Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.02 @ 19:33:21

Player: Vectis

Result: Destroyed by EX-DEC with AWS/EX-DEC

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (69)      345
Value Destroyed (1142)     1142
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (-386)               -386
              TOTAL SCORE: 3141

 Bonus
-------
Aligned with FarCom        300
Friendly Fire              -686

 Cogmind 
---------
Core Integrity             0/400
Matter                     289/300
Energy                     265/265
System Corruption          8%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (3) ---
          Light Treads
       Improved Treads
       Improved Treads
>               --- UTILITY (3) ------
  High-capacity Storage Unit
          Light Armor Plating
       Improved Light Armor Plating
>               --- WEAPON (2) -------
                Longsword +1
>               --- INVENTORY (12) ---
     Reinforced Fission Core
          Light Treads
          Light Treads
       Improved Treads
       Improved Treads
                Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
>               --- PROPULSION -------
          Light Treads
          Light Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Gravity Neutralizing Apparatus
       Hardened Light Armor Plating
>               --- WEAPON -----------
                Grenade Launcher
                Longsword +1
>               --- INVENTORY --------
          Light Treads
          Light Treads
       Improved Treads
       Improved Treads
          Light Armor Plating
       Improved Light Armor Plating
                Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                EMP Blaster
[Rating: 29]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Reinforced Fission Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Gravity Neutralizing Apparatus
  Storage                  High-capacity Storage Unit
  Protection               Hardened Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 EMP Blaster
  Slashing Weapon          Longsword +1

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             77   | .   14  6   31  .   26  
  Power                    9    | .   4   .   3   .   2   
    Engine                 8    | .   4   .   3   .   1   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               30   | .   5   5   14  .   6   
    Treads                 13   | .   .   .   7   .   6   
    Leg                    5    | .   5   .   .   .   .   
    Wheel                  12   | .   .   5   7   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | .   2   .   3   .   11  
    Device                 2    | .   .   .   .   .   2   
    Storage                6    | .   2   .   1   .   3   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             8    | .   .   .   2   .   6   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   22   | .   3   1   11  .   7   
    Energy Gun             2    | .   .   .   2   .   .   
    Energy Cannon          4    | .   .   .   4   .   .   
    Ballistic Gun          10   | .   3   1   5   .   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   4   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   3   .   2   
Parts Lost                 18   | .   4   .   7   .   7   
  Power                    3    | .   1   .   1   .   1   
  Propulsion               5    | .   1   .   2   .   2   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   8    | .   2   .   4   .   2   
  Highest Loss Streak      4    | .   1   .   4   .   4   
Average Slot Usage (%)     96   | .   97  100 99  100 89  
  Engine                   11   | .   12  14  10  11  10  
  Treads                   17   | .   .   .   23  33  32  
  Leg                      8    | .   27  17  .   .   .   
  Wheel                    4    | .   .   10  9   .   .   
  Storage                  26   | .   27  28  31  33  16  
  Protection               3    | .   .   .   1   .   10  
  Energy Cannon            4    | .   .   .   3   22  10  
  Ballistic Gun            16   | .   27  28  18  .   1   
  Launcher                 1    | .   .   .   .   .   6   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             127  | 9   71  72  95  95  127 
  Greatest Support         66   | 20  20  26  60  60  66  
  Greatest Overweight (x)  6    | .   6   3   3   1   2   
  Average Overweight (x)   1    | .   2   2   1   1   .   
Largest Inventory Capacity 32   | 6   20  20  26  26  32  
  Average Capacity         21   | 6   19  20  25  26  19  
  Most Carried             32   | 6   20  20  26  26  32  
  Average Carried          19   | 6   13  19  24  26  17  
  Final Capacity           26   | 6   20  20  26  26  12  
  Final Carried            26   | 6   20  20  26  26  8   

