Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 13:28:54 Player: Lunace Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (140) 700 Value Destroyed (4558) 4558 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (163) 163 TOTAL SCORE: 10841 Bonus ------- High Alert Combat Kills 163 Cogmind --------- Core Integrity 0/1150 Matter 161/300 Energy 99/100 System Corruption 25% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Huge Wheel > --- UTILITY ---------- Advanced Cooling System Improved Coolant Injector Huge Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Targeting Computer Kinecellerator Improved Transmission Jammer Field Recycling Unit > --- WEAPON ----------- Railgun Mini Assault Cannon Long-range Missile Launcher Chainsword > --- INVENTORY -------- Light Angular Momentum Engine Wheel Advanced Heat Sink Improved Cooling System Compact Battery Medium Matter Pod Medium Matter Pod Medium Matter Pod Medium Matter Pod Medium Matter Pod Medium Matter Pod High-capacity Matter Pod Compact Matter Pod Advanced Targeting Computer Improved Weapon Shielding Heavy Flail [Rating: 94] Favorites ----------- Power Hybrid Deuterium Engine Engine Hybrid Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Armored Huge Wheel Flight Unit VTOL Module Utility Huge Storage Unit Device Trap Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Light Cannon Energy Gun Field Laser Ballistic Gun Railgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Flail Slashing Weapon Chainsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Was Fac Slots Evolved 12 | . . . 2 2 2 . . 4 2 . . Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . 1 . 1 . . . . . . Utility 7 | . . . . 2 1 . . 2 2 . . Weapon 2 | . . . 1 . . . . 1 . . . Parts Attached 175 | 7 13 2 15 21 17 6 7 34 37 . 16 Power 18 | 1 1 . 1 2 . 2 . 5 4 . 2 Engine 12 | 1 1 . 1 1 . 2 . 4 2 . . Core 4 | . . . . 1 . . . 1 1 . 1 Reactor 2 | . . . . . . . . . 1 . 1 Propulsion 36 | 2 2 . 6 2 1 . . 6 8 . 9 Treads 19 | 2 2 . 6 1 . . . 2 . . 6 Leg 2 | . . . . . . . . . . . 2 Wheel 14 | . . . . 1 1 . . 4 8 . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 Utility 52 | 2 2 . 3 9 6 3 1 10 13 . 3 Device 26 | 1 . . 2 3 3 2 . 5 8 . 2 Storage 5 | 1 1 . 1 . . 1 . . 1 . . Processor 9 | . 1 . . 2 2 . 1 3 . . . Hackware . | . . . . . . . . . . . . Protection 12 | . . . . 4 1 . . 2 4 . 1 Artifact . | . . . . . . . . . . . . Weapon 69 | 2 8 2 5 8 10 1 6 13 12 . 2 Energy Gun 1 | . . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 4 | 2 . . . . . . . . 2 . . Ballistic Cannon 34 | . 6 2 3 4 5 1 2 6 4 . 1 Launcher 18 | . 2 . 2 3 2 . 3 3 3 . . Special Weapon 1 | . . . . 1 . . . . . . . Impact Weapon 8 | . . . . . 3 . 1 3 1 . . Slashing Weapon 3 | . . . . . . . . 1 2 . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 . . . Parts Lost 55 | . . . 2 2 . 2 2 12 26 2 7 Power 7 | . . . . . . 1 . 1 4 . 1 Propulsion 14 | . . . 1 . . . 1 2 6 . 4 Utility 15 | . . . . . . . 1 3 10 1 . Weapon 19 | . . . 1 2 . 1 . 6 6 1 2 Highest Loss Streak 14 | . . . 1 1 . 2 1 9 14 2 3 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 87 | . 99 100 99 93 83 83 83 78 92 8 19 Engine 7 | . 13 14 11 1 7 6 7 8 6 . . Core 1 | . . . . 7 . . . . . . . Treads 15 | . 27 28 32 18 . . . 2 9 . 10 Wheel 5 | . . . . 4 15 15 14 9 6 . . Device 7 | . 