Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 14:02:02 Player: xSquared Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (84) 420 Value Destroyed (2784) 2784 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (94) 94 TOTAL SCORE: 5878 Bonus ------- High Alert Combat Kills 94 Cogmind --------- Core Integrity 0/700 Matter 220/300 Energy 100/100 System Corruption 4% Temperature Cool (9) Movement Core (1350) Ox26 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Huge Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Medium Treads Large Storage Unit Compact Battery (200) Stasis Canceller Stasis Canceller Layered Medium Armor Plating Layered Medium Armor Plating Hardlight Generator Recalibrator Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Huge Storage Unit Weight Redist. System Terrain Scan Processor Advanced Targeting Computer > --- WEAPON ----------- Proton Missile Launcher Heavy Missile Launcher Heavy Missile Launcher > --- INVENTORY -------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg Improved Titanium Leg Thermal Generator Large Storage Unit Hardlight Generator Recalibrator Beam Rifle Particle Gun Particle Gun Pulse Rifle Minigun Assault Cannon Flak Cannon Grenade Launcher Rocket Launcher Improved Datajack Remote Datajack [Rating: 41] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Terrain Scan Processor Device Weight Redist. System Storage Huge Storage Unit Processor Terrain Scan Processor Protection Hardened Medium Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 3 | . . 2 1 . . Weapon 1 | . . . . 1 . Parts Attached 96 | 6 3 21 37 7 22 Power 10 | 1 . 2 4 3 . Engine 7 | 1 . 2 2 2 . Core 3 | . . . 2 1 . Reactor . | . . . . . . Propulsion 25 | 2 . 8 10 . 5 Treads 2 | . . 2 . . . Leg 18 | 2 . 2 9 . 5 Wheel 3 | . . 2 1 . . Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 19 | 1 2 4 10 1 1 Device 7 | . . 1 4 1 1 Storage 6 | 1 2 1 2 . . Processor 3 | . . 1 2 . . Hackware . | . . . . . . Protection 3 | . . 1 2 . . Artifact . | . . . . . . Weapon 42 | 2 1 7 13 3 16 Energy Gun 9 | 1 . 2 2 . 4 Energy Cannon 3 | . . . 3 . . Ballistic Gun 13 | 1 . 4 5 1 2 Ballistic Cannon 3 | . . . . 1 2 Launcher 12 | . 1 1 3 1 6 Special Weapon 1 | . . . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . . . . 1 . Parts Lost 53 | . 2 5 16 2 28 Power 6 | . 1 . 3 1 1 Propulsion 13 | . . 2 4 . 7 Utility 12 | . . 2 5 1 4 Weapon 22 | . 1 1 4 . 16 Highest Loss Streak 7 | . 1 2 6 1 7 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 78 | . 76 98 94 86 62 Engine 3 | . 1 11 7 . . Core 1 | . . . 1 2 2 Leg 19 | . 28 16 19 23 16 Wheel 1 | . . 3 5 . . Device 6 | . . 2 3 7 9 Storage 13 | . 27 28 12 14 7 Processor 15 | . . 11 24 15 14 Energy Gun 4 | . 1 1 7 2 5 Energy Cannon 1 | . . . 2 7 . Ballistic Gun 5 | . 4 18 7 4 . Ballistic Cannon 1 | . . . . 7 1 Launcher 2 | . 12 2 . . 1 Naked Turns . | . . . . . . Heaviest Build 108 | 10 27 43 95 106 108 Greatest Support 56 | 20 20 32 56 56 56 Greatest Overweight (x) 26 | . 1 3 3 2 26 Average Overweight (x) 1 | . . 1 . 1 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 Average Capacity 20 | 6 12 15 18 25 25 Most Carried 25 | 5 5 15 24 25 25 Average Carried 13 | 2 4 9 15 23 14 Final Capacity 25 | 8 15 15 25 25 25 Final Carried 25 | 2 5 15 22 25 9 Class Distribution -------------------- 68% | Mutant 15% | Scavenger-Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Gunner | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Matter Collected 2062 | 172 136 491 539 48 676 Remotely . | . . . . . . Salvage Created 2793 | . 177 677 1496 187 256 Parts 171 | . 9 47 92 8 15 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . . 12 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Combat Hostiles Destroyed 76 | . 5 19 35 7 10 Guns 48 | . 2 18 23 . 5 Cannons 12 | . . . 4 6 2 AOE 16 | . 3 1 8 1 3 Classes Destroyed 13 | . 2 4 4 2 1 Worker 2 | . . 1 1 . . Builder 1 | . 1 . . . . Tunneler 1 | . . . 1 . . Hauler 1 | . . . 