Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.25 @ 15:09:47 Player: Lillith Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (97) 485 Value Destroyed (2591) 2591 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (616) 616 TOTAL SCORE: 11252 Bonus ------- Follower Combat Kills 738 Friendly Fire -122 Cogmind --------- Core Integrity 1465/1600 Matter 203/300 Energy 20/125 System Corruption 0% Temperature Cool (12) Movement Flying (29) Location -1/Access Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (8) --- Improved Flight Unit Improved VTOL Module Biomechanical Wings Biomechanical Wings Cooled Impulse Thruster > --- UTILITY (13) ----- Power Amplifier Advanced Cooling System Structural Scanner Improved Signal Interpreter Experimental ECM Suite Hacking Suite Improved Hacking Suite > --- WEAPON (2) ------- Molecular Scythe > --- INVENTORY (5) ---- Light Ion Engine High-capacity Matter Pod (200) Faulty Advanced Particle Accelerator Experimental Thermal Defense Suite Matter Neutralizer Peak State ------------ > --- POWER ------------ Light Ion Engine Fusion Compressor > --- PROPULSION ------- Improved Flight Unit Improved VTOL Module Improved VTOL Module Biomechanical Wings Biomechanical Wings Nuclear Pulse Array Cooled Impulse Thruster > --- UTILITY ---------- Power Amplifier Advanced Cooling System Structural Scanner Advanced Sensor Array Improved Signal Interpreter Advanced Particle Accelerator Experimental ECM Suite Advanced Reaction Control System Improved Focal Shield Hacking Suite > --- WEAPON ----------- Molecular Scythe > --- INVENTORY -------- High-capacity Matter Pod Experimental Thermal Defense Suite Matter Neutralizer [Rating: 113] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Fission Core Propulsion Improved VTOL Module Treads Light Treads Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Molecular Scythe Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 . . 2 2 2 2 2 Power 1 | . . . . . . . . . . 1 . . . . Propulsion 6 | . . 1 1 2 . . . . . . . . 1 1 Utility 11 | . . 1 1 . . . 2 . . 1 2 2 1 1 Weapon . | . . . . . . . . . . . . . . . Parts Attached 93 | 8 9 17 6 14 . 4 14 2 2 5 . 7 1 4 Power 11 | 1 2 . 1 1 . . 2 . . 1 . 1 . 2 Engine 8 | 1 2 . 1 1 . . . . . . . 1 . 2 Core 3 | . . . . . . . 2 . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . Propulsion 24 | 2 1 8 1 5 . . 3 . 1 1 . 2 . . Treads 5 | 1 . 4 . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 4 | 1 1 2 . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 15 | . . 2 1 5 . . 3 . 1 1 . 2 . . Utility 36 | 2 3 3 3 4 . 2 7 1 1 3 . 4 1 2 Device 17 | 1 . . 1 . . 1 3 1 1 3 . 4 1 1 Storage 3 | 1 2 . . . . . . . . . . . . . Processor 4 | . 1 . . 2 . . 1 . . . . . . . Hackware 4 | . . . . 1 . . 2 . . . . . . 1 Protection 8 | . . 3 2 1 . 1 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 22 | 3 3 6 1 4 . 2 2 1 . . . . . . Energy Gun 2 | 2 . . . . . . . . . . . . . . Energy Cannon 5 | . . 3 . . . . 2 . . . . . . . Ballistic Gun 6 | 1 . 3 1 1 . . . . . . . . . . Ballistic Cannon 2 | . 2 . . . . . . . . . . . . . Launcher 2 | . 1 . . 1 . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 2 1 1 . . 1 2 . 1 . 4 . 1 Parts Lost 25 | . 3 3 3 4 . . . . 1 . . 4 . 7 Power 7 | . 1 . 2 1 . . . . . . . 1 . 2 Propulsion 5 | . . 1 1 . . . . . 1 . . . . 2 Utility 10 | . 1 1 . 3 . . . . . . . 2 . 3 Weapon 3 | . 1 1 . . . . . . . . . 1 . . Highest Loss Streak 6 | . 2 1 1 4 . . . . 1 . . 4 . 6 To Critical Strikes . | . . . . . . . . . . . . . . . Average Backups 8 | 2 9 14 14 5 5 5 4 5 4 4 3 4 4 3 Power . | . 