Cogmind - Beta 12 @@@ ROGUE MODE // 2023.05.21 @ 20:38:59 Player: Temnova Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (49) 245 Value Destroyed (1441) 1441 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 3421 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 397/550 Matter 300/300 Energy 66/100 System Corruption 0% Temperature Cool (89) Movement Core (550) Ox10 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit Signal Interpreter > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY (15) --- Improved Heat Sink Improved Heat Sink Small Storage Unit Transport Network Coupler Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Assault Rifle Assault Rifle Mini Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Cooling System Large Storage Unit Advanced Visual Processing Unit Signal Interpreter > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Advanced Beam Cannon > --- INVENTORY -------- Heat Sink Improved Heat Sink Small Storage Unit Improved EM Shotgun Improved EM Shotgun Improved EM Shotgun Improved Medium Laser Improved Medium Laser Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Assault Rifle Assault Rifle Mini Grenade Launcher Mini Grenade Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Signal Interpreter Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 38 | 6 14 16 2 Power 5 | 1 1 3 . Engine 4 | 1 . 3 . Core 1 | . 1 . . Reactor . | . . . . Propulsion 4 | 2 2 . . Treads 2 | 2 . . . Leg . | . . . . Wheel 2 | . 2 . . Hover . | . . . . Flight . | . . . . Utility 9 | 1 3 3 2 Device 4 | . 2 1 1 Storage 2 | 1 1 . . Processor 3 | . . 2 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 20 | 2 8 10 . Energy Gun 14 | 1 8 5 . Energy Cannon 4 | . . 4 . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . 1 2 . Parts Lost 7 | . 2 1 4 Power 3 | . 1 1 1 Propulsion 3 | . 1 . 2 Utility 1 | . . . 1 Weapon . | . . . . Highest Loss Streak 3 | . 2 1 3 To Critical Strikes . | . . . . Average Slot Usage (%) 94 | . 90 98 81 Engine 8 | . 5 9 8 Core 3 | . 8 1 . Treads 2 | . 10 . . Wheel 19 | . 15 22 9 Device 10 | . 7 11 9 Storage 11 | . 14 11 9 Processor 8 | . . 10 17 Energy Gun 18 | . 25 18 . Energy Cannon 11 | . . 13 27 Naked Turns . | . . . . Heaviest Build 40 | 12 32 39 40 Greatest Support 40 | 40 40 24 24 Greatest Overweight (x) 11 | 1 4 1 11 Average Overweight (x) . | . . 1 2 Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 13 | 7 9 15 15 Most Carried 15 | 4 10 15 15 Average Carried 10 | 3 7 11 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 4 8 15 15 Class Distribution -------------------- 58% | Gunner 33% | Mutant 8% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 662 | 228 214 205 15 Remotely . | . . . . Salvage Created 1972 | 12 384 1323 253 Parts 122 | 2 22 86 12 Haulers Intercepted 4 | . . 3 1 Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 34 | . 7 23 4 Guns 25 | . 7 18 . Cannons 8 | . . 5 3 Classes Destroyed 10 | 1 4 5 . Worker 3 | . . 3 . Builder 1 | . 1 . . Tunneler 1 | 1 . . . Hauler 4 | . . 3 1 Recycler 1 | . 1 . . Operator 2 | . 1 1 . Watcher 3 | . . 3 . Grunt 27 | . 7 18 2 Brawler 1 | . . 1 . Sentry 6 | . . 4 2 Best Kill Streak 8 | 1 4 8 3 Combat Bots Only 4 | . 3 4 3 Max Kills in Single Turn 2 | 1 2 2 1 Gunslinging 1 | . . 1 . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 1908 | . 586 684 638 Core 361 | . 117 91 153 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 79 | . . 79 . Core Remaining (%) 76 | 100 53 77 . Volleys Fired 107 | 5 32 56 14 Largest 3 | 2 2 3 3 Hottest 204 | 60 112 204 204 Shots Fired 270 | 10 62 156 42 Gun 191 | 10 62 119 . Cannon 77 | . . 35 42 Launcher 2 | . . 2 . Special . | . . . . Kinetic 5 | 5 . . . Thermal 263 | 5 62 154 42 Explosive 2 | . . 2 . Electromagnetic . | . . . . Robot Hit Streak 21 | 3 6 12 21 Robot Miss Streak 8 | 1 8 4 2 Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 158 | 6 31 90 31 Core Hits 68 | 2 15 41 10 Critical Kills 1 | . . . 1 Critical Parts Destroyed . | . . . . Critical Strikes 11 | . 2 8 1 Burn 10 | . 2 8 . Meltdown 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2797 | 48 492 1625 632 Guns 1824 | 48 492 1284 . Cannons 918 | . . 286 632 Explosions 55 | . . 55 . Melee . | . . . . Ramming . | . . . . Kinetic 27 | 27 . . . Thermal 2715 | 21 492 1570 632 Explosive 55 | . . 55 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 11 | . . 11 . Projectiles . | . . . . Explosions 11 | . . 