Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.01 @ 05:58:05 Player: John Cogmind Result: Smashed by cave-in Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (11) 55 Value Destroyed (299) 299 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1274 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 276/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Large Storage Unit Visual Processing Unit Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Improved Sensor Array Advanced Targeting Computer Hacking Suite > --- WEAPON ----------- Improved EM Shotgun Mining Laser Plasma Cutter > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Visual Processing Unit [Rating: 18] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Utility Salvage Targeting Computer Device Improved Sensor Array Storage Large Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Weapon Datajack Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 26 | 5 7 14 Power 2 | 1 . 1 Engine 2 | 1 . 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads 4 | 2 . 2 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 10 | . 3 7 Device 2 | . 1 1 Storage 1 | . 1 . Processor 5 | . 1 4 Hackware 2 | . . 2 Protection . | . . . Artifact . | . . . Weapon 10 | 2 4 4 Energy Gun 3 | 1 1 1 Energy Cannon 1 | . 1 . Ballistic Gun 3 | 1 1 1 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 2 | . . 2 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes 1 | . 1 . Parts Lost 17 | . . 17 Power 2 | . . 2 Propulsion 4 | . . 4 Utility 5 | . . 5 Weapon 6 | . . 6 Highest Loss Streak 8 | . . 8 To Critical Strikes . | . . . Average Slot Usage (%) 68 | . 96 45 Engine 9 | . 14 4 Treads 19 | . 28 11 Device 1 | . 1 2 Storage 5 | . 10 1 Processor 9 | . 12 6 Hackware 1 | . . 3 Energy Gun 3 | . 2 4 Energy Cannon 6 | . 11 2 Ballistic Gun 2 | . 2 1 Special Weapon 1 | . . 3 Special Melee Weapon 6 | . 11 2 Peak Build Rating 18 | 5 11 18 Average Rating 7 | 3 7 7 On Entrance 4 | . 5 9 Naked Turns 222 | . . 222 Heaviest Build 28 | 6 27 28 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . . 1 Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 5 15 15 Average Capacity 9 | 5 12 6 Most Carried 8 | 5 6 8 Average Carried 3 | . 3 3 Final Capacity 15 | 5 15 5 Final Carried 6 | . 6 3 Class Distribution -------------------- 88% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 442 | 171 151 120 Remotely . | . . . Salvage Created 465 | . 295 170 Parts 27 | . 14 13 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 8 | . 5 3 Melee 2 | . . 2 Guns 1 | . . 1 Cannons 5 | . 5 . Classes Destroyed 7 | . 5 2 Recycler 1 | . 1 . Operator 1 | . 1 . Watcher 1 | . 1 . Swarmer 2 | . 2 . Grunt 4 | . 3 1 Duelist 1 | . . 1 Sentry 1 | . . 1 Best Kill Streak 2 | . 2 2 Combat Bots Only 2 | . 2 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee 1 | . . 1 Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 66 | . 28 38 Missed 9 | . 6 3 Damage Taken 1793 | . 211 1582 Core 471 | . 55 416 Absorbed by Shields . | . . . Core Remaining (%) 89 | 100 78 . Volleys Fired 47 | . 29 18 Largest 2 | . 2 2 Hottest 100 | . 70 100 Shots Fired 53 | . 31 22 Gun 14 | . 4 10 Cannon 31 | . 27 4 Launcher . | . . . Special 8 | . . 8 Kinetic 12 | . 2 10 Thermal 41 | . 29 12 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 16 | . 7 16 Robot Miss Streak 3 | . 3 . Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 39 | . 22 17 Core Hits 24 | . 10 14 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks 6 | . 2 4 Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 1 | . 1 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 518 | . 323 195 Guns 108 | . 28 80 Cannons 364 | . 295 69 Explosions . | . . . Melee . | . . . Ramming 46 | . . 46 Kinetic 96 | . 16 80 Thermal 376 | . 307 69 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 24 | . . 24 Average Corruption 14 | . . 