Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.03 @ 19:51:55 Player: DizzyWaters Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (95) 475 Value Destroyed (2770) 2770 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 6038 Bonus ------- High Alert Combat Kills 33 Cogmind --------- Core Integrity 0/700 Matter 204/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Core (1350) Ox26 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ Huge Storage Unit Machine Analyzer Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Improved Heat Sink Improved Sensor Array Improved Terrain Scan Processor Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Melee Analysis Suite Recoil Stabilizer Reaction Control System Heavy Armor Plating Improved Light Armor Plating Medium Reactive Plating Hardlight Generator Improved Shield Generator System Restoration Module Field Laser Grenade Launcher Fire Trap Peak State ------------ > --- POWER ------------ Improved Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Medium Treads Medium Treads Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Huge Storage Unit Machine Analyzer Transport Network Coupler Hacking Suite > --- WEAPON ----------- Field Laser Katana > --- INVENTORY -------- Deuterium Engine Visual Processing Unit Improved Sensor Array Seismic Detector Advanced Targeting Computer Advanced Targeting Computer Melee Analysis Suite Recoil Stabilizer Reaction Control System Heavy Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hardlight Generator Improved Shield Generator System Restoration Module Recalibrator Heavy EM Pulse Gun Lightning Gun Particle Gun Heavy Laser Ion Cannon Light Assault Rifle Grenade Launcher [Rating: 39] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Flight Unit Makeshift Flight Unit Utility Machine Analyzer Device Recalibrator Storage Huge Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Katana Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . . 1 . . . Propulsion 3 | . . 1 1 1 . . Utility 2 | . . 1 . 1 . . Weapon . | . . . . . . . Parts Attached 89 | 6 14 11 35 7 16 . Power 18 | 1 2 1 7 1 6 . Engine 10 | 1 2 1 2 1 3 . Core 8 | . . . 5 . 3 . Reactor . | . . . . . . . Propulsion 32 | 2 3 4 15 4 4 . Treads 3 | . . . . 3 . . Leg 27 | 2 3 4 15 1 2 . Wheel . | . . . . . . . Hover . | . . . . . . . Flight 2 | . . . . . 2 . Utility 17 | 1 3 4 5 1 3 . Device 6 | . 1 2 2 . 1 . Storage 5 | 1 1 2 1 . . . Processor 3 | . 1 . . 1 1 . Hackware 1 | . . . 1 . . . Protection 2 | . . . 1 . 1 . Artifact . | . . . . . . . Weapon 22 | 2 6 2 8 1 3 . Energy Gun 8 | 1 1 . 3 1 2 . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 8 | 1 2 2 3 . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . 2 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 48 | . 6 4 11 2 21 4 Power 8 | . 1 . 1 1 4 1 Propulsion 24 | . 2 2 9 1 10 . Utility 6 | . 1 . 1 . 3 1 Weapon 10 | . 2 2 . . 4 2 Highest Loss Streak 8 | . 4 3 3 2 8 4 To Critical Strikes . | . . . . . . . Average Backups 20 | 1 11 18 23 23 22 17 Power 1 | . 1 1 2 . 1 . Propulsion . | . 1 3 1 . . . Utility 12 | . 2 6 10 14 14 15 Weapon 6 | . 6 6 9 7 6 2 Tool/Special . | . . . . . . . Unused Backups 32 | . . 1 13 2 2 14 Power 2 | . . . 2 . . . Propulsion 1 | . . . 1 . . . Utility 25 | . . 1 7 1 2 14 Weapon 4 | . . . 3 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 78 | . 88 95 97 96 72 52 Engine 7 | . 13 11 11 10 4 6 Core 5 | . . . 6 3 9 . Treads 1 | . . . . 5 3 . Leg 16 | . 27 32 34 29 8 . Flight 1 | . . . . . 3 . Device 3 | . . 8 4 . 4 . Storage 8 | . 14 11 9 7 7 7 Processor 14 | . 6 11 9 14 15 22 Hackware 1 | . . . 3 7 . . Energy Gun 4 | . 4 . 5 7 2 6 Ballistic Gun 5 | . 6 20 7 . . 6 Launcher 1 | . 13 . . . . . Slashing Weapon 3 | . . . 