Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.15 @ 08:43:06 Player: Somberlain Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (96) 480 Value Destroyed (3469) 3469 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (321) 321 TOTAL SCORE: 8690 Bonus ------- High Alert Combat Kills 121 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1000 Matter 270/300 Energy 52/100 System Corruption 19% Temperature Cool (9) Movement Flying (35) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VTOL Module > --- UTILITY (8) ------ Enhanced Optical Array Advanced Signal Interpreter Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- VTOL Module Advanced Force Field High-powered Shock Rifle Heavy Plasma Cannon Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Improved Gravmag System Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Cooling System Enhanced Optical Array Advanced Signal Interpreter IFF Parser Melee Analysis Suite Advanced Melee Analysis Suite Improved Target Analyzer Force Field > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Tesla Rifle > --- INVENTORY -------- Improved Deuterium Engine High-powered Shock Rifle Tesla Rifle Heavy Phase Cannon [Rating: 90] Favorites ----------- Power Micro Nuclear Core Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Hover Unit Antigrav System Flight Unit Biomechanical Wings Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Beam Cannon Energy Gun Pulse Rifle Energy Cannon Beam Cannon Ballistic Gun Flak Gun Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Axe Build | -11 -10 -10 -10 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Gar Fac Fac Fac Slots Evolved 10 | . . . . 4 . 2 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . . . 1 . 1 Utility 6 | . . . . 4 . . 1 1 Weapon 1 | . . . . . . 1 . . Parts Attached 103 | 6 6 1 5 15 9 11 16 34 Power 8 | 1 1 . . 2 1 . . 3 Engine 4 | 1 . . . 1 . . . 2 Core 4 | . 1 . . 1 1 . . 1 Reactor . | . . . . . . . . . Propulsion 28 | 2 2 . 1 2 5 3 2 11 Treads 3 | . . . 1 2 . . . . Leg 12 | 2 2 . . . 5 3 . . Wheel . | . . . . . . . . . Hover 10 | . . . . . . . . 10 Flight 3 | . . . . . . . 2 1 Utility 36 | 1 . 1 1 9 2 4 8 10 Device 15 | . . . . 3 2 2 2 6 Storage 2 | 1 . . . 1 . . . . Processor 12 | . . 1 1 . . 2 4 4 Hackware 3 | . . . . 1 . . 2 . Protection 4 | . . . . 4 . . . . Artifact . | . . . . . . . . . Weapon 31 | 2 3 . 3 2 1 4 6 10 Energy Gun 10 | . . . . 1 1 . . 8 Energy Cannon 7 | . 2 . 1 1 . . 1 2 Ballistic Gun 10 | 2 1 . . . . 4 3 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . 1 . . . . . Special Weapon 1 | . . . 1 . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 1 | . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 1 | . . . . . . . . 1 Parts Lost 53 | . 2 . 5 3 8 5 5 25 Power 6 | . 1 . 1 . 1 . 1 2 Propulsion 25 | . 1 . 2 3 2 2 3 12 Utility 11 | . . . . . 3 2 1 5 Weapon 11 | . . . 2 . 2 1 . 6 Highest Loss Streak 10 | . 2 . 5 1 2 3 4 10 To Critical Strikes 1 | . . . 1 . . . . . Average Backups 6 | . 4 7 6 6 8 7 7 4 Power . | . . 1 1 1 . . . . Propulsion . | . . 1 . . 1 1 . . Utility 1 | . . 1 1 2 2 1 2 . Weapon 3 | . 2 4 3 3 3 4 4 2 Tool/Special . | . . . . . . . . . Unused Backups 10 | . . . . 1 1 . 4 4 Power 1 | . . . . . 1 . . . Propulsion . | . . . . . . . . . Utility 3 | . . . . 1 . . 1 1 Weapon 4 | . . . . . . . 2 2 Tool/Special 2 | . . . . . . . 1 1 Average Slot Usage (%) 80 | . 84 96 71 87 87 96 53 75 Engine 1 | . 7 . . 1 . . . 3 Core 5 | . 5 14 3 7 8 7 2 2 Treads 3 | . . . 4 12 2 . . . Leg 10 | . 27 28 16 . 12 22 8 . Hover 2 | . . . . . . . . 12 Device 9 | . . . . 13 15 16 6 7 Storage 7 | . 14 14 12 8 9 7 2 . Processor 15 | . . 