Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.22 @ 19:36:10

Player: Gyred

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (85)      425
Value Destroyed (3142)     3142
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 9007

 Bonus
-------
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     99/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (9) ------
  Advanced ECM Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           Cloaking Device
           Ion Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
           Fission Core
>          --- PROPULSION -------
           Potential Leg
           Potential Leg
>          --- UTILITY ----------
  Improved Heat Sink
           Cooling System
           Targeting Computer
           Targeting Computer
  Advanced Targeting Computer
           Cloaking Device
  Improved Propulsion Shielding
  Improved Shield Generator
           Authchip [Weapon]
>          --- WEAPON -----------
           Plasma Rifle
           Ion Cannon
           Ion Cannon
     Heavy Plasma Cannon
>          --- INVENTORY --------
           Weapon Cycler
  Improved Propulsion Shielding
           Ion Cannon
           Mining Laser
[Rating: 72]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Potential Leg
  Treads                   Light Treads
  Leg                      Potential Leg
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Medium Battery
  Processor                Targeting Computer
  Hackware                 Authchip [Weapon]
  Protection               Improved Power Shielding
Weapon                     Ion Cannon
  Energy Gun               Plasma Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Advanced EMP Blaster
  Special Weapon           Mining Laser

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac 
Slots Evolved              10   | .   .   2   .   .   .   2   2   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   1   .   .   .   2   1   .   2   1   
  Weapon                   2    | .   .   1   .   .   .   .   1   .   .   .   
Parts Attached             94   | 7   11  14  .   2   3   32  6   2   10  7   
  Power                    11   | 1   1   3   .   .   .   1   2   1   1   1   
    Engine                 8    | 1   .   2   .   .   .   1   2   1   .   1   
    Core                   3    | .   1   1   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   1   4   .   2   .   .   3   .   .   .   
    Treads                 3    | 2   1   .   .   .   .   .   .   .   .   .   
    Leg                    8    | .   .   4   .   2   .   .   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Utility                  28   | 2   2   5   .   .   .   7   1   .   6   5   
    Device                 11   | 1   2   .   .   .   .   3   1   .   1   3   
    Storage                2    | 1   .   .   .   .   .   1   .   .   .   .   
    Processor              4    | .   .   3   .   .   .   1   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   .   1   1   
    Protection             9    | .   .   2   .   .   .   2   .   .   4   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   7   2   .   .   3   24  .   1   3   1   
    Energy Gun             4    | 1   .   .   .   .   .   2   .   .   1   .   
    Energy Cannon          16   | .   .   .   .   .   .   14  .   .   2   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       12   | .   5   2   .   .   2   3   .   .   .   .   
    Launcher               5    | .   1   .   .   .   1   2   .   1   .   .   
    Special Weapon         5    | .   1   .   .   .   .   3   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   .   1   .   4   2   .   .   .   
Parts Lost                 24   | .   .   1   .   .   1   1   .   .   1   20  
  Power                    2    | .   .   .   .   .   .   .   .   .   .   2   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   2   
  Utility                  14   | .   .   1   .   .   .   1   .   .   1   11  
  Weapon                   6    | .   .   .   .   .   1   .   .   .   .   5   
  Highest Loss Streak      11   | .   .   1   .   .   1   1   .   .   1   11  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   98  92  100 100 99  95  89  98  93  73  
  Engine                   6    | .   3   7   11  11  11  9   7   7   1   2   
  Core                     3    | .   10  3   .   .   .   .   .   .   4   3   
  Treads                   6    | .   28  7   .   .   .   .   .   .   .   .   
  Leg                      12   | .   .   14  22  22  22  18  15  15  13  9   
  Device                   13   | .   26  12  .   .   .   8   12  15  13  18  
  Storage                  1    | .   .   .   .   .   .   5   .   .   .   .   
  Processor                14   | .   .   10  22  22  22  18  23  23  20  14  
  Protection               5    | .   .   3   11  11  11  8   7   7   8   3   
  Energy Cannon            10   | .   .   .   .   .   .   22  23  23  19  10  
  Ballistic Cannon         14   | .   27  33  33  33  31  3   .   .   .   .   
Peak Build Rating          72   | 9   11  20  18  32  32  43  48  52  63  72  
  Average Rating           33   | 5   10  15  18  24  31  40  45  51  58  53  
  On Entrance              29   | .   8   11  18  18  32  32  43  48  51  63  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 12  13  19  17  17  17  33  34  40  59  57  
  Greatest Support         60   | 40  40  40  34  60  60  60  60  60  60  60  
  Greatest Overweight (x)  5    | 1   .   5   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 6   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 1   4   4   5   5   4   4   4   4   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | 2   5   5   5   5   4   5   5   5   5   2   

