423 | . 159 145 31 293 261 93 . . 423 Initial 99 | . . . 31 . 99 43 . . 37 Average 116 | . 78 73 20 207 146 45 . . 151 Maximum Alert Level 2 | . . . . 1 1 . . . 2 Low Security (%) 80 | 100 100 100 100 26 61 100 . . 77 Level 1 17 | . . . . 73 38 . . . 18 Level 2 1 | . . . . . . . . . 4 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 1 1 1 3 3 3 . . 9 Investigation 7 | . 1 1 1 1 1 1 . . 1 Extermination 6 | . . . . . . 2 . . 4 Reinforcement 8 | . . . . 2 2 . . . 4 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Distress Signals 2 | . . . . . . . . . 2 Communications Jammed 2 | . . . . . . . . . 2 Distress Signals 2 | . . . . . . . . . 2 Times Spotted 117 | . 7 11 3 16 7 7 7 4 55 Peak Tracking Total 9 | . 2 4 2 7 3 4 4 3 9 Tactical Retreats 11 | . . . . 2 . 1 . . 8 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Traps Triggered 5 | . . 1 . 1 . 1 . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 3 | . . . . . . . 3 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Disabled 12 | . . . . 2 2 . . . 8 Max in Single Turn 2 | . . . . 2 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Machines Accessed 21 | . 3 1 1 1 5 4 1 . 5 Terminals 10 | . 2 1 . 1 3 2 . . 1 Fabricators . | . . . . . . . . . . Repair Stations 5 | . 1 . . . 1 1 . . 2 Recycling Units 2 | . . . . . . . . . 2 Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 66 | . 14 5 1 5 19 8 1 . 13 Successful 41 | . 8 4 1 4 11 5 1 . 7 Failed 25 | . 6 1 . 1 8 3 . . 6 Catastrophic 3 | . 1 . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 2 | . 1 . . 1 . . . . . Terminals 39 | . 10 5 . 5 12 4 . . 3 Fabricators . | . . . . . . . . . . Repair Stations 15 | . 4 . . . 4 3 . . 4 Recycling Units 6 | . . . . . . . . . 6 Scanalyzers 3 | . . . . . 3 . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 28 | . 6 4 1 4 8 3 1 . 1 Record 17 | . 5 . . 1 8 2 . . 1 Prototype ID Bank 1 | . . 1 . . . . . . . Open Door 2 | . . . 1 . . . 1 . . Alert Level 3 | . 1 . . 2 . . . . . Dispatch Records 1 | . . . . 1 . . . . . Maintenance Status 1 | . . 1 . . . . . . . Investigation Status 1 | . . 1 . . . . . . . Reinforcement Status 1 | . . 1 . . . . . . . Zone Layout 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 8 | . 2 . . . 2 1 . . 3 Scan Component 5 | . 1 . . . 1 1 . . 2 Repair 3 | . 1 . . . 1 . . . 1 Recycling Unit Hacks 3 | . . . . . . . . . 3 Report Inventory 3 | . . . . . . . . . 3 Scanalyzer 1 | . . . . . 1 . . . . Insert Component 1 | . . . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Unlock Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 2 1 . . 4 4 . . 4 Full Trace Events 5 | . 2 . . . 1 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 1 . . . 1 . . . 1 Time 108 | . 26 . . . 38 . . . 44 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . Programmers 3 | . . . . . . 3 . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Turns Passed 8163 | 54 440 596 458 490 696 1021 1305 291 2812 Spaces Moved 4118 | 28 200 214 208 237 444 613 869 217 1088 Core 31 | 5 . . . . . . . . 26 Treads 1380 | 23 200 214 208 35 . . . . 700 Legs 439 | . . . . 202 237 . . . . Wheels 2268 | . . . . . 207 613 869 217 362 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 153 100 100 100 110 50 Average Speed 131 | 140 160 169 179 157 129 105 109 110 142 Slowest Speed 750 | 160 160 180 180 200 240 110 110 110 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . Exploration Rate (%) 27 | 3 30 15 36 20 11 19 93 28 23 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . . 1 . . . 1 1 . Spaces Dug 27 | . . . 6 . . . 21 . . Terrain Destroyed 229 | . . 10 24 78 26 . 