Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.05 @ 23:50:34 Player: Jezoensis Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (5) 2500 Regions Visited (16) 3200 Robots Destroyed (191) 955 Value Destroyed (6947) 6947 Prototype IDs (217) 4340 Alien Tech Used (0) 0 Bonus (7851) 7851 TOTAL SCORE: 25793 Bonus ------- High Alert Combat Kills 1739 Follower Combat Kills 818 Entered Garrisons 600 Used RIF Installer 1000 Entered DSFs 500 Met Data Miner 300 Used Data Conduit 3000 Friendly Fire -106 Cogmind --------- Core Integrity 0/1000 Matter 263/300 Energy 99/100 System Corruption 9% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Makeshift Salvage Targeting Computer Authchip [Processor] Relay Coupler [NC] (39) Long-range Tractor Beam Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Medium Treads Wheel > --- UTILITY ---------- High-capacity Storage Unit Active Sensor Suite Makeshift Salvage Targeting Computer Improved Targeting Computer Improved Transmission Jammer Improved Powered Armor > --- WEAPON ----------- Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun > --- INVENTORY -------- Light Fission Core Compact Wheel Experimental Heat Sink Matter Compressor Structural Scanner Visual Processing Unit Improved Sensor Array Makeshift Salvage Targeting Computer Improved Weapon Cycler Authchip [Processor] Relay Coupler [NC] Long-range Tractor Beam Heavy Machine Gun Enhanced Coil Gun Enhanced Coil Gun Enhanced Coil Gun Heavy Missile Launcher Remote Datajack Makeshift Axe [Rating: 93] Favorites ----------- Power Reinforced Fission Core Engine Heavy Ion Engine Power Core Reinforced Fission Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Sensor Array Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Hypervelocity Coil Gun Energy Gun Field Laser Ballistic Gun Hypervelocity Coil Gun Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Great Maul Slashing Weapon Makeshift Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Gar Slots Evolved 10 | . . . 2 . . 2 . 2 . . . . 2 . 2 . Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . 1 . . . Utility 6 | . . . 1 . . 2 . 1 . . . . . . 2 . Weapon 2 | . . . . . . . . 1 . . . . 1 . . . Parts Attached 370 | 8 4 3 18 19 9 97 33 48 21 10 18 24 8 22 6 22 Power 16 | 1 . . 1 . 1 3 2 2 . . . 2 . . 2 2 Engine 9 | 1 . . 1 . 1 3 . 1 . . . 1 . . 1 . Core 7 | . . . . . . . 2 1 . . . 1 . . 1 2 Reactor . | . . . . . . . . . . . . . . . . . Propulsion 57 | 3 2 . 1 2 2 17 6 7 1 . 5 3 2 2 1 3 Treads 26 | . 1 . 1 1 2 8 4 2 1 . 2 . . 2 . 2 Leg 1 | . . . . . . . . . . . . 1 . . . . Wheel 30 | 3 1 . . 1 . 9 2 5 . . 3 2 2 . 1 1 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 156 | 2 2 1 9 10 3 41 15 23 10 4 6 9 4 10 2 5 Device 97 | 1 1 . 5 5 2 21 9 17 6 3 4 8 3 7 1 4 Storage 9 | 1 1 1 . . . 4 . . . . 1 . 1 . . . Processor 9 | . . . . 1 . 2 . 3 1 . . 1 . . . 1 Hackware 2 | . . . . 1 . . . 1 . . . . . . . . Protection 39 | . . . 4 3 1 14 6 2 3 1 1 . . 3 1 . Artifact . | . . . . . . . . . . . . . . . . . Weapon 141 | 2 . 2 7 7 3 36 10 16 10 6 7 10 2 10 1 12 Energy Gun 25 | . . . 2 1 . 10 . 4 2 3 . 2 . 1 . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 52 | 2 . 1 4 3 1 8 3 7 3 . 2 3 . 8 . 7 Ballistic Cannon 7 | . . . . 1 1 3 1 1 . . . . . . . . Launcher 29 | . . . . . . 11 2 2 3 1 4 2 . . . 4 Special Weapon 1 | . . 1 . . . . . . . . . . . . . . Impact Weapon 13 | . . . 1 2 1 4 4 1 . . . . . . . . Slashing Weapon 14 | . . . . . . . . 1 2 2 1 3 2 1 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 1 . 1 . . . . . . . . 1 . Corrupted Parts 4 | . . . . . . . . . . . . 4 . . . . System Corruption 37 | . . . . . . . . . . . . 37 . . . . Parts Lost 80 | . . . . 3 3 24 4 11 . . 6 6 . . . 23 Power 7 | . . . . . 1 2 . 1 . . . . . . . 3 Propulsion 28 | . . . . 2 1 10 3 2 . . 3 1 . . . 6 Utility 20 | . . . . 1 . 6 1 4 . . 2 1 . . . 5 Weapon 25 | . . . . . 1 6 . 4 . . 1 4 . . . 9 Highest Loss Streak 22 | . . . . 1 2 14 2 6 . . 6 2 . . . 22 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 100 100 100 100 99 92 99 95 91 92 78 77 83 97 88 80 Engine 4 | . 14 14 11 11 11 8 1 3 . . . . . . 2 3 Core 3 | . . . . . . . 7 3 7 7 7 6 6 6 2 . Treads 8 | . 1 . 