Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.27 @ 14:58:18 Player: MarKhan Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (0) 0 Value Destroyed (20) 20 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (7944) 7944 TOTAL SCORE: 14844 Bonus ------- Pacifist 4256 Follower Combat Kills 588 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 98/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (16) ------ (None) > --- INVENTORY (5) ---- Sigix Containment Pod Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- (None) > --- WEAPON ----------- (None) > --- INVENTORY -------- Sigix Containment Pod [Rating: 2] Favorites ----------- Power None Propulsion None Utility None Weapon None Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Qua Slots Evolved 14 | . . 2 2 2 . . . . 2 2 2 . 2 . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . Weapon 14 | . . 2 2 2 . . . . 2 2 2 . 2 . Parts Attached . | . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . Engine . | . . . . . . . . . . . . . . . Core . | . . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . Device . | . . . . . . . . . . . . . . . Storage . | . . . . . . . . . . . . . . . Processor . | . . . . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . Energy Gun . | . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . . . . Parts Lost . | . . . . . . . . . . . . . . . Power . | . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . Weapon . | . . . . . . . . . . . . . . . Highest Loss Streak . | . . . . . . . . . . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) . | . . . . . . . . . . . . . . . Peak Build Rating 2 | . . . . . . . . . . . . . . 2 Average Rating . | . . . . . . . . . . . . . . . On Entrance . | . . . . . . . . . . . . . . . Naked Turns 2220 | . 67 74 84 148 88 179 594 206 188 96 20 19 225 232 Heaviest Build . | . . . . . . . . . . . . . . . Greatest Support 3 | 3 3 3 3 3 3 3 3 3 3 3 3 3 3 3 Greatest Overweight (x) . | . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 2 | . . . . . . . . . . . . . . 2 Average Carried . | . . . . . . . . . . . . . . . Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 2 | . . . . . . . . . . . . . . 2 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Mutant | -4/DSF Mutant | -3/Research Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Qua Matter Collected 193 | . . . 52 . . 66 62 13 . . . . . . Remotely . | . . . . . . . . . . . . . . . Salvage Created . | . . . . . . . . . . . . . . . Parts . | . . . . . . . . . . . . . . . Haulers Intercepted . | . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . 2 . . . . . . Prevented 3 | . . . . . 1 . . 2 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Qua Combat Hostiles Destroyed . | . . . . . . . . . . . . . . . Classes Destroyed . | . . . . . . . . . . . . . . . Best Kill Streak . | . . . . . . . . . . . . . . . Combat Bots Only . | . . . . . . . . . . . . . . . Max Kills in Single Turn . | . . . . . . . . . . . . . . . Gunslinging . | . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Qua Hostile Shots Fired 302 | . 21 23 25 24 35 16 . 21 53 1 . . 18 65 Missed 136 | . 13 5 14 10 24 11 . 7 19 1 . . 7 25 Damage Taken 2998 | . 99 214 165 240 164 62 . 174 486 80 . . 327 987 Core 2998 | . 99 214 165 240 164 62 . 174 486 80 . . 327 987 Absorbed by Shields 24 | . . . . . . . . . 24 . . . . . Core Remaining (%) 64 | 100 60 46 70 . . . . 8 42 92 . 100 . . Volleys Fired . | . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots . | . . . . . . . . . . . . . . . Core Hits 1 | . . . . . . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . . . . . Melee Attacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 43 | . . 5 . 18 . . . . 10 6 . . 4 . Guns . | . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ramming 43 | . . 