Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.01.31 @ 19:44:54 Player: soymachine Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (15) 3000 Robots Destroyed (98) 490 Value Destroyed (5220) 5220 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (4653) 4653 TOTAL SCORE: 17283 Bonus ------- High Alert Combat Kills 62 Follower Combat Kills 1507 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Acquired SGEMP 2000 Friendly Fire -16 Cogmind --------- Core Integrity 0/1300 Matter 292/300 Energy 98/100 System Corruption 46% Temperature Cool (0) Movement Core (50) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (12) ----- Terrain Scan Processor Advanced Target Analyzer Improved Core Analyzer System Shield Ghost Barrier > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Nova Cannon Portable AFG (100) SGEMP Prototype Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Exoskeleton > --- UTILITY ---------- Medium Storage Unit Experimental Matter Compressor Experimental Signal Interpreter Terrain Scan Processor Advanced Target Analyzer Improved Core Analyzer Experimental Weapon Shielding System Shield Ghost Barrier > --- WEAPON ----------- Advanced Micro-nuke Launcher Advanced Remote Datajack > --- INVENTORY -------- Flexi-carbon Leg Gamma Rifle Gamma Rifle Nova Cannon Enhanced Coil Gun Gamma Bomb Array Lance Portable AFG [Rating: 140] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Antigrav System Utility Advanced Signal Interpreter Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Makeshift Armor Plating Weapon Gauss Cannon Energy Gun Phase Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced Micro-nuke Launcher Special Weapon Remote Datajack Impact Weapon Hammer Slashing Weapon Ripper Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Tes Slots Evolved 14 | . . 2 2 2 2 . . . . 2 2 . . 2 . Power 1 | . . . . . . . . . . . 1 . . . . Propulsion 3 | . . . 1 1 . . . . . . 1 . . . . Utility 10 | . . 2 1 1 2 . . . . 2 . . . 2 . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 151 | . 4 8 10 5 . 7 . 2 . 30 22 15 3 14 31 Power 14 | . 1 . 1 . . . . . . 3 4 1 1 . 3 Engine 2 | . 1 . . . . . . . . . . . . . 1 Core 7 | . . . 1 . . . . . . 3 2 1 . . . Reactor 5 | . . . . . . . . . . . 2 . 1 . 2 Propulsion 35 | . . 2 2 1 . . . . . 8 6 4 . 2 10 Treads 1 | . . . . . . . . . . . . 1 . . . Leg 29 | . . 2 2 1 . . . . . 8 6 3 . . 7 Wheel 3 | . . . . . . . . . . . . . . 2 1 Hover 2 | . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . Utility 51 | . 1 4 4 2 . 3 . 2 . 8 5 8 1 6 7 Device 20 | . . 1 1 . . 1 . 1 . 6 3 2 . 2 3 Storage 5 | . . . . 1 . . . . . . . 1 1 1 1 Processor 16 | . 1 3 3 1 . 1 . . . 1 1 1 . 3 1 Hackware 4 | . . . . . . . . . . 1 . 2 . . 1 Protection 6 | . . . . . . 1 . 1 . . 1 2 . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 51 | . 2 2 3 2 . 4 . . . 11 7 2 1 6 11 Energy Gun 16 | . . 1 2 . . . . . . 3 5 1 . 2 2 Energy Cannon 9 | . . 1 . 1 . 1 . . . 3 . . 1 1 1 Ballistic Gun 3 | . . . . . . . . . . 1 . . . . 2 Ballistic Cannon 2 | . . . . 1 . 1 . . . . . . . . . Launcher 4 | . . . . . . . . . . . . . . 1 3 Special Weapon 2 | . . . . . . 1 . . . . . . . . 1 Impact Weapon 3 | . 2 . 1 . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 1 . . . 2 1 . . . . Piercing Weapon 8 | . . . . . . . . . . 2 1 1 . 2 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . . . . . . 1 . 1 4 1 1 6 7 Parts Lost 57 | . . . . . . . . . . 12 17 . . 8 20 Power 8 | . . . . . . . . . . 2 2 . . 1 3 Propulsion 20 | . . . . . . . . . . 6 7 . . . 7 Utility 18 | . . . . . . . . . . 3 4 . . 7 4 Weapon 11 | . . . . . . . . . . 1 4 . . . 6 Highest Loss Streak 17 | . . . . . . . . . . 5 7 . . 3 17 Average Slot Usage (%) 90 | . 98 100 93 93 86 91 100 100 100 94 91 55 93 82 64 Engine 1 | . 14 11 7 . . . . . . . . . . . 2 Core 4 | . . . 1 7 6 6 6 6 6 4 5 3 5 4 2 Leg 21 | . 28 22 25 30 26 26 26 26 26 21 24 2 15 2 6 Device 6 | . . 11 9 7 6 6 6 6 6 9 7 2 5 8 3 Storage 6 | . 14 11 9 7 6 6 6 6 6 5 4 1 9 8 7 Processor 27 | . 13 22 22 24 26 30 33 33 33 29 27 18 21 20 18 Hackware 3 | . . . . . . . . . . 3 5 10 15 12 6 Protection 2 | . . . . . . . 6 6 6 4 . 3 1 . 1 Energy Gun 2 | . 14 14 10 3 . . . . . 1 3 2 5 3 . Energy Cannon 4 | . . 1 6 3 6 8 6 6 6 2 . . 4 2 . Ballistic Cannon 2 | . . . . 4 6 3 6 6 6 . . . . . . Piercing Weapon 1 | . . . . . . . . . . 2 3 5 . 1 2 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 74 | 11 11 16 17 51 51 56 56 56 56 70 74 25 41 43 46 Greatest Support 150 | 20 20 34 49 64 64 64 64 64 64 70 104 60 60 60 150 Greatest Overweight (x) 6 | . . 1 . . . . . . . 1 1 1 . 1 6 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 14 | . 6 6 6 14 12 12 12 12 12 12 12 4 4 4 8 Average Capacity 10 | . 6 6 6 11 12 12 12 12 12 12 11 4 4 4 7 Most Carried 12 | . 6 6 6 7 6 11 12 12 12 12 12 4 4 4 8 Average Carried 8 | . 5 4 5 5 6 9 11 11 12 10 10 3 3 2 6 Final Capacity 12 | 6 6 6 6 12 12 12 12 12 12 12 4 4 4 4 4 Final Carried 12 | 6 6 6 6 6 6 10 12 12 12 12 4 4 4 4 4 Class Distribution -------------------- 28% | Mutant 26% | Skirmisher 14% | Scavenger-Mutant 14% | Hacker-Mutant 5% | Hacker-Skirmisher 4% | Assassin 3% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Assassin | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Hacker-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Hacker-Mutant | -4/Extension Scavenger-Mutant | -4/Cetus Hacker-Skirmisher | -3/Research Hacker-Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Tes Matter Collected 2119 | 200 13 81 102 . . 241 124 43 50 353 188 150 61 104 409 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 5160 | . 19 141 491 56 . 283 156 . 109 1368 1105 330 49 193 860 Parts 274 | . 3 8 23 4 . 8 7 . 7 81 62 7 5 13 46 Haulers Intercepted . | . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 13 8 . 9 . . . . . . Prevented 2 | . . . . . . 1 1 . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Tes Combat Hostiles Destroyed 82 | . . 2 6 1 . 5 7 . 2 26 14 1 2 3 13 Melee 43 | . . . . . . . . . . 18 11 1 . 2 11 Guns 17 | . . 2 4 . . . . . . 6 3 . 2 . . Cannons 18 | . . . . 1 . 5 7 . 2 2 . . . 1 . AOE 3 | . . . 2 . . . . . . . . . . . 1 Classes Destroyed 11 | . 1 1 3 . . . 1 . . 3 . . . . 2 Builder 2 | . . . . . . . . . . 1 1 . . . . Recycler 6 | . . . 2 . . . . . . . 1 2 . . 1 Operator 2 | . . . . . . . . . . 2 . . . . . Watcher 6 | . 1 1 1 . . . . . . 1 1 . . 1 . Swarmer 16 | . . . . . . . 