2 1 . . . . . 1 1 . . . . . Propulsion 2 | 1 3 4 6 1 1 1 1 1 . . 1 1 1 . Utility 2 | . 1 4 4 3 2 2 1 2 2 2 1 1 2 2 Weapon 2 | . 2 3 2 1 2 2 1 1 1 1 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 15 | . 1 7 2 1 . 1 . . 1 . . . . 2 Power 2 | . . 1 1 . . . . . . . . . . . Propulsion 5 | . 1 1 1 1 . . . . 1 . . . . . Utility 5 | . . 3 . . . 1 . . . . . . . 1 Weapon 3 | . . 2 . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 97 98 94 79 76 88 99 100 99 94 93 88 75 74 Engine 6 | . 13 11 8 3 . . . . . . . . 4 3 Core 2 | . . . . . . . 5 6 6 11 10 8 4 3 Treads 5 | . 13 10 9 . . . . . . . . . . . Wheel 8 | . 14 22 15 . . . . . . . . . . . Flight 18 | . . . 7 42 46 46 40 40 39 29 26 22 26 28 Device 9 | . 4 . . 4 . 3 10 20 20 22 30 32 28 27 Storage 5 | . 14 11 9 . . . . . . . . . . . Processor 8 | . 8 11 8 7 15 15 10 6 6 5 5 4 4 4 Hackware 2 | . . . . 3 . . 5 6 6 5 5 4 4 4 Protection 7 | . . 10 17 6 7 10 10 6 6 5 5 3 . . Energy Cannon 1 | . . 3 2 . . . . . . . . . . . Ballistic Gun 4 | . 1 12 15 2 . . . . . . . . . . Ballistic Cannon 4 | . 22 4 . . . . . . . . . . . . Special Weapon 1 | . . . . . . 3 6 6 6 5 5 3 . . Slashing Weapon 2 | . . . . . . 5 5 6 6 4 4 3 4 4 Peak Build Rating 113 | 7 11 23 29 42 33 42 66 72 72 88 93 110 100 113 Average Rating 42 | 5 9 18 27 32 33 39 61 68 66 80 92 101 97 103 On Entrance 49 | . 7 11 22 26 33 33 42 63 72 65 82 93 90 100 Avg Prop Armor Cover (%) 9 | 13 8 7 7 9 17 11 6 . . . 6 3 . 1 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 43 | 15 33 39 43 37 6 12 34 28 22 33 37 34 24 24 Greatest Support 47 | 20 20 24 24 30 10 15 33 33 33 35 35 42 44 47 Greatest Overweight (x) 8 | . 2 2 8 3 . 1 1 . . 1 3 2 . . Average Overweight (x) . | . . 1 1 . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 5 5 5 Average Capacity 9 | 7 13 15 15 5 5 5 5 5 5 5 5 5 5 5 Most Carried 15 | 4 13 15 15 15 5 5 5 5 5 5 4 5 4 5 Average Carried 8 | 2 9 14 14 5 5 5 4 5 4 4 3 4 4 3 Final Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 4 13 15 15 5 5 5 5 5 5 5 4 5 4 5 Class Distribution -------------------- 51% | Mutant 16% | Infiltrator-Ninja 16% | Sprinter 10% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -6/Factory Infiltrator-Ninja | -6/Waste Scout | -6/Factory Scout | -5/Factory Infiltrator-Ninja | -4/Factory Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -2/Research Infiltrator-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Res Acc Matter Collected 4431 | 280 326 1184 287 308 102 52 119 36 15 263 419 657 269 114 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4464 | 125 503 875 467 161 211 . 186 339 . 201 503 448 331 114 Parts 209 | 7 32 61 20 14 . . 17 . . 9 16 14 8 11 Haulers Intercepted 9 | . 1 3 1 1 . . . . . . 2 . 1 . Recyclers Shooed 3 | 1 . . 1 . . . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 56 | . 14 22 9 5 3 . 1 . . . 1 1 . . Melee 5 | . . . . 1 1 . 1 . . . 1 1 . . Guns 24 | . 5 12 7 . . . . . . . . . . . Cannons 18 | . 7 9 2 . . . . . . . . . . . AOE 6 | . 2 1 . 3 . . . . . . . . . . Classes Destroyed 14 | 2 4 4 1 1 . . 1 . . . 1 . . . Worker 5 | . . 1 1 . . . . . . . . . . 3 Builder 5 | . 1 . . . . . 2 . . . . . . 2 Tunneler 2 | 2 . . . . . . . . . . . . . . Hauler 9 | . 1 3 1 1 . . . . . . 2 . 1 . Recycler 11 | 1 . . 2 . . . . . . 1 2 3 2 . Mechanic 1 | . . . . . . . 1 . . . . . . . Operator 5 | . . 1 1 . . . 1 . . 2 . . . . Watcher 3 | . 1 1 . 1 . . . . . . . . . . Swarmer 6 | . . 3 3 . . . . . . . . . . . Cutter 3 | . . . . 3 . . . . . . . . . . Grunt 33 | . 