Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.09 @ 14:32:57 Player: Kinga Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (143) 715 Value Destroyed (5088) 5088 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1524) 1524 TOTAL SCORE: 9567 Bonus ------- High Alert Combat Kills 866 Follower Combat Kills 37 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -79 Cogmind --------- Core Integrity 28/550 Matter 300/300 Energy 139/160 System Corruption 2% Temperature Warm (102) Movement Hovering (129) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aerolev Unit Combat Airjet Combat Airjet > --- UTILITY (3) ------ Large Storage Unit Target Analyzer Relay Coupler [Heavy] (14) > --- WEAPON (3) ------- Advanced Beam Rifle Advanced Beam Rifle Cooled Particle Cannon > --- INVENTORY (15) --- Aerolev Unit Aerolev Unit Aerolev Unit Structural Scanner Reaction Control System Hacking Suite Hacking Suite Relay Coupler [NC] (23) Relay Coupler [Grunt] (28) Relay Coupler [Hunter] (14) Relay Coupler [Heavy] (11) Cooled Particle Cannon Cooled Particle Cannon Heavy Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Combat Airjet Combat Airjet > --- UTILITY ---------- Large Storage Unit Target Analyzer Relay Coupler [Heavy] > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Cooled Particle Cannon > --- INVENTORY -------- Aerolev Unit Aerolev Unit Aerolev Unit Structural Scanner Reaction Control System Hacking Suite Hacking Suite Relay Coupler [NC] Relay Coupler [Grunt] Relay Coupler [Hunter] Relay Coupler [Heavy] Cooled Particle Cannon Cooled Particle Cannon Heavy Missile Launcher [Rating: 49] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Combat Airjet Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Relay Coupler [NC] Protection Light Armor Plating Weapon Autogun Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Autogun Launcher Heavy Missile Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 79 | 6 8 20 11 13 21 Power 10 | 1 1 3 . 1 4 Engine 5 | 1 1 3 . . . Core 5 | . . . . 1 4 Reactor . | . . . . . . Propulsion 19 | 2 1 3 2 6 5 Treads 8 | 2 1 3 . 2 . Leg . | . . . . . . Wheel 2 | . . . 2 . . Hover 5 | . . . . . 5 Flight 4 | . . . . 4 . Utility 19 | 1 3 6 2 3 4 Device 8 | . 1 2 2 2 1 Storage 2 | 1 1 . . . . Processor 2 | . 1 . . . 1 Hackware 3 | . . . . 1 2 Protection 4 | . . 4 . . . Artifact . | . . . . . . Weapon 31 | 2 3 8 7 3 8 Energy Gun 7 | 2 . . 1 . 4 Energy Cannon 4 | . 1 2 . . 1 Ballistic Gun 15 | . 2 6 4 2 1 Ballistic Cannon . | . . . . . . Launcher 3 | . . . 2 . 1 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 6 | . . 2 2 . 2 Parts Lost 29 | . 4 5 2 10 8 Power 5 | . 1 1 . 1 2 Propulsion 11 | . 1 2 . 6 2 Utility 4 | . . 1 1 1 1 Weapon 9 | . 2 1 1 2 3 Highest Loss Streak 5 | . 2 2 2 5 4 To Critical Strikes 1 | . 1 . . . . Average Slot Usage (%) 95 | . 95 99 86 90 94 Engine 9 | . 13 11 9 6 . Core 1 | . . . . 1 8 Treads 18 | . 28 21 18 11 . Wheel 2 | . . . 7 12 . Hover 2 | . . . . . 17 Flight 4 | . . . . 11 13 Device 10 | . 11 11 9 9 7 Storage 11 | . 14 11 9 9 9 Hackware 1 | . . . . 1 8 Protection 3 | . . 10 7 . . Energy Gun 6 | . 11 . 1 . 15 Energy Cannon 4 | . 5 7 . . 1 Ballistic Gun 16 | . 8 25 25 23 8 Naked Turns . | . . . . . . Heaviest Build 44 | 14 30 43 41 44 40 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 2 | . . 1 2 2 2 Average Overweight (x) . | . . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 Average Carried 12 | 2 8 14 14 13 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 14 15 13 15 15 Class Distribution -------------------- 34% | Mutant 30% | Tank 23% | Gunner 5% | Scavenger-Gunner 4% | Bothacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 2892 | 260 350 637 230 879 536 Remotely . | . . . . . . Salvage Created 5318 | 60 683 1603 527 1168 1277 Parts 311 | . 