Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.03 @ 05:12:05 Player: WeirdFoe Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (14) 2800 Robots Destroyed (77) 385 Value Destroyed (2780) 2780 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (16) 16 TOTAL SCORE: 8601 Bonus ------- High Alert Combat Kills 16 Cogmind --------- Core Integrity 0/1000 Matter 217/300 Energy 70/100 System Corruption 4% Temperature Cool (9) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ Large Storage Unit Improved Terrain Scan Processor Targeting Computer Improved Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- (None) Peak State ------------ > --- POWER ------------ Light Neutrino Core Light Neutrino Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Improved Terrain Scan Processor Targeting Computer Improved Armor Integrity Analyzer Phase Shifter Improved Utility Shielding Improved Medium Armor Plating > --- WEAPON ----------- Wave Gun Advanced Plasma Cannon Gauss Rifle Gauss Rifle > --- INVENTORY -------- Flak Gun [Rating: 72] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Medium Treads Leg Improved Aluminum Leg Wheel Compact Wheel Hover Unit Airjet Utility Advanced Targeting Computer Device Improved Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Utility Shielding Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Flak Gun Special Weapon Remote Datajack Impact Weapon Heavy Flail Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac Slots Evolved 10 | . . 2 . 2 . 2 . . 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . . . . . Utility 5 | . . 1 . 1 . . . . 2 . . . . 1 Weapon 2 | . . . . . . 1 . . . . . . . 1 Parts Attached 141 | 8 16 18 2 6 18 7 6 5 2 1 4 22 . 26 Power 21 | 1 3 2 . . 3 1 2 . . . . 6 . 3 Engine 9 | 1 3 1 . . 1 . . . . . . 3 . . Core 12 | . . 1 . . 2 1 2 . . . . 3 . 3 Reactor . | . . . . . . . . . . . . . . . Propulsion 44 | 2 4 6 2 . 9 3 3 3 . . . 3 . 9 Treads 4 | . . . . . . . . . . . . . . 4 Leg 35 | . 4 6 2 . 9 3 3 3 . . . 2 . 3 Wheel 4 | 2 . . . . . . . . . . . . . 2 Hover 1 | . . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . . Utility 32 | 2 2 6 . 4 2 1 . . 2 1 2 6 . 4 Device 13 | 1 2 2 . 3 . 1 . . 1 . 1 1 . 1 Storage 9 | 1 . 1 . 1 . . . . 1 1 . 3 . 1 Processor 5 | . . . . . 2 . . . . . 1 1 . 1 Hackware . | . . . . . . . . . . . . . . . Protection 5 | . . 3 . . . . . . . . . 1 . 1 Artifact . | . . . . . . . . . . . . . . . Weapon 44 | 3 7 4 . 2 4 2 1 2 . . 2 7 . 10 Energy Gun 10 | 2 5 . . . . . . 2 . . . . . 1 Energy Cannon 15 | . . 2 . 1 1 . 1 . . . 1 6 . 3 Ballistic Gun 16 | 1 2 2 . 1 3 2 . . . . . . . 5 Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . . . . . . . 1 . . 1 Impact Weapon 1 | . . . . . . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 1 2 . . . . . . . . 1 Parts Lost 48 | . 3 2 . . 1 . 1 13 . 3 . 1 . 24 Power 8 | . 1 . . . . . 1 2 . . . . . 4 Propulsion 14 | . . . . . . . . 6 . 1 . 1 . 6 Utility 8 | . . 1 . . . . . . . 2 . . . 5 Weapon 18 | . 2 1 . . 1 . . 5 . . . . . 9 Highest Loss Streak 14 | . 3 1 . . 1 . 1 13 . 3 . 1 . 14 Average Slot Usage (%) 81 | . 98 95 100 88 99 96 99 83 46 34 18 50 66 57 Engine 4 | . 13 7 11 9 6 . . . . . . 5 6 . Core 4 | . . 3 . . 2 11 14 9 . . . 3 6 3 Treads 2 | . . . . . . . . . . . . . . 15 Leg 20 | . 27 29 33 27 35 30 30 24 6 4 . 4 6 . Device 10 | . 