Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 23:46:45

Player: WetterLettuce

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (19)      95
Value Destroyed (562)      562
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (243)                243
              TOTAL SCORE: 1820

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    43

 Cogmind 
---------
Core Integrity             236/400
Matter                     293/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
>          --- UTILITY (4) ------
     Small Storage Unit
  Improved Targeting Computer
>          --- WEAPON (2) -------
     Light Assault Rifle
     Light Assault Rifle
>          --- INVENTORY (8) ----
           Ion Engine
           Aluminum Leg

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Targeting Computer
           Propulsion Shielding
  Hardened Light Armor Plating
>          --- WEAPON -----------
           EM Pulse Gun
     Light Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Aluminum Leg
     Light Armor Plating
     Light Assault Rifle
     Light Assault Rifle
           Grenade Launcher
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             23   | 6   .   17  
  Power                    2    | 1   .   1   
    Engine                 2    | 1   .   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               5    | 2   .   3   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   .   3   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | 1   .   5   
    Device                 1    | .   .   1   
    Storage                1    | 1   .   .   
    Processor              1    | .   .   1   
    Hackware               .    | .   .   .   
    Protection             3    | .   .   3   
    Artifact               .    | .   .   .   
  Weapon                   10   | 2   .   8   
    Energy Gun             2    | .   .   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          6    | 2   .   4   
    Ballistic Cannon       .    | .   .   .   
    Launcher               2    | .   .   2   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 10   | .   .   10  
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  4    | .   .   4   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      6    | .   .   6   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     87   | .   85  88  
  Engine                   11   | .   14  10  
  Leg                      22   | .   28  20  
  Storage                  11   | .   14  11  
  Processor                6    | .   .   8   
  Protection               12   | .   .   16  
  Energy Gun               3    | .   .   3   
  Ballistic Gun            19   | .   28  16  
Peak Build Rating          12   | 6   6   12  
  Average Rating           8    | 3   6   10  
  On Entrance              4    | .   6   6   
Naked Turns                .    | .   .   .   
Heaviest Build             20   | 12  12  20  
  Greatest Support         26   | 20  20  26  
  Greatest Overweight (x)  1    | 1   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 7   5   8   
  Average Carried          4    | 2   4   5   
  Final Capacity           8    | 8   8   8   
  Final Carried            5    | 2   5   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           492  | 204 .   288 
  Remotely                 .    | .   .   .   
Salvage Created            682  | .   .   682 
  Parts                    49   | .   .   49  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           1    | .   .   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  16   | .   .   16  
  Guns                     12   | .   .   12  
  AOE                      4    | .   .   4   
Classes Destroyed          7    | .   .   7   
  Recycler                 1    | .   .   1   
  Operator                 1    | .   .   1   
  Watcher                  1    | .   .   1   
  Swarmer                  4    | .   .   4   
  Grunt                    8    | .   .   8   
  Duelist                  1    | .   .   1   
  Sentry                   3    | .   .   3   
Best Kill Streak           5    | .   .   5   
  Combat Bots Only         5    | .   .   5   
Max Kills in Single Turn   3    | .   .   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   .   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        130  | .    .    130  
  Missed                   33   | .    .    33   
Damage Taken               1299 | .    .    1299 
  Core                     164  | .    .    164  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  52   | .    .    52   
Core Remaining (%)         100  | 100  100  .    
Volleys Fired              61   | .    1    60   
  Largest                  2    | .    2    2    
  Hottest                  60   | .    40   60   
Shots Fired                109  | .    2    107  
  Gun                      106  | .    2    104  
  Cannon                   .    | .    .    .    
  Launcher                 3    | .    .    3    
  Special                  .    | .    .    .    
  Kinetic                  86   | .    2    84   
  Thermal                  .    | .    .    .    
  Explosive                3    | .    .    3    
  Electromagnetic          20   | .    .    20   
  Robot Hit Streak         12   | .    1    12   
  Robot Miss Streak        4    | .    1    4    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    .    4    
    Max Gunslinging Chain  1    | .    .    1    
Shots Hit Robots           77   | .    1    76   
  Core Hits                43   | .    1    42   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           881  | .    7    874  
  Guns                     701  | .    7    694  
  Cannons                  .    | .    .    .    
  Explosions               180  | .    .    180  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  511  | .    7    504  
  Thermal                  30   | .    .    30   
  Explosive                150  | .    .    150  
  Electromagnetic          190  | .    .    190  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            .    | .    .    .    
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      59   | .    .    59   
  Shots                    2    | .    .    2    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        90   | .    .    90   
  Average Temperature      23   | .    .    23   
  Received Heat Transfer   552  | .    .    552  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         .    | .    .    .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      1    | .    .    1    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             477  | .   17  477 
  Initial                  7    | .   .   7   
  Average                  208  | .   7   297 
Maximum Alert Level        2    | .   .   2   
  Low Security (%)         45   | 100 100 21  
  Level 1                  33   | .   .   47  
  Level 2                  21   | .   .   31  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   .   3   
  Investigation            1    | .   .   1   
  Extermination            .    | .   .   .   
  Reinforcement            2    | .   .   2   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   .   2   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              24   | .   1   23  
  Peak Tracking Total      5    | .   1   5   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            1    | .   .   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             3    | .   3   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       2    | .   .   2   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   2   2   
  Terminals                3    | .   1   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                10   | .   7   3   
  Successful               9    | .   6   3   
  Failed                   1    | .   1   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                9    | .   6   3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             8    | .   5   3   
  Branch Access Points     2    | .   1   1   
  Alert Level              1    | .   .   1   
  Locate Traps             1    | .   1   .   
  Reprogram Traps          1    | .   1   .   
  Transport Status         1    | .   1   .   
  Zone Layout              2    | .   1   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         3    | .   2   1   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -9  
-------------              Run  | Yrd Mat Mat 
Turns Passed               616  | 60  127 429 
Spaces Moved               336  | 41  102 193 
  Core                     17   | 17  .   .   
  Treads                   .    | .   .   .   
  Legs                     319  | 24  102 193 
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  120 120 
  Average Speed            118  | 109 120 120 
  Slowest Speed            120  | 120 120 120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       22   | 3   31  34  
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          20   | .   .   20  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      20   | .   .   20  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      458  | 56  105 297 
  Wait                     18   | .   .   18  
  Move                     334  | 40  101 193 
  Hop                      .    | .   .   .   
  Pick Up                  20   | 9   3   8   
  Fast Attach              .    | .   .   .   
  Attach                   17   | 6   .   11  
  Detach                   .    | .   .   .   
  Swap                     6    | .   .   6   
  Drop                     2    | 1   .   1   
  Fire                     61   | .   1   60  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 1 exit: Min)