43 102 24 65 77 Haulers Intercepted 13 | . 2 6 1 . 4 Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 104 | . 16 30 12 25 21 Guns 78 | . 10 15 8 25 20 Cannons 19 | . 5 14 . . . AOE 5 | . . . 4 . 1 Classes Destroyed 14 | 1 6 4 . 1 2 Worker 7 | . 3 2 . . 2 Builder 3 | . . 1 . . 2 Tunneler 2 | . . 1 . . 1 Hauler 13 | . 2 6 1 . 4 Recycler 3 | 1 1 . 1 . . Operator 4 | . 1 2 . . 1 Watcher 7 | . 2 4 . . 1 Swarmer 24 | . 6 7 4 4 3 Grunt 52 | . 10 13 7 15 7 Duelist 3 | . . 2 1 . . Sentry 19 | . . 8 . 3 8 Demolisher 1 | . . . . . 1 Hunter 2 | . . . . . 2 Programmer 3 | . . . . 3 . Best Kill Streak 10 | 1 5 6 10 9 10 Combat Bots Only 9 | . 3 4 9 9 5 Max Kills in Single Turn 4 | 1 1 2 4 2 2 Gunslinging 1 | . . 1 . 1 1 Exploded 3 | . . . 3 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 462 | . 105 94 49 123 91 Missed 143 | . 28 32 16 36 31 Damage Taken 4730 | . 790 908 556 1424 1052 Core 857 | . 203 132 89 286 147 Absorbed by Shields . | . . . . . . Core Remaining (%) 61 | 100 18 67 . . . Volleys Fired 324 | 6 82 73 20 72 71 Largest 3 | 2 2 3 3 3 3 Hottest 161 | 100 100 159 111 75 161 Shots Fired 789 | 12 141 203 59 181 193 Gun 679 | 12 114 136 57 180 180 Cannon 104 | . 27 67 . . 10 Launcher 3 | . . . 2 . 1 Special 3 | . . . . 1 2 Kinetic 491 | . 56 136 55 180 64 Thermal 292 | 12 85 67 2 . 126 Explosive 3 | . . . 2 . 1 Electromagnetic . | . . . . . . Robot Hit Streak 22 | 5 22 10 13 10 7 Robot Miss Streak 6 | 2 6 3 2 3 5 Penetration Max 2 | . . . . . 2 Secondary Targets 14 | . . 4 1 5 4 Max Gunslinging Chain 2 | . . 2 1 1 1 Shots Hit Robots 443 | 9 77 108 40 105 104 Core Hits 216 | 2 37 56 23 48 50 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 18 | . 6 1 . . 11 Burn 16 | . 5 . . . 11 Meltdown 1 | . . 1 . . . Destroy 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8557 | 114 1062 1950 1002 1883 2546 Guns 6709 | 111 755 1063 598 1883 2299 Cannons 1285 | . 265 859 . . 161 Explosions 490 | . . . 404 . 86 Melee . | . . . . . . Ramming 73 | 3 42 28 . . . Kinetic 4885 | . 380 1063 580 1883 979 Thermal 3109 | 111 640 859 18 . 1481 Explosive 490 | . . . 404 . 86 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 1 . . 2 2 Average Corruption 1 | . 1 . . 1 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 31 | . 5 . . 15 11 Message Errors 11 | . 2 . . 6 3 Matter Fused 8 | . . . . 4 4 Heat Flow Errors 4 | . . . . 2 2 Energy Discharges 3 | . 1 . . 1 1 Data Loss (minor) 2 | . 1 . . 1 . Misfires 2 | . 1 . . . 1 Weapon Failures 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 21 | . 3 1 . . 17 Projectiles 21 | . 3 1 . . 17 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact 1 | . 1 . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 241 | . . . 86 155 . Shots 3 | . . . 2 1 . Rammed 12 | 1 5 6 . . . Targets Rammed 15 | 1 7 7 . . . Kicked . | . . . . . . Crushed 3 | . 2 1 . . . Highest Temperature 427 | 234 427 285 11 193 269 Average Temperature 84 | 118 79 91 9 45 92 Received Heat Transfer 1599 | . 273 165 198 612 351 Effects 5 | . 5 . . . . Shutdowns 1 | . 1 . . . . Damage (major) 4 | . 4 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . 1 1 . . . Combat Hostiles 2 | . 1 1 . . . Parts Melted 7 | 1 1 2 . . 3 Heat Transferred 7329 | 333 2035 1554 37 . 3370 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 1178 | 5 189 675 571 1178 1058 Initial 573 | . 3 56 228 371 573 Average 434 | 2 55 472 342 841 721 Maximum Alert Level 4 | . . 2 2 4 3 Low Security (%) 35 | 100 100 7 . . . Level 1 8 | . . 18 78 2 . Level 2 37 | . . 74 21 25 63 Level 3 16 | . . . . 58 36 Level 4 2 | . . . . 13 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 1 1 . 7 Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 6 | . 2 1 . . 3 Assault 1 | . . . . . 1 Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 9 | . 