Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.01 @ 16:59:14 Player: BlobtheGreat Result: Destroyed by G-47 Trooper with Backup Laser III Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (170) 850 Value Destroyed (5980) 5980 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (3061) 3061 TOTAL SCORE: 13531 Bonus ------- High Alert Combat Kills 2029 Follower Combat Kills 553 Entered Garrisons 200 Aligned with FarCom 300 Friendly Fire -21 Cogmind --------- Core Integrity 0/700 Matter 65/300 Energy 100/100 System Corruption 39% Temperature Cool (9) Movement Core (1350) Ox26 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Micro Nuclear Core Aerolev Unit Aerolev Unit Aerolev Unit Gravmag System Improved Heat Sink Structural Scanner Transmission Jammer Improved Light Armor Plating Trap Reconfigurator Improved Field Recycling Unit (0) Advanced Assault Cannon Rocket Launcher Precision Grenade Launcher Great Axe Great Axe Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Huge Storage Unit Trap Scanner Trap Reconfigurator > --- WEAPON ----------- Minigun Minigun Gauss Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Micro Nuclear Core Micro Nuclear Core Improved Treads Improved Treads Improved Treads Aerolev Unit Aerolev Unit Aerolev Unit Gravmag System Improved Heat Sink Improved Heat Sink Structural Scanner Advanced Targeting Computer Transmission Jammer Improved Medium Armor Plating Lightning Gun Flak Gun Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Rocket Launcher Great Axe Great Axe [Rating: 52] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Aerolev Unit Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Power Shielding Weapon Gauss Rifle Energy Gun EM Shotgun Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Slots Evolved 6 | . . . . . 4 . . 2 Power . | . . . . . . . . . Propulsion 2 | . . . . . 1 . . 1 Utility 3 | . . . . . 2 . . 1 Weapon 1 | . . . . . 1 . . . Parts Attached 88 | 7 6 6 . 3 9 3 27 27 Power 6 | 1 1 1 . . 1 . . 2 Engine 3 | 1 1 1 . . . . . . Core 3 | . . . . . 1 . . 2 Reactor . | . . . . . . . . . Propulsion 26 | 2 2 2 . 1 2 1 8 8 Treads 21 | 2 . 1 . 1 2 1 8 6 Leg . | . . . . . . . . . Wheel 4 | . 2 1 . . . . . 1 Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 26 | 2 2 . . 1 2 1 10 8 Device 15 | 1 1 . . 1 1 1 6 4 Storage 4 | 1 1 . . . . . 1 1 Processor 3 | . . . . . . . 1 2 Hackware . | . . . . . . . . . Protection 4 | . . . . . 1 . 2 1 Artifact . | . . . . . . . . . Weapon 30 | 2 1 3 . 1 4 1 9 9 Energy Gun 8 | 1 . . . . 1 . 4 2 Energy Cannon . | . . . . . . . . . Ballistic Gun 12 | 1 1 1 . . 2 1 3 3 Ballistic Cannon 3 | . . . . 1 . . . 2 Launcher 5 | . . 2 . . 1 . 1 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . . 1 Parts Lost 57 | . 2 5 . . 2 3 15 30 Power 3 | . . 1 . . . . . 2 Propulsion 19 | . 1 2 . . 1 1 4 10 Utility 13 | . . . . . . 1 5 7 Weapon 22 | . 1 2 . . 1 1 6 11 Highest Loss Streak 15 | . 1 2 . . 1 3 6 15 To Critical Strikes 2 | . . 1 . . . . . 1 Average Backups 22 | 4 17 23 22 24 24 24 23 23 Power 4 | . 3 5 5 6 4 3 4 3 Propulsion 5 | 3 3 3 3 2 3 6 6 6 Utility 4 | . 3 5 5 6 4 3 5 6 Weapon 8 | . 7 10 9 9 11 10 7 8 Tool/Special . | . . . . . . . . . Unused Backups 33 | . . . . 3 10 . 4 16 Power 7 | . . . . 1 3 . . 3 Propulsion 9 | . . . . 2 . . 1 6 Utility 5 | . . . . . . . 1 4 Weapon 12 | . . . . . 7 . 2 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 97 | . 100 99 100 100 98 99 96 93 Engine 5 | . 14 13 14 14 . . . . Core 5 | . . . . . 8 9 9 6 Treads 22 | . 15 15 14 20 26 26 25 25 Wheel 4 | . 12 12 14 7 . . . 