Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.26 @ 10:02:35

Player: AppleSource

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (71)      355
Value Destroyed (1922)     1922
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (800)                800
              TOTAL SCORE: 6497

 Bonus
-------
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             528/700
Matter                     267/300
Energy                     42/300
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/DSF

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
     Light Treads
>          --- UTILITY (7) ------
   Compact Battery
           Hacking Suite
>          --- WEAPON (2) -------
     Heavy Particle Gun
           Plasma Cannon
>          --- INVENTORY (5) ----
           Heat Sink
           Coolant Injector
           Coolant Injector
  Hardened Medium Armor Plating
  Improved Recalibrator

 Peak State 
------------
>          --- POWER ------------
     Heavy Deuterium Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
           Particle Charger
           Trap Reconfigurator
  Improved Recalibrator
>          --- WEAPON -----------
     Heavy Particle Gun
           Plasma Cannon
>          --- INVENTORY --------
     Light Treads
     Light Treads
  Advanced Treads
           Carbon-fiber Leg
           Carbon-fiber Leg
  Improved Titanium Leg
           Heat Sink
           Targeting Computer
           Plasma Cannon
           Plasma Cannon
           Rocket Launcher
           Flail
[Rating: 49]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Shotgun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Shotgun

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Slots Evolved              6    | .   .   .   .   .   4   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   
  Utility                  5    | .   .   .   .   .   3   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             53   | 6   .   4   .   4   31  5   3   
  Power                    5    | 1   .   1   .   .   3   .   .   
    Engine                 5    | 1   .   1   .   .   3   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               15   | 2   .   .   .   2   10  .   1   
    Treads                 6    | 2   .   .   .   .   3   .   1   
    Leg                    9    | .   .   .   .   2   7   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  19   | 1   .   1   .   1   11  3   2   
    Device                 8    | .   .   .   .   .   7   1   .   
    Storage                5    | 1   .   .   .   1   2   1   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               1    | .   .   .   .   .   .   1   .   
    Protection             4    | .   .   1   .   .   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   14   | 2   .   2   .   1   7   2   .   
    Energy Gun             6    | 2   .   .   .   .   3   1   .   
    Energy Cannon          5    | .   .   .   .   .   4   1   .   
    Ballistic Gun          3    | .   .   2   .   1   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   3   .   .   
Parts Lost                 21   | .   .   3   .   2   7   .   9   
  Power                    3    | .   .   1   .   .   1   .   1   
  Propulsion               5    | .   .   .   .   1   1   .   3   
  Utility                  9    | .   .   .   .   .   4   .   5   
  Weapon                   4    | .   .   2   .   1   1   .   .   
  Highest Loss Streak      9    | .   .   1   .   1   2   .   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   85  93  100 99  92  98  85  
  Engine                   10   | .   14  11  14  14  8   7   3   
  Treads                   13   | .   28  28  28  11  6   .   1   
  Leg                      13   | .   .   .   .   16  18  23  16  
  Device                   10   | .   .   .   .   .   21  15  13  
  Storage                  12   | .   14  14  14  14  9   15  15  
  Processor                2    | .   .   .   .   .   5   7   3   
  Protection               8    | .   .   11  14  14  3   7   6   
  Energy Gun               3    | .   28  .   .   .   4   7   7   
  Energy Cannon            5    | .   .   .   .   .   11  6   7   
  Ballistic Gun            14   | .   .   26  28  27  1   .   .   
Peak Build Rating          49   | 6   6   9   10  10  49  47  47  
  Average Rating           22   | 4   6   8   9   9   37  46  40  
  On Entrance              15   | .   6   6   9   10  9   39  47  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             113  | 12  12  17  17  92  113 112 112 
  Greatest Support         62   | 40  40  40  40  40  62  60  60  
  Greatest Overweight (x)  36   | 3   .   .   .   4   36  1   4   
  Average Overweight (x)   .    | .   .   .   .   1   1   1   1   
Largest Inventory Capacity 25   | 8   8   8   8   25  25  25  25  
  Average Capacity         18   | 7   8   8   8   16  25  25  24  
  Most Carried             21   | 1   3   5   5   8   20  21  18  
  Average Carried          7    | .   2   3   4   6   9   16  16  
  Final Capacity           25   | 8   8   8   8   25  25  25  5   
  Final Carried            20   | 1   3   4   5   8   20  17  5   