2 5 . . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 172 | . 34 44 17 29 48 Peak Tracking Total 14 | . 4 6 6 9 14 Tactical Retreats 10 | . 2 . 1 2 5 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 9 | . 1 1 . 7 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 13 | . . 5 1 6 1 Max in Single Turn 2 | . . 1 1 2 1 Garrison Relay 4 | . . . . 4 . Phase Generator 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 23 | . 7 3 3 3 7 Terminals 18 | . 5 2 2 3 6 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 1 . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 60 | . 21 9 7 3 20 Successful 22 | . 7 5 3 2 5 Failed 38 | . 14 4 4 1 15 Catastrophic 11 | . 3 . . 1 7 Database Lockouts . | . . . . . . Manual 40 | . 17 6 4 . 13 Terminals 50 | . 18 5 6 3 18 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 3 4 . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 1 . 2 Terminal Hacks 16 | . 5 2 2 2 5 Prototype ID Bank 4 | . 1 1 2 . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . . 1 . Terminal Index 1 | . 1 . . . . Alert Level 1 | . . . . . 1 Unreport Threat 1 | . . . . . 1 Security Status 1 | . 1 . . . . Recall Investigation 1 | . . . . . 1 Hauler Manifests 2 | . . 1 . . 1 Registered Components 2 | . 1 . . . 1 Garrison Registry 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 5 | . 2 3 . . . Terminals 3 | . 2 1 . . . Assimilate 2 | . 1 1 . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 2 . . . Reject 1 | . . 1 . . . Mask 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 7 3 1 1 5 Full Trace Events 3 | . 1 . 1 . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked 2 | . . . . 1 1 Non-combat 1 | . . . . . 1 Combat 1 | . . . . 1 . Robot Hacks Applied 2 | . . . . 1 1 formatsys_high 2 | . . . . 1 1 Relay Couplers Released 15 | . . . . 15 . Machine Destruction 15 | . . . . 15 . Attached 3 | . . . . 1 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies 3 | . 1 . . 1 1 Largest Group 2 | . 1 1 . 1 2 Highest-Rated Group 30 | . 10 10 . 21 30 Highest-Rated Ally 21 | . 10 10 . 21 21 Total Orders . | . . . . . . Ally Attacks 12 | . . . . . 12 Total Damage 224 | . . . . . 224 Kills 3 | . . . . . 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 5712 | 112 1780 1649 228 1032 911 Spaces Moved 2811 | 54 778 643 91 621 624 Core 5 | 5 . . . . . Treads 1821 | 49 778 643 41 310 . Legs . | . . . . . . Wheels 152 | . . . 50 102 . Hover 409 | . . . . . 409 Flight 424 | . . . . 209 215 Fastest Speed 50 | 50 160 160 95 95 54 Average Speed 152 | 149 160 213 164 136 95 Slowest Speed 240 | 160 160 240 240 240 220 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 47 | 5 87 56 11 64 59 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 105 | . . . 15 50 40 Melee . | . . . . . . Projectile 26 | . . . . 3 23 AOE 79 | . . . 15 47 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 3680 | 70 1183 779 127 731 790 Wait 345 | . 285 8 . 7 45 Move 2805 | 53 777 642 90 619 624 Hop . | . . . . . . Pick Up 62 | 4 17 14 . 15 12 Fast Attach 34 | 6 3 6 5 3 11 Attach 31 | . 3 8 4 9 7 Detach 2 | . . . 1 . 1 Swap 14 | . 2 6 2 1 3 Drop 48 | . 7 15 5 5 16 Fire 324 | 6 82 73 20 72 71 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 15 | 1 7 7 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 113 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 808 | -10/Materials | Discovered new exit (range 8) 992 | -10/Materials | Discovered new exit (range 16) 1005 | -10/Materials | Identified exit to Mines 1098 | -10/Materials | Core integrity fell below 50% 1613 | -10/Materials | Derelicts attacked the area 1843 | -10/Materials | Core integrity fell below 20% 1893 | -10/Materials | Entered another Materials area 1893 | -9/Materials | Accompanied by 1 ally 1893 