14 14 11 16 17 7 7 7 13 10 5 7 13 4 Storage 7 | . 14 11 11 9 9 7 7 7 13 9 . 4 6 1 Processor 7 | . . . . . . 15 15 15 13 10 5 9 13 12 Protection 4 | . . 7 11 9 8 . . . . . . 3 6 6 Energy Gun 2 | . 13 . . . . . . 1 . . . . . . Energy Cannon 5 | . . 8 22 18 6 7 13 10 . . 2 . . 1 Ballistic Gun 7 | . 13 13 . . 11 15 8 4 . . . . . 3 Naked Turns 43 | . . . . . . . . . . 32 11 . . . Heaviest Build 64 | 12 15 31 31 37 37 30 33 33 13 13 9 36 36 64 Greatest Support 112 | 32 32 33 33 33 54 60 64 62 17 17 3 38 18 112 Greatest Overweight (x) 5 | . . . . 1 1 . . . . 3 2 4 1 5 Average Overweight (x) . | . . . . . . . . . . . 1 . 1 . Largest Inventory Capacity 10 | 6 6 6 6 8 8 8 8 8 8 8 4 4 4 10 Average Capacity 6 | 5 6 6 6 7 8 8 8 8 8 6 4 4 4 5 Most Carried 8 | 6 6 6 6 8 8 8 8 7 1 . 1 4 4 4 Average Carried 4 | 3 4 5 6 6 7 7 7 5 . . . 2 4 . Final Capacity 10 | 6 6 6 6 8 8 8 8 8 8 4 4 4 4 10 Final Carried 8 | 6 6 6 6 8 8 8 7 2 . . 1 4 4 . Class Distribution -------------------- 54% | Mutant 19% | Scavenger-Gunner 11% | Scavenger-Mutant 8% | Derelict-Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac Matter Collected 2491 | 284 257 310 50 . 542 163 190 38 . . . 272 7 378 Remotely 113 | 2 111 . . . . . . . . . . . . . Salvage Created 4112 | 60 665 490 223 55 894 163 525 164 . . . 88 176 609 Parts 205 | 2 37 35 7 4 48 8 21 7 . . . 3 . 33 Haulers Intercepted 2 | . . . . . 1 . . . . . . . . 1 Recyclers Shooed 7 | . 3 . . . 4 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 25 | . . . . . . . 15 10 . . . . . . Prevented 4 | . . . . . . . 2 2 . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac Combat Hostiles Destroyed 65 | . 11 10 3 1 13 3 9 3 . . . . . 12 Guns 40 | . 11 5 . . 10 1 3 1 . . . . . 9 Cannons 23 | . . 5 3 1 3 2 4 2 . . . . . 3 AOE 2 | . . . . . . . 2 . . . . . . . Classes Destroyed 12 | 1 3 2 . . 2 . 1 . . . . 2 . 1 Worker 1 | . . . . . . . . . . . . . . 1 Hauler 2 | . . . . . 1 . . . . . . . . 1 Recycler 7 | 1 3 . 1 . 2 . . . . . . . . . Watcher 2 | . 2 . . . . . . . . . . . . . Swarmer 14 | . 3 . . . . . 3 2 . . . . . 6 Grunt 30 | . 8 5 3 . 6 2 3 1 . . . . . 2 Brawler 2 | . . 1 . . 1 . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . Sentry 12 | . . 4 . 1 5 1 . . . . . . . 1 Hunter 4 | . . . . . 1 . 2 . . . . . . 1 Programmer 2 | . . . . . . . . . . . . . . 2 Decomposer 1 | . . . . . . . . . . . . 1 . . Packrat 6 | . . . . . . . 2 1 . . . . 3 . Samaritan 1 | . . . . . . . . . . . . 1 . . Best Kill Streak 6 | 1 4 5 3 1 2 2 5 3 . . . . . 6 Combat Bots Only 5 | . 3 5 3 1 2 2 5 3 . . . . . 5 Max Kills in Single Turn 2 | 1 1 1 2 1 1 1 2 1 . . . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac Damage Taken 8461 | 28 537 561 128 27 871 45 533 1410 . 148 63 107 . 4003 Core 2031 | 14 128 118 . 12 178 . 30 357 . 148 36 . . 1010 Absorbed by Shields . | . . . . . . . . . . . . . . . Core Remaining (%) 65 | 94 43 . 70 . 65 . . 44 . . . . 78 . Volleys Fired 243 | 4 47 26 5 1 81 6 17 6 . . 3 6 . 41 Largest 4 | 2 2 2 2 2 2 3 3 3 . . 1 1 . 4 Hottest 235 | 60 85 136 136 136 136 116 159 159 . . 30 75 . 235 Shots Fired 509 | 8 88 52 10 2 162 18 51 16 . . 3 6 . 93 Gun 371 | 8 88 38 . . 130 12 23 7 . . . . . 65 Cannon 132 | . . 14 10 2 32 6 28 9 . . . 6 . 25 Launcher . | . . . . . . . . . . . . . . . Special 6 | . . . . . . . . . . . 3 . . 3 Kinetic 310 | 4 42 38 . . 