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -7/DSF

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  
Matter Collected           973  | 109  144  135  .    216  367  .    2    
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            2597 | .    283  247  .    515  1484 .    68   
  Parts                    130  | .    15   20   .    20   70   .    5    
Haulers Intercepted        6    | .    1    .    .    .    5    .    .    
Recyclers Shooed           4    | .    1    .    .    .    3    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Combat Hostiles Destroyed  54   | .   4   8   .   14  27  .   1   
  Guns                     33   | .   1   7   .   14  11  .   .   
  Cannons                  13   | .   .   .   .   .   12  .   1   
  AOE                      6    | .   3   1   .   .   2   .   .   
Classes Destroyed          11   | .   4   2   .   .   4   .   1   
  Builder                  5    | .   2   1   .   .   2   .   .   
  Tunneler                 1    | .   .   .   .   .   1   .   .   
  Hauler                   6    | .   1   .   .   .   5   .   .   
  Recycler                 1    | .   .   1   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   
  Watcher                  3    | .   1   .   .   .   2   .   .   
  Swarmer                  15   | .   .   6   .   .   9   .   .   
  Grunt                    34   | .   4   2   .   14  14  .   .   
  Sentry                   3    | .   .   .   .   .   3   .   .   
  Hunter                   1    | .   .   .   .   .   1   .   .   
  Heavy                    1    | .   .   .   .   .   .   .   1   
Best Kill Streak           10   | .   7   4   .   4   10  .   1   
  Combat Bots Only         9    | .   4   3   .   4   9   .   1   
Max Kills in Single Turn   4    | .   4   1   .   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   2   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  
Hostile Shots Fired        382  | .    10   43   .    61   149  .    119  
  Missed                   130  | .    2    10   .    18   38   .    62   
Damage Taken               3510 | .    91   409  .    479  1523 .    1008 
  Core                     646  | .    24   112  .    61   277  .    172  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  131  | .    .    .    .    14   17   .    100  
Core Remaining (%)         56   | 100  .    .    .    21   49   .    .    
Volleys Fired              144  | .    9    20   .    29   72   .    14   
  Largest                  2    | .    2    2    .    2    2    .    2    
  Hottest                  160  | .    80   80   .    46   160  .    135  
Shots Fired                286  | .    18   34   .    58   148  .    28   
  Gun                      168  | .    18   34   .    58   44   .    14   
  Cannon                   118  | .    .    .    .    .    104  .    14   
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  89   | .    .    25   .    58   6    .    .    
  Thermal                  167  | .    .    .    .    .    139  .    28   
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          30   | .    18   9    .    .    3    .    .    
  Robot Hit Streak         13   | .    4    6    .    12   13   .    11   
  Robot Miss Streak        3    | .    2    3    .    3    3    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           187  | .    11   23   .    39   96   .    18   
  Core Hits                107  | 2    10   12   .    30   50   .    3    
  Critical Kills           2    | .    .    .    .    .    2    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    1    .    .    4    .    .    
    Burn                   2    | .    .    .    .    .    2    .    .    
    Meltdown               2    | .    .    .    .    .    2    .    .    
    Corrupt                1    | .    .    1    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           4855 | 12   430  454  .    590  2942 .    427  
  Guns                     1981 | .    177  334  .    575  718  .    177  
  Cannons                  2208 | .    .    .    .    .    1958 .    250  
  Explosions               489  | .    253  104  .    .    132  .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  177  | 12   .    16   .    15   134  .    .    
  Kinetic                  886  | .    .    241  .    575  70   .    .    
  Thermal                  3467 | .    253  104  .    .    2683 .    427  
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          325  | .    177  93   .    .    55   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    .    .    
  Average Corruption       2    | .    .    .    .    .    2    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  26   | .    .    .    .    .    26   .    .    
    Message Errors         5    | .    .    .    .    .    5    .    .    
    Matter Fused           4    | .    .    .    .    .    4    .    .    
    Heat Flow Errors       4    | .    .    .    .    .    4    .    .    
    Energy Discharges      3    | .    .    .    .    .    3    .    .    
    Data Loss (minor)      2    | .    .    .    .    .    2    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    
    Misfires               5    | .    .    .    .    .    5    .    .    
    Alerts                 2    | .    .    .    .    .    2    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            75   | .    .    .    .    .    75   .    .    
  Projectiles              37   | .    .    .    .    .    37   .    .    
  Explosions               31   | .    .    .    .    .    31   .    .    
  Melee                    7    | .    .    .    .    .    7    .    .    
Knockbacks                 2    | .    .    1    .    .    1    .    .    
  Impact                   2    | .    .    1    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      90   | .    .    50   .    .    40   .    .    
  Shots                    2    | .    .    1    .    .    1    .    .    
  Rammed                   10   | 3    .    4    .    1    2    .    .    
Targets Rammed             27   | 3    .    5    .    7    12   .    .    
  Kicked                   16   | .    .    .    .    6    10   .    .    
  Crushed                  1    | .    .    1    .    .    .    .    .    
Highest Temperature        796  | .    96   133  .    33   796  .    .    
  Average Temperature      116  | .    37   78   .    9    143  .    .    
  Received Heat Transfer   1120 | .    51   111  .    292  540  .    126  
  Effects                  16   | .    .    .    .    .    16   .    .    
    Shutdowns              2    | .    .    .    .    .    2    .    .    
    Energy Bleed           2    | .    .    .    .    .    2    .    .    
    Interference           3    | .    .    .    .    .    3    .    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    .    1    .    .    
    Damage (minor)         3    | .    .    .    .    .    3    .    .    
    Damage (major)         4    | .    .    .    .    .    4    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              3    | .    1    .    .    .    2    .    .    
  Impact Corruptions       1    | .    .    .    .    .    1    .    .    
Robots Melted              3    | .    .    .    .    .    3    .    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    .    
  Parts Melted             15   | .    .    .    .    .    15   .    .    
  Heat Transferred         5967 | .    350  100  .    .    4684 .    833  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      5    | .    3    1    .    .    1    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Peak Influence             396  | .   121 238 .   120 396 163 114 
  Initial                  163  | .   .   46  .   .   13  163 114 
  Average                  95   | .   75  60  .   20  151 163 101 
Maximum Alert Level        1    | .   .   1   .   .   1   .   .   
  Low Security (%)         83   | 100 100 97  .   100 63  100 100 
  Level 1                  16   | .   .   2   .   .   36  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   .   4   .   2   
  Investigation            1    | .   .   .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            5    | .   .   .   .   .   3   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Distress Signals           3    | .   1   .   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              81   | .   6   8   .   16  46  .   5   
  Peak Tracking Total      10   | .   3   3   .   4   10  .   4   
  Tactical Retreats        2    | .   .   .   .   1   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Traps Triggered            1    | .   .   .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   .   .   .   2   .   .   
Traps Reconfigurated       2    | .   .   .   .   .   2   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Machines Disabled          4    | .   3   .   .   .   1   .   .   
  Max in Single Turn       1    | .   1   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Machines Accessed          5    | .   .   1   1   .   1   2   .   
  Terminals                3    | .   .   1   .   .   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                9    | .   .   2   1   .   2   4   .   
  Successful               3    | .   .   1   1   .   .   1   .   
  Failed                   6    | .   .   1   .   .   2   3   .   
    Catastrophic           2    | .   .   1   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   2    | .   .   .   1   .   .   1   .   
  Terminals                6    | .   .   2   .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             3    | .   .   1   1   .   .   1   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Patrol Status            1    | .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   1   2   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  
------------               Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Total Allies               1    | .   .   1   .   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   31  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  
Turns Passed               6591 | 59   146  1215 369  1645 2821 217  119  
Spaces Moved               2596 | 31   73   713  231  468  947  105  28   
  Core                     11   | 8    .    .    .    .    3    .    .    
  Treads                   1417 | 23   73   713  231  189  184  .    4    
  Legs                     1168 | .    .    .    .    279  760  105  24   
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  120  200  200  200  
  Average Speed            204  | 147  160  160  160  255  227  200  247  
  Slowest Speed            1850 | 200  160  160  160  400  1850 200  480  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 4    13   98   60   68   68   3    37   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    
Scrap Searched             4    | .    .    3    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          50   | .    7    5    .    .    38   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               34   | .    .    .    .    .    34   .    .    
  AOE                      16   | .    7    5    .    .    4    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  DSF  
Total                      3581 | 40   84   750  231  849  1463 114  50   
  Wait                     687  | .    1    5    .    339  340  .    2    
  Move                     2589 | 30   72   712  230  467  946  104  28   
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  38   | 1    2    4    1    2    27   1    .    
  Fast Attach              22   | 6    .    1    .    2    11   1    1    
  Attach                   25   | .    .    3    .    1    15   4    2    
  Detach                   21   | .    .    .    .    1    16   2    2    
  Swap                     6    | .    .    .    .    1    5    .    .    
  Drop                     22   | .    .    .    .    .    19   2    1    
  Fire                     144  | .    9    20   .    29   72   .    14   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     16   | .    .    .    .    6    10   .    .    
  Crush                    11   | 3    .    5    .    1    2    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/DSF

