Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.05 @ 16:05:59 Player: ok-primus Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (134) 670 Value Destroyed (4352) 4352 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (573) 573 TOTAL SCORE: 9715 Bonus ------- High Alert Combat Kills 573 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (50) Location -5/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Neutrino Core Improved Treads Neutron Cannon Heavy Pick Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg Armored Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Autogun Autogun Autogun > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Neutron Cannon Autogun KE Penetrator Heavy Pick [Rating: 59] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Propulsion Improved Titanium Leg Treads Improved Treads Leg Improved Titanium Leg Flight Unit VTOL Module Utility Advanced Targeting Computer Device Shield Generator Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Reactive Plating Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Slashing Weapon Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Slots Evolved 10 | . . 2 2 2 2 2 . Power . | . . . . . . . . Propulsion 3 | . . . 1 1 1 . . Utility 6 | . . 2 . 1 1 2 . Weapon 1 | . . . 1 . . . . Parts Attached 145 | 8 . 6 32 8 51 6 34 Power 16 | 1 . . 2 1 6 . 6 Engine 12 | 1 . . 1 1 6 . 3 Core 4 | . . . 1 . . . 3 Reactor . | . . . . . . . . Propulsion 55 | 2 . . 12 3 21 . 17 Treads 1 | . . . . . . . 1 Leg 50 | 2 . . 12 3 21 . 12 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 4 | . . . . . . . 4 Utility 33 | 2 . 4 8 2 10 3 4 Device 1 | . . . . . 1 . . Storage 8 | 2 . 3 2 . 1 . . Processor 6 | . . . 1 1 1 . 3 Hackware . | . . . . . . . . Protection 18 | . . 1 5 1 7 3 1 Artifact . | . . . . . . . . Weapon 41 | 3 . 2 10 2 14 3 7 Energy Gun 1 | . . . 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 34 | 3 . 2 8 1 11 3 6 Ballistic Cannon 1 | . . . 1 . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . Piercing Weapon 3 | . . . . . 2 . 1 Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 55 | . . . 8 . 14 1 32 Power 6 | . . . 1 . 2 . 3 Propulsion 19 | . . . 2 . 2 . 15 Utility 16 | . . . 2 . 5 . 9 Weapon 14 | . . . 3 . 5 1 5 Highest Loss Streak 15 | . . . 3 . 3 1 15 Average Slot Usage (%) 94 | . 100 91 94 99 98 99 76 Engine 6 | . 14 11 8 7 5 5 1 Leg 28 | . 28 22 26 29 32 29 20 Storage 14 | . 28 34 18 15 11 5 4 Processor 9 | . . . 3 15 11 11 13 Protection 11 | . . 1 11 6 14 29 14 Ballistic Gun 20 | . 28 22 23 20 19 16 13 Naked Turns 2 | . . . . . . . 2 Heaviest Build 77 | 13 13 48 64 64 68 77 77 Greatest Support 100 | 20 20 20 60 80 100 85 86 Greatest Overweight (x) 8 | . . 2 2 1 4 . 8 Average Overweight (x) . | . . 1 . . . . . Largest Inventory Capacity 20 | 8 8 20 18 12 12 12 12 Average Capacity 11 | 6 8 15 10 12 12 12 10 Most Carried 20 | 6 6 20 17 12 12 12 12 Average Carried 10 | 5 5 11 10 11 11 11 9 Final Capacity 18 | 8 8 18 12 12 12 12 4 Final Carried 18 | 6 6 18 12 12 12 12 4 Class Distribution -------------------- 39% | Gunner 21% | Scavenger-Tank 18% | Mutant 7% | Tank 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Extension Resources | -11 -10 -9 -8 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Matter Collected 5941 | 310 14 90 1275 320 2607 307 1018 Remotely . | . . . . . . . . Salvage Created 6399 | 150 40 123 1505 320 2866 420 975 Parts 308 | 7 6 14 76 27 121 16 41 Haulers Intercepted 9 | . . . 