130 12 23 5 . . . . . 56 Thermal 140 | . 26 14 10 2 32 6 17 6 . . . . . 27 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 53 | 4 20 . . . . . 11 5 . . . 6 . 7 Robot Hit Streak 27 | 5 15 17 6 4 12 7 27 7 . . 2 3 . 21 Robot Miss Streak 5 | 1 2 2 2 . 3 1 2 2 . . 1 3 . 5 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . . 1 . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . 1 . . . . . 1 Shots Hit Robots 361 | 6 71 39 6 1 108 12 37 11 . . 2 3 4 61 Core Hits 185 | 2 28 15 5 1 34 5 34 10 . . . 4 1 46 Critical Hits 11 | . . 1 1 1 3 1 4 . . . . . . . Critical Kills 5 | . . . . 1 1 1 2 . . . . . . . Critical Parts Destroyed 6 | . . 1 1 . 2 . 2 . . . . . . . Melee Attacks 4 | . . . . . . . . . . . . . 4 . Impact 4 | . . . . . . . . . . . . . 4 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 6636 | 130 931 574 144 20 1767 188 901 307 . . 1 118 192 1363 Guns 4307 | 93 924 407 . . 1299 85 238 141 . . . . . 1120 Cannons 1806 | . . 167 144 20 449 103 421 162 . . . 103 . 237 Explosions 279 | 37 . . . . . . 242 . . . . . . . Melee 192 | . . . . . . . . . . . . . 192 . Ramming 52 | . 7 . . . 19 . . 4 . . 1 15 . 6 Kinetic 3518 | 39 404 407 . . 1299 85 238 106 . . . . . 940 Thermal 2138 | 37 280 167 144 20 449 103 445 76 . . . . . 417 Explosive . | . . . . . . . . . . . . . . . Electromagnetic 736 | 54 240 . . . . . 218 121 . . . 103 . . Impact 192 | . . . . . . . . . . . . . 192 . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . . . . . . . 4 Average Corruption 3 | . . . . . . . . . . . . . . 3 Corruption Purged . | . . . . . . . . . . . . . . . Effects 6 | . . . . . . . . . . . . . . 6 Matter Fused 2 | . . . . . . . . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . . . . . . . . 1 Targeting Errors 3 | . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 171 | 7 . . . . 1 . 6 33 . . . 60 55 9 Projectiles 109 | . . . . . 1 . 6 33 . . . 60 . 9 Explosions 7 | 7 . . . . . . . . . . . . . . Melee 55 | . . . . . . . . . . . . . 55 . Knockbacks 1 | . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 85 | 28 2 . . . . . 48 1 . . . 6 . . Shots 2 | 1 . . . . . . 1 . . . . . . . Rammed 12 | . 2 1 . . . . . 1 . . 1 6 . 1 Targets Rammed 17 | . 3 1 . . 3 . . 2 . . 1 6 . 1 Kicked 5 | . 1 . . . 3 . . 1 . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 610 | 12 186 189 168 36 115 70 337 225 . . 11 36 . 610 Average Temperature 102 | 12 59 86 73 19 41 31 113 114 . . 11 16 . 189 Received Heat Transfer 2403 | . 261 189 72 9 378 27 90 462 . . 18 12 . 885 Effects 9 | . . . . . . . . . . . . . . 9 Shutdowns 3 | . . . . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 6 | . 1 . . . . . 1 . . . . 2 2 . Impact Corruptions 5 | . . . . . . . . . . . . . 5 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . . . . 2 Heat Transferred 3649 | 50 668 296 259 37 814 185 620 111 . . . . . 609 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | 1 . . . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac Peak Influence 430 | 5 199 430 164 108 392 229 . . 43 30 51 . . 214 Initial 119 | . 3 83 89 63 45 119 . . 43 15 21 . . . Average 115 | 1 79 215 156 73 171 172 . . 43 25 27 . . 76 Maximum Alert Level 2 | . . 2 . . 1 1 . . . . . . . 1 Low Security (%) 78 | 100 100 29 100 100 59 75 . . 100 100 100 . . 85 Level 1 20 | . . 63 . . 40 24 . . . . . . . 