Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 13:20:54 Player: sentrybuster Result: Destroyed self via exploding Fusion Modulator Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2394) 2394 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (64) 64 TOTAL SCORE: 6348 Bonus ------- High Alert Combat Kills 46 Follower Combat Kills 57 Friendly Fire -39 Cogmind --------- Core Integrity 0/850 Matter 75/300 Energy 42/100 System Corruption 0% Temperature Cool (24) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Compact Wheel > --- UTILITY (5) ------ Improved Transmission Jammer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Sensor Array Improved Targeting Computer Transmission Jammer > --- WEAPON ----------- Shock Rifle Heavy Plasma Cannon Flak Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Heavy Ion Engine Light Angular Momentum Engine Grenade Launcher Rocket Launcher Scythe Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Flak Cannon Energy Gun Precision Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . . . . . 2 1 Utility 3 | . . . 2 . 1 . . Weapon 2 | . . . . . 1 . 1 Parts Attached 79 | 6 3 9 20 2 22 5 12 Power 7 | 1 1 1 2 . 1 1 . Engine 7 | 1 1 1 2 . 1 1 . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 20 | 2 . 2 5 . 5 2 4 Treads 10 | 2 . . 2 . 4 2 . Leg 6 | . . 2 3 . 1 . . Wheel 4 | . . . . . . . 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 16 | 1 1 1 5 . 5 1 2 Device 8 | . . 1 1 . 3 1 2 Storage 2 | 1 1 . . . . . . Processor 2 | . . . 1 . 1 . . Hackware . | . . . . . . . . Protection 4 | . . . 3 . 1 . . Artifact . | . . . . . . . . Weapon 36 | 2 1 5 8 2 11 1 6 Energy Gun 13 | . . 2 3 1 6 . 1 Energy Cannon 2 | . . . . . . . 2 Ballistic Gun 7 | 2 . 2 2 . 1 . . Ballistic Cannon 6 | . 1 . 2 . 1 1 1 Launcher 7 | . . 1 1 1 2 . 2 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 . 3 1 . Parts Lost 27 | . . 7 6 . 2 . 12 Power 3 | . . 1 1 . . . 1 Propulsion 11 | . . 2 2 . . . 7 Utility 3 | . . . 1 . 1 . 1 Weapon 10 | . . 4 2 . 1 . 3 Highest Loss Streak 12 | . . 3 5 . 1 . 12 Average Slot Usage (%) 92 | . 85 95 92 100 97 97 69 Engine 9 | . 14 13 9 11 9 7 4 Treads 14 | . 28 7 7 . 11 28 19 Leg 9 | . . 19 13 22 5 . . Device 12 | . . 13 13 . 14 14 13 Storage 9 | . 14 14 11 11 9 7 4 Processor 4 | . . . 1 11 9 7 4 Protection 7 | . . . 13 22 11 7 2 Energy Gun 8 | . . 11 3 11 14 7 2 Ballistic Gun 4 | . 15 12 3 . . 1 . Ballistic Cannon 9 | . 12 1 13 11 11 13 9 Naked Turns 24 | . . . . . . . 24 Heaviest Build 55 | 10 24 27 45 40 48 45 55 Greatest Support 80 | 40 40 40 20 20 40 80 80 Greatest Overweight (x) 4 | . . 1 3 1 4 . . Average Overweight (x) . | . . . 1 1 . . . Largest Inventory Capacity 12 | 6 12 10 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 10 10 8 Most Carried 10 | 4 7 9 10 10 10 10 10 Average Carried 8 | 1 5 6 8 9 9 9 8 Final Capacity 10 | 6 10 10 10 10 10 10 4 Final Carried 10 | 4 6 8 10 10 10 10 2 Class Distribution -------------------- 65% | Mutant 23% | Scavenger-Gunner 8% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 1767 | 132 69 302 359 139 494 110 162 Remotely . | . . . . . . . . Salvage Created 2223 | . 95 350 310 94 354 88 932 Parts 127 | . 9 23 16 17 23 6 33 Haulers Intercepted 3 | . . . 1 . 1 1 . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 62 | . 5 15 7 6 13 2 14 Guns 21 | . 2 10 2 3 4 . . Cannons 19 | . 3 2 2 1 3 2 6 AOE 21 | . . 3 3 2 6 . 7 Classes Destroyed 10 | . 2 . 4 1 1 1 1 Worker 4 | . . . . . 2 . 2 Builder 4 | . . . . 1 . . 3 Hauler 3 | . . . 1 . 1 1 . Recycler 2 | . . . . . . . 2 Watcher 3 | . . . 1 . 1 . 1 Swarmer 25 | . 3 8 . 5 7 . 2 Grunt 25 | . 2 7 4 1 1 . 10 Brawler 2 | . . . 1 . . . 1 Sentry 7 | . . . 2 . 5 . . Programmer 3 | . . . . . . 2 1 Best Kill Streak 10 | . 5 3 2 3 7 1 10 Combat Bots Only 5 | . 5 3 2 3 4 1 4 Max Kills in Single Turn 5 | . 1 3 1 3 3 1 5 Gunslinging . | . . . . . . . . Exploded 3 | . . 