Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.24 @ 11:10:23

Player: clay gamer

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (69)      345
Value Destroyed (2018)     2018
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (46)                 46
              TOTAL SCORE: 4969

 Bonus
-------
High Alert Combat Kills    46

 Cogmind 
---------
Core Integrity             0/700
Matter                     71/300
Energy                     486/800
System Corruption          1%
Temperature                Cool (0)
Movement                   Core (700) Ox13
Location                   -7/Factory

 Parts 
-------
>          --- POWER (3) --------
    Hybrid Deuterium Engine
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
  Improved Heat Sink
     Large Storage Unit
  Improved Shield Generator
>          --- WEAPON (2) -------
           Shock Rifle
           Plasma Cannon
>          --- INVENTORY (15) ---
  Improved Heat Sink
           Reaction Control System
           Shock Rifle

 Peak State 
------------
>          --- POWER ------------
    Hybrid Deuterium Engine
    Hybrid Deuterium Engine
     Micro Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Heat Sink
  Improved Heat Sink
     Large Storage Unit
  Improved Sensor Array
>          --- WEAPON -----------
           Field Laser
           Plasma Cannon
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Heat Sink
           Reaction Control System
  Improved Shield Generator
           EM Pulse Gun
           Shock Rifle
           Shock Rifle
     Small Laser
           Gatling Laser
           Plasma Cannon
      Mini Grenade Launcher
[Rating: 36]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Processor                Improved Terrain Scan Processor
  Hackware                 Hacking Suite
Weapon                     Grenade Launcher
  Energy Gun               Field Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    2    | .   .   .   .   1   1   
  Propulsion               2    | .   .   1   .   .   1   
  Utility                  2    | .   .   1   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             70   | 13  4   3   17  14  19  
  Power                    10   | 2   1   .   1   1   5   
    Engine                 7    | 2   .   .   1   1   3   
    Core                   3    | .   1   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               22   | 6   .   2   8   3   3   
    Treads                 2    | .   .   .   1   .   1   
    Leg                    14   | 3   .   2   4   3   2   
    Wheel                  6    | 3   .   .   3   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  15   | 2   2   .   1   6   4   
    Device                 11   | 1   1   .   1   4   4   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 3   1   1   7   4   7   
    Energy Gun             7    | 1   .   .   2   1   3   
    Energy Cannon          8    | .   .   1   4   1   2   
    Ballistic Gun          4    | 2   .   .   .   1   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   1   .   1   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   2   1   .   
Parts Lost                 22   | .   .   .   7   1   14  
  Power                    6    | .   .   .   2   .   4   
  Propulsion               9    | .   .   .   3   1   5   
  Utility                  4    | .   .   .   1   .   3   
  Weapon                   3    | .   .   .   1   .   2   
  Highest Loss Streak      5    | .   .   .   4   1   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Backups            10   | 3   8   11  9   12  12  
  Power                    .    | .   1   3   .   .   .   
  Propulsion               .    | 2   2   1   .   .   .   
  Utility                  2    | .   1   2   1   1   4   
  Weapon                   6    | .   3   4   6   9   6   
  Tool/Special             .    | .   .   .   .   .   .   
Unused Backups             7    | .   .   .   3   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  3    | .   .   .   2   .   1   
  Weapon                   4    | .   .   .   1   .   3   
  Tool/Special             .    | .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   100 99  82  85  70  
  Engine                   6    | .   11  .   3   6   8   
  Core                     3    | .   2   11  1   .   5   
  Leg                      19   | .   28  33  19  16  14  
  Wheel                    2    | .   .   .   2   9   .   
  Device                   13   | .   2   11  11  18  18  
  Storage                  15   | .   25  21  21  9   7   
  Processor                1    | .   .   .   .   7   .   
  Energy Gun               3    | .   1   .   1   9   3   
  Energy Cannon            5    | .   .   4   11  4   3   
  Ballistic Gun            4    | .   14  6   2   .   3   
  Launcher                 6    | .   12  11  5   4   3   
Peak Build Rating          36   | 7   10  14  15  28  36  
  Average Rating           16   | 5   7   12  11  19  27  
  On Entrance              11   | .   7   10  14  13  26  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             53   | 10  31  35  35  34  53  
  Greatest Support         60   | 20  20  33  33  45  60  
  Greatest Overweight (x)  14   | .   1   1   10  3   14  
  Average Overweight (x)   .    | .   .   .   1   .   .   
Largest Inventory Capacity 15   | 5   15  15  15  15  15  
  Average Capacity         14   | 5   13  15  15  15  15  
  Most Carried             15   | 5   13  12  15  15  15  
  Average Carried          10   | 3   8   10  9   12  11  
  Final Capacity           15   | 5   15  15  15  15  15  
  Final Carried            13   | 4   13  11  7   13  3   