7 . . 7 . . 2 . . Grunt 27 | . . . 4 . . 5 . . 1 7 5 . . 1 4 Sentry 9 | . . 2 1 1 . . . . . 4 . 1 . . . Hunter 9 | . . . 1 . . . . . 1 2 3 . . . 2 Programmer 18 | . . . . . . . . . . 6 6 . . 2 4 Striker 2 | . . . . . . . . . . . . . . . 2 Alpha 7 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 5 | . 1 2 5 1 . 2 3 . 1 4 4 1 2 1 4 Combat Bots Only 4 | . . 2 3 1 . 2 3 . 1 4 4 1 2 1 4 Max Kills in Single Turn 4 | . 1 1 4 1 . 1 1 . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . . . 1 Melee 1 | . . . . . . . . . . 1 1 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Tes Damage Taken 11101 | . . 31 251 . . 195 326 . . 2041 2231 489 208 992 4337 Core 2606 | . . . 39 . . 59 55 . . 390 500 208 45 67 1243 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 84 | 100 100 100 92 100 . . . . 86 61 . . 34 . . Volleys Fired 178 | . 2 6 15 3 . 21 21 . 5 36 14 4 10 13 28 Largest 2 | . 2 2 2 2 . 2 2 . 1 2 2 1 2 2 2 Hottest 193 | . 60 80 100 123 . 144 117 . 48 179 163 88 193 193 110 Shots Fired 292 | . 4 12 30 5 . 30 29 . 5 61 24 4 17 23 48 Gun 131 | . 4 12 20 . . . . . . 34 24 4 7 13 13 Cannon 121 | . . . 10 5 . 24 29 . 5 27 . . 10 10 1 Launcher 34 | . . . . . . . . . . . . . . . 34 Special 6 | . . . . . . 6 . . . . . . . . . Kinetic 62 | . 2 . . 3 . 14 21 . 5 17 . . . . . Thermal 92 | . . . 10 2 . 9 . . . 22 15 4 17 13 . Explosive 24 | . . . . . . . . . . . . . . . 24 Electromagnetic 98 | . 2 12 20 . . 1 8 . . 22 8 . . 1 24 Phasic 10 | . . . . . . . . . . . 1 . . 9 . Robot Hit Streak 24 | . 1 5 12 12 . 14 15 . 7 18 7 11 15 24 10 Robot Miss Streak 6 | . 2 1 2 1 . 1 1 . 1 2 3 . 1 1 6 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . 1 1 . . . . Max Gunslinging Chain 1 | . . . . . . . . . . 1 1 . . . . Shots Hit Robots 364 | . 1 9 24 4 . 18 16 . 4 95 63 13 13 33 71 Core Hits 198 | . 1 4 15 1 . 7 7 . 3 59 36 7 7 14 37 Critical Hits 21 | . . . . . . 1 1 . 2 5 3 . . . 9 Critical Kills 10 | . . . . . . . . . 2 2 2 . . . 4 Critical Parts Destroyed 8 | . . . . . . 1 1 . . 2 1 . . . 3 Melee Attacks 231 | . 6 . 2 1 . 4 . . . 53 59 11 . 27 68 Impact 9 | . 6 . 2 1 . . . . . . . . . . . Slashing 35 | . . . . . . 4 . . . 14 17 . . . . Piercing 187 | . . . . . . . . . . 39 42 11 . 27 68 Sneak Attacks 12 | . . . . 1 . . . . . 3 4 2 . . 2 Combat Hostiles 2 | . . . . . . . . . . 1 1 . . . . Follow-up Attacks 8 | . . . . . . . . . . 8 . . . . . Damage Inflicted 12557 | . 39 145 713 206 . 284 413 . 120 3052 2350 625 372 1130 3108 Guns 2335 | . 39 145 270 . . . . . . 564 473 104 156 467 117 Cannons 2357 | . . . 139 79 . 284 413 . 120 733 . . 216 321 52 Explosions 1716 | . . . 304 . . . . . . . . . . . 1412 Melee 6149 | . . . . 127 . . . . . 1755 1877 521 . 342 1527 Ramming . | . . . . . . . . . . . . . . . . Kinetic 772 | . . . . 29 . 81 216 . 120 326 . . . . . Thermal 2439 | . . . 443 50 . 175 . . . 609 286 104 372 400 . Explosive 1148 | . . . . . . . . . . . . . . . 1148 Electromagnetic 1674 | . 39 145 270 . . 28 197 . . 362 154 . . 46 433 Impact 127 | . . . . 127 . . . . . . . . . . . Slashing 940 | . . . . . . . . . . 275 665 . . . . Piercing 5082 | . . . . . . . . . . 1480 1212 521 . 342 1527 Phasic 375 | . . . . . . . . . . . 33 . . 