Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.04 @ 22:12:15 Player: satan5 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (109) 545 Value Destroyed (3188) 3188 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (1107) 1107 TOTAL SCORE: 7200 Bonus ------- High Alert Combat Kills 407 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 160/160 System Corruption 0% Temperature Cool (9) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit Hardened Heavy Armor Plating > --- WEAPON (2) ------- Advanced Beam Rifle Enhanced Autogun > --- INVENTORY (15) --- Cooled Ion Engine Light Nuclear Core Light Nuclear Core Aluminum Leg Aluminum Leg Hover Unit Hover Unit Improved Hover Unit Improved Sensor Array Improved Signal Interpreter System Shield Heavy EM Shotgun Advanced Beam Rifle Advanced Beam Rifle Heavy Flail Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Hardened Heavy Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Enhanced Autogun > --- INVENTORY -------- Cooled Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Carbon-fiber Leg Hover Unit Improved Hover Unit Advanced Heat Sink Heavy EM Shotgun Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Heavy Laser Enhanced Autogun Heavy Flail [Rating: 36] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Enhanced Autogun Launcher Missile Launcher Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 68 | 7 9 6 35 10 1 Power 10 | 1 2 . 5 1 1 Engine 4 | 1 . . 3 . . Core 6 | . 2 . 2 1 1 Reactor . | . . . . . . Propulsion 24 | 2 1 3 14 4 . Treads . | . . . . . . Leg 23 | 2 1 3 13 4 . Wheel . | . . . . . . Hover 1 | . . . 1 . . Flight . | . . . . . . Utility 16 | 2 3 . 8 3 . Device 3 | 1 . . 2 . . Storage 5 | 1 2 . 2 . . Processor 4 | . 1 . 3 . . Hackware 1 | . . . 1 . . Protection 3 | . . . . 3 . Artifact . | . . . . . . Weapon 18 | 2 3 3 8 2 . Energy Gun 12 | 2 2 2 5 1 . Energy Cannon . | . . . . . . Ballistic Gun 5 | . 1 1 2 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 2 . . Parts Lost 28 | . 2 2 20 4 . Power 4 | . 1 . 3 . . Propulsion 14 | . . 1 11 2 . Utility 2 | . . . 2 . . Weapon 8 | . 1 1 4 2 . Highest Loss Streak 7 | . 1 1 7 3 . To Critical Strikes . | . . . . . . Average Backups 12 | 1 10 13 10 14 14 Power 1 | . . . . 3 3 Propulsion 5 | . 3 6 5 5 5 Utility . | . 1 1 1 . . Weapon 4 | . 4 6 4 5 4 Tool/Special . | . . . . . . Unused Backups 38 | . 5 4 15 . 14 Power 3 | . 1 . . . 2 Propulsion 14 | . 1 . 6 . 7 Utility 7 | . 2 . 3 . 2 Weapon 14 | . 1 4 6 . 3 Tool/Special . | . . . . . . Average Slot Usage (%) 88 | . 100 99 79 89 90 Engine 3 | . 5 . 3 3 . Core 5 | . 8 11 2 5 9 Leg 31 | . 28 43 25 35 36 Device 6 | . 3 . 5 7 9 Storage 9 | . 14 11 7 9 9 Processor 7 | . 10 11 11 2 . Hackware 1 | . . . 4 . . Protection 3 | . . . . 8 9 Energy Gun 13 | . 24 22 11 9 9 Ballistic Gun 5 | . 3 . 4 9 9 Peak Build Rating 36 | 7 13 15 34 36 35 Average Rating 25 | 5 10 14 22 34 34 On Entrance 16 | . 7 13 15 32 34 Naked Turns . | . . . . . . Heaviest Build 55 | 11 31 31 36 55 51 Greatest Support 52 | 20 20 40 52 45 45 Greatest Overweight (x) 5 | . 3 . 5 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 7 12 15 11 15 15 Most Carried 15 | 3 15 15 15 15 15 Average Carried 12 | 1 10 13 10 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 3 15 15 13 15 15 Class Distribution -------------------- 66% | Scavenger-Mutant 33% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 1634 | 270 112 65 691 390 106 Remotely . | . . . . . . Salvage Created 4731 | 22 575 592 2090 1126 326 Parts 245 | 4 38 26 103 60 14 Haulers Intercepted 7 | . 1 1 5 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 74 | . 10 7 30 24 3 Guns 71 | . 9 6 29 24 3 AOE 1 | . 1 . . . . Classes Destroyed 12 | 1 7 1 1 1 1 Worker 6 | . . . 5 . 1 Builder 4 | . 2 . 2 . . Tunneler 1 | 1 . . . . . Hauler 7 | . 1 1 5 . . Recycler 8 | . 2 2 3 . 1 Mechanic 1 | . 1 . . . . Operator 1 | . . . . . 1 Watcher 7 | . 2 1 3 . 1 Swarmer 15 | . 6 . 6 3 . Grunt 41 | . 4 5 19 13 . Duelist 1 | . . . . 1 . Sentry 17 | . . 2 5 7 3 Best Kill Streak 10 | 1 10 3 7 4 1 Combat Bots Only 6 | . 6 3 6 4 1 Max Kills in Single Turn 2 | 1 2 1 2 2 1 Gunslinging 1 | . . . 1 1 . Exploded 1 | . 1 . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 399 | . 