10 15 10 9 14 16 30 Hackware 3 | . . . . 2 9 3 2 1 Protection 2 | . . . . 12 3 . . . Energy Gun 4 | . . . . . 8 3 . 10 Energy Cannon 5 | . 10 14 3 15 6 1 . . Ballistic Gun 4 | . 17 14 3 . . 14 8 . Launcher 1 | . . . 8 . . . . . Special Weapon 1 | . . . 3 . 1 2 . . Peak Build Rating 90 | 6 9 10 22 40 31 43 48 90 Average Rating 33 | 4 6 9 11 30 27 38 29 66 On Entrance 19 | . 6 9 10 22 28 26 39 39 Avg Prop Armor Cover (%) 20 | . . . 13 11 . . . 23 Naked Turns . | . . . . . . . . . Heaviest Build 51 | 11 15 14 14 51 45 40 42 45 Greatest Support 50 | 20 20 20 20 42 37 50 45 43 Greatest Overweight (x) 7 | . . . 1 2 2 . 1 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 5 Average Capacity 10 | 6 8 8 7 12 15 15 9 5 Most Carried 13 | . 8 8 8 10 11 10 13 5 Average Carried 6 | . 4 7 7 7 8 7 7 4 Final Capacity 15 | 8 8 8 8 15 15 15 5 5 Final Carried 10 | . 8 8 8 10 8 10 3 5 Class Distribution -------------------- 50% | Mutant 16% | Scavenger-Mutant 10% | Scavenger-Gunner 10% | Skirmisher 5% | Scavenger-Skirmisher 3% | Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -8/Garrison Skirmisher | -7/Factory Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -10 -8 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Sub Mat Gar Fac Fac Fac Matter Collected 1927 | 249 219 . 189 221 287 101 65 596 Remotely . | . . . . . . . . . Salvage Created 3468 | . 649 54 162 839 756 101 115 792 Parts 178 | . 33 3 12 46 22 3 9 50 Haulers Intercepted 3 | . 1 . . 2 . . . . Recyclers Shooed 1 | . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . 9 . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -10 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Gar Fac Fac Fac Combat Hostiles Destroyed 78 | . 13 3 6 18 21 3 1 13 Melee 4 | . . . . . . . . 4 Guns 20 | . 5 1 2 . 6 3 1 2 Cannons 36 | . 8 2 . 17 7 . . 2 AOE 9 | . . . 4 . 5 . . . Classes Destroyed 13 | . 6 . 1 3 2 1 . . Worker 7 | . . . . 2 . . 2 3 Hauler 3 | . 1 . . 2 . . . . Recycler 2 | . 2 . . . . . . . Operator 4 | . 1 . . 1 . . 1 1 Watcher 2 | . 1 . . . . . 1 . Swarmer 22 | . 5 3 . 6 4 . . 4 Grunt 31 | . 8 . 2 10 11 . . . Brawler 1 | . . . . . 1 . . . Sentry 9 | . . . . 1 4 1 . 3 Demolisher 1 | . . . . . 1 . . . Hunter 2 | . . . . 1 . . . 1 Programmer 8 | . . . . . . 2 1 5 Subdweller 4 | . . . 4 . . . . . Best Kill Streak 6 | . 6 3 2 5 4 1 2 4 Combat Bots Only 4 | . 4 3 2 4 4 1 1 4 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 2 Gunslinging 1 | . . . . . . . . 1 Exploded 2 | . . . 1 . 2 . . . Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -10 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Gar Fac Fac Fac Hostile Shots Fired 881 | . 73 20 39 127 132 69 221 200 Missed 311 | . 23 4 10 38 42 29 105 60 Hits 570 | . 50 16 29 89 90 40 116 140 Projectile 570 | . 50 16 29 89 90 40 116 140 AOE 4 | . . . . . 2 . . 2 Critical Strikes 19 | . . . 2 4 4 1 1 7 Damage Taken 8129 | . 510 123 437 1138 1522 396 1297 2706 Core 2454 | . 131 22 52 119 320 68 742 1000 Absorbed by Shields 31 | . . . . . . . . 31 Regen/Repaired (Parts) 71 | . . . . . . . . 71 Core Remaining (%) 48 | 100 . . 18 . 20 90 12 . Volleys Fired 290 | . 47 7 34 64 79 21 12 26 Largest 3 | . 2 2 2 2 2 3 3 3 Hottest 215 | . 80 80 100 120 126 186 100 215 Shots Fired 552 | . 94 14 47 124 141 40 16 76 Gun 256 | . 58 7 13 . 71 26 13 68 Cannon 254 | . 36 7 18 124 55 6 . 8 Launcher 25 | . . . 15 . 10 . . . Special 17 | . . . 1 . 5 8 3 . Kinetic 111 | . 58 7 13 . . 20 13 . Thermal 348 | . 36 7 19 124 131 20 3 8 Explosive 25 | . . . 15 . 10 . . . Electromagnetic 68 | . . . . . . . . 68 Robot Hit Streak 15 | . 8 3 7 11 15 8 4 11 Robot Miss Streak 5 | . 