6 . 2 1 . Recyclers Shooed 7 | . . . 2 . 4 . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Combat Hostiles Destroyed 94 | . 3 3 24 5 42 5 12 Guns 92 | . 3 3 23 5 41 5 12 AOE 2 | . . . 1 . 1 . . Classes Destroyed 14 | 3 1 2 5 1 1 . 1 Worker 13 | 2 . . 2 1 8 . . Builder 3 | . . . 1 2 . . . Tunneler 2 | 1 . . 1 . . . . Hauler 9 | . . . 6 . 2 1 . Recycler 10 | 1 . . 1 . 4 2 2 Operator 3 | . . . 1 . 1 . 1 Swarmer 28 | . 3 . 4 . 13 5 3 Grunt 32 | . . 2 10 . 17 . 3 Brawler 4 | . . . 1 . 3 . . Duelist 1 | . . . . . 1 . . Sentry 18 | . . 1 8 2 2 . 5 Hunter 2 | . . . 1 1 . . . Programmer 8 | . . . . 2 6 . . Behemoth 1 | . . . . . . . 1 Best Kill Streak 7 | 2 3 3 6 1 7 7 5 Combat Bots Only 5 | . 3 3 5 1 4 5 5 Max Kills in Single Turn 2 | 1 1 1 1 1 2 1 1 Gunslinging 1 | . . . . . 1 . . Exploded 1 | . . . 1 . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Damage Taken 11401 | . 38 99 2087 561 3749 225 4642 Core 1811 | . 7 . 226 70 504 . 1004 Absorbed by Shields 170 | . . . . . 170 . . Core Remaining (%) 80 | 100 97 100 58 90 40 . . Volleys Fired 408 | 18 4 5 92 29 165 23 72 Largest 3 | 2 2 2 3 3 3 3 3 Hottest 123 | 40 40 43 123 69 82 69 81 Shots Fired 1135 | 36 8 10 258 79 478 61 205 Gun 1131 | 36 8 10 256 79 476 61 205 Cannon 2 | . . . 2 . . . . Launcher 2 | . . . . . 2 . . Special . | . . . . . . . . Kinetic 1123 | 36 8 10 248 79 476 61 205 Thermal 10 | . . . 10 . . . . Explosive 2 | . . . . . 2 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 33 | 6 3 8 9 17 33 19 33 Robot Miss Streak 5 | 5 3 1 4 3 4 3 4 Penetration Max . | . . . . . . . . Secondary Targets 16 | . . . 3 . 8 1 4 Max Gunslinging Chain 1 | . . . 1 . 1 1 1 Shots Hit Robots 824 | 21 3 8 164 60 350 44 174 Core Hits 325 | 8 3 5 74 18 142 19 56 Critical Hits 10 | . . . 4 1 4 . 1 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 8 | . . . 3 1 4 . . Melee Attacks 26 | . . . . 3 6 . 17 Impact . | . . . . . . . . Slashing 3 | . . . . 3 . . . Piercing 23 | . . . . . 6 . 17 Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12395 | 158 25 95 2363 871 5510 649 2724 Guns 11982 | 158 25 95 2252 871 5208 649 2724 Cannons . | . . . . . . . . Explosions 413 | . . . 111 . 302 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 11881 | 158 25 95 2151 871 5208 649 2724 Thermal 212 | . . . 212 . . . . Explosive 302 | . . . . . 302 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 9 | . . . 1 2 9 . 6 Average Corruption 3 | . . . 1 2 5 . 6 Corruption Purged . | . . . . . . . . Effects 107 | . . . 10 9 85 . 3 Message Errors 23 | . . . 3 3 17 . . Matter Fused 19 | . . . . . 17 . 2 Heat Flow Errors 7 | . . . . 2 5 . . Energy Discharges 14 | . . . 5 1 7 . 1 Parts Rejected 2 | . . . . . 2 . . Data Loss (minor) 12 | . . . 1 1 10 . . Data Loss (major) 2 | . . . . . 2 . . Targeting Errors 26 | . . . 1 2 23 . . Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage . | . . . . . . . . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 153 | . . . 109 . 44 . . Shots 2 | . . . 1 . 