Cogmind - Beta 10.1 --- EXPLORER MODE // 2020.10.20 @ 19:46:40 Player: Veritas Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (286) 1430 Value Destroyed (12006) 12006 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2580) 2580 TOTAL SCORE: 23896 Bonus ------- High Alert Combat Kills 317 Follower Combat Kills 1960 Met Imprinter 300 Was Imprinted 300 Friendly Fire -297 Cogmind --------- Core Integrity 1201/1600 Matter 314/600 Energy 953/1100 System Corruption 1% Temperature Cool (0) Movement Walking (116) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Myomer Leg Biometal Leg Centrium Leg > --- UTILITY (11) ----- Experimental Energy Well Improved Matter Compressor Advanced Signal Interpreter Advanced Targeting Computer Experimental Hacking Suite > --- WEAPON (5) ------- Enhanced Force Lance > --- INVENTORY (4) ---- System Restoration Module Advanced Datajack Advanced Remote Datajack Plasma Cutter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Zionite Composite Leg II Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg > --- UTILITY ---------- Improved Cryofiber Web High-capacity Storage Unit Experimental Energy Well Improved Matter Compressor Advanced Signal Interpreter Advanced Targeting Computer Layered Light Armor Plating Advanced Shield Generator Antimissile System Experimental Hacking Suite Experimental System Shield > --- WEAPON ----------- Quantum Rifle Heavy Machine Gun Railgun Neutron Missile Launcher Hellfire Missile Launcher > --- INVENTORY -------- Myomer Leg Biometal Leg System Restoration Module HERF Cannon Advanced Datajack Advanced Remote Datajack Plasma Cutter Enhanced Force Lance [Rating: 187] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Micro Fission Core Reactor Particle Reactor Propulsion Improved Carbon-fiber Leg Treads Armored Heavy Treads Leg Improved Carbon-fiber Leg Hover Unit Linear Gravjet Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Improved Cryofiber Web Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Heavy Armor Plating Weapon Advanced Beam Cannon Energy Gun Gamma Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Railgun Ballistic Cannon Heavy Gauss Cannon Launcher Improved Proton Missile Launcher Special Weapon Mining Laser Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Slots Evolved 19 | . 1 . 2 2 2 . . . 2 2 2 2 2 2 Power 2 | . . . 1 . . . . . . . 1 . . . Propulsion 5 | . . . 1 . 1 . . . . 2 . . 1 . Utility 9 | . 1 . . 1 1 . . . 2 . 1 1 . 2 Weapon 3 | . . . . 1 . . . . . . . 1 1 . Parts Attached 288 | 7 4 . 14 24 15 2 3 3 42 22 40 25 56 31 Power 44 | 1 . . 1 5 1 . . . 10 2 9 4 7 4 Engine 10 | 1 . . 1 4 1 . . . 3 . . . . . Core 11 | . . . . 1 . . . . 4 2 4 . . . Reactor 23 | . . . . . . . . . 3 . 5 4 7 4 Propulsion 74 | 2 . . 7 5 5 . . 1 8 8 12 3 16 7 Treads 11 | . . . . . . . . . . . 3 3 5 . Leg 47 | 2 . . 7 5 5 . . 1 8 . 1 . 11 7 Wheel . | . . . . . . . . . . . . . . . Hover 14 | . . . . . . . . . . 6 8 . . . Flight 2 | . . . . . . . . . . 2 . . . . Utility 80 | 2 2 . 1 4 6 . 3 1 10 9 11 12 11 8 Device 42 | . 1 . . 2 3 . 3 . 8 4 6 7 6 2 Storage 16 | 1 . . 1 1 2 . . . . 5 1 3 . 2 Processor 10 | . 1 . . 1 1 . . 1 1 . 2 . 2 1 Hackware 6 | . . . . . . . . . 1 . 1 . 2 2 Protection 6 | 1 . . . . . . . . . . 1 2 1 1 Artifact . | . . . . . . . . . . . . . . . Weapon 90 | 2 2 . 5 10 3 2 . 1 14 3 8 6 22 12 Energy Gun 13 | 1 1 . . . . . . . 4 1 1 . 3 2 Energy Cannon 24 | . . . . 5 2 1 . . 1 1 4 1 7 2 Ballistic Gun 23 | 1 . . 5 1 . . . . 4 1 1 2 4 4 Ballistic Cannon 5 | . . . . . . . . . 3 . . . 2 . Launcher 14 | . . . . 2 . . . 1 1 . 2 2 4 2 Special Weapon 8 | . 1 . . 2 1 1 . . 1 . . 1 . 1 Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . 1 Special Melee Weapon 2 | . . . . . . . . . . . . . 2 . Unidentified Prototypes 15 | . . . . 1 . . 1 . 2 2 1 . 3 5 Parts Lost 81 | . . . . 3 . . . . 3 . 17 3 23 32 Power 12 | . . . . . . . . . 1 . 2 . 3 6 Propulsion 20 | . . . . . . . . . . . 9 1 2 8 Utility 23 | . . . . 1 . . . . 1 . 5 1 7 8 Weapon 26 | . . . . 2 . . . . 1 . 