Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 15:51:49

Player: Zaz

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (53)      265
Value Destroyed (2052)     2052
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (896)                896
              TOTAL SCORE: 5233

 Bonus
-------
High Alert Combat Kills    163
Follower Combat Kills      33
Entered Garrisons          200
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/550
Matter                     178/300
Energy                     91/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (4) ------
    Medium Storage Unit
           Microactuators
           Microactuators
  Improved Light Armor Plating
>          --- WEAPON (2) -------
     Heavy Mace
     Heavy Mace
>          --- INVENTORY (10) ---
     Heavy Mace
     Heavy Mace
     Heavy Flail

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
           VSS Leg
           VSS Leg
           VSS Leg
           VSS Leg
>          --- UTILITY ----------
    Medium Storage Unit
           Structural Scanner
           Melee Analysis Suite
  Hardened Medium Armor Plating
>          --- WEAPON -----------
     Heavy Mace
     Heavy Flail
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Aluminum Leg
  Improved Aluminum Leg
    Medium Armor Plating
  Improved Light Armor Plating
           Rocket Launcher
           Rocket Launcher
     Heavy Mace
     Heavy Mace
     Heavy Mace
[Rating: 31]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Structural Scanner
  Storage                  Medium Storage Unit
  Processor                Melee Analysis Suite
  Protection               Medium Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle
  Launcher                 Rocket Launcher
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Slots Evolved              4    | .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             61   | 7   4   2   26  7   15  
  Power                    7    | 1   .   .   3   2   1   
    Engine                 6    | 1   .   .   3   1   1   
    Core                   1    | .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               13   | 2   2   .   4   2   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    13   | 2   2   .   4   2   3   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 2   1   .   4   2   5   
    Device                 5    | 1   .   .   1   .   3   
    Storage                2    | 1   1   .   .   .   .   
    Processor              2    | .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             5    | .   .   .   2   1   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   27   | 2   1   2   15  1   6   
    Energy Gun             .    | .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          12   | 2   .   1   9   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               9    | .   1   1   4   .   3   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          6    | .   .   .   2   1   3   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   
Parts Lost                 14   | .   .   .   .   4   10  
  Power                    3    | .   .   .   .   1   2   
  Propulsion               4    | .   .   .   .   1   3   
  Utility                  5    | .   .   .   .   2   3   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      6    | .   .   .   .   3   6   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   100 98  96  94  78  
  Engine                   10   | .   14  14  11  7   .   
  Leg                      29   | .   28  28  30  35  26  
  Device                   12   | .   14  14  11  9   18  
  Storage                  11   | .   14  14  11  9   9   
  Processor                1    | .   .   .   2   5   .   
  Protection               4    | .   .   .   8   7   2   
  Ballistic Gun            17   | .   28  14  20  .   .   
  Launcher                 1    | .   .   12  .   .   3   
  Impact Weapon            4    | .   .   .   .   18  13  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             32   | 14  22  22  32  32  31  
  Greatest Support         50   | 20  26  26  46  49  50  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  10  
  Average Capacity         9    | 7   8   10  10  10  10  
  Most Carried             10   | 6   8   9   10  10  10  
  Average Carried          8    | 4   7   8   9   9   7   
  Final Capacity           10   | 8   10  10  10  10  10  
  Final Carried            10   | 6   8   9   10  9   3   

 Class Distribution 
--------------------
 84% | Mutant
 15% | Gladiator

 Dominant Class 
----------------
    Mutant | -10/Materials
    Mutant | -10/Mines
    Mutant | -9/Materials
 Gladiator | -8/Materials
 Gladiator | -8/Garrison