1 . . Recycler 1 | . . . 1 . . Watcher 2 | . . 1 1 . . Swarmer 27 | . . 7 10 2 8 Grunt 33 | . 5 6 18 3 1 Brawler 1 | . . . . 1 . Sentry 12 | . . 6 6 . . Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Behemoth 1 | . . . . . 1 Decomposer 1 | . . . . . 1 Best Kill Streak 6 | . 2 4 6 3 4 Combat Bots Only 4 | . 2 4 4 3 4 Max Kills in Single Turn 3 | . 2 2 3 2 2 Gunslinging 1 | . . . 1 . . Exploded 3 | . 2 1 3 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Hostile Shots Fired 632 | . 42 137 182 24 247 Missed 193 | . 15 44 52 4 78 Damage Taken 6917 | . 383 1137 2299 353 2745 Core 1474 | . 99 221 447 18 689 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 135 | . . . 135 . . Core Remaining (%) 55 | 100 60 44 18 . . Volleys Fired 252 | . 34 61 90 13 54 Largest 3 | . 2 2 2 3 3 Hottest 160 | . 50 79 123 160 148 Shots Fired 463 | . 39 122 174 39 89 Gun 358 | . 34 121 149 11 43 Cannon 77 | . . . 20 26 31 Launcher 27 | . 5 1 5 2 14 Special 1 | . . . . . 1 Kinetic 287 | . 34 113 82 18 40 Thermal 127 | . . 8 66 19 34 Explosive 24 | . 5 1 5 2 11 Electromagnetic 24 | . . . 21 . 3 Robot Hit Streak 15 | . 6 13 15 13 13 Robot Miss Streak 7 | . 2 6 3 4 7 Penetration Max 1 | . . . 1 . . Secondary Targets 6 | . . 2 4 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 326 | . 27 85 126 26 62 Core Hits 163 | . 15 31 72 17 28 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 10 | . . . 7 . 3 Burn 7 | . . . 5 . 2 Destroy 2 | . . . 2 . . Blast 1 | . . . . . 1 Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7017 | . 461 1271 2943 850 1492 Guns 3704 | . 214 1176 1764 80 470 Cannons 1398 | . . . 368 507 523 Explosions 1907 | . 245 91 811 263 497 Melee . | . . . . . . Ramming 8 | . 2 4 . . 2 Kinetic 3308 | . 214 1123 1059 269 643 Thermal 1685 | . . 53 964 318 350 Explosive 1601 | . 245 91 564 263 438 Electromagnetic 415 | . . . 356 . 59 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 4 4 Average Corruption 4 | . . . . 4 4 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 95 | . . . . 16 79 Message Errors 26 | . . . . 8 18 Matter Fused 24 | . . . . 6 18 Heat Flow Errors 10 | . . . . . 10 Energy Discharges 8 | . . . . . 8 Parts Fused 1 | . . . . . 1 Data Loss (minor) 17 | . . . . . 17 Data Loss (major) 1 | . . . . . 1 Misfires 3 | . . . . . 3 Alerts 4 | . . . . 2 2 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 69 | . 1 31 12 18 7 Projectiles . | . . . . . . Explosions 69 | . 1 31 12 18 7 Melee . | . . . . . . Knockbacks 10 | . . . . 3 7 Impact . | . . . . . . Kinetic 10 | . . . . 3 7 Secondary . | . . . . . . Self-Inflicted Damage 70 | . 21 1 15 . 33 Shots 4 | . 1 1 1 . 1 Rammed 2 | . . 1 . . 1 Targets Rammed 4 | . 1 2 . . 1 Kicked 2 | . 1 1 . . . Crushed . | . . . . . . Highest Temperature 345 | . 20 28 345 256 288 Average Temperature 71 | . 7 9 68 81 102 Received Heat Transfer 2025 | . 207 375 675 63 705 Effects 1 | . . . 1 . . Interference 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . 1 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . . . 3 2 1 Heat Transferred 3927 | . . 125 2322 518 962 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . 2 . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Peak Influence 528 | . 193 273 528 430 . Initial 240 | . . . 92 240 . Average 218 | . 59 121 337 224 . Maximum Alert Level 2 | . . 1 2 2 . Low Security (%) 43 | 100 100 72 13 22 . Level 1 44 | . . 27 59 75 . Level 2 11 | . . . 27 2 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 13 | . 2 1 5 5 . Investigation 6 | . 1 1 3 1 . Extermination 1 | . . . . 1 . Reinforcement 6 | . 1 . 2 3 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Distress Signals 7 | . 1 1 5 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 114 | . 10 23 54 14 13 Peak Tracking Total 5 | . 3 4 5 3 4 Tactical Retreats 5 | . . . 5 . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Traps Triggered 4 | . . 1 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Machines Disabled 5 | . . . 