3 5 3 4 2 5 4 5 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . . . . . 2 . . 1 Max Gunslinging Chain 1 | . . . . . 1 . . 1 Shots Hit Robots 350 | . 54 5 23 77 89 24 15 63 Core Hits 153 | . 24 3 13 34 34 13 10 22 Critical Kills 2 | . . . . 1 . . . 1 Critical Parts Destroyed 2 | . 1 . . . . . . 1 Critical Strikes 10 | . 1 . . 1 3 . . 5 Burn 3 | . . . . . 3 . . . Meltdown 2 | . . . . 1 . . . 1 Destroy 1 | . 1 . . . . . . . Corrupt 3 | . . . . . . . . 3 Smash 1 | . . . . . . . . 1 Melee Attacks 33 | . . . . . . . 4 29 Impact 14 | . . . . . . . 4 10 Slashing 19 | . . . . . . . . 19 Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . . . . 2 3 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7651 | . 854 89 623 1504 2002 459 505 1615 Guns 2732 | . 381 15 88 . 963 388 224 673 Cannons 3097 | . 473 74 90 1504 601 71 . 284 Explosions 916 | . . . 445 . 438 . 33 . Melee 902 | . . . . . . . 244 658 Ramming 4 | . . . . . . . 4 . Kinetic 1008 | . 381 15 88 . . 300 224 . Thermal 4148 | . 473 74 90 1504 1564 159 . 284 Explosive 883 | . . . 445 . 438 . . . Electromagnetic 706 | . . . . . . . 33 673 Impact 300 | . . . . . . . 244 56 Slashing 602 | . . . . . . . . 602 Piercing . | . . . . . . . . . Highest Corruption 19 | . . . . . . 3 1 19 Average Corruption 5 | . . . . . . 2 1 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 35 | . . . . . . 3 4 28 Message Errors 11 | . . . . . . 1 2 8 Matter Fused 4 | . . . . . . . . 4 Heat Flow Errors 4 | . . . . . . 1 1 2 Energy Discharges 4 | . . . . . . 1 . 3 Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . . . 5 Data Loss (major) 3 | . . . . . . . 1 2 Misfires 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 195 | . . . 3 1 4 . 109 78 Projectiles 5 | . . . . 1 4 . . . Explosions 3 | . . . 3 . . . . . Melee 187 | . . . . . . . 109 78 Knockbacks 2 | . . . . . . . 1 1 Impact 2 | . . . . . . . 1 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 181 | . . . . . 129 . 52 . Shots 6 | . . . . . 5 . 1 . Rammed 1 | . . . . . . . 1 . Targets Rammed 1 | . . . . . . . 1 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 410 | . 216 192 29 330 163 227 96 410 Average Temperature 85 | . 76 82 7 126 64 72 48 71 Received Heat Transfer 1935 | . 195 . 168 558 567 54 228 165 Effects 6 | . . . . 5 . . . 1 Energy Bleed 1 | . . . . . . . . 1 Interference 5 | . . . . 5 . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Robots Corrupted 7 | . . . . . . . 2 5 Combat Hostiles 4 | . . . . . . . . 4 Parts Fried 11 | . . . . . . . 2 9 Impact Corruptions 10 | . . . . . . . 7 3 Robots Melted 5 | . . . . 1 3 . . 1 Combat Hostiles 4 | . . . . 1 2 . . 1 Parts Melted 24 | . 2 . . 10 8 2 . 2 Heat Transferred 8314 | . 999 148 185 2997 3367 333 . 285 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . Alert | -11 -10 -10 -10 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Gar Fac Fac Fac Maximum Alert Level 2 | . . . . . 2 1 . 1 Low Security (%) 73 | 100 100 100 . 100 18 30 100 97 Level 1 12 | . . . . . 17 69 . 2 Level 2 14 | . . . . . 64 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 697 | . 159 123 . 148 697 365 185 213 Initial 365 | . . 53 . . 89 365 61 86 Average 187 | . 85 91 . 48 461 239 63 133 Influence Increases 2887 | . 350 70 50 500 688 105 405 719 Destroy 0b10 Robot/C 1480 | . 260 60 40 360 420 60 20 260 Destroy 0b10 Robot/NC 95 | . 25 . . 25 5 . 20 20 Destroy Leader 290 | . 44 10 10 74 30 30 12 80 Trap Triggered on 0b10 10 | . . . . . 10 . . . Successful Hack 43 | . 6 . . 8 12 . 2 15 Disable Machine 165 | . 15 . . 30 . 15 60 45 Anti-Garrison Action 100 | . . . . . 100 . . . Destroy Structure 104 | . . . . 3 81 . 6 14 Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 585 | . . . . . 