Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 00:17:58 Player: Boatmurdered Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (100) 500 Value Destroyed (3464) 3464 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (248) 248 TOTAL SCORE: 6572 Bonus ------- High Alert Combat Kills 154 Entered Garrisons 200 Friendly Fire -106 Cogmind --------- Core Integrity 0/550 Matter 273/300 Energy 205/220 System Corruption 8% Temperature Cool (32) Movement Treading (152) Location -8/Garrison Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (3) --- Light Treads Advanced Treads > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter Improved Terrain Scan Processor Light Armor Plating > --- WEAPON (2) ------- Enhanced Autogun Advanced EMP Blaster > --- INVENTORY (10) --- Improved Hover Unit Airjet Airjet Airjet Advanced Weight Redist. System Improved Sensor Array Enhanced Autogun Heavy Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Drone Bay > --- WEAPON ----------- Beamcaster Enhanced Autogun > --- INVENTORY -------- Light Nuclear Core Improved Hover Unit Airjet Airjet Airjet Advanced Weight Redist. System Improved Terrain Scan Processor Hardened Medium Armor Plating Hardened Medium Armor Plating System Shield [Rating: 40] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Wheel Wheel Flight Unit VTOL Module Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Slots Evolved 4 | . . . 2 2 . . Power 1 | . . . . 1 . . Propulsion 1 | . . . 1 . . . Utility 2 | . . . 1 1 . . Weapon . | . . . . . . . Parts Attached 86 | 9 18 1 15 8 34 1 Power 16 | 1 4 . 3 2 6 . Engine 11 | 1 4 . 3 1 2 . Core 5 | . . . . 1 4 . Reactor . | . . . . . . . Propulsion 27 | 2 8 . 4 1 12 . Treads 4 | . . . . . 4 . Leg 18 | 2 4 . 3 1 8 . Wheel 1 | . . . 1 . . . Hover . | . . . . . . . Flight 4 | . 4 . . . . . Utility 22 | 3 4 1 3 4 6 1 Device 9 | 2 1 1 1 1 3 . Storage 2 | 1 1 . . . . . Processor 4 | . 1 . . 2 . 1 Hackware 1 | . . . . . 1 . Protection 6 | . 1 . 2 1 2 . Artifact . | . . . . . . . Weapon 21 | 3 2 . 5 1 10 . Energy Gun 5 | 2 . . . . 3 . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 7 | 1 . . 2 1 3 . Ballistic Cannon 2 | . 1 . . . 1 . Launcher 6 | . 1 . 2 . 3 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . 3 . 1 . Parts Lost 25 | . 5 . 4 . 14 2 Power 7 | . 2 . 1 . 4 . Propulsion 8 | . . . 3 . 4 1 Utility 5 | . . . . . 4 1 Weapon 5 | . 3 . . . 2 . Highest Loss Streak 5 | . 2 . 2 . 5 2 To Critical Strikes . | . . . . . . . Average Backups 7 | 3 4 4 6 8 9 8 Power . | . . . 1 1 . . Propulsion 2 | 1 1 2 . 2 4 4 Utility 2 | . 1 2 2 3 3 2 Weapon 1 | . . . 2 2 . 2 Tool/Special . | . . . . . . . Unused Backups 13 | 2 2 . 1 3 . 5 Power . | . . . . . . . Propulsion 8 | 2 2 . . . . 4 Utility 4 | . . . 1 2 . 1 Weapon 1 | . . . . 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 92 | . 93 80 77 99 94 97 Engine 10 | . 12 14 10 13 9 . Core 4 | . . . . 4 6 18 Treads 2 | . . . . . 2 24 Leg 17 | . 21 . 1 27 23 . Flight 5 | . 6 28 19 . . . Device 8 | . 16 12 5 8 6 9 Storage 7 | . 1 . 9 9 9 9 Processor 8 | . 3 14 11 9 9 9 Hackware 1 | . . . . . 4 . Protection 6 | . 5 . 6 8 5 7 Energy Gun 2 | . 9 . . . 2 . Ballistic Gun 9 | . 6 . 4 17 9 9 Ballistic Cannon 1 | . 1 10 2 . . . Launcher 2 | . 6 . . . 2 9 Peak Build Rating 40 | 11 9 8 24 34 40 31 Average Rating 23 | 7 7 7 13 29 33 29 On Entrance 15 | . 9 7 7 24 34 30 Avg Prop Armor Cover (%) 2 | . . . 2 . 3 . Naked Turns . | . . . . . . . Heaviest Build 50 | 9 21 9 33 40 50 33 Greatest Support 62 | 20 20 8 39 41 62 62 Greatest Overweight (x) 9 | . 2 1 9 1 1 . Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 10 | 5 10 5 10 10 10 10 Average Capacity 8 | 5 5 5 9 10 10 10 Most Carried 10 | 5 6 5 10 10 10 10 Average Carried 7 | 3 4 4 6 8 9 9 Final Capacity 10 | 5 5 5 10 10 10 10 Final Carried 10 | 5 5 5 9 10 10 9 Class Distribution -------------------- 82% | Mutant 8% | Sprinter 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Matter Collected 3180 | 480 214 82 551 515 1069 269 Remotely . | . . . . . . . Salvage Created 3714 | 165 307 . 406 515 1881 440 Parts 183 | 11 31 . 23 19 87 12 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Combat Hostiles Destroyed 81 | 1 13 . 9 8 40 10 Melee 1 | . 1 . . . . . Guns 35 | 1 5 . 1 8 19 1 Cannons 14 | . 1 . 5 . 8 . AOE 27 | . 6 . 3 . 11 7 Classes Destroyed 12 | 3 2 . 3 1 3 . Worker 4 | 1 1 . . . 2 . Builder 2 | . . . 1 . 1 . Tunneler 4 | 4 . . . . . . Recycler 2 | . . . 1 . 1 . Mechanic 1 | . . . . . 1 . Watcher 6 | . 2 . 1 2 1 . Swarmer 19 | . 6 . 4 . 6 3 Grunt 46 | 1 7 . . 7 24 7 Brawler 1 | . . . . 1 . . Duelist 2 | . . . . . 2 . Protector 1 | . . . . . 1 . Sentry 12 | . . . 5 . 7 . Best Kill Streak 11 | 1 3 . 4 2 11 7 Combat Bots Only 7 | 1 3 . 4 2 7 7 Max Kills in Single Turn 3 | 1 2 . 3 1 2 2 Gunslinging . | . . . . . . . Exploded 3 | . 2 . 3 . 2 2 Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Gar Hostile Shots Fired 521 | 3 72 1 44 38 323 40 Missed 142 | 2 20 1 11 8 87 13 Hits 379 | 1 52 . 33 30 236 27 Melee 4 | . . . . 2 2 . Projectile 375 | 1 52 . 33 28 234 27 Critical Strikes 11 | . 2 . 3 1 5 . Damage Taken 5562 | 11 729 . 496 513 3412 401 Core 798 | 11 109 . 122 32 473 51 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 424 | . 13 . . 16 395 . Core Remaining (%) 72 | 95 . 52 69 . . . Volleys Fired 315 | 40 48 . 45 51 112 19 Largest 2 | 1 2 . 2 2 2 2 Hottest 150 | 20 80 . 72 50 150 61 Shots Fired 469 | 40 68 . 53 99 177 32 Gun 366 | 40 54 . 15 99 137 21 Cannon 57 | . 2 . 36 . 19 . Launcher 46 | . 12 . 2 . 21 11 Special . | . . . . . . . Kinetic 354 | 40 25 . 47 99 122 21 Thermal 38 | . . . 4 . 34 . Explosive 12 | . 12 . . . . . Electromagnetic 65 | . 31 . 2 . 21 11 Robot Hit Streak 18 | 7 13 . 8 8 18 4 Robot Miss Streak 5 | 4 4 . 4 4 5 5 Penetration Max 1 | . . . . . 1 . Secondary Targets 2 | . . . . . 2 . Max Gunslinging Chain 1 | . . . . . 1 . Shots Hit Robots 289 | 26 44 . 34 56 116 13 Core Hits 156 | 7 24 . 16 26 68 15 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . Critical Strikes 8 | . 1 . 1 . 6 . Burn 1 | . . . . . 1 . Destroy 1 | . . . . . 1 . Blast 6 | . 1 . 1 . 4 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8134 | 334 1100 . 663 1006 4146 885 Guns 3614 | 334 396 . 165 1006 1612 101 Cannons 1355 | . 37 . 388 . 930 . Explosions 3112 | . 661 . 110 . 1557 784 Melee . | . . . . . . . Ramming 53 | . 6 . . . 47 . Kinetic 4416 | 334 195 . 490 1006 2290 101 Thermal 672 | . 181 . 63 . 405 23 Explosive 480 | . 480 . . . . . Electromagnetic 2513 | . 238 . 110 . 1404 761 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . . . 2 . 6 8 Average Corruption 4 | . . . 1 . 4 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 33 | . . . 6 . 18 9 Message Errors 12 | . . . 3 . 7 2 Matter Fused 5 | . . . . . 4 1 Heat Flow Errors 4 | . . . 1 . . 3 Energy Discharges 2 | . . . . . 2 . Data Loss (minor) 5 | . . . 1 . 3 1 Misfires 3 | . . . . . 1 2 Weapon Failures 2 | . . . 1 . 1 . Overload Shots . | . . . . . . . Overflow Damage 49 | . 15 . 1 . 31 2 Projectiles 21 | . . . . . 21 . Explosions 28 | . 15 . 1 . 10 2 Melee . | . . . . . . . Knockbacks 4 | . . . . . 4 . Impact . | . . . . . . . Kinetic 3 | . . . . . 3 . Secondary 1 | . . . . . 1 . Self-Inflicted Damage 367 | . 111 . . . 143 113 Shots 22 | . 6 . . . 10 6 Rammed 1 | . . . . . 1 . Targets Rammed 28 | . 