3 2 . Max in Single Turn 2 | . . . 1 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Machines Accessed 28 | . 5 8 11 3 1 Terminals 17 | . 4 6 6 1 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 4 | . 1 . 2 1 . Scanalyzers 4 | . . 2 1 1 . Garrison Access . | . . . . . . Total Hacks 84 | . 12 23 38 10 1 Successful 53 | . 7 16 21 8 1 Failed 31 | . 5 7 17 2 . Catastrophic 4 | . . 1 3 . . Database Lockouts . | . . . . . . Manual 1 | . . . . . 1 Terminals 52 | . 9 18 23 2 . Fabricators . | . . . . . . Repair Stations 8 | . . . 8 . . Recycling Units 12 | . 3 . 5 4 . Scanalyzers 11 | . . 5 2 4 . Garrison Access . | . . . . . . Terminal Hacks 32 | . 4 13 12 2 1 Record 1 | . . 1 . . . Prototype ID Bank 1 | . . 1 . . . Open Door 1 | . . . . . 1 Emergency Access Points 4 | . . 1 3 . . Recycling Unit Index 1 | . . 1 . . . Alert Level 6 | . 1 1 4 . . Locate Traps 1 | . 1 . . . . Dispatch Records 3 | . . 1 1 1 . Maintenance Status 1 | . . 1 . . . Surveillance Status 3 | . . 2 . 1 . Patrol Status 2 | . . . 2 . . Transport Status 1 | . . 1 . . . Investigation Status 1 | . . . 1 . . Zone Layout 6 | . 2 3 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks 8 | . 3 . 3 2 . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 2 | . 1 . 1 . . Retrieve Components 4 | . . . 2 2 . Scanalyzer 9 | . . 3 2 4 . Insert Component 4 | . . 2 1 1 . Analyze 5 | . . 1 1 3 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 20 | . 4 6 8 2 . Full Trace Events 6 | . 1 2 2 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 1 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 68 | . . . 68 . . Parts Recycled . | . . . . . . Recycled Matter 66 | . 66 . . . . Retrieved Matter 306 | . 66 . 240 . . Retrieved Components 12 | . . . 10 2 . Parts Scanalyzed 4 | . . 2 1 1 . Part Schematics Acquired 3 | . . 1 1 1 . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . . . 1 Non-combat . | . . . . . . Combat 1 | . . . . . 1 Robot Hacks Applied 1 | . . . . . 1 parse_system 1 | . . . . . 1 Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Turns Passed 9615 | 57 825 1331 2226 1036 4140 Spaces Moved 4331 | 45 468 550 1236 405 1627 Core 17 | 15 . . . . 2 Treads 14 | . . 14 . . . Legs 3783 | 30 468 392 863 405 1625 Wheels 517 | . . 144 373 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 115 100 196 193 Average Speed 200 | 96 160 199 149 242 243 Slowest Speed 1350 | 120 190 330 330 270 1350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 43 | 4 54 36 75 11 83 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . . . . 3 Spaces Dug . | . . . . . . Terrain Destroyed 124 | . 15 4 25 9 71 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 123 | . 15 4 25 9 70 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Total 4839 | 58 509 660 1456 432 1724 Wait 3 | . . . . . 3 Move 4326 | 44 467 549 1235 404 1627 Hop . | . . . . . . Pick Up 108 | 8 4 22 59 6 9 Fast Attach . | . . . . . . Attach 64 | 6 1 9 23 5 20 Detach 8 | . . 1 4 2 1 Swap 32 | . 2 12 14 2 2 Drop 41 | . . 4 31 . 6 Fire 252 | . 34 61 90 13 54 Melee 1 | . . . . . 1 Ram 1 | . . . . . 1 Kick 2 | . 1 1 . . . Crush 1 | . . 1 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 58 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 10) 428 | -10/Materials | Discovered new exit (range 8) 883 | -10/Materials | Entered another Materials area 883 | -9/Materials | Evolved 2 slots: Utility x2 1919 | -9/Materials | Core integrity fell below 50% 2129 | -9/Materials | Discovered new exit (range 15) 2214 | -9/Materials | Entered another Materials area 2214 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2268 | -8/Materials | Repaired Hvy. Assault Rifle? 