30 . 285 270 Influence Decreases 2818 | . 212 135 123 362 129 676 354 827 Entered New Map 661 | . . 85 39 . 49 332 65 91 Time Decay 1676 | . 192 50 64 351 . 294 239 486 Lost Part 481 | . 20 . 20 11 80 50 50 250 Squads Dispatched 20 | . 2 . . 2 . 1 6 9 Investigation 2 | . . . . . . . 1 1 Extermination 5 | . . . . . . 1 1 3 Reinforcement 8 | . 2 . . 2 . . 1 3 Assault 2 | . . . . . . . . 2 Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Gar Fac Fac Fac Distress Signals 6 | . 1 . . . . . 1 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 152 | . 20 3 5 23 23 6 24 48 Peak Tracking Total 8 | . 4 3 2 6 6 3 8 7 Tactical Retreats 13 | . . . . . 1 . 6 6 Traps | -11 -10 -10 -10 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Gar Fac Fac Fac Traps Triggered 7 | . . . . . 2 . 2 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused 1 | . . . . . 1 . . . Traps Extracted . | . . . . . . . . . Installed 1 | . . . . . 1 . . . Triggered 1 | . . . . . 1 . . . Most Traps Carried 1 | . . . 1 1 1 . . . Machines | -11 -10 -10 -10 -8 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Sub Mat Gar Fac Fac Fac Machines Disabled 14 | . 1 . 1 2 2 1 4 3 Max in Single Turn 4 | . 1 . 1 1 1 1 4 1 Garrison Access 1 | . . . . . . . . 1 Garrison Relay 1 | . . . . . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Gar Fac Fac Fac Machines Accessed 23 | . 4 . 2 3 1 2 4 7 Terminals 14 | . 4 . . 2 1 2 2 3 Fabricators 1 | . . . . . . . . 1 Repair Stations 1 | . . . . . . . . 1 Recycling Units 3 | . . . . . . . 1 2 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . Total Hacks 56 | . 7 . 13 6 3 3 7 17 Successful 33 | . 2 . 13 4 1 . 5 8 Failed 23 | . 5 . . 2 2 3 2 9 Catastrophic 8 | . 3 . . . . 1 1 3 Database Lockouts . | . . . . . . . . . Manual 18 | . 7 . . 2 . 3 1 5 Terminals 25 | . 7 . . 4 3 3 3 5 Fabricators 4 | . . . . . . . . 4 Repair Stations 2 | . . . . . . . . 2 Recycling Units 9 | . . . . . . . 3 6 Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . 2 . . 1 . Terminal Hacks 22 | . 2 . 13 3 1 . 2 1 Record 17 | . . . 12 3 . . 2 . Robot Analysis 2 | . 2 . . . . . . . Branch Access Points 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . . . 1 . . . Proto ID Catalog 1 | . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 Network Status 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 2 | . . . . . . . . 2 Scan Component 1 | . . . . . . . . 1 Repair 1 | . . . . . . . . 1 Recycling Unit Hacks 6 | . . . . . . . 3 3 Recycle Component 1 | . . . . . . . . 1 Process 3 | . . . . . . . 1 2 Retrieve Matter 1 | . . . . . . . 1 . Retrieve Components 1 | . . . . . . . 1 . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 3 . . 3 1 2 4 5 Full Trace Events 2 | . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . . . 2 Authchips . | . . . . . . . . . Time 128 | . . . . . . . . 128 Total Part Build Rating 16 | . . . . . . . . 16 Part Studies Acquired . | . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 Time 56 | . . . . . . . . 56 Parts Recycled 1 | . . . . . . . . 1 Recycled Matter 144 | . . . . . . . 22 122 Retrieved Matter 22 | . . . . . . . 22 . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Sub Mat Gar Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 6 | . . . . . 4 . . 2 Machine Destruction 6 | . . . . . 4 . . 2 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -8 -8 -7 -6 -5 -------- Run | Yrd Mat Min Sub Mat Gar Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -8 -8 -7 -6 -5 ------- Run | Yrd Mat Min Sub Mat Gar Fac Fac Fac Active Infowar (turns) 1969 | . . . . . . 350 342 1277 Optics 1916 | . . . . . . 