1 . 9 7 2 7 2 11 18 . 2 Storage 8 | . 14 14 11 9 7 7 7 5 5 . . Processor 12 | . 12 14 1 10 20 15 20 17 14 5 . Protection 3 | . . . . 7 6 7 7 1 5 . . Ballistic Cannon 17 | . 25 23 31 17 14 15 14 10 9 . 1 Launcher 1 | . 1 4 1 4 3 . 2 1 . . . Impact Weapon 2 | . . . . . 4 7 5 3 4 . . Naked Turns 45 | . . . . . . . . . . 34 11 Heaviest Build 138 | 13 21 21 37 62 66 123 114 127 138 3 22 Greatest Support 127 | 40 40 40 60 62 56 56 56 56 28 3 127 Greatest Overweight (x) 13 | 1 1 . . 2 1 2 3 4 13 . . Average Overweight (x) 1 | . . . . . . 1 1 2 4 . . Largest Inventory Capacity 25 | 8 10 10 15 15 15 25 25 25 25 5 5 Average Capacity 16 | 7 9 10 14 15 15 24 25 25 24 5 5 Most Carried 24 | 4 10 10 15 15 15 24 22 20 19 5 5 Average Carried 13 | 2 9 9 12 14 13 21 21 16 15 5 3 Final Capacity 25 | 8 10 10 15 15 15 25 25 25 5 5 5 Final Carried 22 | 4 10 9 15 15 14 22 21 20 5 5 . Class Distribution -------------------- 56% | Mutant 23% | Scavenger-Gunner 14% | Gunner 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Mutant | -7/Storage Mutant | -7/Recycling Gunner | -5/Factory Mutant | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Was Fac Matter Collected 5525 | 223 382 97 801 558 604 498 106 1254 811 . 191 Remotely 299 | . . . 299 . . . . . . . . Salvage Created 4301 | 13 233 46 660 569 317 443 111 909 816 . 184 Parts 207 | 2 25 2 44 33 7 12 6 27 38 . 11 Haulers Intercepted 4 | . 1 . . 1 1 . . . 1 . . Recyclers Shooed 5 | . . . 2 1 1 . . 1 . . . Parts Field Recycled 51 | . . . . . . . . 11 40 . . Retrieved Matter 479 | . . . . . . . . 47 432 . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Was Fac Combat Hostiles Destroyed 86 | . 11 2 13 15 3 6 2 12 12 . 10 Melee 7 | . . . . . . . . 5 1 . 1 Guns 2 | . . . . . . . . . 2 . . Cannons 51 | . 4 2 11 10 1 6 2 3 7 . 5 AOE 24 | . 7 . 2 5 2 . . 2 2 . 4 Classes Destroyed 14 | 1 7 . 2 1 . 2 . 1 . . . Worker 11 | . 1 . 1 2 1 1 . 1 4 . . Builder 9 | . 1 . 2 1 . 1 1 1 2 . . Tunneler 2 | 1 . . . . . . . . 1 . . Hauler 4 | . 1 . . 1 1 . . . 1 . . Recycler 14 | . . . 3 1 2 2 1 4 1 . . Mechanic 2 | . . . . . . 1 . . 1 . . Operator 2 | . 1 . . . 1 . . . . . . Watcher 10 | . 3 . 3 3 1 . . . . . . Swarmer 21 | . 6 . 3 2 . . . 4 . . 6 Grunt 33 | . 5 2 3 7 3 2 . 3 4 . 4 Duelist 1 | . . . . . . . . 1 . . . Sentry 19 | . . . 7 4 . 3 2 2 1 . . Hunter 4 | . . . . 2 . . . . 2 . . Programmer 8 | . . . . . . 1 . 2 5 . . Best Kill Streak 13 | 1 7 1 7 7 3 4 2 5 13 . 6 Combat Bots Only 6 | . 3 1 5 5 3 2 1 3 4 . 6 Max Kills in Single Turn 4 | 1 3 1 3 3 2 1 1 1 2 . 4 Gunslinging . | . . . . . . . . . . . . Exploded 4 | . 2 . 1 3 2 . . 1 1 . 4 Melee 1 | . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Was Fac Hostile Shots Fired 1150 | . 21 15 52 66 11 174 69 113 331 2 296 Missed 405 | . 5 2 10 21 5 61 35 30 132 . 104 Damage Taken 12275 | . 181 193 560 736 92 983 239 1966 3709 68 3548 Core 1768 | . 9 51 43 92 13 117 22 270 545 68 538 Absorbed by Shields . | . . . . . . . . . . . . Reduced by Siege Mode 264 | . . . . . . . . . . . 264 Redirected to Shielding 207 | . . . . . . . . . 207 . . Ignored by Resistances 8 | . . . . 8 . . . . . . . Regen/Repaired (Parts) 202 | . . . . 43 . . . . 159 . . Core Remaining (%) 83 | 100 . 76 89 83 . . 78 73 . . . Volleys Fired 250 | 2 22 10 36 42 9 25 13 24 36 . 