Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.04 @ 22:16:08

Player: Jetpackmatt9

Result: Destroyed by C-35 Carver with Carbide Saw

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (27)      135
Value Destroyed (577)      577
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (195)                195
              TOTAL SCORE: 5027

 Bonus
-------
High Alert Combat Kills    15
Follower Combat Kills      180

 Cogmind 
---------
Core Integrity             0/1000
Matter                     124/300
Energy                     46/100
System Corruption          8%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (6) ---
        (None)
>   --- UTILITY (7) ------
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (5) ----
    Surge Thruster
    Thunder Hammer

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
     Light Fission Core
>          --- PROPULSION -------
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
           Surge Thruster
    Cooled Cesium-ion Thruster
           Field Propulsion Drive
>          --- UTILITY ----------
  Advanced Heat Sink
  Enhanced Optical Array
  Improved Sensor Array
  Advanced Signal Interpreter
  Improved Medium Armor Plating
  Improved Hacking Suite
  Improved Hacking Suite
>          --- WEAPON -----------
           Spear
           Spear
>          --- INVENTORY --------
     Micro Nuclear Core
           VTOL Module
           Field Propulsion Drive
           Thunder Hammer
           Chainsword
[Rating: 75]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Improved Flight Unit
  Wheel                    Wheel
  Hover Unit               Hover Unit
  Flight Unit              Improved Flight Unit
Utility                    Hacking Suite
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Remote Datajack
  Impact Weapon            Thunder Hammer
  Slashing Weapon          Chainsword
  Piercing Weapon          Spear
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -9  -9  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac Fac 
Slots Evolved              10   | .   .   2   .   .   4   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   1   .   .   2   1   .   
  Utility                  5    | .   .   1   .   .   2   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             99   | 6   11  7   14  1   20  24  16  
  Power                    17   | 1   2   .   2   .   3   7   2   
    Engine                 6    | 1   2   .   2   .   .   1   .   
    Core                   11   | .   .   .   .   .   3   6   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               28   | 2   4   3   5   .   3   5   6   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  3    | 2   1   .   .   .   .   .   .   
    Hover                  1    | .   1   .   .   .   .   .   .   
    Flight                 24   | .   2   3   5   .   3   5   6   
  Utility                  30   | 1   2   2   3   1   8   7   6   
    Device                 12   | .   .   .   3   1   3   3   2   
    Storage                1    | 1   .   .   .   .   .   .   .   
    Processor              7    | .   .   2   .   .   2   3   .   
    Hackware               4    | .   1   .   .   .   .   .   3   
    Protection             6    | .   1   .   .   .   3   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   3   2   4   .   6   5   2   
    Energy Gun             5    | 1   .   .   .   .   3   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          9    | 1   2   2   3   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   .   
    Impact Weapon          1    | .   .   .   .   .   .   .   1   
    Slashing Weapon        3    | .   .   .   .   .   2   .   1   
    Piercing Weapon        2    | .   .   .   .   .   .   2   .   
    Special Melee Weapon   3    | .   1   .   1   .   1   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   .   1   .   
Parts Lost                 28   | .   3   .   2   .   3   3   17  
  Power                    4    | .   1   .   .   .   .   .   3   
  Propulsion               10   | .   1   .   2   .   .   1   6   
  Utility                  6    | .   .   .   .   .   1   .   5   
  Weapon                   8    | .   1   .   .   .   2   2   3   
  Highest Loss Streak      8    | .   3   .   2   .   2   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   75  88  99  100 94  99  93  
  Engine                   5    | .   12  11  10  11  .   .   .   
  Core                     5    | .   .   .   .   .   6   13  10  
  Flight                   31   | .   3   33  32  33  38  39  32  
  Device                   7    | .   .   .   8   11  4   9   10  
  Processor                9    | .   .   .   11  11  15  11  10  
  Hackware                 9    | .   13  11  11  11  7   6   10  
  Protection               4    | .   7   11  2   .   8   4   4   
  Energy Gun               1    | .   5   .   .   .   .   1   .   
  Ballistic Gun            8    | .   6   17  19  22  4   2   .   
  Slashing Weapon          1    | .   .   .   .   .   4   2   2   
  Piercing Weapon          2    | .   .   .   .   .   .   4   8   
  Special Melee Weapon     2    | .   13  4   2   .   1   .   .   
Naked Turns                12   | .   .   .   .   .   .   .   12  
Heaviest Build             27   | 10  10  8   13  13  18  24  27  
  Greatest Support         32   | 26  26  12  15  15  25  28  32  
  Greatest Overweight (x)  2    | 1   2   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   5   5   5   5   5   5   
  Average Capacity         5    | 7   5   5   5   5   5   5   5   
  Most Carried             5    | 2   5   5   5   5   5   5   5   
  Average Carried          4    | 1   4   4   4   4   4   4   4   
  Final Capacity           8    | 8   5   5   5   5   5   5   5   
  Final Carried            5    | 2   4   5   5   5   4   5   2   

