Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 15:45:59 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (830) 830 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (196) 196 TOTAL SCORE: 3821 Bonus ------- Follower Combat Kills 147 Entered Garrisons 200 Friendly Fire -151 Cogmind --------- Core Integrity 304/550 Matter 260/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Improved Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- Gauss Rifle Mini Grenade Launcher > --- INVENTORY (20) --- Light Treads Light Treads Armored Treads Aluminum Leg Aluminum Leg Improved Heat Sink Makeshift Salvage Targeting Computer Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Laser Light Assault Rifle Light Assault Rifle Shotgun Shotgun Shotgun Mining Claw Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Large Storage Unit Large Storage Unit > --- WEAPON ----------- Makeshift Laser Gauss Rifle > --- INVENTORY -------- Light Treads Light Treads Armored Treads Aluminum Leg Aluminum Leg Improved Heat Sink Makeshift Salvage Targeting Computer Makeshift Hacking Suite Makeshift Hacking Suite Light Assault Rifle Light Assault Rifle Shotgun Shotgun Shotgun Mini Grenade Launcher Mining Claw [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 3 | . . . . . 3 . Weapon . | . . . . . . . Parts Attached 36 | 7 2 . 2 3 6 16 Power 3 | 1 . . . 1 . 1 Engine 3 | 1 . . . 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . . . . 2 3 Treads 4 | 2 . . . . 2 . Leg 3 | . . . . . . 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 2 . . . 4 2 Device 2 | . . . . . 1 1 Storage 5 | 2 2 . . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 3 | . . . . . 2 1 Artifact . | . . . . . . . Weapon 16 | 2 . . 2 2 . 10 Energy Gun 6 | 1 . . 1 . . 4 Energy Cannon . | . . . . . . . Ballistic Gun 6 | 1 . . 1 1 . 3 Ballistic Cannon . | . . . . . . . Launcher 4 | . . . . 1 . 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 8 | . . . . 1 . 7 Power 1 | . . . . 1 . . Propulsion 1 | . . . . . . 1 Utility 2 | . . . . . . 2 Weapon 4 | . . . . . . 4 Highest Loss Streak 4 | . . . . 1 . 4 Average Slot Usage (%) 98 | . 100 100 100 100 87 93 Engine 13 | . 14 14 14 14 9 9 Treads 26 | . 28 28 28 28 27 12 Leg 1 | . . . . . . 13 Device 1 | . . . . . 5 9 Storage 27 | . 28 28 28 28 18 27 Protection 1 | . . . . . 9 4 Energy Gun 6 | . 14 14 6 . . 10 Ballistic Gun 15 | . 14 14 21 16 18 5 Launcher 3 | . . . . 11 . . Naked Turns . | . . . . . . . Heaviest Build 52 | 15 39 39 39 40 52 52 Greatest Support 60 | 40 40 40 40 40 60 60 Greatest Overweight (x) 1 | . . . . . . 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 20 | 8 16 16 16 16 20 20 Average Capacity 15 | 5 15 16 16 16 16 20 Most Carried 20 | 4 16 16 16 16 19 20 Average Carried 14 | 2 8 15 15 15 15 17 Final Capacity 20 | 8 16 16 16 16 20 20 Final Carried 19 | 4 16 16 16 16 19 16 Class Distribution -------------------- 52% | Mutant 35% | Commander-Mutant 6% | Hauler-Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Commander-Mutant | -9/Mines Mutant | -8/Materials Hauler-Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Exi Min Mat Gar Matter Collected 731 | 276 17 34 . 115 98 191 Remotely . | . . . . . . . Salvage Created 859 | 63 157 55 . 23 164 397 Parts 45 | 2 12 9 . 1 6 15 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 23 | . 5 3 . 3 3 9 Guns 15 | . 1 3 . . 3 8 AOE 8 | . 4 . . 3 . 1 Classes Destroyed 9 | 1 3 1 . 1 1 2 Worker 1 | . 1 . . . . . Builder 1 | . 1 . . . . . Recycler 1 | 1 . . . . . . Swarmer 5 | . . 3 . 2 . . Grunt 12 | . 5 . . . 2 5 Duelist 2 | . . . . . . 2 Sentry 1 | . . . . . 1 . Hunter 3 | . . . . . . 3 Assembled 1 | . . . . 1 . . Best Kill Streak 7 | 1 7 3 . 2 2 4 Combat Bots Only 5 | . 5 3 . 2 2 4 Max Kills in Single Turn 6 | 1 6 1 . 2 1 1 Gunslinging . | . . . . . . . Exploded 4 | . 4 . . 2 . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Damage Taken 1653 | . 56 129 . 128 210 1130 Core 277 | . . 10 . 21 32 214 Absorbed by Shields 20 | . . . . . . 20 Core Remaining (%) 93 | 100 . . . 87 . . Volleys Fired 80 | 2 6 8 . 10 12 42 Largest 2 | 2 2 2 . 2 2 2 Hottest 90 | 60 60 60 . 40 40 90 Shots Fired 133 | 4 12 16 . 15 24 62 Gun 122 | 4 12 16 . 