Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.03 @ 05:12:05

Player: WeirdFoe

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (14)       2800
Robots Destroyed (77)      385
Value Destroyed (2780)     2780
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (16)                 16
              TOTAL SCORE: 8601

 Bonus
-------
High Alert Combat Kills    16

 Cogmind 
---------
Core Integrity             0/1000
Matter                     217/300
Energy                     70/100
System Corruption          4%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY (7) ------
     Large Storage Unit
  Improved Terrain Scan Processor
           Targeting Computer
  Improved Armor Integrity Analyzer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (10) ---
               (None)

 Peak State 
------------
>          --- POWER ------------
     Light Neutrino Core
     Light Neutrino Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scan Processor
           Targeting Computer
  Improved Armor Integrity Analyzer
           Phase Shifter
  Improved Utility Shielding
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Wave Gun
  Advanced Plasma Cannon
           Gauss Rifle
           Gauss Rifle
>          --- INVENTORY --------
           Flak Gun
[Rating: 72]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Medium Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Airjet
Utility                    Advanced Targeting Computer
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Utility Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Flak Gun
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac 
Slots Evolved              10   | .   .   2   .   2   .   2   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   1   .   1   .   .   .   .   2   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Parts Attached             141  | 8   16  18  2   6   18  7   6   5   2   1   4   22  .   26  
  Power                    21   | 1   3   2   .   .   3   1   2   .   .   .   .   6   .   3   
    Engine                 9    | 1   3   1   .   .   1   .   .   .   .   .   .   3   .   .   
    Core                   12   | .   .   1   .   .   2   1   2   .   .   .   .   3   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               44   | 2   4   6   2   .   9   3   3   3   .   .   .   3   .   9   
    Treads                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
    Leg                    35   | .   4   6   2   .   9   3   3   3   .   .   .   2   .   3   
    Wheel                  4    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  32   | 2   2   6   .   4   2   1   .   .   2   1   2   6   .   4   
    Device                 13   | 1   2   2   .   3   .   1   .   .   1   .   1   1   .   1   
    Storage                9    | 1   .   1   .   1   .   .   .   .   1   1   .   3   .   1   
    Processor              5    | .   .   .   .   .   2   .   .   .   .   .   1   1   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   3   .   .   .   .   .   .   .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   44   | 3   7   4   .   2   4   2   1   2   .   .   2   7   .   10  
    Energy Gun             10   | 2   5   .   .   .   .   .   .   2   .   .   .   .   .   1   
    Energy Cannon          15   | .   .   2   .   1   1   .   1   .   .   .   1   6   .   3   
    Ballistic Gun          16   | 1   2   2   .   1   3   2   .   .   .   .   .   .   .   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   2   .   1   2   .   .   .   .   .   .   .   .   1   
Parts Lost                 48   | .   3   2   .   .   1   .   1   13  .   3   .   1   .   24  
  Power                    8    | .   1   .   .   .   .   .   1   2   .   .   .   .   .   4   
  Propulsion               14   | .   .   .   .   .   .   .   .   6   .   1   .   1   .   6   
  Utility                  8    | .   .   1   .   .   .   .   .   .   .   2   .   .   .   5   
  Weapon                   18   | .   2   1   .   .   1   .   .   5   .   .   .   .   .   9   
  Highest Loss Streak      14   | .   3   1   .   .   1   .   1   13  .   3   .   1   .   14  
Average Slot Usage (%)     81   | .   98  95  100 88  99  96  99  83  46  34  18  50  66  57  
  Engine                   4    | .   13  7   11  9   6   .   .   .   .   .   .   5   6   .   
  Core                     4    | .   .   3   .   .   2   11  14  9   .   .   .   3   6   3   
  Treads                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   15  
  Leg                      20   | .   27  29  33  27  35  30  30  24  6   4   .   4   6   .   