14 12 3 1 3 . . . . . . . . . Sentry 10 | . . 7 2 . . . 1 . . . . . . . Hunter 2 | . . . 1 1 . . . . . . . . . . Programmer 2 | . . . . . . . . . . . 1 1 . . Best Kill Streak 5 | 3 3 4 5 3 5 . 1 . . 2 4 2 3 5 Combat Bots Only 4 | . 3 4 4 3 4 . 1 . . . 1 1 . . Max Kills in Single Turn 2 | 1 2 1 1 2 1 . 1 . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 2 | . 2 1 . 2 . . . . . . . . . . Melee 1 | . . . . 1 1 . 1 . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Res Acc Hostile Shots Fired 460 | . 47 120 73 84 12 . 27 . . 2 6 30 . 59 Missed 183 | . 19 36 14 38 4 . 9 . . 1 5 16 . 41 Hits 277 | . 28 84 59 46 8 . 18 . . 1 1 14 . 18 Melee 14 | . . . . 11 . . . . . . . . . 3 Projectile 263 | . 28 84 59 35 8 . 18 . . 1 1 14 . 15 AOE 2 | . . . . . . . . . . . . . . 2 Critical Strikes 20 | . . 5 4 6 2 . . . . . . 1 . 2 Damage Taken 4562 | . 778 1045 761 712 136 . 144 . 44 34 21 445 . 442 Core 915 | . 190 123 90 232 101 . 16 . . . . 28 . 135 Absorbed by Shields 27 | . . . . 27 . . . . . . . . . . Redirected to Shielding 77 | . . . . 38 22 . 17 . . . . . . . Ignored by Resistances 23 | . . . . . . . . . . . . . . 23 Regen/Repaired (Parts) 310 | . 252 36 . . . . . . 20 2 . . . . Core Remaining (%) 82 | 100 24 69 83 . . 52 . . 98 100 100 97 100 . Volleys Fired 170 | 6 36 74 34 2 . . 8 . . 3 4 3 . . Largest 2 | 2 2 2 2 1 . . 1 . . 1 1 1 . . Hottest 136 | 80 80 136 93 36 . . 90 . . 90 90 90 . . Shots Fired 319 | 12 71 148 68 2 . . 8 . . 3 4 3 . . Gun 162 | 12 22 69 59 . . . . . . . . . . . Cannon 152 | . 48 79 9 . . . 7 . . 3 3 3 . . Launcher 3 | . 1 . . 2 . . . . . . . . . . Special 2 | . . . . . . . 1 . . . 1 . . . Kinetic 250 | . 54 137 59 . . . . . . . . . . . Thermal 36 | . . 11 9 . . . 7 . . 3 3 3 . . Explosive 3 | . 1 . . 2 . . . . . . . . . . Electromagnetic 28 | 12 16 . . . . . . . . . . . . . Robot Hit Streak 12 | 5 11 12 10 . . . . . . . 1 . . . Robot Miss Streak 7 | 1 4 6 7 3 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . Shots Hit Robots 254 | 8 43 93 51 5 5 . 8 5 . 4 8 13 6 5 Core Hits 128 | 4 24 42 26 7 2 . 5 2 . 2 4 3 2 5 Critical Kills 3 | . . . 1 1 1 . . . . . . . . . Critical Parts Destroyed 3 | . . . 1 1 1 . . . . . . . . . Critical Strikes 8 | . 1 . 2 2 2 . . . . . . 1 . . Destroy 2 | . . . 2 . . . . . . . . . . . Corrupt 1 | . 1 . . . . . . . . . . . . . Smash 4 | . . . . 2 2 . . . . . . . . . Sever 1 | . . . . . . . . . . . . 1 . . Melee Attacks 126 | . . . . 12 6 . 24 5 4 9 20 24 9 13 Impact 18 | . . . . 12 6 . . . . . . . . . Slashing 108 | . . . . . . . 24 5 4 9 20 24 9 13 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 26 | . . . . 2 1 . 4 . . 1 4 5 4 5 Combat Hostiles 3 | . . . . 1 1 . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 8861 | 123 813 1838 977 649 372 . 532 206 . 330 628 1088 644 661 Guns 2133 | 123 195 962 853 . . . . . . . . . . . Cannons 1384 | . 475 788 121 . . . . . . . . . . . Explosions 458 | . 143 88 . 227 . . . . . . . . . . Melee 4883 | . . . . 422 372 . 532 206 . 330 628 1088 644 661 Ramming 3 | . . . 3 . . . . . . . . . . . Kinetic 2956 | . 518 1585 853 . . . . . . . . . . . Thermal 432 | . 58 253 121 . . . . . . . . . . . Explosive 312 | . 85 . . 227 . . . . . . . . . . Electromagnetic 275 | 123 152 . . . . . . . . . . . . . Impact 794 | . . . . 422 372 . . . . . . . . . Slashing 4089 | . . . . . . . 532 206 . 330 628 1088 644 661 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 2 | . 2 2 . . . . . . . . . 1 . . Average Corruption 1 | . 2 2 . . . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 27 | . 