 Class Distribution 
--------------------
 67% | Gunner
 26% | Mutant
  5% | Skirmisher

 Dominant Class 
----------------
     Mutant | -10/Materials
 Skirmisher | -9/Materials
     Gunner | -9/Mines
     Gunner | -9/Exiles
     Gunner | -8/Mines
     Gunner | -8/Materials
     Gunner | -7/Factory
     Gunner | -7/DSF
     Gunner | -6/Factory
     Gunner | -5/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac 
Matter Collected           2113 | 276 497 437 114 .   136 444 10  70  95  34  
  Remotely                 319  | .   .   .   .   .   .   319 .   .   .   .   
Salvage Created            3011 | 22  467 375 89  .   132 931 69  228 367 331 
  Parts                    180  | 4   38  21  4   .   8   55  3   16  17  14  
Haulers Intercepted        1    | .   1   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac 
Combat Hostiles Destroyed  66   | .   14  13  3   .   4   17  1   4   6   4   
  Guns                     2    | .   .   .   .   .   .   .   .   .   1   1   
  Cannons                  54   | .   11  13  3   .   2   14  1   4   4   2   
  AOE                      7    | .   3   .   .   .   2   2   .   .   .   .   
Classes Destroyed          13   | 1   5   .   .   .   1   2   .   1   3   .   
  Worker                   5    | .   .   .   .   .   1   2   .   .   .   2   
  Builder                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Tunneler                 2    | 1   1   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   1   .   .   .   1   .   .   .   .   
  Watcher                  7    | .   3   1   .   .   .   2   .   .   .   1   
  Swarmer                  3    | .   3   .   .   .   .   .   .   .   .   .   
  Grunt                    43   | .   11  13  3   .   4   8   .   3   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   11   | .   .   .   .   .   .   8   1   .   2   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   1   3   
  Programmer               2    | .   .   .   .   .   .   .   .   .   2   .   
  Heavy                    2    | .   .   .   .   .   .   .   .   1   1   .   
Best Kill Streak           5    | 1   5   5   3   .   3   3   1   3   2   3   
  Combat Bots Only         5    | .   5   4   3   .   3   3   1   3   1   2   
Max Kills in Single Turn   3    | 1   3   1   1   .   2   2   1   2   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   1   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  
Hostile Shots Fired        456  | .    48   48   10   .    11   50   9    11   84   185  
  Missed                   162  | .    15   14   4    .    4    20   6    2    33   64   
Damage Taken               5044 | .    365  371  83   .    229  496  17   330  725  2428 
  Core                     1495 | .    77   75   .    .    57   97   .    137  43   1009 
  Absorbed by Shields      139  | .    .    .    .    .    .    .    .    .    .    139  
  Redirected to Shielding  323  | .    .    7    9    .    3    25   .    72   46   161  
  Regen/Repaired (Parts)   239  | .    .    .    .    .    .    136  .    .    103  .    
Core Remaining (%)         82   | 100  69   .    .    .    67   82   .    80   94   .    
Volleys Fired              187  | 2    44   32   7    .    7    41   1    8    21   24   
  Largest                  4    | 2    2    3    3    .    3    3    3    3    4    4    
  Hottest                  285  | 60   100  109  109  .    109  180  180  180  255  285  
Shots Fired                516  | 4    86   96   21   .    18   110  3    24   66   88   
  Gun                      28   | 4    .    .    .    .    .    .    .    .    3    21   
  Cannon                   470  | .    83   96   21   .    13   102  3    24   63   65   
  Launcher                 9    | .    1    .    .    .    5    3    .    .    .    .    
  Special                  9    | .    2    .    .    .    .    5    .    .    .    2    
  Kinetic                  224  | 2    83   96   21   .    13   9    .    .    .    .    
  Thermal                  281  | .    2    .    .    .    .    98   3    24   66   88   
  Explosive                9    | .    1    .    .    .    5    3    .    .    .    .    
  Electromagnetic          2    | 2    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15   | 4    8    6    6    .    10   15   6    8    11   10   
  Robot Miss Streak        6    | .    3    6    1    .    2    4    .    2    2    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           292  | 4    45   47   12   .    12   61   3    16   47   45   
  Core Hits                118  | 1    22   16   4    .    11   29   2    9    12   12   
  Critical Kills           1    | .    .    .    .    .    .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    2    .    .    .    1    2    .    .    .    .    
    Meltdown               1    | .    .    .    .    .    .    1    .    .    .    .    
    Blast                  4    | .    2    .    .    .    1    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7080 | 50   919  834  244  .    399  1688 70   410  1173 1293 
  Guns                     311  | 50   .    .    .    .    .    .    .    .    64   197  