1 1 11 10 Highest Loss Streak 10 | . . . . 1 . . . . 1 . 7 1 10 10 Average Slot Usage (%) 93 | . 92 100 84 95 96 100 100 100 95 94 93 83 88 84 Engine 5 | . 12 12 10 12 14 14 14 14 4 . . . . . Core 2 | . . . . 3 . . . . 2 11 11 . . . Reactor 4 | . . . . . . . . . 3 . 3 12 11 8 Treads 2 | . . . . . . . . . . . 1 18 9 . Leg 17 | . 25 25 24 24 25 28 28 28 23 14 . . 10 22 Hover 3 | . . . . . . . . . . 10 23 . . . Device 12 | . 5 12 10 10 10 7 7 7 13 11 18 14 13 9 Storage 9 | . 12 12 10 13 9 14 14 9 6 6 6 9 8 11 Processor 11 | . 5 12 10 8 14 14 14 18 20 14 6 . 7 7 Hackware 2 | . . . . . . . . . 2 5 7 4 5 4 Energy Gun 2 | . 11 12 2 . . . . . 3 3 2 . 3 1 Energy Cannon 7 | . . . . 6 16 18 21 14 3 2 9 3 3 1 Ballistic Gun 4 | . 12 12 17 7 1 . . . 4 4 . 8 6 5 Ballistic Cannon 1 | . . . . . . . . . 4 . . . 2 . Launcher 2 | . . . . 4 . . . 6 . 5 2 3 2 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 158 | 19 19 17 30 51 52 51 70 55 67 52 76 158 144 147 Greatest Support 240 | 20 20 20 39 47 76 76 76 76 76 72 88 203 240 173 Greatest Overweight (x) 2 | 2 . . 1 1 1 . . . 1 1 2 . 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 8 8 8 10 10 10 10 10 10 10 10 4 12 12 12 Average Capacity 9 | 7 8 8 8 10 10 10 10 10 10 6 4 8 12 11 Most Carried 12 | 4 7 7 10 10 10 10 10 10 10 10 4 12 12 11 Average Carried 8 | . 3 7 8 9 9 10 9 10 9 6 3 6 10 7 Final Capacity 12 | 8 8 8 10 10 10 10 10 10 10 4 4 12 12 4 Final Carried 11 | 1 7 7 9 10 10 10 10 10 10 4 3 10 11 4 Class Distribution -------------------- 41% | Hacker-Skirmisher 20% | Hacker-Mutant 15% | Scavenger-Skirmisher 6% | Hacker-Tank 3% | Scavenger-Mutant 3% | Scavenger-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Lower Caves Hacker-Skirmisher | -7/Zion Hacker-Skirmisher | -6/Proximity Caves Hacker-Skirmisher | -6/Factory Scavenger-Mutant | -5/Factory Hacker-Skirmisher | -4/Factory Hacker-Tank | -3/Research Scavenger-Skirmisher | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Matter Collected 6825 | 231 67 54 280 757 140 32 13 94 1246 478 747 510 1556 620 Remotely 335 | . . . . . . . . . 89 . . 50 196 . Salvage Created 12788 | . 45 82 573 1311 685 . . 232 1758 704 2826 637 2763 1172 Parts 647 | . 9 1 35 72 32 . . 9 91 33 138 37 114 76 Haulers Intercepted 5 | . . . . 2 . . . . . 1 1 . 1 . Recyclers Shooed 7 | . . . 2 . . . . . 2 1 . . 1 1 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 192 | . . 3 9 28 8 . . 7 33 9 36 10 33 16 Guns 62 | . . 3 9 8 . . . . 9 4 4 4 11 10 Cannons 77 | . . . . 7 8 . . 4 17 3 18 3 15 2 AOE 46 | . . . . 13 . . . 3 7 1 11 3 5 3 Classes Destroyed 19 | . 1 2 5 4 1 . . . 3 . 1 1 1 . Worker 24 | . . . 1 4 1 . . . . . 7 1 6 4 Builder 21 | . . . . 4 . . . . 1 . 4 . 10 2 Tunneler 1 | . . . . 1 . . . . . . . . . . Hauler 5 | . . . . 2 . . . . . 1 1 . 1 . Recycler 14 | . . . 2 3 3 . . . 1 . 2 . 2 1 Mechanic 1 | . . . . . . . . . . . 1 . . . Operator 1 | . . . . . . . . . 1 . . . . . Drone 1 | . . . . . . . . . 1 . . . . . Watcher 25 | . 2 . 2 4 3 . . . 3 . 4 . 4 3 Swarmer 49 | . . 1 3 10 3 . . 4 4 . 10 2 7 5 Grunt 45 | . . . 1 9 . . . 2 10 4 10 . 6 3 Brawler 5 | . . . 1 1 . . . . 1 . 1 . 1 . Duelist 2 | . . . . . . . . . 1 . . . 1 . Sentry 29 | . . . 4 6 3 . . . 4 2 2 2 4 2 Demolisher 2 | . . 2 . . . . . . . . . . . . Hunter 22 | . . . . 2 1 . . 1 6 . 4 2 3 3 Programmer 37 | . . . . . 1 . . . 7 3 9 3 11 3 Behemoth 1 | . . . . . . . . . . . . 1 . . Z-Heavy 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 10 | . 1 2 5 8 7 . . 3 6 4 9 6 10 6 Combat Bots Only 7 | . . 2 3 6 4 . . 3 5 4 6 5 7 5 Max Kills in Single Turn 8 | . 1 1 1 3 2 . . 2 2 2 8 3 6 4 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . 2 2 1 2 2 2 2 Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Damage Taken 16648 | . . 179 171 839 156 . . 395 2055 243 1731 984 5111 4784 Core 1524 | . . 27 22 41 17 . . 69 214 25 181 66 463 399 Absorbed by Shields 1068 | . . . . . . . . . . . . 241 . 827 Core Remaining (%) 87 | 100 . 89 94 92 . . . 87 74 97 84 94 68 . Volleys Fired 529 | . 3 11 35 64 32 1 . 16 100 22 84 21 86 54 Largest 5 | . 