Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.09 @ 22:15:21 Player: Shadow Pussy wanter Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (176) 880 Value Destroyed (8329) 8329 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (3032) 3032 TOTAL SCORE: 19761 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 139 Win 3000 Friendly Fire -120 Cogmind --------- Core Integrity 1557/1600 Matter 234/300 Energy 410/430 System Corruption 3% Temperature Cool (17) Movement Treading (165) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Heavy Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Armored Heavy Treads (fused) Improved Heavy Siege Treads Biometal Heavy Treads > --- UTILITY (13) ----- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Advanced Targeting Computer Improved Powered Armor Advanced Shield Generator Improved Hacking Suite Experimental System Shield > --- WEAPON (4) ------- Heavy Phase Cannon Heavy Hardcell Cannon Point Singularity Launcher > --- INVENTORY (20) --- Quantum Reactor Light Quantum Reactor Light Quantum Reactor Biometal Medium Treads High-capacity Matter Pod (200) Advanced Terrain Scanner Weapon Mount Advanced Phase Shifter Medium Insulated Plating Advanced Focal Shield Advanced Thermal Shield Hacking Drone Bay (1/1) Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle HERF Cannon Compact HERF Cannon Enhanced Nova Cannon Railgun Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Improved Heavy Siege Treads Biometal Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scanner Advanced Terrain Scan Processor 0b10 Decoder Chip [Generic] Advanced Targeting Computer Advanced Phase Shifter Improved Powered Armor Advanced Shield Generator Improved Hacking Suite Experimental System Shield > --- WEAPON ----------- Enhanced Quantum Rifle Heavy Phase Cannon Heavy Hardcell Cannon > --- INVENTORY -------- Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor Biometal Medium Treads Advanced Heat Sink Advanced Heat Sink High-capacity Matter Pod Weapon Mount Medium Insulated Plating Advanced Focal Shield Advanced Thermal Shield Hacking Drone Bay Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle HERF Cannon Compact HERF Cannon Enhanced Nova Cannon Railgun Point Singularity Launcher [Rating: 187] Favorites ----------- Power Heavy Antimatter Reactor Engine Improved Deuterium Engine Power Core Light Fission Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Armored Leg Wheel Armored Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Experimental System Shield Protection Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Enhanced Quantum Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Hardcell Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . . 2 2 2 2 2 2 Power 1 | . . . . . . . . . . . 1 . . Propulsion 4 | . . . 1 . . . . 1 . . . 2 . Utility 11 | . . 2 . 2 . . . 1 2 2 . . 2 Weapon 2 | . . . 1 . . . . . . . 1 . . Parts Attached 316 | 7 7 19 34 33 3 6 20 30 23 29 26 26 53 Power 22 | 1 2 3 3 2 . . 1 2 1 2 4 . 1 Engine 11 | 1 2 3 1 2 . . 1 1 . . . . . Core 7 | . . . 2 . . . . 1 1 1 2 . . Reactor 4 | . . . . . . . . . . 1 2 . 1 Propulsion 40 | 2 . 4 9 6 . . 5 3 2 5 . 3 1 Treads 35 | 2 . 4 9 6 . . 4 1 1 4 . 3 1 Leg 2 | . . . . . . . . 1 . 1 . . . Wheel 3 | . . . . . . . 1 1 1 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 178 | 2 3 7 7 19 3 1 7 20 13 18 13 20 45 Device 121 | 1 . 2 3 6 2 1 5 17 10 11 11 16 36 Storage 5 | 1 1 . . 2 . . . . . . . . 1 Processor 12 | . . 1 . 1 . . 1 1 1 2 1 3 1 Hackware 5 | . . . . 2 . . . . 1 1 . . 1 Protection 35 | . 2 4 4 8 1 . 1 2 1 4 1 1 6 Artifact . | . . . . . . . . . . . . . . Weapon 76 | 2 2 5 15 6 . 5 7 5 7 4 9 3 6 Energy Gun 18 | . . . 6 2 . 1 2 . 1 3 . 1 2 Energy Cannon 7 | . . . . . . 1 1 1 2 . 1 . 1 Ballistic Gun 28 | 2 2 5 4 1 . 