  Device                   10   | .   14  14  11  16  17  7   7   7   13  10  5   7   13  4   
  Storage                  7    | .   14  11  11  9   9   7   7   7   13  9   .   4   6   1   
  Processor                7    | .   .   .   .   .   .   15  15  15  13  10  5   9   13  12  
  Protection               4    | .   .   7   11  9   8   .   .   .   .   .   .   3   6   6   
  Energy Gun               2    | .   13  .   .   .   .   .   .   1   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   8   22  18  6   7   13  10  .   .   2   .   .   1   
  Ballistic Gun            7    | .   13  13  .   .   11  15  8   4   .   .   .   .   .   3   
Naked Turns                43   | .   .   .   .   .   .   .   .   .   .   32  11  .   .   .   
Heaviest Build             64   | 12  15  31  31  37  37  30  33  33  13  13  9   36  36  64  
  Greatest Support         112  | 32  32  33  33  33  54  60  64  62  17  17  3   38  18  112 
  Greatest Overweight (x)  5    | .   .   .   .   1   1   .   .   .   .   3   2   4   1   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
Largest Inventory Capacity 10   | 6   6   6   6   8   8   8   8   8   8   8   4   4   4   10  
  Average Capacity         6    | 5   6   6   6   7   8   8   8   8   8   6   4   4   4   5   
  Most Carried             8    | 6   6   6   6   8   8   8   8   7   1   .   1   4   4   4   
  Average Carried          4    | 3   4   5   6   6   7   7   7   5   .   .   .   2   4   .   
  Final Capacity           10   | 6   6   6   6   8   8   8   8   8   8   4   4   4   4   10  
  Final Carried            8    | 6   6   6   6   8   8   8   7   2   .   .   1   4   4   .   

 Class Distribution 
--------------------
 54% | Mutant
 19% | Scavenger-Gunner
 11% | Scavenger-Mutant
  8% | Derelict-Mutant
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials
           Mutant | -8/Storage
           Gunner | -7/Factory
 Scavenger-Gunner | -7/Lower Caves
 Scavenger-Gunner | -7/Lower Caves
           Mutant | -6/Factory
           Mutant | -6/Waste
           Mutant | -6/Factory
  Derelict-Mutant | -6/Lower Caves
  Derelict-Mutant | -6/Lower Caves
           Mutant | -5/Factory

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-----------                Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac 
Matter Collected           2491 | 284 257 310 50  .   542 163 190 38  .   .   .   272 7   378 
  Remotely                 113  | 2   111 .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            4112 | 60  665 490 223 55  894 163 525 164 .   .   .   88  176 609 
  Parts                    205  | 2   37  35  7   4   48  8   21  7   .   .   .   3   .   33  
Haulers Intercepted        2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
Recyclers Shooed           7    | .   3   .   .   .   4   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      25   | .   .   .   .   .   .   .   15  10  .   .   .   .   .   .   
  Prevented                4    | .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac 
Combat Hostiles Destroyed  65   | .   11  10  3   1   13  3   9   3   .   .   .   .   .   12  
  Guns                     40   | .   11  5   .   .   10  1   3   1   .   .   .   .   .   9   
  Cannons                  23   | .   .   5   3   1   3   2   4   2   .   .   .   .   .   3   
  AOE                      2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
Classes Destroyed          12   | 1   3   2   .   .   2   .   1   .   .   .   .   2   .   1   
  Worker                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Hauler                   2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Recycler                 7    | 1   3   .   1   .   2   .   .   .   .   .   .   .   .   .   
  Watcher                  2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Swarmer                  14   | .   3   .   .   .   .   .   3   2   .   .   .   .   .   6   
  Grunt                    30   | .   8   5   3   .   6   2   3   1   .   .   .   .   .   2   
  Brawler                  2    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Sentry                   12   | .   .   4   .   1   5   1   .   .   .   .   .   .   .   1   
  Hunter                   4    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Packrat                  6    | .   .   .   .   .   .   .   2   1   .   .   .   .   3   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           6    | 1   4   5   3   1   2   2   5   3   .   .   .   .   .   6   
  Combat Bots Only         5    | .   3   5   3   1   2   2   5   3   .   .   .   .   .   5   
Max Kills in Single Turn   2    | 1   1   1   2   1   1   1   2   1   .   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Fac  Was  Fac  Low  Low  Fac  
Damage Taken               8461 | 28   537  561  128  27   871  45   533  1410 .    148  63   107  .    4003 
  Core                     2031 | 14   128  118  .    12   178  .    30   357  .    148  36   .    .    1010 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         65   | 94   43   .    70   .    65   .    .    44   .    .    .    .    78   .    