2 2 2 3 3 1 . 3 3 3 3 4 5 5 Hottest 481 | . 60 60 60 196 236 30 . 169 183 167 276 226 481 243 Shots Fired 1338 | . 6 20 64 139 71 1 . 36 212 51 210 61 320 147 Gun 671 | . 6 20 64 80 . . . . 85 31 45 41 177 122 Cannon 553 | . . . . 31 67 . . 32 121 13 126 15 132 16 Launcher 105 | . . . . 26 . . . 4 4 7 39 5 11 9 Special 9 | . . . . 2 4 1 . . 2 . . . . . Kinetic 606 | . 3 11 54 80 . . . . 127 18 4 39 159 111 Thermal 436 | . 3 9 10 33 71 . . 32 59 26 115 3 66 9 Explosive 49 | . . . . 26 . . . 4 2 . . 3 5 9 Electromagnetic 244 | . . . . . . . . . 22 7 91 16 90 18 Robot Hit Streak 47 | . 3 13 17 19 15 . . 10 19 26 34 33 45 47 Robot Miss Streak 5 | . 2 1 1 2 1 . . 2 5 1 1 4 2 2 Penetration Max 2 | . . . . . . . . . 1 . . . 2 1 Secondary Targets 5 | . . 1 1 . . . . . . . . . . 3 Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . 1 Shots Hit Robots 1035 | . 3 18 52 99 52 . . 26 170 45 160 42 246 122 Core Hits 571 | . 3 9 22 68 23 . . 13 92 19 109 25 125 63 Critical Hits 41 | . . 1 . 1 6 . . 4 9 1 2 1 14 2 Critical Kills 15 | . . . . 1 3 . . . 3 . 1 1 4 2 Critical Parts Destroyed 26 | . . 1 . . 3 . . 4 6 1 1 . 10 . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 32889 | . 49 221 669 3154 1133 . . 676 4174 1227 6710 1621 8808 4447 Guns 11015 | . 49 221 669 791 . . . . 1314 514 743 600 3598 2516 Cannons 12005 | . . . . 462 1061 . . 472 2381 415 2814 434 3420 546 Explosions 9774 | . . . . 1898 . . . 204 459 298 3153 587 1790 1385 Melee . | . . . . . . . . . . . . . . . Ramming 23 | . . . . 3 . . . . 20 . . . . . Kinetic 10945 | . 27 124 570 791 . . . . 2284 264 66 562 3969 2288 Thermal 11149 | . 22 97 99 618 1133 . . 472 1209 665 4176 310 2182 166 Explosive 5457 | . . . . 1742 . . . 204 338 . 133 340 1315 1385 Electromagnetic 5315 | . . . . . . . . . 323 298 2335 409 1342 608 Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 18 | . . . . . . . . . 3 1 8 . 18 1 Average Corruption 4 | . . . . . . . . . 2 1 2 . 8 1 Corruption Purged 3 | . . . . . . . . . 3 . . . . . Effects 177 | . . . . . . . . . 32 . 31 . 111 3 Message Errors 26 | . . . . . . . . . 7 . 7 . 12 . Matter Fused 27 | . . . . . . . . . 6 . 3 . 18 . Heat Flow Errors 16 | . . . . . . . . . 4 . 4 . 8 . Energy Discharges 14 | . . . . . . . . . 4 . 2 . 7 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 18 | . . . . . . . . . 6 . 2 . 10 . Data Loss (major) 6 | . . . . . . . . . . . 1 . 5 . Misfires 3 | . . . . . . . . . . . 2 . 1 . Alerts 2 | . . . . . . . . . . . . . 2 . Misdirections 11 | . . . . . . . . . . . . . 11 . Targeting Errors 45 | . . . . . . . . . 4 . 8 . 31 2 Weapon Failures 8 | . . . . . . . . . 1 . 2 . 5 . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 734 | . . . . 42 48 . . . 20 16 324 25 131 128 Projectiles 222 | . . . . 16 48 . . . 20 16 53 13 33 23 Explosions 512 | . . . . 26 . . . . . . 271 12 98 105 Melee . | . . . . . . . . . . . . . . . Knockbacks 25 | . . . . . . . . . 10 . . . 15 . Impact . | . . . . . . . . . . . . . . . Kinetic 22 | . . . . . . . . . 9 . . . 13 . Secondary 3 | . . . . . . . . . 1 . . . 2 . Self-Inflicted Damage 394 | . . . . 73 . . . 44 84 . 122 39 32 . Shots 23 | . . . . 3 . . . 2 2 . 11 1 4 . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 2 | . . . . 1 . . . . 1 . . . . . Kicked 2 | . . . . 1 . . . . 1 . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 815 | . 9 22 3 138 330 9 . 363 363 74 432 556 815 339 Average Temperature 132 | . 6 16 1 35 143 9 . 187 78 22 135 257 183 120 Received Heat Transfer 2780 | . . 40 75 333 6 . . 9 402 72 415 278 629 521 Effects 49 | . . . . . 6 . . 2 1 . 1 14 22 3 Shutdowns 11 | . . . . . 1 . . . 1 . . 4 5 . Energy Bleed 5 | . . . . . 1 . . . . . . . 4 . Interference 19 | . . . . . 4 . . . . . . 8 5 2 Matter Decay 3 | . . . . . . . . 1 . . . . 1 1 Short Circuit 7 | . . . . . . . . 1 . . . 2 4 . Damage (minor) 2 | . . . . . . . . . . . 1 . 1 . Damage (major) 1 | . . . . . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . . . . . 1 2 . 3 1 Combat Hostiles 5 | . . . . . . . . . . . 2 . 