Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 14:02:02

Player: xSquared

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (84)      420
Value Destroyed (2784)     2784
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (94)                 94
              TOTAL SCORE: 5878

 Bonus
-------
High Alert Combat Kills    94

 Cogmind 
---------
Core Integrity             0/700
Matter                     220/300
Energy                     100/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Core (1350) Ox26
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Huge Storage Unit
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (25) ---
    Medium Treads
     Large Storage Unit
   Compact Battery (200)
           Stasis Canceller
           Stasis Canceller
   Layered Medium Armor Plating
   Layered Medium Armor Plating
           Hardlight Generator
           Recalibrator

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
           Cryofiber Web
           Huge Storage Unit
           Weight Redist. System
           Terrain Scan Processor
  Advanced Targeting Computer
>          --- WEAPON -----------
           Proton Missile Launcher
     Heavy Missile Launcher
     Heavy Missile Launcher
>          --- INVENTORY --------
  Improved Aluminum Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
           VSS Leg
  Improved Titanium Leg
           Thermal Generator
     Large Storage Unit
           Hardlight Generator
           Recalibrator
           Beam Rifle
           Particle Gun
           Particle Gun
           Pulse Rifle
           Minigun
           Assault Cannon
           Flak Cannon
           Grenade Launcher
           Rocket Launcher
  Improved Datajack
           Remote Datajack
[Rating: 41]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Terrain Scan Processor
  Device                   Weight Redist. System
  Storage                  Huge Storage Unit
  Processor                Terrain Scan Processor
  Protection               Hardened Medium Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    1    | .   .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  3    | .   .   2   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             96   | 6   3   21  37  7   22  
  Power                    10   | 1   .   2   4   3   .   
    Engine                 7    | 1   .   2   2   2   .   
    Core                   3    | .   .   .   2   1   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               25   | 2   .   8   10  .   5   
    Treads                 2    | .   .   2   .   .   .   
    Leg                    18   | 2   .   2   9   .   5   
    Wheel                  3    | .   .   2   1   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   2   .   .   .   
  Utility                  19   | 1   2   4   10  1   1   
    Device                 7    | .   .   1   4   1   1   
    Storage                6    | 1   2   1   2   .   .   
    Processor              3    | .   .   1   2   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   1   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   42   | 2   1   7   13  3   16  
    Energy Gun             9    | 1   .   2   2   .   4   
    Energy Cannon          3    | .   .   .   3   .   .   
    Ballistic Gun          13   | 1   .   4   5   1   2   
    Ballistic Cannon       3    | .   .   .   .   1   2   
    Launcher               12   | .   1   1   3   1   6   
    Special Weapon         1    | .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 53   | .   2   5   16  2   28  
  Power                    6    | .   1   .   3   1   1   
  Propulsion               13   | .   .   2   4   .   7   
  Utility                  12   | .   .   2   5   1   4   
  Weapon                   22   | .   1   1   4   .   16  
  Highest Loss Streak      7    | .   1   2   6   1   7   
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     78   | .   76  98  94  86  62  
  Engine                   3    | .   1   11  7   .   .   
  Core                     1    | .   .   .   1   2   2   
  Leg                      19   | .   28  16  19  23  16  
  Wheel                    1    | .   .   3   5   .   .   
  Device                   6    | .   .   2   3   7   9   
  Storage                  13   | .   27  28  12  14  7   
  Processor                15   | .   .   11  24  15  14  
  Energy Gun               4    | .   1   1   7   2   5   
  Energy Cannon            1    | .   .   .   2   7   .   
  Ballistic Gun            5    | .   4   18  7   4   .   
  Ballistic Cannon         1    | .   .   .   .   7   1   
  Launcher                 2    | .   12  2   .   .   1   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             108  | 10  27  43  95  106 108 
  Greatest Support         56   | 20  20  32  56  56  56  
  Greatest Overweight (x)  26   | .   1   3   3   2   26  
  Average Overweight (x)   1    | .   .   1   .   1   1   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  
  Average Capacity         20   | 6   12  15  18  25  25  
  Most Carried             25   | 5   5   15  24  25  25  
  Average Carried          13   | 2   4   9   15  23  14  
  Final Capacity           25   | 8   15  15  25  25  25  
  Final Carried            25   | 2   5   15  22  25  9   

 Class Distribution 
--------------------
 68% | Mutant
 15% | Scavenger-Mutant
 13% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Gunner | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  Low  
Matter Collected           2062 | 172  136  491  539  48   676  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2793 | .    177  677  1496 187  256  
  Parts                    171  | .    9    47   92   8    15   
Haulers Intercepted        1    | .    .    .    1    .    .    
Recyclers Shooed           1    | .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      12   | .    .    .    .    .    12   
  Prevented                3    | .    .    .    .    .    3    