12 15 . . . . . . . . . . . . Message Errors 11 | . 7 4 . . . . . . . . . . . . Matter Fused 8 | . 2 6 . . . . . . . . . . . . Heat Flow Errors 3 | . 1 2 . . . . . . . . . . . . Energy Discharges 3 | . 1 2 . . . . . . . . . . . . Data Loss (minor) 2 | . 1 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 856 | . . 68 . 81 102 . 45 . . 116 108 220 116 . Projectiles 3 | . . 3 . . . . . . . . . . . . Explosions 65 | . . 65 . . . . . . . . . . . . Melee 788 | . . . . 81 102 . 45 . . 116 108 220 116 . Knockbacks 10 | . 2 3 . 2 3 . . . . . . . . . Impact 5 | . . . . 2 3 . . . . . . . . . Kinetic 5 | . 2 3 . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 173 | . . 71 1 101 . . . . . . . . . . Shots 3 | . . 1 . 2 . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 435 | 36 233 435 417 7 . . 198 . . 288 18 . . . Average Temperature 68 | 20 42 71 91 2 . . 75 . . 72 10 . . . Received Heat Transfer 1177 | . 189 405 261 103 108 . 48 . . . . 27 . 36 Effects 4 | . . 1 3 . . . . . . . . . . . Shutdowns 2 | . . 1 1 . . . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . 2 2 . . . . . . . . . Combat Hostiles 3 | . . . . 1 2 . . . . . . . . . Parts Fried 4 | . . . . 1 3 . . . . . . . . . Impact Corruptions 7 | . . . . 3 4 . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . . . . Heat Transferred 618 | . 50 346 222 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Res Acc Maximum Alert Level 3 | . . 1 . . . . . . 2 3 1 . . 1 Low Security (%) 82 | 100 100 85 100 100 . . 100 100 45 13 . 100 100 97 Level 1 13 | . . 14 . . . . . . 48 35 100 . . 2 Level 2 3 | . . . . . . . . . 6 44 . . . . Level 3 . | . . . . . . . . . . 6 . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 712 | 10 133 226 105 137 . . 56 . 475 712 330 183 74 203 Initial 311 | . . 1 70 24 . . . . . 228 311 165 74 36 Average 111 | 2 42 111 59 44 . . 12 . 210 400 305 145 68 90 Influence Increases 4068 | 15 417 710 301 265 85 . 145 . 751 788 115 197 17 262 Destroy 0b10 Robot/C 1700 | . 280 440 180 100 60 . 20 . 260 320 20 20 . . Destroy 0b10 Robot/NC 225 | 15 15 30 25 10 . . 20 . 5 30 20 15 15 25 Destroy Leader 418 | . 64 128 52 24 10 . 10 . 62 52 4 10 2 . Allied During Kill 505 | . . . . . . . . . 245 260 . . . . Successful Hack 100 | . . 5 9 . . . 2 . 5 48 . 10 . 21 Select Force Hacks 30 | . 30 . . . . . . . . . . . . . Disable Machine 150 | . . 60 30 . . . . . 60 . . . . . Destroy Structure 280 | . 13 32 5 11 . . 18 . 84 48 26 22 . 21 Partial Spotted 225 | . . . . 15 . . 45 . 30 30 45 60 . . Lose Combat Pursuer 435 | . 15 15 . 105 15 . 30 . . . . 60 . 195 Influence Decreases 3930 | 15 412 547 414 183 152 70 143 2 284 619 435 381 88 185 Entered New Map 999 | . . 4 98 31 52 14 . 2 . 239 325 151 58 25 Time Decay 2371 | 15 382 513 286 112 100 56 143 . 174 170 110 190 30 90 Lost Part 250 | . 30 30 30 40 . . . . 10 . . 40 . 70 Lost Ally 310 | . . . . . . . . . 100 210 . . . . Squads Dispatched 31 | . 4 2 3 4 . . 2 . 3 2 3 3 1 4 Investigation 6 | . 3 1 . . . . . . . . 1 1 . . Extermination 7 | . . . . . . . 1 . 1 1 1 1 . 2 Reinforcement 15 | . 1 1 1 4 . . 1 . 2 . 1 1 1 2 Assault 1 | . . . . . . . . . . 1 . . . . Garrison 2 | . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Res Acc Distress Signals 14 | . 3 3 1 2 . . 1 . . . . 1 . 3 Communications Jammed 5 | . . . . . . . . . . . . 5 . . Distress Signals 5 | . . . . . . . . . . . . 5 . . Times Spotted 185 | . 18 30 19 20 6 . 6 . 10 16 8 14 . 38 Peak Tracking Total 14 | . 4 7 7 9 5 . 4 . 5 7 4 4 . 14 Tactical Retreats 22 | . 