1 . 4 2 . 5 1 1 Ballistic Cannon 5 | . . . . 1 . . 1 . . . 2 1 . Launcher 11 | . . . 2 2 . 1 3 . . . 1 . 2 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 1 . . 2 1 . . . Slashing Weapon 3 | . . . 3 . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . 1 5 2 . . . . 1 3 2 2 1 Parts Lost 45 | . 2 2 8 4 . . 10 . 1 8 5 5 . Power 4 | . 1 1 1 . . . 1 . . . . . . Propulsion 10 | . . . 2 1 . . 4 . . 1 . 2 . Utility 20 | . 1 1 2 3 . . 3 . . 6 3 1 . Weapon 11 | . . . 3 . . . 2 . 1 1 2 2 . Highest Loss Streak 5 | . 1 2 5 3 . . 5 . 1 3 1 2 . To Critical Strikes 1 | . . . . . . . 1 . . . . . . Average Slot Usage (%) 91 | . 99 93 97 99 100 95 93 85 87 90 89 81 83 Engine 4 | . 14 10 6 6 7 7 6 2 . . . . . Reactor 2 | . . . . . . . . . . 3 7 8 8 Treads 15 | . 28 22 25 22 23 23 16 6 4 4 9 12 12 Wheel 2 | . . . . . . . 4 12 10 8 . . . Device 13 | . . 5 9 14 15 15 18 10 22 14 13 10 17 Storage 7 | . 14 11 9 7 15 14 7 6 5 5 4 4 4 Processor 12 | . . 7 3 7 7 7 11 13 11 15 22 22 21 Hackware 3 | . . . . 8 . . . . . 9 9 5 6 Protection 6 | . 13 14 13 5 7 7 3 7 4 8 1 3 2 Energy Gun 4 | . . . 9 14 15 6 1 . 2 6 5 3 3 Energy Cannon 3 | . . . . . . 4 8 4 2 5 2 . 3 Ballistic Gun 7 | . 28 22 12 1 . 2 . 12 9 . 8 4 . Ballistic Cannon 1 | . . . . 1 . . 1 1 . . 1 4 4 Launcher 1 | . . . . . 7 3 7 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 137 | 11 48 60 68 71 71 75 83 91 99 96 115 115 137 Greatest Support 220 | 40 40 40 60 70 70 70 70 40 40 145 145 220 210 Greatest Overweight (x) 6 | 2 1 1 2 1 1 1 4 6 3 3 . . . Average Overweight (x) . | . . 1 . . . . 1 2 2 2 . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 12 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 7 14 20 20 20 20 20 20 20 20 20 20 19 20 Average Carried 18 | 4 9 19 19 19 19 19 16 19 19 19 19 16 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 7 14 20 20 19 20 20 14 20 20 19 19 19 20 Class Distribution -------------------- 28% | Mutant 17% | Scavenger-Mutant 11% | Hacker-Mutant 10% | Hacker-Skirmisher 8% | Skirmisher 5% | Tank 4% | Scavenger-Tank 3% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Hacker-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Assassin | -4/Factory Hacker-Skirmisher | -3/Research Hacker-Skirmisher | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 7256 | 270 432 352 735 242 23 92 620 506 126 651 1288 650 1269 Remotely . | . . . . . . . . . . . . . . Salvage Created 8000 | 66 818 486 1273 443 . . 563 297 170 689 1255 504 1436 Parts 394 | 9 47 37 54 20 . . 19 15 5 23 72 30 63 Haulers Intercepted 2 | . . . 2 . . . . . . . . . . Recyclers Shooed 13 | . 7 2 1 . . . . . . 1 1 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . 20 . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 139 | . 14 10 19 10 . . 16 8 3 9 19 8 23 Melee 10 | . . . 8 1 . . . . 1 . . . . Guns 65 | . 14 10 11 4 . . . 5 . 4 10 3 4 Cannons 44 | . . . . . . . 5 3 2 4 7 5 18 AOE 18 | . . . . 5 . . 11 . . . 2 . . Classes Destroyed 18 | 1 5 1 5 2 . . 4 . . . . . . Worker 6 | . . . 1 1 . . . . . . 2 . 2 Builder 3 | . 1 . 1 . . . . . . . 1 . . Tunneler 3 | 3 . . . . . . . . . . . . . Hauler 2 | . . . 2 . . . . . . . . . . Recycler 7 | . 4 . 2 . . . . . . 1 . . . Minesweeper 1 | . . . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . 1 . . . . . . Operator 5 | . . . 3 1 . . . . . . . . 1 Drone 1 | . . . . . . . 1 . . . . . . Watcher 8 | . 2 2 2 1 . . . . . . . 1 . Swarmer 19 | . 6 2 . . . . 6 1 . . 2 . 2 Grunt 49 | . 8 4 13 5 . . 6 . . . 4 . 9 Brawler 3 | . . . . 1 . . 1 . . . 1 . . Duelist 2 | . . . 1 . . . . . . . 1 . . Sentry 20 | . . 4 4 3 . . 1 3 1 2 . . 2 Hunter 9 | . . . 1 . . . . 2 . . 2 2 2 Programmer 34 | . . . . 1 . . . 2 2 7 9 5 8 Behemoth 2 | . . . . . . . 1 . . . . 1 . Thug 1 | . . . . . . . 1 . . . . . . Best Kill Streak 8 | 3 4 3 4 6 . . 