Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.20 @ 12:32:07 Player: Minty Result: Destroyed by AG-88002 with Assembled Focal Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (79) 395 Value Destroyed (2655) 2655 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2204) 2204 TOTAL SCORE: 8694 Bonus ------- Pacifist 200 High Alert Combat Kills 19 Follower Combat Kills 57 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -372 Cogmind --------- Core Integrity 0/700 Matter 192/300 Energy 370/700 System Corruption 0% Temperature Cool (6) Movement Walking (110) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY (7) ------ Experimental Heat Sink Experimental Heat Sink Medium Storage Unit Zionite Biocell Improved Reaction Control System > --- WEAPON (3) ------- Arc Projector Zionite Laser-S Zionite Laser-S > --- INVENTORY (10) --- Heart of Steel Arc Projector Plasma Cutter Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Zionite Biocell Zionite Biocell Phase Shifter Zionite Weapon Casing Zionite Light Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Laser-S Zionite Laser-S > --- INVENTORY -------- Zionite Light DM Reactor Experimental Heat Sink Experimental Heat Sink Improved Reaction Control System Heart of Steel Arc Projector Arc Projector Plasma Cutter [Rating: 81] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Zionite Light DM Reactor Propulsion Wheel Leg Zionite Composite Leg I Wheel Wheel Hover Unit Zionite Glidesys I Utility Disposable Heat Sink Device Disposable Heat Sink Storage Medium Storage Unit Processor Corruption Screen Hackware Hacking Suite Protection Improved Power Shielding Weapon Cooled Particle Cannon Energy Gun Heavy EM Pulse Gun Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . 2 1 2 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 134 | . 2 41 18 12 5 6 3 47 Power 17 | . . 4 3 1 1 . . 8 Engine 11 | . . 4 3 1 1 . . 2 Core . | . . . . . . . . . Reactor 6 | . . . . . . . . 6 Propulsion 20 | . . 7 2 . 1 3 . 7 Treads . | . . . . . . . . . Leg 4 | . . . . . 1 . . 3 Wheel 12 | . . 7 2 . . 3 . . Hover 4 | . . . . . . . . 4 Flight . | . . . . . . . . . Utility 46 | . . 8 7 5 3 1 3 19 Device 22 | . . 6 1 5 . . 3 7 Storage 5 | . . 1 . . . . . 4 Processor 1 | . . . 1 . . . . . Hackware 4 | . . . 4 . . . . . Protection 14 | . . 1 1 . 3 1 . 8 Artifact . | . . . . . . . . . Weapon 51 | . 2 22 6 6 . 2 . 13 Energy Gun 17 | . . 4 5 . . . . 8 Energy Cannon 14 | . . 5 . 6 . 1 . 2 Ballistic Gun 11 | . 2 9 . . . . . . Ballistic Cannon 3 | . . 3 . . . . . . Launcher 6 | . . 1 1 . . 1 . 3 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 16 | . . 3 1 1 . . 2 9 Corrupted Parts 1 | . . . . . . 1 . . System Corruption 6 | . . . . . . 6 . . Parts Lost 41 | . 2 6 3 . 1 3 . 26 Power 4 | . . 1 . . . . . 3 Propulsion 6 | . . 1 2 . 1 . . 2 Utility 21 | . . 3 1 . . 3 . 14 Weapon 10 | . 2 1 . . . . . 7 Highest Loss Streak 8 | . 2 2 2 . 1 1 . 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 79 93 92 99 92 98 90 75 Engine 7 | . 14 10 9 7 7 7 7 4 Leg 1 | . 28 . . . . 5 . 3 Wheel 12 | . . 21 14 15 7 8 15 3 Device 17 | . . 22 6 20 23 15 21 13 Storage 9 | . 14 11 9 7 7 7 7 13 Hackware 7 | . . . 26 23 15 . . . Protection 9 | . . 5 1 1 6 28 15 13 Energy Gun 4 | . 14 1 21 1 . . . 6 Energy Cannon 14 | . . 7 1 21 23 21 23 10 Ballistic Gun 1 | . 8 10 . . . . . . Peak Build Rating 81 | 6 6 18 26 40 44 44 57 81 Average Rating 36 | 6 5 13 23 38 40 42 45 55 On Entrance 25 | 6 6 6 16 26 40 44 36 45 Naked Turns . | . . . . . . . . . Heaviest Build 54 | 12 12 33 30 44 51 51 54 46 Greatest Support 48 | 20 20 32 26 20 10 22 22 48 Greatest Overweight (x) 12 | . . 1 9 2 5 5 2 12 Average Overweight (x) 1 | . . . 