Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.03 @ 21:50:28 Player: Palikka Result: Destroyed by E6-HMA(R) with Subdweller Machine Gun Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (26) 130 Value Destroyed (414) 414 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 984 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 193/300 Energy 85/100 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Large Storage Unit Light Armor Plating > --- WEAPON (2) ------- Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Ion Engine Aluminum Leg Aluminum Leg Heat Sink Heat Sink Improved Heat Sink High-capacity Battery (250) Structural Scanner Visual Processing Unit Light Armor Plating Medium Laser Grenade Launcher Grenade Launcher Grenade Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Improved Terrain Scanner > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Light Treads Light Treads High-capacity Battery Visual Processing Unit Light Armor Plating Small Laser [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 25 | 7 15 3 Power 5 | 1 4 . Engine 5 | 1 4 . Core . | . . . Reactor . | . . . Propulsion 7 | 2 5 . Treads 2 | . 2 . Leg 5 | 2 3 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 6 | 2 3 1 Device 2 | 1 1 . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 1 | . . 1 Artifact . | . . . Weapon 7 | 2 3 2 Energy Gun 2 | 1 1 . Energy Cannon . | . . . Ballistic Gun 4 | 1 2 1 Ballistic Cannon . | . . . Launcher 1 | . . 1 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 8 | . 6 2 Power 2 | . 1 1 Propulsion 2 | . 2 . Utility 1 | . 1 . Weapon 3 | . 2 1 Highest Loss Streak 6 | . 6 2 To Critical Strikes . | . . . Average Backups 11 | 3 12 14 Power 1 | . 1 1 Propulsion 1 | 1 1 2 Utility 5 | . 5 7 Weapon 3 | . 2 4 Tool/Special . | . . . Unused Backups 14 | . 3 11 Power 2 | . 1 1 Propulsion 1 | . . 1 Utility 6 | . . 6 Weapon 5 | . 2 3 Tool/Special . | . . . Average Slot Usage (%) 98 | . 98 98 Engine 13 | . 13 12 Leg 27 | . 27 28 Device 13 | . 13 14 Storage 14 | . 14 14 Energy Gun 6 | . 7 . Ballistic Gun 21 | . 20 27 Peak Build Rating 10 | 9 10 10 Average Rating 9 | 5 9 9 On Entrance 6 | . 9 10 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 31 | 13 29 31 Greatest Support 40 | 20 40 20 Greatest Overweight (x) 2 | 1 2 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 15 | 8 15 15 Average Capacity 14 | 7 14 15 Most Carried 15 | 5 15 15 Average Carried 11 | 3 12 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 5 15 14 Class Distribution -------------------- 68% | Scavenger-Mutant 31% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 624 | 309 315 . Remotely . | . . . Salvage Created 664 | 86 520 58 Parts 49 | 5 35 9 Haulers Intercepted 1 | . 1 . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 6 | . . 6 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 17 | . 13 4 Guns 14 | . 13 1 AOE 3 | . . 3 Classes Destroyed 8 | 2 5 1 Builder 1 | . 1 . Tunneler 2 | 2 . . Hauler 1 | . 1 . Recycler 2 | 1 1 . Watcher 3 | . 3 . Swarmer 11 | . 8 3 Grunt 5 | . 5 . Subdweller 1 | . . 1 Best Kill Streak 6 | 2 6 3 Combat Bots Only 6 | . 6 3 Max Kills in Single Turn 2 | 1 2 1 Gunslinging . | . . . Exploded 1 | . . 1 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 135 | . 110 25 Missed 31 | . 27 4 Hits 104 | . 83 21 Projectile 104 | . 83 21 Critical Strikes 2 | . 1 1 Damage Taken 1214 | . 825 389 Core 263 | . 176 87 Absorbed by Shields . | . . . Regen/Repaired (Parts) 60 | . 60 . Core Remaining (%) 100 | 100 . . Volleys Fired 85 | 13 57 15 Largest 2 | 2 2 2 Hottest 70 | 70 70 40 Shots Fired 165 | 26 113 26 Gun 162 | 26 113 23 Cannon . | . . . Launcher 3 | . . 3 Special . | . . . Kinetic 110 | 13 74 23 Thermal 52 | 13 39 . Explosive 3 | . . 