342 . Highest Corruption 46 | . . . . . . . . . . 6 6 7 7 17 46 Average Corruption 8 | . . . . . . . . . . 4 4 6 7 5 21 Corruption Purged 1 | . . . . . . . . . . 1 . . . . . Effects 165 | . . . . . . . . . . 19 22 18 10 13 83 Message Errors 35 | . . . . . . . . . . 5 1 5 3 6 15 Matter Fused 24 | . . . . . . . . . . 3 4 2 3 1 11 Heat Flow Errors 15 | . . . . . . . . . . 1 3 . 2 2 7 Energy Discharges 22 | . . . . . . . . . . 5 7 4 1 2 3 Data Loss (minor) 17 | . . . . . . . . . . 3 . 5 . 1 8 Data Loss (major) 4 | . . . . . . . . . . . 1 2 . . 1 Misdirections 14 | . . . . . . . . . . . . . . 1 13 Targeting Errors 31 | . . . . . . . . . . 2 6 . 1 . 22 Weapon Failures 3 | . . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 537 | . . . 10 . . . 34 . . 176 92 118 11 45 51 Projectiles 111 | . . . . . . . 34 . . 66 . . 11 . . Explosions 21 | . . . 10 . . . . . . . . . . . 11 Melee 405 | . . . . . . . . . . 110 92 118 . 45 40 Knockbacks 5 | . . . . 1 . 4 . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . . Kinetic 3 | . . . . . . 3 . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . Self-Inflicted Damage 68 | . . . 56 . . . . . . . . . . . 12 Shots 3 | . . . 1 . . . . . . . . . . . 2 Rammed . | . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 462 | . . 27 171 42 . 159 126 . . 279 300 66 196 205 462 Average Temperature 85 | . . 11 52 26 . 69 50 . . 75 106 33 73 38 149 Received Heat Transfer 1242 | . . 9 99 . . 117 . . . 234 318 81 . 93 291 Effects 1 | . . . . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . 1 . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . 1 Parts Fried 11 | . . 1 1 . . 2 . . . 3 2 . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . 1 . . . . Heat Transferred 3111 | . . . 372 74 . 259 . . . 1000 370 148 444 444 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 2 . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Tes Peak Influence 456 | . 46 166 190 99 41 . . . . 448 394 456 308 250 345 Initial 191 | . . 16 59 50 41 . . . . . 172 105 191 151 107 Average 160 | . 35 76 103 60 41 . . . . 155 234 246 261 147 156 Maximum Alert Level 2 | . . . . . . . . . . 2 1 2 1 1 1 Low Security (%) 67 | . 100 100 100 100 100 . . . . 63 29 43 10 96 75 Level 1 29 | . . . . . . . . . . 27 70 55 89 3 24 Level 2 2 | . . . . . . . . . . 9 . 1 . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 25 | . . . . 2 . . . . . 8 4 1 . 4 6 Investigation 3 | . . . . . . . . . . 1 1 1 . . . Extermination 8 | . . . . 1 . . . . . 3 1 . . 1 2 Reinforcement 11 | . . . . 1 . . . . . 1 2 . . 3 4 Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 Haulers Reinforced 4 | . . . . . . . . . . 1 . . . 3 . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Tes Distress Signals 12 | . . . 2 . . . . . . 2 3 1 1 1 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 190 | . 1 4 12 3 . 7 9 . 4 42 35 9 10 18 36 Peak Tracking Total 17 | . 1 2 5 2 . 4 3 . 3 6 8 4 5 7 17 Tactical Retreats 15 | . . . 1 . . 1 2 . . 4 2 . . 1 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Tes Traps Triggered 8 | . 1 . . 1 . . . . . 2 1 3 . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Tes Machines Disabled 15 | . 1 . 1 . . 2 . . . . 