 History 
---------
 Turn | Location      | Event
   13 | -11/Scrapyard | Discovered new exit (range 16)
   60 | -11/Scrapyard | Entered Materials
   90 | -10/Materials | Discovered new exit (range 16)
  206 | -10/Materials | Entered Mines
  269 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  285 | -10/Mines     | Core integrity fell below 50%
  303 | -10/Mines     | Build established: Mutant
  353 | -10/Mines     | Discovered new exit (range 7)
  440 | -10/Mines     | Learned 4 Materials zone layouts
  713 | -10/Mines     | Assembled infested the area
  771 | -10/Mines     | Met 8R-AWN
  968 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  972 | -10/Mines     | Discovered new exit (range 2)
 1320 | -10/Mines     | Discovered new exit (range 5)
 1421 | -10/Mines     | Entered Exiles
 1445 | -10/Exiles    | Discovered new exit (range 15)
 1461 | -10/Exiles    | Welcomed by 8R-AWN
 1487 | -10/Exiles    | Met EX-HEX
 1535 | -10/Exiles    | Met EX-BIN
 1578 | -10/Exiles    | Aligned with FarCom system
 1580 | -10/Exiles    | Given EX-Vault access code
 1623 | -10/Exiles    | Opened EX-Vault
 1634 | -10/Exiles    | Found Trap Reconfigurator
 1666 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1720 | -10/Exiles    | Met EX-DEC
 1778 | -10/Exiles    | Discovered new exit (range 10)
 1790 | -10/Exiles    | Left Exiles lab with Trap Reconfigurator
 1790 | -10/Exiles    | Entered Mines
 1828 | -9/Mines      | Excavation squad dispatched
 1828 | -9/Mines      | A large section of the Mines collapsed
 2078 | -9/Mines      | Excavation squad dispatched
 2286 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 2328 | -9/Mines      | Excavation squad dispatched
 2578 | -9/Mines      | Excavation squad dispatched
 2828 | -9/Mines      | Excavation squad dispatched
 2841 | -9/Mines      | Learned location of Storage (-8)
 3078 | -9/Mines      | Excavation squad dispatched
 3328 | -9/Mines      | Excavation squad dispatched
 3395 | -9/Mines      | Discovered new exit (range 10)
 3435 | -9/Mines      | Entered Materials
 3435 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 3436 | -8/Materials  | Identified exit to Factory
 4699 | -8/Materials  | Build established: Scavenger-Mutant
 5135 | -8/Materials  | Destroyed 9 combat bots
 5297 | -8/Materials  | Core integrity fell below 50%
 5430 | -8/Materials  | Build established: Mutant
 5771 | -8/Materials  | Discovered exit to Factory (range 16)
 6256 | -8/Materials  | Entered Factory
 6256 | -7/Factory    | Evolved 2 slots: Utility x2
 6473 | -7/Factory    | Identified exit to DSF
 6473 | -7/Factory    | Entered DSF
 6537 | -7/DSF        | Additional patrols routed to DSF
 6592 | -7/DSF        | Self-destructed