3 Electromagnetic . | . . . Robot Hit Streak 13 | 6 7 13 Robot Miss Streak 5 | 3 4 5 Penetration Max . | . . . Secondary Targets 4 | . 3 1 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 101 | 17 64 20 Core Hits 43 | 4 29 10 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 2 | 2 . . Burn 2 | 2 . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1419 | 220 759 440 Guns 1192 | 220 759 213 Cannons . | . . . Explosions 227 | . . 227 Melee . | . . . Ramming . | . . . Kinetic 829 | 121 495 213 Thermal 363 | 99 264 . Explosive 227 | . . 227 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage 11 | . . 11 Projectiles . | . . . Explosions 11 | . . 11 Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 108 | 63 108 . Average Temperature 38 | 30 41 . Received Heat Transfer 291 | . 249 42 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 1151 | 444 707 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 120 | 5 120 . Initial . | . . . Average 16 | 1 17 . Influence Increases 458 | 15 373 70 Destroy 0b10 Robot/C 320 | . 260 60 Destroy 0b10 Robot/NC 45 | 15 30 . Destroy Leader 78 | . 68 10 Successful Hack 15 | . 15 . Influence Decreases 448 | 15 373 60 Time Decay 379 | 15 324 40 Lost Part 52 | . 32 20 Purge Threat 17 | . 17 . Squads Dispatched 2 | . 2 . Investigation . | . . . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 1 | . 1 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | . 22 5 Peak Tracking Total 4 | . 4 3 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 7 | . 7 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 22 | . 22 . Successful 12 | . 12 . Failed 10 | . 10 . Catastrophic . | . . . Database Lockouts . | . . . Manual 12 | . 12 . Terminals 20 | . 20 . Fabricators . | . . . Repair Stations 2 | . 2 . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 4 . Prototype ID Bank 1 | . 1 . Alert Level 1 | . 1 . Unreport Threat 1 | . 1 . Hauler Manifests 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 2 | . 2 . Scan Component 1 | . 1 . Repair 1 | . 1 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 5 | . 5 . Terminals 5 | . 5 . Skim 5 | . 5 . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 6 | . 6 . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 580 | 20 560 . Terrain 580 | 20 560 . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 2244 | 117 1963 164 Spaces Moved 814 | 53 711 50 Core 5 | 5 . . Treads 4 | . 4 . Legs 805 | 48 707 50 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 190 Average Speed 183 | 118 188 190 Slowest Speed 260 | 190 260 190 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 35 | 4 98 5 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 1 | . 1 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 20 | . . 20 Melee . | . . . Projectile . | . . . AOE 20 | . . 20 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1405 | 77 1233 95 Wait 442 | . 416 26 Move 812 | 52 710 50 Hop . | . . . Pick Up 21 | 5 16 . Fast Attach 17 | 7 10 . Attach 4 | . 3 1 Detach 3 | . 3 . Swap 9 | . 6 3 Drop 12 | . 12 . Fire 85 | 13 57 15 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 3 exits: Mat x2 / Rec) History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 15) 118 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 7) 614 | -10/Materials | Discovered new exit (range 8) 690 | -10/Materials | Core integrity fell below 50% 709 | -10/Materials | Lost 6 parts (1p2n1u2w) 843 | -10/Materials | Discovered new exit (range 16) 999 | -10/Materials | Build established: Scavenger-Mutant 1265 | -10/Materials | Discovered new exit (range 16) 1362 | -10/Materials | Repaired Aluminum Leg 1653 | -10/Materials | Discovered new exit (range 4) 1749 | -10/Materials | Learned location of Storage (-8) 1874 | -10/Materials | Learned location of 2 exits from Materials 1923 | -10/Materials | Learned location