5 1 1 2 8 3 5 Combat Bots Only 7 | . 3 3 4 5 . . 4 1 1 2 7 3 5 Max Kills in Single Turn 3 | 1 1 2 1 2 . . 3 1 1 1 2 1 2 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 3 | . . . . 2 . . 3 . . . 2 . . Melee 1 | . . . 1 1 . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Damage Taken 13287 | . 530 704 1687 1203 49 . 1139 848 807 1529 2335 1410 1046 Core 1294 | . 70 71 180 127 49 . 235 38 24 39 272 146 43 Absorbed by Shields 1664 | . . . 148 236 . . 48 214 161 . 547 . 310 Reduced by Siege Mode 560 | . . . . . . . . . . . 166 213 181 Redirected to Shielding 86 | . . . . . . . . . . . 72 14 . Regen/Repaired (Parts) 860 | . . . . 113 . . . 217 431 . 99 . . Core Remaining (%) 83 | 100 72 82 67 . . . 41 95 97 96 79 89 97 Volleys Fired 467 | 6 85 32 53 25 . . 55 28 4 24 48 25 82 Largest 4 | 2 2 2 3 3 . . 3 3 3 3 4 3 3 Hottest 235 | 40 40 46 117 169 . . 188 168 215 228 183 180 235 Shots Fired 1066 | 12 170 64 139 63 1 . 86 73 7 50 179 64 158 Gun 771 | 12 170 64 139 48 . . 18 60 2 30 140 42 46 Cannon 271 | . . . . 12 . . 50 13 5 20 38 22 111 Launcher 24 | . . . . 3 1 . 18 . . . 1 . 1 Special . | . . . . . . . . . . . . . . Kinetic 673 | 12 170 64 97 16 . . 9 63 . . 164 45 33 Thermal 366 | . . . 42 44 . . 59 8 6 50 14 19 124 Explosive 24 | . . . . 3 1 . 18 . . . 1 . 1 Electromagnetic 3 | . . . . . . . . 2 1 . . . . Robot Hit Streak 34 | 4 11 22 16 14 . . 7 6 6 26 34 19 30 Robot Miss Streak 10 | 1 3 2 5 3 . . 10 7 1 1 3 2 3 Penetration Max 1 | . . . . . . . . 1 . . 1 . . Secondary Targets 6 | . 3 1 . . . . . 1 . . 1 . . Max Gunslinging Chain 1 | . 1 1 . . . . . 1 . . 1 . . Shots Hit Robots 787 | 8 122 53 113 45 . . 40 52 15 54 132 49 104 Core Hits 397 | 5 52 23 48 30 . . 57 47 5 18 46 16 50 Critical Kills 15 | . 1 . 1 . . . . . . . 10 2 1 Critical Parts Destroyed 34 | . . . . . . . . . 3 2 29 . . Critical Strikes 71 | . 1 . 7 4 . . 3 . 3 3 40 5 5 Burn 7 | . . . 2 1 . . 3 . . 1 . . . Meltdown 1 | . . . . . . . . . . . . . 1 Destroy 45 | . 1 . 1 . . . . . . . 40 3 . Blast 8 | . . . . 2 . . . . . . . 2 4 Smash 5 | . . . . . . . . . 3 2 . . . Sever 5 | . . . 4 1 . . . . . . . . . Melee Attacks 77 | . . . 28 3 . 1 . . 20 25 . . . Impact 46 | . . . . . . 1 . . 20 25 . . . Slashing 31 | . . . 28 3 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 5 | . . . 4 . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 22516 | 68 970 766 2579 1370 . . 2805 886 578 1718 3600 2119 5057 Guns 11086 | 68 969 763 1468 707 . . 233 683 44 762 2946 1077 1366 Cannons 7011 | . . . . 178 . . 825 192 89 528 488 1027 3684 Explosions 2459 | . . . 119 424 . . 1745 . . . 164 . 7 Melee 1924 | . . . 990 61 . . . . 445 428 . . . Ramming 36 | . 1 3 2 . . . 2 11 . . 2 15 . Kinetic 10895 | 68 969 763 1028 231 . . 189 741 . . 3138 1483 2285 Thermal 7237 | . . . 440 744 . . 869 107 105 1290 296 621 2765 Explosive 2369 | . . . 119 334 . . 1745 . . . 164 . 7 Electromagnetic 55 | . . . . . . . . 27 28 . . . . Impact 873 | . . . . . . . . . 445 428 . . . Slashing 1051 | . . . 990 61 . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . 1 5 5 5 1 1 2 11 11 5 3 Average Corruption 2 | . . . 1 4 5 5 1 1 2 5 6 3 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 160 | . . . 5 11 4 1 18 11 4 27 35 14 30 Message Errors 44 | . . . 1 2 2 . 5 3 1 10 7 3 10 Matter Fused 37 | . . . . 1 1 . 6 3 1 3 9 6 7 Heat Flow Errors 18 | . . . 2 1 . . 2 3 1 1 3 2 3 Energy Discharges 12 | . . . 1 1 . 1 1 . . 1 4 . 3 Parts Rejected 2 | . . . . . . . . . . 1 1 . . Parts Fused 2 | . . . . 1 . . . . . . . 1 . Data Loss (minor) 26 | . . . 1 5 . . 1 2 1 6 5 . 5 Data Loss (major) 3 | . . . . . . . 1 . . 2 . . . Misfires 6 | . . . . . 1 . 1 . . . 1 2 1 Alerts 5 | . . . . . . . 1 . . 2 1 . 1 Weapon Failures 5 | . . . . . . . . . . 1 4 . . Overload Shots 2 | . . . . 