Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 15:45:59

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (27)      135
Value Destroyed (830)      830
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (196)                196
              TOTAL SCORE: 3821

 Bonus
-------
Follower Combat Kills      147
Entered Garrisons          200
Friendly Fire              -151

 Cogmind 
---------
Core Integrity             304/550
Matter                     260/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -8/Garrison

 Parts 
-------
>           --- POWER (1) --------
      Light Ion Engine
>           --- PROPULSION (3) ---
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY (5) ------
   Improved Heat Sink
     Medium Storage Unit
      Large Storage Unit
      Large Storage Unit
>           --- WEAPON (2) -------
            Gauss Rifle
       Mini Grenade Launcher
>           --- INVENTORY (20) ---
      Light Treads
      Light Treads
    Armored Treads
            Aluminum Leg
            Aluminum Leg
   Improved Heat Sink
  Makeshift Salvage Targeting Computer
  Makeshift Hacking Suite
  Makeshift Hacking Suite
  Makeshift Laser
      Light Assault Rifle
      Light Assault Rifle
            Shotgun
            Shotgun
            Shotgun
            Mining Claw

 Peak State 
------------
>           --- POWER ------------
      Light Ion Engine
>           --- PROPULSION -------
            Carbon-fiber Leg
            Carbon-fiber Leg
            Carbon-fiber Leg
>           --- UTILITY ----------
   Improved Heat Sink
     Medium Storage Unit
      Large Storage Unit
      Large Storage Unit
>           --- WEAPON -----------
  Makeshift Laser
            Gauss Rifle
>           --- INVENTORY --------
      Light Treads
      Light Treads
    Armored Treads
            Aluminum Leg
            Aluminum Leg
   Improved Heat Sink
  Makeshift Salvage Targeting Computer
  Makeshift Hacking Suite
  Makeshift Hacking Suite
      Light Assault Rifle
      Light Assault Rifle
            Shotgun
            Shotgun
            Shotgun
       Mini Grenade Launcher
            Mining Claw
[Rating: 27]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Slots Evolved              4    | .   .   .   .   .   4   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  3    | .   .   .   .   .   3   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             36   | 7   2   .   2   3   6   16  
  Power                    3    | 1   .   .   .   1   .   1   
    Engine                 3    | 1   .   .   .   1   .   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   .   .   2   3   
    Treads                 4    | 2   .   .   .   .   2   .   
    Leg                    3    | .   .   .   .   .   .   3   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  10   | 2   2   .   .   .   4   2   
    Device                 2    | .   .   .   .   .   1   1   
    Storage                5    | 2   2   .   .   .   1   .   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   .   2   2   .   10  
    Energy Gun             6    | 1   .   .   1   .   .   4   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   .   .   1   1   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   1   .   3   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 8    | .   .   .   .   1   .   7   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  2    | .   .   .   .   .   .   2   
  Weapon                   4    | .   .   .   .   .   .   4   
  Highest Loss Streak      4    | .   .   .   .   1   .   4   
Average Slot Usage (%)     98   | .   100 100 100 100 87  93  
  Engine                   13   | .   14  14  14  14  9   9   
  Treads                   26   | .   28  28  28  28  27  12  
  Leg                      1    | .   .   .   .   .   .   13  
  Device                   1    | .   .   .   .   .   5   9   
  Storage                  27   | .   28  28  28  28  18  27  
  Protection               1    | .   .   .   .   .   9   4   
  Energy Gun               6    | .   14  14  6   .   .   10  
  Ballistic Gun            15   | .   14  14  21  16  18  5   
  Launcher                 3    | .   .   .   .   11  .   .   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             52   | 15  39  39  39  40  52  52  
  Greatest Support         60   | 40  40  40  40  40  60  60  
  Greatest Overweight (x)  1    | .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   16  16  16  16  20  20  
  Average Capacity         15   | 5   15  16  16  16  16  20  
  Most Carried             20   | 4   16  16  16  16  19  20  
  Average Carried          14   | 2   8   15  15  15  15  17  
  Final Capacity           20   | 8   16  16  16  16  20  20  
  Final Carried            19   | 4   16  16  16  16  19  16  

