Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.23 @ 18:20:32 Player: Abyssal Kwi Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1062) 1062 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3102 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 232/300 Energy 214/275 System Corruption 2% Temperature Cool (27) Movement Rolling (120) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Wheel Flight Unit > --- UTILITY (2) ------ High-capacity Storage Unit ECM Suite > --- WEAPON (2) ------- Shotgun Shotgun > --- INVENTORY (12) --- Deuterium Engine High-capacity Storage Unit Makeshift Terrain Scanner Makeshift Transmission Jammer Makeshift Hacking Suite Makeshift System Shield Bomb Factory No. 2 Makeshift Sword Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Wheel Compact Wheel Flight Unit Flight Unit > --- UTILITY ---------- High-capacity Storage Unit Makeshift Terrain Scanner > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Deuterium Engine Deuterium Engine High-capacity Storage Unit Makeshift Transmission Jammer ECM Suite Makeshift Hacking Suite Makeshift System Shield Beam Rifle Shotgun Shotgun Grenade Launcher Makeshift Sword [Rating: 22] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Melee Analysis Suite Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 57 | 7 5 8 25 3 3 6 Power 9 | 1 1 1 3 1 1 1 Engine 8 | 1 . 1 3 1 1 1 Core 1 | . 1 . . . . . Reactor . | . . . . . . . Propulsion 22 | 2 . 5 13 2 . . Treads . | . . . . . . . Leg 10 | 2 . 3 5 . . . Wheel 10 | . . 2 7 1 . . Hover . | . . . . . . . Flight 2 | . . . 1 1 . . Utility 8 | 2 2 1 1 . 1 1 Device 3 | 1 . . . . 1 1 Storage 2 | . 2 . . . . . Processor 3 | 1 . 1 1 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 18 | 2 2 1 8 . 1 4 Energy Gun 7 | 2 . 1 2 . 1 1 Energy Cannon 3 | . . . 2 . . 1 Ballistic Gun 7 | . 2 . 3 . . 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 28 | . 2 5 15 1 . 5 Power 4 | . . 1 1 1 . 1 Propulsion 12 | . . 2 8 . . 2 Utility 1 | . . 1 . . . . Weapon 11 | . 2 1 6 . . 2 Highest Loss Streak 7 | . 1 5 7 1 . 3 Average Slot Usage (%) 90 | . 97 86 90 83 93 85 Engine 9 | . 4 10 10 10 11 11 Core 2 | . 9 1 . . . . Leg 16 | . 28 17 17 . . . Wheel 11 | . . 5 16 20 22 15 Flight 4 | . . . 2 19 22 15 Device 4 | . 14 . . . 5 11 Storage 11 | . 11 14 11 11 11 11 Processor 6 | . 2 11 11 . . . Energy Gun 7 | . 13 7 6 . 1 4 Energy Cannon 7 | . . . 9 22 20 8 Ballistic Gun 7 | . 12 15 3 . . 7 Naked Turns . | . . . . . . . Heaviest Build 49 | 7 42 41 49 49 49 48 Greatest Support 33 | 20 20 20 33 26 26 26 Greatest Overweight (x) 16 | . 2 3 16 1 1 4 Average Overweight (x) 1 | . 1 1 1 1 1 2 Largest Inventory Capacity 12 | 4 12 12 12 12 12 12 Average Capacity 11 | 4 10 12 12 12 12 12 Most Carried 12 | 4 12 12 12 11 12 12 Average Carried 9 | 1 8 10 11 10 11 11 Final Capacity 12 | 4 12 12 12 12 12 12 Final Carried 12 | 4 11 12 11 11 12 9 Class Distribution -------------------- 62% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 882 | 270 68 170 299 30 . 45 Remotely . | . . . . . . . Salvage Created 1695 | 72 232 297 954 48 . 92 Parts 125 | 12 22 28 55 3 . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 2 | . 1 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 35 | . 6 4 20 3 . 2 Melee 3 | . . . 3 . . . Guns 22 | . 6 4 10 . . 2 Cannons 10 | . . . 7 3 . . Classes Destroyed 10 | 2 4 1 2 . . 1 Worker 5 | 1 1 2 1 . . . Builder 6 | . 1 4 1 . . . Tunneler 5 | 3 . 1 1 . . . Recycler 3 | . . 1 2 . . . Watcher 2 | . 1 . 1 . . . Swarmer 17 | . 3 3 8 3 . . Grunt 9 | . 3 1 5 . . . Duelist 2 | . . . 1 . . 1 Sentry 6 | . . . 6 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 8 | 3 4 8 7 3 . 1 Combat Bots Only 6 | . 3 4 6 3 . 1 Max Kills in Single Turn 2 | 1 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2656 | 16 282 425 1379 138 . 416 Core 549 | 8 58 81 307 22 . 73 Absorbed by Shields . | . . . . . . . Core Remaining (%) 68 | 96 . 