 Last Messages 
---------------
GOAL=ESCAPE
Receiving FarCom transmissions...
Dropped Hrd. Medium Armor Plating.
Acquired Imp. Weapon Shielding.
ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area.
H-61 Shepherd calls for reinforcements.
ALERT: Hostile activity reported, dispatching reinforcements to area.
Hvy. Deuterium Engine destroyed.
Hostiles detected in DSF, routing additional patrols.
Targeting Computer destroyed.
Imp. Titanium Leg destroyed.
Penetrated by Slug.
Knocked back.
Acquired 2 matter.
H-61 Shepherd destroyed.
Imp. Titanium Leg destroyed. <x2>
Cryofiber Web destroyed.
Imp. Heat Sink destroyed.
Imp. Weapon Shielding destroyed.
Huge Storage Unit destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ?????????##???????????????????????? |
|                ?????????""#??????????????????????? |
|                ?????????#"#??????????????????????? |
|                ??????####"##?????????????????????? |
|                ??????#"""""#####??##?????????????? |
|                ??????#"""""## !#   #     ==#?????? |
|                ????"##""     !             #?????? |
|                ????"""""                   #?????? |
|                ????###""   ##!!#!!!###   #???????? |
|                ??????###  ###!!#!!!#?????#???????? |
|                ???????##  ######?###?????????????? |
|                ???????#!  !!#????????????????????? |
|                ???????#!  !!#????????????????????? |
|                ???????##  ###????????????????????? |
|                ???????#  [  #????????????????????? |
|                ???????# !![ #????????????????????? |
|                ???????#!!@[ #????????????????????? |
|                ??????###=!###?##??##?????????????? |
|                ??????#   =#??!!#!!!#?????????????? |
|                ???#### %gx##!!!"!!!##    ????????? |
|                ???#  ; gx          =!    ????????? |
|                ???###; %           !%!   ????????? |
|                ?????#;              !    ????????? |
|                ?????##    ##   #!!!##    ????????? |
|                ??????#    #?   "!!!#?????????????? |
|                ??????######??######??????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           62
Energy Generation          18
Energy Capacity            510
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             225
Core Shielding             20
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3
Particle Charging          15
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FortressProcessingCore
  Manual?         0
Play Time         00:42:48
  Cumulative      18.6 hours
  Start           2024.08.26 @ 09:17:35
  End             2024.08.26 @ 10:02:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          23
  Rogue           11
  Adventurer      12
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          16
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d2a1e869-0ab7-4260-83ef-62847047e737