2 . . . . . . . . . Overflow Damage 966 | . . . 108 10 . . 73 . 175 219 . 83 298 Projectiles 462 | . . . . . . . 47 . . 34 . 83 298 Explosions 59 | . . . 23 10 . . 26 . . . . . . Melee 445 | . . . 85 . . . . . 175 185 . . . Knockbacks 28 | . . . . . . . . . 2 3 9 3 11 Impact 6 | . . . . . . . . . 2 3 . 1 . Kinetic 20 | . . . . . . . . . . . 9 2 9 Secondary 2 | . . . . . . . . . . . . . 2 Self-Inflicted Damage 440 | . . . 172 191 49 . 23 5 . . . . . Shots 8 | . . . 2 4 1 . 1 . . . . . . Rammed 8 | . 1 2 1 . . . 1 1 . . 1 1 . Targets Rammed 8 | . 1 2 1 . . . 1 1 . . 1 1 . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 537 | . 61 52 537 440 . . 480 254 141 366 350 340 503 Average Temperature 112 | . 10 20 169 188 . . 192 76 82 173 130 102 118 Received Heat Transfer 2284 | . 240 291 709 418 . . 153 78 60 27 62 144 102 Effects 34 | . . . 19 1 . . 5 . . 3 2 1 3 Shutdowns 11 | . . . 4 1 . . 3 . . . 2 . 1 Energy Bleed 5 | . . . 3 . . . 2 . . . . . . Interference 9 | . . . 5 . . . . . . 3 . . 1 Matter Decay 3 | . . . 3 . . . . . . . . . . Short Circuit 2 | . . . 1 . . . . . . . . 1 . Damage (minor) 4 | . . . 3 . . . . . . . . . 1 Siege Activations 23 | . . . . . . . . . . . 6 5 12 Total Turns 433 | . . . . . . . . . . . 107 81 245 Longest Duration 56 | . . . . . . . . . . . 31 22 56 Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . Impact Corruptions 14 | . . . . . . . . . 7 7 . . . Robots Melted 2 | . . . . . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . . . . . 1 . . 1 Parts Melted 31 | . . . 3 1 . . 2 . 1 11 4 1 8 Heat Transferred 10178 | . . . 1036 1384 . . 1443 148 174 1869 498 666 2960 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Peak Influence 439 | 15 137 175 239 326 . . . 439 145 135 349 226 376 Initial 317 | . 9 49 73 108 . . . 317 47 70 11 184 30 Average 99 | 7 58 93 146 106 . . . 194 53 66 73 116 86 Maximum Alert Level 2 | . . . 1 1 . . . 2 . . 1 1 1 Low Security (%) 87 | 100 100 100 87 74 . . . 51 100 100 90 82 94 Level 1 11 | . . . 12 25 . . . 46 . . 9 17 5 Level 2 . | . . . . . . . . 1 . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 42 | . 2 . 3 3 . . 1 4 2 3 9 2 13 Investigation 2 | . 2 . . . . . . . . . . . . Extermination 20 | . . . . 2 . . . 3 1 3 4 2 5 Reinforcement 10 | . . . 3 1 . . . 1 1 . 2 . 2 Assault 1 | . . . . . . . 1 . . . . . . Garrison 9 | . . . . . . . . . . . 3 . 6 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 18 | . 5 1 3 . . . 2 1 1 1 . 1 3 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 216 | . 28 16 27 14 . . 23 19 5 11 21 12 40 Peak Tracking Total 7 | . 4 4 5 7 . . 4 6 2 2 4 3 7 Tactical Retreats 11 | . 2 1 . 1 . . 1 2 . 1 . . 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 10 | . 2 1 1 2 . . . . 3 . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 14 | . . 1 3 2 . . . . 6 1 . 1 . Max in Single Turn 6 | . . 1 2 2 . . . . 6 1 . 1 . Garrison Access 3 | . . . . 2 . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 49 | . 7 3 2 9 . . . 5 4 5 3 1 10 Terminals 33 | . 7 3 1 4 . . . 2 3 3 2 1 7 Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 6 | . . . . 2 . . . 2 1 . 1 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 1 . . . 1 . 1 . . . Garrison Access 5 | . . . . 2 . . . . . . . . 3 Total Hacks 152 | . 22 9 6 26 . . . 17 16 23 14 1 18 Successful 70 | . 9 5 2 14 . . . 11 9 13 2 . 5 Failed 82 | . 13 4 4 12 . . . 6 7 10 12 1 13 Catastrophic 17 | . . . . 4 . . . 1 2 1 2 1 6 Database Lockouts . | . . . . . . . . . . . . . . Manual 83 | . 22 9 4 11 . . . 6 5 17 6 1 2 Terminals 114 | . 22 9 4 13 . . . 10 8 20 12 1 15 Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 24 | . . . . 8 . . . 6 8 . 2 . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 7 | . . . 2 2 . . . 1 . 2 . . . Garrison Access 6 | . . . . 