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2115 | -9/Materials | Discovered new exit (range 8) 2299 | -9/Materials | Discovered new exit (range 13) 2713 | -9/Materials | Build established: Tank 2856 | -9/Materials | Discovered new exit (range 9) 3520 | -9/Materials | Discovered new exit (range 10) 3542 | -9/Materials | Entered another Materials area 3542 | -8/Materials | Evolved 2 slots: Propulsion x2 3745 | -8/Materials | Destroyed 9 combat bots 3752 | -8/Materials | Identified exit to Garrison 3770 | -8/Materials | Entered Garrison 3872 | -8/Garrison | Triggered checkpoint 3879 | -8/Garrison | Destroyed 9 combat bots 3885 | -8/Garrison | Garrison Relay disabled 4051 | -8/Garrison | Triggered checkpoint 4072 | -8/Garrison | Build established: Gunner 4115 | -8/Garrison | Discovered new exit (range 8) 4174 | -8/Garrison | Triggered checkpoint 4208 | -8/Garrison | Garrison Relay disabled 4257 | -8/Garrison | Discovered new exit (range 26) 4257 | -8/Garrison | Discovered new exit (range 47) 4257 | -8/Garrison | Discovered new exit (range 57) 4325 | -8/Garrison | Installed Relay Interface Framework 4348 | -8/Garrison | Phase Generator disabled 4448 | -8/Garrison | Triggered checkpoint 4454 | -8/Garrison | Triggered checkpoint 4467 | -8/Garrison | Core integrity fell below 50% 4505 | -8/Garrison | Lost 5 parts (4n1w) 4615 | -8/Garrison | Lost 3 parts (1p1u1w) 4642 | -8/Garrison | Triggered checkpoint 4658 | -8/Garrison | Garrison Relay disabled 4708 | -8/Garrison | Triggered checkpoint 4734 | -8/Garrison | Garrison Relay disabled 4758 | -8/Garrison | Triggered checkpoint 4802 | -8/Garrison | Entered Materials 4802 | -8/Materials | Accompanied by 1 ally 5204 | -8/Materials | Core integrity fell below 20% 5206 | -8/Materials | Garrison activated, responded to threat 5523 | -8/Materials | Lost 4 parts (1p1u2w) 5602 | -8/Materials | First assault squad dispatched 5713 | -8/Materials | Self-destructed Last Messages --------------- 05617_ Lgt. Nuclear Core destroyed. 05625_ Acquired Lgt. Nuclear Core. 05636_ U-05 Engineer builds a Wall. 05640_ U-05 Engineer lays Concrete. 05641_ K-01 Serf collects debris. 05641_ U-05 Engineer builds a Wall. 05642_ C-30 ARC bursts open, deploying its payload. 05642_ G-50 Soldier unfolds itself. 05642_ G-47 Trooper unfolds itself. 05642_ I-25 Savior unfolds itself. 05646_ U-05 Engineer builds a Door. 05648_ G-50 Soldier suffers critical hit (Burn). 05675_ Garrison Access under remote control. 05676_ W>I58U3KVHV5#A, KU%ZM0LUCCC FV: 05683_ Destroyed Lgt. Angular Momentum Engine. 05696_ Acquired 35 matter. 05704_ W-25 Informer sends out distress signal. 05710_ G-47 Trooper suffers critical hit (Burn). 05713_ Aerolev Unit destroyed. 05713_ Critical hit (Blast). 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" #??????#=== #?????? | | # #???###########* # """ #??????#=! #?????? | | # #????? ??????# # """ #??????# #?????? | | # #?????" """ ### # """ ######## #?????? | | # #?????" """ + + # ## #?????? | | # #?????" """ #############+## ## ###???? | | # #?????" ????????????????# ## ## #???? | | # #???????????????????????# ##! ## #???? | | # #???????????????????????# ## ## #???? | | # #??????????????########?# ## ?# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 54 Target Analysis 5 Recoil Reduction 2 Relay Coupler Types 1 Relay Coupler Value 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete Challenges ------------ None Game ------ Seed CryofiberCompactDrive Manual? 0 Play Time 00:54:31 Cumulative 49.7 hours Start 2024.06.09 @ 13:40:13 End 2024.06.09 @ 14:32:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 61 Adventurer 0 Explorer 2 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 30 Gallery% 54 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 30dcddc8-41cf-47d0-981b-f2fbd821847d