Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.23 @ 07:06:57 Player: TinyBoulder Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (100) 500 Value Destroyed (4760) 4760 Prototype IDs (43) 860 Alien Tech Used (3) 600 Bonus (18217) 18217 TOTAL SCORE: 33437 Bonus ------- Triggered High Security 500 Triggered Max Security 2000 High Alert Combat Kills 2830 Follower Combat Kills 227 Entered DSFs 1000 Aligned with FarCom 300 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Win 3000 Win Speed 563 Friendly Fire -203 Cogmind --------- Core Integrity 346/1600 Matter 289/300 Energy 448/450 System Corruption 1% Temperature Warm (160) Movement Walking (30) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Improved Quantum Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ Advanced Coolant Injector Experimental Core Analyzer Improved Phase Shifter > --- WEAPON (4) ------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Advanced Heat Sink Advanced Cooling System Advanced Force Field Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Improved Quantum Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Core Analyzer Advanced Force Field > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Advanced Heat Sink Advanced Cooling System Improved Phase Shifter Improved Force Field Transdimensional Reconstructor [Rating: 243] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Improved Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Hover Unit Backup Propulsion III Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Terrain Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Mini Grenade Launcher Energy Gun Sigix Sheargun Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Slots Evolved 18 | . . . 2 . . . 2 2 . 2 2 2 . 2 . 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 2 . . . . 2 . . . . . . . . Utility 11 | . . . 1 . . . . 2 . 2 2 . . 2 . 2 . . . . Weapon 3 | . . . 1 . . . . . . . . . . . . . . . 2 . Parts Attached 89 | 6 4 2 6 4 1 1 9 1 1 3 3 . . 8 5 8 4 9 2 12 Power 6 | 1 . . . 1 . 1 . . . . . . . 1 . . 1 1 . . Engine 4 | 1 . . . 1 . . . . . . . . . 1 . . 1 . . . Core 1 | . . . . . . 1 . . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 12 | 2 2 . 1 1 . . 1 . . . . . . 1 1 . 1 2 . . Treads 5 | 2 1 . 1 1 . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 7 | . 1 . . . . . 1 . . . . . . 1 1 . 1 2 . . Utility 49 | 1 2 . . 1 . . 4 1 1 3 3 . . 6 3 5 2 6 . 11 Device 28 | . 1 . . 1 . . 2 . . 1 2 . . 2 2 1 2 3 . 11 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . . Processor 11 | . . . . . . . . . 1 2 . . . 1 1 3 . 3 . . Hackware 7 | . . . . . . . 1 1 . . 1 . . 3 . 1 . . . . Protection 1 | . . . . . . . 1 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 22 | 2 . 2 5 1 1 . 4 . . . . . . . 1 3 . . 2 1 Energy Gun 5 | . . . . . 1 . . . . . . . . . 1 . . . 2 1 Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 8 | 2 . . 4 . . . 2 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 6 | . . 2 1 1 . . 2 . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . 3 . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . 1 . . 1 . . . . . 1 . . . . 1 . 2 7 . . Parts Lost 32 | . . . 3 2 . . . . . . . . 5 . 7 . 8 6 . 1 Power 5 | . . . . 1 . . . . . . . . 1 . 1 . 1 1 . . Propulsion 7 | . . . 1 . . . . . . . . . . . 2 . 2 2 . . Utility 11 | . . . . . . . . . . . . . 2 . 3 . 3 2 . 1 Weapon 9 | . . . 2 1 . . . . . . . . 2 . 1 . 2 1 . . Highest Loss Streak 6 | . . . 2 1 . . . . . . . . 5 . 6 . 4 6 . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 96 100 72 75 83 88 70 69 72 79 80 . 70 64 65 58 58 57 81 80 Engine 6 | . 14 14 11 8 11 5 . . . . . . . 4 3 . . . . . Core 1 | . . . . . . 5 9 7 7 6 5 . 4 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 3 9 9 Treads 12 | . 28 28 12 21 22 22 . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . 5 9 9 Flight 1 | . . . . . . . 8 7 7 6 5 . 5 7 6 4 3 1 . . Device 9 | . 10 14 11 10 11 11 2 7 7 13 15 . 14 10 6 3 1 1 . 8 Storage 7 | . 14 14 11 11 11 11 9 7 7 6 5 . 5 4 . . . . . . Processor 5 | . . . . . . . . . 3 12 11 . 