Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.09 @ 17:34:00 Player: btmk16 Result: Destroyed by B-48 Gladiator with Mace Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (121) 605 Value Destroyed (4319) 4319 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (259) 259 TOTAL SCORE: 8843 Bonus ------- High Alert Combat Kills 259 Cogmind --------- Core Integrity 0/850 Matter 276/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Terrain Scan Processor Heavy Laser Heavy Laser Autogun Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Armored Treads Armored Treads Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Large Storage Unit Layered Medium Armor Plating > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Laser Heavy Laser > --- INVENTORY -------- Micro Nuclear Core Wheel Improved Heat Sink Energy Well Terrain Scan Processor Target Analyzer Powered Armor Powered Armor Heavy Laser Autogun Autogun Precision Grenade Launcher Precision Grenade Launcher [Rating: 57] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Fission Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power . | . . . . . . . . Propulsion 2 | . . 1 . . . . 1 Utility 4 | . . 1 1 1 . . 1 Weapon 2 | . . . 1 1 . . . Parts Attached 164 | . 12 36 17 6 4 58 31 Power 17 | . 1 7 1 . . 7 1 Engine 15 | . 1 7 1 . . 6 . Core 2 | . . . . . . 1 1 Reactor . | . . . . . . . . Propulsion 41 | . 5 11 5 . 3 11 6 Treads 14 | . . 6 3 . 1 2 2 Leg . | . . . . . . . . Wheel 25 | . 5 5 2 . 2 7 4 Hover 2 | . . . . . . 2 . Flight . | . . . . . . . . Utility 48 | . 4 7 7 3 . 14 13 Device 27 | . 1 3 5 2 . 9 7 Storage 5 | . 3 . . . . 2 . Processor 2 | . . 1 . 1 . . . Hackware . | . . . . . . . . Protection 14 | . . 3 2 . . 3 6 Artifact . | . . . . . . . . Weapon 58 | . 2 11 4 3 1 26 11 Energy Gun 36 | . . 10 4 2 1 12 7 Energy Cannon 3 | . . . . 1 . 2 . Ballistic Gun 11 | . 2 1 . . . 8 . Ballistic Cannon . | . . . . . . . . Launcher 8 | . . . . . . 4 4 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . 5 1 1 . 3 . Parts Lost 35 | . 4 6 3 . 6 4 12 Power 3 | . 1 1 . . . 1 . Propulsion 9 | . 2 1 1 . 2 . 3 Utility 14 | . . 3 2 . 2 2 5 Weapon 9 | . 1 1 . . 2 1 4 Highest Loss Streak 8 | . 4 2 1 . 6 2 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 98 98 99 100 85 74 95 Engine 7 | . 14 10 9 7 5 4 . Core 1 | . . . . . . 1 5 Treads 7 | . . 10 9 7 1 5 8 Wheel 16 | . 21 21 17 15 20 8 15 Device 15 | . 13 10 17 20 18 13 24 Storage 8 | . 14 11 9 7 6 5 5 Processor 1 | . . 2 . 5 6 . . Protection 6 | . . 7 8 3 . 8 6 Energy Gun 18 | . 12 15 27 29 24 11 24 Ballistic Gun 4 | . 15 6 . . . 5 . Naked Turns 42 | . . . . . 8 4 30 Heaviest Build 69 | 14 50 58 63 67 64 60 69 Greatest Support 36 | 20 26 20 26 26 36 28 30 Greatest Overweight (x) 5 | . 4 5 2 2 2 2 2 Average Overweight (x) 1 | . 1 2 2 2 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 15 15 Average Capacity 16 | 8 17 20 20 20 18 12 14 Most Carried 20 | 6 20 20 20 20 20 15 15 Average Carried 15 | 6 13 19 19 19 18 9 14 Final Capacity 20 | 8 20 20 20 20 5 15 5 Final Carried 20 | 6 19 20 20 20 5 15 5 Class Distribution -------------------- 36% | Mutant 27% | Scavenger-Tank 13% | Scavenger-Mutant 11% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Matter Collected 2835 | 200 383 753 165 11 . 1006 317 Remotely . | . . . . . . . . Salvage Created 5243 | . 440 1821 1002 11 . 1194 775 Parts 265 | . 31 92 42 1 . 73 26 Haulers Intercepted 7 | . 1 4 1 . . 1 . Recyclers Shooed 5 | . . 3 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 91 | . 8 31 17 . . 20 15 Guns 82 | . 7 31 16 . . 17 11 AOE 7 | . 1 . . . . 2 4 Classes Destroyed 16 | . 4 6 2 . . 4 . Worker 5 | . 2 1 . . . 1 1 Builder 5 | . 1 1 . . . 3 . Tunneler 4 | . . . 1 . . 3 . Hauler 7 | . 1 4 1 . . 1 . Recycler 3 | . . 1 1 . . 1 . Operator 5 | . . 1 . 1 . 2 1 Watcher 1 | . . 1 . . . . . Swarmer 4 | . . . . . . 4 . Grunt 53 | . 8 19 10 . . 7 9 Brawler 3 | . . 2 . . . . 1 Duelist 1 | . . 1 . . . . . Sentry 17 | . . 9 4 . . 2 2 Specialist 2 | . . . . . . 2 . Hunter 6 | . . . 3 . . 2 1 Programmer 4 | . . . . . . 2 2 Heavy 1 | . . . . . . 1 . Best Kill Streak 6 | . 3 4 4 1 . 