41 . . . . Volleys Fired 164 | 7 21 33 82 8 . 13 Largest 2 | 2 2 2 2 2 . 2 Hottest 136 | 90 90 70 136 136 . 124 Shots Fired 280 | 14 38 48 139 16 . 25 Gun 195 | 14 38 48 79 . . 16 Cannon 85 | . . . 60 16 . 9 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 95 | . 8 45 30 . . 12 Thermal 185 | 14 30 3 109 16 . 13 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 27 | 12 27 13 25 9 . 21 Robot Miss Streak 4 | 1 2 2 4 2 . 1 Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 2 1 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 231 | 12 29 38 122 10 . 20 Core Hits 85 | 4 15 17 38 3 . 8 Critical Hits 8 | . . . 5 2 . 1 Critical Kills 3 | . . . 2 1 . . Critical Parts Destroyed 4 | . . . 2 1 . 1 Melee Attacks 16 | . . . 16 . . . Impact . | . . . . . . . Slashing 16 | . . . 16 . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . 3 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3322 | 153 342 443 1922 206 . 256 Guns 1776 | 153 342 443 648 . . 190 Cannons 871 | . . . 599 206 . 66 Explosions . | . . . . . . . Melee 675 | . . . 675 . . . Ramming . | . . . . . . . Kinetic 822 | . 57 406 187 . . 172 Thermal 1825 | 153 285 37 1060 206 . 84 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing 675 | . . . 675 . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Effects 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 8 | . . . 6 2 . . Projectiles 6 | . . . 4 2 . . Explosions . | . . . . . . . Melee 2 | . . . 2 . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 546 | 162 450 23 546 424 . 246 Average Temperature 136 | 69 159 7 148 212 . 98 Received Heat Transfer 984 | 12 168 144 480 . . 180 Effects 12 | . 3 . 7 2 . . Shutdowns 4 | . 1 . 2 1 . . Energy Bleed 4 | . 1 . 2 1 . . Interference 1 | . 1 . . . . . Matter Decay 1 | . . . 1 . . . Short Circuit 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . 2 . 4 1 . . Heat Transferred 4152 | 409 768 111 2346 370 . 148 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 372 | 35 171 120 372 78 . . Initial 39 | . 19 4 39 18 . . Average 130 | 9 87 96 199 71 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 75 | 100 100 100 45 100 . . Level 1 24 | . . . 54 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | 1 9 5 29 3 . 6 Peak Tracking Total 5 | 1 3 5 5 3 . 4 Tactical Retreats 7 | 1 . . 5 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 5 | . 2 . 3 . . . Terminals 4 | . 1 . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 13 | . 5 . 8 . . . Successful 10 | . 4 . 6 . . . Failed 3 | . 1 . 2 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 10 | . 2 . 8 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 7 | . 1 . 6 . . . Record 2 | . 1 . 1 . . . Prototype ID Bank 1 | . . . 1 . . . Alert Level 2 | . . . 2 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 2 . 3 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 66 | . 66 . . . . . Retrieved Components 10 | . 10 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 2253 | 164 463 317 861 148 134 166 Spaces Moved 1196 | 118 238 154 347 118 116 105 Core 33 | 22 . . 11 . . . Treads . | . . . . . . . Legs 633 | 96 238 109 190 . . . Wheels 530 | . . 45 146 118 116 105 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 90 90 100 100 100 Average Speed 135 | 106 159 145 155 100 100 110 Slowest Speed 850 | 120 180 210 850 100 100 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 20 | 7 33 21 27 27 11 20 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . 1 . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1539 | 142 284 200 514 132 135 132 Wait 25 | . 6 . 8 . 5 6 Move 1190 | 117 237 153 346 117 115 105 Hop . | . . . . . . . Pick Up 62 | 11 11 6 25 3 6 . Fast Attach 5 | . 1 . 1 . 1 2 Attach 37 | 7 2 5 16 3 1 3 Detach . | . . . . . . . Swap 15 | . 2 3 8 . 1 1 Drop 25 | . 4 . 12 1 6 2 Fire 164 | 7 21 33 82 8 . 13 Melee 16 | . . . 