  Cannons                  5979 | .    784  834  244  .    155  1439 70   410  1109 934  
  Explosions               628  | .    135  .    .    .    244  249  .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  162  | .    .    .    .    .    .    .    .    .    .    162  
  Kinetic                  2148 | 25   784  834  244  .    155  106  .    .    .    .    
  Thermal                  4117 | .    .    .    .    .    .    1333 70   410  1173 1131 
  Explosive                628  | .    135  .    .    .    244  249  .    .    .    .    
  Electromagnetic          25   | 25   .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    .    .    .    3    
    Message Errors         2    | .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            58   | .    5    .    .    .    .    12   .    .    29   12   
  Projectiles              58   | .    5    .    .    .    .    12   .    .    29   12   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 20   | .    5    6    7    .    1    1    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  20   | .    5    6    7    .    1    1    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      159  | .    .    .    .    .    122  30   .    .    .    7    
  Shots                    8    | .    .    .    .    .    5    3    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             14   | .    .    .    .    .    .    .    .    .    .    14   
  Kicked                   13   | .    .    .    .    .    .    .    .    .    .    13   
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        647  | .    189  284  320  .    124  449  .    .    139  647  
  Average Temperature      115  | .    66   105  160  .    71   133  .    .    35   217  
  Received Heat Transfer   1095 | .    183  204  48   .    63   252  .    36   96   213  
  Effects                  23   | .    .    2    .    .    .    5    .    .    .    16   
    Shutdowns              7    | .    .    .    .    .    .    1    .    .    .    6    
    Energy Bleed           4    | .    .    2    .    .    .    .    .    .    .    2    
    Interference           6    | .    .    .    .    .    .    3    .    .    .    3    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    1    .    .    .    .    
    Damage (major)         4    | .    .    .    .    .    .    .    .    .    .    4    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    .    1    .    .    1    1    
  Combat Hostiles          3    | .    .    .    .    .    .    1    .    .    1    1    
  Parts Melted             22   | .    .    .    .    .    .    .    .    2    12   8    
  Heat Transferred         6628 | .    .    .    .    .    .    2146 111  666  1817 1888 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac 
Peak Influence             396  | 5   305 309 137 .   125 396 224 280 340 344 
  Initial                  179  | .   3   .   50  .   .   48  179 160 147 83  
  Average                  144  | 2   97  143 131 .   105 133 212 211 224 170 
Maximum Alert Level        1    | .   1   1   .   .   .   1   1   1   1   1   
  Low Security (%)         73   | 100 88  58  100 .   100 71  25  57  52  73  
  Level 1                  26   | .   11  41  .   .   .   28  74  42  47  26  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   3   1   .   .   .   2   .   1   3   7   
  Investigation            4    | .   1   1   .   .   .   .   .   .   1   1   
  Extermination            2    | .   .   .   .   .   .   .   .   .   1   1   
  Reinforcement            11   | .   2   .   .   .   .   2   .   1   1   5   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   .   .   .   .   2   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac 
Distress Signals           2    | .   .   .   .   .   .   1   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              110  | .   19  16  3   .   4   22  1   7   5   33  
  Peak Tracking Total      9    | .   4   5   3   .   3   6   1   3   1   9   
  Tactical Retreats        14   | .   .   1   .   .   .   4   .   1   .   8   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac 
Traps Triggered            5    | .   1   1   .   .   .   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac 
Machines Disabled          9    | .   2   1   1   .   .   3   .   .   .   2   
  Max in Single Turn       1    | .   1   1   1   .   .   1   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac 
Machines Accessed          24   | .   6   4   .   .   1   5   2   .   4   2   
  Terminals                20   | .   5   4   .   .   1   3   2   .   3   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   1   .   .   1   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                48   | .   12  5   .   .   2   13  3   .   10  3   
  Successful               19   | .   4   3   .   .   .   8   1   .   3   .   
  Failed                   29   | .   8   2   .   .   2   5   2   .   7   3   
    Catastrophic           3    | .   .   1   .   .   .   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   11   | .   7   1   .   1   .   2   .   .   .   .   