9 6 7 13 19 21 27 17 Hackware 6 | . . . . . . . 7 15 15 13 17 . 15 20 28 28 26 10 . . Energy Gun 7 | . . . . . 6 11 9 7 7 6 5 . 5 8 8 2 . 12 36 35 Ballistic Gun 8 | . 28 13 24 11 11 11 7 . . . . . . . . . . . . . Launcher 7 | . . 14 2 12 11 11 10 15 15 13 11 . 9 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 60 | 12 28 28 31 33 37 39 39 32 32 33 34 34 34 43 42 12 15 31 45 60 Greatest Support 65 | 40 40 40 40 48 48 48 50 50 50 50 50 50 50 65 65 16 26 60 60 60 Greatest Overweight (x) 2 | . . . 1 1 . . . . . . . . . . 2 . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 12 | 6 9 15 15 15 15 15 15 15 15 15 15 15 15 15 6 5 5 5 5 5 Most Carried 15 | 2 7 11 13 15 15 15 15 14 15 15 13 12 15 14 11 5 5 5 4 5 Average Carried 9 | . 4 9 11 12 14 14 13 14 14 13 12 12 13 12 5 4 5 4 3 3 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 2 7 11 12 13 15 15 14 14 15 14 12 12 15 11 4 5 5 5 3 4 Class Distribution -------------------- 39% | Mutant 16% | Skirmisher 10% | Alien-Sigix 5% | Wizard-Mutant 5% | Hacker-Scout 5% | Gunner 4% | Hacker-Mutant 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Mutant | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Hacker-Bomber | -7/Factory Hacker-Bomber | -7/DSF Hacker-Skirmisher | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Scout | -4/DSF Hacker-Mutant | -3/Research Wizard-Mutant | -3/Quarantine Wizard-Mutant | -2/Research Wizard-Gladiator | -2/Testing Alien-Sigix | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Matter Collected 1630 | 211 62 185 77 35 150 71 180 . . . . . . 194 31 206 30 . 7 191 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 4398 | . 107 180 235 70 . 78 352 . . . . . . 198 . 206 206 183 521 2062 Parts 271 | . 4 8 25 10 . 12 22 . . . . . . 6 . 3 7 16 24 134 Haulers Intercepted 1 | . . . . . . . . . . . . . . 1 . . . . . . Recyclers Shooed 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Combat Hostiles Destroyed 80 | . 2 4 10 8 . 7 9 . . . . . . 3 . 1 3 2 7 24 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . Guns 54 | . 2 . 8 . . 6 4 . . . . . . 3 . . . 2 5 24 AOE 25 | . . 4 2 8 . 1 5 . . . . . . . . . 3 . 2 . Classes Destroyed 16 | . 2 2 1 . . . 2 . . . . . . 3 . . . 1 1 4 Worker 7 | . 1 . . . . . . . . . . . . 1 . . 1 . . 4 Builder 5 | . . . . . . . 4 . . . . . . . . . 1 . . . Tunneler 1 | . . . . . . . . . . . . . . 1 . . . . . . Hauler 1 | . . . . . . . . . . . . . . 1 . . . . . . Recycler 3 | . . 1 1 . . . . . . . . . . . . 1 . . . . Watcher 2 | . . . . . . . . . . . . . . . . . . . . 2 Swarmer 27 | . . 1 7 7 . 7 . . . . . . . . . . . . . 5 Saboteur 3 | . . . . . . . . . . . . . . . . . . . 1 2 Grunt 26 | . 2 3 2 1 . . 5 . . . . . . 1 . 1 3 . 4 4 Brawler 1 | . . . . . . . 1 . . . . . . . . . . . . . Sentry 9 | . . . 1 . . . 3 . . . . . . 1 . . . . 1 3 Hunter 2 | . . . . . . . . . . . . . . . . . . . . 2 Programmer 4 | . . . . . . . . . . . . . . 1 . . . . 1 2 Behemoth 2 | . . . . . . . . . . . . . . . . . . . . 2 M Guard 2 | . . . . . . . . . . . . . . . . . . . . 2 Combat Programmer 1 | . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . 1 Executioner 2 | . . . . . . . . . . . . . . . . . . 2 . . Thug 1 | . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | . 2 2 5 4 . 4 10 . . . . . . 3 . 2 4 2 6 14 Combat Bots Only 8 | . 1 2 4 4 . 4 6 . . . . . . 2 . 1 3 2 6 8 Max Kills in Single Turn 4 | . 1 3 2 3 . 3 4 . . . . . . 1 . 1 3 1 3 2 Gunslinging 1 | . . . . . . . . . . . . . . . . . . . 1 1 Exploded 3 | . . 2 1 3 . 1 2 . . . . . . . . . 3 . 2 . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Hostile Shots Fired 1061 | . 12 3 60 11 . 18 26 7 1 . . . 40 28 80 4 119 127 56 469 Missed 492 | . 4 1 10 6 . 6 10 2 . . . . 23 14 36 1 67 78 29 205 Damage Taken 9390 | . 82 93 480 220 . 115 236 77 46 . . . 577 392 845 64 1215 1033 336 3579 Core 3017 | . . 10 89 76 . 7 . 13 46 . . . . 16 290 45 741 430 103 1151 Absorbed by Shields 318 | . . . . . . . . . . . . . . . . . . . . 318 Redirected to Shielding 91 | . . . . . . . 91 . . . . . . . . . . . . . Ignored by Resistances 4816 | . . . . . . . . . . . . . . . . . . 