 Class Distribution 
--------------------
 27% | Scavenger-Mutant
 19% | Hacker-Scout
 16% | Mutant
 13% | Sprinter
  7% | Scavenger-Scout
  7% | Scavenger-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Mutant | -9/Recycling
         Sprinter | -7/Factory
         Sprinter | -6/Factory
     Hacker-Scout | -5/Factory

 Resources                      | -11 -10 -9  -9  -9  -7  -6  -5  
-----------                Run  | Yrd Mat Mat Sto Rec Fac Fac Fac 
Matter Collected           1361 | 260 70  37  302 10  67  557 58  
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            841  | 23  110 56  168 .   45  298 141 
  Parts                    48   | .   12  4   12  .   3   12  5   
Haulers Intercepted        2    | .   .   .   2   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac Fac 
Combat Hostiles Destroyed  22   | .   4   3   5   .   2   5   3   
  Melee                    7    | .   .   .   .   .   2   2   3   
  Guns                     15   | .   4   3   5   .   .   3   .   
Classes Destroyed          9    | 1   3   .   1   .   1   2   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   .   
  Recycler                 1    | .   .   .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   .   .   
  Swarmer                  14   | .   3   3   5   .   .   3   .   
  Cutter                   3    | .   .   .   .   .   2   .   1   
  Grunt                    2    | .   1   .   .   .   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   .   1   
  Programmer               2    | .   .   .   .   .   .   2   .   
Best Kill Streak           4    | 1   3   3   4   .   2   4   1   
  Combat Bots Only         4    | .   3   3   4   .   2   3   1   
Max Kills in Single Turn   1    | 1   1   1   1   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -7   -6   -5   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  Fac  
Hostile Shots Fired        390  | .    23   29   56   6    77   49   150  
  Missed                   156  | .    8    17   21   3    46   16   45   
Damage Taken               4000 | .    190  134  427  43   647  451  2108 
  Core                     1553 | .    45   20   122  .    189  158  1019 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Redirected to Shielding  59   | .    2    4    14   .    20   19   .    
  Regen/Repaired (Parts)   79   | .    .    .    .    .    36   .    43   
Core Remaining (%)         80   | 100  82   .    .    64   73   81   .    
Volleys Fired              120  | 14   30   10   33   .    8    25   .    
  Largest                  2    | 1    1    1    2    .    1    1    .    
  Hottest                  55   | 40   40   20   40   .    55   50   .    
Shots Fired                152  | 14   30   10   65   .    8    25   .    
  Gun                      149  | 14   30   10   65   .    8    22   .    
  Cannon                   .    | .    .    .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  3    | .    .    .    .    .    .    3    .    
  Kinetic                  97   | .    13   10   65   .    .    9    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          52   | 14   17   .    .    .    8    13   .    
  Robot Hit Streak         8    | 3    8    2    6    .    1    6    .    
  Robot Miss Streak        8    | 2    5    2    8    .    7    4    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    .    .    
Shots Hit Robots           102  | 9    19   5    31   .    6    20   12   
  Core Hits                46   | 1    7    3    14   .    3    13   5    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    .    .    .    3    2    
    Sever                  4    | .    .    .    .    .    .    2    2    
    Impale                 1    | .    .    .    .    .    .    1    .    
Melee Attacks              74   | .    3    .    1    .    9    26   35   
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 35   | .    .    .    .    .    8    7    20   
  Piercing                 34   | .    .    .    .    .    .    19   15   
  Sneak Attacks            4    | .    2    .    .    .    2    .    .    
    Combat Hostiles        1    | .    .    .    .    .    1    .    .    
  Follow-up Attacks        4    | .    .    .    .    .    .    1    3    
Damage Inflicted           1811 | 179  208  47   268  .    222  455  432  
  Guns                     933  | 134  208  47   268  .    9    267  .    
  Cannons                  .    | .    .    .    .    .    .    .    .    
  Explosions               78   | 45   .    .    .    .    .    33   .    
  Melee                    800  | .    .    .    .    .    213  155  432  
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  537  | .    60   47   268  .    .    162  .    
  Thermal                  78   | 45   .    .    .    .    .    33   .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          396  | 134  148  .    .    .    9    105  .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 599  | .    .    .    .    .    213  93   293  
  Piercing                 201  | .    .    .    .    .    .    62   139  
Highest Corruption         8    | .    .    .    .    .    .    1    8    
  Average Corruption       3    | .    .    .    .    .    .    1    7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  2    | .    .    .    .    .    .    .    2    
    Message Errors         1    | .    .    .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            32   | .    .    .    .    .    27   .    5    
  Projectiles              .    | .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    32   | .    .    .    .    .    27   .    5    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      10   | .    .    .    .    .    .    10   .    
  Shots                    1    | .    .    .    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        229  | .    66   .    16   16   67   229  44   
  Average Temperature      47   | .    20   .    6    10   25   63   24   
  Received Heat Transfer   846  | .    93   51   126  27   150  33   366  
  Effects                  3    | .    .    .    .    .    .    3    .    
    Interference           3    | .    .    .    .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              2    | 2    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    
  Heat Transferred         50   | .    .    .    .    .    .    50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | 1    .    .    .    .    .    1    .    