1 1 . 4 1 . 3 . . 1 1 4 . 6 ECM-based Alert Blocks 25 | . . . . . . . 2 . . 4 4 2 . 13 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Res Acc Traps Triggered 7 | . 1 1 . 1 . . 1 . . . . 3 . . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Res Acc Machines Disabled 10 | . . 4 2 . . . . . 4 . . . . . Max in Single Turn 2 | . . 2 1 . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Res Acc Machines Accessed 45 | . 5 6 4 . . . 5 . 6 7 3 6 . 3 Terminals 23 | . 3 3 3 . . . 1 . 2 5 . 4 . 2 Fabricators 2 | . . . . . . . . . 2 . . . . . Repair Stations 5 | . 1 2 . . . . 1 . 1 . . . . . Recycling Units 4 | . 1 . . . . . 1 . . . 2 . . . Scanalyzers 6 | . . 1 . . . . 1 . 1 1 . 1 . 1 Garrison Access 5 | . . . 1 . . . 1 . . 1 1 1 . . Total Hacks 103 | . 14 21 10 . . . 14 . 13 13 6 9 . 3 Successful 43 | . 13 9 1 . . . 7 . 4 6 1 1 . 1 Failed 60 | . 1 12 9 . . . 7 . 9 7 5 8 . 2 Catastrophic 21 | . . 6 2 . . . 2 . 2 2 2 5 . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 39 | . 8 6 8 . . . 2 . 4 3 . 6 . 2 Terminals 47 | . 7 8 8 . . . 2 . 4 10 . 6 . 2 Fabricators 4 | . . . . . . . . . 4 . . . . . Repair Stations 15 | . 6 5 . . . . 2 . 2 . . . . . Recycling Units 8 | . 1 . . . . . 3 . . . 4 . . . Scanalyzers 19 | . . 8 . . . . 4 . 3 2 . 1 . 1 Garrison Access 10 | . . . 2 . . . 3 . . 1 2 2 . . Terminal Hacks 6 | . . . 1 . . . . . . 5 . . . . Record 2 | . . . . . . . . . . 2 . . . . Robot Analysis 1 | . . . . . . . . . . 1 . . . . Level Access Points 2 | . . . 1 . . . . . . 1 . . . . Garrison Index 1 | . . . . . . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . 1 . . . . . Repair Station Hacks 11 | . 6 3 . . . . . . 2 . . . . . Scan Component 6 | . 3 2 . . . . . . 1 . . . . . Repair 5 | . 3 1 . . . . . . 1 . . . . . Recycling Unit Hacks 4 | . . . . . . . 3 . . . 1 . . . Process 1 | . . . . . . . 1 . . . . . . . Retrieve Matter 3 | . . . . . . . 2 . . . 1 . . . Scanalyzer 13 | . . 6 . . . . 4 . 1 . . 1 . 1 Insert Component 1 | . . 1 . . . . . . . . . . . . Analyze 3 | . . 3 . . . . . . . . . . . . Retrieve Study 9 | . . 2 . . . . 4 . 1 . . 1 . 1 Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . Unauthorized Hacks 7 | . 7 . . . . . . . . . . . . . Terminals 6 | . 6 . . . . . . . . . . . . . Botnet 3 | . 3 . . . . . . . . . . . . . Skim 3 | . 3 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . 1 . . . . 1 . . 2 . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 38 | . 4 5 4 . . . 3 . 5 5 3 6 . 3 Full Trace Events 5 | . 1 1 1 . . . . . . . 1 1 . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . 1 . . . . 4 . 1 . . 1 . 1 Parts Repaired 5 | . 3 1 . . . . . . 1 . . . . . Time 215 | . 78 38 . . . . . . 99 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 50 | . . . . . . . 50 . . . . . . . Retrieved Matter 50 | . . . . . . . 50 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . . Parts Damaged 1 | . . 1 . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . Non-combat 1 | . . . . . . . . . . . 1 . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Res Acc Total Allies 20 | . . . . . . . . 20 . . . . . . Largest Group 20 | . . . . . . . . 20 20 13 . . . . Highest-Rated Group 750 | . . . . . . . . 750 750 529 . . . . Highest-Rated Ally 50 | . . . . . . . . 50 50 50 . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 155 | . . . . . . . . . 79 76 . . . . Total Damage 5019 | . . . . . . . . . 2346 2673 . . . . Kills 35 | . . . . . . . . . 15 20 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Res Acc Active Infowar (turns) 5320 | 25 984 1446 524 161 . . 