1 Device 15 | . 14 14 14 14 17 17 11 19 Storage 10 | . 14 14 14 14 9 9 9 7 Processor 2 | . . . . . . . 7 6 Protection 3 | . . . . . 8 9 5 2 Energy Gun 3 | . 12 . . . 4 6 3 1 Ballistic Gun 18 | . 15 21 14 14 19 20 22 14 Ballistic Cannon 2 | . . . . 13 1 . . 2 Launcher 1 | . . 7 14 . . . . . Peak Build Rating 52 | 7 13 13 15 21 31 36 39 52 Average Rating 27 | 5 11 12 13 15 28 32 34 44 On Entrance 18 | . 7 13 13 15 16 31 35 39 Naked Turns . | . . . . . . . . . Heaviest Build 110 | 13 92 93 93 93 100 101 105 110 Greatest Support 94 | 40 40 40 10 43 63 63 62 94 Greatest Overweight (x) 9 | . 9 9 9 9 2 1 5 6 Average Overweight (x) 3 | . 8 8 9 6 1 1 1 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 24 25 25 25 25 25 25 25 Most Carried 25 | 6 25 25 25 25 25 25 25 25 Average Carried 22 | 4 18 23 22 24 24 24 23 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 Final Carried 25 | 6 24 22 25 25 25 25 24 18 Class Distribution -------------------- 46% | Mutant 37% | Skirmisher 7% | Commander-Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -8/Garrison Skirmisher | -8/Materials Skirmisher | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Matter Collected 3847 | 328 235 241 . 65 429 293 1037 1219 Remotely . | . . . . . . . . . Salvage Created 6053 | 260 574 265 . . 1171 154 2263 1366 Parts 344 | 23 26 25 . . 62 12 125 71 Haulers Intercepted 9 | . 2 . . . 4 . 3 . Recyclers Shooed 3 | . . . . . 2 . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Combat Hostiles Destroyed 119 | . 12 13 . . 17 3 48 26 Melee 2 | . . . . . . . 1 1 Guns 75 | . 12 6 . . 11 3 25 18 Cannons 3 | . . . . . . . . 3 AOE 39 | . . 7 . . 6 . 22 4 Classes Destroyed 16 | 3 4 . . . 5 1 2 1 Worker 10 | 1 . 1 . . 3 . 2 3 Builder 5 | . . . . . 1 . 3 1 Tunneler 10 | 9 . . . . . . 1 . Hauler 9 | . 2 . . . 4 . 3 . Recycler 6 | 1 . . . . 1 . 1 3 Mechanic 1 | . . . . . . . . 1 Operator 2 | . . . . . 2 . . . Watcher 6 | . 2 . . . 1 . 1 2 Swarmer 25 | . 4 9 . . 4 . 5 3 Grunt 55 | . 8 4 . . 8 . 23 12 Brawler 4 | . . . . . . . 4 . Duelist 11 | . . . . . 1 1 6 3 Protector 3 | . . . . . . . 3 . Sentry 14 | . . . . . 3 . 8 3 Hunter 4 | . . . . . 1 . 1 2 Programmer 5 | . . . . . . 2 . 3 Best Kill Streak 21 | 6 2 5 . . 6 2 21 6 Combat Bots Only 17 | . 2 5 . . 5 2 17 3 Max Kills in Single Turn 6 | 2 1 3 . . 4 1 6 3 Gunslinging 1 | . . 1 . . . . . . Exploded 5 | . . 3 . . 4 . 5 3 Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Hostile Shots Fired 673 | . 58 56 . . 46 23 162 328 Missed 183 | . 17 13 . . 15 3 42 93 Hits 490 | . 41 43 . . 31 20 120 235 Melee 31 | . . . . . . 1 10 20 Projectile 459 | . 41 43 . . 31 19 110 215 Critical Strikes 28 | . 1 4 . . 2 2 5 14 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 8022 | . 474 483 . 4 543 407 2061 4050 Core 1219 | . 61 56 . . 84 58 256 704 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 8 | . . . . . . 8 . . Core Remaining (%) 60 | 100 . . . 53 . . 27 . Volleys Fired 346 | 21 51 26 . . 37 25 95 91 Largest 3 | 2 2 2 . . 3 3 3 3 Hottest 133 | 70 70 40 . . 101 101 133 123 Shots Fired 819 | 39 101 44 . . 105 70 235 225 Gun 756 | 39 101 37 . . 104 70 220 185 Cannon 39 | . . . . . . . . 39 Launcher 24 | . . 7 . . 1 . 15 1 Special . | . . . . . . . . . Kinetic 627 | 21 55 37 . . 86 57 163 208 Thermal 64 | 18 46 . . . . . . . Explosive 24 | . . 7 . . 1 . 15 1 Electromagnetic 104 | . . . . . 18 13 57 16 Robot Hit Streak 20 | 7 12 8 . . 20 8 10 19 Robot Miss Streak 8 | 2 3 2 . . 4 3 4 8 Penetration Max 1 | . . . . . 1 1 1 1 Secondary Targets 8 | . . 1 . . . 