Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.05.16 @ 06:23:02 // AFD2019/Pay2Buy

Player: hemo

Result: Destroyed by G-34 Mercenary via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (0)             0
Regions Visited (1)        200
Robots Destroyed (8)       40
Value Destroyed (139)      139
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 399

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     280/280
System Corruption          1%
Temperature                Cool (0)
Movement                   Rolling (90)
Location                   -10/Materials

 Parts 
-------
>         --- POWER (1) --------
   Cooled Ion Engine
>         --- PROPULSION (3) ---
  Armored Wheel
>         --- UTILITY (2) ------
          Power Shielding
>         --- WEAPON (2) -------
          Maul
>         --- INVENTORY (10) ---
              (None)

 Peak State 
------------
>         --- POWER ------------
   Cooled Ion Engine
>         --- PROPULSION -------
  Armored Wheel
>         --- UTILITY ----------
          Power Shielding
>         --- WEAPON -----------
          Maul
>         --- INVENTORY --------
              (None)
[Rating: 8]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
Utility                    Power Shielding
  Protection               Power Shielding
Weapon                     Maul
  Impact Weapon            Maul

 Build                          | -11 -10 
-------                    Run  | Scr Mat 
Slots Evolved              1    | .   1   
  Power                    .    | .   .   
  Propulsion               1    | .   1   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
Parts Attached             .    | .   .   
  Power                    .    | .   .   
    Engine                 .    | .   .   
    Core                   .    | .   .   
    Reactor                .    | .   .   
  Propulsion               .    | .   .   
    Treads                 .    | .   .   
    Leg                    .    | .   .   
    Wheel                  .    | .   .   
    Hover                  .    | .   .   
    Flight                 .    | .   .   
  Utility                  .    | .   .   
    Device                 .    | .   .   
    Storage                .    | .   .   
    Processor              .    | .   .   
    Hackware               .    | .   .   
    Protection             .    | .   .   
    Artifact               .    | .   .   
  Weapon                   .    | .   .   
    Energy Gun             .    | .   .   
    Energy Cannon          .    | .   .   
    Ballistic Gun          .    | .   .   
    Ballistic Cannon       .    | .   .   
    Launcher               .    | .   .   
    Special Weapon         .    | .   .   
    Impact Weapon          .    | .   .   
    Slashing Weapon        .    | .   .   
    Piercing Weapon        .    | .   .   
    Special Melee Weapon   .    | .   .   
  Unidentified Prototypes  .    | .   .   
Parts Lost                 .    | .   .   
  Power                    .    | .   .   
  Propulsion               .    | .   .   
  Utility                  .    | .   .   
  Weapon                   .    | .   .   
  Highest Loss Streak      .    | .   .   
Average Slot Usage (%)     28   | .   28  
  Engine                   1    | .   1   
  Wheel                    1    | .   1   
  Protection               12   | .   12  
  Impact Weapon            12   | .   12  
Naked Turns                .    | .   .   
Heaviest Build             12   | 4   12  
  Greatest Support         12   | 3   12  
  Greatest Overweight (x)  1    | 1   1   
  Average Overweight (x)   .    | .   .   
Largest Inventory Capacity 10   | 10  10  
  Average Capacity         10   | 10  10  
  Most Carried             .    | .   .   
  Average Carried          .    | .   .   
  Final Capacity           10   | 10  10  
  Final Carried            .    | .   .   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials

 Resources                      | -11 -10 
-----------                Run  | Scr Mat 
Matter Collected           200  | 167 33  
  Remotely                 .    | .   .   
Salvage Created            261  | 141 120 
  Parts                    .    | .   .   
Haulers Intercepted        .    | .   .   
Recyclers Shooed           .    | .   .   
Parts Field Recycled       .    | .   .   
  Retrieved Matter         .    | .   .   
Parts Self-Destructed      .    | .   .   
  Prevented                .    | .   .   

 Kills                          | -11 -10 
-------                    Run  | Scr Mat 
Combat Hostiles Destroyed  4    | .   4   
  Melee                    2    | .   2   
Classes Destroyed          4    | 2   2   
  Tunneler                 3    | 3   .   
  Recycler                 1    | 1   .   
  Swarmer                  1    | .   1   
  Grunt                    3    | .   3   
Best Kill Streak           3    | 3   3   
  Combat Bots Only         3    | .   3   
Max Kills in Single Turn   1    | 1   1   
  Gunslinging              .    | .   .   
  Exploded                 .    | .   .   
  Melee                    1    | .   1   
Uniques/NPCs Destroyed     .    | .   .   