6 6 Combat Bots Only 5 | . 3 4 4 . . 5 5 Max Kills in Single Turn 3 | . 1 2 1 1 . 3 2 Gunslinging . | . . . . . . . . Exploded 2 | . 1 . . . . 2 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Damage Taken 6933 | . 404 1239 670 . 293 1465 2862 Core 1555 | . 65 187 18 . 293 118 874 Absorbed by Shields 68 | . . . . . . . 68 Core Remaining (%) 72 | 100 74 53 96 . . 41 . Volleys Fired 292 | . 33 104 47 5 1 64 38 Largest 4 | . 2 2 3 4 4 4 4 Hottest 287 | . 60 122 183 220 220 276 287 Shots Fired 716 | . 65 209 141 17 5 135 144 Gun 703 | . 65 209 141 16 5 130 137 Cannon 3 | . . . . 1 . 2 . Launcher 10 | . . . . . . 3 7 Special . | . . . . . . . . Kinetic 181 | . 41 98 . . . 42 . Thermal 494 | . . 110 141 17 5 84 137 Explosive 10 | . . . . . . 3 7 Electromagnetic 31 | . 24 1 . . . 6 . Robot Hit Streak 22 | . 8 20 22 4 2 16 18 Robot Miss Streak 7 | . 3 4 6 2 1 7 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . . 1 . . 2 2 Max Gunslinging Chain 1 | . . . 1 . . 1 1 Shots Hit Robots 486 | . 40 156 98 8 3 103 78 Core Hits 243 | . 18 62 38 2 . 73 50 Critical Kills 1 | . . 1 . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . Critical Strikes 30 | . 1 9 5 . . 10 5 Burn 27 | . . 7 5 . . 10 5 Destroy 2 | . . 2 . . . . . Corrupt 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 9802 | . 596 2295 1865 160 72 2020 2794 Guns 8235 | . 532 2284 1865 160 72 1781 1541 Cannons . | . . . . . . . . Explosions 1547 | . 55 . . . . 239 1253 Melee . | . . . . . . . . Ramming 20 | . 9 11 . . . . . Kinetic 1572 | . 268 839 . . . 465 . Thermal 6430 | . 55 1435 1865 160 72 1302 1541 Explosive 1456 | . . . . . . 203 1253 Electromagnetic 324 | . 264 10 . . . 50 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . 2 12 . . 14 16 2 Average Corruption 11 | . 2 10 . . 9 14 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 124 | . 4 43 . . 8 69 . Message Errors 23 | . . 8 . . 1 14 . Matter Fused 32 | . 1 11 . . 2 18 . Heat Flow Errors 18 | . . 4 . . . 14 . Energy Discharges 10 | . 1 2 . . 1 6 . Parts Rejected 5 | . . 2 . . . 3 . Data Loss (minor) 19 | . 1 11 . . . 7 . Data Loss (major) 5 | . 1 2 . . 1 1 . Misfires 4 | . . 2 . . 1 1 . Misdirections 2 | . . . . . 2 . . Weapon Failures 6 | . . 1 . . . 5 . Overload Shots . | . . . . . . . . Overflow Damage 51 | . . . . . . 45 6 Projectiles . | . . . . . . . . Explosions 51 | . . . . . . 45 6 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 211 | . 39 5 . . . 58 109 Shots 5 | . 1 . . . . 2 2 Rammed 2 | . 1 1 . . . . . Targets Rammed 2 | . 1 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 388 | . 33 331 108 36 18 289 388 Average Temperature 72 | . 11 58 27 16 12 93 112 Received Heat Transfer 1797 | . 222 378 261 . . 303 633 Effects 5 | . . . . . . 2 3 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . 1 . Interference 2 | . . . . . . 1 1 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 2 | . . . 1 . . 1 . Combat Hostiles 2 | . . . 1 . . 1 . Parts Melted 46 | . . 12 12 . . 13 9 Heat Transferred 14882 | . 100 3651 4070 296 148 3322 3295 Parts Sabotaged 6 | . . . . . . . 6 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 2 . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Peak Influence 621 | . 316 601 621 99 15 313 453 Initial 217 | . . 52 217 94 . . 152 Average 222 | . 107 329 398 85 11 132 258 Maximum Alert Level 2 | . 1 2 2 . . 1 2 Low Security (%) 47 | 100 93 27 4 100 100 58 28 Level 1 36 | . 6 38 37 . . 41 64 Level 2 16 | . . 34 57 . . . 7 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 28 | . 2 4 3 3 . 10 6 Investigation 7 | . . 2 2 2 . . 1 Extermination 4 | . . . . . . 2 2 Reinforcement 13 | . 2 2 1 1 . 5 2 Assault . | . . . . . . . . Garrison 4 | . . . . . . 3 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Distress Signals 11 | . 2 4 4 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 159 | . 17 41 29 3 6 27 36 Peak Tracking Total 14 | . 4 6 6 2 6 4 14 Tactical Retreats 7 | . 2 2 2 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Traps Triggered 8 | . 1 1 1 1 . 3 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Disabled 4 | . . 