2 1 Parts Fried 24 | . . . . . . . . . . 2 14 2 3 3 Impact Corruptions 1 | . . . . . . . . . 1 . . . . . Robots Melted 2 | . . . . . . . . . . 1 1 . . . Combat Hostiles 2 | . . . . . . . . . . 1 1 . . . Parts Melted 23 | . . . . 1 1 . . 2 2 3 12 . 2 . Heat Transferred 13675 | . 50 225 225 914 2000 . . 851 1618 851 4693 211 1815 222 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 12 | . . . . . . . . . 1 . 9 1 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Peak Influence 681 | . 14 98 250 552 330 . . . 374 172 482 596 411 681 Initial 140 | . . 3 26 33 71 . . . 33 32 47 99 118 140 Average 166 | . 6 50 116 236 116 . . . 101 117 252 170 167 350 Maximum Alert Level 2 | . . . 1 2 1 . . . 1 . 2 2 2 2 Low Security (%) 67 | 100 100 100 77 41 94 . . . 89 100 27 65 72 23 Level 1 26 | . . . 22 48 5 . . . 10 . 59 30 24 44 Level 2 5 | . . . . 10 . . . . . . 13 3 2 32 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 40 | . . . . 2 2 . . . 11 3 8 3 7 4 Investigation 3 | . . . . . . . . . 2 . . . 1 . Extermination 19 | . . . . . 1 . . . 5 1 4 2 5 1 Reinforcement 17 | . . . . 2 1 . . . 4 1 4 1 1 3 Assault . | . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . 1 . . . . 1 . 4 . 1 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Distress Signals 17 | . . . 2 4 2 . . . 1 . 3 1 2 2 Communications Jammed 15 | . . . . . 6 . . . . . 9 . . . Distress Signals 15 | . . . . . 6 . . . . . 9 . . . Times Spotted 347 | . 2 16 12 41 17 . . 12 54 14 51 31 62 35 Peak Tracking Total 10 | . 2 8 4 8 5 . . 5 5 4 5 5 8 10 Tactical Retreats 22 | . . 1 1 2 1 . . . 5 . 7 2 . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Traps Triggered 11 | . . . 1 3 . . . . 3 1 2 . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts 30 | . . . . . . . . . . . . . 30 . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . Reprogrammed 10 | . . . 2 . . . . . . . . . 8 . Reused 1 | . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Machines Disabled 45 | . . . . 13 . . . . 8 2 18 3 1 . Max in Single Turn 7 | . . . . 7 . . . . 3 1 4 1 1 . Garrison Access 3 | . . . . . . . . . . 1 . . 1 1 Energy Cycler 2 | . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Machines Accessed 43 | . 2 . 5 9 3 . 1 1 11 3 4 1 2 1 Terminals 12 | . 2 . 3 5 1 . . 1 . . . . . . Fabricators 7 | . . . . . 1 . . . 3 1 2 . . . Repair Stations 9 | . . . 2 2 . . . . 4 . 1 . . . Recycling Units 2 | . . . . . . . . . 1 . . 1 . . Scanalyzers 7 | . . . . 2 . . . . 2 1 1 . 1 . Garrison Access 5 | . . . . . 1 . . . 1 1 . . 1 1 Total Hacks 113 | . 3 . 13 19 5 . 5 5 26 6 14 1 12 4 Successful 91 | . 3 . 12 18 3 . 5 5 18 3 14 . 9 1 Failed 22 | . . . 1 1 2 . . . 8 3 . 1 3 3 Catastrophic 1 | . . . . . 1 . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 56 | . . . . 3 1 . . . 17 2 5 4 17 7 Terminals 27 | . 3 . 6 12 1 . . 5 . . . . . . Fabricators 16 | . . . . . 2 . . . 6 2 6 . . . Repair Stations 24 | . . . 7 3 . . . . 10 . 4 . . . Recycling Units 2 | . . . . . . . . . 1 . . 1 . . Scanalyzers 27 | . . . . 4 . . . . 8 2 4 . 9 . Garrison Access 12 | . . . . . 2 . . . 1 2 . . 3 4 Terminal Hacks 27 | . 3 . 5 9 . . 5 5 . . . . . . Record 7 | . . . . 2 . . . 5 . . . . . . Part Schematic 5 | . . . . . . . 5 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . Alert Level 3 | . . . 1 2 . . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . Security Status 1 | . . . 1 . . . . . . . . . . . Investigation Status 1 | . . . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . Fabricator Hacks 10 | . . . . . 2 . . . 2 . 6 . . . Load Schematic 5 | . . . . . 1 . . . 1 . 3 . . . Build 5 | . . . . . 1 . . . 1 . 3 . . . Repair Station Hacks 19 | . . . 7 2 . . . . 6 . 4 . . . Scan Component 10 | . . . 4 1 . . . . 3 . 2 . . . Repair 9 | . . . 3 1 . . . . 3 . 2 . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . Scanalyzer 25 | . . . . 4 . . . . 7 2 4 . 8 . Insert Component 12 | . . . . 2 . . . . 4 1 2 . 3 . Analyze 13 | . . . . 2 . . . . 3 1 2 . 5 . Garrison Access Hacks 3 | . . . . . . . . . . 1 . . 1 1 Seal Access 3 | . . . . . . . . . . 1 . . 1 1 Unauthorized Hacks 6 | . . . . 3 1 . . . 2 . . . . . Terminals 4 | . . . . 3 1 . . . . . . . . . Assimilate 4 | . . . . 3 1 . . . . . . . . . Fabricators 1 | . . . . . . . . . 1 . . . . . Download 1 | . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . . . . Watchers 1 | . . . . . . . . . 1 . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 31 | . 1 . 3 6 2 . . 1 10 3 1 1 2 1 Full Trace Events 1 | . . . . . . . . . 1 . . . . . Feedback Events 1 | . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 26 | . . . . 2 . . 5 . 13 1 2 . 3 . Parts Built 4 | . . . . . 1 . . . 1 . 2 . . . Matter 1030 | . . . . . 124 . . . 124 . 782 . . . Time 534 | . . . . . 62 . . . 62 . 410 . . . Total Part Build Rating 14 | . . . . . 2 . . . 2 . 10 . . . Parts Repaired 7 | . . . 3 1 . . . . 2 . 1 . . . Time 328 | . . . 90 38 . . . . 94 . 106 . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 11 | . . . . 2 . . . . 3 1 2 . 3 . Part Schematics Acquired 10 | . . . . 2 . . . . 2 1 2 . 3 . Parts Damaged 2 | . . . . . . . . . . . 1 . 1 . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Total Allies 24 | . . . . 1 1 . 4 . 3 . 1 6 7 1 Largest Group 5 | . . . . 1 1 1 5 5 3 . 1 3 5 1 Highest-Rated Group 288 | . . . . 10 10 10 158 158 210 . 125 288 244 28 Highest-Rated Ally 125 | . . . . 10 10 10 39 39 70 . 125 96 122 28 Zionite Dispatches 8 | . . . . . . . . . 1 . 1 2 3 1 Heavy 1 | . . . . . . . . . . . . . 1 . Light 2 | . . . . . . . . . 1 . . 1 . . Fire 1 | . . . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . 1 . . . Explosive Resupply 1 | . . . . . . . . . . . . . . 1 Offense Resupply 1 | . . . . . . . . . . . . . 1 . Total Orders 5 | . . . . . . . . . 1 . . . 3 1 DROP 2 | . . . . . . . . . . . . . 1 1 EXPLORE 1 | . . . . . . . . . . . . . 1 . RETURN 2 | . . . . . . . . . 1 . . . 1 . Ally Attacks 177 | . . . . . . . . 7 54 . 18 71 27 . Total Damage 7225 | . . . . . . . . 387 1149 . 874 2714 2101 . Kills 48 | . . . . . . . . 4 8 . 8 14 14 . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . 1 . 2 . . . . . . Drone Launches 6 | . . . . . . . . . 2 . 2 . 2 . Drone Recoveries 3 | . . . . . . . . . 1 . . . 2 . Decoded 0b10 Intel 20 | . . . . . . . . . 20 . . . . . Traps 16 | . . . . . . . . . 16 . . . . . Emergency Access 4 | . . . . . . . . . 4 . . . . . Zionite Intel Received 7 | . . . . . . . . . 4 . 1 . 2 . Main Access 1 | . . . . . . . . . 1 . . . . . Prototype Stockpiles 1 | . . . . . . . . . . . . . 1 . Prototype Schematics 1 | . . . . . . . . . 1 . . . . . Trap Installations 1 | . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . 1 . . . . . Depthwide Sectors/0 1 | . . . . . . . . . 1 . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Turns Passed 15338 | 57 377 243 611 1428 875 301 1226 771 2915 565 1965 996 2390 618 Spaces Moved 9894 | 36 296 177 309 898 519 236 968 553 1893 457 1394 522 1322 314 Core 6 | 6 . . . . . . . . . . . . . . Treads 1472 | . . . . . . . . . . . 168 522 782 . Legs 6997 | 30 296 177 309 898 519 236 968 553 1893 264 . . 540 314 Wheels . | . . . . . . . . . . . . . . . Hover 1419 | . . . . . . . . . . 193 1226 . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 20 | 50 120 120 120 120 122 125 125 122 120 20 24 155 115 116 Average Speed 116 | 119 120 120 126 127 126 125 125 122 121 80 58 160 142 118 Slowest Speed 185 | 150 120 120 150 153 153 125 125 125 155 156 185 166 170 150 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 5 44 35 27 69 15 29 89 71 43 14 30 16 33 11 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 10 | . . 1 . . . . 1 2 6 . . . . . Known Exits Taken 14 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 5 | . . . . . . 1 3 1 . . . . . . Spaces Dug 2 | . . . . 2 . . . . . . . . . . Terrain Destroyed 567 | . . . . 109 . . . 35 48 1 68 71 99 136 Melee . | . . . . . . . . . . . . . . . Projectile 71 | . . . . 2 . . . . 12 1 11 2 42 1 AOE 496 | . . . . 107 . . . 35 36 . 57 69 57 135 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Fac Fac Fac Res Res Acc Total 12569 | 50 311 187 463 1057 666 240 984 612 2323 617 2363 637 1621 438 Wait 1517 | . . . 92 44 77 2 11 39 242 84 805 33 62 26 Move 9880 | 35 295 176 308 897 518 235 967 552 1892 456 1393 521 1321 314 Hop . | . . . . . . . . . . . . . . . Pick Up 159 | 8 8 . 7 11 10 . 1 . 21 7 19 19 37 11 Fast Attach 81 | . . . 7 8 1 . . 2 11 10 12 9 10 11 Attach 109 | 7 1 . 2 8 2 . . . 16 4 15 9 27 18 Detach 12 | . . . . 1 1 . . . 3 1 2 2 2 . Swap 98 | . 3 . 5 8 12 2 3 1 15 8 13 7 19 2 Drop 149 | . 1 . 7 15 13 . 2 2 22 25 18 16 26 2 Fire 529 | . 3 11 35 64 32 1 . 16 100 22 84 21 86 54 Melee . | . . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 . Kick 2 | . . . . 1 . . . . 1 . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . . 2 . . . Trap 30 | . . . . . . . . . . . . . 30 . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x4 / Low) -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 7 | -11/Scrapyard | Identified exit to Materials 7 | -11/Scrapyard | Discovered exit to Materials (range 16) 58 | -11/Scrapyard | Entered Materials 58 | -10/Materials | Evolved 1 slot: Utility x1 298 | -10/Materials | Identified exit to Mines 298 | -10/Materials | Discovered exit to Mines (range 14) 327 | -10/Materials | Build established: Hacker-Mutant 435 | -10/Materials | Entered Mines 436 | -10/Mines | Assembled infested the area 662 | -10/Mines | Learned Materials garrison access intel 664 | -10/Mines | Identified exit to Materials 664 | -10/Mines | Discovered exit to Materials (range 5) 673 | -10/Mines | Learned location of Storage (-7) 678 | -10/Mines | Entered Materials 678 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1055 | -9/Materials | Repaired Imp. Aluminum Leg 1083 | -9/Materials | Repaired Aluminum Leg 1122 | -9/Materials | Repaired Hvy. Assault Rifle 1197 | -9/Materials | Identified exit to Materials 1197 | -9/Materials | Discovered exit to Materials (range 14) 1289 | -9/Materials | Entered another Materials area 1289 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1290 | -8/Materials | Loaded intel: 1 garrison access location 2314 | -8/Materials | Repaired Carbon-fiber Leg 2633 | -8/Materials | Identified exit to Factory 2633 | -8/Materials | Discovered exit to Factory (range 18) 2717 | -8/Materials | Entered Factory 2717 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3031 | -7/Factory | Build established: Scavenger-Skirmisher 3420 | -7/Factory | Fabricated Imp. Sensor Array (x1) 3455 | -7/Factory | Identified exit to Lower Caves 3455 | -7/Factory | Discovered exit to Lower Caves (range 5) 3592 | -7/Factory | Entered Lower Caves 3592 | -7/Lower Caves | Accompanied by 1 ally 3604 | -7/Lower Caves | Build established: Hacker-Skirmisher 3862 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 3865 | -7/Lower Caves | Identified exit to Zion 3879 | -7/Lower Caves | Identified exit to Lower Caves 3893 | -7/Lower Caves | Entered Zion 3893 | -7/Zion | Accompanied by 1 ally 4255 | -7/Zion | Visited the Megawrench Repair Shop 4255 | -7/Zion | Megawrench repaired 8 parts 4409 | -7/Zion | Learned location of Warlord (-5) 4700 | -7/Zion | Imprinted 4702 | -7/Zion | Declared Zion's savior 5051 | -7/Zion | Identified exit to Proximity Caves 5051 | -7/Zion | Discovered exit to Proximity Caves (range 17) 5071 | -7/Zion | Found Prototype Device 5072 | -7/Zion | Identified Phasing AFG 5119 | -7/Zion | Entered Proximity Caves 5119 | -6/Proximity Caves | Accompanied by 5 allies 5177 | -6/Proximity Caves | Learned location of Extension (-4) 5266 | -6/Proximity Caves | Learned location of 2 exits from Lower Caves 5433 | -6/Proximity Caves | Learned 4 Factory zone layouts 5876 | -6/Proximity Caves | Identified exit to Factory 5876 | -6/Proximity Caves | Discovered exit to Factory (range 9) 5890 | -6/Proximity Caves | Entered Factory 5890 | -6/Factory | Accompanied by 1 ally 5890 | -6/Factory | Evolved 2 slots: Utility x2 5891 | -6/Factory | Identified exit to Lower Caves 5934 | -6/Factory | Repaired Imp. Deuterium Engine 6091 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 