10 24 56 Cannon . | . . . . . . . Launcher 11 | . . . . 5 . 6 Special . | . . . . . . . Kinetic 59 | 2 6 8 . 10 24 9 Thermal 8 | . . . . . . 8 Explosive 11 | . . . . 5 . 6 Electromagnetic 55 | 2 6 8 . . . 39 Robot Hit Streak 14 | 2 5 2 . 2 4 14 Robot Miss Streak 7 | 1 3 2 . 3 7 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . . 1 2 Max Gunslinging Chain 1 | . . . . . 1 1 Shots Hit Robots 78 | 2 7 8 . 5 12 44 Core Hits 56 | 2 9 3 . 9 5 28 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2317 | 21 730 93 . 293 117 1063 Guns 883 | 21 64 75 . 68 117 538 Cannons . | . . . . . . . Explosions 1401 | . 651 . . 225 . 525 Melee . | . . . . . . . Ramming 33 | . 15 18 . . . . Kinetic 356 | 21 24 31 . 68 117 95 Thermal 230 | . 68 . . . . 162 Explosive 1287 | . 583 . . 225 . 479 Electromagnetic 411 | . 40 44 . . . 327 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 119 | . 79 . . 26 . 14 Projectiles . | . . . . . . . Explosions 117 | . 77 . . 26 . 14 Melee 2 | . 2 . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 5 | . 3 2 . . . . Targets Rammed 5 | . 3 2 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 24 | . 24 20 . 20 6 . Average Temperature 15 | . 15 19 . 20 4 . Received Heat Transfer 382 | . 30 . . 46 108 198 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions 1 | . 1 . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . . 1 . Heat Transferred 459 | . 150 . . . . 309 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Peak Influence 367 | 5 183 85 . 74 142 367 Initial 92 | . 3 . . . . 92 Average 90 | . 111 81 . 33 74 230 Maximum Alert Level 1 | . . . . . . 1 Low Security (%) 90 | 100 100 100 . 100 100 38 Level 1 9 | . . . . . . 61 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . 1 . . . 2 . Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . . . 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 41 | . 8 2 . 14 6 11 Peak Tracking Total 7 | . 7 2 . 7 2 5 Tactical Retreats 2 | . . . . 1 . 1 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Traps Triggered 3 | . 1 . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Exi Min Mat Gar Machines Disabled 2 | . 2 . . . . . Max in Single Turn 1 | . 1 . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Machines Accessed 5 | . 2 . 2 . 1 . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 9 | . 4 . 2 . 3 . Successful 3 | . . . 2 . 1 . Failed 6 | . 4 . . . 2 . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 5 | . 4 . 1 . . . Terminals 4 | . 4 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 3 | . . . . . 3 . Terminal Hacks 2 | . . . 2 . . . Record 1 | . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 3 | . 2 . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired 4 | . . . 4 . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Exi Min Mat Gar Total Allies 6 | . . . 4 2 . . Largest Group 5 | . . . 4 5 4 1 Highest-Rated Group 87 | . . . 45 87 79 21 Highest-Rated Ally 31 | . . . 21 31 31 21 Total Orders . | . . . . . . . Ally Attacks 72 | . . . . 41 25 6 Total Damage 885 | . . . . 504 274 107 Kills 18 | . . . . 14 3 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Exi Min Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Exi Min Mat Gar Turns Passed 2624 | 86 450 220 732 708 122 306 Spaces Moved 1212 | 45 257 120 420 223 46 101 Core 5 | 5 . . . . . . Treads 1159 | 40 257 120 420 223 46 53 Legs 48 | . . . . . . 48 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 150 Average Speed 159 | 147 160 160 160 160 162 158 Slowest Speed 185 | 160 160 160 160 160 163 185 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 48 25 89 68 7 31 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 2 | . . . . . . 2 Terrain Destroyed 75 | . 31 . . 36 . 8 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 75 | . 31 . . 36 . 8 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Exi Min Mat Gar Total 1767 | 57 283 131 482 560 70 184 Wait 330 | . . . 3 320 . 7 Move 1207 | 44 256 119 419 222 46 101 Hop . | . . . . . . . Pick Up 37 | 4 13 1 4 3 5 7 Fast Attach 10 | 7 . . . . 2 1 Attach 10 | . . . . 1 2 7 Detach . | . . . . . . . Swap 16 | . 2 . 2 2 2 8 Drop 18 | . 3 1 5 2 1 6 Fire 80 | 2 6 8 . 10 12 42 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 5 | . 