46 22 196 124 11 Missed 98 | . 12 5 48 28 5 Hits 301 | . 34 17 148 96 6 Melee 1 | . . . . 1 . Projectile 300 | . 34 17 148 95 6 Critical Strikes 7 | . . . 3 4 . Damage Taken 4726 | . 409 240 2552 1439 86 Core 665 | . 61 43 442 100 19 Absorbed by Shields . | . . . . . . Core Remaining (%) 88 | 100 75 89 . . . Volleys Fired 323 | 1 45 28 150 75 24 Largest 2 | 2 2 2 2 2 2 Hottest 122 | 80 90 90 122 86 86 Shots Fired 624 | 2 89 56 286 143 48 Gun 623 | 2 89 56 285 143 48 Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special . | . . . . . . Kinetic 227 | . 17 . 111 75 24 Thermal 243 | 2 24 . 125 68 24 Explosive 1 | . . . 1 . . Electromagnetic 153 | . 48 56 49 . . Robot Hit Streak 27 | 1 9 8 27 15 5 Robot Miss Streak 7 | 1 7 3 4 2 7 Penetration Max . | . . . . . . Secondary Targets 9 | . . 1 4 4 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 403 | 1 50 41 193 102 16 Core Hits 177 | 1 27 12 84 43 10 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Critical Strikes 19 | . 1 1 9 8 . Burn 13 | . . . 5 8 . Destroy 1 | . . . 1 . . Corrupt 5 | . 1 1 3 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7385 | 12 768 700 3741 1847 317 Guns 6914 | 12 689 655 3394 1847 317 Cannons . | . . . . . . Explosions 471 | . 79 45 347 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2454 | . 89 . 1341 887 137 Thermal 2994 | 12 250 45 1547 960 180 Explosive 280 | . . . 280 . . Electromagnetic 1657 | . 429 655 573 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 15 | . . 15 . . . Projectiles . | . . . . . . Explosions 15 | . . 15 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 40 | . . . 40 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 448 | 18 364 372 180 448 49 Average Temperature 96 | 12 93 96 39 155 18 Received Heat Transfer 2073 | . 135 102 1053 756 27 Effects 10 | . 1 1 . 8 . Shutdowns 2 | . . . . 2 . Energy Bleed 2 | . . 1 . 1 . Interference 3 | . . . . 3 . Short Circuit 1 | . 1 . . . . Damage (minor) 2 | . . . . 2 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 2 | . . 1 1 . . Combat Hostiles 2 | . . 1 1 . . Parts Fried 15 | . 3 7 5 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 17 | . 1 1 9 6 . Heat Transferred 6534 | 25 500 50 3258 2368 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . 2 1 1 . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Maximum Alert Level 4 | . . . 2 4 2 Low Security (%) 32 | 100 100 100 32 . . Level 1 18 | . . . 50 1 . Level 2 28 | . . . 16 41 100 Level 3 18 | . . . . 51 . Level 4 1 | . . . . 5 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1202 | 5 181 114 563 1202 585 Initial 585 | . . 61 35 353 585 Average 408 | . 61 64 249 744 539 Influence Increases 3037 | 5 443 243 1268 889 189 Destroy 0b10 Robot/C 1480 | . 200 140 600 480 60 Destroy 0b10 Robot/NC 175 | 5 40 20 90 . 20 Destroy Leader 288 | . 46 44 136 30 32 Successful Hack 110 | . 47 6 30 14 13 Disable Machine 120 | . 30 30 30 . 30 Anti-Garrison Action 350 | . . . . 350 . Destroy Structure 34 | . 5 3 22 . 4 Lose Combat Pursuer 480 | . 75 . 360 15 30 Influence Decreases 2485 | 5 297 303 810 231 839 Entered New Map 944 | . . 85 51 191 617 Time Decay 1236 | 5 277 198 534 . 222 Lost Part 270 | . 20 20 190 40 . Purge Threat 35 | . . . 35 . . Squads Dispatched 6 | . 2 . 4 . . Investigation 2 | . 1 . 1 . . Extermination . | . . . . . . Reinforcement 4 | . 1 . 3 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 8 | . . . 5 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 129 | . 22 10 62 24 11 Peak Tracking Total 8 | . 5 3 8 4 3 Tactical Retreats 15 | . 2 . 11 1 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 12 | . 2 . 1 9 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 8 | . 2 2 2 . 2 Max in Single Turn 1 | . 1 1 1 . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 23 | . 6 4 8 2 3 Terminals 19 | . 5 3 6 2 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 1 1 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 80 | . 22 16 30 3 9 Successful 38 | . 14 7 14 1 2 Failed 42 | . 8 9 16 2 7 Catastrophic 6 | . 1 . 1 2 2 Database Lockouts . | . . . . . . Manual 48 | . 17 11 12 . 8 Terminals 71 | . 18 15 26 3 9 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 8 | . 4 1 3 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 18 | . 