 Class Distribution 
--------------------
 83% | Hauler-Mutant
  9% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Hauler-Mutant | -10/Materials
 Hauler-Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  
Matter Collected           1851 | 206  283  136  741  10   475  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2352 | 82   610  227  1061 58   314  
  Parts                    143  | 2    53   18   59   2    9    
Haulers Intercepted        6    | .    1    .    5    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Combat Hostiles Destroyed  38   | .   16  2   15  1   4   
  Melee                    1    | .   .   .   .   .   1   
  Guns                     29   | .   16  2   11  .   .   
  Cannons                  5    | .   .   .   4   1   .   
  AOE                      3    | .   .   .   .   .   3   
Classes Destroyed          14   | 1   6   2   1   1   3   
  Worker                   5    | .   .   3   2   .   .   
  Builder                  2    | .   2   .   .   .   .   
  Tunneler                 2    | .   .   1   1   .   .   
  Hauler                   6    | .   1   .   5   .   .   
  Recycler                 4    | 1   .   1   2   .   .   
  Operator                 2    | .   1   .   1   .   .   
  Turret                   1    | .   .   .   .   .   1   
  Watcher                  1    | .   1   .   .   .   .   
  Swarmer                  12   | .   6   .   6   .   .   
  Grunt                    16   | .   10  2   4   .   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   5    | .   .   .   5   .   .   
  Zionite                  4    | .   .   .   .   .   4   
  Assembled                7    | .   .   .   .   .   7   
Best Kill Streak           4    | 1   4   2   4   1   4   
  Combat Bots Only         3    | .   3   1   3   1   3   
Max Kills in Single Turn   4    | 1   1   1   2   1   4   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 2    | .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   1   
  8R-AWN (-9/Exiles)