4 1 1 . 5 Max in Single Turn 1 | . 1 . 1 . . 1 . . . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Tes Machines Accessed 16 | . 4 2 1 1 . . . . . 5 1 . . 1 1 Terminals 7 | . 3 2 1 1 . . . . . . . . . . . Fabricators 3 | . . . . . . . . . . 2 . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . 1 . . . . . . . . 2 . . . . . Scanalyzers 3 | . . . . . . . . . . 1 1 . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 31 | . 5 2 2 1 . . . . . 15 2 . . 2 2 Successful 17 | . 1 1 2 . . . . . . 11 1 . . 1 . Failed 14 | . 4 1 . 1 . . . . . 4 1 . . 1 2 Catastrophic 2 | . . . . 1 . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 55 | . 4 2 1 1 . . . 3 . 8 6 14 . 2 14 Terminals 9 | . 4 2 2 1 . . . . . . . . . . . Fabricators 4 | . . . . . . . . . . 2 . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 6 | . 1 . . . . . . . . 5 . . . . . Scanalyzers 12 | . . . . . . . . . . 8 2 . . 2 . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 3 | . . 1 2 . . . . . . . . . . . . Level Access Points 2 | . . 1 1 . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . . 2 . . . . . Retrieve Components 3 | . 1 . . . . . . . . 2 . . . . . Scanalyzer 10 | . . . . . . . . . . 8 1 . . 1 . Insert Component 6 | . . . . . . . . . . 4 1 . . 1 . Analyze 4 | . . . . . . . . . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 10 | . 2 1 . . . . . . . 4 1 . . 1 1 Full Trace Events . | . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . Parts Built . | . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 2 | . 2 . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . . . . . 3 1 . . 1 . Part Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . Parts Damaged 1 | . . . . . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Tes Total Allies 37 | . . . . 3 . . . 12 . 8 1 10 . 3 . Largest Group 12 | . . . . 3 3 3 . 12 12 10 2 8 7 2 . Highest-Rated Group 557 | . . . . 93 93 93 . 366 366 332 170 557 508 140 . Highest-Rated Ally 115 | . . . . 31 31 31 . 41 41 85 85 115 115 70 . Zionite Dispatches 10 | . . . . . . . . . . 4 1 4 . 1 . Heavy 2 | . . . . . . . . . . 1 . 1 . . . Recon 2 | . . . . . . . . . . 1 . 1 . . . Fire 2 | . . . . . . . . . . 1 . 1 . . . Hacker 2 | . . . . . . . . . . . . 1 . 1 . Demo 1 | . . . . . . . . . . 1 . . . . . Thermal Resupply 1 | . . . . . . . . . . . 1 . . . . Total Orders 12 | . . . . . . . . . . 2 2 . . . 8 STAY 3 | . . . . . . . . . . . . . . . 3 ROAM 3 | . . . . . . . . . . 1 . . . . 2 EXPLORE 6 | . . . . . . . . . . 1 2 . . . 3 Ally Attacks 210 | . . . . 7 . 8 . . 22 52 3 60 26 32 . Total Damage 7615 | . . . . 107 . 128 . . 331 1588 500 2664 1087 1210 . Kills 50 | . . . . . . 1 . . 3 12 2 17 7 8 . Allies Corrupted 2 | . . . . . . . . . . 2 . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . . . . . . Drone Launches 8 | . . . . . . . . . . 2 2 . . . 4 Drone Recoveries 5 | . . . . . . . . . . 2 . . . . 3 Zionite Intel Received 3 | . . . . . . . . . . . . 1 . . 2 Component Stockpiles 2 | . . . . . . . . . . . . 1 . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Tes Turns Passed 12281 | . 349 241 574 291 81 1929 1197 1683 544 1807 1046 651 252 691 945 Spaces Moved 7546 | 1 189 133 278 214 64 1222 689 1205 412 971 486 477 169 496 540 Core 390 | . . . . . . . . . . . 36 197 . . 157 Treads 212 | . . . . . . . . . . . . 212 . . . Legs 6365 | 1 189 133 278 214 64 1222 689 1205 412 971 450 68 169 79 221 Wheels 550 | . . . . . . . . . . . . . . 417 133 Hover 29 | . . . . . . . . . . . . . . . 29 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 125 125 125 125 125 125 125 120 50 50 120 100 50 Average Speed 120 | 120 120 121 127 125 125 125 125 125 125 134 113 110 120 103 93 Slowest Speed 350 | 120 120 150 130 125 125 125 125 125 125 156 150 180 120 120 350 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . 1 . Exploration Rate (%) 38 | 2 31 18 33 8 2 92 70 91 66 31 20 60 28 12 56 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . 1 . . . . . . . . . Known Exits Taken 13 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . 3 3 3 . . . . . . . Spaces Dug 56 | . 3 . 2 . . 12 6 . . 4 12 1 . 13 3 Terrain Destroyed 215 | . 3 . 11 1 . 14 12 . 2 8 12 1 1 14 136 Melee 42 | . 3 . 2 . . 4 . . . 4 12 1 . 13 3 Projectile 33 | . . . 2 1 . 10 12 . 2 4 . . 1 1 . AOE 140 | . . . 7 . . . . . . . . . . . 133 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Zio Pro Fac Fac Ext Cet Res Tes Total 10093 | . 299 201 467 230 65 1589 996 1380 436 1344 865 575 202 613 831 Wait 1792 | . 88 45 147 4 2 329 283 173 20 233 270 34 14 41 109 Move 7529 | . 188 132 277 213 63 1221 688 1202 411 970 485 476 168 495 540 Hop 1 | . . . . . . . . 1 . . . . . . . Pick Up 94 | . 6 6 7 3 . 6 3 1 . 18 7 2 3 12 20 Fast Attach 37 | . 2 . 1 . . . . . . 3 3 13 1 1 13 Attach 66 | . 1 6 2 3 . 3 . . . 13 9 2 1 6 20 Detach 12 | . . . . . . 1 . . . 3 1 1 1 . 5 Swap 52 | . 1 2 7 2 . 4 . 2 . 14 10 . 1 7 2 Drop 70 | . 5 4 9 1 . . 1 1 . 10 7 2 3 11 16 Fire 178 | . 2 6 15 3 . 21 21 . 5 36 14 4 10 13 28 Melee 217 | . 6 . 2 1 . 4 . . . 39 59 11 . 27 68 Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 44 | . . . . . . . . . . 5 . 30 . . 9 Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 3 exits: *Upp / *Ext x2) -4/Extension (discovered 2 exits: *Res / *Cet) -4/Cetus -3/Research -3/Testing History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 312 | -10/Materials | Discovered new exit (range 12) 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Utility x2 421 | -9/Materials | Identified exit to Materials 591 | -9/Materials | Entered another Materials area 591 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 622 | -8/Materials | Identified exit to Factory 787 | -8/Materials | Build established: Skirmisher 1165 | -8/Materials | Entered Factory 1165 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1214 | -7/Factory | Allied Derelicts emerged from ambush trap array 1423 | -7/Factory | Discovered new exit (range 19) 1450 | -7/Factory | Identified exit to Factory 1456 | -7/Factory | Entered another Factory area 1456 | -6/Factory | Accompanied by 3 allies 1456 | -6/Factory | Evolved 2 slots: Utility x2 1466 | -6/Factory | Discovered new exit (range 17) 1486 | -6/Factory | Identified exit to Lower Caves 1537 | -6/Factory | Entered Lower Caves 1537 | -6/Lower Caves | Accompanied by 3 allies 1730 | -6/Lower Caves | Encountered a Warlord checkpoint 1784 | -6/Lower Caves | Attracted the attention of an 0b10 base 1921 | -6/Lower Caves | Spotted B-75 Beast 2015 | -6/Lower Caves | Learned location of Zion (-6) 3457 | -6/Lower Caves | Discovered new exit (range 9) 3465 | -6/Lower Caves | Identified exit to Lower Caves 3466 | -6/Lower Caves | Entered another Lower Caves area 3466 | -6/Lower Caves | Discovered new exit (range 13) 3467 | -6/Lower Caves | Encountered a Warlord checkpoint 3481 | -6/Lower Caves | Identified exit to Factory 3586 | -6/Lower Caves | Build established: Mutant 4080 | -6/Lower Caves | Build established: Skirmisher 4500 | -6/Lower Caves | Build established: Mutant 4605 | -6/Lower Caves | Discovered new exit (range 17) 4650 | -6/Lower Caves | Identified exit to Zion 4663 | -6/Lower Caves | Entered Zion 4761 | -6/Zion | Discovered new exit (range 11) 5171 | -6/Zion | Gained Derelict followers 5233 | -6/Zion | Gained Derelict followers 5316 | -6/Zion | Received a visual enhancement algorithm 5409 | -6/Zion | Imprinted 5411 | -6/Zion | Declared Zion's savior 6096 | -6/Zion | Gained Derelict followers 6141 | -6/Zion | Found Prototype Device 6142 | -6/Zion | Identified Phasing AFG 6321 | -6/Zion | Identified exit to Proximity Caves 6346 | -6/Zion | Entered Proximity Caves 6346 | -5/Proximity Caves | Accompanied by 12 allies 6650 | -5/Proximity Caves | Discovered exit to Factory (range 12) 6890 | -5/Proximity Caves | Entered Factory 6890 | -5/Factory | Accompanied by 10 allies 6890 | -5/Factory | Evolved 2 slots: Utility x2 7079 | -5/Factory | Garrison activated, responded to threat 7204 | -5/Factory | Build established: Skirmisher 7247 | -5/Factory | Discovered new exit (range 13) 7264 | -5/Factory | Identified exit to Factory 7646 | -5/Factory | Build established: Hacker-Skirmisher 7662 | -5/Factory | Zion Fire squad teleported in 7907 | -5/Factory | Zion Demo squad teleported in 8090 | -5/Factory | Build established: Hacker-Mutant 8127 | -5/Factory | Zion Recon squad teleported in 8285 | -5/Factory | Lost 5 parts (1p3n1u) 8585 | -5/Factory | Discovered exit to Factory (range 19) 8657 | -5/Factory | Build established: Scavenger-Mutant 8677 | -5/Factory | Zion Heavy squad teleported in 8697 | -5/Factory | Entered another Factory area 8697 | -4/Factory | Accompanied by 2 allies 8697 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 8698 | -4/Factory | Identified exit to Extension 8827 | -4/Factory | Found Prototype Protection 8828 | -4/Factory | Identified Zio. Heavy Carapace 8866 | -4/Factory | Zion Thermal Resupply teleported in 9377 | -4/Factory | Build established: Scavenger-Assassin 9564 | -4/Factory | Lost 3 parts (1n1u1w) 9587 | -4/Factory | Spotted B-86 Titan 9674 | -4/Factory | Lost 4 parts (2p1n1w) 9713 | -4/Factory | Discovered new exit (range 20) 9730 | -4/Factory | Identified exit to Upper Caves 9732 | -4/Factory | Discovered exit to Extension (range 20) 9743 | -4/Factory | Entered Extension 9756 | -4/Extension | Lost 7 parts (5n1u1w) 9805 | -4/Extension | Zion Fire squad teleported in 9822 | -4/Extension | Zion Heavy squad teleported in 9825 | -4/Extension | Zion Hacker squad teleported in 9833 | -4/Extension | Zion Recon squad teleported in 9992 | -4/Extension | Spotted B-86 Titan 9999 | -4/Extension | Core integrity fell below 50% 10002 | -4/Extension | Spotted B-86 Titan 10013 | -4/Extension | Build established: Hacker-Mutant 10027 | -4/Extension | Allies destroyed B-86 Titan 10082 | -4/Extension | Retrieved Zion intel report: Component Stockpiles 10348 | -4/Extension | Discovered new exit (range 20) 10348 | -4/Extension | Discovered new exit (range 20) 10373 | -4/Extension | Identified exit to Cetus 10377 | -4/Extension | Identified exit to Research 10394 | -4/Extension | Entered Cetus 10394 | -4/Cetus | Accompanied by 7 allies 10410 | -4/Cetus | Spotted Cetus Guard 10410 | -4/Cetus | Spotted Cetus Guard 10410 | -4/Cetus | Spotted Cetus Guard 10415 | -4/Cetus | Allies destroyed Cetus Guard 10415 | -4/Cetus | Spotted Cetus Guard 10423 | -4/Cetus | Allies destroyed Cetus Guard 10434 | -4/Cetus | Allies destroyed Cetus Guard 10438 | -4/Cetus | Allies destroyed Cetus Guard 10486 | -4/Cetus | Discovered exit to Research (range 20) 10646 | -4/Cetus | Entered Research 10646 | -3/Research | Evolved 2 slots: Utility x2 10694 | -3/Research | Found Prototype Processor 10695 | -3/Research | Identified Exp. Melee Analysis Suite 10858 | -3/Research | Zion Hacker squad teleported in 11177 | -3/Research | Crushed by falling debris 11177 | -3/Research | System corruption reached 10% 11208 | -3/Research | Lost 3 parts (3u) 11281 | -3/Research | Found Prototype Device 11295 | -3/Research | Identified EM Disruption Field 11330 | -3/Research | Discovered new exit (range 8) 11336 | -3/Research | Identified exit to Testing 11337 | -3/Research | Entered Testing 11358 | -3/Testing | Found Portable AFG 11367 | -3/Testing | Lost 3 parts (1p2u) 11428 | -3/Testing | Found Prototype Energy Cannon 11431 | -3/Testing | Identified Hpw. Disruptor Cannon 11673 | -3/Testing | Found Prototype Processor 11673 | -3/Testing | Identified Exp. Signal Interpreter 11708 | -3/Testing | Build established: Scavenger-Mutant 11728 | -3/Testing | Found Prototype Launcher 11729 | -3/Testing | Identified Adv. Micro-nuke Launcher 11810 | -3/Testing | Found Prototype Hackware 11810 | -3/Testing | Identified Ghost Barrier 11846 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 11862 | -3/Testing | Found Gamma Bomb Array 11873 | -3/Testing | Retrieved Zion intel report: Active Garrisons 11984 | -3/Testing | Found Prototype Leg 11985 | -3/Testing | Identified Myomer Exoskeleton 12042 | -3/Testing | Spotted Striker 12048 | -3/Testing | Spotted Striker 12051 | -3/Testing | Spotted Alpha 7 12058 | -3/Testing | Destroyed Striker 12060 | -3/Testing | Destroyed Striker 12105 | -3/Testing | Build established: Hacker-Mutant 12143 | -3/Testing | Destroyed Alpha 7 12161 | -3/Testing | Stole the SGEMP Prototype 12172 | -3/Testing | System corruption reached 30% 12172 | -3/Testing | Scanned by Researcher 12190 | -3/Testing | Core integrity fell below 50% 12216 | -3/Testing | Core integrity fell below 20% 12240 | -3/Testing | Lost 17 parts (2p6n3u6w) 12282 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 12196_ C-55 Analyst is analyzing... 12206_ Held in stasis. 12207_ The unstable cave ceiling collapses. 12209_ |P45/JCUQV|RFUHQF>=M