1 3 . . . . Max in Single Turn 1 | . . 1 1 . . . . Garrison Access 1 | . . . . . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Accessed 21 | . 2 6 4 3 . 4 2 Terminals 20 | . 2 6 4 3 . 4 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 57 | . 6 14 12 6 . 9 10 Successful 18 | . 2 3 5 . . 3 5 Failed 39 | . 4 11 7 6 . 6 5 Catastrophic 9 | . 1 3 1 1 . 3 . Database Lockouts . | . . . . . . . . Manual 37 | . 4 11 10 2 . 7 3 Terminals 54 | . 6 14 12 6 . 9 7 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . . 3 Terminal Hacks 16 | . 2 3 5 . . 3 3 Robot Analysis 3 | . 2 . . . . . 1 Prototype ID Bank 1 | . . . . . . 1 . Alert Level 4 | . . 1 1 . . 1 1 Unreport Threat 5 | . . 1 3 . . 1 . Locate Traps 1 | . . . 1 . . . . Investigation Status 1 | . . 1 . . . . . Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 Seal Access 1 | . . . . . . . 1 Unauthorized Hacks 1 | . . . . . . . 1 Terminals 1 | . . . . . . . 1 Botnet 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used 1 | . . . . . . 1 . Hacking Detections 20 | . 2 5 4 3 . 4 2 Full Trace Events 6 | . . 2 1 2 . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Robot Analysis Total 3 | . 2 . . . . . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Turns Passed 5755 | 3 485 1506 653 441 164 1680 823 Spaces Moved 3676 | 3 306 922 373 334 145 971 622 Core 127 | . . . . . 16 62 49 Treads 105 | . . . . . . 105 . Legs 54 | 3 51 . . . . . . Wheels 3285 | . 255 922 373 334 129 699 573 Hover 105 | . . . . . . 105 . Flight . | . . . . . . . . Fastest Speed 50 | 120 105 110 110 120 50 50 50 Average Speed 111 | 120 110 110 117 120 97 114 100 Slowest Speed 240 | 120 140 155 120 120 120 240 110 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 36 | 2 54 73 43 7 75 23 15 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . Spaces Dug 7 | . . . . . . 7 . Terrain Destroyed 54 | . 5 . . . . 18 31 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 54 | . 5 . . . . 18 31 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total 4798 | 2 389 1223 488 365 163 1443 725 Wait 446 | . 17 102 32 10 12 261 12 Move 3670 | 2 305 921 372 334 144 970 622 Hop . | . . . . . . . . Pick Up 78 | . 15 19 7 5 1 26 5 Fast Attach 59 | . 4 13 2 1 1 33 5 Attach 41 | . 4 7 4 2 2 11 11 Detach 17 | . 2 3 . 1 . 10 1 Swap 64 | . 4 16 11 3 1 14 15 Drop 109 | . 4 37 13 4 1 39 11 Fire 292 | . 33 104 47 5 1 64 38 Melee . | . . . . . . . . Ram 2 | . 1 1 . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 20 | . . . . . . 15 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 15) 181 | -10/Materials | Discovered new exit (range 10) 316 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 8) 489 | -10/Materials | Entered another Materials area 489 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 512 | -9/Materials | Lost 4 parts (1p2n1w) 915 | -9/Materials | System corruption reached 10% 983 | -9/Materials | Build established: Scavenger-Mutant 1358 | -9/Materials | Discovered new exit (range 6) 1475 | -9/Materials | Discovered new exit (range 16) 1686 | -9/Materials | Build established: Mutant 1961 | -9/Materials | Discovered new exit (range 16) 1995 | -9/Materials | Entered another Materials area 1995 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2292 | -8/Materials | Build established: Tank 2597 | -8/Materials | Discovered new exit (range 13) 2648 | -8/Materials | Entered Factory 2648 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3073 | -7/Factory | Build established: Gunner 3089 | -7/Factory | Sucked down chute 3089 | -7/Factory | Entered Waste 3099 | -7/Waste | Spotted C-40 Crusher 3101 | -7/Waste | Spotted C-40 Crusher 3104 | -7/Waste | EMP discharged 3195 | -7/Waste | Spotted C-40 Crusher 3204 | -7/Waste | EMP discharged 3204 | -7/Waste | System corruption reached 10% 3216 | -7/Waste | Spotted C-40 Crusher 3216 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3219 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3229 | -7/Waste | Spotted C-40 Crusher 3231 | -7/Waste | Spotted C-40 Crusher 3233 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3242 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3245 