455 349 4012 Regen/Repaired (Parts) 69 | . . . 69 . . . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 96 . . . 57 100 . 91 100 100 . 100 . 76 . . 16 . 21 Volleys Fired 182 | . 13 3 19 7 . 7 14 . 1 . . . 7 21 7 . . 11 11 61 Largest 4 | . 2 2 3 3 . 3 3 . 1 . . . 2 2 2 . . 2 4 4 Hottest 400 | . 40 60 73 83 . 130 140 . 30 . . . 80 80 80 . . 200 400 400 Shots Fired 519 | . 26 6 49 14 . 17 40 . 1 . . . 10 42 14 . . 23 44 233 Gun 474 | . 26 . 45 5 . 14 27 . . . . . 1 42 14 . . 23 44 233 Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 45 | . . 6 4 9 . 3 13 . 1 . . . 9 . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 97 | . 26 . 45 5 . 7 14 . . . . . . . . . . . . . Thermal 77 | . . . . . . 7 13 . . . . . 1 42 14 . . . . . Explosive 45 | . . 6 4 9 . 3 13 . 1 . . . 9 . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Slashing 300 | . . . . . . . . . . . . . . . . . . 23 44 233 Robot Hit Streak 26 | . 4 6 6 2 . 2 14 . . . . . . 14 8 . . 4 10 26 Robot Miss Streak 5 | . 4 . 5 2 . 5 2 . . . . . 2 1 1 . . 2 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 11 | . . . 1 . . 1 . . . . . . . . . . . . 2 7 Max Gunslinging Chain 2 | . . . 1 . . 1 . . . . . . . . . . . . 2 1 Shots Hit Robots 313 | . 13 4 22 4 . 7 29 . . . . . . 32 10 5 1 9 17 160 Core Hits 191 | . 5 7 15 8 . 8 31 . . . . . 7 12 2 3 10 4 12 67 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . . . . . . . . . . . . . . . . . . 1 1 4 Sever 6 | . . . . . . . . . . . . . . . . . . 1 1 4 Melee Attacks 14 | . . . . . . . . . . . . . . . . 6 8 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 14 | . . . . . . . . . . . . . . . . 6 8 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . 1 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . . . 1 . . . . Damage Inflicted 18930 | . 180 373 613 534 . 150 1317 . . . . . 144 464 129 267 1035 549 1272 11903 Guns 15153 | . 180 . 273 19 . 112 422 . . . . . . 464 129 . . 549 1102 11903 Cannons . | . . . . . . . . . . . . . . . . . . . . . Explosions 3423 | . . 373 340 515 . 38 895 . . . . . 144 . . . 948 . 170 . Melee 354 | . . . . . . . . . . . . . . . . 267 87 . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 556 | . 180 . 273 19 . 13 71 . . . . . . . . . . . . . Thermal 1043 | . . . . . . 99 351 . . . . . . 464 129 . . . . . Explosive 3423 | . . 373 340 515 . 38 895 . . . . . 144 . . . 948 . 170 . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 13908 | . . . . . . . . . . . . . . . . 267 87 549 1102 11903 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . . . . . . 3 . 5 . 1 1 . 1 Average Corruption 1 | . . . . . . . . . . . . . 3 . 3 . 1 1 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . . . . . 1 . 1 4 . . Message Errors 2 | . . . . . . . . . . . . . . . . . 1 1 . . Matter Fused 2 | . . . . . . . . . . . . . . . . . . 2 . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 139 | . . . 34 58 . . . . . . . . 7 . . . 40 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 139 | . . . 34 58 . . . . . . . . 7 . . . 40 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 336 | . . 73 45 137 . 13 . . . . . . 48 . . . . . 20 . Shots 12 | . . 2 2 5 . 1 . . . . . . 1 . . . . . 1 . Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 449 | . . . 16 7 . 180 386 . . 281 . . . 30 65 . . . 449 378 Average Temperature 121 | . . . 6 4 . 89 137 . . 245 . . . 17 65 . . . 161 126 Received Heat Transfer 1050 | . 48 . 54 18 . . 117 . . . . . 45 69 9 18 63 153 45 411 Effects 2 | . . . . . . . . . . . . . . . . . . . 1 1 Energy Bleed 2 | . . . . . . . . . . . . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . 1 1 . . . . . . 2 . . . . . . Heat Transferred 2727 | . . . . . . 225 800 . . . . . . 1332 370 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Peak Influence 2550 | . 113 109 342 363 . 185 575 261 187 123 301 73 123 148 95 107 464 1889 2027 2550 Initial 1284 | . . 43 42 129 . . 72 261 182 98 60 73 53 62 72 47 36 261 1132 1284 Average 335 | . 46 44 151 211 . 69 286 261 185 114 265 73 91 89 44 74 199 903 1643 1788 Maximum Alert Level 5 | . . . 1 1 . . 