11 11 21 9 10 7 7 7 4 . . 8 11 10 Wheel 13 | . 26 28 22 22 11 15 16 12 7 7 5 6 7 13 11 7 Device 16 | . 14 14 16 11 2 19 24 18 17 15 15 20 13 9 16 11 Storage 8 | . 14 14 11 11 11 8 9 7 7 7 7 7 6 6 5 5 Processor 6 | . . . . 1 . 2 . 9 12 15 15 15 20 19 11 12 Hackware 2 | . . . . 7 11 2 . 2 . . . . . . . . Protection 5 | . . . 5 1 8 8 11 5 7 7 3 . . 3 . 3 Energy Gun 5 | . . . 4 11 7 5 1 6 15 15 . 4 . 2 . . Ballistic Gun 9 | . 28 27 17 9 3 5 9 9 3 . 7 5 13 22 22 18 Ballistic Cannon 1 | . . . . . 10 2 1 2 . . . . . . . . Launcher 1 | . . . . . . 3 . 1 . . 5 . . . . . Impact Weapon 1 | . . . . 1 . . 4 . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . 3 6 3 6 9 1 . 1 Naked Turns 17 | . . . . . . 11 . . . . . . . . . 6 Heaviest Build 107 | 14 19 29 39 36 41 81 107 97 82 84 75 58 63 77 91 91 Greatest Support 48 | 20 20 20 20 26 40 48 32 28 28 28 28 28 20 40 26 26 Greatest Overweight (x) 6 | . . 1 1 1 2 2 5 6 2 2 5 2 4 3 3 3 Average Overweight (x) 1 | . . . 1 1 1 1 3 3 2 2 1 1 2 2 2 2 Largest Inventory Capacity 20 | 8 10 15 15 15 15 20 20 20 20 20 20 15 20 20 20 20 Average Capacity 17 | 6 8 12 15 15 15 17 20 20 20 20 16 15 15 20 20 19 Most Carried 20 | 7 10 13 15 15 15 20 20 20 20 20 20 15 17 20 20 20 Average Carried 16 | 4 8 11 13 14 14 16 19 18 19 19 13 14 14 19 19 16 Final Capacity 20 | 8 10 15 15 15 15 20 20 20 20 20 15 15 20 20 20 5 Final Carried 20 | 7 10 13 15 15 15 20 19 20 20 20 13 13 17 20 20 5 Class Distribution -------------------- 29% | Scavenger-Mutant 22% | Mutant 12% | Assassin 11% | Scavenger-Skirmisher 11% | Commander-Mutant 3% | Scavenger-Gunner 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Commander-Mutant | -9/Garrison Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Assassin | -7/Lower Caves Mutant | -7/Data Miner Assassin | -6/Proximity Caves Scavenger-Mutant | -6/Factory Scavenger-Gunner | -6/DSF Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Gar Matter Collected 6843 | 320 100 30 268 247 246 1393 746 591 373 279 145 508 60 621 158 758 Remotely 1087 | . . . . . . 262 . 214 . 155 . 135 . . . 321 Salvage Created 7326 | 141 124 . 231 344 305 1908 472 861 441 197 115 422 60 408 158 1139 Parts 407 | 9 17 . 13 17 22 95 26 55 21 5 . 22 6 32 7 60 Haulers Intercepted 9 | . . . 2 3 . 3 . 1 . . . . . . . . Recyclers Shooed 9 | 1 . . . 4 . 2 . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . . . 6 . . 19 . . . . Prevented 15 | . . . . . . . . . 3 5 . 7 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Gar Combat Hostiles Destroyed 139 | . 3 . 3 4 9 37 12 13 9 3 4 11 . 5 . 26 Melee 2 | . . . . . . . . . . . . 2 . . . . Guns 58 | . 3 . 2 3 1 8 5 7 2 . 3 3 . 5 . 16 Cannons 18 | . . . . 1 8 5 2 2 . . . . . . . . AOE 58 | . . . . . . 22 5 4 7 3 1 6 . . . 10 Classes Destroyed 22 | 2 2 . 2 1 2 7 . 2 1 . . 1 . 2 . . Worker 10 | . . . . . . 7 . 2 . . . . 1 . . . Builder 16 | . 1 . . . . 5 . 8 . . . . 2 . . . Tunneler 5 | 2 . . . . . 3 . . . . . . . . . . Hauler 9 | . . . 2 3 . 3 . 1 . . . . . . . . Recycler 4 | 1 1 . . . . 1 . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . . . . 1 . . . . Mechanic 3 | . . . . . . 2 . 1 . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . Watcher 3 | . . . . . 1 2 . . . . . . . . . . Swarmer 29 | . 3 . 1 . 1 5 3 . 4 . . 3 . 1 . 8 Cutter 5 | . . . . . 2 . . . . . . . . . . 3 Grunt 54 | . . . . 2 4 18 5 6 4 3 . 6 . . . 6 Brawler 2 | . . . . . . 2 . . . . . . . . . . Duelist 2 | . . . . . . 2 . . . . . . . . . . Protector 2 | . . . . . . 2 . . . . . . . . . . Sentry 20 | . . . 2 2 2 6 4 1 1 . . 1 . . . 1 Demolisher 2 | . . . . . . 2 . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . 2 . . Hunter 7 | . . . . . . . . 2 . . . 1 . . . 4 Programmer 9 | . . . . . . . . 4 . . . . . 1 . 4 Heavy 1 | . . . . . . . . . . . . . . 1 . . Enhanced Grunt 4 | . . . . . . . . . . . 4 . . . . . Decomposer 1 | . . . . . . . . . . 1 . . . . . . Samaritan 2 | . . . . . . . . . 2 . . . . . . . Best Kill Streak 23 | 2 3 . 1 3 3 17 4 6 4 3 4 4 1 2 1 23 Combat Bots Only 23 | . 3 . 1 2 2 13 4 4 4 3 4 4 . 2 . 23 Max Kills in Single Turn 6 | 1 1 . 1 1 1 5 2 6 3 1 1 3 1 1 1 5 Gunslinging 1 | . . . . . . . . . . . . . . . . 1 Exploded 5 | . . . . . . 