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  
Damage Taken               3806 | .    806  82   1033 206  1679 
  Core                     566  | .    138  14   183  46   185  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         69   | 100  .    39   .    .    .    
Volleys Fired              245  | 3    81   19   94   10   38   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  136  | 40   40   40   136  136  63   
Shots Fired                452  | 6    158  38   186  20   44   
  Gun                      379  | 6    158  38   172  .    5    
  Cannon                   34   | .    .    .    14   20   .    
  Launcher                 39   | .    .    .    .    .    39   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  379  | 6    158  38   172  .    5    
  Thermal                  34   | .    .    .    14   20   .    
  Explosive                2    | .    .    .    .    .    2    
  Electromagnetic          37   | .    .    .    .    .    37   
  Robot Hit Streak         26   | 2    12   8    26   7    12   
  Robot Miss Streak        5    | 1    3    1    5    5    2    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        7    | .    5    .    2    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           318  | 3    108  24   131  12   40   
  Core Hits                138  | 2    44   13   49   2    28   
  Critical Hits            7    | .    1    .    2    2    2    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 5    | .    1    .    2    2    .    
Melee Attacks              23   | .    .    .    .    .    23   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 23   | .    .    .    .    .    23   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4563 | 16   882  283  1385 238  1759 
  Guns                     2447 | 16   882  283  1214 .    52   
  Cannons                  409  | .    .    .    171  238  .    
  Explosions               628  | .    .    .    .    .    628  
  Melee                    1079 | .    .    .    .    .    1079 
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2447 | 16   882  283  1214 .    52   
  Thermal                  409  | .    .    .    171  238  .    
  Explosive                221  | .    .    .    .    .    221  
  Electromagnetic          407  | .    .    .    .    .    407  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1079 | .    .    .    .    .    1079 
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         8    | .    1    1    3    3    8    
  Average Corruption       2    | .    1    1    2    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  75   | .    9    5    26   3    32   
    Message Errors         25   | .    5    3    8    1    8    
    Matter Fused           10   | .    .    .    1    1    8    
    Heat Flow Errors       5    | .    .    .    2    .    3    
    Energy Discharges      13   | .    2    1    6    .    4    
    Data Loss (minor)      14   | .    2    1    3    .    8    
    Targeting Errors       6    | .    .    .    4    1    1    
    Weapon Failures        2    | .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            30   | .    .    .    .    4    26   
  Projectiles              4    | .    .    .    .    4    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    26   | .    .    .    .    .    26   
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      23   | .    .    .    .    .    23   
  Shots                    2    | .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        426  | .    21   9    249  426  148  
  Average Temperature      70   | .    9    7    62   195  40   
  Received Heat Transfer   759  | .    318  45   378  18   .    
  Effects                  1    | .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    
  Heat Transferred         703  | .    .    .    296  407  .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Peak Influence             244  | 5   244 48  168 73  .   
  Average Influence        56   | 4   92  14  61  53  .   
Maximum Alert Level        1    | .   1   .   .   .   .   
  Low Security (%)         98   | 100 95  100 100 100 .   
  Level 1                  1    | .   4   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   3   1   4   .   .   
  Investigation            3    | .   2   1   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   4   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Distress Signals           7    | .   1   .   6   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              89   | .   27  3   40  5   14  
  Peak Tracking Total      5    | .   3   2   4   3   5   
  Tactical Retreats        20   | .   3   1   8   2   6   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Traps Triggered            5    | .   3   .   2   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 1    | .   .   .   1   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Min Exi 
Machines Disabled          11   | .   .   .   1   .   10  
  Max in Single Turn       2    | .   .   .   1   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Min Exi 
Machines Accessed          14   | .   4   1   7   .   2   
  Terminals                10   | .   4   .   6   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   12  1   25  .   2   
  Successful               21   | .   2   1   16  .   2   
  Failed                   19   | .   10  .   9   .   .   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   19   | .   5   .   13  .   1   
  Terminals                35   | .   12  .   23  .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             15   | .   2   1   10  .   2   
  Record                   1    | .   .   .   .   .   1   
  Part Schematic           2    | .   2   .   .   .   .   
  Robot Analysis           3    | .   .   .   3   .   .   
  Open Door                1    | .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Disarm Traps             1    | .   .   .   1   .   .   
  Patrol Status            1    | .   .   .   1   .   .   
  Transport Status         2    | .   .   .   2   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   
  Insert Component         1    | .   .   .   1   .   .   
  Analyze                  1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         4    | .   .   .   4   .   .   
  Terminals                4    | .   .   .   4   .   .   
    Track                  3    | .   .   .   3   .   .   
    Operators              1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   4   .   7   .   .   
  Full Trace Events        3    | .   3   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   2   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Min Exi 
Robot Analysis Total       3    | .   .   .   3   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  
Turns Passed               6922 | 29   1252 1270 2149 211  2011 
Spaces Moved               3378 | 18   480  705  1071 101  1003 
  Core                     .    | .    .    .    .    .    .    
  Treads                   1848 | .    .    .    744  101  1003 
  Legs                     849  | 18   480  351  .    .    .    
  Wheels                   681  | .    .    354  327  .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            100  | 120  120  110  100  180  160  
  Average Speed            171  | 120  206  159  158  180  175  
  Slowest Speed            300  | 120  300  210  180  180  200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       53   | 2    49   95   73   21   78   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    1    .    .    1    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    2    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          7    | .    .    .    .    .    7    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      7    | .    .    .    .    .    7    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  
Total                      4135 | 20   611  824  1373 111  1196 
  Wait                     252  | .    16   70   124  1    41   
  Move                     3373 | 17   479  704  1070 100  1003 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  90   | .    17   10   25   .    38   
  Fast Attach              32   | .    7    1    10   .    14   
  Attach                   24   | .    3    1    10   .    10   
  Detach                   1    | .    .    .    .    .    1    
  Swap                     21   | .    4    4    11   .    2    
  Drop                     74   | .    4    15   29   .    26   
  Fire                     245  | 3    81   19   94   10   38   
  Melee                    23   | .    .    .    .    .    23   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 3 exits: [*Mat x2] / [*Min])
-9/Mines
-9/Exiles (discovered 1 exit: [*Min])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 3)
   30 | -11/Scrapyard | Entered Materials
   45 | -10/Materials | Discovered new exit (range 15)
  361 | -10/Materials | Build established: Hauler-Mutant
  645 | -10/Materials | Discovered new exit (range 8)
  787 | -10/Materials | Core integrity fell below 50%
 1282 | -10/Materials | Entered Mines
 1289 | -10/Mines     | Met a Derelict bent on vengeance
 1435 | -10/Mines     | Learned Materials terminal intel
 1826 | -10/Mines     | Discovered new exit (range 11)
 1831 | -10/Mines     | Learned location of Storage (-8)
 2416 | -10/Mines     | Met a Derelict shopkeep closing up shop
 2552 | -10/Mines     | Entered Materials
 2552 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2553 | -9/Materials  | Loaded intel: 12 terminal locations
 2747 | -9/Materials  | Met 8R-AWN
 2764 | -9/Materials  | Discovered new exit (range 8)
 2898 | -9/Materials  | Lost 4 parts (2n2w)
 3415 | -9/Materials  | Discovered new exit (range 9)
 3935 | -9/Materials  | Discovered new exit (range 12)
 4701 | -9/Materials  | Entered Mines
 4703 | -9/Mines      | Followed 8R-AWN into the Mines
 4725 | -9/Mines      | Learned 2 Materials zone layouts
 4818 | -9/Mines      | Core integrity fell below 50%
 4905 | -9/Mines      | Discovered new exit (range 5)
 4912 | -9/Mines      | Entered Exiles
 4943 | -9/Exiles     | Discovered new exit (range 15)
 4957 | -9/Exiles     | Welcomed by 8R-AWN
 4992 | -9/Exiles     | Met EX-HEX
 5076 | -9/Exiles     | Met EX-DEC
 5107 | -9/Exiles     | Learned location of Zion (-7)
 5399 | -9/Exiles     | Met EX-BIN
 5429 | -9/Exiles     | Aligned with FarCom system
 5431 | -9/Exiles     | Given EX-Vault access code
 5479 | -9/Exiles     | Opened EX-Vault
 5529 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 5613 | -9/Exiles     | Learned about 8R-AWN's background
 6009 | -9/Exiles     | Found Longsword +1
 6012 | -9/Exiles     | Found Cloak of Protection
 6017 | -9/Exiles     | Found PSU Rigger
 6161 | -9/Exiles     | Build established: Scavenger-Mutant
 6264 | -9/Exiles     | Attacked by the Exiles
 6370 | -9/Exiles     | Destroyed 8R-AWN
 6381 | -9/Exiles     | Found Prototype Device
 6381 | -9/Exiles     | Identified AS-neutralizer No. 17b
 6622 | -9/Exiles     | Build established: Mutant
 6913 | -9/Exiles     | Core integrity fell below 20%
 6923 | -9/Exiles     | Destroyed by EX-DEC with AWS/EX-DEC