of 2 exits from Subcaves 1961 | -10/Materials | Learned location of 3 exits from Materials 2081 | -10/Materials | Entered Subcaves 2082 | -10/Subcaves | Approached by a straggling Scientist 2082 | -10/Subcaves | Identified exit to Recycling 2083 | -10/Subcaves | Identified exit to Materials 2220 | -10/Subcaves | Core integrity fell below 20% 2245 | -10/Subcaves | Destroyed by E6-HMA(R) with Subdweller Machine Gun Last Messages --------------- nasty situation. At least I think I can... The group I got separated from was talking about a shortcut back to the UFD." 0B-AAB(c): "I think it's somewhere east of here" 02176_ S-10 Pest destroyed. 02176_ Destroyed Flight Unit. 02178_ S-10 Pest destroyed. 0B-AAB(c): "I think it's somewhere east of here" 02183_ Lgt. Assault Rifle fries itself beyond repair. 02191_ Subatomizers dissect the Flight Unit. 02192_ E6-HMA(R) emerges from the Twisted Machinery. 02197_ Flight Unit fries itself beyond repair. 02198_ Lgt. Ion Engine fries itself beyond repair. 02224_ Ion Engine destroyed. 02225_ LX-ZL9(R) destroyed. 02225_ Switching to secondary target: E6-HMA(R). 02227_ Subatomizers dissect the Disposable Heat Sink. 02231_ E6-HMA(R) affixes Scrap Shield Fragment to Scrap Shield. 02232_ Lgt. Assault Rifle destroyed. 02239_ E6-HMA(R) affixes Scrap Shield Fragment to Scrap Shield. 02241_ Subatomizers dissect the Disposable Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????# #??????????????????????????????? | | ?????????????## ###????????????????????????????? | | ?????????????# #????????????????????????????? | | ?????????????## ##????????????????????????????? | | ??????????????### #????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????????????# #????????????????????????????? | | ???????????????## ##????????????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????## ##????????????????????????????? | | ????????????????# #????????????????????????????? | | ???????????????## ##???????????????????????????? | | ??????????????## ##??????????????????????????? | | ?????????????## #??????????????????????????? | | ?????????????# ##??????????????????????????? | | ?????????????# ####????????????????????????? | | ?????????????# ##???????????????????????? | | ?????????????# #???????????????????????? | | ?????????????# ##???????????????????????? | | ?????????????# #?###????????????????????? | | ?????????????#### ## ##???????????????????? | | ???????????????# # #???????????????????? | | ??????????????# ### # #???????????????????? | | ??????????????# ## =!* #???????????????????? | | ??????????????# ## R #####???????????????? | | ??????????????# ## #@ c #??????????????? | | ??????????????# ## #??????????? | | ??????????????# #? ????????? | | ??????????????#### #? ?????????? | | ?????????????????# #? ?????????? | | ?????????????????## #?? ??????????? | | ?????????????????? #?? ??????????? | | ?????????????????# #??? #### ??????????? | | ????????????????? # ???# #???? ???????????? | | ???????????????? ##???? #????????????????? | | ??????????????? #?????? ????????????????? | | ??????????????? # # #?????? ???????????????? | | ?????????????? ? ## #??????? ??????????????? | | ?????????????# ? #?? ????????????????????????? | | ???????????????? ???? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ??????????????????????" ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 33% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightExperimentalSystem Manual? 0 Play Time 00:11:43 Cumulative 417.4 hours Start 2025.11.03 @ 21:39:56 End 2025.11.03 @ 21:50:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 464 Rogue 464 Adventurer 0 Explorer 0 Win Type - Total 38 Types 28/0/7/3/0/0/0/0/0/0 Lore% 80 Gallery% 71 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b658d94e-7408-4aad-8a10-9122ffe7beb2