 Alert                          | -11 -10 -9  -9  -9  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac Fac 
Peak Influence             551  | 5   133 197 367 140 339 551 187 
  Initial                  132  | .   3   48  44  132 21  112 130 
  Average                  160  | .   79  113 238 125 172 264 76  
Maximum Alert Level        2    | .   .   .   1   .   1   2   .   
  Low Security (%)         70   | 100 100 100 33  100 56  40  100 
  Level 1                  23   | .   .   .   66  .   43  33  .   
  Level 2                  5    | .   .   .   .   .   .   25  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   2   3   2   .   1   6   8   
  Investigation            5    | .   .   1   .   .   .   .   4   
  Extermination            3    | .   .   .   .   .   .   2   1   
  Reinforcement            13   | .   2   2   2   .   1   3   3   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   1   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Fac Fac 
Distress Signals           6    | .   1   3   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              148  | .   16  15  21  2   27  32  35  
  Peak Tracking Total      12   | .   5   9   5   2   9   11  12  
  Tactical Retreats        32   | .   2   2   4   .   8   10  6   

 Traps                          | -11 -10 -9  -9  -9  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac Fac 
Traps Triggered            7    | .   .   .   1   .   1   2   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -7  -6  -5  
----------                 Run  | Yrd Mat Mat Sto Rec Fac Fac Fac 
Machines Disabled          1    | .   .   .   .   .   .   1   .   
  Max in Single Turn       1    | .   .   .   .   .   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -6  -5  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Fac Fac 
Machines Accessed          45   | .   3   4   6   3   3   10  16  
  Terminals                33   | .   3   3   6   3   2   6   10  
  Fabricators              1    | .   .   .   .   .   .   .   1   
  Repair Stations          7    | .   .   1   .   .   1   1   4   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   3   .   
Total Hacks                104  | .   4   15  16  5   4   26  34  
  Successful               52   | .   2   9   8   5   2   8   18  
  Failed                   52   | .   2   6   8   .   2   18  16  
    Catastrophic           6    | .   .   1   2   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   24   | .   2   4   2   1   2   5   8   
  Terminals                78   | .   4   12  16  5   2   18  21  
  Fabricators              3    | .   .   .   .   .   .   .   3   
  Repair Stations          14   | .   .   3   .   .   2   2   7   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   3   
  Garrison Access          6    | .   .   .   .   .   .   6   .   
Terminal Hacks             38   | .   2   8   8   5   .   5   10  
  Record                   1    | .   .   .   .   .   .   1   .   
  Part Schematic           4    | .   .   .   1   1   .   .   2   
  Robot Analysis           1    | .   .   .   .   1   .   .   .   
  Prototype ID Bank        4    | .   .   1   1   .   .   .   2   
  Open Door                2    | .   .   .   2   .   .   .   .   
  Branch Access Points     1    | .   .   .   1   .   .   .   .   
  Emergency Access Points  3    | .   .   1   .   .   .   1   1   
  Alert Level              3    | .   1   .   1   1   .   .   .   
  Unreport Threat          3    | .   .   1   .   .   .   1   1   
  Locate Traps             3    | .   .   1   .   1   .   .   1   
  Dispatch Records         2    | .   .   1   .   .   .   .   1   
  Extermination Status     1    | .   .   .   .   .   .   1   .   
  Recall Reinforcements    3    | .   1   1   .   .   .   1   .   
  Hauler Manifests         3    | .   .   1   1   1   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   
  Zone Layout              3    | .   .   1   1   .   .   .   1   
Fabricator Hacks           2    | .   .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   1   
Repair Station Hacks       8    | .   .   1   .   .   2   2   3   