3 1 2 2 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 4554 | . 247 923 416 183 601 110 2074 Core 1246 | . 47 136 74 25 75 . 889 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 . 26 . 75 86 100 . Volleys Fired 151 | . 15 44 19 11 30 5 27 Largest 4 | . 2 2 2 2 3 3 4 Hottest 243 | . 55 75 100 100 161 153 243 Shots Fired 349 | . 30 74 38 22 82 15 88 Gun 162 | . 15 56 20 10 38 5 18 Cannon 166 | . 15 17 13 11 39 10 61 Launcher 21 | . . 1 5 1 5 . 9 Special . | . . . . . . . . Kinetic 217 | . 30 54 31 11 40 10 41 Thermal 99 | . . 19 2 10 37 5 26 Explosive 21 | . . 1 5 1 5 . 9 Electromagnetic 12 | . . . . . . . 12 Robot Hit Streak 26 | . 5 6 14 7 15 13 26 Robot Miss Streak 7 | . 3 4 5 7 5 2 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 231 | . 18 47 21 13 58 12 62 Core Hits 177 | . 7 28 20 14 32 9 67 Critical Hits 4 | . . . 1 . . . 3 Critical Kills 2 | . . . 1 . . . 1 Critical Parts Destroyed 2 | . . . . . . . 2 Melee Attacks 2 | . . . . . 2 . . Impact . | . . . . . . . . Slashing 2 | . . . . . 2 . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6439 | . 290 680 508 411 1316 279 2955 Guns 1577 | . 128 392 97 118 497 85 260 Cannons 2104 | . 159 141 193 101 312 194 1004 Explosions 2736 | . . 147 212 192 506 . 1679 Melee . | . . . . . . . . Ramming 22 | . 3 . 6 . 1 . 12 Kinetic 2052 | . 287 364 272 101 312 194 522 Thermal 1829 | . . 169 18 118 497 85 942 Explosive 2140 | . . 147 212 192 506 . 1083 Electromagnetic 396 | . . . . . . . 396 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 197 | . . . 9 . 79 . 109 Projectiles . | . . . . . . . . Explosions 197 | . . . 9 . 79 . 109 Melee . | . . . . . . . . Knockbacks 40 | . 8 2 6 5 7 6 6 Impact . | . . . . . . . . Kinetic 39 | . 7 2 6 5 7 6 6 Secondary 1 | . 1 . . . . . . Self-Inflicted Damage 552 | . . 6 42 . 17 . 487 Shots 13 | . . 1 2 . 1 . 9 Rammed 8 | . 1 . 1 . 2 . 4 Targets Rammed 9 | . 1 1 1 . 2 . 4 Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 461 | . 8 26 42 258 461 117 341 Average Temperature 126 | . 4 14 17 106 175 51 138 Received Heat Transfer 1341 | . 48 390 135 27 126 . 615 Effects 8 | . . . . . 4 . 4 Shutdowns 1 | . . . . . 1 . . Energy Bleed 3 | . . . . . 1 . 2 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 6 | . . 1 . . 2 2 1 Heat Transferred 3014 | . . 375 37 259 1073 148 1122 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 586 | . 207 259 127 212 481 156 586 Initial 119 | . . 80 27 5 82 119 14 Average 137 | . 115 99 69 70 302 57 231 Maximum Alert Level 2 | . 1 1 . 1 2 . 2 Low Security (%) 74 | 100 73 85 100 95 17 100 51 Level 1 19 | . 26 14 . 4 63 . 25 Level 2 6 | . . . . . 19 . 22 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 3 1 1 . 1 2 7 Investigation 7 | . 3 1 . . . . 3 Extermination 3 | . . . . . . 2 1 Reinforcement 5 | . . . 1 . 1 . 3 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 6 | . . . 2 . 3 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 6 17 14 9 23 2 33 Peak Tracking Total 6 | . 5 3 5 3 6 1 6 Tactical Retreats 7 | . . 2 . . . . 5 Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 3 | . . . . . 2 . 1 Indirectly 1 | . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 3 | . . 1 . . . . 2 Traps Extracted . | . . . . . . . . Installed 4 | . . 1 . . . . 3 Triggered 3 | . . 1 . . . . 2 Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 28 | . . . . . 1 . 27 Max in Single Turn 6 | . . . . . 1 . 6 Machines Sabotaged 1 | . 1 . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 19 | . 3 1 5 . 6 2 2 Terminals 13 | . 3 1 3 . 3 1 2 Fabricators . | . . . . . . . . Repair Stations 2 | . . . 1 . . 1 . Recycling Units 2 | . . . 1 . 1 . . Scanalyzers 2 | . . . . . 2 . . Garrison Access . | . . . . . . . . Total Hacks 57 | . 13 4 10 . 19 4 7 Successful 33 | . 6 2 8 . 13 2 2 Failed 24 | . 7 2 2 . 6 2 5 Catastrophic 4 | . 2 . . . . . 2 Database Lockouts . | . . . . . . . . Manual 33 | . 12 5 5 . 8 2 1 Terminals 43 | . 