2860 | -8/Materials | Repaired Corrupted Aluminum Leg 3163 | -8/Materials | Lost 6 parts (1p2n1u2w) 3335 | -8/Materials | Core integrity fell below 50% 3441 | -8/Materials | Build established: Scavenger-Mutant 4285 | -8/Materials | Core integrity fell below 20% 4328 | -8/Materials | Discovered new exit (range 14) 4440 | -8/Materials | Entered Factory 4440 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 4941 | -7/Factory | Build established: Gunner 5377 | -7/Factory | Discovered new exit (range 4) 5476 | -7/Factory | Entered Lower Caves 5859 | -7/Lower Caves | Spotted B-75 Beast 5969 | -7/Lower Caves | Lost 5 parts (2n3w) 6034 | -7/Lower Caves | Destroyed B-75 Beast 6223 | -7/Lower Caves | Build established: Mutant 6414 | -7/Lower Caves | Learned location of 1 exit from Factory 6693 | -7/Lower Caves | Lost 3 parts (1n1u1w) 6735 | -7/Lower Caves | Encountered a Warlord checkpoint 6750 | -7/Lower Caves | Lost 5 parts (1p2n2w) 7578 | -7/Lower Caves | Core integrity fell below 50% 7627 | -7/Lower Caves | Lost 4 parts (1n3w) 9602 | -7/Lower Caves | Core integrity fell below 20% 9616 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- G-47 Trooper destroyed. L-41 Fighter suffers critical hit (Burn). Imp. Titanium Leg severed. FXBR,PQKRSHYB,%2 %BPXOU Aluminum Leg fries itself beyond repair. Terrain Scan Processor destroyed. Grenade Launcher destroyed. Beam Rifle destroyed. L-41 Fighter knocked back. Carbon-fiber Leg destroyed. System corrupted: Flak Cannon jammed. L-41 Fighter knocked back. Flak Cannon destroyed. Jacked L-41 Fighter... Slammed into L-41 Fighter. Remote Datajack destroyed. Critical hit (Burn: +37). Weight Redist. System destroyed. The unstable cave ceiling collapses. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????######??????????????? | | ????????????????????????????## ##?????????????? | | ???????????????????????????## #?????????????? | | ???????????????????????????# #?????????????# | | ???????????????????????????# #??????????????# | | ????????????????????????????# #???????????????# | | ???????????????????????????## ##??????????##### | | ???????????????????????????# #?????????## | | ????????????????????#?###### ##???????## | | ???????????????????#### # ## ## #??????## #?? | | ?????????????????### ## #?????## #??? | | ?????????????????# l ### ####### ##?? | | ????????????????# @ ##?# ### | | ???????????# ####??# | | ???????????## ??????#### | | ????????????# g #?????????## ## # | | ???????????# % ### ??????????## ### ## | | ???????????? # ???# ????####??# #?## ## | | ??????????????# #???? ??#### #### #??# | | ??????????????#?????# ??# ## #??# ## | | ???????????????????? ???# ## #?# #? | | ??????????????????? ????## ### #?## #? | | ???????????????????# ?????# #?# #??# ##? | | ???????????????????# ??????# ### ##### ###?? | | ???????????????????# ??????# ## ###### ###???? | | ???????????????????????????# #???# #????? | | ???????????????????????????# #???# #????? | | ???????????????????????????## #???## #????? | | ????????????????????????????#### #???## ##???? | | ???????????????????????????????## ##??# ##??? | | ????????????????????????????????## ##?# #??? | | ?????????????????????????????????# ### #??? | | ?????????????????????????????????## ##??? | | ??????????????????????????????????# #???? | | ??????????????????????????????????#### #???? | | ?????????????????????????????????????# #???? | | ?????????????????????????????????????# ##???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 530 Matter Stores 350 Matter Capacity 350 Sight Range 16 Terrain Scan Density 85 Additional Mass Support 6 Base Temperature (-) 100 Armor Coverage 225 Resistance: EM 15 Evasion (%) 59 Targeting Accuracy 13 Recoil Reduction 1 Particle Charging 15 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Lgt. Ion Engine | -8/Materials | Scanalyzed Hvy. Deuterium Engine | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Loot Pinata Maybe Next Time I'll Detach My Launcher Oops Please Form A Line Safety First Challenges ------------ None Game ------ Seed BombWeightAutocannon Manual? 0 Play Time 01:20:20 Cumulative 2.6 hours Start 2024.04.10 @ 23:24:42 End 2024.04.13 @ 14:02:02 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 860dc311-9920-4ecf-95d0-3f5a5d77b206