 Class Distribution 
--------------------
 52% | Mutant
 35% | Commander-Mutant
  6% | Hauler-Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
 Commander-Mutant | -9/Mines
           Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -10 -9  -8  -8  
-----------                Run  | Scr Mat Min Exi Min Mat Gar 
Matter Collected           731  | 276 17  34  .   115 98  191 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            859  | 63  157 55  .   23  164 397 
  Parts                    45   | 2   12  9   .   1   6   15  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Combat Hostiles Destroyed  23   | .   5   3   .   3   3   9   
  Guns                     15   | .   1   3   .   .   3   8   
  AOE                      8    | .   4   .   .   3   .   1   
Classes Destroyed          9    | 1   3   1   .   1   1   2   
  Worker                   1    | .   1   .   .   .   .   .   
  Builder                  1    | .   1   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   .   
  Swarmer                  5    | .   .   3   .   2   .   .   
  Grunt                    12   | .   5   .   .   .   2   5   
  Duelist                  2    | .   .   .   .   .   .   2   
  Sentry                   1    | .   .   .   .   .   1   .   
  Hunter                   3    | .   .   .   .   .   .   3   
  Assembled                1    | .   .   .   .   1   .   .   
Best Kill Streak           7    | 1   7   3   .   2   2   4   
  Combat Bots Only         5    | .   5   3   .   2   2   4   
Max Kills in Single Turn   6    | 1   6   1   .   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 4    | .   4   .   .   2   .   1   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  
Damage Taken               1653 | .    56   129  .    128  210  1130 
  Core                     277  | .    .    10   .    21   32   214  
  Absorbed by Shields      20   | .    .    .    .    .    .    20   
Core Remaining (%)         93   | 100  .    .    .    87   .    .    
Volleys Fired              80   | 2    6    8    .    10   12   42   
  Largest                  2    | 2    2    2    .    2    2    2    
  Hottest                  90   | 60   60   60   .    40   40   90   
Shots Fired                133  | 4    12   16   .    15   24   62   
  Gun                      122  | 4    12   16   .    10   24   56   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 11   | .    .    .    .    5    .    6    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  59   | 2    6    8    .    10   24   9    
  Thermal                  8    | .    .    .    .    .    .    8    
  Explosive                11   | .    .    .    .    5    .    6    
  Electromagnetic          55   | 2    6    8    .    .    .    39   
  Robot Hit Streak         14   | 2    5    2    .    2    4    14   
  Robot Miss Streak        7    | 1    3    2    .    3    7    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    1    2    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    1    
Shots Hit Robots           78   | 2    7    8    .    5    12   44   
  Core Hits                56   | 2    9    3    .    9    5    28   
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2317 | 21   730  93   .    293  117  1063 
  Guns                     883  | 21   64   75   .    68   117  538  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               1401 | .    651  .    .    225  .    525  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  33   | .    15   18   .    .    .    .    
  Kinetic                  356  | 21   24   31   .    68   117  95   
  Thermal                  230  | .    68   .    .    .    .    162  
  Explosive                1287 | .    583  .    .    225  .    479  
  Electromagnetic          411  | .    40   44   .    .    .    327  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            119  | .    79   .    .    26   .    14   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               117  | .    77   .    .    26   .    14   
  Melee                    2    | .    2    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   5    | .    3    2    .    .    .    .    
Targets Rammed             5    | .    3    2    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        24   | .    24   20   .    20   6    .    
  Average Temperature      15   | .    15   19   .    20   4    .    
  Received Heat Transfer   382  | .    30   .    .    46   108  198  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    
  Impact Corruptions       1    | .    1    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    .    .    1    .    
  Heat Transferred         459  | .    150  .    .    .    .    309  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    1    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Peak Influence             367  | 5   183 85  .   74  142 367 
  Initial                  92   | .   3   .   .   .   .   92  
  Average                  90   | .   111 81  .   33  74  230 
Maximum Alert Level        1    | .   .   .   .   .   .   1   
  Low Security (%)         90   | 100 100 100 .   100 100 38  
  Level 1                  9    | .   .   .   .   .   .   61  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   .   .   2   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              41   | .   8   2   .   14  6   11  
  Peak Tracking Total      7    | .   7   2   .   7   2   5   
  Tactical Retreats        2    | .   .   .   .   1   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Traps Triggered            3    | .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  
----------                 Run  | Scr Mat Min Exi Min Mat Gar 
Machines Disabled          2    | .   2   .   .   .   .   .   
  Max in Single Turn       1    | .   1   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Machines Accessed          5    | .   2   .   2   .   1   .   
  Terminals                2    | .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                9    | .   4   .   2   .   3   .   
  Successful               3    | .   .   .   2   .   1   .   
  Failed                   6    | .   4   .   .   .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   5    | .   4   .   1   .   .   .   
  Terminals                4    | .   4   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   .   
Terminal Hacks             2    | .   .   .   2   .   .   .   
  Record                   1    | .   .   .   1   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  
------------               Run  | Scr Mat Min Exi Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             4    | .   .   .   4   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  
--------                   Run  | Scr Mat Min Exi Min Mat Gar 
Total Allies               6    | .   .   .   4   2   .   .   
  Largest Group            5    | .   .   .   4   5   4   1   
  Highest-Rated Group      87   | .   .   .   45  87  79  21  
  Highest-Rated Ally       31   | .   .   .   21  31  31  21  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               72   | .   .   .   .   41  25  6   
  Total Damage             885  | .   .   .   .   504 274 107 
  Kills                    18   | .   .   .   .   14  3   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  
-------                    Run  | Scr Mat Min Exi Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  -8  -8  
-------------              Run  | Scr Mat Min Exi Min Mat Gar 
Turns Passed               2624 | 86  450 220 732 708 122 306 
Spaces Moved               1212 | 45  257 120 420 223 46  101 
  Core                     5    | 5   .   .   .   .   .   .   
  Treads                   1159 | 40  257 120 420 223 46  53  
  Legs                     48   | .   .   .   .   .   .   48  
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 150 
  Average Speed            159  | 147 160 160 160 160 162 158 
  Slowest Speed            185  | 160 160 160 160 160 163 185 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       38   | 4   48  25  89  68  7   31  
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             2    | .   .   1   .   1   .   .   
Spaces Dug                 2    | .   .   .   .   .   .   2   
Terrain Destroyed          75   | .   31  .   .   36  .   8   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      75   | .   31  .   .   36  .   8   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  -8  -8  
---------                  Run  | Scr Mat Min Exi Min Mat Gar 
Total                      1767 | 57  283 131 482 560 70  184 
  Wait                     330  | .   .   .   3   320 .   7   
  Move                     1207 | 44  256 119 419 222 46  101 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  37   | 4   13  1   4   3   5   7   
  Fast Attach              10   | 7   .   .   .   .   2   1   
  Attach                   10   | .   .   .   .   1   2   7   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     16   | .   2   .   2   2   2   8   
  Drop                     18   | .   3   1   5   2   1   6   
  Fire                     80   | 2   6   8   .   10  12  42  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    5    | .   3   2   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   5   
  Rewire                   49   | .   .   .   49  .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: Sto / Gar)
-8/Garrison