3 . . . . . . . . 3 Terminal Hacks 29 | . 6 2 . 5 . . . 4 2 6 . . 4 Part Schematic 5 | . 2 1 . 2 . . . . . . . . . Robot Analysis 2 | . 2 . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . . . . 1 . 1 . . . Open Door 1 | . . . . . . . . . . . . . 1 Branch Access Points 3 | . . . . 1 . . . . 1 1 . . . Terminal Index 1 | . . . . . . . . . . 1 . . . Fabricator Index 1 | . . . . . . . . . . 1 . . . Alert Level 9 | . 1 1 . 1 . . . 2 1 1 . . 2 Unreport Threat 1 | . . . . . . . . 1 . . . . . Security Status 1 | . . . . 1 . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 Hauler Manifests 1 | . 1 . . . . . . . . . . . . Registered Components 1 | . . . . . . . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 18 | . . . . 4 . . . 6 6 . 2 . . Scan Component 9 | . . . . 2 . . . 3 3 . 1 . . Repair 9 | . . . . 2 . . . 3 3 . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 6 | . . . 2 2 . . . . . 2 . . . Insert Component 3 | . . . 1 1 . . . . . 1 . . . Analyze 3 | . . . 1 1 . . . . . 1 . . . Garrison Access Hacks 3 | . . . . 2 . . . . . . . . 1 Seal Access 3 | . . . . 2 . . . . . . . . 1 Unauthorized Hacks 13 | . 3 3 . 1 . . . 1 1 4 . . . Terminals 13 | . 3 3 . 1 . . . 1 1 4 . . . Assimilate 2 | . . . . . . . . . 1 1 . . . Botnet 11 | . 3 3 . 1 . . . 1 . 3 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . . . . 1 Hacking Detections 40 | . 6 3 2 7 . . . 3 4 3 3 1 8 Full Trace Events 1 | . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 23 | . 2 1 1 3 . 15 . . . 1 . . . Parts Built 2 | . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . 117 . . . Total Part Build Rating 14 | . . . . . . . . . . 14 . . . Parts Repaired 9 | . . . . 2 . . . 3 3 . 1 . . Time 288 | . . . . 26 . . . 138 102 . 22 . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . 1 1 . . . . . 1 . . . Part Schematics Acquired 3 | . . . 1 1 . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Total Allies 4 | . . . . . . 3 . . . 1 . . . Largest Group 3 | . . . . . . 3 3 . . 1 . . . Highest-Rated Group 96 | . . . . . . 96 96 . . 10 . . . Highest-Rated Ally 51 | . . . . . . 51 51 . . 10 . . . Total Orders 1 | . . . . . . . . . 1 . . . . RETURN 1 | . . . . . . . . . 1 . . . . Ally Attacks 36 | . . . . . . . 36 . . . . . . Total Damage 459 | . . . . . . . 459 . . . . . . Kills 6 | . . . . . . . 6 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total 2 | . 2 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . 1 1 1 . . . . . . Drone Launches 1 | . . . . . . . . . 1 . . . . Drone Recoveries 1 | . . . . . . . . . 1 . . . . Decoded 0b10 Intel 204 | . . . . . . . . . . 30 38 29 107 Traps 30 | . . . . . . . . . . 7 6 1 16 Emergency Access 22 | . . . . . . . . . . 2 6 4 10 Items 120 | . . . . . . . . . . 17 24 16 63 Machines 17 | . . . . . . . . . . 2 2 4 9 Patrols 6 | . . . . . . . . . . 1 . 1 4 Guards 9 | . . . . . . . . . . 1 . 3 5 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 20864 | 131 1555 1187 1562 1632 182 1974 2544 1654 1118 1252 1435 1101 3537 Spaces Moved 9459 | 69 715 416 578 739 109 1009 836 990 633 693 636 397 1639 Core 19 | 19 . . . . . . . . . . . . . Treads 7084 | 50 715 416 578 739 109 1009 787 . . 9 636 397 1639 Legs . | . . . . . . . . . . . . . . Wheels 2356 | . . . . . . . 49 990 633 684 . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 160 155 155 155 150 125 125 110 160 160 165 Average Speed 172 | 135 181 240 208 169 157 194 233 126 125 131 160 165 168 Slowest Speed 320 | 160 240 240 320 235 235 235 240 180 145 160 160 170 170 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 32 | 3 90 28 37 16 16 85 79 18 10 12 11 12 38 Regions Visited 13 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . Known Exits Taken 9 | . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched 7 | . . . . . 