Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.11 @ 20:46:47

Player: Rowlands

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (21)       4200
Robots Destroyed (167)     835
Value Destroyed (7545)     7545
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (2590)               2590
              TOTAL SCORE: 18270

 Bonus
-------
High Alert Combat Kills    129
Follower Combat Kills      447
Aligned with FarCom        300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kill       414

 Cogmind 
---------
Core Integrity             543/1150
Matter                     270/300
Energy                     170/170
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -4/Warlord

 Parts 
-------
>          --- POWER (2) --------
     Micro Fission Core
>          --- PROPULSION (4) ---
           Myomer Leg
>          --- UTILITY (10) -----
  Improved Coolant Injector
    Medium Storage Unit
     Large Storage Unit
>          --- WEAPON (4) -------
           Power Sword
>          --- INVENTORY (14) ---
           Wheel
           Centrium Wheel
           Thunder Hammer

 Peak State 
------------
>            --- POWER ------------
    Improved Ion Engine
  Reinforced Fission Core
>            --- PROPULSION -------
             Flexi-carbon Leg
             Flexi-carbon Leg
             Myomer Leg
             Myomer Leg
>            --- UTILITY ----------
    Advanced Heat Sink
    Improved Coolant Injector
      Medium Storage Unit
       Large Storage Unit
     Compact Matter Pod
    Improved Signal Interpreter
    Improved Kinecellerator
             Thermal Shield
>            --- WEAPON -----------
             Gauss Rifle
             KE Penetrator
       Heavy Gauss Cannon
             Phasing Sabre
>            --- INVENTORY --------
       Light Ion Engine
       Micro Fission Core
             Myomer Leg
             Myomer Leg
             Wheel
             Centrium Wheel
    Advanced Heat Sink
             Microactuators
             Quantum Rifle
             Quantum Rifle
             Coil Gun
       Heavy Shock Bomb Launcher
             Thunder Hammer
             Power Sword
[Rating: 91]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Large Storage Unit
  Device                   Improved Coolant Injector
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Protection               Power Shielding
Weapon                     Phasing Sabre
  Energy Gun               Electrolaser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Heavy Gauss Cannon
  Launcher                 Improved Proton Missile Launcher
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Fac Upp Upp War 
Slots Evolved              13   | .   1   .   2   .   .   .   2   2   .   .   .   .   2   .   .   2   .   2   .   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  8    | .   1   .   1   .   .   .   .   2   .   .   .   .   1   .   .   1   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             140  | 7   5   7   6   .   .   .   4   5   .   3   8   4   14  3   18  3   22  12  1   3   15  
  Power                    15   | 1   1   .   .   .   .   .   .   1   .   1   1   .   1   .   3   .   2   1   1   .   2   
    Engine                 9    | 1   1   .   .   .   .   .   .   1   .   1   .   .   1   .   1   .   1   1   .   .   1   
    Core                   6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   1   .   1   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   .   1   1   .   .   .   1   2   .   .   .   4   5   .   4   1   8   3   .   3   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    21   | 2   .   1   1   .   .   .   1   .   .   .   .   2   2   .   1   .   4   .   .   2   5   
    Wheel                  19   | .   .   .   .   .   .   .   .   2   .   .   .   2   3   .   3   1   4   3   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  42   | 2   2   2   2   .   .   .   1   1   .   .   4   .   6   1   4   1   9   5   .   .   2   
    Device                 18   | .   1   .   1   .   .   .   1   1   .   .   1   .   1   .   2   1   4   3   .   .   2   
    Storage                7    | 1   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   1   1   .   .   .   
    Processor              5    | .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             12   | 1   .   1   .   .   .   .   .   .   .   .   2   .   2   1   2   .   2   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   2   4   3   .   .   .   2   1   .   2   3   .   2   2   7   1   3   3   .   .   6   
    Energy Gun             11   | 2   2   2   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          12   | .   .   1   2   .   .   .   1   1   .   1   1   .   .   .   .   1   1   2   .   .   1   
    Ballistic Cannon       7    | .   .   1   .   .   .   .   .   .   .   .   1   .   1   .   1   .   1   1   .   .   1   
    Launcher               6    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   3   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Parts Lost                 60   | .   3   4   1   .   .   .   .   1   .   5   .   3   .   1   2   .   13  7   1   4   15  
  Power                    8    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   1   1   .   1   
  Propulsion               15   | .   .   1   .   .   .   .   .   .   .   .   .   2   .   .   1   .   4   2   .   3   2   
  Utility                  18   | .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   5   3   .   1   6   
  Weapon                   19   | .   2   2   1   .   .   .   .   1   .   2   .   1   .   1   .   .   2   1   .   .   6   
  Highest Loss Streak      11   | .   2   4   1   .   .   .   .   1   .   4   .   1   .   1   1   .   11  2   1   1   9   
Average Slot Usage (%)     88   | .   96  99  99  100 100 100 91  75  71  65  72  90  97  87  83  90  95  98  100 95  85  
  Engine                   6    | .   12  12  10  10  10  10  8   7   7   7   6   .   6   6   3   .   3   6   7   5   4   
  Core                     2    | .   .   .   .   .   .   .   .   .   .   .   .   7   6   6   8   11  6   3   2   5   4   
  Leg                      10   | .   25  25  30  30  30  30  33  9   .   .   .   9   10  .   .   5   15  .   .   3   19  
  Wheel                    9    | .   .   .   .   .   .   .   .   8   14  14  14  10  12  18  13  12  5   19  20  15  .   
  Device                   11   | .   1   .   10  10  10  10  8   14  14  8   4   7   6   1   3   11  14  22  30  26  18  
  Storage                  10   | .   12  12  9   10  10  10  8   7   7   7   7   7   9   12  12  11  11  12  15  15  14  
  Processor                7    | .   8   4   10  10  10  10  8   7   7   7   11  14  8   1   .   .   7   7   5   5   5   
  Protection               10   | .   12  19  10  10  10  10  8   7   7   7   11  14  17  23  20  16  6   6   .   .   .   
  Energy Gun               1    | .   23  5   3   .   .   .   .   .   .   .   .   .   5   4   .   .   .   .   .   .   1   
  Ballistic Gun            8    | .   .   11  16  20  20  20  8   9   14  13  4   6   .   .   .   5   9   9   10  10  8   
  Ballistic Cannon         3    | .   .   6   .   .   .   .   .   .   .   .   4   6   6   6   6   5   1   2   5   5   4   
  Launcher                 1    | .   .   .   .   .   .   .   8   4   .   .   .   .   .   4   5   5   .   .   .   .   1   
  Slashing Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   7   7   6   1   6   5   5   5   5   5   4   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             90   | 17  18  19  27  27  27  27  34  43  43  43  53  53  68  86  88  88  88  78  90  90  87  
  Greatest Support         90   | 20  20  20  30  30  30  30  40  56  56  56  56  56  34  34  38  34  71  64  58  58  90  
  Greatest Overweight (x)  14   | 1   .   .   .   .   .   .   .   14  .   .   .   2   2   2   3   3   5   1   1   4   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   2   2   .   1   1   1   .   
Largest Inventory Capacity 16   | 8   8   8   10  10  10  10  10  10  10  10  10  10  16  14  14  14  14  14  14  14  14  
  Average Capacity         11   | 7   8   8   9   10  10  10  10  10  10  10  10  10  12  14  14  14  14  14  14  14  14  
  Most Carried             14   | 7   8   8   10  10  10  10  10  10  9   10  10  10  14  14  14  12  14  14  14  14  14  
  Average Carried          10   | 3   7   7   7   10  9   10  9   9   9   9   9   8   9   12  13  10  11  13  13  13  12  
  Final Capacity           14   | 8   8   8   10  10  10  10  10  10  10  10  10  10  14  14  14  14  14  14  14  14  14  
  Final Carried            14   | 7   6   8   10  10  10  10  10  9   9   8   10  10  14  12  12  12  14  14  14  14  3   

 Class Distribution 
--------------------
 44% | Hacker-Mutant
 17% | Derelict-Mutant
 11% | Hacker-Skirmisher
 10% | Scavenger-Mutant
  9% | Scavenger-Tank
  5% | Scavenger-Gunner

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
     Hacker-Mutant | -10/Mines
     Hacker-Mutant | -9/Materials
     Hacker-Mutant | -9/Mines
     Hacker-Mutant | -9/Exiles
 Hacker-Skirmisher | -8/Mines
 Hacker-Skirmisher | -8/Materials
 Hacker-Skirmisher | -7/Factory
     Hacker-Mutant | -7/Lower Caves
     Hacker-Mutant | -7/Lower Caves
   Derelict-Mutant | -7/Zion
   Derelict-Mutant | -6/Proximity Caves
   Derelict-Mutant | -6/Factory
     Hacker-Mutant | -6/Waste
     Hacker-Mutant | -6/Factory
     Hacker-Mutant | -5/Factory
  Scavenger-Mutant | -5/Extension
  Scavenger-Mutant | -4/Factory
    Scavenger-Tank | -4/Upper Caves
    Scavenger-Tank | -4/Upper Caves
  Scavenger-Gunner | -4/Warlord

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Ext  Fac  Upp  Upp  War  
Matter Collected           3906 | 248  140  163  116  .    .    .    265  71   .    176  110  184  252  11   625  .    498  288  417  307  35   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7139 | .    368  129  155  .    .    .    1066 347  .    580  .    300  451  .    982  .    506  1010 596  395  254  
  Parts                    349  | .    18   8    6    .    .    .    54   31   .    22   .    17   14   .    57   .    28   39   29   20   6    
Haulers Intercepted        3    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    1    .    .    .    
Recyclers Shooed           9    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    4    .    1    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Fac Upp Upp War 
Combat Hostiles Destroyed  130  | .   6   4   3   .   .   .   25  4   .   13  .   5   10  .   14  .   8   16  12  7   3   
  Melee                    22   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   9   .   4   7   .   .   .   
  Guns                     71   | .   5   2   3   .   .   .   21  4   .   12  .   3   3   .   .   .   2   6   5   5   .   
  Cannons                  22   | .   .   2   .   .   .   .   .   .   .   .   .   2   3   .   1   .   2   3   7   2   .   
  AOE                      12   | .   1   .   .   .   .   .   4   .   .   .   .   .   2   .   4   .   .   .   .   .   1   
Classes Destroyed          15   | .   3   .   2   .   .   .   3   2   .   1   .   .   1   .   2   .   1   .   .   .   .   
  Worker                   12   | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   8   .   .   3   .   .   .   
  Builder                  6    | .   1   .   .   .   .   .   1   .   .   .   .   .   1   .   2   .   1   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  11   | .   2   .   .   .   .   .   3   3   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Swarmer                  21   | .   .   .   .   .   .   .   7   .   .   5   .   1   2   .   2   .   .   1   3   .   .   
  Grunt                    55   | .   6   4   1   .   .   .   14  .   .   4   .   2   6   .   5   .   1   4   3   2   3   
  Brawler                  5    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   1   .   .   
  Duelist                  8    | .   .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   .   .   .   2   2   .   
  Sentry                   15   | .   .   .   1   .   .   .   3   3   .   .   .   1   .   .   .   .   2   3   1   1   .   
  Hunter                   8    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   3   .   2   2   .   .   .   
  Programmer               16   | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   3   .   .   6   2   2   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Best Kill Streak           10   | .   4   2   2   .   .   .   8   2   .   6   .   2   4   .   10  .   3   5   5   3   3   
  Combat Bots Only         7    | .   2   2   2   .   .   .   7   1   .   6   .   2   3   .   3   .   2   5   5   3   3   
Max Kills in Single Turn   8    | .   1   1   1   .   .   .   2   1   .   1   .   1   3   .   8   .   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   .   .   .   2   .   .   .   .   .   2   .   2   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Ext  Fac  Upp  Upp  War  
Damage Taken               9615  | .    341  260  81   .    .    .    185  110  .    1070 .    777  261  35   1172 .    2069 913  308  337  1696 
  Core                     1677  | .    56   31   .    .    .    .    17   7    .    180  .    160  .    35   238  .    346  148  51   40   368  
  Absorbed by Shields      649   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    77   354  125  93   .    
Core Remaining (%)         77    | 100  .    65   .    .    .    100  96   .    .    .    .    50   .    .    67   .    65   .    .    .    .    
Volleys Fired              248   | .    31   24   5    .    .    .    8    4    .    30   .    18   18   3    16   .    22   23   24   17   5    
  Largest                  4     | .    2    2    2    .    .    .    1    1    .    2    .    2    2    3    2    .    3    3    3    3    4    
  Hottest                  216   | .    90   85   88   .    .    .    30   30   .    46   .    90   111  154  96   .    131  122  122  122  216  
Shots Fired                645   | .    57   48   10   .    .    .    72   26   .    65   .    34   36   7    29   .    60   57   72   52   20   
  Gun                      457   | .    57   33   10   .    .    .    64   24   .    65   .    16   18   2    .    .    28   42   48   35   15   
  Cannon                   160   | .    .    15   .    .    .    .    .    .    .    .    .    18   18   2    19   .    31   15   24   17   1    
  Launcher                 28    | .    .    .    .    .    .    .    8    2    .    .    .    .    .    3    10   .    1    .    .    .    4    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  524   | .    .    39   8    .    .    .    64   24   .    65   .    34   18   2    19   .    59   57   72   52   11   
  Thermal                  73    | .    37   9    2    .    .    .    .    .    .    .    .    .    18   2    .    .    .    .    .    .    5    
  Explosive                10    | .    .    .    .    .    .    .    8    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          38    | .    20   .    .    .    .    .    .    .    .    .    .    .    .    3    10   .    1    .    .    .    4    
  Robot Hit Streak         38    | .    32   13   14   .    .    .    38   25   .    11   .    8    10   17   12   .    15   19   38   21   22   
  Robot Miss Streak        3     | .    2    1    1    .    .    .    1    1    .    1    .    1    1    .    1    .    3    1    2    1    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    1    1    .    1    1    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               101   | .    .    .    .    .    .    .    64   22   .    15   .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           624   | .    50   38   9    .    .    .    65   24   .    52   .    26   36   7    44   .    74   83   54   40   22   
  Core Hits                306   | .    18   11   5    .    .    .    44   14   .    22   .    11   17   3    41   .    35   32   23   21   9    
  Critical Hits            44    | .    .    .    .    .    .    .    4    1    .    1    .    5    3    1    6    .    6    6    4    3    4    
  Critical Kills           14    | .    .    .    .    .    .    .    3    1    .    .    .    2    .    .    2    .    .    3    3    .    .    
  Critical Parts Destroyed 24    | .    .    .    .    .    .    .    1    .    .    1    .    3    3    .    4    .    2    2    1    3    4    
Melee Attacks              101   | .    .    .    .    .    .    .    .    .    .    1    .    .    14   .    24   .    19   40   .    1    2    
  Impact                   8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    .    .    .    
  Slashing                 93    | .    .    .    .    .    .    .    .    .    .    1    .    .    14   .    24   .    18   33   .    1    2    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    2    .    .    .    
    Combat Hostiles        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
  Follow-up Attacks        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    .    .    .    