31 Largest 4 | 2 2 2 3 3 3 2 3 4 4 . 1 Hottest 184 | 40 70 70 105 150 129 96 129 184 178 . 63 Shots Fired 553 | 4 39 20 99 101 18 50 28 73 90 . 31 Gun 36 | 4 . . . . . . . . 29 . 3 Cannon 457 | . 31 20 96 76 17 50 21 63 55 . 28 Launcher 48 | . 8 . 3 13 1 . 7 10 6 . . Special 12 | . . . . 12 . . . . . . . Kinetic 490 | 4 31 20 96 76 17 50 21 63 84 . 28 Thermal 15 | . . . . 12 . . . . . . 3 Explosive 48 | . 8 . 3 13 1 . 7 10 6 . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 17 | 1 8 8 8 11 3 8 4 12 5 . 17 Robot Miss Streak 16 | 1 1 2 4 3 7 5 3 16 4 . 2 Penetration Max 1 | . . . . . . 1 . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 375 | 2 24 11 50 71 14 33 14 58 70 . 28 Core Hits 227 | 2 20 3 23 46 9 12 11 38 45 . 18 Critical Kills 2 | . . . . . . . . 1 1 . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . Critical Strikes 27 | . . . 6 4 . 6 1 3 3 . 4 Blast 22 | . . . 6 4 . 6 1 1 . . 4 Smash 3 | . . . . . . . . 1 2 . . Sever 2 | . . . . . . . . 1 1 . . Melee Attacks 65 | . . . . . 9 5 8 27 16 . . Impact 40 | . . . . . 9 5 8 12 6 . . Slashing 25 | . . . . . . . . 15 10 . . Piercing . | . . . . . . . . . . . . Sneak Attacks 22 | . . . . . 5 2 3 6 6 . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . . 2 2 . . Damage Inflicted 13457 | 12 911 181 1091 1943 720 1351 672 2051 3113 . 1412 Guns 620 | 12 . . . . . . . . 551 . 57 Cannons 6366 | . 316 181 904 994 252 1102 190 651 1036 . 740 Explosions 3691 | . 595 . 187 841 110 . 186 323 850 . 599 Melee 2656 | . . . . . 358 249 296 1077 676 . . Ramming 16 | . . . . . . . . . . . 16 Kinetic 6929 | 12 316 181 904 994 252 1102 190 651 1587 . 740 Thermal 165 | . . . . 108 . . . . . . 57 Explosive 3691 | . 595 . 187 841 110 . 186 323 850 . 599 Electromagnetic . | . . . . . . . . . . . . Impact 1753 | . . . . . 358 249 296 498 352 . . Slashing 903 | . . . . . . . . 579 324 . . Piercing . | . . . . . . . . . . . . Highest Corruption 30 | . . . . . . 1 1 6 24 30 30 Average Corruption 10 | . . . . . . 1 1 3 11 28 28 Corruption Purged 12 | . . . . . . . . 5 . . 7 Corruption Blocked . | . . . . . . . . . . . . Effects 64 | . . . . . . 1 2 10 21 6 24 Message Errors 16 | . . . . . . . 1 2 5 2 6 Matter Fused 10 | . . . . . . 1 . . 5 1 3 Heat Flow Errors 6 | . . . . . . . . 3 3 . . Energy Discharges 8 | . . . . . . . 1 3 3 . 1 Parts Rejected 3 | . . . . . . . . 1 1 . 1 Data Loss (minor) 4 | . . . . . . . . . 2 . 2 Data Loss (major) 3 | . . . . . . . . 1 . . 2 Misfires 2 | . . . . . . . . . 1 . 1 Alerts 2 | . . . . . . . . . . . 2 Misdirections 8 | . . . . . . . . . . 3 5 Weapon Failures 2 | . . . . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 1117 | . 29 . 22 12 226 214 70 200 337 . 7 Projectiles 93 | . 21 . 22 12 . 30 . . 8 . . Explosions 87 | . 8 . . . . . 7 19 46 . 7 Melee 937 | . . . . . 226 184 63 181 283 . . Knockbacks 61 | . 6 3 2 11 3 3 3 15 8 . 7 Impact 10 | . . . . . 3 1 3 2 1 . . Kinetic 48 | . 6 3 2 10 . 2 . 12 6 . 7 Secondary 3 | . . . . 1 . . . 1 1 . . Self-Inflicted Damage 435 | . . . 15 55 . . . 24 156 . 185 Shots 9 | . . . 1 2 . . . 2 2 . 2 Rammed 11 | . . . . . . . . . . . 11 Targets Rammed 12 | . . . . . . . . . . . 12 Kicked . | . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . 1 Highest Temperature 415 | . 60 207 161 316 81 366 78 415 199 . 