  Terminals                34   | .   9   5   .   .   2   7   3   .   5   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   .   4   .   .   5   .   
  Recycling Units          3    | .   3   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   2   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             8    | .   2   3   .   .   .   2   1   .   .   .   
  Record                   2    | .   .   2   .   .   .   .   .   .   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   1   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          2    | .   1   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   4   .   .   3   .   
  Scan Component           4    | .   .   .   .   .   .   2   .   .   2   .   
  Repair                   3    | .   .   .   .   .   .   2   .   .   1   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   2   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   1   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   .   1   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   1   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   6   4   .   .   1   4   1   .   4   2   
  Full Trace Events        2    | .   .   .   .   .   .   .   .   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   2   .   .   1   .   
  Time                     114  | .   .   .   .   .   .   76  .   .   38  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         155  | .   155 .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   1   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   1   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   2   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   2   
  Highest-Rated Group      62   | .   .   .   .   .   .   .   .   .   .   62  
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   .   .   .   .   .   16  
  Total Damage             236  | .   .   .   .   .   .   .   .   .   .   236 
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   .   .   1   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac DSF Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  
Turns Passed               4626 | 92   906  495  183  269  228  1035 149  203  478  588  
Spaces Moved               3395 | 49   466  265  124  243  203  747  148  160  411  579  
  Core                     148  | 6    .    1    .    .    .    .    .    .    .    141  
  Treads                   576  | 43   466  67   .    .    .    .    .    .    .    .    
  Legs                     2671 | .    .    197  124  243  203  747  148  160  411  438  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  130  130  90   90   90   90   90   90   50   
  Average Speed            105  | 151  160  138  130  108  90   90   90   90   90   82   
  Slowest Speed            300  | 160  160  300  130  130  90   90   90   90   90   100  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       42   | 4    89   17   40   68   48   62   7    94   12   23   
  Regions Visited          10
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    1    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    .    .    1    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 9    | .    2    .    .    .    .    7    .    .    .    .    
Terrain Destroyed          80   | .    13   .    2    .    30   26   .    .    .    9    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               30   | .    2    .    2    .    .    17   .    .    .    9    
  AOE                      50   | .    11   .    .    .    30   9    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Min  Exi  Min  Mat  Fac  DSF  Fac  Fac  
Total                      3998 | 60   537  322  130  247  232  1007 162  201  468  632  
  Wait                     251  | .    3    1    .    1    20   170  1    24   24   7    
  Move                     3385 | 48   465  264  123  242  202  746  147  159  410  579  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  18   | 2    6    1    .    .    .    3    3    2    .    1    
  Fast Attach              37   | 7    3    7    .    1    .    11   .    .    5    3    
  Attach                   10   | .    .    1    .    .    1    1    1    1    2    3    
  Detach                   2    | .    .    .    .    .    .    1    .    .    1    .    
  Swap                     47   | .    8    6    .    1    2    20   5    1    3    1    
  Drop                     43   | 1    8    10   .    2    .    14   4    2    2    .    
  Fire                     187  | 2    44   32   7    .    7    41   1    8    21   24   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    .    .    1    
  Kick                     13   | .    .    .    .    .    .    .    .    .    .    13   
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3    | .    .    .    .    .    .    .    .    3    .    .    
  Rewire                   1    | .    .    .    .    .    .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials
-9/Mines
-9/Exiles (discovered 2 exits: *Min x2)
-8/Mines
-8/Materials
-7/Factory (discovered 2 exits: [*Sto] / DSF)
-7/DSF
-6/Factory (discovered 2 exits: *Fac / [*Low])
-5/Factory