1 3 3 . . . . . . Spaces Dug 30 | . . . . . . . 2 1 6 10 . 2 9 Terrain Destroyed 272 | . . . 40 47 7 . 89 2 6 10 24 10 37 Melee 16 | . . . . . . . . . 6 10 . . . Projectile 50 | . . . . 1 . . 9 2 . . 8 10 20 AOE 204 | . . . 40 46 7 . 80 . . . 14 . 17 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Total 13033 | 94 842 548 784 1074 119 1022 1359 1337 910 952 936 782 2274 Wait 2411 | 6 20 49 55 234 5 . 435 258 220 145 200 320 464 Move 9445 | 68 714 415 577 738 108 1008 835 989 632 692 635 396 1638 Hop . | . . . . . . . . . . . . . . Pick Up 142 | 7 9 13 11 17 1 2 6 15 6 18 13 11 13 Fast Attach 73 | 7 1 5 15 8 2 3 . 5 6 5 4 3 9 Attach 63 | . 2 2 5 7 . . 12 2 3 13 8 7 2 Detach 9 | . 1 . . 1 . . 3 2 . . . . 2 Swap 180 | . 4 12 14 18 1 3 8 23 14 11 14 16 42 Drop 158 | . 5 18 25 23 2 5 4 14 5 19 13 3 22 Fire 467 | 6 85 32 53 25 . . 55 28 4 24 48 25 82 Melee 77 | . . . 28 3 . 1 . . 20 25 . . . Ram 1 | . . . . . . . . 1 . . . . . Kick . | . . . . . . . . . . . . . . Crush 7 | . 1 2 1 . . . 1 . . . 1 1 . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2) -4/Factory (discovered 4 exits: *Res / Upp x2 / Arm) -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 24 | -11/Junkyard | Discovered new exit (range 16) 132 | -11/Junkyard | Entered Materials 181 | -10/Materials | Discovered new exit (range 14) 302 | -10/Materials | Build established: Mutant 869 | -10/Materials | Discovered new exit (range 9) 893 | -10/Materials | Discovered new exit (range 8) 1189 | -10/Materials | Discovered new exit (range 5) 1643 | -10/Materials | Discovered new exit (range 6) 1687 | -10/Materials | Entered another Materials area 1687 | -9/Materials | Evolved 2 slots: Utility x2 2097 | -9/Materials | Build established: Scavenger-Mutant 2644 | -9/Materials | Discovered new exit (range 15) 2837 | -9/Materials | Discovered new exit (range 15) 2874 | -9/Materials | Entered another Materials area 2874 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3146 | -8/Materials | Build established: Scavenger-Tank 3783 | -8/Materials | Discovered new exit (range 11) 3847 | -8/Materials | Lost 5 parts (2n1u2w) 4143 | -8/Materials | Build established: Scavenger-Mutant 4436 | -8/Materials | Entered Factory 4436 | -7/Factory | Evolved 2 slots: Utility x2 4739 | -7/Factory | Build established: Scavenger-Assassin 4766 | -7/Factory | Repaired Lgt. Treads 4780 | -7/Factory | Repaired Lgt. Treads 4974 | -7/Factory | Discovered new exit (range 8) 4984 | -7/Factory | Identified exit to Factory 5052 | -7/Factory | Identified exit to Lower Caves 5132 | -7/Factory | Build established: Hacker-Mutant 5644 | -7/Factory | Lost 3 parts (1n2u) 5948 | -7/Factory | Build established: Tank 6068 | -7/Factory | Entered Lower Caves 6111 | -7/Lower Caves | Learned Factory emergency access door positions 6185 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6201 | -7/Lower Caves | Identified exit to Zion 6250 | -7/Lower Caves | Entered Zion 6317 | -7/Zion | System corruption cleaned by Quarantine Array 6369 | -7/Zion | Build established: Mutant 6439 | -7/Zion | Discovered new exit (range 13) 6711 | -7/Zion | Given the Hacking Drone Bay 6724 | -7/Zion | Found Prototype Device 6960 | -7/Zion | Learned 4 Factory zone layouts 7627 | -7/Zion | Gained Derelict followers 8221 | -7/Zion | Identified exit to Proximity Caves 8224 | -7/Zion | Entered Proximity Caves 8224 | -6/Proximity Caves | Accompanied by 3 allies 8304 | -6/Proximity Caves | Spotter reported a threat 8324 | -6/Proximity Caves | Spotter reported a threat 8337 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 8842 | -6/Proximity Caves | Spotted B-75 Beast 8874 | -6/Proximity Caves | Build established: Scavenger-Mutant 9017 | -6/Proximity Caves | Lost 5 parts (1p2n2u) 9946 | -6/Proximity