1 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 449 | . . . 449 221 354 250 353 Average Temperature 91 | . . . 103 38 87 126 88 Received Heat Transfer 2523 | . . 42 801 138 702 . 840 Effects 7 | . . . 5 . 1 . 1 Energy Bleed 3 | . . . 3 . . . . Interference 1 | . . . . . 1 . . Short Circuit 2 | . . . 1 . . . 1 Damage (major) 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 309 | . . . 309 . . . . Parts Sabotaged 4 | . . . . . 4 . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Peak Influence 877 | 20 143 144 362 176 877 559 436 Initial 429 | . 13 59 5 123 63 429 273 Average 245 | 8 88 70 169 91 400 520 284 Maximum Alert Level 3 | . . . 1 . 3 2 2 Low Security (%) 55 | 100 100 100 55 100 38 . 12 Level 1 23 | . . . 44 . 10 . 78 Level 2 12 | . . . . . 23 100 8 Level 3 8 | . . . . . 26 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 22 | . 3 1 4 2 11 . 1 Investigation 5 | . 2 1 . . 1 . 1 Extermination 6 | . . . . 1 5 . . Reinforcement 4 | . 1 . . 1 2 . . Assault 3 | . . . . . 3 . . Garrison 4 | . . . 4 . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Distress Signals 10 | . . . 1 1 4 . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 176 | . 9 5 37 8 76 6 35 Peak Tracking Total 8 | . 7 3 8 2 8 4 8 Tactical Retreats 15 | . 1 . . . 8 1 5 Traps | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Traps Triggered 5 | . 1 1 . 1 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Machines Disabled 4 | . . . 3 . . . 1 Max in Single Turn 2 | . . . 2 . . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Machines Accessed 43 | . 4 3 12 6 11 3 4 Terminals 28 | . 4 2 10 1 5 2 4 Fabricators 5 | . . . . 1 3 1 . Repair Stations 4 | . . . . 2 2 . . Recycling Units 2 | . . 1 . 1 . . . Scanalyzers 4 | . . . 2 1 1 . . Garrison Access . | . . . . . . . . Total Hacks 120 | . 9 8 38 20 33 4 8 Successful 64 | . 3 6 20 12 18 2 3 Failed 56 | . 6 2 18 8 15 2 5 Catastrophic 17 | . 3 . 5 1 3 1 4 Database Lockouts . | . . . . . . . . Manual 21 | . 8 2 8 . 3 . . Terminals 64 | . 9 5 26 2 12 2 8 Fabricators 10 | . . . . 3 5 2 . Repair Stations 19 | . . . . 7 12 . . Recycling Units 5 | . . 3 . 2 . . . Scanalyzers 22 | . . . 12 6 4 . . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . 3 3 9 . 4 1 3 Record 3 | . . . . . 3 . . Prototype ID Bank 4 | . . 1 1 . 1 . 1 Open Door 2 | . . . . . . 1 1 Branch Access Points 1 | . . . 1 . . . . Terminal Index 1 | . . 1 . . . . . Unreport Threat 3 | . . . 3 . . . . Recall Investigation 1 | . 1 . . . . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 7 | . 2 1 3 . . . 1 Fabricator Hacks 6 | . . . . 2 3 1 . Load Schematic 4 | . . . . 1 2 1 . Build 2 | . . . . 1 1 . . Repair Station Hacks 13 | . . . . 4 9 . . Scan Component 7 | . . . . 2 5 . . Repair 6 | . . . . 2 4 . . Recycling Unit Hacks 3 | . . 3 . . . . . Report Inventory 1 | . . 1 . . . . . Retrieve Components 2 | . . 2 . . . . . Scanalyzer 19 | . . . 11 6 2 . . Insert Component 9 | . . . 5 3 1 . . Analyze 10 | . . . 6 3 1 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 Used . | . . . . . . . . Hacking Detections 40 | . 4 3 12 5 11 2 3 Full Trace Events 3 | . 1 . . . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 9 | . . . 5 3 1 . . Parts Built 4 | . . . . 2 2 . . Matter 292 | . . . . 