Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.09 @ 05:23:22 Player: Eitru Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (22) 110 Value Destroyed (668) 668 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2418 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 176/300 Energy 300/300 System Corruption 0% Temperature Cool (9) Movement Core (750) Ox14 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Cryofiber Web High-capacity Storage Unit Large Battery > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Light Nuclear Core Heat Sink Improved Heat Sink Improved Heat Sink Large Battery (200) Large Battery (200) Large Matter Pod (150) Advanced Weight Redist. System Structural Scanner Transport Network Coupler Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- High-capacity Storage Unit Structural Scanner Visual Processing Unit > --- WEAPON ----------- Particle Gun Light Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Cryofiber Web Heat Sink Improved Heat Sink Improved Heat Sink Large Battery Large Battery Large Battery Large Matter Pod Advanced Weight Redist. System Transport Network Coupler [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion 2 | . . . 2 Utility 1 | . . 1 . Weapon . | . . . . Parts Attached 31 | 6 9 10 6 Power 9 | 1 3 3 2 Engine 5 | 1 2 1 1 Core 4 | . 1 2 1 Reactor . | . . . . Propulsion 8 | 2 2 4 . Treads 4 | 2 2 . . Leg 4 | . . 4 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 3 1 3 Device 3 | . 2 . 1 Storage 4 | 1 1 . 2 Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 6 | 2 1 2 1 Energy Gun 3 | 1 . 1 1 Energy Cannon . | . . . . Ballistic Gun 2 | 1 . 1 . Ballistic Cannon 1 | . 1 . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . 1 8 Power 3 | . . . 3 Propulsion 3 | . . 1 2 Utility . | . . . . Weapon 3 | . . . 3 Highest Loss Streak 7 | . . 1 7 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 99 99 75 Engine 12 | . 12 21 . Core 4 | . 1 . 15 Treads 20 | . 27 17 . Leg 3 | . . 4 15 Device 12 | . 13 11 8 Storage 12 | . 14 11 9 Processor 3 | . . 11 8 Energy Gun 4 | . 3 1 8 Ballistic Gun 12 | . 14 11 7 Ballistic Cannon 8 | . 10 9 . Naked Turns . | . . . . Heaviest Build 55 | 13 50 55 55 Greatest Support 40 | 40 40 40 23 Greatest Overweight (x) 16 | . 1 5 16 Average Overweight (x) . | . . 1 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 16 | 6 14 20 20 Most Carried 20 | 6 15 20 15 Average Carried 11 | 4 9 17 13 Final Capacity 20 | 8 20 20 20 Final Carried 15 | 6 15 13 12 Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 795 | 260 320 168 47 Remotely . | . . . . Salvage Created 767 | . 414 202 151 Parts 46 | . 26 16 4 Haulers Intercepted 2 | . 1 . 1 Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 19 | . 9 8 2 Guns 10 | . 4 5 1 Cannons 8 | . 5 3 . Classes Destroyed 5 | . 3 1 1 Hauler 2 | . 1 . 1 Watcher 1 | . 1 . . Swarmer 3 | . . 3 . Grunt 14 | . 9 5 . Sentry 2 | . . . 2 Best Kill Streak 3 | . 2 3 1 Combat Bots Only 3 | . 1 3 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2185 | . 487 455 1243 Core 662 | . 52 59 551 Absorbed by Shields . | . . . . Core Remaining (%) 88 | 100 79 85 . Volleys Fired 108 | . 45 28 35 Largest 2 | . 2 2 2 Hottest 85 | . 70 85 85 Shots Fired 203 | . 90 56 57 Gun 159 | . 70 32 57 Cannon 44 | . 20 24 . Launcher . | . . . . Special . | . . . . Kinetic 141 | . 65 52 24 Thermal 62 | . 25 4 33 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | . 8 6 10 Robot Miss Streak 4 | . 4 4 4 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 127 | . 59 32 36 Core Hits 48 | . 25 13 10 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 4 | . 2 . 2 Burn 4 | . 2 . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1562 | . 710 392 460 Guns 1088 | . 444 195 449 Cannons 444 | . 247 197 . Explosions . | . . . . Melee . | . . . . Ramming 30 | . 19 . 11 Kinetic 967 | . 526 330 111 Thermal 565 | . 165 62 338 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks 6 | . 2 4 . Impact . | . . . . Kinetic 6 | . 2 4 . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed 8 | . 6 . 2 Targets Rammed 11 | . 6 . 5 Kicked 3 | . . . 3 Crushed . | . . . . Highest Temperature 582 | . 258 162 582 Average Temperature 125 | . 61 46 243 Received Heat Transfer 1161 | . 315 153 693 Effects 26 | . . . 