117 Average Temperature 78 | . 17 106 56 89 27 98 25 168 81 . 57 Received Heat Transfer 2337 | . 90 132 198 333 54 255 60 360 364 . 491 Effects 5 | . . . . 3 . . . 2 . . . Energy Bleed 1 | . . . . . . . . 1 . . . Interference 3 | . . . . 3 . . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . Siege Activations 2 | . . . . . . . . . . . 2 Total Turns 69 | . . . . . . . . . . . 69 Longest Duration 65 | . . . . . . . . . . . 65 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 8 | . . . . . 1 2 1 1 3 . . Impact Corruptions 27 | . . . . . 7 6 3 4 7 . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . . Heat Transferred 911 | . . . . 800 . . . . . . 111 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Was Fac Peak Influence 734 | 5 321 108 278 431 215 417 165 287 504 94 734 Initial 196 | . 3 58 41 117 196 83 84 69 39 94 37 Average 155 | 1 149 87 131 201 182 243 106 94 144 77 324 Maximum Alert Level 3 | . 1 . 1 2 1 2 . 1 2 . 3 Low Security (%) 66 | 100 64 100 72 39 63 35 100 90 67 100 44 Level 1 29 | . 35 . 27 57 36 58 . 9 27 . 15 Level 2 3 | . . . . 3 . 6 . . 5 . 37 Level 3 . | . . . . . . . . . . . 3 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 20 | . 1 . 2 3 1 2 . 4 5 . 2 Investigation 2 | . . . . 1 . . . 1 . . . Extermination 5 | . . . . . . 1 . 1 3 . . Reinforcement 11 | . 1 . 2 2 1 . . 2 2 . 1 Assault . | . . . . . . . . . . . . Garrison 2 | . . . . . . 1 . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 Construction Impeded 2 | . . . . 1 . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Was Fac Distress Signals 7 | . 1 . 1 2 . 1 . 1 1 . . Communications Jammed 12 | . . . . . . . . . 12 . . Distress Signals 10 | . . . . . . . . . 10 . . Times Spotted 184 | . 18 2 19 25 9 9 2 19 31 6 44 Peak Tracking Total 15 | . 3 2 5 4 4 4 1 5 12 6 15 Tactical Retreats 15 | . 1 . . 3 . 1 . 1 1 . 8 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Was Fac Traps Triggered 7 | . 2 . . . 1 1 . 2 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Objects Rigged 4 | . . . . . . . . . 4 . . Exploded 1 | . . . . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Was Fac Machines Disabled 26 | . 2 . . 3 3 3 1 2 6 . 6 Max in Single Turn 6 | . 1 . . 1 1 1 1 1 3 . 6 Garrison Access 2 | . . . . 1 . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Was Fac Machines Accessed 38 | . 5 . 6 5 3 6 1 6 3 . 3 Terminals 26 | . 5 . 6 3 2 4 1 1 2 . 2 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 5 | . . . . 1 1 1 . 1 1 . . Recycling Units 3 | . . . . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 1 . 1 . . . Total Hacks 82 | . 14 . 11 15 6 11 1 11 6 . 7 Successful 31 | . 5 . 4 7 1 3 . 5 4 . 2 Failed 51 | . 9 . 7 8 5 8 1 6 2 . 5 Catastrophic 15 | . 2 . 1 3 1 2 1 2 1 . 2 Database Lockouts . | . . . . . . . . . . . . Manual 43 | . 8 . 8 8 5 4 1 . 4 . 5 Terminals 60 | . 14 . 11 11 5 7 1 1 4 . 6 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 10 | . . . . 2 1 2 . 3 2 . . Recycling Units 5 | . . . . . . . . 5 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 6 | . . . . 2 . 2 . 2 . . . Terminal Hacks 10 | . 2 . 2 3 . 2 . . . . 1 Prototype ID Bank 4 | . 1 . 1 1 . . . . . . 1 Open Door 1 | . . . . . . 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . Locate Traps 1 | . . . 1 . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . 1 Repair Station Hacks 6 | . . . . 2 . 1 . 1 2 . . Scan Component 4 | . . . . 1 . 1 . 1 1 . . Repair 2 | . . . . 1 . . . . 1 . . Recycling Unit Hacks 3 | . . . . . . . . 3 . . . Process 2 | . . . . . . . . 2 . . . Retrieve Matter 1 | . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 . . . Seal Access 2 | . . . . 1 . . . 1 . . . Unauthorized Hacks 9 | . 3 . 2 1 1 . . . 2 . . Terminals 9 | . 3 . 2 1 1 . . . 2 . . Assimilate 2 | . 1 . 1 . . . . . . . . Detonate 2 | . 1 . . . . . . . 1 . . Operators 5 | . 1 . 1 1 1 . . . 1 . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 31 | . 5 . 5 4 3 5 1 4 1 . 3 Full Trace Events 3 | . 1 . . 1 . . . 1 . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 2 | . . . . 1 . . . . 1 . . Time 76 | . . . . 32 . . . . 44 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter 30 | . . . . . . . . 30 . . . Retrieved Matter 30 | . . . . . . . . 30 . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Was Fac Total Allies 3 | . 1 . 1 . . . . . . 1 . Largest Group 2 | . 1 1 2 2 . . . . . 1 . Highest-Rated Group 46 | . 10 10 20 20 . . . . . 46 . Highest-Rated Ally 46 | . 10 10 10 10 . . . . . 46 . Total Orders 4 | . 2 . . 2 . . . . . . . STAY 1 | . 1 . . . . . . . . . . ROAM 1 | . . . . 1 . . . . . . . FOLLOW 2 | . 1 . . 1 . . . . . . . Ally Attacks 6 | . . . . . . . . . . 6 . Total Damage 184 | . . . . . . . . . . 184 . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Was Fac Turns Passed 7935 | 78 1243 314 1167 1014 729 427 254 1033 1256 71 349 Spaces Moved 4583 | 39 637 172 552 546 542 233 142 629 569 133 389 Core 515 | 5 . . . . . . . . 14 133 363 Treads 1655 | 34 637 172 552 241 . . . . . . 19 Legs . | . . . . . . . . . . . . Wheels 2406 | . . . . 305 542 233 142 629 555 . . Hover . | . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . 7 Fastest Speed 50 | 50 160 160 160 115 100 100 115 108 50 50 50 Average Speed 131 | 148 160 160 160 135 106 126 125 129 160 50 56 Slowest Speed 275 | 160 240 160 160 160 115 130 145 160 275 50 165 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 . . Exploration Rate (%) 39 | 4 84 47 51 58 13 33 47 23 14 90 13 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . Known Exits Taken 7 | . 1 1 . 1 1 1 1 1 . . . Unknown Exits Taken 2 | 1 . . 1 . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . . . Spaces Dug 5 | . . . . . 5 . . . . . . Terrain Destroyed 498 | . 40 . 25 148 7 19 57 24 135 . 43 Melee 4 | . . . . . 4 . . . . . . Projectile 54 | . . . . 1 3 19 5 2 22 . 2 AOE 440 | . 40 . 25 147 . . 52 22 113 . 41 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -5 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Fac Sto Rec Fac Fac Was Fac Total 5894 | 53 820 191 757 740 662 307 177 750 817 137 483 Wait 619 | 2 125 3 141 81 57 29 8 17 135 5 16 Move 4573 | 38 636 171 551 545 541 232 141 628 569 132 389 Hop . | . . . . . . . . . . . . Pick Up 93 | 4 13 2 8 19 8 9 . 15 7 . 8 Fast Attach 56 | 7 9 . 3 6 4 . . 7 11 . 9 Attach 55 | . . . 3 4 3 2 1 15 20 . 7 Detach 9 | . . . . . . . . 2 7 . . Swap 64 | . 4 2 9 11 10 4 6 12 6 . . Drop 95 | . 11 3 6 32 13 1 . 7 12 . 10 Fire 250 | 2 22 10 36 42 9 25 13 24 36 . 31 Melee 59 | . . . . . 9 5 8 23 14 . . Ram 4 | . . . . . . . . . . . 