5 2 4 3 1 1 3 . . . 5 Melee 1 | . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Gar Damage Taken 14226 | . 87 . 160 259 747 3953 1129 1325 195 119 1029 848 . 304 58 4013 Core 2166 | . 7 . 17 35 72 418 92 174 25 . 96 195 . . . 1035 Absorbed by Shields 364 | . . . . . . . 208 156 . . . . . . . . Ignored by Resistances 363 | . . . 10 12 7 92 194 48 . . . . . . . . Regen/Repaired (Parts) 18 | . . . . . . 18 . . . . . . . . . . Core Remaining (%) 67 | 100 . 97 . . 69 . 7 . . . . 30 . 100 . . Volleys Fired 383 | 10 20 3 17 23 28 108 44 41 8 4 16 11 2 12 1 35 Largest 4 | 2 2 1 2 2 2 2 2 3 3 1 3 3 2 4 4 4 Hottest 191 | 40 40 100 79 79 100 100 86 191 171 39 117 183 56 185 140 140 Shots Fired 803 | 20 40 3 33 45 47 178 81 110 13 5 38 22 4 48 4 112 Gun 620 | 20 40 . 33 44 20 108 53 96 8 1 16 19 4 48 4 106 Cannon 91 | . . . . 1 27 27 23 13 . . . . . . . . Launcher 89 | . . . . . . 43 5 1 5 4 22 3 . . . 6 Special 3 | . . 3 . . . . . . . . . . . . . . Kinetic 536 | 20 40 . 26 23 30 87 65 69 2 . 16 6 4 38 4 106 Thermal 169 | . . 3 7 22 17 39 11 40 6 1 . 13 . 10 . . Explosive 59 | . . . . . . 29 2 1 3 . 15 3 . . . 6 Electromagnetic 39 | . . . . . . 23 3 . 2 4 7 . . . . . Robot Hit Streak 19 | 6 4 . 7 9 9 18 10 9 16 18 9 17 19 11 5 13 Robot Miss Streak 7 | 3 3 . 3 3 7 6 2 3 . 1 4 1 1 2 . 3 Penetration Max 2 | . . . . . . . 1 . . . . . . 1 . 2 Secondary Targets 15 | . 1 . . . . 2 . 2 . . . 1 . 1 . 8 Max Gunslinging Chain 1 | . 1 . . . . 1 . 1 . . . 1 . 1 . 1 Shots Hit Robots 531 | 12 21 . 20 33 28 111 54 66 10 4 29 24 9 34 3 73 Core Hits 388 | 6 8 . 6 11 28 118 19 40 18 6 25 20 2 17 2 62 Critical Kills 11 | . . . . . . . . . . . . . . 2 1 8 Critical Parts Destroyed 19 | . . . . . . 1 . . . . . . . 3 . 15 Critical Strikes 41 | . . . 2 2 . 2 2 1 . . . 3 . 5 1 23 Burn 7 | . . . 2 2 . 1 . 1 . . . 1 . . . . Destroy 31 | . . . . . . . 1 . . . . 1 . 5 1 23 Blast 1 | . . . . . . . 1 . . . . . . . . . Smash 1 | . . . . . . 1 . . . . . . . . . . Sever 1 | . . . . . . . . . . . . 1 . . . . Melee Attacks 65 | . . . 1 3 2 13 10 6 2 1 1 8 11 2 4 1 Impact 30 | . . . 1 3 2 13 10 1 . . . . . . . . Slashing 35 | . . . . . . . . 5 2 1 1 8 11 2 4 1 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . 1 . 1 . 1 2 1 1 1 5 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 18854 | 126 234 . 300 670 543 5424 1498 1728 778 308 1989 1327 482 672 28 2747 Guns 7491 | 126 234 . 300 564 140 1089 780 1091 143 . 181 404 64 672 28 1675 Cannons 1676 | . . . . 20 403 578 462 213 . . . . . . . . Explosions 8254 | . . . . . . 3504 256 343 483 238 1738 620 . . . 1072 Melee 1433 | . . . . 86 . 253 . 81 152 70 70 303 418 . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 6657 | 126 234 . 208 261 419 1126 1082 751 39 . 181 81 64 382 28 1675 Thermal 2492 | . . . 92 323 124 440 160 553 187 . . 323 . 290 . . Explosive 6226 | . . . . . . 2343 84 343 211 . 1553 620 . . . 1072 Electromagnetic 2046 | . . . . . . 1262 172 . 189 238 185 . . . . . Impact 339 | . . . . 86 . 253 . . . . . . . . . . Slashing 1094 | . . . . . . . . 81 152 70 70 303 418 . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 45 | . . . . . 4 2 2 8 8 8 8 45 . . . 9 Average Corruption 5 | . . . . . 3 2 2 6 8 8 8 10 . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 108 | . . . . . 4 7 16 17 17 12 4 26 . . . 5 Message Errors 28 | . . . . . . 4 5 5 7 4 . 3 . . . . Matter Fused 30 | . . . . . . 2 6 3 4 3 3 8 . . . 1 Heat Flow Errors 12 | . . . . . . 1 1 2 1 3 . 4 . . . . Energy Discharges 9 | . . . . . 1 . . 2 3 . . 3 . . . . Parts Rejected 3 | . . . . . . . 2 . 1 . . . . . . . Parts Fused 1 | . . . . . 1 . . . . . . . . . . . Data Loss (minor) 9 | . . . . . 1 . 1 1 . . . 5 . . . 1 Data Loss (major) 6 | . . . . . . . 1 1 1 1 1 1 . . . . Misfires 2 | . . . . . . . . 1 . 1 . . . . . . Alerts 3 | . . . . . . . . . . . . 2 . . . 1 Weapon Failures 5 | . . . . . 1 . . 2 . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 588 | . . . . . . 218 . 55 53 . 64 53 126 . . 19 Projectiles 14 | . . . . . . . . 14 . . . . . . . . Explosions 178 | . . . . . . 95 . . . . 64 . . . . 19 Melee 396 | . . . . . . 123 . 41 53 . . 53 126 . . . Knockbacks 13 | . . . . . 