3 7 6 . Peak Build Rating 39 | 6 11 18 32 39 39 20 Average Rating 25 | 4 8 16 26 34 31 19 On Entrance 17 | . 6 10 16 31 39 20 Avg Prop Armor Cover (%) 11 | . 19 20 . 10 11 . Naked Turns . | . . . . . . . Heaviest Build 122 | 11 33 92 105 100 122 90 Greatest Support 76 | 20 20 30 57 76 76 3 Greatest Overweight (x) 40 | 1 8 16 4 3 40 29 Average Overweight (x) 4 | . 1 3 1 1 7 29 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 Average Capacity 23 | 7 14 21 25 25 25 25 Most Carried 25 | 2 15 21 25 25 25 19 Average Carried 21 | 1 11 18 24 24 24 19 Final Capacity 25 | 8 15 25 25 25 25 25 Final Carried 25 | 2 14 21 25 25 19 19 Class Distribution -------------------- 90% | Scavenger-Mutant 9% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Low Low Matter Collected 2574 | 204 401 537 1037 66 294 35 Remotely . | . . . . . . . Salvage Created 3542 | . 550 308 2022 163 464 35 Parts 202 | . 39 22 106 7 28 . Haulers Intercepted 2 | . . . 2 . . . Recyclers Shooed 6 | . . 1 5 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 23 | . . . . . 23 . Prevented 3 | . . . . . 3 . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Combat Hostiles Destroyed 64 | . 16 7 28 1 12 . Melee 8 | . . . 3 . 5 . Guns 44 | . 7 7 23 1 6 . Cannons 3 | . . . 2 . 1 . AOE 9 | . 9 . . . . . Classes Destroyed 15 | . 8 2 3 . 2 . Worker 5 | . 1 . 4 . . . Builder 2 | . 2 . . . . . Tunneler 3 | . 1 1 1 . . . Hauler 2 | . . . 2 . . . Recycler 10 | . 2 . 7 1 . . Minesweeper 1 | . . . . . 1 . Mechanic 1 | . . 1 . . . . Operator 3 | . 2 . 1 . . . Watcher 4 | . 1 . 2 1 . . Swarmer 14 | . 2 2 4 . 6 . Grunt 35 | . 14 3 13 . 5 . Duelist 2 | . . . 2 . . . Sentry 11 | . . 2 8 1 . . Hunter 1 | . . . 1 . . . Programmer 1 | . . . . . 1 . Best Kill Streak 6 | . 4 2 6 1 3 . Combat Bots Only 5 | . 4 1 5 1 3 . Max Kills in Single Turn 2 | . 2 1 2 1 1 . Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . . . Melee 1 | . . . 1 . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Hostile Shots Fired 692 | . 104 85 240 36 204 23 Missed 165 | . 29 22 61 9 42 2 Hits 527 | . 75 63 179 27 162 21 Melee 9 | . . . 9 . . . Projectile 518 | . 75 63 170 27 162 21 AOE 1 | . . . 1 . . . Critical Strikes 13 | . . . 7 . 6 . Part Disruptions 1 | . . . . . 1 . Damage Taken 7367 | . 882 713 2532 279 2561 400 Core 1459 | . 221 85 443 60 418 232 Absorbed by Shields 65 | . . 24 41 . . . Regen/Repaired (Parts) 175 | . 37 80 58 . . . Core Remaining (%) 52 | 100 11 78 19 . . . Volleys Fired 321 | . 68 59 135 8 47 4 Largest 2 | . 2 2 2 1 2 2 Hottest 128 | . 70 46 97 65 128 89 Shots Fired 486 | . 99 112 205 8 54 8 Gun 435 | . 63 112 193 8 51 8 Cannon 15 | . . . 12 . 3 . Launcher 36 | . 36 . . . . . Special . | . . . . . . . Kinetic 259 | . 33 112 107 . 3 4 Thermal 175 | . 30 . 93 8 40 4 Explosive 36 | . 36 . . . . . Electromagnetic 16 | . . . 5 . 11 . Robot Hit Streak 21 | . 3 9 21 3 8 8 Robot Miss Streak 9 | . 6 9 3 2 4 . Penetration Max 1 | . . . 1 . . . Secondary Targets . | . . . . . . . Shots Hit Robots 335 | . 38 65 168 6 52 6 Core Hits 167 | . 44 17 74 5 24 3 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 9 | . . . 7 . 1 1 Burn 5 | . . . 3 . 1 1 Sever 4 | . . . 4 . . . Melee Attacks 46 | . . . 27 1 18 . Impact . | . . . . . . . Slashing 46 | . . . 27 1 18 . Piercing . | . . . . . . . Sneak Attacks 10 | . . . 8 1 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7137 | 4 1612 682 3482 223 1042 92 Guns 4101 | . 347 682 2349 81 550 92 Cannons 274 | . . . 229 . 45 . Explosions 1315 | . 1246 . . 69 . . Melee 1388 | . . . 868 73 447 . Ramming 59 | 4 19 . 36 . . . Kinetic 2299 | . 172 682 1417 . 11 17 Thermal 2010 | . 247 . 1082 81 525 75 Explosive 1243 | . 1174 . . 69 . . Electromagnetic 138 | . . . 79 . 59 . Impact . | . . . . . . . