Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.16 @ 16:05:16 Player: ATOM Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (1737) 1737 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (764) 764 TOTAL SCORE: 4456 Bonus ------- High Alert Combat Kills 104 Follower Combat Kills 60 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads Spiked Medium Treads > --- UTILITY (3) ------ Large Storage Unit Kinecellerator > --- WEAPON (2) ------- Ion Cannon (fused) Makeshift Shrapnel Gun > --- INVENTORY (15) --- Light Fission Core Fusion Compressor Huge Storage Unit Machine Analyzer Makeshift Terrain Scan Processor ECM Suite Heavy Armor Plating Beamcaster Enhanced Flamer Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Improved Treads Medium Treads Spiked Medium Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit ECM Suite > --- WEAPON ----------- Ion Cannon Slug Cannon > --- INVENTORY -------- Nuclear Core Nuclear Core Improved Deuterium Engine Light Treads Improved Treads Huge Storage Unit Machine Analyzer Visual Processing Unit Heavy Armor Plating Hardened Light Armor Plating Riot Gun Beamcaster Makeshift Shrapnel Gun Enhanced Flamer [Rating: 32] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Hardened Light Armor Plating Weapon Ion Cannon Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Slug Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 46 | 6 3 23 . 7 7 Power 8 | 1 . 2 . 4 1 Engine 3 | 1 . . . 1 1 Core 5 | . . 2 . 3 . Reactor . | . . . . . . Propulsion 15 | 2 . 10 . 1 2 Treads 9 | 2 . 4 . 1 2 Leg . | . . . . . . Wheel 6 | . . 6 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 4 . . 2 Device 3 | . 1 1 . . 1 Storage 3 | 1 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . 2 . . 1 Artifact . | . . . . . . Weapon 14 | 2 1 7 . 2 2 Energy Gun 5 | 2 . 2 . 1 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | . . 1 . . 1 Ballistic Cannon 2 | . . 1 . 1 . Launcher 2 | . . 2 . . . Special Weapon 2 | . 1 . . . 1 Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 15 | . . 8 . . 7 Power 1 | . . . . . 1 Propulsion 6 | . . 3 . . 3 Utility 4 | . . 2 . . 2 Weapon 4 | . . 3 . . 1 Highest Loss Streak 4 | . . 3 . . 4 To Critical Strikes . | . . . . . . Average Backups 12 | 1 9 12 14 13 12 Power 2 | . 1 2 3 2 2 Propulsion 1 | 1 2 1 2 2 1 Utility 5 | . 3 5 6 5 5 Weapon 2 | . 1 3 3 3 2 Tool/Special . | . . . . . . Unused Backups 17 | . . 4 . 3 10 Power 6 | . . 2 . 1 3 Propulsion 1 | . . . . . 1 Utility 8 | . . 2 . 1 5 Weapon 2 | . . . . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 96 98 100 100 99 Engine 3 | . 14 1 . . 1 Core 8 | . . 10 11 11 9 Treads 28 | . 27 23 33 33 32 Wheel 2 | . . 8 . . . Device 18 | . 11 20 22 22 16 Storage 11 | . 14 11 11 11 11 Protection 1 | . . 1 . . 5 Energy Gun 9 | . 27 9 11 1 . Energy Cannon 6 | . . 3 11 11 11 Ballistic Cannon 4 | . . 1 . 9 9 Launcher 1 | . . 6 . . . Peak Build Rating 32 | 6 10 23 23 29 32 Average Rating 20 | 4 9 19 23 26 30 On Entrance 15 | . 6 10 23 23 29 Avg Prop Armor Cover (%) 11 | . . 11 . . . Naked Turns . | . . . . . . Heaviest Build 49 | 14 30 37 37 46 49 Greatest Support 79 | 40 40 69 69 74 79 Greatest Overweight (x) 2 | . . 2 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 Most Carried 15 | 4 15 15 15 15 15 Average Carried 12 | 2 9 13 15 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 14 15 15 15 10 Class Distribution -------------------- 95% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1270 | 211 89 635 . 110 225 Remotely . | . . . . . . Salvage Created 1530 | . 376 841 . . 313 Parts 110 | . 23 78 . . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 11 | . . . . . 11 Prevented 2 | . . . . . 2 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 43 | . 