14 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 19 | . . 19 Message Errors 6 | . . 6 Matter Fused 3 | . . 3 Heat Flow Errors 5 | . . 5 Energy Discharges 1 | . . 1 Data Loss (minor) 2 | . . 2 Data Loss (major) 1 | . . 1 Alerts 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 18 | . . 18 Shots . | . . . Rammed 19 | . . 19 Targets Rammed 19 | . . 19 Kicked . | . . . Crushed . | . . . Highest Temperature 260 | . 200 260 Average Temperature 70 | . 59 80 Received Heat Transfer 195 | . 57 138 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 2 | . 2 . Heat Transferred 814 | . 666 148 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 147 | . 147 106 Initial 61 | . . 61 Average 37 | . 43 33 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 11 | . 8 3 Peak Tracking Total 3 | . 3 3 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed 4 | . 4 . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 2 | . 2 . Terminals 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 5 | . 5 . Successful 3 | . 3 . Failed 2 | . 2 . Catastrophic . | . . . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Locate Traps 1 | . 1 . Reprogram Traps 1 | . 1 . Maintenance Status 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 2 | . 2 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked 2 | . 1 1 Non-combat . | . . . Combat 2 | . 1 1 Robot Hacks Applied 2 | . 1 1 parse_system 2 | . 1 1 Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1490 | 53 669 768 Spaces Moved 461 | 38 272 151 Core 35 | 15 . 20 Treads 426 | 23 272 131 Legs . | . . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 50 Average Speed 152 | 116 160 147 Slowest Speed 160 | 160 160 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered 8 | . . 8 Exploration Rate (%) 18 | 3 42 11 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 8 | . . 8 Terrain Destroyed 8 | . . 8 Melee . | . . . Projectile 8 | . . 8 AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 1182 | 47 476 659 Wait 589 | . 153 436 Move 459 | 37 271 151 Hop . | . . . Pick Up 28 | 5 10 13 Fast Attach . | . . . Attach 22 | 5 6 11 Detach 2 | . 2 . Swap 4 | . 1 3 Drop 6 | . 2 4 Fire 47 | . 29 18 Melee 6 | . 2 4 Ram 19 | . . 19 Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 688 | -10/Materials | Discovered new exit (range 16) 723 | -10/Materials | Entered another Materials area 723 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 906 | -9/Materials | Core integrity fell below 50% 937 | -9/Materials | Lost 8 parts (1p2n2u3w) 1079 | -9/Materials | Crushed by falling debris 1079 | -9/Materials | System corruption reached 10% 1087 | -9/Materials | Crushed by falling debris 1118 | -9/Materials | Lost 7 parts (1p1n3u2w) 1132 | -9/Materials | Crushed by falling debris 1167 | -9/Materials | Crushed by falling debris 1167 | -9/Materials | Core integrity fell below 20% 1266 | -9/Materials | Crushed by falling debris 1270 | -9/Materials | Crushed by falling debris 1319 | -9/Materials | Crushed by falling debris 1492 | -9/Materials | Crushed by falling debris 1492 | -9/Materials | Smashed by cave-in Last Messages --------------- 01270_ The unstable cave ceiling collapses. 01270_ Crushed by falling debris. 01270_ Imp. EM Shotgun destroyed. 01270_ System corrupted by crushing effect (+5). 01270_ Lgt. Treads destroyed. 01270_ System corrupted by crushing effect (+4). 01275_ System corrupted: Matter fused (-10). 01312_ System corrupted: Component data lost. 01319_ The unstable cave ceiling collapses. 01319_ Crushed by falling debris. 01341_ System corrupted: Matter fused (-5). 01375_ System corrupted: Matter fused (-9). 01396_ System corrupted: Heat flow error (+288). 01411_ System corrupted: Heat flow error (+179). 01427_ System corrupted: Energy discharge (-33). 01442_ >VQR=MDLLANKJ&5:PZM7C&FZF2 01466_ 9H<7 D03&RI4JTO88