 Combat                         | -11 -10 
--------                   Run  | Scr Mat 
Damage Taken               445  | .   445 
  Core                     271  | .   271 
  Absorbed by Shields      .    | .   .   
Core Remaining (%)         100  | 100 .   
Volleys Fired              .    | .   .   
  Largest                  .    | .   .   
  Hottest                  .    | .   .   
Shots Fired                .    | .   .   
  Gun                      .    | .   .   
  Cannon                   .    | .   .   
  Launcher                 .    | .   .   
  Special                  .    | .   .   
  Kinetic                  .    | .   .   
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Robot Hit Streak         .    | .   .   
  Robot Miss Streak        .    | .   .   
  Penetration Max          .    | .   .   
  Secondary Targets        .    | .   .   
Shots Hit Robots           20   | 8   12  
  Core Hits                4    | 2   2   
  Critical Hits            .    | .   .   
  Critical Kills           .    | .   .   
  Critical Parts Destroyed .    | .   .   
Melee Attacks              21   | 8   13  
  Impact                   21   | 8   13  
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
  Sneak Attacks            3    | 3   .   
    Combat Hostiles        .    | .   .   
  Follow-up Attacks        .    | .   .   
Damage Inflicted           675  | 378 297 
  Guns                     .    | .   .   
  Cannons                  .    | .   .   
  Explosions               .    | .   .   
  Melee                    675  | 378 297 
  Ramming                  .    | .   .   
  Kinetic                  .    | .   .   
  Thermal                  .    | .   .   
  Explosive                .    | .   .   
  Electromagnetic          .    | .   .   
  Impact                   675  | 378 297 
  Slashing                 .    | .   .   
  Piercing                 .    | .   .   
Highest Corruption         1    | .   1   
  Average Corruption       1    | .   1   
  Corruption Purged        .    | .   .   
  Effects                  3    | .   3   
    Message Errors         1    | .   1   
    Energy Discharges      1    | .   1   
    Targeting Errors       1    | .   1   
Overload Shots             .    | .   .   
Overflow Damage            114  | 108 6   
  Projectiles              8    | 5   3   
  Explosions               .    | .   .   
  Melee                    106  | 103 3   
Knockbacks                 8    | 4   4   
  Impact                   6    | 3   3   
  Kinetic                  .    | .   .   
  Secondary                2    | 1   1   
Self-Inflicted Damage      .    | .   .   
  Shots                    .    | .   .   
  Rammed                   .    | .   .   
Targets Rammed             .    | .   .   
  Kicked                   .    | .   .   
  Crushed                  .    | .   .   
Highest Temperature        .    | .   .   
  Average Temperature      .    | .   .   
  Received Heat Transfer   198  | .   198 
Siege Activations          .    | .   .   
Robots Corrupted           .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Fried              .    | .   .   
  Impact Corruptions       8    | 6   2   
Robots Melted              .    | .   .   
  Combat Hostiles          .    | .   .   
  Parts Melted             .    | .   .   
  Heat Transferred         .    | .   .   
Parts Sabotaged            .    | .   .   
Parts Stolen               .    | .   .   
Parts Stripped             .    | .   .   
Power Chain Reactions      .    | .   .   
Missiles Intercepted       .    | .   .   

 Alert                          | -11 -10 
-------                    Run  | Scr Mat 
Peak Influence             133  | 20  133 
  Average Influence        38   | 7   50  
Maximum Alert Level        .    | .   .   
  Low Security (%)         100  | 100 100 
  Level 1                  .    | .   .   
  Level 2                  .    | .   .   
  Level 3                  .    | .   .   
  Level 4                  .    | .   .   
  Level 5                  .    | .   .   
  High Security            .    | .   .   
  Max Security             .    | .   .   
Squads Dispatched          1    | .   1   
  Investigation            1    | .   1   
  Extermination            .    | .   .   
  Reinforcement            .    | .   .   
  Assault                  .    | .   .   
  Garrison                 .    | .   .   
  Intercept                .    | .   .   
Construction Impeded       .    | .   .   
Haulers Reinforced         .    | .   .   