Volleys Fired              243  | 4    47   26   5    1    81   6    17   6    .    .    3    6    .    41   
  Largest                  4    | 2    2    2    2    2    2    3    3    3    .    .    1    1    .    4    
  Hottest                  235  | 60   85   136  136  136  136  116  159  159  .    .    30   75   .    235  
Shots Fired                509  | 8    88   52   10   2    162  18   51   16   .    .    3    6    .    93   
  Gun                      371  | 8    88   38   .    .    130  12   23   7    .    .    .    .    .    65   
  Cannon                   132  | .    .    14   10   2    32   6    28   9    .    .    .    6    .    25   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  6    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    3    
  Kinetic                  310  | 4    42   38   .    .    130  12   23   5    .    .    .    .    .    56   
  Thermal                  140  | .    26   14   10   2    32   6    17   6    .    .    .    .    .    27   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          53   | 4    20   .    .    .    .    .    11   5    .    .    .    6    .    7    
  Robot Hit Streak         27   | 5    15   17   6    4    12   7    27   7    .    .    2    3    .    21   
  Robot Miss Streak        5    | 1    2    2    2    .    3    1    2    2    .    .    1    3    .    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    
Shots Hit Robots           361  | 6    71   39   6    1    108  12   37   11   .    .    2    3    4    61   
  Core Hits                185  | 2    28   15   5    1    34   5    34   10   .    .    .    4    1    46   
  Critical Hits            11   | .    .    1    1    1    3    1    4    .    .    .    .    .    .    .    
  Critical Kills           5    | .    .    .    .    1    1    1    2    .    .    .    .    .    .    .    
  Critical Parts Destroyed 6    | .    .    1    1    .    2    .    2    .    .    .    .    .    .    .    
Melee Attacks              4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Impact                   4    | .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            3    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6636 | 130  931  574  144  20   1767 188  901  307  .    .    1    118  192  1363 
  Guns                     4307 | 93   924  407  .    .    1299 85   238  141  .    .    .    .    .    1120 
  Cannons                  1806 | .    .    167  144  20   449  103  421  162  .    .    .    103  .    237  
  Explosions               279  | 37   .    .    .    .    .    .    242  .    .    .    .    .    .    .    
  Melee                    192  | .    .    .    .    .    .    .    .    .    .    .    .    .    192  .    
  Ramming                  52   | .    7    .    .    .    19   .    .    4    .    .    1    15   .    6    
  Kinetic                  3518 | 39   404  407  .    .    1299 85   238  106  .    .    .    .    .    940  
  Thermal                  2138 | 37   280  167  144  20   449  103  445  76   .    .    .    .    .    417  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          736  | 54   240  .    .    .    .    .    218  121  .    .    .    103  .    .    
  Impact                   192  | .    .    .    .    .    .    .    .    .    .    .    .    .    192  .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Average Corruption       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            171  | 7    .    .    .    .    1    .    6    33   .    .    .    60   55   9    
  Projectiles              109  | .    .    .    .    .    1    .    6    33   .    .    .    60   .    9    
  Explosions               7    | 7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    55   | .    .    .    .    .    .    .    .    .    .    .    .    .    55   .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      85   | 28   2    .    .    .    .    .    48   1    .    .    .    6    .    .    
  Shots                    2    | 1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Rammed                   12   | .    2    1    .    .    .    .    .    1    .    .    1    6    .    1    
Targets Rammed             17   | .    3    1    .    .    3    .    .    2    .    .    1    6    .    1    
  Kicked                   5    | .    1    .    .    .    3    .    .    1    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        610  | 12   186  189  168  36   115  70   337  225  .    .    11   36   .    610  
  Average Temperature      102  | 12   59   86   73   19   41   31   113  114  .    .    11   16   .    189  
  Received Heat Transfer   2403 | .    261  189  72   9    378  27   90   462  .    .    18   12   .    885  
  Effects                  9    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
    Shutdowns              3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
    Energy Bleed           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Interference           2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Damage (core)          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    1    .    .    .    .    .    1    .    .    .    .    2    2    .    