1 5 1 Max Gunslinging Chain 1 | . . 1 . . . 1 1 1 Shots Hit Robots 513 | 24 69 30 . . 68 25 138 159 Core Hits 358 | 12 29 20 . . 46 7 111 133 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 6 | . 4 . . . 1 . . 1 Burn 4 | . 4 . . . . . . . Destroy 1 | . . . . . 1 . . . Sever 1 | . . . . . . . . 1 Melee Attacks 17 | . . . . . . . 2 15 Impact . | . . . . . . . . . Slashing 17 | . . . . . . . 2 15 Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13262 | 315 897 672 . 26 1836 639 5285 3592 Guns 8536 | 314 897 366 . . 1327 639 2512 2481 Cannons 493 | . . . . . . . . 493 Explosions 3857 | . . 306 . . 463 . 2729 359 Melee 174 | . . . . . . . 34 140 Ramming 202 | 1 . . . 26 46 . 10 119 Kinetic 7407 | 164 494 366 . . 1084 605 1860 2834 Thermal 1933 | 150 403 . . . 284 . 929 167 Explosive 2477 | . . 306 . . 179 . 1800 192 Electromagnetic 1069 | . . . . . 243 34 652 140 Impact . | . . . . . . . . . Slashing 174 | . . . . . . . 34 140 Piercing . | . . . . . . . . . Highest Corruption 39 | . . . . . . 4 5 39 Average Corruption 5 | . . . . . . 3 4 9 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 119 | . . . . . . 20 65 34 Message Errors 26 | . . . . . . 1 19 6 Matter Fused 32 | . . . . . . 4 19 9 Heat Flow Errors 7 | . . . . . . 1 3 3 Energy Discharges 16 | . . . . . . 4 6 6 Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 24 | . . . . . . 5 12 7 Data Loss (major) 3 | . . . . . . 2 1 . Misfires 6 | . . . . . . 3 2 1 Alerts 2 | . . . . . . . 2 . Misdirections 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 82 | . . . . . 28 . 7 47 Projectiles 1 | . . . . . . . . 1 Explosions 81 | . . . . . 28 . 7 46 Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . . 5 Impact 1 | . . . . . . . . 1 Kinetic 4 | . . . . . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 379 | . . . . 4 81 . 169 125 Shots 10 | . . . . . 3 . 5 2 Rammed 27 | 1 . . . 2 6 . 2 16 Targets Rammed 29 | 1 . . . 2 6 . 2 18 Kicked . | . . . . . . . . . Crushed 2 | . . . . . . . . 2 Highest Temperature 699 | 27 63 7 . . 22 249 699 262 Average Temperature 94 | 11 26 7 . . 7 37 131 75 Received Heat Transfer 2289 | . 228 207 . . 261 9 774 810 Effects 34 | . . . . . . . 34 . Shutdowns 5 | . . . . . . . 5 . Energy Bleed 6 | . . . . . . . 6 . Interference 11 | . . . . . . . 11 . Short Circuit 1 | . . . . . . . 1 . Damage (minor) 2 | . . . . . . . 2 . Damage (major) 9 | . . . . . . . 9 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 5 | 3 . . . . 1 . 1 . Heat Transferred 3402 | 444 1443 . . . 450 . 965 100 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 12 | . . . . . 5 . 7 . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Maximum Alert Level 5 | . . . . . 1 5 5 3 Low Security (%) 39 | 100 100 100 . 100 55 1 . . Level 1 8 | . . . . . 44 34 . . Level 2 7 | . . . . . . 9 . 30 Level 3 23 | . . . . . . 14 31 69 Level 4 8 | . . . . . . 19 26 . Level 5 12 | . . . . . . 19 42 . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Peak Influence 2020 | 10 65 141 . 23 304 2020 1849 912 Initial 984 | . . 12 . . . 172 984 793 Average 626 | 1 15 47 . . 172 918 1421 749 Influence Increases 6097 | 55 430 400 . 45 612 1878 1791 886 Destroy 0b10 Robot/C 2740 | . 240 260 . 40 360 240 1080 520 Destroy 0b10 Robot/NC 275 | 55 20 5 . . 60 . 85 50 Destroy Leader 586 | . 58 50 . . 100 . 254 124 Allied During Kill 210 | . . . . 5 14 64 127 . Successful Hack 64 | . 20 4 . . 4 14 . 22 Disable Machine 255 | . . 15 . . 45 60 90 45 Anti-Garrison Action 1500 | . . . . . . 1500 . . Destroy Structure 227 | . 2 36 . . 29 . 110 50 Partial Spotted 30 | . 