  Scan Component           5    | .   .   1   .   .   1   1   2   
  Repair                   3    | .   .   .   .   .   1   1   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   .   1   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   1   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   .   2   
  Terminals                2    | .   .   .   .   .   .   .   2   
    Assimilate             2    | .   .   .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         35   | .   2   3   4   1   2   8   15  
  Full Trace Events        7    | .   .   1   2   .   .   .   4   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   4    | .   .   .   1   1   .   .   2   
  Parts Built              1    | .   .   .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   76   | .   .   .   .   .   .   .   76  
  Total Part Build Rating  5    | .   .   .   .   .   .   .   5   
Parts Repaired             2    | .   .   .   .   .   1   .   1   
  Time                     71   | .   .   .   .   .   26  26  19  
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -6  -5  
------------               Run  | Yrd Mat Mat Sto Rec Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              5    | .   3   .   .   .   .   2   .   
  Non-combat               5    | .   3   .   .   .   .   2   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        5    | .   3   .   .   .   .   2   .   
  no_distress              2    | .   2   .   .   .   .   .   .   
  find_station             1    | .   .   .   .   .   .   1   .   
  check_alert              2    | .   1   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -7  -6  -5  
--------                   Run  | Yrd Mat Mat Sto Rec Fac Fac Fac 
Total Allies               14   | .   .   .   11  .   1   .   2   
  Largest Group            10   | .   .   .   10  .   1   .   2   
  Highest-Rated Group      100  | .   .   .   100 .   22  .   36  
  Highest-Rated Ally       100  | .   .   .   100 .   22  .   26  
Total Orders               15   | .   .   .   12  3   .   .   .   
  GUARD                    9    | .   .   .   9   .   .   .   .   
  EXPLORE                  6    | .   .   .   3   3   .   .   .   
Ally Attacks               47   | .   .   .   46  .   1   .   .   
  Total Damage             472  | .   .   .   454 .   18  .   .   
  Kills                    11   | .   .   .   11  .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -7  -6  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             7    | .   .   .   4   3   .   .   .   
  Drone Recoveries         5    | .   .   .   3   2   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -7   -6   -5   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  Fac  
Turns Passed               4147 | 105  495  152  762  431  454  849  899  
Spaces Moved               8740 | 74   499  326  1191 602  1051 2249 2748 
  Core                     130  | 3    102  .    .    .    .    .    25   
  Treads                   .    | .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   281  | 71   210  .    .    .    .    .    .    
  Hover                    112  | .    112  .    .    .    .    .    .    
  Flight                   8217 | .    75   326  1191 602  1051 2249 2723 
  Fastest Speed            22   | 50   37   34   34   34   27   22   22   
  Average Speed            30   | 90   66   34   34   34   27   23   24   
  Slowest Speed            200  | 100  200  34   120  34   28   28   50   
  Overloaded Moves         11   | .    .    .    .    .    .    .    11   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            40   | .    .    .    16   5    2    10   7    
  Cave-ins Triggered       2    | .    .    .    .    .    .    .    2    
Exploration Rate (%)       51   | 3    70   32   92   98   17   51   50   
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    .    1    1    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 25   | .    .    .    .    .    .    13   12   
Terrain Destroyed          30   | 3    .    .    .    .    .    15   12   
  Melee                    25   | .    .    .    .    .    .    13   12   