5 . 18 . . . . 10 6 . . 4 . Kinetic . | . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 3 | . 1 . . 1 1 1 1 . 3 . . . . 2 Average Corruption 1 | . 1 . . 1 1 1 1 . 2 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 3 | . . . . . . 3 . . . . . . . . Message Errors 1 | . . . . . . 1 . . . . . . . . Heat Flow Errors 1 | . . . . . . 1 . . . . . . . . Energy Discharges 1 | . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage . | . . . . . . . . . . . . . . . Projectiles . | . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 18 | . . 2 . 8 . . . . 4 2 . . 2 . Shots . | . . . . . . . . . . . . . . . Rammed 10 | . . 1 . 2 . . . . 4 2 . . 1 . Targets Rammed 10 | . . 1 . 2 . . . . 4 2 . . 1 . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 219 | . . . . . . 219 . . . . . . . . Average Temperature 117 | . . . . . . 117 . . . . . . . . Received Heat Transfer 603 | . 45 66 90 18 12 15 . 21 207 12 . . 18 99 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Qua Peak Influence 610 | . 105 201 174 208 . . . . 506 273 138 96 588 610 Initial 351 | . . 44 84 79 . . . . 351 247 133 96 54 319 Average 259 | . 37 96 132 110 . . . . 401 258 134 96 265 429 Maximum Alert Level 2 | . . 1 . 1 . . . . 2 1 . . 2 2 Low Security (%) 43 | 100 100 87 100 99 . . . . . . 100 100 43 . Level 1 33 | . . 12 . . . . . . 55 100 . . 30 48 Level 2 22 | . . . . . . . . . 44 . . . 26 51 Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 3 3 . . . . . 2 1 1 . 1 2 Investigation 11 | . 1 2 3 . . . . . 2 1 . . . 2 Extermination . | . . . . . . . . . . . . . . . Reinforcement 4 | . 1 1 . . . . . . . . 1 . 1 . Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Qua Distress Signals 12 | . 1 3 2 1 . . . . . . . . 3 2 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 135 | . 11 18 15 8 6 6 . 7 15 5 . 1 20 23 Peak Tracking Total 19 | . 8 19 15 4 5 9 . 4 5 3 1 1 7 17 Tactical Retreats 23 | . 1 1 1 2 2 2 . 2 4 . . . 2 6 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Qua Traps Triggered 7 | . 2 1 . 1 . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 3 | . . . . . 3 . . . . . . . . . Triggered 6 | . . . . . 2 . . 3 . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Qua Machines Disabled 2 | . . . . . . . . . . . . . 2 . Max in Single Turn . | . . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Qua Machines Accessed 14 | . . 1 3 2 1 . . . . . 1 . 1 5 Terminals 12 | . . 1 3 2 . . . . . . 1 . 1 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Total Hacks 31 | . . 2 9 10 1 . . . . . 1 . 1 7 Successful 15 | . . 2 2 4 1 . . . . . 1 . 1 4 Failed 16 | . . . 7 6 . . . . . . . . . 3 Catastrophic 7 | . . . 4 2 . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 65 | . . 1 5 5 . . 1 . 5 3 . . 15 30 Terminals 28 | . . 2 9 10 . . . . . . 1 . 1 5 Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . 2 Terminal Hacks 12 | . . 1 2 2 1 . . . . . 1 . 1 4 Record 3 | . . . . . . . . . . . . . . 3 Open Door 2 | . . . . . 1 . . . . . . . . 1 Open DSF 2 | . . . . . . . . . . . 1 . 1 . Branch Access Points 1 | . . 1 . . . . . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . . Zone Layout 3 | . . . 2 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . 1 . 2 . . . . . . . . . . Terminals 3 | . . 1 . 2 . . . . . . . . . . Botnet 1 | . . . . 1 . . . . . . . . . . Skim 1 | . . . . 1 . . . . . . . . . . Sabotage 1 | . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . Hacking Detections 10 | . . 1 3 2 . . . . . . 1 . 1 2 Full Trace Events 4 | . . . 3 . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 44 | . . . . . . . 15 . . . . . . 29 Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Qua Total Allies 16 | . . . . . . . 4 . 1 4 . . 7 . Largest Group 5 | . . . . . . . 4 4 1 3 1 1 5 3 Highest-Rated Group 486 | . . . . . . . 