11 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 370 | 20 342 370 321 Average Temperature 114 | 15 153 92 111 Received Heat Transfer 960 | . 357 288 315 Effects 9 | . 6 3 . Shutdowns 1 | . . 1 . Energy Bleed 2 | . 2 . . Interference 4 | . 2 2 . Matter Decay 1 | . 1 . . Short Circuit 1 | . 1 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 7 | . 1 5 1 Heat Transferred 6525 | 50 1406 3922 1147 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 477 | 5 109 477 333 Initial 165 | . 3 40 165 Average 213 | 1 67 283 219 Maximum Alert Level 2 | . . 2 1 Low Security (%) 47 | 100 100 29 17 Level 1 38 | . . 49 82 Level 2 13 | . . 20 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 2 3 . Investigation 3 | . 1 2 . Extermination . | . . . . Reinforcement 2 | . 1 1 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 55 | . 8 34 13 Peak Tracking Total 8 | . 2 3 8 Tactical Retreats 4 | . . 3 1 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 5 | . 5 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 3 | . . 3 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 12 | . 4 6 2 Terminals 10 | . 3 5 2 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 34 | . 10 18 6 Successful 21 | . 7 12 2 Failed 13 | . 3 6 4 Catastrophic 2 | . . 1 1 Database Lockouts . | . . . . Manual . | . . . . Terminals 25 | . 7 12 6 Fabricators . | . . . . Repair Stations 6 | . . 6 . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 15 | . 6 7 2 Record 7 | . 2 3 2 Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . . 1 . Locate Traps 1 | . . 1 . Disarm Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Hauler Manifests 2 | . 1 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . . 5 . Scan Component 3 | . . 3 . Repair 2 | . . 2 . Recycling Unit Hacks 1 | . 1 . . Report Inventory 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 11 | . 4 5 2 Full Trace Events 4 | . 1 3 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 102 | . . 102 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2834 | 177 607 1786 264 Spaces Moved 1779 | 104 373 1155 147 Core 27 | 25 1 . 1 Treads 192 | 79 113 . . Legs . | . . . . Wheels 1560 | . 259 1155 146 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 105 105 Average Speed 111 | 141 116 105 130 Slowest Speed 600 | 160 250 105 600 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 32 | 5 61 52 11 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 13 | . . 13 . Melee . | . . . . Projectile . | . . . . AOE 13 | . . 13 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 2408 | 125 486 1609 188 Wait 414 | 1 43 350 20 Move 1776 | 103 372 1154 147 Hop . | . . . . Pick Up 48 | 10 15 21 2 Fast Attach 4 | . 3 . 1 Attach 23 | 6 6 10 1 Detach 3 | . . 2 1 Swap 11 | . 5 6 . Drop 22 | . 10 10 2 Fire 107 | 5 32 56 14 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 16) 178 | -11/Junkyard | Entered Materials 301 | -10/Materials | Build established: Mutant 496 | -10/Materials | Discovered new exit (range 4) 712 | -10/Materials | Discovered new exit (range 7) 761 | -10/Materials | Discovered new exit (range 12) 785 | -10/Materials | Entered another Materials area 785 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1290 | -9/Materials | Repaired Imp. Medium Laser 1343 | -9/Materials | Repaired Imp. Medium Laser 1649 | -9/Materials | Build established: Gunner 2046 | -9/Materials | Discovered new exit (range 10) 2274 | -9/Materials | Discovered new exit (range 13) 2311 | -9/Materials | Identified exit to Mines 2570 | -9/Materials | Identified exit to Materials 2571 | -9/Materials | Entered another Materials area 2571 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2835 | -8/Materials | Self-destructed Last Messages --------------- W-25 Informer sends out distress signal. R-06 Scavenger collects Aluminum Leg. G-47 Trooper suffers critical hit (Meltdown). Aluminum Leg melted. R-06 Scavenger collects Aluminum Leg. Arm. Wheel destroyed. Y-45 Defender destroyed. R-06 Scavenger collects Lgt. Treads. R-06 Scavenger collects Hvy. Assault Rifle. Ion Engine destroyed. G-47 Trooper destroyed. R-06 Scavenger collects Heat Sink. K-01 Serf collects debris. To regain energy, simply wait via the mouse wheel '.', or KP5. Also make sure your per-turn energy generation is a net positive, and consider deactivating power-draining parts if not. K-01 Serf destroyed. Cooling System destroyed. R-06 Scavenger collects Wheel. R-06 Scavenger collects Imp. Heat Sink. 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