9 4 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 13 | . . . . . 9 4 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 405 | . . . . . 108 174 . . . . . 123 . . . . Shots 10 | . . . . . 1 7 . . . . . 2 . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 399 | . . 60 99 222 132 252 354 292 182 256 385 399 . 58 42 379 Average Temperature 93 | . . 32 30 65 39 56 101 118 54 90 230 119 . 26 23 154 Received Heat Transfer 3074 | . . . 39 84 108 1341 354 167 30 63 . 180 . 9 . 699 Effects 15 | . . . . 4 . . 3 2 . 3 2 . . . . 1 Energy Bleed 2 | . . . . . . . . . . . 1 . . . . 1 Interference 12 | . . . . 4 . . 3 2 . 3 . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . 2 . . . . . . . . . . Combat Hostiles 2 | . . . . . . 2 . . . . . . . . . . Parts Fried 11 | . . . . . . 7 . . 1 1 . 2 . . . . Impact Corruptions 2 | . . . . . . 2 . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . Parts Melted 19 | . . . 3 3 1 4 . 2 . . . 3 . 3 . . Heat Transferred 5689 | . . . 370 814 259 1038 333 1213 287 . . 775 . 600 . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . 4 . . 2 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Gar Peak Influence 1670 | 15 128 20 155 257 1351 1295 1670 1084 . . . . 18 268 253 580 Initial 876 | . 9 17 7 14 150 658 722 876 . . . . . 12 140 37 Average 688 | 6 87 17 46 146 781 937 1131 941 . . . . 9 142 158 265 Maximum Alert Level 5 | . . . . 1 4 4 5 3 . . . . . 1 1 2 Low Security (%) 27 | 100 100 100 100 76 3 . . . . . . . 100 70 84 47 Level 1 5 | . . . . 23 18 . . . . . . . . 29 15 10 Level 2 4 | . . . . . 11 9 . . . . . . . . . 41 Level 3 42 | . . . . . 48 64 47 100 . . . . . . . . Level 4 17 | . . . . . 18 26 46 . . . . . . . . . Level 5 1 | . . . . . . . 5 . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . 1 3 . 8 . 5 . . . . . 1 2 . Investigation 4 | . 1 . . . . . . 2 . . . . . . 1 . Extermination 3 | . . . . . . . . 2 . . . . . . 1 . Reinforcement 6 | . . . 1 1 . 3 . . . . . . . 1 . . Assault 6 | . . . . . . 5 . 1 . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses 2 | . . . . . . . . . . . . . . . 1 1 Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Gar Distress Signals 7 | . . . . . 1 1 1 4 . . . . . . . . Communications Jammed 4 | . . . . . . . . . . . . . . 4 . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 263 | . 10 . 13 11 27 72 25 24 10 3 4 10 . 13 . 41 Peak Tracking Total 16 | . 3 . 4 4 4 7 6 5 4 3 2 4 . 3 1 16 Tactical Retreats 18 | . . . . . . 4 3 2 . . . . . 7 . 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Gar Traps Triggered 20 | . . . . 2 4 . 7 2 . . . . . 4 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . 1 . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . . Most Traps Carried 1 | . . . . . . . . . . . . 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Gar Machines Disabled 11 | . . . . . 4 5 . 1 . . . . . . . 1 Max in Single Turn 2 | . . . . . 2 2 . 1 . . . . . . . 1 Garrison Access 3 | . . . . . . . . 2 . . . . . . 1 . Garrison Relay 2 | . . . . . 1 . 1 . . . . . . . . . Phase Generator 1 | . . . . . 1 . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Gar Machines Accessed 45 | . 6 2 6 3 4 8 2 5 1 . 3 . 1 . 3 1 Terminals 31 | . 5 1 6 2 4 5 2 3 . . . . 1 . 1 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 6 | . . . . 1 . 1 . 2 . . . . . . 2 . Total Hacks 134 | . 23 4 23 10 8 20 3 12 1 . 24 . 1 . 4 1 Successful 90 | . 15 2 13 8 2 12 1 7 1 . 24 . 1 . 3 1 Failed 42 | . 7 2 9 2 6 8 2 5 . . . . . . 1 . Catastrophic 4 | . 1 . . . . 2 1 . . . . . . . . . Database Lockouts 2 | . 1 . 1 . . . . . . . . . . . . . Manual 67 | . 19 3 19 6 . 10 . 8 . . . . . . 2 . Terminals 97 | . 22 3 23 8 8 16 3 10 . . . . 1 . 2 1 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . Recycling Units 2 | . 1 . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . 2 . 1 . 2 . . . . . . 2 . Terminal Hacks 57 | . 8 2 8 2 2 4 1 3 1 . 24 . 1 . . 1 Record 6 | . . . . . . . . . . . 6 . . . . . Part Schematic 10 | . . . . . . . . . . . 10 . . . . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . Robot Analysis 7 | . 3 1 3 . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . 1 . . . . . . . 3 . . . . . Open Door 2 | . . 