6 27 . . 10 Guns 13 | . 4 9 . . . Cannons 11 | . . 2 . . 9 AOE 18 | . 2 16 . . . Classes Destroyed 11 | . 3 6 . . 2 Worker 1 | . . 1 . . . Builder 3 | . 1 2 . . . Tunneler 1 | . . 1 . . . Mechanic 1 | . . 1 . . . Operator 2 | . . 2 . . . Drone 2 | . . . . . 2 Watcher 8 | . 3 5 . . . Swarmer 10 | . . 8 . . 2 Grunt 21 | . 6 11 . . 4 Brawler 1 | . . . . . 1 Sentry 9 | . . 8 . . 1 Best Kill Streak 7 | . 3 7 . . 3 Combat Bots Only 5 | . 2 5 . . 3 Max Kills in Single Turn 4 | . 2 4 . . 1 Gunslinging . | . . . . . . Exploded 4 | . 2 4 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 258 | . 28 75 . . 155 Missed 90 | . 13 22 . . 55 Hits 168 | . 15 53 . . 100 Melee 2 | . . . . . 2 Projectile 166 | . 15 53 . . 98 Critical Strikes 5 | . . 1 . . 4 Damage Taken 3024 | . 219 1324 . . 1481 Core 429 | . 15 186 . . 228 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 149 | . 144 . . 5 . Core Remaining (%) 97 | 100 94 . . . . Volleys Fired 126 | . 29 56 . . 41 Largest 2 | . 2 2 . . 2 Hottest 140 | . 100 123 . . 140 Shots Fired 228 | . 55 96 . . 77 Gun 107 | . 53 52 . . 2 Cannon 79 | . . 17 . . 62 Launcher 27 | . . 27 . . . Special 15 | . 2 . . . 13 Kinetic 39 | . . 12 . . 27 Thermal 129 | . 28 51 . . 50 Explosive 27 | . . 27 . . . Electromagnetic 33 | . 27 6 . . . Robot Hit Streak 13 | . 6 13 . . 11 Robot Miss Streak 5 | . 3 3 . . 5 Penetration Max . | . . . . . . Secondary Targets 1 | . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 131 | . 31 55 . . 45 Core Hits 85 | . 15 52 . . 18 Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . . . . . 2 Critical Strikes 6 | . 1 2 . . 3 Burn 3 | . . 2 . . 1 Destroy 2 | . . . . . 2 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3938 | . 590 2347 . . 1001 Guns 1051 | . 443 572 . . 36 Cannons 1079 | . . 215 . . 864 Explosions 1707 | . 147 1560 . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 426 | . . 84 . . 342 Thermal 1709 | . 347 703 . . 659 Explosive 1560 | . . 1560 . . . Electromagnetic 243 | . 243 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . 9 9 9 . Average Corruption 8 | . . 8 9 9 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 53 | . . 50 1 2 . Message Errors 10 | . . 8 1 1 . Matter Fused 13 | . . 13 . . . Heat Flow Errors 3 | . . 3 . . . Energy Discharges 5 | . . 4 . 1 . Parts Rejected 2 | . . 2 . . . Parts Fused 2 | . . 2 . . . Data Loss (minor) 8 | . . 8 . . . Data Loss (major) 4 | . . 4 . . . Misfires 4 | . . 4 . . . Weapon Failures 2 | . . 2 . . . Overload Shots . | . . . . . . Overflow Damage 140 | . 15 125 . . . Projectiles . | . . . . . . Explosions 140 | . 15 125 . . . Melee . | . . . . . . Knockbacks 5 | . . 1 . . 4 Impact . | . . . . . . Kinetic 5 | . . 1 . . 4 Secondary . | . . . . . . Self-Inflicted Damage 237 | . 12 225 . . . Shots 6 | . 1 5 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 307 | . 264 250 . . 307 Average Temperature 90 | . 108 53 . . 101 Received Heat Transfer 873 | . 117 264 . . 492 Effects 2 | . . . . . 2 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 3 | . 1 2 . . . Heat Transferred 4051 | . 692 1591 . . 1768 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 56 | 100 100 23 . . . Level 1 8 | . . 14 100 . . Level 2 35 | . . 62 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 595 | . 92 595 202 . . Initial 202 | . . 13 202 . . Average 231 | . 17 397 202 . . Influence Increases 1671 | . 264 1088 . . 319 Destroy 0b10 Robot/C 880 | . 120 540 . . 220 Destroy 0b10 Robot/NC 90 | . 20 60 . . 10 Destroy Leader 206 | . 36 150 . . 20 Allied During Kill 9 | . . . . . 9 Successful Hack 50 | . 41 9 . . . Disable Machine 150 | . 30 120 . . . Destroy Structure 196 | . 2 194 . . . Partial Spotted 15 | . . 