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Combat Hostiles Destroyed  76   | .   5   19  35  7   10  
  Guns                     48   | .   2   18  23  .   5   
  Cannons                  12   | .   .   .   4   6   2   
  AOE                      16   | .   3   1   8   1   3   
Classes Destroyed          13   | .   2   4   4   2   1   
  Worker                   2    | .   .   1   1   .   .   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 1    | .   .   .   1   .   .   
  Watcher                  2    | .   .   1   1   .   .   
  Swarmer                  27   | .   .   7   10  2   8   
  Grunt                    33   | .   5   6   18  3   1   
  Brawler                  1    | .   .   .   .   1   .   
  Sentry                   12   | .   .   6   6   .   .   
  Hunter                   1    | .   .   .   1   .   .   
  Programmer               1    | .   .   .   .   1   .   
  Behemoth                 1    | .   .   .   .   .   1   
  Decomposer               1    | .   .   .   .   .   1   
Best Kill Streak           6    | .   2   4   6   3   4   
  Combat Bots Only         4    | .   2   4   4   3   4   
Max Kills in Single Turn   3    | .   2   2   3   2   2   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 3    | .   2   1   3   1   2   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  
Hostile Shots Fired        632  | .    42   137  182  24   247  
  Missed                   193  | .    15   44   52   4    78   
Damage Taken               6917 | .    383  1137 2299 353  2745 
  Core                     1474 | .    99   221  447  18   689  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   135  | .    .    .    135  .    .    
Core Remaining (%)         55   | 100  60   44   18   .    .    
Volleys Fired              252  | .    34   61   90   13   54   
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  160  | .    50   79   123  160  148  
Shots Fired                463  | .    39   122  174  39   89   
  Gun                      358  | .    34   121  149  11   43   
  Cannon                   77   | .    .    .    20   26   31   
  Launcher                 27   | .    5    1    5    2    14   
  Special                  1    | .    .    .    .    .    1    
  Kinetic                  287  | .    34   113  82   18   40   
  Thermal                  127  | .    .    8    66   19   34   
  Explosive                24   | .    5    1    5    2    11   
  Electromagnetic          24   | .    .    .    21   .    3    
  Robot Hit Streak         15   | .    6    13   15   13   13   
  Robot Miss Streak        7    | .    2    6    3    4    7    
  Penetration Max          1    | .    .    .    1    .    .    
  Secondary Targets        6    | .    .    2    4    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    
Shots Hit Robots           326  | .    27   85   126  26   62   
  Core Hits                163  | .    15   31   72   17   28   
  Critical Kills           1    | .    .    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         10   | .    .    .    7    .    3    
    Burn                   7    | .    .    .    5    .    2    
    Destroy                2    | .    .    .    2    .    .    
    Blast                  1    | .    .    .    .    .    1    
Melee Attacks              1    | .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7017 | .    461  1271 2943 850  1492 
  Guns                     3704 | .    214  1176 1764 80   470  
  Cannons                  1398 | .    .    .    368  507  523  
  Explosions               1907 | .    245  91   811  263  497  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  8    | .    2    4    .    .    2    
  Kinetic                  3308 | .    214  1123 1059 269  643  
  Thermal                  1685 | .    .    53   964  318  350  
  Explosive                1601 | .    245  91   564  263  438  
  Electromagnetic          415  | .    .    .    356  .    59   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    4    4    
  Average Corruption       4    | .    .    .    .    4    4    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  95   | .    .    .    .    16   79   
    Message Errors         26   | .    .    .    .    8    18   
    Matter Fused           24   | .    .    .    .    6    18   
    Heat Flow Errors       10   | .    .    .    .    .    10   
    Energy Discharges      8    | .    .    .    .    .    8    
    Parts Fused            1    | .    .    .    .    .    1    
    Data Loss (minor)      17   | .    .    .    .    .    17   
    Data Loss (major)      1    | .    .    .    .    .    1    
    Misfires               3    | .    .    .    .    .    3    
    Alerts                 4    | .    .    .    .    2    2    
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            69   | .    1    31   12   18   7    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               69   | .    1    31   12   18   7    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 10   | .    .    .    .    3    7    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  10   | .    .    .    .    3    7    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      70   | .    21   1    15   .    33   
  Shots                    4    | .    1    1    1    .    1    