  Impact Corruptions       5    | .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  Heat Transferred         3649 | 50   668  296  259  37   814  185  620  111  .    .    .    .    .    609  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | 1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac 
Peak Influence             430  | 5   199 430 164 108 392 229 .   .   43  30  51  .   .   214 
  Initial                  119  | .   3   83  89  63  45  119 .   .   43  15  21  .   .   .   
  Average                  115  | 1   79  215 156 73  171 172 .   .   43  25  27  .   .   76  
Maximum Alert Level        2    | .   .   2   .   .   1   1   .   .   .   .   .   .   .   1   
  Low Security (%)         78   | 100 100 29  100 100 59  75  .   .   100 100 100 .   .   85  
  Level 1                  20   | .   .   63  .   .   40  24  .   .   .   .   .   .   .   14  
  Level 2                  .    | .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   1   .   .   4   1   .   1   .   .   .   .   .   5   
  Investigation            3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Reinforcement            6    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   3   
  Assault                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac 
Distress Signals           6    | .   1   .   .   .   3   .   .   .   .   .   1   .   .   1   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              118  | .   15  11  3   1   20  5   9   17  .   5   3   1   .   28  
  Peak Tracking Total      12   | .   3   5   3   1   4   3   5   12  .   5   4   1   .   8   
  Tactical Retreats        11   | .   .   .   .   .   3   1   .   1   .   .   .   .   .   6   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac 
Traps Triggered            4    | .   1   .   .   .   .   .   .   .   1   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
----------                 Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac 
Machines Disabled          4    | .   .   2   .   .   1   .   .   .   .   .   .   .   .   1   
  Max in Single Turn       1    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac 
Machines Accessed          10   | .   4   1   .   .   4   .   .   .   .   .   .   .   .   1   
  Terminals                9    | .   3   1   .   .   4   .   .   .   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                22   | .   11  2   .   .   6   .   .   .   .   .   .   .   .   3   
  Successful               16   | .   8   1   .   .   4   .   .   .   .   .   .   .   .   3   
  Failed                   6    | .   3   1   .   .   2   .   .   .   .   .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                19   | .   8   2   .   .   6   .   .   .   .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   6   1   .   .   4   .   .   .   .   .   .   .   .   3   
  Record                   5    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scan Component           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   1   1   .   .   3   .   .   .   .   .   .   .   .   1   
  Full Trace Events        2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     26   | .   26  .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
------------               Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  parse_system             2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
--------                   Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------                    Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
-------------              Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac 
Turns Passed               5646 | 84  768 449 126 206 847 335 781 99  61  135 179 538 52  986 
Spaces Moved               3496 | 56  424 230 90  116 371 233 579 56  46  140 151 407 29  568 
  Core                     387  | 1   .   .   .   .   .   .   .   .   .   68  151 158 .   9   
  Treads                   343  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   343 
  Legs                     2479 | .   415 230 90  116 371 233 579 56  46  72  .   169 29  73  
  Wheels                   207  | 55  9   .   .   .   .   .   .   .   .   .   .   .   .   143 
  Hover                    80   | .   .   .   .   .   .   .   .   .   .   .   .   80  .   .   
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  100 120 120 120 120 120 122 122 130 50  50  50  150 100 
  Average Speed            123  | 99  119 120 120 146 121 122 122 123 130 92  109 117 150 142 
  Slowest Speed            300  | 100 120 120 120 150 150 125 125 130 130 200 150 250 150 300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       27   | 4   49  21  29  6   48  6   70  12  1   77  5   63  5   22  
  Regions Visited          14
    Branch Regions         6
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      11   | 1   1   .   1   1   1   1   1   1   .   .   1   1   1   .   