Caves | Build established: Skirmisher 10160 | -6/Proximity Caves | Core integrity fell below 50% 10189 | -6/Proximity Caves | Destroyed B-75 Beast 10358 | -6/Proximity Caves | Learned 4 Factory zone layouts 10679 | -6/Proximity Caves | Discovered exit to Factory (range 3) 10710 | -6/Proximity Caves | Build established: Mutant 10768 | -6/Proximity Caves | Entered Factory 10768 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11040 | -6/Factory | Discovered new exit (range 5) 11045 | -6/Factory | Identified exit to Factory 11451 | -6/Factory | Build established: Skirmisher 11683 | -6/Factory | Repaired Hrd. Heavy Armor Plating 11728 | -6/Factory | Repaired Weapon Cycler 11862 | -6/Factory | Discovered exit to Factory (range 15) 11891 | -6/Factory | Build established: Scavenger-Mutant 12127 | -6/Factory | Repaired Phase Shifter 12269 | -6/Factory | Build established: Tank 12422 | -6/Factory | Entered another Factory area 12422 | -5/Factory | Evolved 2 slots: Utility x2 12500 | -5/Factory | Discovered new exit (range 12) 12516 | -5/Factory | Identified exit to Factory 12537 | -5/Factory | Identified Hacking Drone Bay 12613 | -5/Factory | Repaired Hrd. Heavy Armor Plating 12805 | -5/Factory | Build established: Scavenger-Mutant 12964 | -5/Factory | Identified exit to Upper Caves 12964 | -5/Factory | Identified exit to Extension 13354 | -5/Factory | Build established: Mutant 13488 | -5/Factory | Repaired Arm. Wheel 13516 | -5/Factory | Repaired Lgt. Treads 13540 | -5/Factory | Entered another Factory area 13540 | -4/Factory | Evolved 2 slots: Utility x2 13674 | -4/Factory | Found Prototype Hackware 13674 | -4/Factory | Identified Exp. System Shield 13689 | -4/Factory | Identified exit to Upper Caves 13689 | -4/Factory | Identified exit to Armory 13813 | -4/Factory | Discovered new exit (range 19) 14001 | -4/Factory | Identified exit to Research 14455 | -4/Factory | Fabricated Imp. Heavy Treads (x2) 14529 | -4/Factory | System corruption reached 10% 14711 | -4/Factory | Lost 3 parts (2u1w) 14792 | -4/Factory | Entered Research 14792 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 14829 | -3/Research | Repaired Hvy. Ion Cannon 15073 | -3/Research | Build established: Hacker-Skirmisher 15396 | -3/Research | Discovered new exit (range 19) 15485 | -3/Research | Identified exit to Research 15855 | -3/Research | Garrison activated, responded to threat 16101 | -3/Research | System corruption reached 10% 16144 | -3/Research | Destroyed 7 combat bots 16153 | -3/Research | Build established: Hacker-Gunner 16227 | -3/Research | Entered another Research area 16227 | -2/Research | Evolved 2 slots: Propulsion x2 16694 | -2/Research | Spotted B-90 Cyclops 16735 | -2/Research | Destroyed B-90 Cyclops 16961 | -2/Research | Discovered new exit (range 20) 17069 | -2/Research | Found Prototype Processor 17069 | -2/Research | Identified Exp. Core Analyzer 17085 | -2/Research | Found Prototype Processor 17085 | -2/Research | Identified Spectral Analyzer 17327 | -2/Research | Identified exit to Access 17328 | -2/Research | Entered Access 17328 | -1/Access | Evolved 2 slots: Utility x2 17369 | -1/Access | Build established: Scavenger-Skirmisher 17707 | -1/Access | Build established: Scavenger-Mutant 18116 | -1/Access | Garrison activated, responded to threat 18836 | -1/Access | Spotted B-99 Colossus 18933 | -1/Access | Build established: Hacker-Mutant 19076 | -1/Access | Found Imp. Powered Armor 19348 | -1/Access | Found Prototype Launcher 19348 | -1/Access | Identified Point Singularity Launcher 19897 | -1/Access | Build established: Hacker-Skirmisher 20307 | -1/Access | Garrison activated, responded to threat 20808 | -1/Access | Discovered new exit (range 6) 20815 | -1/Access | Identified exit to Surface 20865 | *** | Escaped! Last Messages --------------- 20836_ >> DECODED: Emergency access location. 