15 . . . . . 15 . Lose Combat Pursuer 210 | . 75 30 . . . . 30 75 Influence Decreases 5400 | 55 399 417 14 45 346 124 2067 1933 Entered New Map 2114 | . . 19 14 . . 94 1036 951 Time Decay 2424 | 55 332 348 . 30 286 . 691 682 Lost Part 560 | . 10 50 . . 20 30 150 300 Lost Ally 95 | . . . . 15 40 . 40 . Purge Threat 207 | . 57 . . . . . 150 . Squads Dispatched 28 | . 1 . . . 3 . 16 8 Investigation 2 | . . . . . . . 2 . Extermination 4 | . . . . . . . . 4 Reinforcement 8 | . 1 . . . 3 . 3 1 Assault 6 | . . . . . . . 4 2 Garrison 8 | . . . . . . . 7 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Distress Signals 8 | . 1 . . . 1 . 3 3 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 199 | . 19 15 . . 31 19 62 53 Peak Tracking Total 9 | . 4 3 . . 6 5 9 6 Tactical Retreats 10 | . 4 2 . . . . 1 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Traps Triggered 8 | . . . . . . 7 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Reconfigurated 15 | . . . . . . 7 . 8 Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Machines Disabled 25 | . . 1 . . 3 11 7 3 Max in Single Turn 2 | . . 1 . . 1 2 1 1 Garrison Relay 4 | . . . . . . 4 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Machines Accessed 23 | . 8 1 1 . 1 3 4 5 Terminals 19 | . 7 1 . . . 3 4 4 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 62 | . 34 2 1 . 1 7 8 9 Successful 32 | . 21 2 1 . 1 1 4 2 Failed 30 | . 13 . . . . 6 4 7 Catastrophic 6 | . . . . . . 3 1 2 Database Lockouts . | . . . . . . . . . Manual 37 | . 23 . 1 . . . 5 8 Terminals 58 | . 33 2 . . . 7 8 8 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Terminal Hacks 21 | . 13 2 1 . . 1 3 1 Robot Analysis 4 | . 4 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . 1 Terminal Index 1 | . 1 . . . . . . . Alert Level 2 | . . . . . . . 2 . Unreport Threat 2 | . 1 . . . . . 1 . Locate Traps 2 | . 2 . . . . . . . Dispatch Records 1 | . . 1 . . . . . . Reinforcement Status 1 | . 1 . . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . Zone Layout 1 | . . 1 . . . . . . Patrol Navigation 1 | . . . . . . 1 . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . Report Inventory 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 9 | . 7 . . . . . 1 1 Terminals 9 | . 7 . . . . . 1 1 Botnet 3 | . 1 . . . . . 1 1 Skim 6 | . 6 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 20 | . 7 1 . . 1 3 4 4 Full Trace Events 5 | . 1 . . . . 2 2 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 14 | . . . . . . 14 . . Machine Destruction 14 | . . . . . . 14 . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 7 | . . . . . . 7 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Total Allies 12 | . . . . 3 . 9 . . Largest Group 9 | . . . . 3 2 9 7 . Highest-Rated Group 190 | . . . . 40 32 190 150 . Highest-Rated Ally 31 | . . . . 16 16 31 31 . Initial Warlord ECA Mod 15 | . . . . . . . 8 7 Total Orders . | . . . . . . . . . Ally Attacks 106 | . . . . 5 8 20 73 . Total Damage 1868 | . . . . 29 80 485 1274 . Kills 27 | . . . . 2 1 9 15 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Active Infowar (turns) 6799 | 17 567 . . 1 737 2305 1002 2170 Sensors 1 | . . . . 1 . . . . Structural 4044 | . . . . . 737 2305 1002 . Traps 2170 | . . . . . . . . 2170 Seismic 1178 | 17 567 . . . . 594 . . Robot Analysis Total 4 | . 4 . . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Turns Passed 13809 | 260 1695 1353 470 1475 738 2305 2809 2704 Spaces Moved 5146 | 118 694 568 218 576 227 875 976 894 Core 5 | 5 . . . . . . . . Treads 3353 | 113 61 48 . 