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3245 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3248 | -7/Waste | Discovered new exit (range 11) 3253 | -7/Waste | Entered Factory 3276 | -7/Factory | Lost 6 parts (2n2u2w) 3556 | -7/Factory | Build established: Mutant 4416 | -7/Factory | Build established: Scavenger-Tank 4691 | -7/Factory | Garrison activated, responded to threat 4708 | -7/Factory | Core integrity fell below 50% 4896 | -7/Factory | Discovered new exit (range 9) 4933 | -7/Factory | Entered another Factory area 4933 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5017 | -6/Factory | Found Powered Armor 5020 | -6/Factory | Found Powered Armor 5237 | -6/Factory | Garrison activated, responded to threat 5706 | -6/Factory | Cargo convoy interrupted 5726 | -6/Factory | Released all parts (7) 5733 | -6/Factory | Core integrity fell below 50% 5747 | -6/Factory | Discovered new exit (range 15) 5753 | -6/Factory | Core integrity fell below 20% 5756 | -6/Factory | Destroyed by B-48 Gladiator with Mace Last Messages --------------- 05732_ Neutrino Reactor explodes. 05732_ Repair Station disabled. 05732_ P-60 Hacker resets X-67 Chaingunner, system corruption cleaned. 05732_ Slug penetrates Repair Station. 05733_ Neutrino Reactor explodes. 05733_ Emergency Access malfunctions. 05735_ Penetrated by Slug. 05735_ P-60 Hacker resets P-60 Hacker, system corruption cleaned. 05736_ Penetrated by Slug. 05747_ EXIT=FOUND 05748_ Acquired 2 matter. 05750_ Triggered Stasis Trap. 05750_ A bubble of rippling energy engulfs the area. 05750_ Field strength at 94. 05750_ Field strength at 83. 05751_ Field strength at 73. 05752_ Field strength at 42. 05753_ Field strength at 26. 05754_ Field strength at 1. 05754_ Stasis field depleted. Map ----- +----------------------------------------------------+ | ???????????????????????# #??????????????# | | ???????????????????????# #??????????????# | | ???????????????????????# #??????????????# | | ???????????????????????+ #??????????????# | | ???????????????????????# #??????????????# | | ???????????????????????# #??????????????# | | ???????????????????????# ##########?????# % | | ???????????????????????# # = ####### | | ???????????????????????# # """ + / | | ???????????????????????# # """ ####### | | ???????????????????????# H # """ #?????###### | | ???????????????????????# + #??????????? | | ??????????????????????## p # #??????????? | | ??????????????#######?#; p# " " #??????????? | | ??????????????# # # "Y" #??????????? | | ??????????????# ?# # """ #??????????? | | ??????????????# # ##########??????????? | | ??????????????# # #???????????????????? | | ??????????????# ; #???????????????????? | | ??????????????# # #???????????????????? | | ??????????????# #w #???????????????????? | | ??????????????# ?# #???????????????????? | | ??????????????# ?# #???????????????????? | | ??????????????#######??# #???????????????????? | | ???????????????????????# bg #???????????????????? | | ???????????????????????# @g +???????????????????? | | ???????????????????????# % # ??????????????????? | | ???????????????????????# # ?????????????????? | | ???????????????????????# #? ????????????????? | | ???????????????????????# #? ???????????????? | | ???????????????????????# #???= ??????????????? | | ???????????????????????# #???###?????????????? | | ???????????????????????+ #???????????????????? | | ???????????????????????# < #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#######???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 500 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 1025 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 1 Energy Filtering 30 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArmorPowerField Manual? 0 Play Time 00:46:20 Cumulative 306.4 hours Start 2022.06.09 @ 16:38:06 End 2022.06.09 @ 17:34:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 387 Rogue 386 Adventurer 0 Explorer 1 Win Type - Total 7 Types 5/0/0/2/0/0/0/0/0 Lore% 69 Gallery% 81 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: deab84f7-bcc5-4129-8cb3-56476a122064