Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.12.21 @ 14:49:06

Player: Genju

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (47)      235
Value Destroyed (1500)     1500
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3335

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             496/550
Matter                     300/300
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (2) --------
     Light Ion Engine
  Improved Ion Engine
>          --- PROPULSION (3) ---
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY (5) ------
  Improved Heat Sink
    Medium Storage Unit
           Visual Processing Unit
           Hardlight Generator
>          --- WEAPON (2) -------
           EM Shotgun
>          --- INVENTORY (10) ---
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
           Signal Interpreter
           EM Pulse Gun
           Particle Cannon
           Particle Cannon

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
  Improved Ion Engine
>          --- PROPULSION -------
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
>          --- UTILITY ----------
  Improved Heat Sink
    Medium Storage Unit
           Visual Processing Unit
           ECM Suite
           Hardlight Generator
>          --- WEAPON -----------
           EM Pulse Gun
     Light EM Pulse Cannon
>          --- INVENTORY --------
     Light Ion Engine
  Improved Aluminum Leg
  Improved Aluminum Leg
  Improved Aluminum Leg
           Signal Interpreter
           EM Shotgun
           EM Shotgun
           Particle Cannon
           Particle Cannon
[Rating: 24]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Improved Aluminum Leg
  Leg                      Improved Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              5    | .   1   2   2   
  Power                    1    | .   .   1   .   
  Propulsion               1    | .   .   .   1   
  Utility                  3    | .   1   1   1   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 6   4   11  6   
  Power                    7    | 1   .   4   2   
    Engine                 7    | 1   .   4   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               6    | 2   2   1   1   
    Treads                 .    | .   .   .   .   
    Leg                    6    | 2   2   1   1   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | 1   1   4   1   
    Device                 5    | .   .   4   1   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   1   2   2   
    Energy Gun             5    | 1   1   1   2   
    Energy Cannon          1    | .   .   1   .   
    Ballistic Gun          1    | 1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 5    | .   .   1   4   
  Power                    2    | .   .   1   1   
  Propulsion               .    | .   .   .   .   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   .   2   
  Highest Loss Streak      1    | .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     95   | .   84  98  89  
  Engine                   18   | .   12  19  15  
  Leg                      20   | .   25  19  19  
  Device                   15   | .   .   18  21  
  Storage                  10   | .   12  10  8   
  Processor                9    | .   9   10  8   
  Energy Gun               14   | .   21  13  9   
  Energy Cannon            5    | .   .   6   5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             38   | 19  19  29  38  
  Greatest Support         39   | 20  26  26  39  
  Greatest Overweight (x)  1    | .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 10   | 10  10  10  10  
  Average Capacity         9    | 7   10  10  10  
  Most Carried             10   | 8   10  10  10  
  Average Carried          9    | 4   9   9   9   
  Final Capacity           10   | 10  10  10  10  
  Final Carried            10   | 8   10  10  7   