203 227 875 976 850 Legs . | . . . . . . . . . Wheels 1788 | . 633 520 218 373 . . . 44 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 215 215 215 240 240 238 175 Average Speed 233 | 155 213 223 215 252 240 240 246 234 Slowest Speed 570 | 160 320 320 215 320 320 243 570 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 6 | . . . . . . . . 6 Cave-ins Triggered 2 | . . . . . . . . 2 Exploration Rate (%) 61 | 8 96 98 42 98 27 80 79 25 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 29 | . . . . . . . 10 19 Terrain Destroyed 234 | . . 45 . . 29 3 101 56 Melee 9 | . . . . . . . . 9 Projectile 17 | . . . . . 1 3 1 12 AOE 208 | . . 45 . . 28 . 100 35 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Total 6201 | 152 802 605 220 600 340 1018 1194 1270 Wait 320 | . 32 1 . 4 26 18 53 186 Move 5137 | 117 693 567 217 575 227 874 975 892 Hop . | . . . . . . . . . Pick Up 89 | 6 18 3 3 4 18 4 17 16 Fast Attach 30 | 7 . . . 2 2 . 9 10 Attach 46 | . 2 5 . . 4 3 12 20 Detach 3 | . . . . . . . 2 1 Swap 45 | . 6 3 . 5 4 2 14 11 Drop 46 | . . . . 8 16 1 13 8 Fire 346 | 21 51 26 . . 37 25 95 91 Melee 17 | . . . . . . . 2 15 Ram 4 | . . . . 1 . . . 3 Kick . | . . . . . . . . . Crush 25 | 1 . . . 1 6 . 2 15 Escape Stasis 12 | . . . . . . 10 . 2 Rewire 81 | . . . . . . 81 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min / [*Sub]) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x2 / *Sto / Low x2) History --------- Turn | Location | Event 56 | -11/Scrapyard | Discovered new exit (range 15) 261 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 649 | -10/Materials | Discovered new exit (range 6) 839 | -10/Materials | Discovered new exit (range 8) 1161 | -10/Materials | Derelicts attacked the area 1206 | -10/Materials | Learned Storage emergency access door positions 1240 | -10/Materials | Learned 4 Recycling zone layouts 1266 | -10/Materials | Learned Storage trap positions 1284 | -10/Materials | Learned location of 2 exits from Subcaves 1294 | -10/Materials | Learned Storage security intel 1295 | -10/Materials | Learned Storage emergency access door positions 1303 | -10/Materials | Learned 4 Subcaves zone layouts 1320 | -10/Materials | Loaded intel: 25 non-interactive machine locations 1349 | -10/Materials | Learned 4 Subcaves zone layouts 1350 | -10/Materials | Discovered new exit (range 8) 1447 | -10/Materials | Discovered new exit (range 8) 1799 | -10/Materials | Discovered new exit (range 8) 1956 | -10/Materials | Entered Mines 2181 | -10/Mines | Learned Materials garrison access intel 2265 | -10/Mines | Learned Materials terminal intel 2269 | -10/Mines | Discovered new exit (range 14) 2375 | -10/Mines | Discovered new exit (range 10) 2664 | -10/Mines | Discovered new exit (range 8) 3301 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 3301 | -10/Mines | Discovered new exit (range 5) 3309 | -10/Mines | Entered Exiles 3374 | -10/Exiles | Met 8R-AWN 3404 | -10/Exiles | Met EX-HEX 3466 | -10/Exiles | Met EX-BIN 3492 | -10/Exiles | Aligned with FarCom system 3494 | -10/Exiles | Given EX-Vault access code 3544 | -10/Exiles | Opened EX-Vault 3565 | -10/Exiles | Found Trap Reconfigurator 3614 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3755 | -10/Exiles | Discovered new exit (range 14) 3779 | -10/Exiles | Left Exiles lab with Trap Reconfigurator 3779 | -10/Exiles | Entered Mines 3786 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3835 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3918 | -9/Mines | Found a hidden stash of uninstalled traps 4000 