51 2 38 Melee . | . . . . . . . . . . Projectile 42 | . . . 6 . 1 . 1 2 32 AOE 187 | . . 10 18 78 25 . 50 . 6 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Total 6330 | 43 278 418 271 301 535 953 1180 260 2091 Wait 1590 | . 45 166 36 . 45 289 276 37 696 Move 4109 | 27 199 213 207 236 443 612 868 216 1088 Hop . | . . . . . . . . . . Pick Up 139 | 10 8 14 7 15 11 11 2 1 60 Fast Attach 17 | . . . . . 4 1 1 . 11 Attach 79 | 6 3 8 2 8 3 2 2 1 44 Detach 3 | . . 1 . . . . . . 2 Swap 60 | . 1 1 5 11 4 8 8 . 22 Drop 82 | . 1 1 7 6 11 9 4 1 42 Fire 249 | . 21 14 6 24 14 21 19 4 126 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 1 | . . . . 1 . . . . . Crush 1 | . . . 1 . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Low / Gar) -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 362 | -10/Materials | Discovered new exit (range 8) 400 | -10/Materials | Repaired Med. Laser 455 | -10/Materials | Discovered new exit (range 3) 495 | -10/Materials | Entered another Materials area 495 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 989 | -9/Materials | Build established: Gunner 996 | -9/Materials | Discovered new exit (range 16) 1091 | -9/Materials | Entered Mines 1184 | -9/Mines | Met a Derelict shopkeep closing up shop 1246 | -9/Mines | Crushed by falling debris 1295 | -9/Mines | Lost 3 parts (1u2w) 1332 | -9/Mines | Discovered new exit (range 8) 1549 | -9/Mines | Entered Materials 1549 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1680 | -8/Materials | Destroyed 7 combat bots 1685 | -8/Materials | Lost 4 parts (1n3w) 1917 | -8/Materials | Discovered new exit (range 6) 2039 | -8/Materials | Entered Factory 2039 | -7/Factory | Evolved 2 slots: Utility x2 2508 | -7/Factory | Build established: Tank 2553 | -7/Factory | Repaired Hrd. Medium Armor Plating 2681 | -7/Factory | Discovered new exit (range 16) 2735 | -7/Factory | Entered another Factory area 2735 | -6/Factory | Evolved 2 slots: Utility x2 3446 | -6/Factory | Identified exit to Garrison 3664 | -6/Factory | Build established: Skirmisher 3748 | -6/Factory | Discovered new exit (range 5) 3756 | -6/Factory | Entered Lower Caves 3987 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4041 | -6/Lower Caves | Encountered a Warlord checkpoint 4181 | -6/Lower Caves | Learned Factory emergency access door positions 4583 | -6/Lower Caves | Discovered new exit (range 17) 4672 | -6/Lower Caves | Identified exit to Lower Caves 4917 | -6/Lower Caves | Found Prototype Device 5061 | -6/Lower Caves | Entered another Lower Caves area 5090 | -6/Lower Caves | Discovered new exit (range 15) 5261 | -6/Lower Caves | Learned Factory stockpile data 5345 | -6/Lower Caves | Identified exit to Factory 5352 | -6/Lower Caves | Entered Factory 5352 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5509 | -5/Factory | Identified Heart of Steel 6304 | -5/Factory | System corruption reached 10% 6343 | -5/Factory | Lost 3 parts (1p1u1w) 6690 | -5/Factory | Build established: Scavenger-Gunner 6715 | -5/Factory | Repaired Imp. Deuterium Engine 7334 | -5/Factory | Lost 12 parts (2p1n5u4w) 7879 | -5/Factory | Build established: Skirmisher 7958 | -5/Factory | System corruption reached 30% 7982 | -5/Factory | Lost 4 parts (2n2w) 8042 | -5/Factory | Core integrity fell below 50% 8149 | -5/Factory | Core integrity fell below 20% 8149 | -5/Factory | Released all parts (6) 8164 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 08129_ Lgt. Fission Core destroyed. 08130_ System corrupted: Disruptor Cannon targeting data glitched. 08130_ P-70 Sage knocked back. 08130_ S-27 Virus knocked back. 08132_ P-70 Sage resets S-27 Virus, system corruption cleaned. 