  Rammed                   2    | .    .    1    .    .    1    
Targets Rammed             4    | .    1    2    .    .    1    
  Kicked                   2    | .    1    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        345  | .    20   28   345  256  288  
  Average Temperature      71   | .    7    9    68   81   102  
  Received Heat Transfer   2025 | .    207  375  675  63   705  
  Effects                  1    | .    .    .    1    .    .    
    Interference           1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    3    2    1    
  Heat Transferred         3927 | .    .    125  2322 518  962  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Peak Influence             528  | .   193 273 528 430 .   
  Initial                  240  | .   .   .   92  240 .   
  Average                  218  | .   59  121 337 224 .   
Maximum Alert Level        2    | .   .   1   2   2   .   
  Low Security (%)         43   | 100 100 72  13  22  .   
  Level 1                  44   | .   .   27  59  75  .   
  Level 2                  11   | .   .   .   27  2   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          13   | .   2   1   5   5   .   
  Investigation            6    | .   1   1   3   1   .   
  Extermination            1    | .   .   .   .   1   .   
  Reinforcement            6    | .   1   .   2   3   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low 
Distress Signals           7    | .   1   1   5   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              114  | .   10  23  54  14  13  
  Peak Tracking Total      5    | .   3   4   5   3   4   
  Tactical Retreats        5    | .   .   .   5   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Traps Triggered            4    | .   .   1   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Fac Low 
Machines Disabled          5    | .   .   .   3   2   .   
  Max in Single Turn       2    | .   .   .   1   2   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Fac Low 
Machines Accessed          28   | .   5   8   11  3   1   
  Terminals                17   | .   4   6   6   1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          4    | .   1   .   2   1   .   
  Scanalyzers              4    | .   .   2   1   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                84   | .   12  23  38  10  1   
  Successful               53   | .   7   16  21  8   1   
  Failed                   31   | .   5   7   17  2   .   
    Catastrophic           4    | .   .   1   3   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   
  Terminals                52   | .   9   18  23  2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          8    | .   .   .   8   .   .   
  Recycling Units          12   | .   3   .   5   4   .   
  Scanalyzers              11   | .   .   5   2   4   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             32   | .   4   13  12  2   1   
  Record                   1    | .   .   1   .   .   .   
  Prototype ID Bank        1    | .   .   1   .   .   .   
  Open Door                1    | .   .   .   .   .   1   
  Emergency Access Points  4    | .   .   1   3   .   .   
  Recycling Unit Index     1    | .   .   1   .   .   .   
  Alert Level              6    | .   1   1   4   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Dispatch Records         3    | .   .   1   1   1   .   
  Maintenance Status       1    | .   .   1   .   .   .   
  Surveillance Status      3    | .   .   2   .   1   .   
  Patrol Status            2    | .   .   .   2   .   .   
  Transport Status         1    | .   .   1   .   .   .   
  Investigation Status     1    | .   .   .   1   .   .   
  Zone Layout              6    | .   2   3   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   4   .   .   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   2    | .   .   .   2   .   .   
Recycling Unit Hacks       8    | .   3   .   3   2   .   
  Process                  1    | .   1   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Matter          2    | .   1   .   1   .   .   
  Retrieve Components      4    | .   .   .   2   2   .   
Scanalyzer                 9    | .   .   3   2   4   .   
  Insert Component         4    | .   .   2   1   1   .   
  Analyze                  5    | .   .   1   1   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         20   | .   4   6   8   2   .   
  Full Trace Events        6    | .   1   2   2   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   1   1   1   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   
  Time                     68   | .   .   .   68  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          66   | .   66  .   .   .   .   
  Retrieved Matter         306  | .   66  .   240 .   .   
  Retrieved Components     12   | .   .   .   10  2   .   
Parts Scanalyzed           4    | .   .   2   1   1   .   
  Part Schematics Acquired 3    | .   .   1   1   1   .   
  Parts Damaged            1    | .   .   1   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Fac Low 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Low  
Turns Passed               9615 | 57   825  1331 2226 1036 4140 
Spaces Moved               4331 | 45   468  550  1236 405  1627 
  Core                     17   | 15   .    .    .    .    2    
