Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.08 @ 16:42:14 Player: Ms. V3-11A Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (1011) 1011 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2136 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 285/300 Energy 87/100 System Corruption 0% Temperature Critical (589) Movement Treading (240) Ox1 Location -9/Recycling Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (2) ------ High-capacity Storage Unit Makeshift Light Armor Plating > --- WEAPON (2) ------- Small Laser Advanced Beam Cannon > --- INVENTORY (20) --- Subdweller Power Source Subdweller Power Source Makeshift Power Source Meta Core Light Treads Spiked Treads Makeshift Leg High-capacity Matter Pod (200) Scrap Shield Subdweller Laser Subdweller Machine Gun Subdweller Machine Gun Makeshift Shrapnel Gun EMP Blaster Heavy Hammer Mining Claw Makeshift Axe Peak State ------------ > --- POWER ------------ Makeshift Power Source > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Makeshift Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Subdweller Machine Gun > --- INVENTORY -------- Subdweller Power Source Subdweller Power Source Makeshift Power Source Meta Core Light Treads Light Treads Spiked Treads Makeshift Leg High-capacity Matter Pod Scrap Shield Small Laser Subdweller Laser Subdweller Machine Gun Makeshift Shrapnel Gun EMP Blaster Heavy Hammer Mining Claw Makeshift Axe [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Storage High-capacity Storage Unit Protection Makeshift Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Small Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 17 | . 5 11 1 Power 3 | . . 3 . Engine 3 | . . 3 . Core . | . . . . Reactor . | . . . . Propulsion 6 | . 2 4 . Treads 6 | . 2 4 . Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 3 | . 2 1 . Device . | . . . . Storage 1 | . 1 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 1 . Artifact . | . . . . Weapon 5 | . 1 3 1 Energy Gun 1 | . . . 1 Energy Cannon 3 | . 1 2 . Ballistic Gun 1 | . . 1 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . 1 . . Parts Lost 10 | . . 9 1 Power 3 | . . 2 1 Propulsion 4 | . . 4 . Utility . | . . . . Weapon 3 | . . 3 . Highest Loss Streak 2 | . . 2 1 To Critical Strikes . | . . . . Average Slot Usage (%) 99 | . 98 99 100 Engine 13 | . 14 13 14 Treads 25 | . 14 27 28 Leg 2 | . 13 . . Storage 14 | . 14 14 14 Protection 13 | . 13 14 14 Energy Cannon 19 | . 13 21 14 Ballistic Gun 8 | . 14 6 12 Peak Build Rating 21 | 6 10 21 21 Average Rating 16 | 6 9 17 20 On Entrance 10 | 6 6 10 21 Naked Turns . | . . . . Heaviest Build 57 | 14 52 57 56 Greatest Support 40 | 20 40 40 40 Greatest Overweight (x) 1 | . 1 1 1 Average Overweight (x) . | . . 1 1 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 18 | 8 13 20 20 Most Carried 20 | 5 13 20 18 Average Carried 16 | 4 9 18 18 Final Capacity 20 | 8 20 20 20 Final Carried 18 | 4 13 18 18 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 692 | 200 80 412 . Remotely . | . . . . Salvage Created 1266 | . 221 794 251 Parts 70 | . 14 41 15 Haulers Intercepted 2 | . 2 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 13 | . . 13 . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 33 | . 5 21 7 Guns 8 | . 3 3 2 Cannons 23 | . 2 16 5 Classes Destroyed 8 | . 3 4 1 Hauler 2 | . 2 . . Turret 2 | . . 2 . Swarmer 13 | . 3 7 3 Grunt 2 | . 2 . . Brawler 1 | . . . 1 Sentry 4 | . . 1 3 Artisan 1 | . . 1 . Subdweller 13 | . . 13 . Best Kill Streak 5 | . 3 4 5 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 255 | . 7 198 50 Missed 84 | . . 72 12 Damage Taken 1883 | . 44 1437 402 Core 262 | . . 148 114 Absorbed by Shields . | . . . . Redirected to Shielding 5 | . . 5 . Ignored by Resistances 530 | . 16 406 108 Core Remaining (%) 100 | 100 . . . Volleys Fired 155 | . 10 134 11 Largest 2 | . 2 2 2 Hottest 136 | . 88 136 108 Shots Fired 304 | . 20 263 21 Gun 74 | . 10 54 10 Cannon 230 | . 10 209 11 Launcher . | . . . . Special . | . . . . Kinetic 68 | . 10 54 4 Thermal 236 | . 10 209 17 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 38 | . 8 38 7 Robot Miss Streak 3 | . 