 Resources                      | -11 -10 -10 -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Mat Gar 
Matter Collected           1293 | 197 122 45  524 243 162 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1568 | 37  114 92  741 398 186 
  Parts                    90   | 4   15  7   46  14  4   
Haulers Intercepted        4    | .   1   .   3   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Combat Hostiles Destroyed  42   | .   4   5   16  8   9   
  Melee                    6    | .   .   .   .   5   1   
  Guns                     8    | .   1   .   7   .   .   
  AOE                      21   | .   3   5   9   .   4   
Classes Destroyed          10   | 1   3   .   4   2   .   
  Builder                  1    | .   .   .   1   .   .   
  Tunneler                 3    | 2   1   .   .   .   .   
  Hauler                   4    | .   1   .   3   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  1    | .   .   .   .   1   .   
  Swarmer                  9    | .   3   3   .   .   3   
  Grunt                    24   | .   1   2   10  7   4   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   8    | .   .   .   5   1   2   
Best Kill Streak           7    | 1   3   3   7   6   3   
  Combat Bots Only         5    | .   3   3   5   2   3   
Max Kills in Single Turn   3    | 1   3   3   3   1   3   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   3   3   2   .   3   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Gar  
Hostile Shots Fired        266  | .    23   4    35   87   117  
  Missed                   91   | .    13   .    12   31   35   
Damage Taken               2764 | .    125  69   356  1047 1167 
  Core                     677  | .    24   18   74   312  249  
  Absorbed by Shields      34   | .    .    .    .    .    34   
Core Remaining (%)         88   | 100  .    83   81   .    .    
Volleys Fired              82   | 15   18   4    36   .    9    
  Largest                  2    | 2    2    1    2    .    2    
  Hottest                  66   | 40   40   33   66   .    66   
Shots Fired                149  | 30   38   4    64   .    13   
  Gun                      120  | 30   38   .    52   .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 29   | .    .    4    12   .    13   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  120  | 30   38   .    52   .    .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                29   | .    .    4    12   .    13   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         23   | 7    6    3    23   .    11   
  Robot Miss Streak        7    | 7    2    .    5    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           133  | 13   17   3    48   30   22   
  Core Hits                71   | 3    10   6    34   5    13   
  Critical Kills           2    | .    .    .    1    1    .    
  Critical Parts Destroyed 9    | .    .    .    2    3    4    
  Critical Strikes         11   | .    .    .    3    4    4    
    Destroy                3    | .    .    .    3    .    .    
    Smash                  8    | .    .    .    .    4    4    
Melee Attacks              80   | .    .    .    .    51   29   
  Impact                   80   | .    .    .    .    51   29   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        16   | .    .    .    .    9    7    
Damage Inflicted           5243 | 140  565  276  1599 1339 1324 
  Guns                     852  | 140  161  .    551  .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               2468 | .    404  276  1048 .    740  
  Melee                    1923 | .    .    .    .    1339 584  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  852  | 140  161  .    551  .    .    
  Thermal                  404  | .    404  .    .    .    .    
  Explosive                2064 | .    .    276  1048 .    740  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   1923 | .    .    .    .    1339 584  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    1    1    .    5    5    
  Average Corruption       2    | .    1    1    .    5    5    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  16   | .    3    2    .    4    7    
    Message Errors         4    | .    .    .    .    2    2    
    Matter Fused           4    | .    .    .    .    1    3    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    1    .    .    .    
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      2    | .    1    1    .    .    .    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Misfires               2    | .    2    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            663  | .    136  .    .    288  239  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               146  | .    136  .    .    .    10   
  Melee                    517  | .    .    .    .    288  229  
Knockbacks                 10   | .    .    .    .    10   .    
  Impact                   9    | .    .    .    .    9    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    1    .    
Self-Inflicted Damage      191  | .    .    22   25   .    144  
  Shots                    8    | .    .    1    1    .    6    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        185  | .    9    5    30   10   185  
  Average Temperature      22   | .    7    3    9    5    63   
  Received Heat Transfer   951  | .    54   9    147  369  372  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    4    3    
  Impact Corruptions       27   | .    .    .    .    12   15   
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         250  | .    250  .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Peak Influence             650  | 10  187 246 615 526 650 
  Initial                  344  | .   6   52  95  259 344 
  Average                  244  | 3   55  129 346 408 485 
Maximum Alert Level        2    | .   .   1   2   2   2   
  Low Security (%)         47   | 100 100 88  14  .   .   
  Level 1                  29   | .   .   12  65  42  19  
  Level 2                  23   | .   .   .   19  57  80  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   .   3   .   
  Investigation            2    | .   2   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Distress Signals           4    | .   1   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              69   | .   14  5   20  18  12  
  Peak Tracking Total      7    | .   7   3   5   5   6   
  Tactical Retreats        8    | .   4   .   1   3   .   