6454 | -6/Factory | Zion Light squad teleported in 6509 | -6/Factory | Fabricated Battle Rifle (x1) 6716 | -6/Factory | Repaired Imp. Deuterium Engine 6941 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 7479 | -6/Factory | Retrieved Zion intel report: Main Access 7479 | -6/Factory | Identified exit to Factory 8036 | -6/Factory | Retrieved Zion intel report: Active Garrisons 8805 | -6/Factory | Entered another Factory area 8805 | -5/Factory | Evolved 2 slots: Propulsion x2 9330 | -5/Factory | Garrison activated, responded to threat 9347 | -5/Factory | Identified exit to Factory 9347 | -5/Factory | Discovered exit to Factory (range 17) 9370 | -5/Factory | Entered another Factory area 9370 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 9741 | -4/Factory | Build established: Scavenger-Scout 9896 | -4/Factory | Spotted B-86 Titan 9968 | -4/Factory | Retrieved Zion intel report: Active Terminals 9969 | -4/Factory | Zion hero teleported in (AD-0RF) 10425 | -4/Factory | Build established: Hacker-Skirmisher 10441 | -4/Factory | Fabricated F-cell Engine (x1) 10593 | -4/Factory | Fabricated Cold Fusion Reactor (x1) 10684 | -4/Factory | Repaired Imp. Proton Missile Launcher 10712 | -4/Factory | P-70 Sage assimilated allied AD-0RF 11020 | -4/Factory | Lost 7 parts (4n2u1w) 11101 | -4/Factory | Lost 4 parts (2p2n) 11199 | -4/Factory | Identified exit to Research 11199 | -4/Factory | Discovered exit to Research (range 15) 11335 | -4/Factory | Entered Research 11335 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 11622 | -3/Research | Build established: Scavenger-Tank 11633 | -3/Research | Found Fusion Bomb Launcher 11735 | -3/Research | Zion Light squad teleported in 11923 | -3/Research | Build established: Hacker-Tank 11973 | -3/Research | Spotted B-86 Titan 11983 | -3/Research | Destroyed B-86 Titan 12006 | -3/Research | Found Gamma Bomb Array 12085 | -3/Research | Found Antimissile System 12240 | -3/Research | Zion Hacker squad teleported in 12304 | -3/Research | Identified exit to Research 12304 | -3/Research | Discovered exit to Research (range 16) 12331 | -3/Research | Entered another Research area 12331 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 13300 | -2/Research | Build established: Scavenger-Skirmisher 13303 | -2/Research | Spotted B-90 Cyclops 13409 | -2/Research | System corruption reached 10% 13452 | -2/Research | Lost 4 parts (1p1u2w) 13462 | -2/Research | Destroyed 7 combat bots 13548 | -2/Research | Retrieved Zion intel report: Trap Installations 13549 | -2/Research | Zion Heavy squad teleported in 14177 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 14178 | -2/Research | Zion Offense Resupply teleported in 14252 | -2/Research | Zion Fire squad teleported in 14419 | -2/Research | Lost 7 parts (1p1u5w) 14444 | -2/Research | Found Prototype Hackware 14597 | -2/Research | Spotted B-90 Cyclops 14649 | -2/Research | Found Prototype Hackware 14706 | -2/Research | Identified exit to Access 14706 | -2/Research | Discovered exit to Access (range 12) 14721 | -2/Research | Entered Access 14721 | -1/Access | Evolved 2 slots: Utility x2 14725 | -1/Access | Identified Exp. Hacking Suite 14747 | -1/Access | Lost 10 parts (1p2n4u3w) 14790 | -1/Access | Found Enh. Force Lance 14795 | -1/Access | Spotted B-99 Colossus 14807 | -1/Access | Identified Exp. System Shield 14830 | -1/Access | Zion Explosive Resupply teleported in 14833 | -1/Access | Found Prototype Launcher 14833 | -1/Access | Identified Hellfire Missile Launcher 14927 | -1/Access | Energy Cycler disabled 15061 | -1/Access | Lost 4 parts (1p2n1u) 15254 | -1/Access | Lost 10 parts (2n4u4w) 15261 | -1/Access | Spotted B-99 Colossus 15264 | -1/Access | Spotted B-99 Colossus 15302 | -1/Access | Lost 6 parts (1p2n3w) 15339 | -1/Access | Self-destructed Last Messages --------------- 15331_ Broken Imp. Cryofiber Web destroyed. 15331_ Slug penetrates Wall. 15331_ Penetrated by Slug. 15331_ Critical hit. 15331_ Centrium Leg destroyed. 