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4005 | -9/Mines | Found Prototype Device 4005 | -9/Mines | Identified Exp. Sensor Array 4049 | -9/Mines | Learned location of Zion (-6) 4535 | -9/Mines | Discovered new exit (range 9) 4587 | -9/Mines | Found DCF Scrap (13 items) 4686 | -9/Mines | Discovered new exit (range 8) 5254 | -9/Mines | Entered Materials 5254 | -8/Materials | Accompanied by 2 allies 5254 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5255 | -8/Materials | Loaded intel: 12 terminal locations 5256 | -8/Materials | Loaded intel: 1 garrison access location 5891 | -8/Materials | Build established: Skirmisher 5992 | -8/Materials | Identified exit to Garrison 5992 | -8/Materials | Entered Garrison 5992 | -8/Garrison | Warlord forces raided the area 5994 | -8/Garrison | Triggered checkpoint 6136 | -8/Garrison | Triggered checkpoint 6164 | -8/Garrison | Triggered checkpoint 6206 | -8/Garrison | Lost 7 allies 6224 | -8/Garrison | Triggered checkpoint 6270 | -8/Garrison | Triggered checkpoint 6302 | -8/Garrison | Triggered checkpoint 6532 | -8/Garrison | Triggered checkpoint 6568 | -8/Garrison | Triggered checkpoint 6588 | -8/Garrison | Discovered new exit (range 10) 6608 | -8/Garrison | Warlord forces retreated 6830 | -8/Garrison | Triggered checkpoint 6845 | -8/Garrison | Garrison Relay disabled 7090 | -8/Garrison | Garrison Relay disabled 7139 | -8/Garrison | Discovered new exit (range 12) 7164 | -8/Garrison | Triggered checkpoint 7184 | -8/Garrison | Discovered new exit (range 5) 7496 | -8/Garrison | Garrison Relay disabled 7561 | -8/Garrison | Lost 3 parts (1n1u1w) 7616 | -8/Garrison | Discovered new exit (range 12) 7946 | -8/Garrison | Rescued a captive Derelict 7948 | -8/Garrison | Rescued a captive Derelict 8035 | -8/Garrison | Garrison Relay disabled 8178 | -8/Garrison | Build established: Commander-Skirmisher 8297 | -8/Garrison | Entered Materials 8297 | -8/Materials | Accompanied by 7 allies 8695 | -8/Materials | Discovered new exit (range 7) 8717 | -8/Materials | Identified exit to Factory 9119 | -8/Materials | Garrison activated, responded to threat 9170 | -8/Materials | Lost 4 allies 9216 | -8/Materials | Build established: Skirmisher 9497 | -8/Materials | First assault squad dispatched 9499 | -8/Materials | Garrison activated, responded to threat 9570 | -8/Materials | Destroyed 17 combat bots 9570 | -8/Materials | Lost 6 parts (3u3w) 9648 | -8/Materials | Core integrity fell below 50% 9953 | -8/Materials | Garrison activated, responded to threat 9962 | -8/Materials | Sterilization system engaged 9962 | -8/Materials | Non-combat units ordered to evacuate 10062 | -8/Materials | Combat units ordered to evacuate 10087 | -8/Materials | Lost 6 parts (3n2u1w) 10262 | -8/Materials | Ambient heat levels rising (+10) 10412 | -8/Materials | Ambient heat levels rising (+10) 10481 | -8/Materials | Discovered exit to Factory (range 4) 10562 | -8/Materials | Ambient heat levels rising (+10) 10598 | -8/Materials | Build established: Scavenger-Skirmisher 10712 | -8/Materials | Ambient heat levels rising (+10) 10862 | -8/Materials | Ambient heat levels rising (+10) 10933 | -8/Materials | Build established: Skirmisher 11012 | -8/Materials | Ambient heat levels rising (+10) 11072 | -8/Materials | Discovered exit to Factory (range 14) 11106 | -8/Materials | Entered Factory 11106 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11357 | -7/Factory | Build established: Scavenger-Skirmisher 11506 | -7/Factory | First assault squad dispatched 11709 | -7/Factory | Build