1 . . . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . 1 . 1 . . . . 1 . . . . . . . . Emergency Access Points 2 | . . . . . . . 1 . . . . . . . . 1 Terminal Index 4 | . 1 . 1 1 . 1 . . . . . . . . . . Unreport Threat 5 | . 1 . 1 . . 2 . 1 . . . . . . . . Locate Traps 2 | . . . . . . 1 . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . . Garrison Registry 1 | . . . . . 1 . . . . . . . . . . . Patrol Navigation 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . . . Retrieve Matter 1 | . . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . 1 . 2 . . . . . . 2 . Unlock Access 3 | . . . . 1 . 1 . . . . . . . . 1 . Seal Access 3 | . . . . . . . . 2 . . . . . . 1 . Unauthorized Hacks 24 | . 7 . 5 5 . 4 . 2 . . . . . . 1 . Terminals 22 | . 6 . 5 4 . 4 . 2 . . . . . . 1 . Track 7 | . 2 . 1 1 . 2 . . . . . . . . 1 . Assimilate 1 | . 1 . . . . . . . . . . . . . . . Botnet 9 | . 2 . 2 2 . 2 . 1 . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . Operators 4 | . 1 . 1 1 . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . . Watchers 1 | . . . . 1 . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . Hacking Detections 28 | . 5 1 6 2 3 5 1 3 . . . . . . 1 1 Full Trace Events 5 | . 1 . . . 1 . 1 2 . . . . . . . . Feedback Events 2 | . . . . . 1 . . 1 . . . . . . . . Corruption 2 | . . . . . 1 . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 10 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter 125 | . . . . . . 125 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Gar Used RIF Installer 2 | . . . . . 1 . 1 . . . . . . . . . Hotswap 1 | . . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 15 | . . . . . 5 . 6 4 . . . . . . . . Machine Destruction 8 | . . . . . 5 . 3 . . . . . . . . . Programmers 7 | . . . . . . . 3 4 . . . . . . . . Attached 1 | . . . . . . . . 1 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 11 | . . . . . 11 . . . . . . . . . . . Allies Hacked 2 | . . . . . 2 . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Gar Total Allies 22 | . 1 . . 10 11 . . . . . . . . . . . Largest Group 10 | . 1 1 1 10 10 6 . . . . . . . . . . Highest-Rated Group 186 | . 9 9 9 88 186 108 . . . . . . . . . . Highest-Rated Ally 24 | . 9 9 9 16 24 24 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 130 | . . . . 39 48 43 . . . . . . . . . . Total Damage 2402 | . . . . 376 1270 756 . . . . . . . . . . Kills 34 | . . . . 3 23 8 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Gar Robot Analysis Total 141 | . 3 1 3 . . . . . . . 134 . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Gar Turns Passed 9595 | 77 326 162 247 317 995 1660 1476 908 564 512 279 807 303 339 403 220 Spaces Moved 6114 | 42 326 164 164 202 631 993 895 501 375 374 151 587 171 176 290 72 Core 117 | 16 . . . . . 89 . . . . . . . . . 12 Treads 13 | . . . . . . 13 . . . . . . . . . . Legs 70 | . . . . . . . . . . . . 34 36 . . . Wheels 5914 | 26 326 164 164 202 631 891 895 501 375 374 151 553 135 176 290 60 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 80 80 95 95 105 50 120 110 130 130 115 115 110 125 120 50 Average Speed 122 | 68 80 86 95 100 129 115 138 134 130 130 128 119 151 125 129 120 Slowest Speed 260 | 80 80 95 95 105 130 145 175 170 130 130 155 260 260 125 135 135 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . . . . . . . . Exploration Rate (%) 48 | 4 54 46 27 34 92 76 80 19 64 64 78 67 5 92 10 20 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 27 | . 1 . . . . . . . . . 26 . . . . . Known Exits Taken 12 | . 1 1 1 1 . 1 . 1 1 1 1 1 1 . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . Scrap Searched 10 | . . 1 . . . . . . 4 4 . 1 . . . . Spaces Dug 29 | . . 1 1 2 1 9 2 5 . . . . 3 1 4 . Terrain Destroyed 442 | . . 3 1 2 91 121 24 22 54 . 31 56 3 1 4 29 Melee 20 | . . . 1 2 1 1 2 5 . . . . 3 1 4 . Projectile 11 | . . 3 . . . 1 3 3 . . . 1 . . . . AOE 406 | . . . . . 90 119 19 14 54 . 31 55 . . . 24 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 --------- Run | Jun Mat Min Mat Sto Gar Mat Gar Fac Low Low Dat Pro Fac DSF Fac Gar Total 7400 | 70 354 174 218 264 757 1285 1023 633 433 393 215 667 198 267 314 135 Wait 57 | . . . 