5 3 8 1 1 Prototype ID Bank 11 | . 3 2 6 . . Level Access Points 1 | . . . . . 1 Emergency Access Points 1 | . . . . 1 . Unreport Threat 2 | . 1 . 1 . . Hauler Manifests 3 | . 1 1 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 1 1 1 . . Retrieve Components 3 | . 1 1 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 16 | . 8 3 4 . 1 Terminals 13 | . 6 3 3 . 1 Track 1 | . . . 1 . . Assimilate 1 | . 1 . . . . Botnet 10 | . 4 3 2 . 1 Operators 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 . 1 . . Recyclers 1 | . 1 . . . . Mask 2 | . 1 . 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 20 | . 6 3 7 1 3 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 13 | . 1 2 10 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Active Infowar (turns) 900 | 14 213 . 673 . . Optics 308 | . . . 308 . . Seismic 850 | 14 213 . 623 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 5950 | 75 828 407 2026 2146 468 Spaces Moved 3050 | 52 447 214 1128 1021 188 Core 100 | 4 . . 96 . . Treads . | . . . . . . Legs 2700 | 48 447 214 782 1021 188 Wheels . | . . . . . . Hover 250 | . . . 250 . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 50 120 190 Average Speed 145 | 114 145 120 110 182 190 Slowest Speed 330 | 120 330 120 300 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 41 | 4 68 28 62 67 19 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 24 | . 5 3 16 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 24 | . 5 3 16 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 4002 | 62 541 309 1637 1191 262 Wait 406 | . 11 49 275 30 41 Move 3044 | 51 446 213 1127 1019 188 Hop . | . . . . . . Pick Up 71 | 3 21 8 30 5 4 Fast Attach 21 | 7 . . 10 4 . Attach 23 | . 2 4 13 4 . Detach 2 | . . . 1 1 . Swap 30 | . 8 3 15 3 1 Drop 37 | . 8 4 16 5 4 Fire 323 | 1 45 28 150 75 24 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 45 | . . . . 45 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 421 | -10/Materials | Discovered new exit (range 15) 904 | -10/Materials | Entered another Materials area 904 | -9/Materials | Evolved 2 slots: Propulsion x2 1266 | -9/Materials | Discovered new exit (range 16) 1311 | -9/Materials | Entered another Materials area 1311 | -8/Materials | Evolved 2 slots: Utility x2 1494 | -8/Materials | Build established: Scavenger-Mutant 1665 | -8/Materials | Lost 3 parts (1p1n1w) 1860 | -8/Materials | Lost 6 parts (1p4n1w) 2035 | -8/Materials | Discovered new exit (range 16) 2409 | -8/Materials | Lost 7 parts (1p4n1u1w) 2659 | -8/Materials | Build established: Mutant 2779 | -8/Materials | Core integrity fell below 50% 2785 | -8/Materials | Identified exit to Factory 3071 | -8/Materials | Lost 3 parts (2n1u) 3152 | -8/Materials | Core integrity fell below 20% 3321 | -8/Materials | Discovered exit to Factory (range 16) 3333 | -8/Materials | Identified exit to Garrison 3337 | -8/Materials | Entered Garrison 3354 | -8/Garrison | Build established: Scavenger-Mutant 3439 | -8/Garrison | Triggered checkpoint 3501 | -8/Garrison | Triggered checkpoint 3599 | -8/Garrison | Triggered checkpoint 3783 | -8/Garrison | Discovered new exit (range 8) 3794 | -8/Garrison | Identified exit to Materials 3843 | -8/Garrison | Triggered checkpoint 3906 | -8/Garrison | Lost 3 parts (2n1w) 4177 | -8/Garrison | Triggered checkpoint 4301 | -8/Garrison | Triggered checkpoint 4375 | -8/Garrison | Installed Relay Interface Framework 4506 | -8/Garrison | Discovered exit to Materials (range 12) 5195 | -8/Garrison | Triggered checkpoint 5285 | -8/Garrison | Triggered checkpoint 5455 | -8/Garrison | Discovered exit to Materials (range 10) 5483 | -8/Garrison | Entered Materials 5951 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- (50,11) (88,53) Map updated. >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. 05851_ Acquired 5 matter. 05859_ K-01 Serf collects debris. 05874_ K-01 Serf destroyed. 05879_ TF Node disabled. 05879_ Imp. Sensor Array tumbles out of TF Node. 05879_ Imp. Signal Interpreter tumbles out of TF Node. 05903_ Acquired Imp. Sensor Array. 05904_ Dropped Hvy. Laser. 05906_ Acquired Imp. Signal Interpreter. 05920_ R-06 Scavenger destroyed. 05927_ Acquired 37 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????