168 124 . . Time 146 | . . . . 84 62 . . Total Part Build Rating 12 | . . . . 8 4 . . Parts Repaired 6 | . . . . 2 4 . . Time 240 | . . . . 82 158 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . 1 . . . . . Parts Scanalyzed 9 | . . . 5 3 1 . . Part Schematics Acquired 9 | . . . 5 3 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Total Allies 1 | . . . . . . . 1 Largest Group 1 | . . . . . . . 1 Highest-Rated Group 31 | . . . . . . . 31 Highest-Rated Ally 31 | . . . . . . . 31 Total Orders . | . . . . . . . . Ally Attacks 3 | . . . . . . . 3 Total Damage 66 | . . . . . . . 66 Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Turns Passed 7832 | 202 300 450 1971 1192 2607 259 851 Spaces Moved 4534 | 122 239 270 1039 747 1381 148 588 Core 79 | 26 . . . . . . 53 Treads 32 | . . . . . . . 32 Legs 4165 | 96 239 270 1039 747 1381 148 245 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 258 | . . . . . . . 258 Fastest Speed 37 | 50 120 120 120 130 122 124 37 Average Speed 126 | 105 120 151 144 130 127 124 85 Slowest Speed 690 | 120 120 180 180 160 240 124 690 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 14 | . . . . . . . 14 Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 33 | 7 41 20 79 21 36 5 58 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 6 | . . . . 3 3 . . Terrain Destroyed 39 | . . . 23 3 13 . . Melee 6 | . . . . 3 3 . . Projectile . | . . . . . . . . AOE 33 | . . . 23 . 10 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Ext Total 5846 | 166 247 301 1329 912 1949 186 756 Wait 573 | 5 1 . 96 117 306 5 43 Move 4500 | 121 238 269 1038 746 1380 147 561 Hop 13 | . . . . . . . 13 Pick Up 86 | 10 2 14 29 5 21 2 3 Fast Attach 42 | 6 . 4 9 1 7 1 14 Attach 50 | 2 . . 10 3 22 2 11 Detach 7 | 1 . 2 1 . 1 . 2 Swap 53 | . . 2 13 4 22 3 9 Drop 83 | 3 2 5 41 4 19 3 6 Fire 408 | 18 4 5 92 29 165 23 72 Melee 26 | . . . . 3 6 . 17 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 5 | . . . . . . . 5 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -5/Extension History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 203 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 17) 503 | -10/Materials | Entered another Materials area 503 | -9/Materials | Evolved 2 slots: Utility x2 896 | -9/Materials | Discovered new exit (range 4) 953 | -9/Materials | Entered another Materials area 953 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1366 | -8/Materials | Build established: Tank 1439 | -8/Materials | Lost 3 parts (1p1n1u) 1673 | -8/Materials | Garrison activated, responded to threat 1770 | -8/Materials | Build established: Scavenger-Tank 1841 | -8/Materials | Garrison activated, responded to threat 2437 | -8/Materials | Build established: Gunner 2859 | -8/Materials | Discovered new exit (range 16) 2924 | -8/Materials | Entered Factory 2924 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3280 | -7/Factory | Fabricated Imp. Titanium Leg? 3381 | -7/Factory | Build established: Mutant 3711 | -7/Factory | Build established: Gunner 3739 | -7/Factory | Repaired Imp. Titanium Leg 3779 | -7/Factory | Repaired Reactive Plating 4038 | -7/Factory | Discovered new exit (range 16) 4116 | -7/Factory | Entered another Factory area 4116 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4761 | -6/Factory | Repaired Autogun 4794 | -6/Factory | Repaired Autogun 4846 | -6/Factory | Repaired Lgt. Angular Momentum Engine 4891 | -6/Factory | Repaired Imp. Titanium Leg 5458 | -6/Factory | Fabricated Autogun? 