350 289 1277 Sensors 1001 | . . . . . . 300 305 396 IFF 80 | . . . . . . . . 80 Traps 164 | . . . . . . . 164 . Robot Analysis Total 2 | . 2 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Sub Mat Gar Fac Fac Fac Turns Passed 6133 | 69 468 118 778 1010 1172 640 601 1277 Spaces Moved 4571 | 52 246 51 503 335 558 412 778 1636 Core 421 | 2 . . . . . . 410 9 Treads 406 | . . . . 307 99 . . . Legs 1900 | 50 246 51 503 28 459 412 151 . Wheels . | . . . . . . . . . Hover 933 | . . . . . . . . 933 Flight 911 | . . . . . . . 217 694 Fastest Speed 35 | 50 120 120 120 120 120 120 37 35 Average Speed 97 | 117 120 120 120 212 156 120 60 52 Slowest Speed 400 | 120 120 120 190 320 270 120 190 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 6 | . . . . . . . 1 5 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 3 42 17 36 26 69 6 22 40 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched 5 | . . . 5 . . . . . Spaces Dug 7 | . . . . . . . 1 6 Terrain Destroyed 169 | . . . 97 1 59 . 5 7 Melee 7 | . . . . . . . 1 6 Projectile 2 | . . . . 1 . . . 1 AOE 160 | . . . 97 . 59 . 4 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -10 -8 -8 -7 -6 -5 --------- Run | Yrd Mat Min Sub Mat Gar Fac Fac Fac Total 5642 | 57 325 95 627 512 703 507 885 1931 Wait 482 | . 18 36 75 72 31 44 45 161 Move 4550 | 51 245 50 502 334 556 411 775 1626 Hop 6 | . . . . . . . 1 5 Pick Up 71 | . 7 1 7 11 4 10 14 17 Fast Attach 52 | 6 2 . 2 9 3 3 6 21 Attach 54 | . . 1 4 9 7 10 11 12 Detach 17 | . . . . 5 2 1 4 5 Swap 34 | . 5 . 1 1 11 4 2 10 Drop 39 | . 1 . 2 7 5 3 10 11 Fire 290 | . 47 7 34 64 79 21 12 26 Melee 33 | . . . . . . . 4 29 Ram 1 | . . . . . . . 1 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 4 | . . . . . 4 . . . Rewire 8 | . . . . . . . . 8 Trap 1 | . . . . . 1 . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory -5/Factory (discovered 4 exits: Upp x2 / Ext x2) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 8) 458 | -10/Materials | Core integrity fell below 50% 538 | -10/Materials | Entered Mines 578 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 608 | -10/Mines | Assembled infested the area 613 | -10/Mines | Assisted by a Guerilla fighting off Assembled 651 | -10/Mines | Discovered new exit (range 3) 655 | -10/Mines | Identified exit to Subcaves 656 | -10/Mines | Entered Subcaves 657 | -10/Subcaves | Approached by a straggling Scientist 785 | -10/Subcaves | Build established: Scavenger-Mutant 814 | -10/Subcaves | Disturbed a concealed Subdweller 815 | -10/Subcaves | Core integrity fell below 20% 888 | -10/Subcaves | Lost 5 parts (1p2n2w) 987 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1125 | -10/Subcaves | Visited 4L-MR0's lab 1138 | -10/Subcaves | Build established: Mutant 1184 | -10/Subcaves | Found Rainbow Chip 1190 | -10/Subcaves | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 1378 | -10/Subcaves | Visited Clippyterm 1381 | -10/Subcaves | Identified exit to Materials 1381 | -10/Subcaves | Identified exit to Recycling 1434 | -10/Subcaves | Entered Materials 1434 | -8/Materials | Evolved 4 slots: Utility x4 2300 | -8/Materials | Discovered new exit (range 15) 2332 | -8/Materials | Identified exit to Factory 2438 | -8/Materials | Identified exit to Garrison 2444 | -8/Materials | Entered Garrison 2598 | -8/Garrison | Triggered checkpoint 2780 | -8/Garrison | Triggered checkpoint 3032 | -8/Garrison | Core integrity fell below 50% 3043 | -8/Garrison | Build established: Scavenger-Mutant 3217 | -8/Garrison | Discovered exit to Factory (range 14) 3297 | -8/Garrison | Spotted B-75 Beast 3297 | -8/Garrison | Spotted B-75 Beast 3380 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3535 | -8/Garrison | Discovered exit to Factory (range 14) 3616 | -8/Garrison | Entered Factory 3616 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3942 | -7/Factory | Discovered new exit (range 11) 4003 | -7/Factory | Lost 3 parts (2n1u) 4244 | -7/Factory | Build established: Skirmisher 4255 | -7/Factory | Identified exit to Factory 4256 | -7/Factory | Entered another Factory area 4256 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4464 | -6/Factory | Garrison activated, responded to threat 4525 | -6/Factory | Released all parts (10) 4533 | -6/Factory | Lost 4 parts (1p3n) 4583 | -6/Factory | Core integrity fell below 50% 4815 | -6/Factory | Build established: Mutant 4820 | -6/Factory | Spotted B-75 Beast 4822 | -6/Factory | Core integrity fell below 20% 4847 | -6/Factory | Discovered new exit (range 11) 4850 | -6/Factory | Identified exit to Factory 4857 | -6/Factory | Entered another Factory area 4857 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5216 | -5/Factory | Core integrity fell below 50% 5249 | -5/Factory | Lost 8 parts (4n3u1w) 5275 | -5/Factory | Fabricated Adv. Force Field? 5351 | -5/Factory | Spotted B-75 Beast 5660 | -5/Factory | Lost 4 parts (3n1w) 5865 | -5/Factory | Repaired Tesla Rifle 5916 | -5/Factory | System corruption reached 10% 5918 | -5/Factory | Identified exit to Upper Caves 5918 | -5/Factory | Identified exit to Extension 6122 | -5/Factory | Core integrity fell below 20% 6134 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06119_ Antigrav System destroyed. 06120_ Imp. Arc Projector destroyed. 06120_ Imp. Sensor Array destroyed. 06121_ Fusion Modulator explodes. 06121_ P-70 Sage destroyed. 06121_ Fusion Modulator explodes. 06121_ S-27 Virus destroyed. 06121_ Fusion Modulator explodes. 06121_ S-27 Virus destroyed. 06121_ Fusion Modulator explodes. 06121_ Adv. Cooling System destroyed. 06121_ S-27 Virus destroyed. 06122_ Slug penetrates Wall. 06124_ Acquired VTOL Module. 06124_ K-01 Serf collects debris. 06125_ System corrupted: Component data lost. 06125_ Penetrated by Slug. 06126_ Acquired VTOL Module. 06128_ K-01 Serf collects debris. 06129_ Penetrated by Slug. 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""" ?????????????????????? | | #?????????? ##"F ?????????????????????? | | #?????????? #?""" ????????????????????? | | #?????????? #?""" ##+##???????????????????? | | #?????????? #??## ????????????????????????? | | ##??????????##???# ![ ????????????????????????? | | #???????????????# ![ ????????????????????????? | | !#???????????????# ! ????????????????????????? | | #???????????????# ????????????????????????? | | #???????????????# "" ????????????????????????? | | #???????????????# "" ????????????????????????? | | #???????????????# F" ????????????????????????? | | #???????????????# ?" ????????????????????????? | | #???????????????# ?? ?????????????????????????? | | #??????????????? ?? ?????????????????????????? | | #????????????????#???##?????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 63 Melee Accuracy 13 Target Analysis 9 Recoil Reduction 2 Salvage Targeting 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Force Field | x2 | -5/Factory | Preloaded Repaired ---------- Tesla Rifle | 5% | -5/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StorageThrowingPod Manual? 0 Play Time 01:00:08 Cumulative 120.6 hours Start 2026.09.15 @ 07:44:52 End 2026.09.15 @ 08:43:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 138 Rogue 138 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 53 Achievement% 43 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6b045ec2-c7f4-4ca5-9aac-5cc14119ebe2