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 15)
   87 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  325 | -10/Materials | Discovered new exit (range 6)
  474 | -10/Materials | Discovered new exit (range 16)
  537 | -10/Materials | Entered Mines
  581 | -10/Mines     | Learned Materials stockpile data
  750 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  750 | -10/Mines     | Discovered new exit (range 5)
  757 | -10/Mines     | Entered Exiles
  757 | -10/Exiles    | Found Exiles lab destroyed
  781 | -10/Exiles    | Discovered new exit (range 15)
 1309 | -10/Exiles    | Opened EX-Vault
 1412 | -10/Exiles    | Learned location of Zion (-7)
 1473 | -10/Exiles    | Discovered new exit (range 10)
 1489 | -10/Exiles    | Entered Mines
 1489 | -9/Mines      | Accompanied by 4 allies
 1517 | -9/Mines      | Build established: Commander-Mutant
 1558 | -9/Mines      | Learned location of 1 exit from Lower Caves
 1663 | -9/Mines      | Learned 2 Materials zone layouts
 1694 | -9/Mines      | Assembled infested the area
 1699 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 2150 | -9/Mines      | Discovered new exit (range 15)
 2197 | -9/Mines      | Entered Materials
 2197 | -8/Materials  | Accompanied by 4 allies
 2197 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 2198 | -8/Materials  | Identified exit to Storage
 2202 | -8/Materials  | Led the pair of lost Derelicts to an unsafe place
 2319 | -8/Materials  | Identified exit to Garrison
 2319 | -8/Materials  | Entered Garrison
 2319 | -8/Garrison   | Accompanied by 1 ally
 2386 | -8/Garrison   | Triggered checkpoint
 2465 | -8/Garrison   | Lost 4 parts (1n1u2w)
 2618 | -8/Garrison   | Triggered checkpoint
 2625 | -8/Garrison   | Self-destructed

 Last Messages 
---------------
02557_ Field strength at 34.
02558_ Field strength at 19.
02558_ Penetrated by Slug.
02558_ Lgt. Armor Plating destroyed.
02559_ Stasis field depleted.
02576_ Penetrated by Slug. <x2>
02579_ EM Pulse Gun destroyed.
02582_ H-55 Commando misfires. <x2>
02599_ Penetrated by Slug.
02599_ EM Pulse Gun destroyed.
02605_ Slug penetrates Wall. <x2>
02608_ Targeting Computer fried.
02608_ H-55 Commando destroyed.
02617_ Acquired Gauss Rifle.
02619_ Triggered Stasis Trap.
02619_ A bubble of rippling energy engulfs the area.
02619_ Field strength at 85.
02620_ Field strength at 70.
02622_ C-30 ARC bursts open, deploying its payload.
02622_ H-55 Commando unfolds itself.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             300
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumDamperLeg
  Manual?         0
Play Time         00:14:13
  Cumulative      608.9 hours
  Start           2020.09.23 @ 15:33:32
  End             2020.09.23 @ 15:45:59
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          940
  Rogue           940
  Adventurer      0
  Explorer        0
Win Type          -
  Total           57
  Types           37/1/7/9/3/0/0/0/0
Lore%             93
Gallery%          94
Achievement%      82
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b2b8d738-7a49-4966-bdd1-952ab032fd1e