 Traps                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Traps Triggered            3    | .   1   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Mat Gar 
Machines Disabled          9    | .   2   1   3   .   3   
  Max in Single Turn       2    | .   2   1   1   .   1   
  Garrison Relay           1    | .   .   .   .   .   1   
  Phase Generator          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Machines Accessed          15   | .   6   .   6   1   2   
  Terminals                14   | .   6   .   6   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                36   | .   13  .   15  3   5   
  Successful               11   | .   4   .   6   1   .   
  Failed                   25   | .   9   .   9   2   5   
    Catastrophic           3    | .   1   .   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   26   | .   13  .   13  .   .   
  Terminals                33   | .   13  .   15  .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   3   .   
Terminal Hacks             2    | .   .   .   2   .   .   
  Locate Traps             1    | .   .   .   1   .   .   
  Security Status          1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         8    | .   4   .   4   .   .   
  Terminals                8    | .   4   .   4   .   .   
    Botnet                 6    | .   3   .   3   .   .   
    Operators              2    | .   1   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   6   .   6   1   2   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Mat Gar 
Used RIF Installer         1    | .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   5   
  Machine Destruction      5    | .   .   .   .   .   5   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Mat Gar 
Total Allies               2    | .   .   2   .   .   .   
  Largest Group            2    | .   .   2   2   .   .   
  Highest-Rated Group      42   | .   .   42  42  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               8    | .   .   1   7   .   .   
  Total Damage             125  | .   .   20  105 .   .   
  Kills                    1    | .   .   .   1   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Mat Gar 
Turns Passed               2477 | 179 769 125 797 308 299 
Spaces Moved               1573 | 104 561 95  436 186 191 
  Core                     5    | 5   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     1568 | 99  561 95  436 186 191 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 90  90  97  
  Average Speed            115  | 116 120 120 121 90  109 
  Slowest Speed            190  | 120 120 120 126 97  190 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       33   | 6   88  32  40  10  27  
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 17   | .   .   .   .   .   17  
Terrain Destroyed          354  | .   32  36  173 .   113 
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      354  | .   32  36  173 .   113 
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Mat Gar 
Total                      2001 | 131 628 102 638 261 241 
  Wait                     166  | .   31  .   111 22  2   
  Move                     1569 | 103 560 94  435 186 191 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  28   | 6   7   1   8   4   2   
  Fast Attach              18   | 7   .   .   9   .   2   
  Attach                   13   | .   .   1   .   4   8   
  Detach                   3    | .   .   1   2   .   .   
  Swap                     30   | .   4   1   17  3   5   
  Drop                     31   | .   8   .   20  3   .   
  Fire                     82   | 15  18  4   36  .   9   
  Melee                    61   | .   .   .   .   39  22  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-10/Mines
-9/Materials
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 14)
  180 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  320 | -10/Materials | Discovered new exit (range 15)
  379 | -10/Materials | Discovered new exit (range 9)
  552 | -10/Materials | Discovered new exit (range 14)
  815 | -10/Materials | Discovered new exit (range 13)
  949 | -10/Materials | Entered Mines
 1026 | -10/Mines     | Discovered new exit (range 15)
 1074 | -10/Mines     | Entered Materials
 1074 | -9/Materials  | Accompanied by 2 allies
 1074 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1079 | -9/Materials  | Led the pair of lost Derelicts to an unsafe place
 1821 | -9/Materials  | Discovered new exit (range 10)
 1871 | -9/Materials  | Entered another Materials area
 1871 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2129 | -8/Materials  | Garrison activated, responded to threat
 2165 | -8/Materials  | Core integrity fell below 50%
 2179 | -8/Materials  | Identified exit to Garrison
 2179 | -8/Materials  | Entered Garrison
 2189 | -8/Garrison   | Lost 3 parts (1p1n1u)
 2236 | -8/Garrison   | Phase Generator disabled
 2264 | -8/Garrison   | Triggered checkpoint
 2311 | -8/Garrison   | Core integrity fell below 20%
 2344 | -8/Garrison   | Lost 6 parts (2p2n2u)
 2437 | -8/Garrison   | Installed Relay Interface Framework
 2452 | -8/Garrison   | Triggered checkpoint
 2478 | -8/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02404_ Destroyed Microactuators.
[Achievement: Short-term Sacrifices]
02407_ G-47 Trooper destroyed. <x2>
02407_ G-50 Soldier destroyed.
02408_ The unstable cave ceiling collapses. <x2>
02435_ System corrupted: Heat flow error (+214).
Initiating installation procedure...
02437_ Relay Interface Framework installed.
02452_ Beams of light sweep through the air. An alarm sounds.
02456_ Rocket Launcher destroyed.
02457_ G-47 Trooper destroyed.
02457_ Destroyed Lgt. Nuclear Core.
02458_ Rocket Launcher destroyed.
02469_ Acquired 22 matter.
02473_ The unstable cave ceiling collapses.
02478_ System corrupted: Matter fused (-7).
02478_ G-47 Trooper suffers critical hit (Smash).
02478_ Destroyed Aluminum Leg.
02478_ Destroyed Imp. Heat Sink.
02478_ G-47 Trooper system corrupted by crushing effect. <x2>

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
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| ????????????????????????????#####????????????????? |
| ????????????????????????????#"""#????????????????? |
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| ?????????????????????#    "##  #?????????????????? |
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| ?????????????##        g =     #?????????????????? |
| ?????????????#  ##  ###   ## # #?????????????????? |
| #######??#####   #    #   #  # #?????????????????? |
| ###############  %    ## ### # #?????????????????? |
|                  %     # #?### #?????????????????? |
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|     # ##### #####   ##???????????????????????????? |
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|        ###  %####   ##???????????????????????????? |
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|                    =##???????????????????????????? |
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| T ####   !##???##      ??????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          15
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             225
Melee Speed Boost          50
Evasion (%)                57
Targeting Accuracy         6
Melee Accuracy             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Short-term Sacrifices

 Challenges 
------------
None

 Game 
------
Seed              StructuralRestorationClaw
  Manual?         0
Play Time         00:27:17
  Cumulative      37.3 hours
  Start           2024.04.11 @ 15:25:19
  End             2024.04.11 @ 15:51:49
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          29
  Rogue           29
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          39
Achievement%      38
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          140x60
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6f56e2a3-273b-4795-b86b-62542a75110e