Damage Inflicted           21550 | .    623  460  136  .    .    .    2654 617  .    1001 .    543  1949 125  3715 .    2357 3408 1559 1335 1068 
  Guns                     8783  | .    578  228  136  .    .    .    1920 528  .    958  .    312  215  34   .    .    575  1058 954  812  475  
  Cannons                  4263  | .    .    227  .    .    .    .    .    .    .    .    .    231  600  82   368  .    977  653  605  489  31   
  Explosions               4275  | .    41   .    .    .    .    .    731  89   .    .    .    .    699  9    2167 .    46   .    .    .    493  
  Melee                    4217  | .    .    .    .    .    .    .    .    .    .    43   .    .    435  .    1180 .    759  1697 .    34   69   
  Ramming                  12    | .    4    5    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  12012 | .    .    366  103  .    .    .    1920 528  .    958  .    543  600  82   368  .    1552 1711 1559 1301 421  
  Thermal                  2673  | .    380  89   33   .    .    .    .    .    .    .    .    .    914  34   1138 .    .    .    .    .    85   
  Explosive                1325  | .    .    .    .    .    .    .    731  89   .    .    .    .    .    .    505  .    .    .    .    .    .    
  Electromagnetic          1311  | .    239  .    .    .    .    .    .    .    .    .    .    .    .    9    524  .    46   .    .    .    493  
  Impact                   269   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   240  .    .    .    
  Slashing                 3948  | .    .    .    .    .    .    .    .    .    .    43   .    .    435  .    1180 .    730  1457 .    34   69   
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    .    .    .    .    .    .    .    3    3    .    .    9    10   .    .    4    4    9    9    
  Average Corruption       5     | .    .    .    .    .    .    .    .    .    .    1    3    .    .    4    9    .    .    2    4    7    3    
  Corruption Purged        3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Effects                  95    | .    .    .    .    .    .    .    .    .    .    1    2    .    .    3    42   .    .    8    13   23   3    
    Message Errors         28    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    6    .    .    2    7    9    2    
    Matter Fused           15    | .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    9    .    .    1    1    1    .    
    Heat Flow Errors       10    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    1    1    1    
    Energy Discharges      15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    .    .    1    2    4    .    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    1    4    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    
    Misdirections          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    .    
    Targeting Errors       6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    1    1    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            694   | .    10   .    .    .    .    .    22   .    .    .    .    .    169  .    196  .    27   208  6    43   13   
  Projectiles              89    | .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    10   16   6    43   .    
  Explosions               206   | .    10   .    .    .    .    .    22   .    .    .    .    .    110  .    51   .    .    .    .    .    13   
  Melee                    399   | .    .    .    .    .    .    .    .    .    .    .    .    .    45   .    145  .    17   192  .    .    .    
Knockbacks                 25    | .    .    1    .    .    .    .    .    .    .    .    .    3    8    .    3    .    2    4    1    2    1    
  Impact                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Kinetic                  22    | .    .    1    .    .    .    .    .    .    .    .    .    3    7    .    3    .    2    2    1    2    1    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      71    | .    28   2    .    .    .    .    1    .    .    .    .    .    .    .    25   .    .    .    .    .    15   
  Shots                    5     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    
  Rammed                   3     | .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             3     | .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        550   | .    337  226  93   .    .    .    .    .    .    13   .    256  402  285  550  .    528  .    75   175  176  
  Average Temperature      163   | .    161  87   36   .    .    .    .    .    .    6    .    102  146  142  200  .    214  .    44   121  69   
  Received Heat Transfer   2296  | .    291  219  51   .    .    .    90   48   .    135  .    216  99   .    162  .    294  75   94   84   438  
  Effects                  51    | .    2    .    .    .    .    .    .    .    .    .    .    .    5    3    37   .    4    .    .    .    .    
    Shutdowns              19    | .    1    .    .    .    .    .    .    .    .    .    .    .    3    .    13   .    2    .    .    .    .    
    Energy Bleed           9     | .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    6    .    .    .    .    .    .    
    Interference           11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    7    .    1    .    .    .    .    
    Matter Decay           4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    
    Short Circuit          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
    Damage (minor)         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
    Damage (core)          3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Parts Fried              4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             9     | .    4    .    1    .    .    .    .    .    .    .    .    1    .    .    2    .    .    1    .    .    .    
  Heat Transferred         2959  | .    834  259  74   .    .    .    .    .    .    .    .    .    857  74   750  .    .    .    .    .    111  
Parts Sabotaged            9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Fac Upp Upp War 
Peak Influence             530  | .   157 73  100 27  .   .   529 249 .   .   .   .   196 35  530 91  160 229 .   .   .   
  Initial                  167  | .   .   43  .   27  .   .   .   167 .   .   .   .   51  20  13  90  32  57  .   .   .   
  Average                  97   | .   77  33  28  27  .   .   284 105 .   .   .   .   56  26  190 90  50  146 .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   2   .   .   1   .   .   .   
  Low Security (%)         84   | 100 100 100 100 100 .   100 39  90  .   .   .   .   100 100 36  100 100 74  .   .   .   
  Level 1                  12   | .   .   .   .   .   .   .   26  9   .   .   .   .   .   .   55  .   .   25  .   .   .   
  Level 2                  3    | .   .   .   .   .   .   .   34  .   .   .   .   .   .   .   8   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   .   .   .   .   .   3   1   .   1   .   1   2   .   6   1   1   5   .   .   .   
  Investigation            5    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   1   .   .   .   
  Extermination            8    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   2   1   .   3   .   .   .   
  Reinforcement            6    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   2   .   1   1   .   .   .   