13 4 7 . 10 2 7 Fabricators . | . . . . . . . . Repair Stations 4 | . . . 2 . . 2 . Recycling Units 2 | . . . 1 . 1 . . Scanalyzers 8 | . . . . . 8 . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 3 1 3 . 1 . 1 Part Schematic 1 | . 1 . . . . . . Level Access Points 1 | . . 1 . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . Hauler Manifests 1 | . . . 1 . . . . Registered Components 1 | . 1 . . . . . . Zone Layout 3 | . . . 1 . 1 . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . . . 2 . . 2 . Scan Component 2 | . . . 1 . . 1 . Repair 2 | . . . 1 . . 1 . Recycling Unit Hacks 2 | . . . 1 . 1 . . Retrieve Components 2 | . . . 1 . 1 . . Scanalyzer 8 | . . . . . 8 . . Insert Component 4 | . . . . . 4 . . Analyze 4 | . . . . . 4 . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 10 | . 3 1 2 . 3 . 1 Terminals 10 | . 3 1 2 . 3 . 1 Track 4 | . 1 1 1 . 1 . . Botnet 3 | . . . 1 . 1 . 1 Disrupt 2 | . 1 . . . 1 . . Sabotage 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 15 | . 3 1 2 . 6 1 2 Full Trace Events 6 | . 2 1 . . 1 . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 5 | . 1 . . . 4 . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . . 1 . . 1 . Time 70 | . . . 32 . . 38 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . . . . . 9 . . Parts Scanalyzed 4 | . . . . . 4 . . Part Schematics Acquired 4 | . . . . . 4 . . Parts Damaged 1 | . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 . . . Highest-Rated Group 41 | . . . . 41 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 8 | . . . . 8 . . . Total Damage 144 | . . . . 144 . . . Kills 3 | . . . . 3 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 4757 | 67 226 1034 719 345 865 918 583 Spaces Moved 2377 | 36 99 473 314 205 398 464 388 Core 174 | 3 . . . . . . 171 Treads 1449 | 33 99 139 198 . 311 464 205 Legs 742 | . . 334 116 205 87 . . Wheels 12 | . . . . . . . 12 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 150 150 150 160 160 50 Average Speed 153 | 150 160 153 180 150 168 160 109 Slowest Speed 240 | 160 160 180 210 150 240 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 31 | 3 18 83 35 44 40 14 15 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . . Unknown Exits Taken 5 | 1 1 . 1 . 1 1 . Scrap Searched 1 | . . . . 1 . . . Spaces Dug 2 | . . . . . 2 . . Terrain Destroyed 206 | . . 12 39 6 40 . 109 Melee 2 | . . . . . 2 . . Projectile 5 | . . . . . . . 5 AOE 199 | . . 12 39 6 38 . 104 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 3170 | 46 136 707 430 220 521 627 483 Wait 492 | 1 16 172 58 1 53 152 39 Move 2370 | 35 98 472 313 204 397 463 388 Hop . | . . . . . . . . Pick Up 22 | 4 . 7 6 1 2 . 2 Fast Attach 47 | 6 2 4 14 . 9 4 8 Attach 13 | . . 4 1 . 5 1 2 Detach 9 | . 2 . 2 . 3 1 1 Swap 19 | . 1 1 5 2 8 . 2 Drop 32 | . 1 1 11 1 10 1 7 Fire 151 | . 15 44 19 11 30 5 27 Melee 2 | . . . . . 2 . . Ram 4 | . . . . . . . 4 Kick 4 | . . 1 1 . 2 . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 4 | . . 1 . . . . 3 Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: Mat / [*Min]) -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 68 | -10/Materials | Discovered new exit (range 7) 294 | -10/Materials | Entered Mines 313 | -10/Mines | Build established: Mutant 334 | -10/Mines | Identified exit to Materials 460 | -10/Mines | Lost 3 parts (1p2w) 538 | -10/Mines | Learned location of 1 exit from Materials 557 | -10/Mines | Core integrity fell below 50% 569 | -10/Mines | Found a hidden stash of uninstalled traps 644 | -10/Mines | Lost 3 parts (1n2w) 784 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1328 | -10/Mines | Entered Materials 1328 | -9/Materials | Evolved 2 slots: Utility x2 1329 | -9/Materials | Identified exit to Materials 1469 | -9/Materials | Lost 5 parts (1p2n2w) 1910 | -9/Materials | Repaired Med. Armor Plating 2014 | -9/Materials | Discovered new exit (range 16) 2047 | -9/Materials | Entered Mines 2059 | -9/Mines | Learned Materials garrison access intel 2100 | -9/Mines | Learned Materials interactive machine intel 2353 | -9/Mines | Discovered exit to Materials (range 9) 2392 | -9/Mines | Entered Materials 2392 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2393 | -8/Materials | Loaded intel: 18 interactive machine locations 2394 | -8/Materials | Loaded intel: 1 garrison access location 3233 | -8/Materials | Discovered new exit (range 15) 3257 | -8/Materials | Entered Factory 3257 | -7/Factory | Evolved 2 slots: Propulsion x2 3424 | -7/Factory | Build established: Gunner 3721 | -7/Factory | Repaired Adv. Sensor Array 3799 | -7/Factory | Build established: Scavenger-Gunner 4155 | -7/Factory | Discovered new exit (range 10) 4175 | -7/Factory | Entered another Factory area 4175 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4628 | -6/Factory | Released all parts (5) 4666 | -6/Factory | Core integrity fell below 50% 4686 | -6/Factory | Lost 12 parts (1p7n1u3w) 4730 | -6/Factory | Core integrity fell below 20% 4758 | -6/Factory | Destroyed self via exploding Fusion Modulator Last Messages --------------- 04700_ K-01 Serf collects debris. 04701_ U-05 Engineer lays Concrete. 04703_ K-01 Serf collects debris. 04703_ U-05 Engineer lays Concrete. 04705_ K-01 Serf collects debris. 04705_ U-05 Engineer lays Concrete. 04706_ K-01 Serf collects debris. 04706_ U-05 Engineer lays Concrete. 04716_ Slammed into A-15 Conveyor. 04716_ A-15 Conveyor calls for reinforcements. 04716_ ALERT: Hostile activity reported, dispatching reinforcements to area. 04717_ Slammed into A-15 Conveyor. 04734_ Acquired Hvy. Ion Cannon. 04749_ Acquired Imp. Transmission Jammer. 04758_ Fusion Modulator explodes. 04758_ G-50 Soldier destroyed. 04758_ Destroyed Lgt. Angular Momentum Engine. 04758_ Fusion Modulator explodes. 04758_ Destroyed Hvy. Laser. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????# ????????????????????????? | | ?????????????????# ##############??????????? | | ?????????????????# # #??????????? | | ?????????????????# ; #??????????? | | ?????????????????# ; * #??????????? | | ?????????????????# ; #??????????? | | ?????????????????# ; ! #??????????? | | ?????????????????# ; #??????????? | | ?????????????????+ @ #??????????? | | ?????????????????# ; % !#??????????? | | ?????????????????# ; g #??????????? | | ?????????????????# ; #??????????? | | ?????????????????# ; #??????????? | | ?????????????????# # g #??????????? | | ?????????????????# #######+######??????????? | | ?????????????????# ??????# #???????????????? | | ?????????????????# ??????# #???????????????? | | ?????????????????# #######+######??????????? | | ?????????????????# # #??????????? | | ?????????????????# # #??????????? | | ?????????????????# ?# #??????????? | | ?????????????????# ?# """" """" #??????????? | | ?????????????????# ?# """" """" #??????????? | | ?????????????????# ?# """" """" #??????????? | | ?????????????????# # """" """" #??????????? | | ?????????????????# # """" """" #####??????? | | ?????????????????+ / """" """" + ???????? | | ?????????????????# # """" """" #??????????? | | ?????????????????# # #??????????? | | ?????????????????# ?#! ! #??????????? | | ?????????????????# ?########+#####??????????? | | ????????????????# ! ?????????# #??????????????? | | ????????????????# ?????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- Signal Interpreter | -10/Materials | Hacked Rocket Launcher | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Grenade Launcher | -8/Materials | Scanalyzed Imp. ECM Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostSiegeStorage Manual? 0 Play Time 00:39:29 Cumulative 66.2 hours Start 2020.10.09 @ 10:41:21 End 2020.10.09 @ 13:20:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 56 Achievement% 39 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d5bfb4c-6fe9-449c-aa76-f35f4392e798