2 1 . . 1 . . . . . 2 5 5 5 Low Security (%) 68 | 100 100 100 65 68 . 100 36 . 100 100 9 100 100 100 100 100 52 . . . Level 1 17 | . . . 34 31 . . 35 100 . . 90 . . . . . 36 55 . . Level 2 1 | . . . . . . . 28 . . . . . . . . . 11 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 3 | . . . . . . . . . . . . . . . . . . . 26 37 Level 5 1 | . . . . . . . . . . . . . . . . . . . . 15 High Security 3 | . . . . . . . . . . . . . . . . . . . . 46 Max Security 3 | . . . . . . . . . . . . . . . . . . 44 73 . Squads Dispatched 39 | . 2 1 2 . . . 2 . . . 2 . 1 . 3 . 1 13 7 5 Investigation 3 | . . 1 . . . . . . . . 1 . . . 1 . . . . . Extermination . | . . . . . . . . . . . . . . . . . . . . . Reinforcement 12 | . 2 . 2 . . . 2 . . . 1 . 1 . 2 . 1 . . 1 Assault 24 | . . . . . . . . . . . . . . . . . . 13 7 4 Garrison . | . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Distress Signals 9 | . 1 . 2 . . . 1 . . . . . . . . 1 1 1 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 295 | . 9 5 17 8 . 7 19 1 . . 2 . 7 11 12 4 20 80 19 74 Peak Tracking Total 58 | . 4 3 5 3 . 4 6 3 1 . 2 . 6 5 8 2 15 58 15 30 Tactical Retreats 24 | . . 1 2 . . . 3 . . . 1 . 1 1 1 1 5 4 . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Traps Triggered 10 | . . . . 1 . . . . . . . . 1 . . . . 1 1 6 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed 12 | . . . . . . . . . . . . . . . . . 6 6 . . Reused 5 | . . . . . . . . . . . . . . . . . 3 2 . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . . . . . . . . . . . . . . . 3 2 . . Most Traps Carried 2 | . . 2 2 2 2 1 1 1 1 1 1 . 1 1 1 . . . . . Objects Rigged 4 | . . . . . . . . . . . . . . . . . 4 . . . Exploded 2 | . . . . . . . . . . . . . . . . . 2 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Machines Disabled 18 | . . . 2 . . . 1 . . . . . 1 . . . 4 3 4 3 Max in Single Turn 2 | . . . 1 . . . 1 . . . . . 1 . . . 2 1 2 1 Garrison Access 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged 1 | . . . . . . . . . . . . . . . 1 . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Machines Accessed 40 | . 3 1 2 2 1 . 3 2 . 2 4 1 . 3 5 2 4 4 . 1 Terminals 29 | . 3 . 1 . . . 3 1 . 2 3 1 . 2 4 2 3 3 . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . . . . . . . . 1 . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . 1 . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Total Hacks 139 | . 11 1 7 2 1 . 14 7 . 9 11 1 . 7 23 11 16 16 . 2 Successful 66 | . 4 1 3 2 1 . 7 3 . 5 5 1 . 3 6 5 10 9 . 1 Failed 73 | . 7 . 4 . . . 7 4 . 4 6 . . 4 17 6 6 7 . 1 Catastrophic 11 | . 1 . . . . . . . . 1 1 . . . 5 2 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 56 | . 5 . 1 . 1 . 9 . . 7 4 . . 4 7 5 6 7 . . Terminals 116 | . 11 . 4 . . . 14 1 . 9 9 1 . 5 22 11 12 15 . 2 Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations 6 | . . . 3 . . . . . . . . . . 2 . . . 1 . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 7 | . . . . . . . . 6 . . . . . . 1 . . . . . Garrison Access 6 | . . . . . . . . . . . 2 . . . . . 4 . . . Terminal Hacks 47 | . 4 1 1 2 1 . 7 1 . 4 4 1 . 1 4 5 5 5 . 1 Part Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . 1 . . . . 1 . 1 . . . Open Door 4 | . . 1 . 2 . . . . . . . . . . . . . 1 . . Open DSF 2 | . . . . . . . . 1 . . . 1 . . . . . . . . Level Access Points 4 | . . . . . . . 1 . . 1 1 . . . . . 1 . . . Branch Access Points 3 | . 1 . . . . . . . . . . . . 1 . 1 . . . . Emergency Access Points 4 | . . . 1 . . . 2 . . . . . . . . . . 1 . . Machine Index 3 | . . . . . . . . . . . . . . . 1 1 . 1 . . Terminal Index 1 | . . . . . . . 1 . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . 1 . . . . . . . . . Unreport Threat 4 | . . . . . . . . . . . 1 . . . 2 1 . . . . Locate Traps 5 | . 1 . . . . . 2 . . . 1 . . . . . . . . 1 Reprogram Traps 2 | . . . . . . . . . . . . . . . . . 1 1 . . Dispatch Records 1 | . . . . . . . . . . . . . . . . 1 . . . . Security Status 1 | . . . . . . . . . . 1 . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 5 | . 1 . . . . . 1 . . . . . . . . . 2 1 . . Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . . . . . . . . 1 . . . 1 . . Scan Component 1 | . . . 1 . . . . . . . . . . . . . . . . . Repair 1 | . . . 1 . . . . . . . . . . . . . . . . . Refit 2 | . . . . . . . . . . . . . . 1 . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . 2 . . . . . . . . . . . . Insert Component 1 | . . . . . . . . 1 . . . . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . . Unauthorized Hacks 12 | . . . . . . . . . . 1 1 . . 1 2 . 4 3 . . Terminals 10 | . . . . . . . . . . 1 . . . 1 1 . 4 3 . . Assimilate 1 | . . . . . . . . . . . . . . . . . . 1 . . Botnet 3 | . . . . . . . . . . 1 . . . 1 . . 1 . . . Detonate 1 | . . . . . . . . . . . . . . . . . 1 . . . Disrupt 4 | . . . . . . . . . . . . . . . . . 2 2 . . Sabotage 1 | . . . . . . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . 1 . . . . . Researchers 1 | . . . . . . . . . . . . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . . . . 1 . . . . . . . . . Jam 1 | . . . . . . . . . . . 1 . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 3 . 2 . . . 3 1 . 2 2 . . 1 3 2 2 3 . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . 1 . 1 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . . . . . Time 26 | . . . 26 . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Total Allies 43 | . . . . . . . . . . . . . . . . . . 1 8 34 Largest Group 11 | . . . . . . . . . . . . . . . . . . 1 8 11 Highest-Rated Group 156 | . . . . . . . . . . . . . . . . . . 10 118 156 Highest-Rated Ally 15 | . . . . . . . . . . . . . . . . . . 10 15 15 Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 120 | . . . . . . . . . . . . . . 13 3 . . . 20 84 Total Damage 1946 | . . . . . . . . . . . . . . . . . . . 367 1579 Kills 9 | . . . . . . . . . . . . . . . . . . . 2 7 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . . . . . . . . . . . Drone Launches 17 | . . . . . . . . . . . . . . 14 3 . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Turns Passed 5391 | 124 327 629 302 801 488 354 244 55 24 177 115 6 72 353 173 138 247 266 88 408 Spaces Moved 5685 | 79 149 290 96 477 302 205 252 106 39 329 192 11 103 581 322 253 529 654 172 544 Core 307 | 11 . . . . . . . . . . . . . . . . 216 80 . . Treads 1591 | 68 149 290 96 477 302 205 4 . . . . . . . . . . . . . Legs 979 | . . . . . . . . . . . . . . . . . . 263 172 544 Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 2808 | . . . . . . . 248 106 39 329 192 11 103 581 322 253 313 311 . . Fastest Speed 29 | 50 160 160 160 160 160 160 50 50 50 50 50 50 50 42 39 45 29 30 30 30 Average Speed 75 | 144 160 160 218 161 160 160 51 50 50 50 50 50 50 44 41 45 42 32 30 30 Slowest Speed 240 | 160 160 160 240 240 160 160 160 50 50 50 50 50 50 50 200 45 50 50 30 30 Overloaded Moves 113 | . . . . . . . . . . . . . . . . . 4 109 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 56 | . . . . . . . 8 . . 2 2 . 2 5 18 7 6 6 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 5 30 55 15 79 61 49 30 4 44 11 5 1 86 19 66 10 58 61 8 26 Regions Visited 20 Branch Regions 8 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . . . . . . . . . Known Exits Taken 11 | . 1 . . . . . 1 1 . 1 1 1 . 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 . 1 1 1 1 1 . . . . . . . . . . . . 1 . Scrap Searched 4 | . . 2 . 1 . 1 . . . . . . . . . . . . . . Spaces Dug 79 | . . . . 8 . . 9 . . . . . 42 . . . 3 . 16 1 Terrain Destroyed 563 | . . 57 17 94 . 44 67 . 5 . . . 74 . . . 46 3 62 94 Melee 3 | . . . . . . . . . . . . . . . . . 3 . . . Projectile 151 | . . . . . . . . . . . . . . . . . . 3 54 94 AOE 409 | . . 57 17 94 . 44 67 . 5 . . . 74 . . . 43 . 8 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac DSF Fac Fac Fac DSF Res Qua Res Tes Sec Acc Com Total 6358 | 86 212 448 148 495 308 217 326 106 41 341 207 10 110 628 330 258 535 677 188 687 Wait 378 | . 40 150 26 4 . 2 54 . . . 15 . . 19 10 . . 4 4 50 Move 5558 | 78 148 289 95 476 301 204 235 105 38 324 187 10 98 570 288 239 517 642 171 543 Hop 50 | . . . . . . . 8 . . 2 2 . 2 5 15 6 5 5 . . Pick Up 35 | 2 4 4 2 3 3 1 2 . 1 5 . . 3 1 1 . . 