Scrap Searched             7    | .   .   .   1   .   .   .   2   .   .   .   .   4   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          18   | 7   .   .   .   .   .   .   5   .   .   .   .   .   .   6   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Projectile               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  AOE                      12   | 7   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  -6  -6  -6  -5  
---------                  Run  | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac 
Total                      4387 | 72  595 361 99  150 634 272 613 72  48  144 162 465 32  668 
  Wait                     375  | .   88  67  1   17  139 22  9   4   .   3   .   .   .   25  
  Move                     3483 | 55  423 229 89  115 370 232 578 55  46  139 150 406 28  568 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  49   | 5   7   6   .   6   7   2   .   .   .   .   3   10  .   3   
  Fast Attach              53   | 7   5   6   .   2   4   1   1   .   .   1   1   7   .   18  
  Attach                   39   | .   1   2   .   2   1   2   1   5   2   .   3   13  .   7   
  Detach                   11   | .   .   .   .   1   .   .   .   .   .   .   1   9   .   .   
  Swap                     50   | 1   10  10  2   2   14  4   4   .   .   .   .   2   .   1   
  Drop                     63   | .   11  14  2   4   15  3   3   .   .   1   .   6   .   4   
  Fire                     243  | 4   47  26  5   1   81  6   17  6   .   .   3   6   .   41  
  Melee                    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   
  Ram                      7    | .   .   .   .   .   .   .   .   .   .   .   1   6   .   .   
  Kick                     9    | .   3   1   .   .   3   .   .   2   .   .   .   .   .   .   
  Crush                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Waste
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory

 History 
---------
 Turn | Location       | Event
   15 | -11/Scrapyard  | Discovered new exit (range 16)
   85 | -11/Scrapyard  | Entered Materials
  163 | -10/Materials  | Repaired EM Pulse Gun
  317 | -10/Materials  | Build established: Mutant
  659 | -10/Materials  | Discovered new exit (range 11)
  746 | -10/Materials  | Core integrity fell below 50%
  818 | -10/Materials  | Lost 3 parts (1p2w)
  853 | -10/Materials  | Entered another Materials area
  853 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1155 | -9/Materials   | Identified exit to Mines
 1302 | -9/Materials   | Entered Mines
 1314 | -9/Mines       | Build established: Scavenger-Mutant
 1354 | -9/Mines       | Met a Derelict bent on vengeance
 1370 | -9/Mines       | Found a damaged Exp. Sensor Array with a note attached
 1419 | -9/Mines       | Discovered new exit (range 7)
 1428 | -9/Mines       | Entered Materials
 1428 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1428 | -8/Materials   | Discovered new exit (range 8)
 1634 | -8/Materials   | Entered Storage
 1835 | -8/Storage     | Build established: Mutant
 1987 | -8/Storage     | Learned location of Armory (-3)
 2100 | -8/Storage     | Garrison activated, responded to threat
 2433 | -8/Storage     | Discovered new exit (range 9)
 2481 | -8/Storage     | Entered Factory
 2481 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 2806 | -7/Factory     | Discovered new exit (range 8)
 2816 | -7/Factory     | Entered Lower Caves
 3047 | -7/Lower Caves | Build established: Scavenger-Gunner
 3581 | -7/Lower Caves | Discovered new exit (range 8)
 3597 | -7/Lower Caves | Entered another Lower Caves area
 3646 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 3650 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3682 | -7/Lower Caves | Discovered new exit (range 12)
 3683 | -7/Lower Caves | Core integrity fell below 50%
 3696 | -7/Lower Caves | Entered Factory
 3696 | -6/Factory     | Evolved 2 slots: Utility x2
 3709 | -6/Factory     | Lost 13 parts (2p6n5w)
 3757 | -6/Factory     | Sucked down chute
 3757 | -6/Factory     | Entered Waste
 3771 | -6/Waste       | Spotted C-40 Crusher
 3772 | -6/Waste       | Spotted C-40 Crusher
 3774 | -6/Waste       | Spotted C-40 Crusher
 3857 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3860 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3860 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3862 | -6/Waste       | Spotted C-40 Crusher
 3873 | -6/Waste       | Spotted C-40 Crusher
 3877 | -6/Waste       | Spotted C-40 Crusher
 3886 | -6/Waste       | Discovered new exit (range 13)