337 153 446 359 238 390 73 184 Optics 2575 | . 655 1446 474 . . . . . . . . . . . Sensors 2238 | . . . 50 161 . . 208 153 446 359 238 390 73 160 Structural 1998 | . . . . . . . 159 153 446 355 238 390 73 184 Seismic 354 | 25 329 . . . . . . . . . . . . . Jamming 607 | . . . . . . . . . . 55 200 352 . . ECM 297 | . . . . . . . 129 1 . 33 72 43 . 19 Robot Analysis Total 1 | . . . . . . . . . . 1 . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Res Acc Turns Passed 6299 | 93 1042 1446 620 288 206 255 506 153 446 359 238 390 73 184 Spaces Moved 9536 | 58 491 1016 370 543 588 744 1211 426 907 890 610 863 207 612 Core 1 | 1 . . . . . . . . . . . . . . Treads 244 | 2 207 35 . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 1681 | 55 284 981 356 5 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 7610 | . . . 14 538 588 744 1211 426 907 890 610 863 207 612 Fastest Speed 19 | 50 100 95 95 23 32 30 22 23 22 22 27 23 23 19 Average Speed 46 | 101 163 102 122 30 32 32 24 23 22 26 28 28 23 22 Slowest Speed 625 | 160 240 240 625 125 32 102 90 23 26 96 244 200 23 27 Overloaded Moves 194 | . . . . . . . . . . . . 109 . 85 Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 9 | . . . . 1 . . . . . . 4 1 1 2 Potential Cave-ins 5 | . . . . 5 . . . . . . . . . . Cave-ins Triggered 1 | . 1 . . . . . . . . . . . . . Exploration Rate (%) 37 | 3 68 63 34 18 65 75 31 95 21 21 15 31 5 22 Regions Visited 14 Branch Regions 2 Pre-discovered Areas 1 | . 1 . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 1 1 1 . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . Scrap Searched 5 | . . . . . 1 4 . . . . . . . . Spaces Dug 58 | . . . . 3 . . 18 . 4 5 11 10 . 7 Terrain Destroyed 128 | . 12 27 . 30 . . 18 . 4 6 13 11 . 7 Melee 50 | . . . . 3 . . 14 . 4 3 10 9 . 7 Projectile 12 | . . . . . . . 4 . . 3 3 2 . . AOE 66 | . 12 27 . 27 . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Was Fac Fac Fac Res Res Acc Total 10908 | 76 659 1276 468 639 593 753 1389 475 1140 996 634 959 216 635 Wait 786 | . 100 132 41 34 . . 110 41 225 74 . 24 . 5 Move 9504 | 57 490 1015 369 540 587 743 1211 425 906 889 601 859 204 608 Hop 9 | . . . . 1 . . . . . . 4 1 1 2 Pick Up 58 | 5 12 15 8 6 . 1 4 . 2 1 1 3 . . Fast Attach 71 | 6 5 7 3 11 . 5 9 2 1 4 . 13 1 4 Attach 31 | 1 2 4 4 11 . . 1 . . 2 2 2 1 1 Detach 18 | . 1 3 1 2 . . 4 . . 2 . 3 . 2 Swap 40 | 1 7 9 . . . . 8 . 1 8 2 4 . . Drop 71 | . 6 17 7 13 . 4 10 2 1 4 . 7 . . Fire 170 | 6 36 74 34 2 . . 8 . . 3 4 3 . . Melee 126 | . . . . 12 6 . 24 5 4 9 20 24 9 13 Ram 1 | . . . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . 7 . . . . . . . 16 . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Waste -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research -2/Research -1/Access History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 163 | -10/Materials | Discovered new exit (range 9) 283 | -10/Materials | Discovered new exit (range 15) 343 | -10/Materials | Build established: Mutant 444 | -10/Materials | Crushed by falling debris 444 | -10/Materials | Core integrity fell below 50% 542 | -10/Materials | Repaired Lgt. Cannon 569 | -10/Materials | Repaired Lgt. Cannon 597 | -10/Materials | Repaired Lgt. Treads 730 | -10/Materials | Discovered new exit (range 18) 951 | -10/Materials | Discovered new exit (range 17) 1136 | -10/Materials | Entered another Materials area 1136 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1402 | -9/Materials | Discovered new exit (range 15) 1868 | -9/Materials | Discovered new exit (range 5) 1912 | -9/Materials | Repaired Hpw. Shotgun 2582 | -9/Materials | Entered another Materials area 2582 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2897 | -8/Materials | Identified exit to Factory 3047 | -8/Materials | Garrison activated, responded to threat 3202 | -8/Materials | Entered Factory 3202 | -7/Factory | Evolved 2 slots: Propulsion x2 3417 | -7/Factory | Lost 4 parts (1p3u) 3489 | -7/Factory | Discovered new exit (range 4) 3490 | -7/Factory | Identified exit to Lower Caves 3490 | -7/Factory | Entered Lower Caves 3495 | -7/Lower Caves | Build established: Sprinter 3593 | -7/Lower Caves | Learned Factory stockpile data 3602 | -7/Lower Caves | Entered a destroyed Warlord outpost 3659 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3692 | -7/Lower Caves | Discovered new exit (range 13) 3696 | -7/Lower Caves | Identified exit to Lower Caves 3696 | -7/Lower Caves | Entered another Lower Caves area 3862 | -7/Lower Caves | Spotted B-75 Beast 3888 | -7/Lower Caves | Discovered new exit (range 7) 3890 | -7/Lower Caves | Identified exit to Factory 3951 | -7/Lower Caves | Entered Factory 3951 | -6/Factory | Evolved 2 slots: Utility x2 4457 | -6/Factory | Sucked down chute 4457 | -6/Factory | Entered Waste 4458 | -6/Waste | Joined by Warlord forces that had cleared the area 4508 | -6/Waste | Discovered new exit (range 16) 4515 | -6/Waste | Found Prototype Device 4515 | -6/Waste | Identified Exp. ECM Suite 4588 | -6/Waste | Identified exit to Factory 4610 | -6/Waste | Entered Factory 4610 | -6/Factory | Accompanied by 20 allies 4826 | -6/Factory | Repaired Exp. ECM Suite 4916 | -6/Factory | Build established: Scout 5001 | -6/Factory | Discovered new exit (range 8) 5045 | -6/Factory | Identified exit to Factory 5056 | -6/Factory | Entered another Factory area 5056 | -5/Factory | Accompanied by 13 allies 5056 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5066 | -5/Factory | Lost 4 allies 5088 | -5/Factory | Identified exit to Factory 5335 | -5/Factory | Lost 4 allies 5356 | -5/Factory | First assault squad dispatched 5399 | -5/Factory | Lost 3 allies 5415 | -5/Factory | Entered another Factory area 5415 | -4/Factory | Evolved 2 slots: Utility x2 5618 | -4/Factory | Discovered new exit (range 3) 5618 | -4/Factory | Identified exit to Upper Caves 5649 | -4/Factory | Discovered new exit (range 15) 5653 | -4/Factory | Identified exit to Research 5653 | -4/Factory | Entered Research 5653 | -3/Research | Evolved 2 slots: Utility x2 5778 | -3/Research | Found Prototype Device 5778 | -3/Research | Identified Exp. Thermal Defense Suite 5877 | -3/Research | Spotted B-86 Titan 6039 | -3/Research | Discovered new exit (range 13) 6043 | -3/Research | Identified exit to Research 6043 | -3/Research | Entered another Research area 6043 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6062 | -2/Research | Discovered new exit (range 7) 6064 | -2/Research | Identified exit to Access 6070 | -2/Research | Lost 4 parts (1p2u1w) 6116 | -2/Research | Entered Access 6116 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 6217 | -1/Access | Found Prototype Device 6217 | -1/Access | Identified Adv. Particle Accelerator 6300 | -1/Access | Self-destructed Last Messages --------------- 06280_ Slug penetrates Wall. 06290_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06291_ Anti-Orbital Battery disabled. 06292_ Slug penetrates Wall. 06292_ Knocked back. 06294_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5H. 06297_ Slug penetrates Wall. 06297_ Imp. Focal Shield destroyed. 