2 . 1 Fast Attach 49 | 6 2 . 2 1 . . 1 1 1 1 1 . . 1 3 8 4 9 . 8 Attach 26 | . 1 . 1 3 1 . 3 . . 2 2 . . 7 3 . . . 2 1 Detach 19 | . 2 . . 1 . . 2 . . 2 . . . 4 1 1 . . . 6 Swap 15 | . 1 2 3 . . 1 5 . . . . . . . . . . . . 3 Drop 28 | . 1 . . . 3 2 2 . . 5 . . . . 2 . 4 4 . 5 Fire 182 | . 13 3 19 7 . 7 14 . 1 . . . 7 21 7 . . 11 11 61 Melee 9 | . . . . . . . . . . . . . . . . 4 5 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . . . . . . . . 9 Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -4/DSF -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine -2/Research (discovered 2 exits: *Tes x2) -2/Testing (discovered 2 exits: Acc / *Sec) -2/Section 7 -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Build established: Mutant 452 | -10/Materials | Entered Mines 480 | -10/Mines | Found a hidden stash of uninstalled traps 482 | -10/Mines | Met a Derelict bent on vengeance 817 | -10/Mines | Discovered new exit (range 10) 855 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 961 | -10/Mines | Learned location of Storage (-7) 963 | -10/Mines | Met a Derelict shopkeep closing up shop 1081 | -10/Mines | Entered Materials 1081 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1152 | -9/Materials | Repaired Lgt. Treads 1354 | -9/Materials | Discovered new exit (range 12) 1383 | -9/Materials | Entered Mines 1392 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1761 | -9/Mines | Found the Drone Emporium 1770 | -9/Mines | Found Prototype Device 1781 | -9/Mines | Identified Bomb Drone Bay 2019 | -9/Mines | Discovered new exit (range 14) 2059 | -9/Mines | Learned location of 1 exit from Proximity Caves 2174 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2176 | -9/Mines | Discovered new exit (range 5) 2184 | -9/Mines | Entered Exiles 2228 | -9/Exiles | Met 8R-AWN 2253 | -9/Exiles | Met EX-HEX 2298 | -9/Exiles | Met EX-BIN 2320 | -9/Exiles | Aligned with FarCom system 2322 | -9/Exiles | Given EX-Vault access code 2364 | -9/Exiles | Opened EX-Vault 2393 | -9/Exiles | Found Flying Fortress v7 2424 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2455 | -9/Exiles | Found Modified TNC 2471 | -9/Exiles | Found PSU Rigger 2555 | -9/Exiles | Met EX-DEC 2651 | -9/Exiles | Discovered new exit (range 14) 2672 | -9/Exiles | Stole three prototypes: Flying Fortress v7, Modified TNC, PSU Rigger 2672 | -9/Exiles | Entered Mines 2966 | -8/Mines | Build established: Skirmisher 3006 | -8/Mines | Discovered new exit (range 8) 3026 | -8/Mines | Entered Materials 3026 | -8/Materials | Evolved 2 slots: Propulsion x2 3054 | -8/Materials | Identified exit to Factory 3270 | -8/Materials | Entered Factory 3270 | -7/Factory | Evolved 2 slots: Utility x2 3272 | -7/Factory | FarCom data flow suspended 3325 | -7/Factory | Identified exit to DSF 3325 | -7/Factory | Entered DSF 3336 | -7/DSF | Discovered new exit (range 11) 3341 | -7/DSF | Additional patrols routed to DSF 3349 | -7/DSF | Entered Factory 3349 | -6/Factory | Evolved 2 slots: Utility x2 3387 | -6/Factory | Identified exit to Factory 3521 | -6/Factory | Found Prototype Processor 3524 | -6/Factory | Identified Exp. Targeting Computer 3526 | -6/Factory | Entered another Factory area 3526 | -5/Factory | Evolved 2 slots: Utility x2 3574 | -5/Factory | Identified exit to Factory 3641 | -5/Factory | Entered another Factory area 3641 | -4/Factory | Evolved 2 slots: Propulsion x2 3647 | -4/Factory | Identified exit to DSF 3647 | -4/Factory | Entered DSF 3673 | -4/DSF | Additional patrols routed to DSF 3711 | -4/DSF | Discovered new exit (range 16) 3718 | -4/DSF | Identified exit to Research 3719 | -4/DSF | Entered Research 3719 | -3/Research | Evolved 2 slots: Utility x2 3742 | -3/Research | Lost 5 parts (1p2u2w) 3923 | -3/Research | Lost 7 allies 3975 | -3/Research | Lost 4 allies 4014 | -3/Research | Identified exit to Quarantine 4023 | -3/Research | Spotted B-86 Titan 4072 | -3/Research | Entered Quarantine 4125 | -3/Quarantine | Lost 3 allies 4128 | -3/Quarantine | Found Alien Artifact 4128 | -3/Quarantine | Identified Core Reset Matrix 4128 | -3/Quarantine | Used Core Reset Matrix 4132 | -3/Quarantine | Detected hypermatrix surge 4132 | -3/Quarantine | Sensed 11 artifacts in vicinity 4218 | -3/Quarantine | Found Transdimensional Reconstructor 4240 | -3/Quarantine | Discovered new exit (range 10) 4245 | -3/Quarantine | Identified exit to Research 4245 | -3/Quarantine | Entered Research 4245 | -2/Research | Evolved 2 slots: Utility x2 4268 | -2/Research | Lost 6 parts (1p1n3u1w) 4347 | -2/Research | Identified exit to Testing 4383 | -2/Research | Entered Testing 4391 | -2/Testing | Found Prototype Device 4391 | -2/Testing | Identified AEGIS Remote Shield 4469 | -2/Testing | Identified exit to Access 4505 | -2/Testing | Spotted Striker 4505 | -2/Testing | Spotted Striker 4509 | -2/Testing | Lost 4 parts (1p1n1u1w) 4593 | -2/Testing | Spotted Fortress 4606 | -2/Testing | Core integrity fell below 50% 4618 | -2/Testing | Lost 4 parts (1n2u1w) 4628 | -2/Testing | Discovered new exit (range 5) 4629 | -2/Testing | Identified exit to Section 7 4630 | -2/Testing | Entered Section 7 4631 | -2/Section 7 | Sensed 21 artifacts in vicinity 4730 | -2/Section 7 | Spotted S7 Guard 4763 | -2/Section 7 | Lost 6 parts (1p2n2u1w) 4769 | -2/Section 7 | Spotted Executioner 4769 | -2/Section 7 | Spotted Executioner 4777 | -2/Section 7 | Integrated with Sigix Exoskeleton 4780 | -2/Section 7 | Destroyed Executioner 4793 | -2/Section 7 | Destroyed Executioner 4799 | -2/Section 7 | Found Prototype Processor 4799 | -2/Section 7 | Identified Exp. Core Analyzer 4803 | -2/Section 7 | Found Prototype Device 4803 | -2/Section 7 | Identified Adv. Kinecellerator 4805 | -2/Section 7 | Found Prototype Processor 4805 | -2/Section 7 | Identified Exp. Targeting Computer 4809 | -2/Section 7 | Spotted Alpha 7 4815 | -2/Section 7 | Spotted Striker 4816 | -2/Section 7 | Spotted Striker 4843 | -2/Section 7 | Found Sigix Sheargun 4845 | -2/Section 7 | Found Sigix Sheargun 4847 | -2/Section 7 | Spotted Striker 4847 | -2/Section 7 | Spotted Striker 4866 | -2/Section 7 | Spotted Executioner 4866 | -2/Section 7 | Spotted Executioner 4876 | -2/Section 7 | Spotted B-99 Colossus 4878 | -2/Section 7 | Spotted B-90 Cyclops 4878 | -2/Section 7 | Spotted Alpha 7 4883 | -2/Section 7 | Core integrity fell below 20% 4890 | -2/Section 7 | Discovered exit to Access (range 22) 4896 | -2/Section 7 | Entered Access 4896 | -1/Access | Evolved 2 slots: Weapon x2 4901 | -1/Access | Emitted hypermatrix ping 4906 | -1/Access | Assembled emerged from beneath the floor 4958 | -1/Access | Spotted Striker 4958 | -1/Access | Spotted Executioner 4977 | -1/Access | Discovered new exit (range 16) 4981 | -1/Access | Spotted B-99 Colossus 4981 | -1/Access | Spotted B-99 Colossus 4983 | -1/Access | Sigix Exoskeleton integrity reduced to 80% 4984 | -1/Access | Entered Command 4989 | -1/Command | Emitted hypermatrix ping 4994 | -1/Command | Assembled emerged from beneath the floor 5015 | -1/Command | Assembled emerged from beneath the floor 5074 | -1/Command | Build established: Alien-Sigix 5153 | -1/Command | Spotted B-99 Colossus 5155 | -1/Command | Assembled emerged from beneath the floor 5166 | -1/Command | Destroyed B-99 Colossus 5193 | -1/Command | Destroyed 8 combat bots 5201 | -1/Command | High security lockdown imminent 5204 | -1/Command | Spotted B-99 Colossus 5215 | -1/Command | Lost 6 allies 5237 | -1/Command | Destroyed B-99 Colossus 5267 | -1/Command | Spotted M Guard 5267 | -1/Command | Spotted M Guard 5267 | -1/Command | Spotted Combat Programmer 5270 | -1/Command | Spotted Combat Programmer 5277 | -1/Command | Destroyed Combat Programmer 5281 | -1/Command | High security lockdown engaged 5291 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 5299 | -1/Command | Destroyed M Guard 5307 | -1/Command | Destroyed M Guard 5335 | -1/Command | Sigix Exoskeleton integrity reduced to 40% 5351 | -1/Command | Assembled emerged from beneath the floor 5354 | -1/Command | Discovered new exit (range 18) 5359 | -1/Command | Assembled emerged from beneath the floor 5368 | -1/Command | Spotted Executioner 