2 . 15 7 . 1 10 . . 15 3 2 . 2 Move 6095 | 41 325 163 163 201 629 991 893 500 374 373 150 586 170 175 289 72 Hop . | . . . . . . . . . . . . . . . . . Pick Up 167 | 10 3 4 8 10 5 40 9 19 7 1 10 8 6 19 7 1 Fast Attach 69 | 4 1 . 2 . . 25 6 9 3 2 2 5 2 5 2 1 Attach 104 | 3 . . 2 4 3 25 7 15 . 1 13 11 2 5 1 12 Detach 30 | . . . 1 1 . 6 1 6 1 . 6 6 . 1 . 1 Swap 197 | 1 3 3 14 15 6 47 20 24 18 7 3 8 4 12 3 9 Drop 135 | 1 2 1 8 7 3 22 13 12 10 4 14 8 . 22 7 1 Fire 383 | 10 20 3 17 23 28 108 44 41 8 4 16 11 2 12 1 35 Melee 63 | . . . 1 3 2 13 10 6 2 1 1 8 9 2 4 1 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 37 | . . . . . 4 1 20 . . . . . . 12 . . Rewire 62 | . . . . . 62 . . . . . . . . . . . Trap 1 | . . . . . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Materials (discovered 3 exits: *Min / *Sto x2) -9/Storage -9/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / DSF) -6/DSF -5/Factory (discovered 3 exits: *Upp / Ext / Gar) -5/Garrison History --------- Turn | Location | Event 20 | -11/Junkyard | Discovered new exit (range 16) 78 | -11/Junkyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 8) 206 | -10/Materials | Identified exit to Mines 330 | -10/Materials | Build established: Mutant 355 | -10/Materials | Central database locked down 404 | -10/Materials | Entered Mines 404 | -10/Mines | Accompanied by 1 ally 421 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 421 | -10/Mines | Discovered new exit (range 5) 468 | -10/Mines | Identified exit to Materials 478 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 566 | -10/Mines | Entered Materials 566 | -9/Materials | Accompanied by 1 ally 566 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 740 | -9/Materials | Central database locked down 740 | -9/Materials | Identified exit to Mines 740 | -9/Materials | Identified exit to Storage 813 | -9/Materials | Entered Storage 813 | -9/Storage | Accompanied by 1 ally 846 | -9/Storage | Garrison activated, responded to threat 981 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1029 | -9/Storage | Garrison activated, responded to threat 1129 | -9/Storage | Identified exit to Garrison 1130 | -9/Storage | Entered Garrison 1161 | -9/Garrison | Phase Generator disabled 1335 | -9/Garrison | Triggered checkpoint 1339 | -9/Garrison | Triggered checkpoint 1352 | -9/Garrison | Triggered checkpoint 1408 | -9/Garrison | Triggered checkpoint 1430 | -9/Garrison | Triggered checkpoint 1473 | -9/Garrison | Installed Relay Interface Framework 1498 | -9/Garrison | Garrison Relay disabled 1542 | -9/Garrison | Build established: Commander-Mutant 1576 | -9/Garrison | Discovered new exit (range 15) 1624 | -9/Garrison | Triggered checkpoint 1700 | -9/Garrison | Triggered checkpoint 1760 | -9/Garrison | Triggered checkpoint 1770 | -9/Garrison | Triggered checkpoint 1778 | -9/Garrison | Discovered new exit (range 10) 1942 | -9/Garrison | Discovered new exit (range 10) 2034 | -9/Garrison | Triggered checkpoint 2073 | -9/Garrison | Discovered new exit (range 46) 2073 | -9/Garrison | Discovered new exit (range 79) 2073 | -9/Garrison | Discovered new exit (range 25) 2125 | -9/Garrison | Entered Materials 2125 | -8/Materials | Accompanied by 6 allies 2125 | -8/Materials | Evolved 2 slots: Utility x2 2341 | -8/Materials | Discovered new exit (range 14) 2525 | -8/Materials | First assault squad dispatched 2569 | -8/Materials | Build established: Scavenger-Mutant 2688 | -8/Materials | Lost 14 parts (2p5n3u4w) 2706 | -8/Materials | Released all parts (4) 2708 | -8/Materials | Core integrity fell below 50% 2749 | -8/Materials | Lost 5 parts (3n1u1w) 2791 | -8/Materials | Released all parts (5) 2874 | -8/Materials | Repaired Imp. Sensor Array? 