 History 
---------
 Turn | Location      | Event
   34 | -11/Scrapyard | Discovered new exit (range 12)
   61 | -11/Scrapyard | Entered Materials
  135 | -10/Materials | Identified exit to Mines
  156 | -10/Materials | Discovered new exit (range 5)
  188 | -10/Materials | Entered another Materials area
  188 | -9/Materials  | Evolved 2 slots: Utility x2
  218 | -9/Materials  | Identified exit to Mines
  311 | -9/Materials  | Build established: Mutant
  564 | -9/Materials  | Lost 6 parts (1p1n3u1w)
  617 | -9/Materials  | Self-destructed

 Last Messages 
---------------
Imp. Aluminum Leg destroyed.
Critical hit (Burn: +37).
Lgt. Assault Rifle destroyed.
R-06 Scavenger collects Lgt. Ion Engine.
R-06 Scavenger collects Welding Torch.
R-06 Scavenger collects Wheel.
R-06 Scavenger collects Terrain Scan Processor.
Y-45 Defender destroyed.
Switching to secondary target: G-34 Mercenary.
Sensor Array destroyed.
Acquired 36 matter.
R-06 Scavenger collects Hvy. Assault Rifle.
M-13 Machinist repairs G-34 Mercenary.
K-01 Serf collects debris.
G-34 Mercenary destroyed.
Imp. Aluminum Leg destroyed.
G-34 Mercenary destroyed.
Connecting with Terminal...
>>Alert(Check)
Current Alert Level: 2-H

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImprinterLargeMultirail
  Manual?         0
Play Time         00:08:38
  Cumulative      18.3 hours
  Start           2025.01.27 @ 23:39:26
  End             2025.01.27 @ 23:46:45
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          24
  Rogue           24
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          23
Achievement%      22
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e78f82fd-86db-4b97-a9f6-deedddbd9b4f