 Class Distribution 
--------------------
 64% | Mutant
 35% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  
-----------                Run  | Yrd Mat Mat Sto Mat Fac 
Matter Collected           1369 | 399 61  60  513 69  267 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1679 | 66  62  60  943 146 402 
  Parts                    125  | 6   8   3   62  27  19  
Haulers Intercepted        2    | .   .   .   1   1   .   
Recyclers Shooed           1    | .   .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Combat Hostiles Destroyed  45   | 1   2   1   24  9   8   
  Guns                     11   | 1   .   .   2   1   7   
  Cannons                  11   | .   .   1   10  .   .   
  AOE                      23   | .   2   .   12  8   1   
Classes Destroyed          11   | 2   1   2   5   .   1   
  Worker                   6    | 1   .   .   1   4   .   
  Builder                  8    | .   2   .   5   .   1   
  Hauler                   2    | .   .   .   1   1   .   
  Recycler                 1    | .   .   .   1   .   .   
  Operator                 1    | .   .   .   1   .   .   
  Watcher                  6    | .   .   1   1   3   1   
  Swarmer                  12   | .   .   .   4   8   .   
  Grunt                    23   | 1   2   .   15  .   5   
  Duelist                  1    | .   .   .   1   .   .   
  Sentry                   7    | .   .   1   4   1   1   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           15   | 1   4   2   15  10  3   
  Combat Bots Only         13   | 1   2   1   13  4   3   
Max Kills in Single Turn   4    | 1   4   1   3   4   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   .   3   2   1   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  
Hostile Shots Fired        346  | 5    3    12   113  21   192  
  Missed                   120  | .    2    3    38   5    72   
  Hits                     226  | 5    1    9    75   16   120  
    Melee                  21   | .    .    .    3    .    18   
    Projectile             205  | 5    1    9    72   16   102  
    AOE                    2    | .    .    .    .    .    2    
  Critical Strikes         7    | .    .    .    1    .    6    
Damage Taken               3847 | 56   62   115  1113 170  2331 
  Core                     1005 | 33   .    6    221  32   713  
  Absorbed by Shields      59   | .    .    .    .    .    59   
Core Remaining (%)         77   | 86   86   .    43   94   .    
Volleys Fired              199  | 8    2    9    101  15   64   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  143  | 60   50   98   98   93   143  
Shots Fired                221  | 12   3    10   113  16   67   
  Gun                      89   | 12   1    .    25   7    44   
  Cannon                   85   | .    .    7    56   .    22   
  Launcher                 47   | .    2    3    32   9    1    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  45   | 4    1    .    15   .    25   
  Thermal                  111  | 8    .    7    56   7    33   
  Explosive                47   | .    2    3    32   9    1    
  Electromagnetic          18   | .    .    .    10   .    8    
  Robot Hit Streak         12   | 4    5    6    8    6    12   
  Robot Miss Streak        3    | 1    .    1    2    1    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           145  | 8    3    4    74   7    49   
  Core Hits                120  | 3    4    1    60   24   28   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           5297 | 84   290  117  2579 867  1360 
  Guns                     1068 | 84   9    .    197  99   679  
  Cannons                  1264 | .    .    61   800  .    403  
  Explosions               2965 | .    281  56   1582 768  278  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  420  | 14   9    .    78   .    319  
  Thermal                  2014 | 70   .    61   901  99   883  
  Explosive                2632 | .    281  56   1481 768  46   
  Electromagnetic          231  | .    .    .    119  .    112  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            208  | .    .    25   46   12   125  
  Projectiles              56   | .    .    25   31   .    .    
  Explosions               152  | .    .    .    15   12   125  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      354  | .    46   21   95   .    192  
  Shots                    11   | .    2    1    5    .    3    
  Rammed                   1    | .    .    .    1    .    .    
Targets Rammed             2    | .    1    .    1    .    .    
  Kicked                   1    | .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        369  | 38   14   137  281  369  63   
  Average Temperature      81   | 20   9    79   90   185  21   
  Received Heat Transfer   1125 | 30   9    18   381  27   660  
  Effects                  2    | .    .    .    2    .    .    
    Interference           2    | .    .    .    2    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             5    | .    .    .    2    1    2    
  Heat Transferred         3318 | 150  .    111  1593 222  1242 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Maximum Alert Level        2    | .   .   .   2   2   1   
  Low Security (%)         61   | 100 100 100 31  23  77  
  Level 1                  33   | .   .   .   53  75  22  