1 2 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 159 | . 15 132 12 Core Hits 53 | . 9 36 8 Critical Kills 2 | . . 2 . Critical Parts Destroyed . | . . . . Critical Strikes 2 | . . 2 . Meltdown 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3109 | . 253 2555 301 Guns 527 | . 84 334 109 Cannons 2582 | . 169 2221 192 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 455 | . 84 334 37 Thermal 2654 | . 169 2221 264 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 20 | . . 18 2 Projectiles 20 | . . 18 2 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 589 | . 81 330 589 Average Temperature 93 | . 35 84 201 Received Heat Transfer 498 | . 12 360 126 Effects 4 | . . . 4 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Damage (major) 1 | . . . 1 Damage (core) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 2 | . . 2 . Combat Hostiles 2 | . . 2 . Parts Melted 13 | . 3 10 . Heat Transferred 4775 | . 296 3996 483 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Peak Influence 221 | . 142 . 221 Initial . | . . . . Average 33 | . 25 . 79 Maximum Alert Level 1 | . . . 1 Low Security (%) 99 | 100 100 . 96 Level 1 . | . . . 3 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched . | . . . . Investigation . | . . . . Extermination . | . . . . Reinforcement . | . . . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 40 | . 8 25 7 Peak Tracking Total 5 | . 3 4 5 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered 3 | . . 3 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled 3 | . . 3 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed 10 | . 6 1 3 Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 36 | . 29 1 6 Successful 24 | . 17 1 6 Failed 12 | . 12 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 23 | . 20 . 3 Terminals 29 | . 29 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . . . 6 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 11 | . 10 1 . Robot Analysis 3 | . 3 . . Prototype ID Bank 7 | . 7 . . Derelict Proto ID Bank 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . . . 3 Retrieve Components 3 | . . . 3 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 7 . 3 Terminals 7 | . 7 . . Botnet 2 | . 2 . . Skim 5 | . 5 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . . . 3 Tunnel 3 | . . . 3 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 5 . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 4 | . . . 4 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Robot Analysis Total 3 | . 3 . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 7224 | 2 1419 5558 245 Spaces Moved 2741 | 1 517 2135 88 Core . | . . . . Treads 2526 | . 303 2135 88 Legs 215 | 1 214 . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 120 | 120 120 240 240 Average Speed 229 | 120 184 240 240 Slowest Speed 240 | 120 240 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 2 68 97 20 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 5 | . 1 1 3 Known Exits Taken 2 | . 1 1 . Unknown Exits Taken 1 | 1 . . . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 1 | . . . 1 Melee . | . . . . Projectile 1 | . . . 1 AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 3368 | 2 962 2304 100 Wait 423 | . 412 11 . Move 2738 | . 516 2134 88 Hop . | . . . . Pick Up 25 | . 12 13 . Fast Attach 4 | . 3 1 . Attach 10 | . 1 9 . Detach 1 | . 1 . . Swap 3 | . 1 1 1 Drop 9 | 2 6 1 . Fire 155 | . 10 134 11 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -9/Recycling (discovered 2 exits: Fac / Scr) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 7) 563 | -10/Materials | Discovered new exit (range 11) 828 | -10/Materials | Loaded intel: 1 repair station location 865 | -10/Materials | Discovered new exit (range 15) 891 | -10/Materials | Identified exit to Materials 944 | -10/Materials | Learned location of 2 exits from Subcaves 989 | -10/Materials | Learned location of 1 exit from Storage 1049 | -10/Materials | Learned location of 1 exit from Recycling 1083 | -10/Materials | Learned location of Mines (-9) 1127 | -10/Materials | Identified exit to Mines 1127 | -10/Materials | Identified exit to Subcaves 1183 | -10/Materials | Learned location