3243 | -8/Materials | Build established: Mutant 3290 | -8/Materials | Crushed by falling debris 3391 | -8/Materials | Destroyed 13 combat bots 3545 | -8/Materials | Discovered new exit (range 8) 3783 | -8/Materials | Build established: Scavenger-Mutant 3784 | -8/Materials | Identified exit to Garrison 3785 | -8/Materials | Entered Garrison 3946 | -8/Garrison | Triggered checkpoint 3947 | -8/Garrison | Warlord forces raided the area 4064 | -8/Garrison | Discovered new exit (range 8) 4072 | -8/Garrison | Triggered checkpoint 4190 | -8/Garrison | Triggered checkpoint 4278 | -8/Garrison | Triggered checkpoint 4411 | -8/Garrison | Discovered new exit (range 11) 4433 | -8/Garrison | Core integrity fell below 20% 4574 | -8/Garrison | Triggered checkpoint 4758 | -8/Garrison | Discovered new exit (range 12) 4924 | -8/Garrison | Spotted B-75 Beast 5030 | -8/Garrison | Triggered checkpoint 5036 | -8/Garrison | Garrison Relay disabled 5085 | -8/Garrison | Expanded RIF knowledge: Hotswap 5227 | -8/Garrison | Build established: Mutant 5261 | -8/Garrison | Entered Factory 5261 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5629 | -7/Factory | Lost 4 parts (1n1u2w) 5661 | -7/Factory | First assault squad dispatched 5731 | -7/Factory | Lost 6 parts (1p1n2u2w) 5874 | -7/Factory | Identified exit to Lower Caves 6169 | -7/Factory | Entered Lower Caves 6477 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6529 | -7/Lower Caves | Spotted B-75 Beast 6660 | -7/Lower Caves | Discovered new exit (range 14) 6732 | -7/Lower Caves | Identified exit to Lower Caves 6733 | -7/Lower Caves | Entered another Lower Caves area 6745 | -7/Lower Caves | Discovered new exit (range 5) 6756 | -7/Lower Caves | Identified exit to Factory 7025 | -7/Lower Caves | Learned 4 Factory zone layouts 7176 | -7/Lower Caves | Discovered new exit (range 9) 7184 | -7/Lower Caves | Identified exit to Data Miner 7245 | -7/Lower Caves | Entered Data Miner 7248 | -7/Data Miner | Discovered new exit (range 6) 7257 | -7/Data Miner | Identified exit to Proximity Caves 7274 | -7/Data Miner | Met Data Miner 7296 | -7/Data Miner | Learned location of Section 7 (-3) 7296 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7323 | -7/Data Miner | Received God Mode back door access code from Data Miner 7346 | -7/Data Miner | Interfaced with the Data Conduit 7431 | -7/Data Miner | Lost 6 parts (3n2u1w) 7524 | -7/Data Miner | Entered Proximity Caves 7532 | -6/Proximity Caves | Core integrity fell below 50% 7688 | -6/Proximity Caves | Learned Factory trap positions 7713 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8077 | -6/Proximity Caves | Build established: Assassin 8250 | -6/Proximity Caves | System corruption reached 10% 8264 | -6/Proximity Caves | System corruption reached 30% 8304 | -6/Proximity Caves | Discovered exit to Factory (range 10) 8331 | -6/Proximity Caves | Entered Factory 8331 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8332 | -6/Factory | Identified exit to Factory 8333 | -6/Factory | Loaded intel: 110 trap records 8334 | -6/Factory | Loaded intel: 271 machine locations 8634 | -6/Factory | Identified exit to DSF 8634 | -6/Factory | Entered DSF 8635 | -6/DSF | Loaded intel: 3 machine locations 8641 | -6/DSF | Build established: Scavenger-Mutant 8682 | -6/DSF | Additional patrols routed to DSF 8733 | -6/DSF | Found Prototype Device 8784 | -6/DSF | Discovered exit to Factory (range 14) 8893 | -6/DSF | Found Imp. Powered Armor 8955 | -6/DSF | Build established: Scavenger-Gunner 8973 | -6/DSF | Entered Factory 8973 | -5/Factory | Evolved 2 slots: Utility x2 8974 | -5/Factory | Identified exit to Extension 8974 | -5/Factory | Identified Active Sensor Suite 8975 | -5/Factory | Loaded intel: 290 machine locations 9268 | -5/Factory | Build established: Scavenger-Skirmisher 9339 | -5/Factory | Discovered new exit (range 6) 9346 | -5/Factory | Identified exit to Upper Caves 9375 | -5/Factory | Identified exit to Garrison 9376 | -5/Factory | Entered Garrison 9377 | -5/Garrison | Loaded intel: 34 machine locations 9437 | -5/Garrison | Triggered checkpoint 9452 | -5/Garrison | Triggered checkpoint 9536 | -5/Garrison | Heavy support dispatched to Factory 9572 | -5/Garrison | Heavy support dispatched to Factory 9590 | -5/Garrison | Released all parts (4) 9590 | -5/Garrison | Spotted B-75 Beast 9590 | -5/Garrison | Spotted B-86 Titan 9591 | -5/Garrison | Core integrity fell below 50% 9591 | -5/Garrison | Spotted B-75 Beast 9595 | -5/Garrison | Core integrity fell below 20% 9596 | -5/Garrison | Destroyed 23 combat bots 9596 | -5/Garrison | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- 09588_ Slug penetrates H-66 Slayer. 