156 156 27 153 51 51 486 286 Highest-Rated Ally 103 | . . . . . . . 40 40 27 51 51 51 103 96 Zionite Dispatches 6 | . . . . . . . . . 2 1 . . 3 . Heavy 1 | . . . . . . . . . . . . . 1 . Light 1 | . . . . . . . . . . . . . 1 . Recon 1 | . . . . . . . . . 1 . . . . . Hacker 2 | . . . . . . . . . . 1 . . 1 . Infowar Resupply 1 | . . . . . . . . . 1 . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 80 | . . . . . . . . 14 . 14 . . 48 4 Total Damage 3661 | . . . . . . . . 310 . 665 . . 2453 233 Kills 24 | . . . . . . . . 3 . 3 . . 17 1 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Zionite Intel Received 9 | . . . . . . . . . . . . . 1 8 Branch Access 1 | . . . . . . . . . . . . . 1 . Emergency Access 1 | . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . 1 Prototype Schematics 3 | . . . . . . . . . . . . . . 3 Unaware Analyses 1 | . . . . . . . . . . . . . . 1 Active Garrisons 1 | . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Qua Turns Passed 2229 | 9 67 74 84 148 88 179 594 206 188 96 20 19 225 232 Spaces Moved 3814 | 18 134 146 167 292 170 358 877 279 325 144 28 32 382 462 Core 3814 | 18 134 146 167 292 170 358 877 279 325 144 28 32 382 462 Treads . | . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Slowest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 50 50 50 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 31 | 3 28 25 27 14 37 65 87 46 11 5 2 43 14 58 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 4 | . . . . . . . 2 . . . . . . 2 Known Exits Taken 3 | . . . . . . . . . 1 . 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 . 1 . . . . Scrap Searched 6 | . . . . . . 2 2 2 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Fac Fac DSF Res Qua Total 4120 | 17 133 146 166 293 172 357 1031 344 349 167 33 34 415 463 Wait 294 | . . . . . . . 155 66 10 22 5 3 33 . Move 3803 | 17 133 146 166 291 169 357 876 278 324 144 28 31 381 462 Hop . | . . . . . . . . . . . . . . . Pick Up 1 | . . . . . . . . . . . . . . 1 Fast Attach . | . . . . . . . . . . . . . . . Attach . | . . . . . . . . . . . . . . . Detach . | . . . . . . . . . . . . . . . Swap . | . . . . . . . . . . . . . . . Drop . | . . . . . . . . . . . . . . . Fire . | . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . Ram 8 | . . . . 2 . . . . 4 1 . . 1 . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . 11 . . . . . Rewire . | . . . . . . . . . . . . . . . Trap 3 | . . . . . 3 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory -4/DSF -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 13) 10 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Discovered new exit (range 15) 77 | -10/Materials | Entered another Materials area 77 | -9/Materials | Evolved 2 slots: Weapon x2 113 | -9/Materials | Identified exit to Mines 146 | -9/Materials | Core integrity fell below 50% 149 | -9/Materials | Discovered new exit (range 4) 151 | -9/Materials | Entered another Materials area 151 | -8/Materials | Evolved 2 slots: Weapon x2 231 | -8/Materials | Discovered new exit (range 8) 235 | -8/Materials | Entered Factory 235 | -7/Factory | Evolved 2 slots: Weapon x2 305 | -7/Factory | Build established: Mutant 347 | -7/Factory | Discovered new exit (range 13) 383 | -7/Factory | Entered Lower Caves 447 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 456 | -7/Lower Caves | Core integrity fell below 50% 468 | -7/Lower Caves | Discovered new exit (range 6) 471 | -7/Lower Caves | Entered another Lower Caves area 491 | -7/Lower Caves | Learned Factory garrison access intel 635 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 642 | -7/Lower Caves | Discovered new exit (range 16) 650 | -7/Lower Caves | Entered Zion 692 | -7/Zion | System corruption cleaned by Quarantine Array 753 | -7/Zion | Learned 12 Factory zone layouts 859 | -7/Zion | Learned Factory interactive machine intel 870 | -7/Zion | Given the Hacking Drone Bay 873 | -7/Zion | Learned location of Data Miner (-6) 909 | -7/Zion | Received a hallucinogenic algorithm 971 | -7/Zion | Met Imprinter 980 | -7/Zion | Imprinted 982 | -7/Zion | Declared Zion's savior 1040 | -7/Zion | Learned Factory emergency access door positions 1085 | -7/Zion | Discovered new exit (range 15) 1244 | -7/Zion | Entered Proximity Caves 1244 | -6/Proximity Caves | Accompanied by 4 allies 1368 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 1376 | -6/Proximity Caves | Core integrity fell below 20% 1384 | -6/Proximity Caves | Spotter reported a threat 1396 | -6/Proximity Caves | Discovered new exit (range 13) 1437 | -6/Proximity Caves | Spotter reported a threat 1450 | -6/Proximity Caves | Entered Factory 1450 | -6/Factory | Evolved 2 slots: Weapon x2 1451 | -6/Factory | Identified exit to Factory 1451 | -6/Factory | Identified exit to Lower Caves 1453 | -6/Factory | Loaded intel: 52 interactive machine locations 1454 | -6/Factory | Loaded intel: 4 garrison access locations 1498 | -6/Factory | Zion Recon squad teleported in 1531 | -6/Factory | Zion Infowar Resupply teleported in 1637 | -6/Factory | Core integrity fell below 50% 1638 | -6/Factory | Entered another Factory area 1638 | -5/Factory | Evolved 2 slots: Weapon x2 1647 | -5/Factory | Zion Hacker squad teleported in 1709 | -5/Factory | Discovered new exit (range 9) 1734 | -5/Factory | Entered another Factory area 1734 | -4/Factory | Accompanied by 1 ally 1734 | -4/Factory | Evolved 2 slots: Weapon x2 1749 | -4/Factory | Identified exit to DSF 1754 | -4/Factory | Entered DSF 1754 | -4/DSF | Accompanied by 1 ally 1763 | -4/DSF | Discovered new exit (range 15) 1773 | -4/DSF | Entered Research 1773 | -3/Research | Accompanied by 1 ally 1773 | -3/Research | Evolved 2 slots: Weapon x2 1796 | -3/Research | Zion Hacker squad teleported in 1837 | -3/Research | Retrieved Zion intel report: Branch Access 1837 | -3/Research | Identified exit to Quarantine 1838 | -3/Research | Zion Heavy squad teleported in 1843 | -3/Research | Lost 3 allies 1912 | -3/Research | Zion Light squad teleported in 1998 | -3/Research | Entered Quarantine 1998 | -3/Quarantine | Accompanied by 3 allies 2037 | -3/Quarantine | Spotted Alpha 7 2044 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 2060 | -3/Quarantine | Retrieved Zion intel report: Active Garrisons 2080 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-2 2082 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 2089 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 2095 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 2109 | -3/Quarantine | Core integrity fell below 50% 2112 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 2124 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 2136 | -3/Quarantine | Met incapacitated Sigix Warrior 2136 | -3/Quarantine | Lockdown squad dispatched 2138 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 2139 | -3/Quarantine | Unlocked Sigix quarantine chamber 2142 | -3/Quarantine | Found Sigix Containment Pod 2172 | -3/Quarantine | Spotted Lightning 2173 | -3/Quarantine | Spotted Lightning 2173 | -3/Quarantine | Spotted Lightning 2177 | -3/Quarantine | Core integrity fell below 20% 2230 | -3/Quarantine | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- The [Sigix] are a bipedal species that appear to have once been similar to Humans in physical stature, but their bodies have since either atrophied or devolved into their current small and frail state. Only their brain remains highly developed, and shares a cellular configuration vaguely resembling that of the biological matter found in the [Leopard] FTL Device. The [Sigix] have no apparent way to reproduce, suggesting they may rely purely on genetic engineering and artificial methods of reproduction. Basic life functions are all supported by significant biomechanical augmentations, making them far more resilient than their anatomy would otherwise suggest; all [Sigix] aboard the [Leopard] also wore an extremely durable and powerful full-body [Sigix] Exoskeleton. 