15331_ Slug penetrates Wall. 15331_ U-05 Engineer builds a Wall. 15333_ Detecting system override signal. 15335_ Penetrated by Slug. 15335_ Hcp. Storage Unit destroyed. 15335_ Slug penetrates Wall. 15337_ U-05 Engineer lays Concrete. 15337_ U-05 Engineer builds a Wall. 15338_ Critical hit. 15338_ Hdn. Centrium Leg destroyed. 15338_ Slug penetrates Wall. 15338_ Penetrated by Slug. 15338_ Slug penetrates Wall. [Achievement: 20k Club] [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ???????????????????????????????????????????????# | | ?????????????????????????????????############### | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ??????????????????????????#????#?# " | | ??????????????????????????# ?? #?# " | | ??????????????????????????# ? #?# " | | ??????????????????????????# #?# " | | ??????????????????????????# #?# !% ### | | ???????????????????????##?# #?# ! #?? | | ????????????????########;##h ####R/##""""""""### | | ????????????????# | | ????????????????# @ uBBBB | | ????????????????# BBBB | | ????????????????# u u ^ u | | ????????????????# ;##### #####" ##### | | ????????????????# ######/#????# #???? | | ????????????????### # #????# #???? | | ??????????????????# # #??? ??? | | ??????????????????# # "" #?? ?? | | ??????????????????# # "" #?# ?? | | ??????????????????# # "" #?# ?? | | ??????????????????# # "Y #?# ?? | | ??????????????????# # "" #?# ??? | | ??????????????????# ! # "" #?# ??? | | ?????###########??# g# "" #???"""""""???? | | ?????# ??# g # #?????????????? | | ?????# ?# + #?????????????? | | ?????# ?# # #?????????????? | | ?????# # ########?????????????? | | ?????# # #????????????????????? | | ?????# + #????????????????????? | | ?????# # + ???????????????????? | | ?????# ## # ??????????????????? | | ?????# " ??# # ?????????????????? | | ?????# """ ??# #????????????????????? | | ??????? ?""" ???# ! #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 65 Energy Capacity 1670 Matter Stores 600 Matter Capacity 600 Sight Range 20 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 110 Jamming Range 16 Cloak Strength 4 Base Temperature (-) 150 Armor Coverage 825 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Point Defense Rating 240 Evasion (%) 61 Targeting Accuracy 16 Recoil Reduction 7 Energy Filtering 30 Offensive Hacking 36 Defensive Hacking 16 Item Schematics ----------------- Titanium Leg | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Ripper | -7/Zion | Free Cld. Particle Cannon | -6/Factory | Z-intel Antimatter Cannon | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel F-cell Engine | -6/Factory | Z-intel Cld. VTOL Module | -6/Factory | Z-intel Prc. Rocket Launcher | -6/Factory | Z-intel Prc. Grenade Launcher | -6/Factory | Z-intel Cld. Deuterium Engine | -6/Factory | Z-intel Enh. Nuclear Core | -6/Factory | Z-intel Cold Fusion Reactor | -6/Factory | Z-intel Linear Accelerator | -6/Factory | Downloaded Lrn. Terrain Scanner | -6/Factory | Scanalyzed Imp. Cryofiber Web | -6/Factory | Scanalyzed Nuclear Pulse Array | -5/Factory | Scanalyzed Hvy. Phase Cannon | -4/Factory | Scanalyzed Neutrino Core | -4/Factory | Scanalyzed Hdn. Centrium Leg | -2/Research | Scanalyzed System Restoration Module | -2/Research | Scanalyzed Fusion Bomb Launcher | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x1 | -7/Factory Battle Rifle | x1 | -6/Factory F-cell Engine | x1 | -4/Factory Cold Fusion Reactor | x1 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club Backstab Brute Force Can't Catch Me Denied? Heroic Deeds Hey, That's Mine! I Spy Just Browsing Loot Pinata Remodeling Rockin' Loadout Tank The More The Merrier The One Total Silence True Hacker Challenges ------------ None Game ------ Seed DecoderPoweredAutocannon Manual? 0 Play Time 04:45:09 Cumulative 19.2 hours Start 2020.10.20 @ 14:52:54 End 2020.10.20 @ 19:46:40 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 15 Rogue 6 Adventurer 2 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 25 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c0ca886-af94-4565-8c82-f9d43c2d60b3