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      5    | 3    .    .    .    .    .    2    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -7   -6   -5   
---------                  Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  Fac  
Total                      9983 | 95   628  357  1481 823  1186 2501 2912 
  Wait                     872  | .    75   9    236  223  80   135  114  
  Move                     8657 | 73   498  325  1162 591  1046 2228 2734 
  Hop                      36   | .    .    .    12   5    2    10   7    
  Pick Up                  35   | 1    2    2    6    1    10   7    6    
  Fast Attach              47   | 6    9    4    7    .    7    12   2    
  Attach                   26   | .    1    1    .    1    9    5    9    
  Detach                   13   | 1    4    1    1    1    .    3    2    
  Swap                     26   | .    1    2    7    .    4    7    5    
  Drop                     58   | .    5    3    16   1    11   16   6    
  Fire                     120  | 14   30   10   33   .    8    25   .    
  Melee                    63   | .    3    .    1    .    9    23   27   
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            30   | .    .    .    .    .    .    30   .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage (discovered 2 exits: [*Mat] / *Rec)
-9/Recycling
-7/Factory
-6/Factory (discovered 3 exits: *Fac x2 / *Low)
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
  106 | -11/Scrapyard | Entered Materials
  304 | -10/Materials | Build established: Mutant
  326 | -10/Materials | Discovered new exit (range 16)
  341 | -10/Materials | Lost 3 parts (1p1n1w)
  429 | -10/Materials | Discovered new exit (range 15)
  595 | -10/Materials | Discovered new exit (range 16)
  601 | -10/Materials | Entered another Materials area
  601 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  681 | -9/Materials  | Discovered new exit (range 16)
  739 | -9/Materials  | Discovered new exit (range 13)
  753 | -9/Materials  | Entered Storage
  757 | -9/Storage    | Identified exit to Recycling
  897 | -9/Storage    | Discovered new exit (range 7)
  947 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 1116 | -9/Storage    | Lost 3 allies
 1161 | -9/Storage    | Lost 4 allies
 1347 | -9/Storage    | Build established: Scavenger-Mutant
 1454 | -9/Storage    | Met 01-MTF
 1515 | -9/Storage    | Entered Recycling
 1844 | -9/Recycling  | Discovered new exit (range 44)
 1946 | -9/Recycling  | Entered Factory
 1946 | -7/Factory    | Evolved 4 slots: Propulsion x2, Utility x2
 2029 | -7/Factory    | Repaired Propulsion Shielding
 2189 | -7/Factory    | Discovered new exit (range 15)
 2400 | -7/Factory    | Entered another Factory area
 2400 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2659 | -6/Factory    | Discovered new exit (range 17)
 2734 | -6/Factory    | Discovered new exit (range 8)
 2782 | -6/Factory    | Build established: Sprinter
 2854 | -6/Factory    | Garrison activated, responded to threat
 2988 | -6/Factory    | Identified exit to Lower Caves
 2997 | -6/Factory    | Identified exit to Factory
 3100 | -6/Factory    | Search patrols dispatched
 3179 | -6/Factory    | Discovered exit to Factory (range 5)
 3249 | -6/Factory    | Entered another Factory area
 3249 | -5/Factory    | Evolved 2 slots: Utility x2
 3302 | -5/Factory    | Repaired Surge Thruster
 3324 | -5/Factory    | Discovered new exit (range 21)
 3329 | -5/Factory    | Identified exit to Upper Caves
 3552 | -5/Factory    | Build established: Hacker-Scout
 3694 | -5/Factory    | Discovered new exit (range 21)
 3881 | -5/Factory    | Discovered new exit (range 6)
 3883 | -5/Factory    | Identified exit to Factory
 4035 | -5/Factory    | Crushed by falling debris
 4040 | -5/Factory    | Crushed by falling debris
 4068 | -5/Factory    | Fabricated Cld. Cesium-ion Thruster?
 4071 | -5/Factory    | Lost 8 parts (1p3n4u)
 4132 | -5/Factory    | Core integrity fell below 50%
 4136 | -5/Factory    | Released all parts (3)
 4142 | -5/Factory    | Core integrity fell below 20%
 4148 | -5/Factory    | Destroyed by C-35 Carver with Carbide Saw