02205_ K-01 Serf cleans the Catalytron. 02206_ K-01 Serf cleans the Biostim Tank. Map ----- +----------------------------------------------------+ | #??????# ##### # """ """ #?? | | ###########??????# """ """ # """ """ #?? | | #######??????????# ##### """ """ # ??? | | #?########## #???# """ """ # """ """ #?? | | + ##### # """ """ ??? | | !! #??###### ## "" """ """ # """ ""????? | | !! ###### ##""" """ """ #?? ??????? | | ![ + ##"T """ """ #####/######## | | ###### ######""" | | ####### ##????# "" | | + #?????#### | | ##+#### ###??? #?# | | ##= "" ! #?? #?###########/### ######"# | | """ # """ ## ##?????? # #??????? | | """ # """ + """ " # #??????? | | """ # = #######?????# "/" " # #??????? | | # [ #???????????# """ " / #??????? | | ###+## ####+###???????????# "" # #??????? | | # # #???????????# """ " # #??????? | | # """ #???????????# " " " #### #??????? | | # # T" #???????????? """ " #??# #??????? | | ######+### """ #????########? #??# #??????? | | ???? #?# #????# """ ##########??# ####???? | | ?? #?# #????# """ ############# #???? | | ?"#T #?########????#= """ /s #???? | | ??##" "#?????????????# @ ############### #???? | | ???#"""#?????????????# * #??????????????###???? | | ???#"""??????????????# #????????????????????? | | ???####??????????????########????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- Imp. Titanium Leg | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Hvy. Phase Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Fission Core | -7/Zion | Archive Recalibrator | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Exp. Sensor Array | -3/Quarantine | Z-intel Hvy. Wave Gun | -3/Quarantine | Z-intel Hvy. Dispersion Rifle | -3/Quarantine | Z-intel Exp. Matter Compressor | -3/Quarantine | Z-intel Exp. Targeting Computer | -3/Quarantine | Z-intel Hvy. Neutron Cannon | -3/Quarantine | Z-intel Exp. Optical Array | -3/Quarantine | Z-intel Diametric Drive | -3/Quarantine | Z-intel Exp. Myomer Leg | -3/Quarantine | Z-intel Exp. Terrain Scan Processor | -3/Quarantine | Z-intel Imp. Lightning Gun | -3/Quarantine | Z-intel Lgt. Neutrino Core | -3/Quarantine | Z-intel Com. Mass Driver | -3/Quarantine | Z-intel Vibroblade | -3/Quarantine | Z-intel Adv. Remote Shield | -3/Quarantine | Z-intel Adv. Energy Well | -3/Quarantine | Z-intel Tesla Bomb Launcher | -3/Quarantine | Z-intel Adv. Kinecellerator | -3/Quarantine | Z-intel Helical Railgun | -3/Quarantine | Z-intel Gravity Neutralizer | -3/Quarantine | Z-intel Enh. Armored Medium Treads | -3/Quarantine | Z-intel Com. Particle Reactor | -3/Quarantine | Z-intel Hvy. Proton Missile Launcher | -3/Quarantine | Z-intel Adv. EM Disruption Field | -3/Quarantine | Z-intel Quantum Shading Machine | -3/Quarantine | Z-intel Adv. Myomer Leg | -3/Quarantine | Z-intel Imp. KE Penetrator | -3/Quarantine | Z-intel Cld. Field Propulsion Drive | -3/Quarantine | Z-intel Mni. Smartbomb Launcher | -3/Quarantine | Z-intel Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- False Reunion Challenges ------------ None Game ------ Seed ShadingDisruptionFragment Manual? 0 Play Time 00:41:14 Cumulative 151.6 hours Start 2024.11.27 @ 14:14:43 End 2024.11.27 @ 14:58:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 164 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 58 Achievement% 56 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 0 Font 20/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f3b5d4c-a435-4ebc-b689-8bbf24eb919f