  Assault                  2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Fac Upp Upp War 
Distress Signals           8    | .   1   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   1   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              269  | .   10  5   7   .   .   .   26  7   .   28  .   22  12  5   28  .   17  25  12  13  52  
  Peak Tracking Total      20   | .   5   2   2   .   .   .   8   3   .   8   .   9   3   5   6   1   5   5   5   5   20  
  Tactical Retreats        23   | .   .   1   .   .   .   .   1   .   .   6   .   .   1   .   5   .   .   1   .   3   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Fac Upp Upp War 
Traps Triggered            13   | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   4   .   2   3   .   .   1   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                15   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   13  

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Fac Upp Upp War 
Machines Disabled          49   | .   .   .   .   .   .   .   1   2   .   .   .   .   5   .   36  .   1   3   .   .   1   
  Max in Single Turn       10   | .   .   .   .   .   .   .   1   1   .   .   .   .   5   .   10  .   1   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Fac Upp Upp War 
Machines Accessed          39   | .   3   1   2   .   2   .   2   1   .   1   .   .   3   .   2   4   8   3   1   .   6   
  Terminals                22   | .   3   .   1   .   .   .   2   .   .   .   .   .   2   .   1   2   8   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                82   | .   6   1   2   .   6   .   2   1   .   1   .   .   15  .   5   6   15  7   1   .   14  
  Successful               70   | .   6   1   2   .   6   .   2   .   .   1   .   .   13  .   4   5   9   6   1   .   14  
  Failed                   12   | .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   1   1   6   1   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   14   | .   .   .   .   .   1   .   .   .   .   .   2   .   2   .   .   2   3   4   .   .   .   
  Terminals                45   | .   6   .   1   .   .   .   2   .   .   .   .   .   9   .   1   4   15  7   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   .   .   .   .   1   .   .   .   .   6   .   4   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             49   | .   6   1   1   .   6   .   2   .   .   1   .   .   6   .   .   2   6   3   1   .   14  
  Record                   34   | .   4   .   .   .   6   .   .   .   .   .   .   .   6   .   .   2   .   3   .   .   13  
  Robot Analysis           2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                10   | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   .   1   .   1   
  Recall Reinforcements    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   4   .   .   .   .   .   .   
  Scan Component           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   
  Repair                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Insert Component         2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   3   3   .   .   .   
  Terminals                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   3   3   .   .   .   
    Assimilate             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Botnet                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   2   .   1   .   .   .   1   .   .   .   .   .   3   .   2   2   4   3   .   .   .   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   2   .   .   .   .   .   .   
  Time                     160  | .   .   .   .   .   .   .   .   .   .   .   .   .   90  .   70  .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Ext  Fac  Upp  Upp  War  
Total Allies               11   | .    .    .    .    .    .    .    .    .    .    .    5    .    .    .    .    .    6    .    .    .    .    
  Largest Group            5    | .    .    .    .    .    .    .    .    .    .    .    5    5    .    .    .    .    4    4    .    .    .    
  Highest-Rated Group      249  | .    .    .    .    .    .    .    .    .    .    .    141  141  .    .    .    .    249  249  .    .    .    
  Highest-Rated Ally       156  | .    .    .    .    .    .    .    .    .    .    .    31   31   .    .    .    .    156  156  .    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               118  | .    .    .    .    .    .    .    .    .    .    .    .    66   .    .    .    .    22   30   .    .    .    
  Total Damage             1915 | .    .    .    .    .    .    .    .    .    .    .    .    1076 .    .    .    .    380  459  .    .    .    
  Kills                    15   | .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    4    4    .    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac Fac Ext Fac Upp Upp War 
Robot Analysis Total       2    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   1   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Drone Recoveries         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Ext  Fac  Upp  Upp  War  
Turns Passed               14441 | 89   389  1171 350  41   583  179  564  923  852  916  1266 687  1047 156  1009 259  1160 869  703  630  598  
Spaces Moved               11418 | 62   222  865  258  35   485  150  420  756  853  822  1232 558  695  133  720  227  776  596  596  509  448  
  Core                     7     | 5    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3671  | 57   222  865  258  35   485  150  420  187  .    .    .    .    29   .    .    .    505  .    .    10   448  
  Wheels                   7740  | .    .    .    .    .    .    .    .    567  853  822  1232 558  666  133  720  227  271  596  596  499  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  120  120  100  100  100  100  100  96   96   105  106  105  102  102  97   120  
  Average Speed            110   | 115  120  120  120  120  120  120  120  113  100  100  100  108  109  103  114  111  121  105  102  110  120  
  Slowest Speed            750   | 120  120  120  120  120  120  120  120  750  100  100  100  110  160  106  120  115  160  110  102  240  210  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 4    36   100  15   13   91   40   40   21   97   85   86   69   21   80   30   8    79   20   68   69   63   
  Regions Visited          21
    Branch Regions         12
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        19    | 1    1    1    1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             20    | .    .    2    .    .    .    1    .    .    1    5    5    2    .    .    .    .    .    .    2    2    .    
Spaces Dug                 8     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    .    .    2    .    .    .    
Terrain Destroyed          230   | .    5    .    .    .    .    .    83   20   .    9    .    6    20   .    45   .    2    4    27   9    .    
  Melee                    8     | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    2    .    .    2    .    .    .    
  Projectile               88    | .    .    .    .    .    .    .    25   5    .    9    .    6    1    .    2    .    2    2    27   9    .    