06297_ Slug penetrates Wall. 06297_ Fusion Compressor+ destroyed. 06300_ Slug penetrates K-01 Serf. 06300_ Adv. Reaction Control System destroyed. 06300_ Imp. VTOL Module destroyed. 06300_ Nuclear Pulse Array+ destroyed. 06300_ Knocked back. 06300_ K-01 Serf knocked back. 06300_ W-44 Eye knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????H??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????################???????????????? | | ??????????????????################???????????????? | | ??????????????????## ##???????????????? | | ??????????????????## ##???????????????? | | ??????????????????## ###??????????????? | | ??????????????????## ###### ??????????? | | ??????????????????## ##### ?????? | | ??????????????????## ?????????? | | ??????????????????## c ##??????????????? | | ??????????????????## c" " ##??????????????? | | ??????????????? ?## " " ##??????????????? | | ??????????????? ?## ""G"" ##??????????????? | | ????????????? # ?## c k ###??????????????? | | ????????????? # ### @w ##???????????????? | | ????????????? + ####+####/#######???????????????? | | ????????????? # # # h/ ???????????????? | | ????????????? # # + # ???????????????????? | | ????????????? # # # # "??????????????????? | | ????????????? # # # + """????????????????? | | ????????????? # # # # ?"""????????????????? | | ?????????????## # # # ??""????????????????? | | ?????????????## + # # ???"????????????????? | | ?????????????## # # # ????????????????????? | | ?????????????## # # # ????????????????????? | | ?????????????## + # # ????????????????????? | | ?????????????## # # # ????????????????????? | | ?????????????## # # # ????????????????????? | | ?????????????## ######## ###???????????????????? | | ?????????????## ######## ################ ?????? | | ?????????????## ####### ############### ?????? | | ?????????????## = # ?????? | | ?????????????## # ?????? | | ?????????????#########" ############ # ?????? | | ?????????????########### ############ # ?????? | | ??????????????????????# #### # ?????? | | ??????????????????????## #### # ?????? | | ??????????????????????## "" #### ##?????? | | ??????????????????????## """" #### ##?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 48 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 14 Power Amplification 20 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 25 Propulsion Shielding 66 Evasion (%) 78 Melee Accuracy 6 Recoil Reduction 1 Offensive Hacking 22 Defensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 8% | -10/Materials Lgt. Cannon | 43% | -10/Materials Lgt. Treads | 47% | -10/Materials Hpw. Shotgun | 71% | -9/Materials Exp. ECM Suite | 50% | -6/Factory Studied --------- Arm. Wheel | -9/Materials | Hacked Lgt. Fission Core | -6/Factory | Hacked Fusion Compressor | -6/Factory | Hacked Remote Datajack | -6/Factory | Hacked Plasma Cannon | -6/Factory | Hacked VTOL Module | -6/Factory | Hacked Nuclear Pulse Array | -3/Research | Hacked Lgt. Ion Engine | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- Ghost 'Em Heavy Suspicion Overwhelming Spot Them First Throw Away The Key We Are Legion Challenges ------------ None Game ------ Seed StorageTacticalBooster Manual? 0 Play Time 02:01:03 Cumulative 67.3 hours Start 2025.10.25 @ 13:08:29 End 2025.10.25 @ 15:09:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 130 Rogue 130 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 36 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3007a639-b096-4310-9b3f-070f0288f648