26 Shutdowns 9 | . . . 9 Energy Bleed 6 | . . . 6 Interference 3 | . . . 3 Matter Decay 2 | . . . 2 Short Circuit 1 | . . . 1 Damage (minor) 2 | . . . 2 Damage (major) 3 | . . . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 5 | . 1 . 4 Heat Transferred 1739 | . 629 148 962 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 237 | . 234 237 121 Initial 29 | . . 29 24 Average 62 | . 65 91 41 Maximum Alert Level 1 | . 1 1 . Low Security (%) 95 | 100 95 89 100 Level 1 4 | . 4 10 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 4 1 . Investigation 2 | . 2 . . Extermination . | . . . . Reinforcement 3 | . 2 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 2 | . 2 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 19 16 6 Peak Tracking Total 5 | . 3 5 2 Tactical Retreats 4 | . 3 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 6 | . 6 . . Reused 5 | . 5 . . Traps Extracted . | . . . . Installed . | . . . . Triggered 5 | . 5 . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . 4 1 . Terminals 3 | . 2 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 12 1 . Successful 9 | . 8 1 . Failed 4 | . 4 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 8 | . 7 1 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 5 | . 5 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 5 1 . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . . 1 . Alert Level 1 | . 1 . . Locate Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Transport Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Retrieve Components 3 | . 3 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 3 1 . Full Trace Events 3 | . 3 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 11 | . 11 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2439 | 92 1420 456 471 Spaces Moved 929 | 59 614 131 125 Core 19 | 18 . . 1 Treads 761 | 41 614 106 . Legs 149 | . . 25 124 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 240 260 Average Speed 211 | 126 201 246 266 Slowest Speed 850 | 160 240 470 850 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 30 | 4 88 17 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1202 | 77 713 218 194 Wait 49 | 1 10 29 9 Move 926 | 58 613 130 125 Hop . | . . . . Pick Up 49 | 12 19 11 7 Fast Attach 2 | . 2 . . Attach 15 | 6 1 4 4 Detach 2 | . . . 2 Swap 14 | . 6 6 2 Drop 26 | . 11 10 5 Fire 108 | . 45 28 35 Melee . | . . . . Ram 2 | . . . 2 Kick 3 | . . . 3 Crush 6 | . 6 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials History --------- Turn | Location | Event 54 | -11/Scrapyard | Discovered new exit (range 14) 93 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 525 | -10/Materials | Discovered new exit (range 10) 981 | -10/Materials | Discovered new exit (range 6) 1444 | -10/Materials | Discovered new exit (range 6) 1513 | -10/Materials | Entered another Materials area 1513 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1680 | -9/Materials | Discovered new exit (range 8) 1801 | -9/Materials | Build established: Scavenger-Mutant 1961 | -9/Materials | Discovered new exit (range 3) 1969 | -9/Materials | Entered another Materials area 1969 | -8/Materials | Evolved 2 slots: Propulsion x2 2405 | -8/Materials | Core integrity fell below 50% 2427 | -8/Materials | Core integrity fell below 20% 2440 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02408_ Power failure, Lgt. Nuclear Core shutdown. 02409_ Overheating: Lgt. Nuclear Core damaged (-4). 02409_ Discarded Visual Processing Unit. 02410_ Lgt. Nuclear Core destroyed. 02410_ Critical hit (Burn: +37). 02411_ Overheating: Matter decay (-25). 02413_ Power failure averted by Cryofiber Web. 02415_ Cryofiber Web broken. 02415_ Overheating: Short circuit. 02417_ G-47 Trooper heat damages Lgt. Nuclear Core. 02419_ Power failure, Lgt. Nuclear Core shutdown. 02421_ Slammed into G-47 Trooper. 02425_ Overheating: Energy bleed (-82). 02426_ G-47 Trooper heat damages Imp. Heat Sink, Aluminum Leg, Aluminum Leg. 02428_ Lgt. Nuclear Core destroyed. 02429_ Slammed into G-47 Trooper. 02432_ G-47 Trooper heat damages Aluminum Leg. 02434_ G-47 Trooper heat short circuits Aluminum Leg. 02439_ G-47 Trooper heat damages Lgt. Nuclear Core. 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