  AOE                      134   | .    5    .    .    .    .    .    58   15   .    .    .    .    15   .    41   .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Fac  Ext  Fac  Upp  Upp  War  
Total                      12614 | 75   289  954  289  34   487  149  475  816  852  870  1264 608  920  145  841  231  915  733  639  538  490  
  Wait                     548   | .    19   48   11   .    .    .    31   43   .    11   16   25   169  3    36   .    49   54   8    5    20   
  Move                     11398 | 61   221  864  257  34   484  149  419  755  852  821  1231 557  695  132  719  226  775  595  595  508  448  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  96    | 7    8    8    8    .    1    .    6    3    .    2    4    1    4    1    8    2    13   12   6    2    .    
  Fast Attach              49    | 7    .    .    1    .    .    .    .    2    .    .    8    2    10   .    7    1    6    1    .    3    1    
  Attach                   63    | .    4    4    3    .    .    .    4    2    .    3    .    2    4    1    6    2    8    8    1    .    11   
  Detach                   10    | .    .    .    .    .    .    .    2    .    .    .    .    2    2    .    4    .    .    .    .    .    .    
  Swap                     28    | .    1    3    2    .    .    .    .    1    .    .    .    .    .    2    5    .    8    3    .    .    3    
  Drop                     57    | .    4    2    2    .    2    .    4    6    .    2    5    1    4    3    8    .    3    4    5    2    .    
  Fire                     248   | .    31   24   5    .    .    .    8    4    .    30   .    18   18   3    16   .    22   23   24   17   5    
  Melee                    93    | .    .    .    .    .    .    .    .    .    .    1    .    .    14   .    24   .    18   33   .    1    2    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     3     | .    1    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            21    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    13   .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Waste
-6/Factory
-5/Factory
-5/Extension (discovered 3 exits: *Fac x2 / *Cet)
-4/Factory
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *War)
-4/Warlord (discovered 1 exit: *Pro)

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Identified exit to Materials
     6 | -11/Scrapyard      | Discovered exit to Materials (range 15)
    90 | -11/Scrapyard      | Entered Materials
    90 | -10/Materials      | Evolved 1 slot: Utility x1
   312 | -10/Materials      | Build established: Hacker-Mutant
   314 | -10/Materials      | Identified exit to Mines
   314 | -10/Materials      | Discovered exit to Mines (range 10)
   479 | -10/Materials      | Entered Mines
   793 | -10/Mines          | Found a damaged Exp. Sensor Array with a note attached
   796 | -10/Mines          | Found Prototype Device
  1156 | -10/Mines          | Identified exit to Materials
  1156 | -10/Mines          | Discovered exit to Materials (range 12)
  1201 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1232 | -10/Mines          | Lost 4 parts (1n1u2w)
  1388 | -10/Mines          | Discovered exit to Materials (range 6)
  1650 | -10/Mines          | Entered Materials
  1650 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1650 | -9/Materials       | Identified Exp. Sensor Array
  1993 | -9/Materials       | Identified exit to Mines
  1993 | -9/Materials       | Discovered exit to Mines (range 6)
  2000 | -9/Materials       | Entered Mines
  2035 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  2036 | -9/Mines           | Identified exit to Exiles
  2036 | -9/Mines           | Discovered exit to Exiles (range 5)
  2041 | -9/Mines           | Entered Exiles
  2061 | -9/Exiles          | Identified exit to Mines
  2061 | -9/Exiles          | Discovered exit to Mines (range 15)
  2095 | -9/Exiles          | Met 8R-AWN
  2117 | -9/Exiles          | Met EX-HEX
  2175 | -9/Exiles          | Met EX-DEC
  2201 | -9/Exiles          | Visited The Gauntlet
  2369 | -9/Exiles          | Discovered exit to Mines (range 14)
  2439 | -9/Exiles          | Met EX-BIN
  2453 | -9/Exiles          | Aligned with FarCom system
  2454 | -9/Exiles          | Given EX-Vault access code
  2482 | -9/Exiles          | Opened EX-Vault
  2489 | -9/Exiles          | Found Prototype Ballistic Gun
  2535 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  2624 | -9/Exiles          | Left Exiles lab with AWS/Gauss
  2624 | -9/Exiles          | Entered Mines
  2792 | -8/Mines           | Identified exit to Materials
  2792 | -8/Mines           | Discovered exit to Materials (range 5)
  2803 | -8/Mines           | Entered Materials
  2803 | -8/Materials       | Evolved 2 slots: Propulsion x1, Weapon x1
  2805 | -8/Materials       | Identified AWS/Gauss
  3168 | -8/Materials       | Build established: Hacker-Skirmisher
  3171 | -8/Materials       | Garrison activated, responded to threat
  3235 | -8/Materials       | Destroyed 7 combat bots
  3237 | -8/Materials       | Identified exit to Factory
  3237 | -8/Materials       | Discovered exit to Factory (range 11)
  3367 | -8/Materials       | Entered Factory
  3367 | -7/Factory         | Evolved 2 slots: Utility x2
  4140 | -7/Factory         | Identified exit to Factory
  4140 | -7/Factory         | Discovered exit to Factory (range 15)