5368 | -1/Command | Spotted Executioner 5368 | -1/Command | Spotted Striker 5368 | -1/Command | Spotted Alpha 7 5368 | -1/Command | Spotted Executioner 5368 | -1/Command | Spotted Executioner 5368 | -1/Command | Spotted Striker 5368 | -1/Command | Spotted Alpha 7 5369 | -1/Command | Spotted B-99 Colossus 5371 | -1/Command | Core integrity fell below 50% 5372 | -1/Command | Spotted B-99 Colossus 5374 | -1/Command | Destroyed Striker 5383 | -1/Command | Sigix Exoskeleton integrity reduced to 20% 5392 | *** | Heading to fleet! Last Messages --------------- 05389_ Slug penetrates Wall. 05389_ Slug penetrates Reinforced Barrier. 05389_ Slug penetrates Wall. 05389_ Slug penetrates Executioner. 05389_ Penetrated by Slug. 05390_ Quantum Shear penetrates S-43 Plague. 05390_ S-43 Plague destroyed. 05390_ Switching to secondary target: B-99 Colossus. 05390_ Quantum Shear penetrates B-99 Colossus. 05390_ Field strength at 12. 05390_ Slug penetrates S-43 Plague. 05390_ Penetrated by Slug. 05391_ Field strength at 4. 05392_ Penetrated by Slug. 05392_ Slug penetrates Wall. 05392_ Penetrated by Slug. 05392_ Slug penetrates Wall. 05392_ Stasis field depleted. 05392_ Slug penetrates Wall. 05392_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # ####?????????????????????????? | | # ####?????????????????????????? | | + ####?????????????????????????? | | %% # "" ####?????????????????????????? | | %= # """" ###??????????????????????????? | | """### """" ###??????????????????????????? | | !*=] ## "" ###??????????????????????????? | | ![!#### ####?????????????????????????? | | !"%=### #####?#??????????????????????? | | !=!*"#####+#################?????????????????? | | !!!]!! ####################??????????????? | | !%! [ #####################?????????????? | | *! #######################???????????? | | "" /%= ########################??????????? | | "" ! l #########################?????????? | | "T% ###b#+##########################????????? | | "" # b #########################????????? | | "" # ##########################???????? | | # ###########################??????? | | # ###########################??????? | | # #### ###########??????? | | # #### ############?????? | | # l #### ############?????? | | # #### ############?????? | | # #### ;############????? | | # #### X% #############????? | | ###"####### "" #############????? | | # ### #############????? | | # ! ### #############????? | | # ### ^^ ^ ##############???? | | # ### BB K BB ##############???? | | # ### BB =%*BB #############????? | | #% ###### ^ ^################????? | | # %= ##### ^ E ###############????? | | ]! # == ####"#E s E ################????? | | ]! # !%[% ##### =^ ###############????? | | ]! # !% ####";E%* ###############?????? | | # % % ##### ] ^%%7 ##############?????? | | # #####;%7 ^ ###############?????? | | + ##### !^ % %##############?????? | | ###### ######=% %^##############??????? | | #+######## ######^ ^ ^###############?????? | | ### %[ #######"""+###############??????? | | ! ###! =%=#### ## % ## ############??????? | | #########%######" ###############??????? | | ## # ]]]########??????? | | ## # ]]]########??????? | | ######### " ]] #######???????? | | # #######???????? | | # #######???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 141 Coolant Potential 100 Energy Generation 71 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 79 Targeting Accuracy 12 Melee Accuracy 24 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 30 Defensive Hacking 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Sigix Exoskeleton Sigix Sheargun Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationMasterExoskeleton Manual? 0 Play Time 01:35:21 Cumulative 4.0 hours Start 2024.06.21 @ 10:09:46 End 2024.06.23 @ 07:06:57 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type 2 Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 5 Gallery% 12 Achievement% 56 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 20/Terminus Map View 82x60 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c8ee4dc-fe50-4fc6-b6e0-f1fab869e48c