  Level 2                  5    | .   .   .   15  1   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Peak Influence             429  | 20  80  37  429 401 379 
  Initial                  143  | .   .   11  2   143 135 
  Average                  160  | 3   13  6   275 264 117 
Influence Increases        2052 | 25  93  68  819 388 659 
  Destroy 0b10 Robot/C     900  | 20  40  20  480 180 160 
  Destroy 0b10 Robot/NC    130  | 5   10  5   60  40  10  
  Destroy Leader           216  | .   10  12  114 38  42  
  Successful Hack          23   | .   13  5   .   5   .   
  Disable Machine          345  | .   .   .   60  60  225 
  Anti-Garrison Action     150  | .   .   .   .   .   150 
  Destroy Structure        288  | .   20  26  105 65  72  
Influence Decreases        1735 | 25  65  89  485 430 641 
  Entered New Map          384  | .   .   17  5   198 164 
  Time Decay               1151 | 25  65  72  410 222 357 
  Lost Part                200  | .   .   .   70  10  120 
Squads Dispatched          12   | .   .   .   6   1   5   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            4    | .   .   .   3   1   .   
  Assault                  2    | .   .   .   .   .   2   
  Garrison                 3    | .   .   .   3   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Distress Signals           7    | .   .   1   3   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              65   | 1   2   7   28  12  15  
  Peak Tracking Total      6    | 1   2   4   6   5   5   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Sto Mat Fac 
Machines Disabled          24   | .   .   .   4   4   16  
  Max in Single Turn       10   | .   .   .   1   2   10  
  Garrison Access          1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Machines Accessed          8    | .   1   1   1   3   2   
  Terminals                5    | .   1   1   .   3   .   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                27   | .   8   2   3   9   5   
  Successful               14   | .   3   1   3   5   2   
  Failed                   11   | .   3   1   .   4   3   
    Catastrophic           2    | .   1   .   .   1   .   
  Database Lockouts        2    | .   2   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   
  Terminals                19   | .   8   2   .   9   .   
  Fabricators              5    | .   .   .   .   .   5   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   3   1   .   5   .   
  Record                   4    | .   3   .   .   1   .   
  Alert Level              2    | .   .   .   .   2   .   
  Zone Layout              3    | .   .   1   .   2   .   
Fabricator Hacks           2    | .   .   .   .   .   2   
  Network Status           2    | .   .   .   .   .   2   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   3   .   .   
  Recycle Component        1    | .   .   .   1   .   .   
  Process                  1    | .   .   .   1   .   .   
  Retrieve Matter          1    | .   .   .   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         6    | .   1   1   1   1   2   
  Full Trace Events        2    | .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   1   .   .   
  Recycled Matter          267  | .   .   .   267 .   .   
  Retrieved Matter         267  | .   .   .   267 .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Sto Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Active Infowar (turns)     1380 | .   47  263 893 .   177 
  Sensors                  177  | .   .   .   .   .   177 
  Structural               1203 | .   47  263 893 .   .   
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  
Turns Passed               3505 | 196  460  263  1142 465  979  
Spaces Moved               1809 | 156  244  134  507  362  406  
  Core                     70   | 35   .    .    30   .    5    
  Treads                   30   | .    .    .    7    .    23   
  Legs                     1311 | 71   244  134  348  136  378  
  Wheels                   398  | 50   .    .    122  226  .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  95   95   120  
  Average Speed            155  | 91   178  177  172  107  181  
  Slowest Speed            750  | 120  190  190  550  260  750  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       24   | 12   28   11   57   28   10   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          329  | .    19   27   128  67   88   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               5    | .    .    2    2    .    1    
  AOE                      324  | .    19   25   126  67   87   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Total                      2285 | 196 264 150 659 420 596 
  Wait                     68   | 2   .   .   1   .   65  
  Move                     1804 | 155 243 133 506 361 406 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  78   | 14  11  2   15  18  18  
  Fast Attach              .    | .   .   .   .   .   .   
  Attach                   42   | 7   .   2   8   5   20  
  Detach                   4    | .   .   .   .   .   4   
  Swap                     47   | 7   5   2   15  13  5   
  Drop                     41   | 3   2   2   12  8   14  
  Fire                     199  | 8   2   9   101 15  64  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      1    | .   .   .   1   .   .   
  Kick                     1    | .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Sub])
-9/Materials