  Treads                   14   | .    .    14   .    .    .    
  Legs                     3783 | 30   468  392  863  405  1625 
  Wheels                   517  | .    .    144  373  .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  115  100  196  193  
  Average Speed            200  | 96   160  199  149  242  243  
  Slowest Speed            1350 | 120  190  330  330  270  1350 
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    54   36   75   11   83   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             3    | .    .    .    .    .    3    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          124  | .    15   4    25   9    71   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      123  | .    15   4    25   9    70   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Low  
Total                      4839 | 58   509  660  1456 432  1724 
  Wait                     3    | .    .    .    .    .    3    
  Move                     4326 | 44   467  549  1235 404  1627 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  108  | 8    4    22   59   6    9    
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   64   | 6    1    9    23   5    20   
  Detach                   8    | .    .    1    4    2    1    
  Swap                     32   | .    2    12   14   2    2    
  Drop                     41   | .    .    4    31   .    6    
  Fire                     252  | .    34   61   90   13   54   
  Melee                    1    | .    .    .    .    .    1    
  Ram                      1    | .    .    .    .    .    1    
  Kick                     2    | .    1    1    .    .    .    
  Crush                    1    | .    .    1    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 16)
   58 | -11/Scrapyard  | Entered Materials
  311 | -10/Materials  | Build established: Mutant
  332 | -10/Materials  | Discovered new exit (range 10)
  428 | -10/Materials  | Discovered new exit (range 8)
  883 | -10/Materials  | Entered another Materials area
  883 | -9/Materials   | Evolved 2 slots: Utility x2
 1919 | -9/Materials   | Core integrity fell below 50%
 2129 | -9/Materials   | Discovered new exit (range 15)
 2214 | -9/Materials   | Entered another Materials area
 2214 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2268 | -8/Materials   | Repaired Hvy. Assault Rifle?
 2860 | -8/Materials   | Repaired Corrupted Aluminum Leg
 3163 | -8/Materials   | Lost 6 parts (1p2n1u2w)
 3335 | -8/Materials   | Core integrity fell below 50%
 3441 | -8/Materials   | Build established: Scavenger-Mutant
 4285 | -8/Materials   | Core integrity fell below 20%
 4328 | -8/Materials   | Discovered new exit (range 14)
 4440 | -8/Materials   | Entered Factory
 4440 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 4941 | -7/Factory     | Build established: Gunner
 5377 | -7/Factory     | Discovered new exit (range 4)
 5476 | -7/Factory     | Entered Lower Caves
 5859 | -7/Lower Caves | Spotted B-75 Beast
 5969 | -7/Lower Caves | Lost 5 parts (2n3w)
 6034 | -7/Lower Caves | Destroyed B-75 Beast
 6223 | -7/Lower Caves | Build established: Mutant
 6414 | -7/Lower Caves | Learned location of 1 exit from Factory
 6693 | -7/Lower Caves | Lost 3 parts (1n1u1w)
 6735 | -7/Lower Caves | Encountered a Warlord checkpoint
 6750 | -7/Lower Caves | Lost 5 parts (1p2n2w)
 7578 | -7/Lower Caves | Core integrity fell below 50%
 7627 | -7/Lower Caves | Lost 4 parts (1n3w)
 9602 | -7/Lower Caves | Core integrity fell below 20%
 9616 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
G-47 Trooper destroyed.
L-41 Fighter suffers critical hit (Burn).
Imp. Titanium Leg severed.
FXBR,PQKRSHYB,%2 %BPXOU
Aluminum Leg fries itself beyond repair.
Terrain Scan Processor destroyed.
Grenade Launcher destroyed.
Beam Rifle destroyed.
L-41 Fighter knocked back.
Carbon-fiber Leg destroyed.
System corrupted: Flak Cannon jammed.
L-41 Fighter knocked back. <x4>
Flak Cannon destroyed.
Jacked L-41 Fighter...
Slammed into L-41 Fighter.
Remote Datajack destroyed.
Critical hit (Burn: +37).
Weight Redist. System destroyed.
The unstable cave ceiling collapses.
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          15
Energy Capacity            530
Matter Stores              350
Matter Capacity            350
Sight Range                16
Terrain Scan Density       85
Additional Mass Support    6
Base Temperature (-)       100
Armor Coverage             225
Resistance: EM             15
Evasion (%)                59
Targeting Accuracy         13
Recoil Reduction           1
Particle Charging          15

 Item Schematics 
-----------------
       Hvy. Ion Engine | -9/Materials | Scanalyzed
       Lgt. Ion Engine | -8/Materials | Scanalyzed
 Hvy. Deuterium Engine | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Loot Pinata
Maybe Next Time I'll Detach My Launcher
Oops
Please Form A Line
Safety First

 Challenges 
------------
None

 Game 
------
Seed              BombWeightAutocannon
  Manual?         0
Play Time         01:20:20
  Cumulative      2.6 hours
  Start           2024.04.10 @ 23:24:42
  End             2024.04.13 @ 14:02:02
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          8
Achievement%      7
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/Tamsyn
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 860dc311-9920-4ecf-95d0-3f5a5d77b206