of 1 exit from Recycling 1422 | -10/Materials | Entered Subcaves 1423 | -10/Subcaves | Identified exit to Materials 1423 | -10/Subcaves | Identified exit to Recycling 1425 | -10/Subcaves | Learned Materials stockpile data 1739 | -10/Subcaves | Discovered exit to Materials (range 15) 2267 | -10/Subcaves | Learned location of Zion (-7) 2267 | -10/Subcaves | Met a Zionite searching for "candidates" 2957 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2961 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 3072 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 3333 | -10/Subcaves | Shifting Twisted Machinery released Mak. Shrapnel Gun 3348 | -10/Subcaves | Shifting Twisted Machinery released Mak. Axe 3753 | -10/Subcaves | Learned location of 1 exit from Materials 4756 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 5276 | -10/Subcaves | Core integrity fell below 50% 5298 | -10/Subcaves | Visited 4L-MR0's lab 5326 | -10/Subcaves | Found Meta Core 6980 | -10/Subcaves | Entered Recycling 6981 | -9/Recycling | Identified exit to Factory 6981 | -9/Recycling | Identified exit to Scraptown 7218 | -9/Recycling | Core integrity fell below 20% 7226 | -9/Recycling | Core destroyed Last Messages --------------- 07123_ R-06 Scavenger collects Lgt. Armor Plating. 07123_ R-06 Scavenger collects Imp. Ion Engine. 07127_ R-06 Scavenger collects Hvy. Assault Rifle. 07194_ Y-45 Defender springs to life. 07194_ B-36 Bruiser springs to life. 07194_ S-10 Pest springs to life. 07204_ Sub. Machine Gun shoots sparks and powers down. 07208_ S-10 Pest destroyed. 07208_ Critical hit (Burn: +37). 07209_ A-02 Transporter suffers critical hit (Burn). 07211_ B-36 Bruiser destroyed. 07214_ Destroyed Lgt. Ion Engine. 07214_ S-10 Pest destroyed. 07216_ Power failure, Mak. Power Source shutdown. 07217_ Y-45 Defender destroyed. 07223_ S-10 Pest destroyed. 07223_ Mak. Power Source destroyed. 07224_ Overheating: Mak. Light Armor Plating damaged (-36). 07225_ Overheating: Energy bleed (-18). 07226_ Overheating: Core damaged (-35). Map ----- +----------------------------------------------------+ | ????### #??????????????????????? | | ??????# +??????????????????????? | | ??????# #??????????????????????? | | ??????# ##?????????????????????? | | ??????# %#?????????????????????? | | ??????# ##?????????????????????? | | ??????# #??????????????????????? | | ?????##% ###????????????????????? | | ?????# ""#????????????????????? | | ?????## = Y"#????????????????????? | | ??????# ""#????????????????????? | | ??????# ###????????????????????? | | ??????# #??????????????????????? | | ??????# #??????????????????????? | | ??????# #??????????????????????? | | ??##### #??????????????????????? | | ??# # #??????????????????????? | | ??# # #??????????????????????? | | ??# # #??????????????????????? | | ??## #??????????????????????? | | ???# #??????????????????????? | | ???# +??????????????????????? | | ???# #??????????????????????? | | ???# +??????????????????????? | | ???# #??????????????????????? | | ???# %@#??????????????????????? | | ???#####;[######?????????????????? | | ??# =%=* ! #?????????????????? | | ??# % Y%[ #?????????????????? | | ??#=% !! #?????????????????? | | ??# b a #?????????????????? | | ??# g Yi #?????????????????? | | ??# = = #?????????????????? | | ??# ] % #?????????????????? | | ??# rh! #?????????????????? | | ??# ]% #?????????????????? | | ??# r b #?????????????????? | | ??# h = #?????????????????? | | ??# Y r #?????????????????? | | ??##############?????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 100 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WarpBattleSheargun Manual? 0 Play Time 00:21:30 Cumulative 368.0 hours Start 2024.09.08 @ 16:18:12 End 2024.09.08 @ 16:42:14 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 278 Rogue 63 Adventurer 189 Explorer 26 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 79 Gallery% 76 Achievement% 68 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 18/CogNarrow Map View 64x51 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters BRIGHTNESS(115)|SATURATION(100)|LOW_CONTRAST(0,16,30) Steam 1 RUN: 10e0a510-92cb-4f71-8e95-667d214b77e2