 Last Messages 
---------------
06749_ Acquired 11 matter.
06754_ Acquired 20 matter.
06790_ Extracted 49 matter.
06800_ System corrupted: Matter fused (-7).
06832_ ZX-C33 destroyed.
06852_ Machine disabled. <x2>
06852_ GM-J5T destroyed.
06863_ Machine disabled.
06865_ J5-HVA destroyed.
06868_ W1-DM0 destroyed.
06871_ Acquired 16 matter.
06877_ EX-BIN: "I just want to science!"
06878_ Acquired 13 matter.
06900_ GJ-96U(z) destroyed.
06905_ EMP Blaster destroyed.
06909_ Acquired 6 matter.
06913_ Hrd. Medium Armor Plating destroyed.
06914_ Hvy. Assault Rifle destroyed.
06916_ Acquired 14 matter.
06916_ Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????#"                   "             |
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| ??????????????????#"""          ##????#"    "#???? |
| ???????????????????#""""       ##?????#!!""!"#???? |
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| ????????????"""""              c    "#???????????? |
| ??????????                  =%       "  ?????????? |
| ??????????              %@ c         "  ?????????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          19
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
 Med. Storage Unit | -10/Materials | Hacked
 Lrg. Storage Unit | -9/Materials  | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SystemResetBlaster
  Manual?         0
Play Time         00:41:52
  Cumulative      205.4 hours
  Start           2020.09.02 @ 18:26:48
  End             2020.09.02 @ 19:33:21
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          93
  Rogue           93
  Adventurer      0
  Explorer        0
Win Type          -
  Total           7
  Types           6/0/0/1/0/0/0
Lore%             81
Gallery%          77
Achievement%      67
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Cog
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9535f159-c500-45ff-9756-955c708d02a2