  4275 | -7/Factory         | Identified exit to Lower Caves
  4275 | -7/Factory         | Discovered exit to Lower Caves (range 16)
  4290 | -7/Factory         | Entered Lower Caves
  4593 | -7/Lower Caves     | Build established: Hacker-Mutant
  4904 | -7/Lower Caves     | Identified exit to Lower Caves
  4904 | -7/Lower Caves     | Discovered exit to Lower Caves (range 18)
  5142 | -7/Lower Caves     | Entered another Lower Caves area
  5142 | -7/Lower Caves     | Discovered exit to Factory (range 12)
  5182 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5286 | -7/Lower Caves     | Attracted the attention of an 0b10 outpost
  5394 | -7/Lower Caves     | Learned Factory emergency access door positions
  6052 | -7/Lower Caves     | Identified exit to Zion
  6052 | -7/Lower Caves     | Discovered exit to Zion (range 7)
  6058 | -7/Lower Caves     | Entered Zion
  6081 | -7/Zion            | Lost 4 parts (1p1u2w)
  6166 | -7/Zion            | Identified exit to Proximity Caves
  6166 | -7/Zion            | Discovered exit to Proximity Caves (range 11)
  6202 | -7/Zion            | System corruption cleaned by Quarantine Array
  6216 | -7/Zion            | Learned location of 1 exit from Proximity Caves
  6384 | -7/Zion            | Learned location of Extension (-5)
  6783 | -7/Zion            | Received a hallucinogenic algorithm
  6805 | -7/Zion            | Build established: Derelict-Mutant
  6894 | -7/Zion            | Rebuked by Imprinter
  6991 | -7/Zion            | Learned location of Warlord (-4)
  7081 | -7/Zion            | Learned location of Quarantine (-2)
  7090 | -7/Zion            | Gained Derelict followers
  7324 | -7/Zion            | Entered Proximity Caves
  7324 | -6/Proximity Caves | Accompanied by 5 allies
  7787 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7954 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  8011 | -6/Proximity Caves | Entered Factory
  8011 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
  8165 | -6/Factory         | Repaired Arm. Wheel
  8198 | -6/Factory         | Repaired Arm. Wheel
  8226 | -6/Factory         | Repaired Power Shielding
  8359 | -6/Factory         | Spotted B-75 Beast
  9058 | -6/Factory         | Sucked down chute
  9058 | -6/Factory         | Entered Waste
  9073 | -6/Waste           | EMP discharged
  9085 | -6/Waste           | Spotted C-40 Crusher
  9095 | -6/Waste           | Spotted C-40 Crusher
  9114 | -6/Waste           | Spotted C-40 Crusher
  9155 | -6/Waste           | Spotted C-40 Crusher
  9155 | -6/Waste           | Spotted C-40 Crusher
  9173 | -6/Waste           | EMP discharged
  9175 | -6/Waste           | Crushed by Compactor (1 part destroyed)
  9186 | -6/Waste           | Spotted C-40 Crusher
  9198 | -6/Waste           | Identified exit to Factory
  9198 | -6/Waste           | Discovered exit to Factory (range 16)
  9214 | -6/Waste           | Entered Factory
  9317 | -6/Factory         | System corruption reached 10%
  9388 | -6/Factory         | Build established: Hacker-Mutant
  9978 | -6/Factory         | Repaired Wheel
 10024 | -6/Factory         | Repaired Hrd. Heavy Armor Plating?
 10180 | -6/Factory         | Identified exit to Factory
 10180 | -6/Factory         | Discovered exit to Factory (range 16)
 10223 | -6/Factory         | Entered another Factory area
 10223 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 10466 | -5/Factory         | Identified exit to Extension
 10466 | -5/Factory         | Discovered exit to Extension (range 15)
 10482 | -5/Factory         | Entered Extension
 10634 | -5/Extension       | Spotted B-75 Beast
 10669 | -5/Extension       | Destroyed B-75 Beast
 10696 | -5/Extension       | Spotted B-75 Beast
 10766 | -5/Extension       | Destroyed B-75 Beast
 10853 | -5/Extension       | Lost 11 parts (2p3n5u1w)
 10891 | -5/Extension       | Identified exit to Factory
 10891 | -5/Extension       | Discovered exit to Factory (range 3)
 11178 | -5/Extension       | Build established: Scavenger-Mutant
 11186 | -5/Extension       | Rescued a captive Derelict
 11351 | -5/Extension       | Rescued a captive Derelict
 11477 | -5/Extension       | Rescued a captive Derelict
 11557 | -5/Extension       | Rescued A7
 11584 | -5/Extension       | Rescued a captive Derelict
 11585 | -5/Extension       | Rescued a captive Derelict
 11620 | -5/Extension       | Discovered exit to Factory (range 10)
 11621 | -5/Extension       | Identified exit to Cetus
 11621 | -5/Extension       | Discovered exit to Cetus (range 6)
 11642 | -5/Extension       | Entered Factory
 11642 | -4/Factory         | Accompanied by 4 allies (A7)
 11642 | -4/Factory         | Evolved 2 slots: Utility x2
 12501 | -4/Factory         | Identified exit to Upper Caves
 12501 | -4/Factory         | Discovered exit to Upper Caves (range 10)
 12511 | -4/Factory         | Entered Upper Caves
 12592 | -4/Upper Caves     | Learned location of 1 exit from Research
 12721 | -4/Upper Caves     | Build established: Scavenger-Tank
 12901 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 13018 | -4/Upper Caves     | Identified exit to Upper Caves
 13018 | -4/Upper Caves     | Discovered exit to Upper Caves (range 7)
 13214 | -4/Upper Caves     | Entered another Upper Caves area
 13248 | -4/Upper Caves     | Identified exit to Research