 Stealth                        | -11 -10 
---------                  Run  | Scr Mat 
Distress Signals           3    | .   3   
Communications Jammed      .    | .   .   
  Distress Signals         .    | .   .   
Times Spotted              15   | .   15  
  Peak Tracking Total      10   | .   10  
  Tactical Retreats        .    | .   .   

 Traps                          | -11 -10 
-------                    Run  | Scr Mat 
Traps Triggered            .    | .   .   
  Indirectly               .    | .   .   
Trap Hack Attempts         .    | .   .   
  Triggered                .    | .   .   
  Disarmed                 .    | .   .   
  Reprogrammed             .    | .   .   
  Reused                   .    | .   .   
Traps Extracted            .    | .   .   
  Installed                .    | .   .   
  Triggered                .    | .   .   

 Machines                       | -11 -10 
----------                 Run  | Scr Mat 
Machines Disabled          .    | .   .   
  Max in Single Turn       .    | .   .   
Machines Sabotaged         .    | .   .   
Garrisons Compromised      .    | .   .   
Overloaded Fab Kills       .    | .   .   
Fab Network Shutdowns      .    | .   .   

 Hacking                        | -11 -10 
---------                  Run  | Scr Mat 
Machines Accessed          5    | .   5   
  Terminals                5    | .   5   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Total Hacks                21   | .   21  
  Successful               16   | .   16  
  Failed                   5    | .   5   
    Catastrophic           .    | .   .   
  Database Lockouts        .    | .   .   
  Manual                   20   | .   20  
  Terminals                21   | .   21  
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Terminal Hacks             9    | .   9   
  Robot Analysis           9    | .   9   
Fabricator Hacks           .    | .   .   
Repair Station Hacks       .    | .   .   
Recycling Unit Hacks       .    | .   .   
Scanalyzer                 .    | .   .   
Garrison Access Hacks      .    | .   .   
Unauthorized Hacks         7    | .   7   
  Terminals                7    | .   7   
    Botnet                 5    | .   5   
    Disrupt                2    | .   2   
  Fabricators              .    | .   .   
  Repair Stations          .    | .   .   
  Recycling Units          .    | .   .   
  Scanalyzers              .    | .   .   
  Garrison Access          .    | .   .   
Data Cores Recovered       .    | .   .   
  Used                     .    | .   .   
Hacking Detections         5    | .   5   
  Full Trace Events        5    | .   5   
  Feedback Events          1    | .   1   
    Corruption             1    | .   1   
  Feedback Blocked         .    | .   .   
Robot Schematics Acquired  .    | .   .   
  Robots Built             .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Robot Build Rating .    | .   .   
Part Schematics Acquired   .    | .   .   
  Parts Built              .    | .   .   
    Matter                 .    | .   .   
    Time                   .    | .   .   
  Total Part Build Rating  .    | .   .   
Parts Repaired             .    | .   .   
  Time                     .    | .   .   
Parts Recycled             .    | .   .   
  Recycled Matter          .    | .   .   
  Retrieved Matter         .    | .   .   
  Retrieved Components     .    | .   .   
Parts Scanalyzed           .    | .   .   
  Part Schematics Acquired .    | .   .   
  Parts Damaged            .    | .   .   

 Bothacking                     | -11 -10 
------------               Run  | Scr Mat 
Used RIF Installer         .    | .   .   
Robots Hacked              .    | .   .   
  Non-combat               .    | .   .   
  Combat                   .    | .   .   
Robot Hacks Applied        .    | .   .   
Relay Couplers Released    .    | .   .   
Robots Rewired             .    | .   .   
Allies Hacked              .    | .   .   
Hacks Repelled             .    | .   .   

 Allies                         | -11 -10 
--------                   Run  | Scr Mat 
Total Allies               .    | .   .   
  Largest Group            .    | .   .   
  Highest-Rated Group      .    | .   .   
  Highest-Rated Ally       .    | .   .   
Total Orders               .    | .   .   
Ally Attacks               .    | .   .   
  Total Damage             .    | .   .   
  Kills                    .    | .   .   
Allies Corrupted           .    | .   .   
Allies Melted              .    | .   .   

 Intel                          | -11 -10 
-------                    Run  | Scr Mat 
Robot Analysis Total       9    | .   9   
Derelict Logs Recovered    .    | .   .   
Drone Launches             .    | .   .   
  Drone Recoveries         .    | .   .   