16 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: Mat / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 103 | -11/Scrapyard | Discovered new exit (range 8) 165 | -11/Scrapyard | Entered Materials 351 | -10/Materials | Build established: Mutant 615 | -10/Materials | Discovered new exit (range 8) 628 | -10/Materials | Entered Mines 657 | -10/Mines | Core integrity fell below 50% 698 | -10/Mines | Lost 5 parts (1p2n1u1w) 736 | -10/Mines | Discovered new exit (range 6) 805 | -10/Mines | Learned location of Zion (-7) 945 | -10/Mines | Entered Materials 945 | -9/Materials | Evolved 2 slots: Propulsion x2 1060 | -9/Materials | Build established: Scavenger-Mutant 1221 | -9/Materials | Lost 7 parts (1p4n2w) 1271 | -9/Materials | Core integrity fell below 50% 1307 | -9/Materials | Lost 4 parts (2n2w) 1691 | -9/Materials | Discovered new exit (range 15) 1806 | -9/Materials | Entered Mines 1818 | -9/Mines | Core integrity fell below 20% 1849 | -9/Mines | Identified exit to Materials 1931 | -9/Mines | Learned Materials emergency access door positions 1938 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1938 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1954 | -9/Mines | Entered Zion 1987 | -7/Zion | Given A8's code to call for help 2048 | -7/Zion | Discovered new exit (range 14) 2065 | -7/Zion | Found Prototype Device 2088 | -7/Zion | Entered Proximity Caves 2186 | -6/Proximity Caves | Lost 3 parts (2n1w) 2254 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Acquired Adv. Beam Cannon. Com. Wheel destroyed. Beam Rifle destroyed. Flight Unit destroyed. P-60 Hacker destroyed. Shock Rifle fries itself beyond repair. Target Analyzer fries itself beyond repair. Acquired 45 matter. System corrupted: Energy discharge (-61). C-30 ARC suffers critical hit. Destroyed Arm. Wheel. C-30 ARC bursts open, deploying its payload. L-41 Fighter unfolds itself. G-50 Soldier unfolds itself. Adv. Beam Cannon destroyed. L-41 Fighter destroyed. Switching to secondary target: G-50 Soldier. Mak. Power Source destroyed. Imp. Melee Analysis Suite fries itself beyond repair. Microactuators fries itself beyond repair. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????####?#####??????????????????????? | | ????????????????## ### ##?????????????????????? | | ????????????????# gg #?????????????????????? | | ????????????????# g@ #?????????????????????? | | ?????????????#### ####?????????????????????? | | ????????????## % ##????????????????????????? | | ?????? ##?## ##????????????????????????? | | ??? ?# #????????????????????????? | | ??? ?# #????????????????????????? | | ??? ?## ##????????????????????????? | | ????# ??# ## ##?????????????????????????? | | ????# ### ?## #??????????????????????????? | | ##### ### ?## #??????????????????????????? | | # ####?# #??????????????????????????? | | "" ## #??### #??????????????????????????? | | "" #???# #### ##??????????????????????????? | | "" #????# #???????????????????????????? | | "" ###### ##???????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | ## ##????????????????????????????? | | ## ##?????????????????????????????? | | #??????????????????????????????? | | #??????????????????????????????? | | # ## ##??????????????????????????????? | | ## ###### #???????????????????????????????? | | ?# ##????# #??????????????????????????????? | | ?# ###?????# #??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 15 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 18 Terrain Scan Density 60 ECM Strength 1 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Melee Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Tourist Challenges ------------ None Game ------ Seed LongswordDeuteriumBarrier Manual? 0 Play Time 00:43:36 Cumulative 3.3 hours Start 2021.11.23 @ 16:57:03 End 2021.11.23 @ 18:20:32 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 0 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 9 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 44bc902d-d917-43e2-997c-faf4004a6c77