15 . . . Lose Combat Pursuer 75 | . 15 . . . 60 Influence Decreases 1626 | . 232 600 318 202 274 Entered New Map 539 | . . 19 318 202 . Time Decay 935 | . 210 501 . . 224 Lost Part 130 | . . 80 . . 50 Purge Threat 22 | . 22 . . . . Squads Dispatched 2 | . . 2 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . . 2 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 72 | . 13 40 . . 19 Peak Tracking Total 5 | . 5 5 . . 5 Tactical Retreats 4 | . 1 . . . 3 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . . 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 10 | . 2 8 . . . Max in Single Turn 2 | . 1 2 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 19 | . 10 9 . . . Terminals 14 | . 7 7 . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 3 | . 2 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 45 | . 27 18 . . . Successful 29 | . 19 10 . . . Failed 16 | . 8 8 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 36 | . 21 15 . . . Fabricators . | . . . . . . Repair Stations 5 | . 4 1 . . . Recycling Units 4 | . 2 2 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 21 | . 13 8 . . . Record 4 | . 2 2 . . . Prototype ID Bank 4 | . 2 2 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 2 | . 2 . . . . Recycling Unit Index 1 | . . 1 . . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Maintenance Status 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Registered Components 1 | . 1 . . . . Zone Layout 4 | . 2 2 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 5 | . 4 1 . . . Scan Component 3 | . 2 1 . . . Repair 2 | . 2 . . . . Recycling Unit Hacks 3 | . 2 1 . . . Report Inventory 3 | . 2 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . 1 . . . Used 1 | . . 1 . . . Hacking Detections 12 | . 8 4 . . . Full Trace Events 1 | . . 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 52 | . 52 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 1 Highest-Rated Group 160 | . . . . 160 43 Highest-Rated Ally 43 | . . . . 43 43 Total Orders . | . . . . . . Ally Attacks 7 | . . . . . 7 Total Damage 242 | . . . . . 242 Kills 3 | . . . . . 3 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 3169 | . . 1305 12 1516 336 ECM 3169 | . . 1305 12 1516 336 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 4971 | 88 1089 1524 12 1516 742 Spaces Moved 2829 | 47 568 907 8 932 367 Core 2 | 2 . . . . . Treads 2459 | 45 568 539 8 932 367 Legs . | . . . . . . Wheels 368 | . . 368 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 86 160 160 160 Average Speed 152 | 155 160 135 160 160 160 Slowest Speed 240 | 160 160 240 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 45 | 5 80 76 6 63 40 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 5 | . . . . 4 1 Spaces Dug 2 | . 2 . . . . Terrain Destroyed 253 | . 2 242 . . 9 Melee . | . . . . . . Projectile 11 | . 2 . . . 9 AOE 242 | . . 242 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3262 | 62 690 1106 7 959 438 Wait 162 | . 72 77 . 5 8 Move 2824 | 46 567 906 7 931 367 Hop . | . . . . . . Pick Up 65 | 10 15 26 . 7 7 Fast Attach . | . . . . . . Attach 27 | 6 4 12 . . 5 Detach . | . . . . . . Swap 26 | . 1 15 . 7 3 Drop 32 | . 2 14 . 9 7 Fire 126 | . 29 56 . . 41 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 14) 89 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 7) 583 | -10/Materials | Discovered new exit (range 11) 785 | -10/Materials | Repaired Lgt. Treads 813 | -10/Materials | Repaired Lgt. Treads 1048 | -10/Materials | Discovered new exit (range 8) 1178 | -10/Materials | Entered another Materials area 1178 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1291 | -9/Materials | Crushed by falling debris 1322 | -9/Materials | Lost 3 parts (1u2w) 1426 | -9/Materials | Discovered new exit (range 16) 1630 | -9/Materials | Discovered new exit (range 15) 2016 | -9/Materials | Identified exit to Mines 2353 | -9/Materials | Discovered new exit (range 15) 2702 | -9/Materials | Entered Mines 2710 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2714 | -9/Mines | Entered Zion 2762 | -7/Zion | System corruption cleaned by Quarantine Array 3166 | -7/Zion | Learned Factory stockpile data 3282 | -7/Zion | Learned location of Data Miner (-6) 3370 | -7/Zion | Met Imprinter 3405 | -7/Zion | Imprinted 3408 | -7/Zion | Declared Zion's savior 4211 | -7/Zion | Discovered new exit (range 13) 4230 | -7/Zion | Entered Proximity Caves 4230 | -6/Proximity Caves | Accompanied by 1 ally 4232 | -6/Proximity Caves | Found DCF Scrap (14 items) 4264 | -6/Proximity Caves | Core integrity fell below 50% 4324 | -6/Proximity Caves | Spotter reported a threat 4483 | -6/Proximity Caves | Spotter reported a threat 4569 | -6/Proximity Caves | Core integrity fell below 20% 4855 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4942 | -6/Proximity Caves | Lost 4 parts (1p1n1u1w) 4972 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 04890_ VTOL Module fries itself beyond repair. 04895_ Fission Core destroyed. 04904_ Y-54 Guardian heat spikes uncontrollably. 04905_ Y-54 Guardian heat short circuits Lgt. Treads. 04906_ Acquired 10 matter. 04911_ Hrd. Light Armor Plating destroyed. 04912_ Y-54 Guardian destroyed. 04921_ Broken Lgt. Treads fries itself beyond repair. 04925_ G-50 Soldier heat spikes uncontrollably. 04926_ G-50 Soldier heat damages Hvy. Laser, Adv. Heat Sink. 04926_ G-50 Soldier overheating. 04927_ G-50 Soldier heat spikes uncontrollably. 04927_ G-50 Soldier critical meltdown. 04932_ Acquired 10 matter. 04936_ Acquired 5 matter. 04961_ Imp. Heat Sink destroyed. 04967_ Imp. Treads destroyed. Map ----- +----------------------------------------------------+ | ############ ### # #????????????? | | # ## "## %### #????????????? | | # ### ## ### # # #?????? | | #### #?## % ## #?### # #?????? | | ## # #??# #?##% "# #???## ## #???????? | | ?## #### ###"% ## #????### #?? ??????? | | ####### # #" % # #??????? #????#?????? | | #?## % % ## #??????? #??????????? | | #?# % ## ##% #???????? #??????????? | | #?# ######## #???????? ??????????? | | ##?# ##??????#% #????#??? ?????????? | | ##??## ##??????## %###? #??? ?????????? | | ##????# "#??????# ## #??? ##????????? | | ??????# ##### ##??????# #???? #?#???????? | | ????? ##???# #???????## #### ??????? | | ???? ####????## ????????# ?????? | | ??# ????????## #??????# ###????????? | | ??#????????? ????## #??????????? | | ???????????# #### ###????????? | | ???????????# % #???????? | | ?????????????# #???????? | | ??????????????# #### ##???????? | | ???????????# # ?????# s## ##????????? | | #?????????????????????# ### #?????????? | | ##?????????????????????# #??# ### #????????? | | ???????????????????????# @#???##??# #????????? | | ???????????????????? ???????# ?????????? | | ???????????????? $ ! ?????? #??????????? | | ???????????????######++###### ??????#??????????? | | ?????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ???????????????????????????????? #???????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Evasion (%) 42 Recoil Reduction 3 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 41% | -10/Materials Lgt. Treads | 55% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Look Less Dangerous Next Time The One Challenges ------------ None Game ------ Seed MissileJammingRocket Manual? 0 Play Time 00:54:27 Cumulative 20.6 hours Start 2026.08.16 @ 15:10:09 End 2026.08.16 @ 16:05:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: bf7add57-fb83-414f-aff9-103ac0bcd022