14 Level 2 . | . . 7 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 14 | . 2 1 . . 4 1 . 1 . . . . . 5 Investigation 3 | . 1 . . . 1 . . . . . . . . 1 Extermination 1 | . . . . . . . . . . . . . . 1 Reinforcement 6 | . 1 1 . . . 1 . . . . . . . 3 Assault 1 | . . . . . . . . 1 . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac Distress Signals 6 | . 1 . . . 3 . . . . . 1 . . 1 Communications Jammed 2 | . . . . . . . . . . . . . . 2 Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 118 | . 15 11 3 1 20 5 9 17 . 5 3 1 . 28 Peak Tracking Total 12 | . 3 5 3 1 4 3 5 12 . 5 4 1 . 8 Tactical Retreats 11 | . . . . . 3 1 . 1 . . . . . 6 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac Traps Triggered 4 | . 1 . . . . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac Machines Disabled 4 | . . 2 . . 1 . . . . . . . . 1 Max in Single Turn 1 | . . 1 . . 1 . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac Machines Accessed 10 | . 4 1 . . 4 . . . . . . . . 1 Terminals 9 | . 3 1 . . 4 . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . 1 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Total Hacks 22 | . 11 2 . . 6 . . . . . . . . 3 Successful 16 | . 8 1 . . 4 . . . . . . . . 3 Failed 6 | . 3 1 . . 2 . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . Terminals 19 | . 8 2 . . 6 . . . . . . . . 3 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . 3 . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Terminal Hacks 14 | . 6 1 . . 4 . . . . . . . . 3 Record 5 | . 3 . . . . . . . . . . . . 2 Robot Analysis 1 | . . . . . 1 . . . . . . . . . Open Door 3 | . . . . . 3 . . . . . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Zone Layout 2 | . 1 . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . 2 . . . . . . . . . . . . . Scan Component 1 | . 1 . . . . . . . . . . . . . Repair 1 | . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 6 | . 1 1 . . 3 . . . . . . . . 1 Full Trace Events 2 | . 1 . . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . Time 26 | . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . 2 . . . Non-combat 1 | . . . . . . . . . . . 1 . . . Combat 1 | . . . . . . . . . . . 1 . . . Robot Hacks Applied 2 | . . . . . . . . . . . 2 . . . parse_system 2 | . . . . . . . . . . . 2 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac Turns Passed 5646 | 84 768 449 126 206 847 335 781 99 61 135 179 538 52 986 Spaces Moved 3496 | 56 424 230 90 116 371 233 579 56 46 140 151 407 29 568 Core 387 | 1 . . . . . . . . . 68 151 158 . 9 Treads 343 | . . . . . . . . . . . . . . 343 Legs 2479 | . 415 230 90 116 371 233 579 56 46 72 . 169 29 73 Wheels 207 | 55 9 . . . . . . . . . . . . 143 Hover 80 | . . . . . . . . . . . . 80 . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 120 120 120 120 120 122 122 130 50 50 50 150 100 Average Speed 123 | 99 119 120 120 146 121 122 122 123 130 92 109 117 150 142 Slowest Speed 300 | 100 120 120 120 150 150 125 125 130 130 200 150 250 150 300 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 49 21 29 6 48 6 70 12 1 77 5 63 5 22 Regions Visited 14 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . Known Exits Taken 1 | . . 1 . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 . 1 1 1 1 1 1 . . 1 1 1 . Scrap Searched 7 | . . . 1 . . . 2 . . . . 4 . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 18 | 7 . . . . . . 5 . . . . . . 6 Melee . | . . . . . . . . . . . . . . . Projectile 6 | . . . . . . . . . . . . . . 6 AOE 12 | 7 . . . . . . 5 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Low Fac Was Fac Low Low Fac Total 4387 | 72 595 361 99 150 634 272 613 72 48 144 162 465 32 668 Wait 375 | . 88 67 1 17 139 22 9 4 . 3 . . . 25 Move 3483 | 55 423 229 89 115 370 232 578 55 46 139 150 406 28 568 Hop . | . . . . . . . . . . . . . . . Pick Up 49 | 5 7 6 . 6 7 2 . . . . 3 10 . 3 Fast Attach 53 | 7 5 6 . 2 4 1 1 . . 1 1 7 . 18 Attach 39 | . 1 2 . 2 1 2 1 5 2 . 3 13 . 7 Detach 11 | . . . . 1 . . . . . . 1 9 . . Swap 50 | 1 10 10 2 2 14 4 4 . . . . 2 . 1 Drop 63 | . 11 14 2 4 15 3 3 . . 1 . 6 . 4 Fire 243 | 4 47 26 5 1 81 6 17 6 . . 3 6 . 41 Melee 4 | . . . . . . . . . . . . . 4 . Ram 7 | . . . . . . . . . . . 1 6 . . Kick 9 | . 3 1 . . 3 . . 2 . . . . . . Crush 1 | . . . . . . . . . . . . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials -8/Storage -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Repaired EM Pulse Gun 317 | -10/Materials | Build established: Mutant 659 | -10/Materials | Discovered new exit (range 11) 746 | -10/Materials | Core integrity fell below 50% 818 | -10/Materials | Lost 3 parts (1p2w) 853 | -10/Materials | Entered another Materials area 853 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1155 | -9/Materials | Identified exit to Mines 1302 | -9/Materials | Entered Mines 1314 | -9/Mines | Build established: Scavenger-Mutant 1354 | -9/Mines | Met a Derelict bent on vengeance 1370 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1419 | -9/Mines | Discovered new exit (range 7) 1428 | -9/Mines | Entered Materials 1428 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1428 | -8/Materials | Discovered new exit (range 8) 1634 | -8/Materials | Entered Storage 1835 | -8/Storage | Build established: Mutant 1987 | -8/Storage | Learned location of Armory (-3) 2100 | -8/Storage | Garrison activated, responded to threat 2433 | -8/Storage | Discovered new exit (range 9) 2481 | -8/Storage | Entered Factory 2481 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2806 | -7/Factory | Discovered new exit (range 8) 2816 | -7/Factory | Entered Lower Caves 3047 | -7/Lower Caves | Build established: Scavenger-Gunner 3581 | -7/Lower Caves | Discovered new exit (range 8) 3597 | -7/Lower Caves | Entered another Lower Caves area 3646 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3650 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3682 | -7/Lower Caves | Discovered new exit (range 12) 3683 | -7/Lower Caves | Core integrity fell below 50% 3696 | -7/Lower Caves | Entered Factory 3696 | -6/Factory | Evolved 2 slots: Utility x2 3709 | -6/Factory | Lost 13 parts (2p6n5w) 3757 | -6/Factory | Sucked down chute 3757 | -6/Factory | Entered Waste 3771 | -6/Waste | Spotted C-40 Crusher 3772 | -6/Waste | Spotted C-40 Crusher 3774 | -6/Waste | Spotted C-40 Crusher 3857 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3860 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 3860 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3862 | -6/Waste | Spotted C-40 Crusher 3873 | -6/Waste | Spotted C-40 Crusher 3877 | -6/Waste | Spotted C-40 Crusher 3886 | -6/Waste | Discovered new exit (range 