 3891 | -6/Waste       | Lost 3 parts (1n2u)
 3892 | -6/Waste       | Entered Factory
 3970 | -6/Factory     | Build established: Mutant
 4065 | -6/Factory     | Discovered new exit (range 6)
 4071 | -6/Factory     | Entered Lower Caves
 4210 | -6/Lower Caves | Encountered a Warlord checkpoint
 4226 | -6/Lower Caves | Learned Factory emergency access door positions
 4479 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves
 4542 | -6/Lower Caves | Spotted B-75 Beast
 4591 | -6/Lower Caves | Discovered new exit (range 14)
 4609 | -6/Lower Caves | Entered another Lower Caves area
 4616 | -6/Lower Caves | Build established: Derelict-Mutant
 4647 | -6/Lower Caves | Discovered new exit (range 7)
 4661 | -6/Lower Caves | Entered Factory
 4661 | -5/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 4835 | -5/Factory     | Lost 10 parts (2p2n2u4w)
 4973 | -5/Factory     | Spotted B-75 Beast
 5084 | -5/Factory     | Build established: Mutant
 5509 | -5/Factory     | Core integrity fell below 50%
 5632 | -5/Factory     | Core integrity fell below 20%
 5647 | -5/Factory     | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
05622_ Flak Gun destroyed.
05622_ U-05 Engineer lays Concrete.
05623_ System corrupted: Gauss Rifle targeting data glitched.
05623_ Slug penetrates G-50 Soldier.
05624_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
05625_ Slug penetrates Wall.
05626_ Slug penetrates U-05 Engineer.
05626_ Slug penetrates Wall.
05628_ Gauss Rifle destroyed.
05628_ Penetrated by Slug.
05628_ Gauss Rifle destroyed.
05631_ Penetrated by Slug. <x2>
05635_ System corrupted: Matter fused (-9).
05635_ Acquired Carbon-fiber Leg.
05636_ Slug penetrates Wall.
05638_ Acquired Carbon-fiber Leg.
05639_ Penetrated by Slug.
05641_ Acquired Carbon-fiber Leg.
05643_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|                    #      ?#   ! #???????????????? |
|                    #       #     ###+######??????? |
|                    #       #                ?????? |
|                    #       +                ?????? |
|                    #       #                ?????? |
|                    #       #                ?????? |
|                    #      ?#                ?????? |
|                    #      ?##   ####+######??????? |
|                    #     ???#   #????????????????? |
|                    #     ???#   #????????????????? |
|                    #    ????#   #????????????????? |
|                    #    ????#   #????????????????? |
|                    #   ?????#   #????????????????? |
|                    #   ?????#   #????????????????? |
|                    #  ??????#   #????????+???????? |
|                    #  ??????#   #????????????????? |
|                    ?#???##??#   #????????????????? |
|                    ###### ###   #????????????????? |
|                    #     Y  #   #????????????????? |
|                    # ""     #   #????????????????? |
|                    # ""     ;   #????????????????? |
|                    # "    *%#*  #????????????????? |
|                    # "      ;g  #??????#?????????? |
|                    #        ;   ###    ##????????? |
|                    # [     =;              +?????? |
|                    # !!! @ =%!       ####????????? |
|                    # !!!    !*       #???????????? |
|                    # !!     ;;########???????????? |
|                    #        ;   ?????????????????? |
|                    #        ;  ##????????????????? |
|                    #        ;  #?????????????????? |
|                    #        #  #?????????????????? |
|                    #########?  #?????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          33
Energy Capacity            815
Matter Stores              300
Matter Capacity            350
Sight Range                16
Robot Scan Range           10
Terrain Scan Density       110
ECM Strength               2
Jamming Range              12
Armor Coverage             225
Resistance: KI             20
Utility Shielding          66
Melee Speed Boost          20
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         16
Armor Integrity Analysis   50
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CentriumLatentCasing
  Manual?         0
Play Time         01:22:57
  Cumulative      17.9 hours
  Start           2020.12.03 @ 02:24:28
  End             2020.12.03 @ 05:12:05
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          28
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 60e2a7af-139d-45cc-b199-c08a12fdd7f2