4 Kick . | . . . . . . . . . . . . Crush 9 | . . . . . . . . . . . 9 Escape Stasis 8 | . . . . . 8 . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 557 | -10/Materials | Discovered new exit (range 11) 571 | -10/Materials | Identified exit to Materials 1022 | -10/Materials | Discovered exit to Materials (range 4) 1295 | -10/Materials | Discovered new exit (range 7) 1305 | -10/Materials | Identified exit to Mines 1322 | -10/Materials | Entered Mines 1322 | -10/Mines | Accompanied by 1 ally 1472 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1536 | -10/Mines | Learned location of Storage (-7) 1624 | -10/Mines | Discovered exit to Materials (range 5) 1636 | -10/Mines | Entered Materials 1636 | -9/Materials | Accompanied by 1 ally 1636 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2055 | -9/Materials | Build established: Scavenger-Gunner 2747 | -9/Materials | Discovered new exit (range 10) 2803 | -9/Materials | Entered another Materials area 2803 | -8/Materials | Accompanied by 2 allies 2803 | -8/Materials | Evolved 2 slots: Utility x2 3505 | -8/Materials | Repaired Rocket Launcher 3803 | -8/Materials | Build established: Gunner 3805 | -8/Materials | Discovered new exit (range 5) 3813 | -8/Materials | Identified exit to Factory 3817 | -8/Materials | Entered Factory 3817 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4425 | -7/Factory | Build established: Mutant 4451 | -7/Factory | Discovered new exit (range 15) 4510 | -7/Factory | Identified exit to Storage 4546 | -7/Factory | Entered Storage 4921 | -7/Storage | Garrison activated, responded to threat 4968 | -7/Storage | Used back door to open Recycling access 4968 | -7/Storage | Discovered new exit (range 5) 4972 | -7/Storage | Identified exit to Recycling 4973 | -7/Storage | Entered Recycling 5131 | -7/Recycling | Discovered new exit (range 20) 5225 | -7/Recycling | Identified exit to Factory 5227 | -7/Recycling | Entered Factory 5227 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 5669 | -5/Factory | Lost 9 parts (1p1n3u4w) 5896 | -5/Factory | Build established: Gunner 5938 | -5/Factory | Lost 3 parts (1n2w) 6117 | -5/Factory | Discovered new exit (range 19) 6258 | -5/Factory | Identified exit to Factory 6260 | -5/Factory | Entered another Factory area 6260 | -4/Factory | Evolved 2 slots: Utility x2 6324 | -4/Factory | Build established: Mutant 6490 | -4/Factory | Repaired Arm. Huge Wheel 6929 | -4/Factory | Lost 3 parts (3u) 7084 | -4/Factory | System corruption reached 10% 7135 | -4/Factory | Lost 6 parts (2p1n2u1w) 7149 | -4/Factory | Crushed by falling debris 7468 | -4/Factory | Cargo convoy interrupted 7516 | -4/Factory | Sucked down chute 7516 | -4/Factory | Entered Waste 7517 | -4/Waste | Met a frightened Derelict 7528 | -4/Waste | Spotted C-40 Crusher 7529 | -4/Waste | Spotted C-40 Crusher 7531 | -4/Waste | EMP discharged 7531 | -4/Waste | System corruption reached 30% 7536 | -4/Waste | Lost 14 parts (2p5n3u4w) 7538 | -4/Waste | Spotted C-40 Crusher 7543 | -4/Waste | Spotted C-40 Crusher 7544 | -4/Waste | Spotted C-40 Crusher 7553 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 7553 | -4/Waste | Crushed by Compactor (1 part destroyed) 7554 | -4/Waste | Core integrity fell below 50% 7560 | -4/Waste | Spotted C-40 Crusher 7577 | -4/Waste | Discovered new exit (range 13) 7587 | -4/Waste | Entered Factory 7769 | -4/Factory | Found Launcher Loader 7829 | -4/Factory | Core integrity fell below 20% 7837 | -4/Factory | Search patrols dispatched 7837 | -4/Factory | Garrison activated, responded to threat 7898 | -4/Factory | Lost 3 parts (1p2n) 7936 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 07926_ Magnetic Acceleration Cannon destroyed. 