1 1 4 3 2 1 Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 8 8 8 10 10 10 10 10 9 Most Carried 10 | 6 8 10 10 10 10 10 10 10 Average Carried 9 | 6 6 7 9 9 9 10 9 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 Final Carried 10 | 6 8 10 10 10 10 10 10 5 Class Distribution -------------------- 26% | Hacker-Gunner 25% | Tank 23% | Scavenger-Mutant 8% | Mutant 6% | Derelict-Tank 5% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Derelict-Tank | -7/Lower Caves Tank | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Matter Collected 2054 | 171 . 779 198 120 50 75 62 599 Remotely 206 | . . 206 . . . . . . Salvage Created 3297 | . . 1262 702 246 59 489 . 539 Parts 179 | . . 77 32 16 . 24 . 30 Haulers Intercepted 4 | . . 3 1 . . . . . Recyclers Shooed 1 | . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 23 | . . . . . 7 16 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 59 | . . 25 10 3 2 10 . 9 Guns 17 | . . 12 5 . . . . . Cannons 31 | . . 11 1 3 2 8 . 6 AOE 10 | . . 2 3 . . 2 . 3 Classes Destroyed 14 | . . 9 1 2 . 1 . 1 Worker 4 | . . 1 1 2 . . . . Builder 3 | . . . 1 2 . . . . Hauler 4 | . . 3 1 . . . . . Recycler 2 | . . 2 . . . . . . Operator 3 | . . 2 . 1 . . . . Watcher 4 | . . 3 1 . . . . . Swarmer 8 | . . 4 . . 2 2 . . Grunt 24 | . . 14 7 . . 3 . . Brawler 1 | . . 1 . . . . . . Sentry 11 | . . 6 3 1 . 1 . . Hunter 2 | . . . . 1 . 1 . . Programmer 1 | . . . . 1 . . . . Z-Technician 5 | . . . . . . . . 5 Z-Light 8 | . . . . . . . . 8 Thug 1 | . . . . . . 1 . . Fireman 2 | . . . . . . 2 . . Best Kill Streak 8 | . . 8 6 4 2 5 . 5 Combat Bots Only 6 | . . 6 4 1 2 5 . 4 Max Kills in Single Turn 3 | . . 2 2 3 2 2 . 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 1 . . 2 . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Hostile Shots Fired 391 | . 7 137 35 15 15 51 . 131 Missed 119 | . 3 45 12 6 5 18 . 30 Damage Taken 5935 | . 264 1217 361 73 146 463 . 3411 Core 1100 | . 140 223 30 23 12 43 . 629 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 641 | . . . . . . 135 . 506 Ignored by Resistances 8 | . . . . . . 8 . . Core Remaining (%) 70 | 100 44 44 94 . . . . . Volleys Fired 201 | . 1 95 29 10 5 18 6 37 Largest 3 | . 2 2 3 3 3 3 1 3 Hottest 270 | . 80 107 130 240 90 270 90 270 Shots Fired 467 | . 2 189 83 30 15 45 6 97 Gun 207 | . 2 106 73 . . . . 26 Cannon 242 | . . 81 6 30 15 39 6 65 Launcher 18 | . . 2 4 . . 6 . 6 Special . | . . . . . . . . . Kinetic 128 | . . 125 3 . . . . . Thermal 233 | . . 56 3 30 15 39 6 84 Explosive 5 | . . 2 . . . . . 3 Electromagnetic 101 | . 2 6 77 . . 6 . 10 Robot Hit Streak 12 | . 2 12 6 2 6 8 . 6 Robot Miss Streak 5 | . . 4 4 2 1 2 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . 3 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 239 | . 2 113 34 10 10 25 . 45 Core Hits 134 | . 1 51 21 7 6 18 . 30 Critical Kills 2 | . . 1 . 1 . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 5 | . . 2 2 1 . . . . Meltdown 1 | . . . . 1 . . . . Destroy 2 | . . 2 . . . . . . Corrupt 2 | . . . 2 . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6500 | . 91 1908 953 517 336 730 . 1965 Guns 1705 | . 32 873 473 . . . . 327 Cannons 3007 | . . 926 62 338 336 483 . 862 Explosions 1780 | . 59 109 410 179 . 247 . 776 Melee . | . . . . . . . . . Ramming 8 | . . . 8 . . . . . Kinetic 1235 | . . 1194 41 . . . . . Thermal 3581 | . 59 574 194 517 336 483 . 1418 Explosive 464 | . . 109 . . . . . 355 Electromagnetic 1212 | . 32 31 710 . . 247 . 192 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 7 | . 1 2 . . . 7 7 . Average Corruption 4 | . 1 2 . . . 6 7 . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 3 | . 1 . . . . 2 . . Matter Fused 1 | . 