13) 3891 | -6/Waste | Lost 3 parts (1n2u) 3892 | -6/Waste | Entered Factory 3970 | -6/Factory | Build established: Mutant 4065 | -6/Factory | Discovered new exit (range 6) 4071 | -6/Factory | Entered Lower Caves 4210 | -6/Lower Caves | Encountered a Warlord checkpoint 4226 | -6/Lower Caves | Learned Factory emergency access door positions 4479 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 4542 | -6/Lower Caves | Spotted B-75 Beast 4591 | -6/Lower Caves | Discovered new exit (range 14) 4609 | -6/Lower Caves | Entered another Lower Caves area 4616 | -6/Lower Caves | Build established: Derelict-Mutant 4647 | -6/Lower Caves | Discovered new exit (range 7) 4661 | -6/Lower Caves | Entered Factory 4661 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4835 | -5/Factory | Lost 10 parts (2p2n2u4w) 4973 | -5/Factory | Spotted B-75 Beast 5084 | -5/Factory | Build established: Mutant 5509 | -5/Factory | Core integrity fell below 50% 5632 | -5/Factory | Core integrity fell below 20% 5647 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05622_ Flak Gun destroyed. 05622_ U-05 Engineer lays Concrete. 05623_ System corrupted: Gauss Rifle targeting data glitched. 05623_ Slug penetrates G-50 Soldier. 05624_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05625_ Slug penetrates Wall. 05626_ Slug penetrates U-05 Engineer. 05626_ Slug penetrates Wall. 05628_ Gauss Rifle destroyed. 05628_ Penetrated by Slug. 05628_ Gauss Rifle destroyed. 05631_ Penetrated by Slug. 05635_ System corrupted: Matter fused (-9). 05635_ Acquired Carbon-fiber Leg. 05636_ Slug penetrates Wall. 05638_ Acquired Carbon-fiber Leg. 05639_ Penetrated by Slug. 05641_ Acquired Carbon-fiber Leg. 05643_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # ?# ! #???????????????? | | # # ###+######??????? | | # # ?????? | | # + ?????? | | # # ?????? | | # # ?????? | | # ?# ?????? | | # ?## ####+######??????? | | # ???# #????????????????? | | # ???# #????????????????? | | # ????# #????????????????? | | # ????# #????????????????? | | # ?????# #????????????????? | | # ?????# #????????????????? | | # ??????# #????????+???????? | | # ??????# #????????????????? | | ?#???##??# #????????????????? | | ###### ### #????????????????? | | # Y # #????????????????? | | # "" # #????????????????? | | # "" ; #????????????????? | | # " *%#* #????????????????? | | # " ;g #??????#?????????? | | # ; ### ##????????? | | # [ =; +?????? | | # !!! @ =%! ####????????? | | # !!! !* #???????????? | | # !! ;;########???????????? | | # ; ?????????????????? | | # ; ##????????????????? | | # ; #?????????????????? | | # # #?????????????????? | | #########? #?????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 33 Energy Capacity 815 Matter Stores 300 Matter Capacity 350 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 110 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Utility Shielding 66 Melee Speed Boost 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 16 Armor Integrity Analysis 50 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CentriumLatentCasing Manual? 0 Play Time 01:22:57 Cumulative 17.9 hours Start 2020.12.03 @ 02:24:28 End 2020.12.03 @ 05:12:05 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 28 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60e2a7af-139d-45cc-b199-c08a12fdd7f2