07926_ U-05 Engineer lays Concrete. 07927_ System corrupted: IFF burst signal emitted. 07928_ U-05 Engineer lays Concrete. 07929_ Activated siege mode. 07929_ U-05 Engineer builds a Wall. 07929_ U-05 Engineer lays Concrete. 07930_ Field Laser destroyed. 07931_ U-05 Engineer lays Concrete. 07932_ The unstable cave ceiling collapses. 07932_ U-05 Engineer lays Concrete. 07932_ Lgt. Antimatter Reactor severed. 07932_ Hvy. Treads destroyed. 07934_ Imp. System Restoration Module purges 1% system corruption (25%). 07934_ Imp. System Restoration Module expended. 07934_ U-05 Engineer lays Concrete. 07935_ Slug penetrates Wall. 07935_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ??????????????????#### # #### # #????????????? | | ??????????????????# ##???????????? | | ??????????????????# # #???????????? | | ??????????????????# # #???????????? | | ??????????????????# # #???????????? | | ??????????????????# ##???????????? | | ??????????????????# % # #???????????? | | ??????????????????# #????????????? | | ??????????????????# #????????????? | | ??????????????????# #????????????? | | ??????????????????# = = * #????????????? | | ?????????#################+#### ####???????????? | | ?????????# /p ] ???????? | | ?????????# @ # ] ???????? | | ?????????o # ???????? | | ?????????# ; ?????? | | ?????????+ # ?????? | | ?????????############### h# #????? | | ??????????????# #= ###############????? | | ??????????????#"" !! #!% #??????????????????? | | ??????????????#"" ! #![%% ######?????????????? | | ??????????????#"" !#% +?????????????? | | ??????????????#"Y =/t ######?????????????? | | ??????????????#"" """ =#= #??????????????????? | | ??????????????#"" """=%# % ;??????????????????? | | ??????????????#"" """==# #??????????????????? | | ??????????????# = # #??????????????????? | | ?????################### #??????????????????? | | ?????# =% # #??????????????????? | | ?????# =!+ #??????????????????? | | ?????# ! [ # +?????????????? | | ?????# # ^ #?????????????? | | ?????# # ^ """"" #?????????????? | | ?????# # ""T"" ????????????? | | ?????# # ??????????? | | ?????#/###+############# ??? ???????????? | | ?????????# #???????????# ????????????????? | | ?????????# #???????????? ???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Coolant Potential 80 Energy Generation 34 Energy Capacity 1500 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 30 Weapon Shielding 66 Evasion (%) 51 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 11 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DiametricEtherialDetonator Manual? 0 Play Time 01:37:36 Cumulative 60.6 hours Start 2024.04.12 @ 11:47:07 End 2024.04.12 @ 13:28:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 64 Adventurer 5 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 29 Gallery% 51 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b20ce46-2bef-4384-8a31-e683fa3f3218