1 . . . . . . . Heat Flow Errors 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . Overload Shots 21 | . . . . . . 6 6 9 Effects 4 | . . . . . . 1 1 2 Energy Bleed 2 | . . . . . . 1 . 1 Heat Surge 2 | . . . . . . . 1 1 Overflow Damage 268 | . . 22 . 99 8 17 . 122 Projectiles 103 | . . 22 . . 8 3 . 70 Explosions 165 | . . . . 99 . 14 . 52 Melee . | . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . Impact . | . . . . . . . . . Kinetic 1 | . . 1 . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 60 | . 23 . 4 . . 33 . . Shots 4 | . 1 . . . . 3 . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 556 | . 30 198 313 165 6 195 192 556 Average Temperature 95 | . 18 53 114 24 3 77 69 249 Received Heat Transfer 1726 | . 24 453 171 6 . 235 . 837 Effects 14 | . . . 5 . . . . 9 Energy Bleed 4 | . . . 2 . . . . 2 Interference 7 | . . . 3 . . . . 4 Matter Decay 1 | . . . . . . . . 1 Short Circuit 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Fried 9 | . . . 6 . . 3 . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | . . . . 2 . 1 . 2 Heat Transferred 4456 | . 100 1036 187 520 407 679 . 1527 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . 1 . 2 . . 2 . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Peak Influence 451 | . 32 451 318 310 . . . . Initial 126 | . . 11 126 111 . . . . Average 190 | . 16 214 208 170 . . . . Maximum Alert Level 2 | . . 2 1 1 . . . . Low Security (%) 55 | 100 100 49 42 67 . . . . Level 1 39 | . . 39 57 32 . . . . Level 2 4 | . . 11 . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 3 1 2 . . . . Investigation 4 | . . 1 1 2 . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 2 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Distress Signals 5 | . . 3 2 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . 4 37 16 4 4 12 . 11 Peak Tracking Total 5 | . 2 5 5 1 4 4 . 5 Tactical Retreats 3 | . . 1 . . . 2 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 6 | . 2 2 . 2 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . . 3 . . . . . Reprogrammed 3 | . 3 . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Objects Rigged 7 | . . . . 7 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 15 | . 1 2 1 8 . . 1 2 Max in Single Turn 7 | . 1 1 1 7 . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 15 | . 1 3 4 6 1 . . . Terminals 12 | . 1 3 4 4 . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 49 | . 3 8 16 21 1 . . . Successful 30 | . 1 4 12 12 1 . . . Failed 19 | . 2 4 4 9 . . . . Catastrophic 5 | . 1 3 1 . . . . . Database Lockouts . | . . . . . . . . . Manual 34 | . 3 6 13 12 . . . . Terminals 43 | . 3 8 16 16 . . . . Fabricators 4 | . . . . 4 . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 16 | . 1 2 7 5 1 . . . Part Schematic 1 | . . . . 1 . . . . Robot Schematic 2 | . . . . 2 . . . . Open Door 1 | . . . . . 1 . . . Branch Access Points 2 | . . . 1 1 . . . . Terminal Index 1 | . . . . 1 . . . . Alert Level 4 | . . 1 3 . . . . . Unreport Threat 1 | . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 12 | . . 2 5 5 . . . . Terminals 10 | . . 2 5 3 . . . . Botnet 7 | . . 1 4 2 . . . . Detonate 1 | . . . . 1 . . . . Operators 2 | . . 1 1 . . . . . Fabricators 1 | . . . . 1 . . . . Prioritize 1 | . . . . 1 . . . . Repair Stations 1 | . . . . 1 . . . . Mechanics 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used 1 | . . . . 1 . . . . Hacking Detections 14 | . 1 3 4 6 . . . . Full Trace Events 7 | . 1 2 2 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . 2 . . . . Robots Built 3 | . . . . 3 . . . . Authchips . | . . . . . . . . . Time 67 | . . . . 67 . . . . Total Robot Build Rating 12 | . . . . 12 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total Allies 4 | . . . . 