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 14)
   93 | -11/Scrapyard | Entered Materials
  299 | -10/Materials | Discovered new exit (range 4)
  330 | -10/Materials | Build established: Mutant
  576 | -10/Materials | Discovered new exit (range 15)
  685 | -10/Materials | Discovered new exit (range 15)
  811 | -10/Materials | Discovered new exit (range 7)
  999 | -10/Materials | Entered another Materials area
  999 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1224 | -9/Materials  | Discovered new exit (range 16)
 1494 | -9/Materials  | Entered Mines
 1546 | -9/Mines      | Learned Materials trap positions
 1564 | -9/Mines      | Build established: Gunner
 1672 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1672 | -9/Mines      | Discovered new exit (range 5)
 1677 | -9/Mines      | Entered Exiles
 1696 | -9/Exiles     | Discovered new exit (range 15)
 1710 | -9/Exiles     | Met 8R-AWN
 1735 | -9/Exiles     | Met EX-HEX
 1771 | -9/Exiles     | Met EX-BIN
 1787 | -9/Exiles     | Aligned with FarCom system
 1788 | -9/Exiles     | Given EX-Vault access code
 1819 | -9/Exiles     | Opened EX-Vault
 1826 | -9/Exiles     | Found Prototype Leg
 1826 | -9/Exiles     | Identified Potential Leg
 1829 | -9/Exiles     | Found Potential Leg
 1849 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 1863 | -9/Exiles     | Exiles lab attacked by MAIN.C
 1935 | -9/Exiles     | Discovered new exit (range 14)
 1946 | -9/Exiles     | Left Exiles lab with Potential Leg
 1946 | -9/Exiles     | Entered Mines
 2153 | -8/Mines      | Discovered new exit (range 4)
 2174 | -8/Mines      | Entered Materials
 2174 | -8/Materials  | Evolved 2 slots: Utility x2
 2175 | -8/Materials  | Loaded intel: 20 trap records
 2996 | -8/Materials  | Repaired Imp. Weapon Shielding
 3035 | -8/Materials  | Repaired Ion Cannon
 3182 | -8/Materials  | Discovered new exit (range 11)
 3209 | -8/Materials  | Entered Factory
 3209 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 3253 | -7/Factory    | Discovered new exit (range 11)
 3358 | -7/Factory    | Identified exit to DSF
 3358 | -7/Factory    | Entered DSF
 3391 | -7/DSF        | Additional patrols routed to DSF
 3487 | -7/DSF        | Discovered new exit (range 12)
 3561 | -7/DSF        | Entered Factory
 3561 | -6/Factory    | Evolved 2 slots: Utility x2
 3600 | -6/Factory    | Discovered new exit (range 8)
 3887 | -6/Factory    | Repaired Ion Cannon
 3926 | -6/Factory    | Discovered new exit (range 14)
 4039 | -6/Factory    | Entered another Factory area
 4039 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 4289 | -5/Factory    | Allied Derelicts emerged from ambush trap array
 4503 | -5/Factory    | Lost 11 parts (2p5u4w)
 4560 | -5/Factory    | Core integrity fell below 50%
 4594 | -5/Factory    | Core integrity fell below 20%
 4601 | -5/Factory    | Lost 6 parts (2n3u1w)
 4627 | -5/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
04539_ Slug penetrates Nuclear Reactor. <x2>
04541_ Penetrated by Slug.
04541_ Potential Leg destroyed.
04543_ Acquired Adv. ECM Suite.
04544_ Penetrated by Slug.
04544_ Cloaking Device destroyed.
04544_ Penetrated by Slug. <x2>
04547_ G-50 Soldier destroyed.
04553_ The unstable cave ceiling collapses.
04561_ Hacking Suite destroyed.
04566_ K-01 Serf cleans the Assembly Bed.
04570_ Weapon Cycler destroyed.
04575_ K-01 Serf collects debris.
04578_ DEAGS<CU,<9OG,R3CKD|=BX|
04587_ K-01 Serf cleans the Assembly Bed.
04591_ K-01 Serf cleans the Fabricator. <x2>
04607_ Slammed into S-27 Virus.
04608_ Adv. Targeting Computer destroyed.
04615_ Targeting Computer destroyed.
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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|                 ????????????#       ???????????#   |
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|                 ????#               k  ss          |
|                 ????#                              |
|                 ????#       ^                      |
|                 ????#    @                         |
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|                 ???????   ???????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          29
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Cloak Strength             2
Armor Coverage             600
Power Shielding            66
Propulsion Shielding       66
Weapon Shielding           66
Weapon Cycling             15
Evasion (%)                57
Targeting Accuracy         18
Recoil Reduction           2
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Mining Laser | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Achiever
Use The Force

 Challenges 
------------
None

 Game 
------
Seed              GaussChargeBay
  Manual?         0
Play Time         01:32:02
  Cumulative      15.8 hours
  Start           2025.01.22 @ 18:04:19
  End             2025.01.22 @ 19:36:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          9
  Rogue           9
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          21
Achievement%      25
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e5bbcb1a-fbea-40e3-8fea-49d8e2b8f76b