 Last Messages 
---------------
04096_ Mic. Nuclear Core destroyed. <x2>
04100_ Acquired Cld. Cesium-ion Thruster.
04106_ Imp. Flight Unit destroyed.
04118_ ALERT: Suspicious intruders detected, dispatching Cutter
  reinforcements to area.
04124_ Chainsword destroyed.
04124_ C-35 Carver destroyed.
04126_ Imp. Flight Unit severed.
04128_ Field Propulsion Drive destroyed.
04128_ Spear destroyed.
04132_ Imp. Flight Unit destroyed.
04135_ Cld. Cesium-ion Thruster severed.
04136_ Adv. Cooling System destroyed.
04136_ Released Imp. Hacking Suite.
04136_ Released Adv. Signal Interpreter.
04136_ Released Imp. Hacking Suite.
04145_ Penetrated by Slug.
04146_ K-01 Serf collects debris.
04147_ Critical hit (Burn: +37).
04148_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????#     ! ##+#+#???? ????      |
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| ################??????#               h            |
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|  """ """ """   #??????#     |%    g  g  #????????? |
|  """ """ """   #??????###c              #????????? |
|  """ """ """   #????????#@  #      %    #????????? |
|                #????????#       k   """ #????????? |
|  """ """ """   #????????#   ##      """ #????????? |
|  """ """ """   #???######   T# %     F" #????????? |
|  """ """ """  ]#???#         ##      "" #????????? |
|                #???#        ###         #????????? |
| ############+#######        #?###########????????? |
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|  # ""   #      """ """   #???????????????????????? |
|  # ""   #    ^^"""       #???????????????????????? |
|  # S    +                #???????????????????????? |
|  # ""   #      """ """   #???????????????????????? |
|  # ""   #    ^ """ """   #???????????????????????? |
|  # ""   #    ^ """ """   #???????????????????????? |
|  #      #####            #???????????????????????? |
|  #      #???#            #???????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           71
Energy Generation          35
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                65
Core Analysis              6
Offensive Hacking          24

 Item Schematics 
-----------------
              Flight Unit | -9/Storage   | Hacked
              EMP Blaster | -9/Recycling | Hacked
 Cld. Cesium-ion Thruster | -5/Factory   | Hacked
           Adv. Heat Sink | -5/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. Cesium-ion Thruster | x1 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Can't Catch Me
Just What I Needed
Part-time Excavator
Safety First
Shopping List
The More The Merrier
\\IAMDERELICT

 Challenges 
------------
None

 Game 
------
Seed              HypervelocityInsulatedSystem
  Manual?         0
Play Time         02:41:16
  Cumulative      13.2 hours
  Start           2024.07.04 @ 13:11:11
  End             2024.07.04 @ 22:16:08
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          19
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 96d93953-123c-4a9c-81ea-c32b15744771