3 . . . 1 Largest Group 3 | . . . . 3 1 . . 1 Highest-Rated Group 90 | . . . . 90 30 . . 56 Highest-Rated Ally 56 | . . . . 30 30 . . 56 Total Orders . | . . . . . . . . . Ally Attacks 7 | . . . . . 2 . . 5 Total Damage 113 | . . . . . 30 . . 83 Kills 2 | . . . . . 1 . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Turns Passed 4918 | 2 102 890 512 670 537 414 790 1001 Spaces Moved 3171 | 2 76 513 328 504 362 254 664 468 Core 65 | . . . 1 . . . . 64 Treads . | . . . . . . . . . Legs 223 | 2 76 . . . . . . 145 Wheels 2803 | . . 513 327 504 362 254 664 179 Hover 80 | . . . . . . . . 80 Flight . | . . . . . . . . . Fastest Speed 50 | 120 120 100 90 95 140 115 115 50 Average Speed 123 | 120 120 101 108 108 140 135 115 166 Slowest Speed 650 | 120 120 105 500 110 155 155 115 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 2 24 48 22 13 57 47 74 60 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 3 . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 9 | . . . . . 7 1 1 . Spaces Dug 5 | . . . . 3 . . 2 . Terrain Destroyed 145 | . 1 15 4 69 4 19 2 31 Melee . | . . . . . . . . . Projectile 41 | . . . . 13 4 14 2 8 AOE 104 | . 1 15 4 56 . 5 . 23 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Dee Total 3791 | 1 84 714 430 603 379 285 688 607 Wait 142 | . 2 8 20 64 4 6 7 31 Move 3161 | 1 75 512 327 503 361 253 663 466 Hop 1 | . . . . . . . . 1 Pick Up 57 | . 3 20 17 5 1 . 5 6 Fast Attach 50 | . 2 13 6 7 1 1 . 20 Attach 27 | . . 3 5 2 1 . 3 13 Detach 8 | . . . 2 . 1 . . 5 Swap 58 | . . 26 7 3 3 5 . 14 Drop 83 | . 1 37 16 9 2 2 4 12 Fire 201 | . 1 95 29 10 5 18 6 37 Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / Pro) -7/Deep Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 13) 63 | -10/Materials | Core integrity fell below 50% 105 | -10/Materials | Entered another Materials area 105 | -9/Materials | Evolved 2 slots: Utility x2 189 | -9/Materials | Discovered new exit (range 15) 638 | -9/Materials | Discovered new exit (range 9) 958 | -9/Materials | Discovered new exit (range 16) 970 | -9/Materials | Core integrity fell below 50% 995 | -9/Materials | Entered another Materials area 995 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1359 | -8/Materials | Discovered new exit (range 8) 1401 | -8/Materials | Build established: Hacker-Gunner 1507 | -8/Materials | Entered Factory 1507 | -7/Factory | Evolved 2 slots: Utility x2 1607 | -7/Factory | Identified exit to Lower Caves 1862 | -7/Factory | Fabricated L-41 Fighter (x3) 2177 | -7/Factory | Entered Lower Caves 2177 | -7/Lower Caves | Accompanied by 1 ally 2265 | -7/Lower Caves | Murdered Warlord Statue 2282 | -7/Lower Caves | Found Prototype Device 2341 | -7/Lower Caves | Encountered a Warlord checkpoint 2647 | -7/Lower Caves | Discovered new exit (range 15) 2714 | -7/Lower Caves | Entered another Lower Caves area 2752 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2799 | -7/Lower Caves | Learned Factory security intel 3031 | -7/Lower Caves | Build established: Derelict-Tank 3037 | -7/Lower Caves | Ambushed by wild Derelicts 3119 | -7/Lower Caves | Discovered new exit (range 6) 3128 | -7/Lower Caves | Entered Zion 3168 | -7/Zion | Given the Hacking Drone Bay 3180 | -7/Zion | System corruption cleaned by Quarantine Array 3196 | -7/Zion | Identified Heart of Steel 3200 | -7/Zion | Found Prototype Device 3266 | -7/Zion | Identified Hacking Drone Bay 3342 | -7/Zion | Build established: Tank 3386 | -7/Zion | Learned location of Quarantine (-3) 3418 | -7/Zion | Identified exit to Proximity Caves 3498 | -7/Zion | Given A8's code to call for help 3551 | -7/Zion | Met Imprinter 3868 | -7/Zion | Learned location of Warlord (-4) 3913 | -7/Zion | Discovered new exit (range 5) 3914 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 3918 | -7/Zion | Entered Deep Caves 3982 | -7/Deep Caves | Attacked by Z-Imprinter 4010 | -7/Deep Caves | Destroyed Z-Imprinter 4040 | -7/Deep Caves | Found Prototype Protection 4040 | -7/Deep Caves | Identified Zio. Weapon Casing 4044 | -7/Deep Caves | Lost 7 parts (1p5u1w) 4117 | -7/Deep Caves | Z-Facility disabled 4215 | -7/Deep Caves | Lost 4 parts (2n1u1w) 4335 | -7/Deep Caves | Found Zio. Weapon Casing 4470 | -7/Deep Caves | Build established: Scavenger-Mutant 4528 | -7/Deep Caves | Core integrity fell below 50% 4568 | -7/Deep Caves | Lost 8 parts (1p3u4w) 4581 | -7/Deep Caves | Found Zio. Weapon Casing 4677 | -7/Deep Caves | Found Prototype Protection 4677 | -7/Deep Caves | Identified Zio. Heavy Carapace 4864 | -7/Deep Caves | Spotted AG-88002 4878 | -7/Deep Caves | Exposed GOLEM chamber 4879 | -7/Deep Caves | Triggered Deep Caves wall 4893 | -7/Deep Caves | Core integrity fell below 20% 4919 | -7/Deep Caves | Destroyed by AG-88002 with Assembled Focal Cannon Last Messages --------------- 04875_ Zio. Laser-S temporarily disabled. 04876_ Destroyed Carbon-fiber Leg. 04876_ Zio. Heavy Carapace destroyed. 04876_ PF-UYY(l) destroyed. 04877_ Overheating: Energy bleed (-103). 04880_ Overheating: Energy bleed (-154). 04882_ Overheating: System interference. 04882_ Zio. Laser-S temporarily disabled. 04883_ Zio. Biocell destroyed. 04883_ Zio. Light Carapace destroyed. 04885_ Overheating: Zio. Laser-S damaged (-8). 04888_ Overheating: Matter decay (-52). 04888_ Phase Shifter destroyed. 04892_ Zio. Weapon Casing destroyed. 04892_ Zio. Laser-S destroyed. 04893_ Zio. Light DM Reactor broken. 04893_ Overheating: Short circuit. 04914_ Chain reaction triggered in Prototype Reactor. 04915_ AG-88002 GOLEM Unit beginning Prototype Reactor integration. 04916_ Broken Zio. Light DM Reactor destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ?????????? | | ???????????? #?????????????????? #????????? | | ?????????? ** #???????????????? ##???????? | | ??????? #???????????????? ????????? | | ????? [ #???????????????? ????????? | | ??? |== | #????##?????????? #????????? | | ??? * | #???## ##??????? #????????? | | ?? | #???# ##????? ? #????????? | | ?? = #???? ##### ? #????????? | | ? [ ##??? ??# ##???????? | | ? ##??? ??## ##??????? | | ? [ "#???# ???## ######## | | #??### #?????# | | ! !!% a ;#;# #?????## ? | | = @ ##???## ##????# | | " ! G ##?## #???## | | ;## #?### | | ####;;## ## #### | | s #??###?## #### ### | | ##???????## ##??# ## # | | # # #?????????## ##???# # | | ? #### ## ## ##??????????## ##????# ## | | ? ?????# ?# ?###????????????###?????###########? | | ? ???????#??# ???????????????????????????????????? | | ?????????????#???????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 100 Energy Generation 27 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 1600 Resistance: EM 15 Power Shielding 66 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 5 Evasion (%) 65 Particle Charging 15 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Exp. Utility Shielding | -7/Factory | Hacked Robot Schematics ------------------ L-41 Fighter | -7/Factory | Hacked C-17 Slicer | -7/Factory | Hacked Fabricated ------------ L-41 Fighter | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RagnarokEfficiencyMachine Manual? 0 Play Time 00:35:43 Cumulative 875.6 hours Start 2024.08.20 @ 11:52:57 End 2024.08.20 @ 12:32:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1059 Rogue 780 Adventurer 124 Explorer 155 Win Type - Total 37 Types 28/0/7/1/0/0/0/1/0 Lore% 76 Gallery% 89 Achievement% 78 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa48298f-eb05-487f-a4a3-4ae6dedb8a20