3 2 . . . . Escape Stasis 5 | . . . . . . 5 Rewire 49 | . . . 49 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: Sto / Gar) -8/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 325 | -10/Materials | Discovered new exit (range 6) 474 | -10/Materials | Discovered new exit (range 16) 537 | -10/Materials | Entered Mines 581 | -10/Mines | Learned Materials stockpile data 750 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 750 | -10/Mines | Discovered new exit (range 5) 757 | -10/Mines | Entered Exiles 757 | -10/Exiles | Found Exiles lab destroyed 781 | -10/Exiles | Discovered new exit (range 15) 1309 | -10/Exiles | Opened EX-Vault 1412 | -10/Exiles | Learned location of Zion (-7) 1473 | -10/Exiles | Discovered new exit (range 10) 1489 | -10/Exiles | Entered Mines 1489 | -9/Mines | Accompanied by 4 allies 1517 | -9/Mines | Build established: Commander-Mutant 1558 | -9/Mines | Learned location of 1 exit from Lower Caves 1663 | -9/Mines | Learned 2 Materials zone layouts 1694 | -9/Mines | Assembled infested the area 1699 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2150 | -9/Mines | Discovered new exit (range 15) 2197 | -9/Mines | Entered Materials 2197 | -8/Materials | Accompanied by 4 allies 2197 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2198 | -8/Materials | Identified exit to Storage 2202 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2319 | -8/Materials | Identified exit to Garrison 2319 | -8/Materials | Entered Garrison 2319 | -8/Garrison | Accompanied by 1 ally 2386 | -8/Garrison | Triggered checkpoint 2465 | -8/Garrison | Lost 4 parts (1n1u2w) 2618 | -8/Garrison | Triggered checkpoint 2625 | -8/Garrison | Self-destructed Last Messages --------------- 02557_ Field strength at 34. 02558_ Field strength at 19. 02558_ Penetrated by Slug. 02558_ Lgt. Armor Plating destroyed. 02559_ Stasis field depleted. 02576_ Penetrated by Slug. 02579_ EM Pulse Gun destroyed. 02582_ H-55 Commando misfires. 02599_ Penetrated by Slug. 02599_ EM Pulse Gun destroyed. 02605_ Slug penetrates Wall. 02608_ Targeting Computer fried. 02608_ H-55 Commando destroyed. 02617_ Acquired Gauss Rifle. 02619_ Triggered Stasis Trap. 02619_ A bubble of rippling energy engulfs the area. 02619_ Field strength at 85. 02620_ Field strength at 70. 02622_ C-30 ARC bursts open, deploying its payload. 02622_ H-55 Commando unfolds itself. Map ----- +----------------------------------------------------+ | ???????######## ###########?????????????????????? | | #?????????????????????? | | ???????######## #?????????????????????? | | ??????????????# ######## #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# #?????????????????????? | | ??????????????# #??????# ##?####???????????????? | | ??????????????# #???##?# # #???????????????? | | ??????????????# #???# ## # ######??????????? | | ??????????????# ######* ????????? | | ????????####### *[ = ????????? | | ? [!**% ????????? | | ????????###############;=% # ## #??????????? | | ?????????????????????### ## ## #??????????? | | ?????????????????????# #????????? | | ?????????????????????#% "??????????? | | ?????????????????????# "??????????? | | ?????????????????????# "??????????? | | ?????????????????????### ## ## #??????????? | | ???????????????????????# ## #??????????? | | ???????????????????????# h% #??????????? | | ???????????????????????# + ?????????? | | ???????????????????????# *% #??????????? | | ???????????????????????# @^## """## #??????????? | | ???????????????????????# =#? ???? ????????????? | | ???????????????????????# #??###????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????????????????????? #?????????????????????? | | ???????????????????? #?????????????????????? | | ?????????????????? #?????????????????????? | | ?????????????????#######;###?????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumDamperLeg Manual? 0 Play Time 00:14:13 Cumulative 608.9 hours Start 2020.09.23 @ 15:33:32 End 2020.09.23 @ 15:45:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 940 Rogue 940 Adventurer 0 Explorer 0 Win Type - Total 57 Types 37/1/7/9/3/0/0/0/0 Lore% 93 Gallery% 94 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b2b8d738-7a49-4966-bdd1-952ab032fd1e