established: Skirmisher 11822 | -7/Factory | Garrison activated, responded to threat 12680 | -7/Factory | Discovered new exit (range 11) 12684 | -7/Factory | Discovered new exit (range 11) 12703 | -7/Factory | Identified exit to Storage 12739 | -7/Factory | Identified exit to Factory 13271 | -7/Factory | Crushed by falling debris 13276 | -7/Factory | Crushed by falling debris 13277 | -7/Factory | System corruption reached 10% 13307 | -7/Factory | Lost 5 parts (2n2u1w) 13343 | -7/Factory | Build established: Mutant 13394 | -7/Factory | Identified exit to Lower Caves 13428 | -7/Factory | Discovered exit to Factory (range 8) 13766 | -7/Factory | Core integrity fell below 50% 13782 | -7/Factory | System corruption reached 30% 13802 | -7/Factory | Core integrity fell below 20% 13810 | -7/Factory | Destroyed by G-47 Trooper with Backup Laser III Last Messages --------------- 13791_ Slug penetrates B-48 Gladiator. 13792_ N4ADGAPZS3EBEXGIORU3YHO>PZVC0SM 13793_ K-01 Serf collects debris. 13794_ Adv. Assault Cannon destroyed. 13796_ Slammed into B-48 Gladiator. 13796_ Gauss Rifle broken. 13796_ Destabilizing: Short circuit. 13796_ Broken Gauss Rifle destroyed. 13796_ System corrupted by crushing effect (+3). 13796_ Knocked back. 13798_ P-60 Hacker resets B-48 Gladiator, system corruption cleaned. 13799_ K-01 Serf collects debris. 13801_ U-05 Engineer builds a Wall. 13803_ K-01 Serf collects debris. 13806_ Knocked back. 13807_ K-01 Serf cleans the Pressure Siphon. 13808_ M-28 Smith repairs B-48 Gladiator. 13810_ M-28 Smith repairs P-60 Hacker Shock Rifle. Map ----- +----------------------------------------------------+ | # #?????????????????????????????????????? | | "" # #?????????????????????????????????????? | | "" # #?????????????????????????????????????? | | "" # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | + +?????????????????????????????????????? | | # #?????????????????????????????????????? | | # #?????????????????????????????????????? | | ###### ####+###??????????????????????????????? | | #??????????????????????????????? | | ####???????????????????????????? | | ???????????????????????????? | | ^ " ###????????????????????????????? | | """%"""k #??????????????????????????????? | | ###### """"""" #????????????????????????????#?? | | ???#"" """ """ u###########+###??????????????# # | | ???#" """ """ """ #??????????????# | | ???#"F ""T"" #??????????????# | | ???#"" "" "" +??????????????# | | ???### % k #??????????????# | | ?????# % = ! #??????????????# | | ?????########*/##### ^ #???Y??????????# | | ??????# =# ^ b"""u ##########?????# | | ??????# """ ! # u """"" ??? | | ??????# "Y " =# "" "" ?? | | ??????# """ # @b m | | ??????# """" # pg%% | | ??????# """" # k r ? | | ??????# *#########+############ ? | | ??????# "" " """" #?# =! #?????? ?? | | ??????# """" """" #?# """ """ """ #???????? ?? | | ??????# """" """" #?# """ """ """ #?????????? ??? | | ??????# """" """" #?# """ """ """ #?????????????? | | ??????# #?# ??????????????? | | ??????##############?# """ """ """ #?????????????? | | ???????????# #???????# """ """ """ #?????????????? | | ???????????# #???????# """ ??? ""? ??????????????? | | ???????????###??????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 7 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightTitaniumSabre Manual? 0 Play Time 01:03:47 Cumulative 53.9 hours Start 2025.07.01 @ 15:45:52 End 2025.07.01 @ 16:59:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 33 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87d1deb8-a8f0-4835-bfb3-bd1bcb88c7a7