-9/Storage
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   70 | -11/Scrapyard | Discovered new exit (range 8)
  197 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  422 | -10/Materials | Discovered new exit (range 10)
  435 | -10/Materials | Central database locked down
  435 | -10/Materials | Central database locked down
  525 | -10/Materials | Discovered new exit (range 6)
  657 | -10/Materials | Entered another Materials area
  657 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  880 | -9/Materials  | Discovered new exit (range 9)
  920 | -9/Materials  | Entered Storage
  951 | -9/Storage    | Build established: Scavenger-Mutant
 1359 | -9/Storage    | Destroyed 13 combat bots
 1536 | -9/Storage    | Lost 4 parts (1p2n1w)
 1720 | -9/Storage    | Build established: Mutant
 1840 | -9/Storage    | Garrison activated, responded to threat
 1949 | -9/Storage    | Core integrity fell below 50%
 2018 | -9/Storage    | Discovered new exit (range 8)
 2062 | -9/Storage    | Entered Materials
 2062 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 2226 | -8/Materials  | Build established: Scavenger-Mutant
 2367 | -8/Materials  | Discovered new exit (range 16)
 2527 | -8/Materials  | Entered Factory
 2527 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2620 | -7/Factory    | Build established: Mutant
 2807 | -7/Factory    | Lost 5 parts (1p3n1w)
 3320 | -7/Factory    | Lost 3 parts (1p2u)
 3424 | -7/Factory    | Lost 4 parts (1p2n1w)
 3467 | -7/Factory    | Core integrity fell below 50%
 3491 | -7/Factory    | Core integrity fell below 20%
 3506 | -7/Factory    | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
G-50 Soldier unfolds itself.
B-48 Gladiator unfolds itself.
L-41 Fighter unfolds itself.
G-47 Trooper unfolds itself.
I-36 Angel unfolds itself.
U-05 Engineer builds a Wall. <x5>
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
Imp. Sensor Array destroyed.
K-01 Serf collects debris. <x2>
Med. Treads severed.
K-01 Serf collects debris.
Gatling Laser severed.
Hyb. Deuterium Engine destroyed.
Imp. Heat Sink severed.
[Achievement: First Step to Greatness]
The achievement interface (ESC then open
  Records) offers an effective way to explore
  all of your earned achievements as well as
  seek out new goals for future runs.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????????#       #?? |
| ???????????????????????????????????????#       #?? |
| ???????????????????????????????????????#       #?? |
| ???????????????????????????????????????#       #?? |
| ???????????????????????????????????????#       #?? |
| ???????????????????????????????????????#       #?? |
| ???????????????????????????????????????#       #?? |
| ???????????????????????????????????????#       #?? |
| ???????????????????????????####?########       #?? |
| ???????????????????????#####  ### """ ##       #?? |
| ???????????????????????#         ""F"""#       #?? |
| ???????????????????????#"###### #     "#       #?? |
| ??????????????????????##"                      #?? |
| ??????????????????????# #                      #?? |
| ??????????????????????# #                      #?? |
| ??????????????????????# #          k           #?? |
| ??????????????????????# #                      ### |
| ??????????????????????# #                          |
| ????????????############# "                        |
| ????????????        %"   "%"                       |
| ???????????               "                        |
| ???????????            ^  %                        |
| ???????????            ^^== uu                     |
| ???????????             ^ gb   #                   |
| ?????????????######## ####l#####""   """"#"+###### |
| ????????????????????# # !@= !  #######    ???????? |
| ????????????????????# #   [ ] [#???????  ????????? |
| ????????????????????# #        #?????????????????? |
| ???????????????????#  #        #?????????????????? |
| ???????????????????# ##       "#?????????????????? |
| ???????????????????####       "#?????????????????? |
| ????????????????????# #       "#?????????????????? |
| ????????????????????# #       "#?????????????????? |
| ????????????????????###        #?????????????????? |
| ????????????????????# ##########?????????????????? |
| ????????????????????### #######??????????????????? |
| ??????????????????????##?????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          25
Energy Capacity            2200
Matter Stores              400
Matter Capacity            400
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       110
Additional Mass Support    6
Evasion (%)                63
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Crack Shot
First Step to Greatness
It Was An Accident, I Swear
Loot Pinata
Made in Tau Ceti IV
One Hack Too Far
Remodeling
Risk Taker
Troublemaker
Uninvited Guest

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionRagnarokInjector
  Manual?         0
Play Time         01:32:45
  Cumulative      1.5 hours
  Start           2025.05.24 @ 09:20:04
  End             2025.05.24 @ 11:10:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1
  Rogue           1
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0/0
Lore%             0
Gallery%          2
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          25x17
Zoom Use          85%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1b0eb280-16b5-4440-8189-fe5c96e20937