 Class Distribution 
--------------------
 100% | Hacker-Mutant

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -9/Materials
 Hacker-Mutant | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           475  | 197  121  105  52   
  Remotely                 .    | .    .    .    .    
Salvage Created            2061 | .    326  1185 550  
  Parts                    115  | .    22   64   29   
Haulers Intercepted        1    | .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  35   | .   8   19  8   
  Guns                     20   | .   4   14  2   
  Cannons                  6    | .   .   5   1   
  AOE                      5    | .   4   .   1   
Classes Destroyed          9    | .   3   4   2   
  Builder                  1    | .   .   .   1   
  Hauler                   1    | .   .   .   1   
  Recycler                 1    | .   .   1   .   
  Watcher                  9    | .   3   5   1   
  Swarmer                  6    | .   4   2   .   
  Grunt                    13   | .   4   4   5   
  Brawler                  2    | .   .   2   .   
  Duelist                  3    | .   .   2   1   
  Sentry                   11   | .   .   9   2   
Best Kill Streak           6    | .   5   5   6   
  Combat Bots Only         4    | .   2   4   4   
Max Kills in Single Turn   2    | .   2   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   2   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               1032 | .    148  436  448  
  Core                     148  | .    19   75   54   
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   64   | .    .    64   .    
Core Remaining (%)         91   | 100  92   81   .    
Volleys Fired              108  | .    20   57   31   
  Largest                  2    | .    2    2    2    
  Hottest                  96   | .    80   96   96   
Shots Fired                213  | .    40   114  59   
  Gun                      176  | .    40   86   50   
  Cannon                   37   | .    .    28   9    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  6    | .    6    .    .    
  Thermal                  .    | .    .    .    .    
  Explosive                .    | .    .    .    .    
  Electromagnetic          207  | .    34   114  59   
  Robot Hit Streak         26   | .    9    26   16   
  Robot Miss Streak        3    | .    2    2    3    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    2    .    
    Max Gunslinging Chain  1    | .    .    1    .    
Shots Hit Robots           176  | .    30   95   51   
  Core Hits                79   | .    15   43   21   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         2    | .    .    1    1    
    Corrupt                2    | .    .    1    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3212 | .    632  1632 948  
  Guns                     1987 | .    423  925  639  
  Cannons                  672  | .    .    517  155  
  Explosions               553  | .    209  190  154  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  45   | .    45   .    .    
  Thermal                  553  | .    209  190  154  
  Explosive                .    | .    .    .    .    
  Electromagnetic          2614 | .    378  1442 794  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            15   | .    .    10   5    
  Projectiles              15   | .    .    10   5    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      37   | .    16   18   3    
  Shots                    3    | .    1    1    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        216  | .    78   216  28   
  Average Temperature      30   | .    28   36   8    
  Received Heat Transfer   684  | .    102  240  342  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           4    | .    .    .    4    
  Combat Hostiles          4    | .    .    .    4    
  Parts Fried              17   | .    1    14   2    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         650  | .    100  300  250  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      10   | .    3    4    3    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             313  | .   185 313 288 
  Initial                  53   | .   .   53  .   
  Average                  74   | .   107 69  67  
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         93   | 100 100 94  82  
  Level 1                  6    | .   .   5   17  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          .    | .   .   .   .   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           4    | .   1   3   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              61   | .   13  27  21  
  Peak Tracking Total      9    | .   3   3   9   
  Tactical Retreats        8    | .   2   2   4   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          4    | .   .   3   1   
  Max in Single Turn       1    | .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          24   | .   5   16  3   
  Terminals                20   | .   5   12  3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   2   .   
  Recycling Units          2    | .   .   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                86   | .   16  60  10  
  Successful               61   | .   11  45  5   
  Failed                   25   | .   5   15  5   
    Catastrophic           2    | .   1   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   75   | .   16  49  10  
  Terminals                75   | .   16  49  10  
  Fabricators              .    | .   .   .   .   
  Repair Stations          7    | .   .   7   .   
  Recycling Units          4    | .   .   4   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             30   | .   6   22  2   
  Part Schematic           25   | .   6   19  .   
  Robot Analysis           1    | .   .   1   .   
  Emergency Access Points  2    | .   .   1   1   
  Terminal Index           2    | .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   .   5   .   
  Scan Component           3    | .   .   3   .   
  Repair                   2    | .   .   2   .   
Recycling Unit Hacks       1    | .   .   1   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         25   | .   5   17  3   
  Terminals                23   | .   5   15  3   
    Assimilate             3    | .   .   3   .   
    Botnet                 20   | .   5   12  3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   .   2   .   
    Reject                 2    | .   .   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         21   | .   5   13  3   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   25   | .   6   19  .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   2   .   
  Time                     70   | .   .   70  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               4414 | 70   758  3016 570  
Spaces Moved               2367 | 45   552  1485 285  
  Core                     11   | 11   .    .    .    
  Treads                   .    | .    .    .    .    
  Legs                     2356 | 34   552  1485 285  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            159  | 102  120  175  162  
  Slowest Speed            190  | 120  190  190  190  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       55   | 4    91   97   28   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        3    | 1    1    1    .    
  Unknown Exits Taken      .    | .    .    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          44   | .    14   15   15   
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      44   | .    14   15   15   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Scr  Mat  Mat  Mat  
Total                      2789 | 68   609  1782 330  
  Wait                     245  | 4    17   216  8    
  Move                     2364 | 44   551  1484 285  
  Hop                      .    | .    .    .    .    
  Pick Up                  30   | 14   9    7    .    
  Fast Attach              9    | .    2    6    1    
  Attach                   13   | 6    .    4    3    
  Detach                   .    | .    .    .    .    
  Swap                     5    | .    2    1    2    
  Drop                     15   | .    8    7    .    
  Fire                     108  | .    20   57   31   
  Melee                    .    | .    .    .    .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Identified exit to Materials
    8 | -11/Scrapyard | Discovered exit to Materials (range 15)
   71 | -11/Scrapyard | Entered Materials
   71 | -10/Materials | Evolved 1 slot: Utility x1
  189 | -10/Materials | Identified exit to Mines
  189 | -10/Materials | Discovered exit to Mines (range 6)
  328 | -10/Materials | Build established: Hacker-Mutant
  333 | -10/Materials | Identified exit to Materials
  333 | -10/Materials | Discovered exit to Materials (range 8)
  545 | -10/Materials | Discovered exit to Materials (range 3)
  590 | -10/Materials | Discovered exit to Materials (range 11)
  829 | -10/Materials | Entered another Materials area
  829 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  932 | -9/Materials  | Identified exit to Mines
  932 | -9/Materials  | Discovered exit to Mines (range 12)
 1328 | -9/Materials  | Discovered exit to Mines (range 14)
 1954 | -9/Materials  | Repaired Imp. Aluminum Leg
 1993 | -9/Materials  | Repaired Imp. Heat Sink
 2504 | -9/Materials  | Identified exit to Materials
 2504 | -9/Materials  | Discovered exit to Materials (range 11)
 3225 | -9/Materials  | Discovered exit to Materials (range 17)
 3845 | -9/Materials  | Entered another Materials area
 3845 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4243 | -8/Materials  | Identified exit to Factory
 4243 | -8/Materials  | Discovered exit to Factory (range 17)
 4415 | -8/Materials  | Self-destructed

 Last Messages 
---------------
K-01 Serf collects debris.
G-47 Trooper system terminally corrupted.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete. <x3>
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall. <x2>
Imp. Ion Engine destroyed.
K-01 Serf collects debris. <x2>
G-50 Soldier system terminally corrupted.
K-01 Serf collects debris.
Acquired 10 matter. <x2>
K-01 Serf collects debris. <x3>
Connecting with Terminal...
>>Trojan(Botnet)
Trojan loaded successfully.
  Testing...
  Terminal linked with 2 systems.
  Awaiting botnet instructions.
EM Shotgun destroyed.

 Map 
-----
+----------------------------------------------------+
| ""  #     =%*        #??????????????               |
|    [# #### [  ##+###????????????????               |
| #####+#####  ##?????????????????????               |
| #         #??#??????????????????????               |
| #         #?????????????????????????               |
| #         +  #??????????????????????               |
| #         #  #??????????????????????               |
| #=    """ #??#??????????????????????               |
| "%=   """ #?????????????????????????               |
| "   " """ #?????????????????????????               |
|     "     #?????????????????????????               |
| ###########?????????????????????????               |
|  /%!=*#?????????????????????????????               |
| #####%#?????????????????????????????               |
| #??##/#######???????????????????????               |
| #??#        #???????????????????????               |
| ##?#  """   #???????????????????????               |
|  #?#  """   #???????????????????????               |
| =#?#  """   #???????????????????????               |
| =#?#        #???????????????????????               |
| !#?#  """   #???????????????????????               |
| !#?#  """   #???????????????????????               |
| ##?#  """   #???????????????????????               |
| ##?#        #???????????????????????               |
| T#######+##################?????????               |
|              g           @#?????????               |
|              gg         < #?????????               |
|              g            #?????????               |
| #/####################+####?????????               |
|     #???????????????????????????????               |
| "   #???????????????????????????????               |
| "  !#???????????????????????????????               |
| "   #???????????????????????????????               |
|     #???????????????????????????????               |
|     #???????????????????????????????               |
| #####???????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
| ????????????????????????????????????               |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          19
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               1
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                55
Offensive Hacking          20

 Item Schematics 
-----------------
               EM Pulse Gun | -10/Materials | Hacked
                 Ion Engine | -10/Materials | Hacked
               Aluminum Leg | -10/Materials | Hacked
                  ECM Suite | -10/Materials | Hacked
               Sensor Array | -10/Materials | Hacked
         Signal Interpreter | -10/Materials | Hacked
          Imp. Aluminum Leg | -9/Materials  | Hacked
                   Datajack | -9/Materials  | Hacked
          Hvy. EM Pulse Gun | -9/Materials  | Hacked
           Shield Generator | -9/Materials  | Hacked
            Rnf. Ion Engine | -9/Materials  | Hacked
 Salvage Targeting Computer | -9/Materials  | Hacked
  Transport Network Coupler | -9/Materials  | Hacked
            Imp. Ion Engine | -9/Materials  | Hacked
      Mni. Grenade Launcher | -9/Materials  | Hacked
              Plasma Cutter | -9/Materials  | Hacked
         Structural Scanner | -9/Materials  | Hacked
            Particle Cannon | -9/Materials  | Hacked
      Weight Redist. System | -9/Materials  | Hacked
             Trap Extractor | -9/Materials  | Hacked
            Rocket Launcher | -9/Materials  | Hacked
                 EM Shotgun | -9/Materials  | Hacked
               Mining Laser | -9/Materials  | Hacked
                    Shotgun | -9/Materials  | Hacked
              Assault Rifle | -9/Materials  | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Maximum Efficiency

 Challenges 
------------
None

 Game 
------
Seed              DeuteriumHackingCoupler
  Manual?         0
Play Time         00:55:06
  Cumulative      9.0 hours
  Start           2022.12.20 @ 16:03:55
  End             2022.12.21 @ 14:49:06
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          22
  Rogue           1
  Adventurer      3
  Explorer        18
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          14
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8f47ec6e-093d-4b32-86ae-6a4738badb4f