08134_ System corrupted: Heat flow error (+190). 08134_ Hvy. Flak Cannon destroyed. 08140_ Hvy. Treads destroyed. 08141_ Disruptor Cannon destroyed. 08141_ Adv. Terrain Scanner destroyed. 08142_ Adv. Heat Sink destroyed. 08144_ Lrg. Matter Pod destroyed. 08144_ Hvy. Assault Rifle destroyed. 08149_ ID2I8Q9MWXH S>AQ&9EZGUJM/BOHSAOCBEQV3U 08149_ Released Imp. Focal Shield. 08149_ Released Lrg. Matter Pod. 08149_ Released Adv. Terrain Scan Processor. 08149_ Released Imp. Core Analyzer. 08149_ Released Lrg. Storage Unit. 08149_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????#????#####?#?# #? | | ?????????????????????????? #######?##### ?# " | | ???????????????????????????##??###?###### ## " | | ???????????????????????"?? ?###?######### ## " | | ???????????????????????""? #?############ ## | | ?????????????????????? ? ############## ## | | ??????????????+????#?######?############# ##? | | ?????????????? ? ? ? ? ################# ##### | | ???????????? ? ?? "?"" ################# ##### | | ?????????????? "?" ?"F" ################# | | ?????????? "?????"? #################### ^ | | ?????????? ??? """ #################### ^ "" | | ??????????? ? ? ? #################### "" | | ?????????####?#?#+########?#################! "" | | ??????????#?### ############## !##### | % | | ????????? ?? = | | ????????? ? ##########+ | | ?????? ? # ####### | | ??????+?##??### ############## ######### | | ???????? ? ### ################ ########## | | ?????? ??""" ### ################ # # | | ?????? ""T"" ### ############## # =# + | | ?????? ? ### ################ !%#* # | | ??????? ### ################=[!#= !! ### | | ???? ? ### !%|=k #### [*!=!!+% !! ### | | ??????"?? ### ######@#### ####=[!#! ### | | ??????" ## ###### # ## ######/# ! ### | | ??????? ### ###### # ## / """"!# ### | | ????? ### ######p#### # """"!# ### | | ?????? ### ###### s # """"[############ | | ????? ? ### ############# """"!############ | | ????????######## ############# ############ | | ????????######## ############# [ !############ | | ????????####### ############################## | | ??????## T ############################## | | ???????#? "" ############################## | | ????????? ############################## | | ?????????+?#### ############################## | | ???????? ? ###+################################ | | ????????? # ####################### | | ????????? ?"" # ############# | | ????????????" # ? ############# "? | | ??????????""? # ? ############# "? | | ????????????##? ? ############# ?? ?? | | ?????????????## ? ###?######### ??"? | | ????????????????? ######?###### ????? ??? | | ????????????????? ##?####?#####?????? ??? | | ????????????????????""" ########?#?#??????????? | | ????????????????????"?"? ?####?#????????????????? | | ???????????????????????????##????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 33 Energy Capacity 430 Matter Stores 300 Matter Capacity 600 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Power Amplification 20 Armor Coverage 225 Resistance: KI 25 Evasion (%) 50 Target Analysis 6 Core Analysis 8 Recoil Reduction 6 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Omniscient Cartographer Power Corrupts Challenges ------------ None Game ------ Seed MinesnifferPotentialShield Manual? 0 Play Time 02:03:36 Cumulative 24.3 hours Start 2021.07.20 @ 21:12:08 End 2021.07.20 @ 23:17:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 26 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 85x51 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 487172ef-df26-4e06-adda-1be6057b433a