 Exploration                    | -11 -10 
-------------              Run  | Scr Mat 
Turns Passed               281  | 74  207 
Spaces Moved               208  | 57  151 
  Core                     200  | 57  143 
  Treads                   .    | .   .   
  Legs                     .    | .   .   
  Wheels                   8    | .   8   
  Hover                    .    | .   .   
  Flight                   .    | .   .   
  Fastest Speed            50   | 50  90  
  Average Speed            96   | 88  99  
  Slowest Speed            100  | 100 100 
  Overloaded Moves         .    | .   .   
  Propulsion Burnouts      .    | .   .   
  Robots Hopped            .    | .   .   
  Cave-ins Triggered       .    | .   .   
Exploration Rate (%)       19   | 4   35  
  Regions Visited          1
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   
  Known Exits Taken        1    | 1   .   
  Unknown Exits Taken      .    | .   .   
Scrap Searched             .    | .   .   
Spaces Dug                 .    | .   .   
Terrain Destroyed          .    | .   .   
  Melee                    .    | .   .   
  Projectile               .    | .   .   
  AOE                      .    | .   .   

 Actions                        | -11 -10 
---------                  Run  | Scr Mat 
Total                      246  | 64  182 
  Wait                     18   | .   18  
  Move                     207  | 56  151 
  Hop                      .    | .   .   
  Pick Up                  .    | .   .   
  Fast Attach              .    | .   .   
  Attach                   .    | .   .   
  Detach                   .    | .   .   
  Swap                     .    | .   .   
  Drop                     .    | .   .   
  Fire                     .    | .   .   
  Melee                    21   | 8   13  
  Ram                      .    | .   .   
  Kick                     .    | .   .   
  Crush                    .    | .   .   
  Escape Stasis            .    | .   .   
  Rewire                   .    | .   .   
  Trap                     .    | .   .   
  Miscellaneous            .    | .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 1 exit: *Min)

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Identified exit to Materials
    3 | -11/Scrapyard | Discovered exit to Materials (range 14)
   75 | -11/Scrapyard | Entered Materials
   75 | -10/Materials | Evolved 1 slot: Propulsion x1
  134 | -10/Materials | Identified exit to Mines
  134 | -10/Materials | Discovered exit to Mines (range 16)
  269 | -10/Materials | Core integrity fell below 50%
  282 | -10/Materials | Core integrity fell below 20%
  282 | -10/Materials | Destroyed by G-34 Mercenary via exploding Nuclear Reactor

 Last Messages 
---------------
  well-rounded protective armor, M-13 Machinists in particular are less
  often used as front line units, instead operating from a designated
  repair station.
>>Analysis(R-06 Scavenger)
Downloading analysis...
    R-06 Scavenger
    Tier: 1
  R-series recyclers collect used, damaged, or unregistered components for
  recycling and repurposing. To minimize losses during derelict
  incursions, like most other maintenance robots they are of relatively
  sturdy construction, but remain somewhat susceptible to electromagnetic
  damage as such weaponry is not prevalent enough to warrant specialized
  defenses.
00254_ W-16 Scout distress signal alerts nearby ally.
00260_ UE6Q4X% J=AXU79FV/OSKHNR3Y %S|WR
00261_ W-16 Scout destroyed.
00267_ G-34 Mercenary knocked back.
00268_ S-10 Pest destroyed. <x2>
00280_ G-47 Trooper knocked back.
00282_ Nuclear Reactor explodes.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Evasion (%)                40
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Cogshop Purchases (4)
-----------------------
Power Shielding (Loot Box)
Maul (629)
Arm. Wheel (744)
Cld. Ion Engine (1509)

 Game 
------
Seed              FieldNodeSplitter
  Manual?         1
Play Time         00:08:42
  Cumulative      451.3 hours
  Start           2020.05.16 @ 06:13:48
  End             2020.05.16 @ 06:23:02
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      AFD2019/Pay2Buy
Game No.          49
  Rogue           1
  Adventurer      3
  Explorer        45
Win Type          -
  Total           24
  Types           19/2/2/1/0/0/0
Lore%             72
Gallery%          90
Achievement%      89
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          1
Fullscreen        2
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 12327280-e412-4b7f-a89e-8dde5066953b