09589_ Enh. Coil Gun destroyed. 09590_ Mak. Salvage Targeting Computer destroyed. 09590_ Penetrated by Slug. 09590_ Hvy. Machine Gun destroyed. 09590_ Imp. Weapon Cycler destroyed. 09590_ Mic. Fission Core destroyed. 09590_ Released Hcp. Storage Unit. 09590_ Released Imp. Targeting Computer. 09590_ Released Exp. Heat Sink. 09590_ Exp. Heat Sink crushed and broken. 09590_ Released Visual Processing Unit. 09591_ Penetrated by Slug. 09591_ Acquired 187 matter. 09592_ Knocked back. 09594_ C-30 ARC bursts open, deploying its payload. 09594_ L-41 Fighter unfolds itself. 09594_ G-50 Soldier unfolds itself. 09594_ Critical hit (Burn: +37). 09594_ Y-64 Sentinel destroyed. Map ----- +----------------------------------------------------+ | ??????# #???????"?# #??????????????????????????? | | ??????# #?????????# #??????##??????????????????? | | ??????# ########### #######T###????????????????? | | ??????# #????????????????? | | ??????# +????????????????? | | ??????############## ####+### #??????+?????????? | | ???????????????????# #??? #?? #????????????+???? | | ???????????????????# #??? #?? #????????????????? | | ???????????????????# #??? #?? #????????????????? | | ???????????????????# #??# ##? #?????????+??????? | | ???????????????????# +?? ? + #??++##??????????? | | ???????????????????# ### #? # ## #??????????? | | ???????????????????# # # ## # ## ????????? | | ???????????????????# ???+???? | | ???????????????????# = = ???????? | | ?????????????????### =!/!=% * ??????? | | ?????????????????# !![=*=!== =/ " " ??????? | | ?????????????????## #%#!![###%! ""%"??????? | | ??????????????????#?#=%#!|#%=|!* = "[ ?????? | | ????????????????????#=*!=%!=[=*! %[ !%*?+???? | | ????????????????????####*!#!!%= !%* == ????? | | ???????????????????????#!##!!%[ ! ????? | | ???????????????????????######! # ????????? | | ??????????????????##########;[ # ??????? | | ??????????????????# % gg%[ ?????? | | ??????????????????# @ % [l%% ?????? | | ??????????????????# ###+#### = g = #??+??? | | ????????????????????????????## ## ### #??????? | | ?????????????????????????????? #? #??????????? | | ?????????????????????????????? #??####??????????? | | ?????????????????????????????? #????????????????? | | ?????????????????????????????+ #????????????????? | | ?????????????????????????????? #????????????????? | | ???????????????????????+?????? #????????????????? | | ??????????????????????????????? #????????????????? | | ??????????????????????????????? #????????????????? | | ???????????????+???????+??????+##?????????????+??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????+?????????????????????????? | | ????????????????????????????????????????????"????? | | ????????????????????????????????????????????"?+??? | | ????????????????????????????????????????????"????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????"????????????????????????? | | ????????????????????????"?+??????????????????????? | | ????????????????????????"????????????????????????? | | ?????????????????????????????????????????"???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 19 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Resistance: KI 30 Resistance: TH 10 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 5 Core Analysis 6 Recoil Reduction 3 Matter Filtering 30 Force Boost 20 Salvage Targeting 4 Offensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 39 Authchip Count 1 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Mni. Drone Bay | -7/Data Miner | Free Hvy. Phase Cannon | -7/Data Miner | Free Force Field | -7/Data Miner | Free Hvy. Shock Bomb Launcher | -7/Data Miner | Free Robot Schematics ------------------ P-60 Hacker | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ForceDispersionDisintegrator Manual? 0 Play Time 02:18:02 Cumulative 966.2 hours Start 2023.07.05 @ 20:25:54 End 2023.07.05 @ 23:50:34 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 500 Rogue 373 Adventurer 125 Explorer 2 Win Type - Total 113 Types 88/9/8/2/3/0/0/2/1 Lore% 82 Gallery% 89 Achievement% 82 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 062a0174-a682-46e5-a02e-47e3208d5114