5492 | -6/Factory | Lost 3 parts (2u1w) 5516 | -6/Factory | First assault squad dispatched 6052 | -6/Factory | Core integrity fell below 50% 6085 | -6/Factory | Lost 3 parts (1p1n1w) 6536 | -6/Factory | Build established: Scavenger-Tank 6705 | -6/Factory | Discovered new exit (range 14) 6723 | -6/Factory | Entered another Factory area 6723 | -5/Factory | Evolved 2 slots: Utility x2 6977 | -5/Factory | Discovered new exit (range 6) 6982 | -5/Factory | Entered Extension 7240 | -5/Extension | Rescued a captive Derelict 7361 | -5/Extension | Lost 5 parts (2n3u) 7552 | -5/Extension | Lost 9 parts (4n3u2w) 7606 | -5/Extension | Spotted B-75 Beast 7607 | -5/Extension | Disrupted transfer network 7647 | -5/Extension | Destroyed B-75 Beast 7652 | -5/Extension | Spotted B-75 Beast 7672 | -5/Extension | Crushed by falling debris 7700 | -5/Extension | Released all parts (7) 7714 | -5/Extension | Lost 15 parts (2p7n3u3w) 7724 | -5/Extension | Core integrity fell below 50% 7820 | -5/Extension | Core integrity fell below 20% 7833 | -5/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07704_ Acquired 49 matter. 07709_ Acquired Neutrino Core. 07721_ Acquired Adv. Targeting Computer. 07724_ Acquired 27 matter. 07726_ Acquired VTOL Module. 07728_ Acquired Lgt. Nuclear Core. 07732_ Acquired 32 matter. 07733_ Acquired 14 matter. 07736_ Acquired 25 matter. 07737_ System corrupted: Energy discharge (-34). 07744_ Connecting with Door Terminal... 07744_ ALERT: Suspicious activity at Terminal E007. Dispatching Investigation squad. 07761_ R-10 Processor exits Transfer Station. 07761_ R-10 Processor enters Transfer Station. 07787_ System corrupted: Matter fused (-6). 07804_ Acquired 6 matter. 07805_ VTOL Module destroyed. 07808_ Lgt. Nuclear Core destroyed. 07808_ VTOL Module destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##################################???????????????? | | @ ????????? | | ????????? | | ????????? | | gg ?????????? | | t RR t ?????????? | | #######################################??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 19 Energy Capacity 315 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Resistance: KI 20 Evasion (%) 62 Targeting Accuracy 32 Recoil Reduction 1 Item Schematics ----------------- Hvy. Ion Engine | -8/Materials | Scanalyzed Lyr. Light Armor Plating | -8/Materials | Scanalyzed Imp. Grenade Launcher | -8/Materials | Scanalyzed Autogun | -8/Materials | Scanalyzed Imp. Titanium Leg | -8/Materials | Scanalyzed Adv. Targeting Computer | -7/Factory | Scanalyzed Shield Generator | -7/Factory | Scanalyzed Axe | -7/Factory | Scanalyzed Lrg. Matter Pod | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Titanium Leg | x2 | -7/Factory Autogun | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunMappingSplitter Manual? 0 Play Time 01:46:45 Cumulative 32.8 hours Start 2021.05.05 @ 14:18:07 End 2021.05.05 @ 16:05:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 101ce4fb-8656-49df-81c2-70a12328f723