5 . . . 23 . Kicked 27 | . 5 . . . 22 . Crushed . | . . . . . . . Highest Temperature 542 | . 240 . 224 200 542 166 Average Temperature 114 | . 71 . 43 56 179 57 Received Heat Transfer 2079 | 6 345 . 198 270 1188 72 Effects 34 | . . . . . 34 . Shutdowns 16 | . . . . . 16 . Energy Bleed 3 | . . . . . 3 . Interference 7 | . . . . . 7 . Matter Decay 1 | . . . . . 1 . Short Circuit 2 | . . . . . 2 . Damage (minor) 3 | . . . . . 3 . Damage (major) 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 5 | . . . . . 3 2 Combat Hostiles 4 | . . . . . 2 2 Parts Fried 18 | . . . 1 . 11 6 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 . 2 . Heat Transferred 1229 | . 200 . 111 . 868 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 10 | . 3 . . . 6 1 Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Maximum Alert Level 3 | . . . . . 2 3 Low Security (%) 78 | 100 100 100 100 100 56 . Level 1 11 | . . . . . 30 18 Level 2 8 | . . . . . 13 56 Level 3 1 | . . . . . . 25 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 756 | 21 184 57 129 96 532 756 Initial 343 | . . 57 . 4 37 343 Average 115 | 2 92 19 37 17 170 505 Influence Increases 2664 | 46 465 . 324 270 1126 433 Destroy 0b10 Robot/C 1600 | 20 260 . 180 160 780 200 Destroy 0b10 Robot/NC 100 | 25 15 . 15 10 35 . Destroy Leader 332 | . 54 . 62 34 172 10 Allied During Kill 3 | . . . . . 3 . Successful Hack 58 | . 5 . 21 4 14 14 Disable Machine 135 | . 30 . 15 . 75 15 Anti-Garrison Action 50 | . . . . . . 50 Destroy Structure 161 | 1 71 . 1 2 32 54 Partial Spotted 15 | . . . 15 . . . Lose Combat Pursuer 210 | . 30 . 15 60 15 90 Influence Decreases 1908 | 46 316 149 312 192 687 206 Entered New Map 339 | . . 92 . 8 53 186 Time Decay 1308 | 46 266 57 282 184 473 . Lost Part 221 | . 50 . 30 . 121 20 Lost Ally 40 | . . . . . 40 . Squads Dispatched 13 | . 2 . 2 1 8 . Investigation 5 | . 1 . 1 . 3 . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 1 1 1 . Assault 2 | . . . . . 2 . Garrison 2 | . . . . . 2 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Distress Signals 6 | . . . 1 1 4 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 128 | 1 19 1 11 25 55 16 Peak Tracking Total 9 | 1 4 1 4 8 9 8 Tactical Retreats 8 | . 1 1 1 3 1 1 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Traps Triggered 9 | . 1 . 2 . 5 1 Indirectly 1 | . . . . . . 1 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Machines Disabled 11 | . 2 . 1 . 5 3 Max in Single Turn 2 | . 1 . 1 . 1 2 Phase Generator 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Machines Accessed 27 | . 7 . 7 1 11 1 Terminals 16 | . 5 . 4 . 6 1 Fabricators . | . . . . . . . Repair Stations 4 | . 1 . . 1 2 . Recycling Units 4 | . 1 . 1 . 2 . Scanalyzers 2 | . . . 2 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 84 | . 19 . 23 2 38 2 Successful 51 | . 11 . 16 2 21 1 Failed 32 | . 8 . 6 . 17 1 Catastrophic 5 | . 1 . . . 4 . Database Lockouts 1 | . . . 1 . . . Manual 8 | . 1 . . . 7 . Terminals 43 | . 14 . 11 . 16 2 Fabricators . | . . . . . . . Repair Stations 22 | . 4 . . 2 16 . Recycling Units 7 | . 1 . 1 . 5 . Scanalyzers 11 | . . . 11 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 22 | . 8 . 7 . 6 1 Record 5 | . 4 . . . 1 . Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 3 | . 1 . 1 . 1 . Open Door 1 | . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 Alert Level 2 | . . . 1 . 1 . Locate Traps 2 | . 1 . 1 . . . Patrol Status 1 | . . . 1 . . . Transport Status 1 | . . . 1 . . . Investigation Status 1 | . 1 . . . . . Reinforcement Status 1 | . . . . . 1 . Recall Reinforcements 1 | . 1 . . . . . Zone Layout 2 | . . . 1 . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 16 | . 2 . . 2 12 . Scan Component 8 | . 1 . . 1 6 . Repair 8 | . 1 . . 1 6 . Recycling Unit Hacks 4 | . 1 . 1 . 2 . Report Inventory 3 | . 1 . 1 . 1 . Retrieve Matter 1 | . . . . . 1 . Scanalyzer 8 | . . . 8 . . . Insert Component 3 | . . . 3 . . . Analyze 4 | . . . 4 . . . Retrieve Study 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 21 | . 6 . 5 . 9 1 Full Trace Events 6 | . 2 . 1 . 3 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 1 | . . . 1 . . . Parts Repaired 8 | . 1 . . 1 6 . Time 327 | . 32 . . 60 235 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter 376 | . . . . . 376 . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . . 3 . . . Part Schematics Acquired 3 | . . . 3 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Gar Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 62 | . . . . . 62 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders 4 | . . . . . 4 . EXPLORE 4 | . . . . . 4 . Ally Attacks 10 | . . . . . 10 . Total Damage 104 | . . . . . 104 . Kills . | . . . . . . . Allies Corrupted 1 | . . . . . 1 . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Gar Active Infowar (turns) 2809 | 194 647 183 293 953 436 103 Sensors 2511 | . 560 183 293 936 436 103 Terrain 462 | 194 268 . . . . . Machine Analysis 79 | . . . . 79 . . ECM 98 | . . . 98 . . . Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 5 | . . . . . 5 . Drone Recoveries 3 | . . . . . 3 . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Turns Passed 4996 | 343 721 191 746 954 1711 330 Spaces Moved 2894 | 208 611 141 559 433 776 166 Core 54 | 14 . . 40 . . . Treads 266 | . . . . . 100 166 Legs 1655 | 194 325 . 27 433 676 . Wheels 101 | . . . 101 . . . Hover . | . . . . . . . Flight 818 | . 286 141 391 . . . Fastest Speed 29 | 50 32 32 29 120 120 152 Average Speed 111 | 115 79 55 93 145 130 154 Slowest Speed 500 | 120 205 112 500 190 200 155 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . 1 . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 6 65 32 46 35 87 19 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 172 | . 73 . . . 26 73 Melee . | . . . . . . . Projectile 3 | . . . . . 3 . AOE 169 | . 73 . . . 23 73 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Gar Total 4233 | 266 778 253 736 699 1285 216 Wait 729 | . 58 111 76 178 279 27 Move 2887 | 207 608 140 558 432 776 166 Hop 1 | . 1 . . . . . Pick Up 63 | 6 14 . 16 11 16 . Fast Attach 38 | 7 2 . 5 1 23 . Attach 33 | . 7 1 13 4 7 1 Detach 13 | . 3 1 8 1 . . Swap 64 | 4 16 . 6 11 24 3 Drop 62 | 2 16 . 9 10 25 . Fire 315 | 40 48 . 45 51 112 19 Melee . | . . . . . . . Ram 1 | . . . . . 1 . Kick 27 | . 5 . . . 22 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -8/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 70 | -11/Scrapyard | Discovered new exit (range 8) 344 | -11/Scrapyard | Entered Materials 363 | -10/Materials | Build established: Mutant 466 | -10/Materials | Discovered new exit (range 3) 711 | -10/Materials | Discovered new exit (range 12) 870 | -10/Materials | Discovered new exit (range 14) 920 | -10/Materials | Identified exit to Materials 927 | -10/Materials | Identified exit to Mines 1055 | -10/Materials | Repaired VTOL Module 1065 | -10/Materials | Entered Mines 1070 | -10/Mines | Assembled infested the area 1070 | -10/Mines | Discovered exit to Materials (range 14) 1214 | -10/Mines | Learned Materials garrison access intel 1256 | -10/Mines | Entered Materials 1256 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1272 | -9/Materials | Central database locked down 1461 | -9/Materials | Discovered new exit (range 6) 1463 | -9/Materials | Identified exit to Mines 1535 | -9/Materials | Discovered new exit (range 15) 2001 | -9/Materials | Identified exit to Materials 2002 | -9/Materials | Entered another Materials area 2002 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2003 | -8/Materials | Loaded intel: 1 garrison access location 2082 | -8/Materials | Repaired Enh. Autogun 2950 | -8/Materials | Discovered new exit (range 14) 2950 | -8/Materials | Discovered new exit (range 6) 2955 | -8/Materials | Identified exit to Storage 2956 | -8/Materials | Entered Storage 2986 | -8/Storage | Allied Derelicts emerged from ambush trap array 3450 | -8/Storage | Lost 5 parts (2p1u2w) 3560 | -8/Storage | Repaired Imp. Sensor Array 3612 | -8/Storage | Repaired Cld. Ion Engine? 3922 | -8/Storage | Core integrity fell below 50% 3964 | -8/Storage | Destroyed 7 combat bots 4122 | -8/Storage | Repaired Lgt. Nuclear Core 4155 | -8/Storage | Repaired Hvy. Assault Rifle 4195 | -8/Storage | Repaired Carbon-fiber Leg 4234 | -8/Storage | Repaired Titanium Leg 4266 | -8/Storage | Met a pair of Derelict thieves 4321 | -8/Storage | Garrison activated, responded to threat 4444 | -8/Storage | Core integrity fell below 20% 4471 | -8/Storage | Lost 3 parts (1p1n1u) 4634 | -8/Storage | Garrison activated, responded to threat 4667 | -8/Storage | Identified exit to Garrison 4667 | -8/Storage | Entered Garrison 4701 | -8/Garrison | Triggered checkpoint 4860 | -8/Garrison | Phase Generator disabled 4936 | -8/Garrison | Destroyed 7 combat bots 4995 | -8/Garrison | Door terminal overloaded 4997 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- 04925_ Acquired 97 matter. 04926_ Acquired 109 matter. 04928_ Acquired 22 matter. 04930_ System corrupted: Matter fused (-7). 04931_ Acquired 7 matter. 04954_ System corrupted: FCS attempts to trigger Enh. Autogun. 04954_ System corrupted: Enh. Autogun misfires. 04973_ Connecting with Garrison Terminal... >>Access(Emergency) Found 6 emergency access points. Map updated. 04993_ System corrupted: FCS attempts to trigger Enh. Autogun. 04993_ System corrupted: Enh. Autogun misfires. 04995_ System overload, Sealed Heavy Doors opened. [Achievement: Just Shoot The Terminal] 04995_ Door Terminal disabled. 04995_ Y-45 Defender springs to life. 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[%#######= ############### | | ????????????????? * #????????????? | | ????????????????? #?????????????? | | ????????????????? ## ### ######?????????????? | | ??????????????????????#?????#????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 27 Energy Capacity 445 Matter Stores 350 Matter Capacity 350 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 1 Armor Coverage 450 Evasion (%) 64 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Med. Storage Unit | -9/Materials | Scanalyzed Lgt. Armor Plating | -9/Materials | Scanalyzed Lgt. Cannon | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- VTOL Module | 48% | -10/Materials Enh. Autogun | 90% | -8/Materials Imp. Sensor Array | 18% | -8/Storage Cld. Ion Engine | 39% | -8/Storage Lgt. Nuclear Core | 16% | -8/Storage Hvy. Assault Rifle | 29% | -8/Storage Carbon-fiber Leg | 25% | -8/Storage Titanium Leg | 27% | -8/Storage Studied --------- VTOL Module | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots GoHome() I Spy I Survived The Infestation Just Shoot The Terminal Please Form A Line Power Corrupts Troublemaker Challenges ------------ None Game ------ Seed BattleWarpShooter Manual? 0 Play Time 02:20:26 Cumulative 5.8 hours Start 2026.07.03 @ 20:30:02 End 2026.07.04 @ 00:17:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 219e608f-0c98-48c5-acc4-119bd9ad6211