 13248 | -4/Upper Caves     | Discovered exit to Research (range 5)
 13570 | -4/Upper Caves     | Attacked by a faux Warlord
 13591 | -4/Upper Caves     | Learned Research trap positions
 13785 | -4/Upper Caves     | Identified exit to Warlord
 13785 | -4/Upper Caves     | Discovered exit to Warlord (range 14)
 13790 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13844 | -4/Upper Caves     | Entered Warlord
 13907 | -4/Warlord         | System corruption cleaned by Quarantine Array
 13943 | -4/Warlord         | Build established: Scavenger-Gunner
 14117 | -4/Warlord         | Visited the Vortex Lab
 14118 | -4/Warlord         | Warlord's base attacked by MAIN.C
 14164 | -4/Warlord         | Met Warlord
 14197 | -4/Warlord         | Learned Armory stockpile data
 14197 | -4/Warlord         | Learned Research stockpile data
 14197 | -4/Warlord         | Learned 4 Research zone layouts
 14197 | -4/Warlord         | Learned 4 Quarantine zone layouts
 14197 | -4/Warlord         | Learned 4 Command zone layouts
 14198 | -4/Warlord         | Learned Testing security intel
 14198 | -4/Warlord         | Learned Factory recycling unit intel
 14198 | -4/Warlord         | Learned Research terminal intel
 14308 | -4/Warlord         | Lost 3 parts (1u2w)
 14406 | -4/Warlord         | Lost 3 parts (2u1w)
 14428 | -4/Warlord         | Identified exit to Proximity Caves
 14428 | -4/Warlord         | Discovered exit to Proximity Caves (range 11)
 14428 | -4/Warlord         | Spotted Executioner
 14442 | -4/Warlord         | Core integrity fell below 50%
 14442 | -4/Warlord         | Self-destructed

 Last Messages 
---------------
14419_ Lgt. Ion Engine destroyed.
14422_ S-27 Virus destroyed.
14422_ Hvy. Shock Bomb Launcher destroyed.
14428_ EXIT=FOUND: PROXIMITY CAVES
14428_ Penetrated by Slug.
14428_ Adv. Heat Sink destroyed.
14428_ Slug penetrates Wall.
14428_ Penetrated by Slug.
14428_ Slug penetrates Wall.
[Achievement: Hunted]
14430_ Quantum Rifle destroyed.
14433_ Myomer Leg destroyed.
14434_ Knocked back. <x2>
14434_ G-67 Veteran knocked back. <x2>
14439_ Myomer Leg destroyed.
14440_ Imp. Signal Interpreter destroyed.
14441_ L-61 Swordsman knocked back.
14441_ Microactuators destroyed.
14441_ Knocked back.
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
|                                                    |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
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| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ??????????????????????????????????????             |
| ????????????????????????????#####?????             |
| ???????????????????????????##   ###???             |
| ??????????????????????????##      ####             |
| ?????????????????????????##     >    ?             |
| ?????????????????????????#          ??             |
| ?????????????????????????#        #???             |
| ?????????????????????????#       ;#???             |
| ??????????????????????????#   gb ;#???             |
| ????????????????# ?????????#  g%;##???             |
| ????????????????##; ???#####gbE;i #???             |
| ????????????????# ;   ## #  xg  ##????             |
| ????????????????# ;        l ssg ####?             |
| ?????????????????##      @[% #"    "#?             |
| ??????????????????##;     %;# ;     #?             |
| ??"????????????????#;;     ;# "     #?             |
| ?#""#??????????????##         "    "#?             |
| ?#""#???????????????##     s #;    "#?             |
| ?#""#????????????????# ;      ";   "#?             |
| ##""#####????????????####     ;#;   #?             |
|   ""   "############???##   /  ##  ##?             |
|   ""   """""""""   #???# ##=/% #* ##??             |
|   ""!! """"" ""    #?####=%===  %##???             |
|     %%=    % !%*   ###  ##!!*[   ##???             |
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| ]   *%*% [%[        [       ;;##  #???             |
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| ????????????????????#  #?????##  ##???             |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Coolant Potential          80
Energy Generation          28
Energy Capacity            475
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           30
Terrain Scan Range         20
Terrain Scan Density       10
Armor Coverage             850
Resistance: KI             35
Resistance: TH             55
Resistance: EX             35
Resistance: EM             50
Resistance: I              35
Resistance: S              35
Resistance: P              35
Power Shielding            33
Melee Speed Boost          20
Evasion (%)                40
Targeting Accuracy         5
Kinecelleration            40
Salvage Targeting          4
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
Adventurer
Explorer
Hey, That's Mine!
Hunted
It Was An Accident, I Swear
Robot Respite
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              MetafiberPoweredPurifier
  Manual?         0
Play Time         03:07:40
  Cumulative      18.6 hours
  Start           2021.10.11 @ 08:54:21
  End             2021.10.11 @ 20:46:47
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          19
  Rogue           12
  Adventurer      0
  Explorer        7
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          22
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1445664-19b1-4260-9369-4a3ef4561afd