20837_ The unstable cave ceiling collapses. 20837_ U-05 Engineer lays Concrete. 20838_ U-05 Engineer builds a Wall. 20843_ U-05 Engineer lays Concrete. 20845_ U-05 Engineer builds a Wall. 20847_ U-05 Engineer lays Concrete. 20849_ U-05 Engineer builds a Wall. 20849_ U-05 Engineer lays Concrete. 20855_ U-05 Engineer builds a Wall. 20856_ U-05 Engineer lays Concrete. 20857_ U-05 Engineer builds a Wall. 20857_ U-05 Engineer lays Concrete. 20859_ U-05 Engineer builds a Wall. 20860_ U-05 Engineer lays Concrete. 20862_ U-05 Engineer builds a Wall. 20862_ U-05 Engineer lays Concrete. 20863_ Ended siege mode. 20863_ U-05 Engineer builds a Wall. 20864_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????#??#?#??# #??????????????????? | | ????"?????#????????# #??????????????????? | | ?? ?? ?????????#???# "" #??????????????????? | | ??????????????##???# "@ #??????????????????? | | ???? ???????#????#?# #??????????????????? | | ?????##?#??#???#???# #??????????????????? | | ???###??#????#???#?# #??????????????????? | | ???#?##????#??#???## ##?????????????????? | | ?#?#?#??#????#???## #?????????????????? | | ???#??#?#?#?#???#?##"" ##?????*???????????? | | ?#?#?#???###?#????##"" #??????????????????? | | ????#???##?##??#?###"" #??????????????????? | | ?#?#########?###?#?#T #??????????????????? | | #??### """ ####????#"" #??????????????????? | | ##?###""T""#####?###"" #??????????????????? | | ######"" ""#########"" w u#####+####?????????? | | % % u ???? | | !% wu ???? | | +### % ################## ###+#######??????? | | # ""% "#?###?##?## # ##????????????????? | | # """ ""########?#?# ###?????????????????? | | # "F ""###??####?#?###???????????????????? | | # """ ""##? ###???#??????????????????? | | + """ ""### ?#?##??#?????????????????? | | # """ T"###? #?#??##??????????????????? | | # = ""### ? ? #?###????????????????????? | | # ""### ?#?###???????????????????? | | # ! | ""#?# ? #?#??##???+??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 45 Energy Capacity 580 Matter Stores 320 Matter Capacity 500 Sight Range 24 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 12 Armor Coverage 1250 Resistance: KI 30 Resistance: TH 30 Resistance: EM 20 Power Shielding 66 Weapon Cycling 15 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 28 Target Analysis 6 Recoil Reduction 6 Salvage Targeting 1 Offensive Hacking 12 Defensive Hacking 27 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Lrg. Storage Unit | -10/Materials | Hacked Sensor Array | -9/Materials | Hacked Imp. Signal Interpreter | -8/Materials | Scanalyzed Imp. Shield Generator | -7/Factory | Hacked Adv. Targeting Computer | -7/Factory | Hacked Terrain Scan Processor | -7/Factory | Scanalyzed Hvy. Flak Cannon | -7/Zion | Archive Med. Insulated Plating | -7/Zion | Archive Armor Integrity Analyzer | -7/Zion | Archive Drone Bay | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Hyp. Gauss Cannon | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Hvy. Missile Launcher | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Adv. Shield Generator | -4/Factory | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive H-77 Assassin | -7/Zion | Archive Fabricated ------------ Imp. Heavy Treads | x2 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Decoder Ring Turtlemind Challenges ------------ None Game ------ Seed ArcPhaseBoregun Manual? 0 Play Time 02:53:20 Cumulative 132.0 hours Start 2023.06.04 @ 20:45:08 End 2023.06.09 @ 22:15:21 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 182 Rogue 182 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 61 Gallery% 66 Achievement% 52 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ebe18c11-6383-4c84-b7c0-2476c795deed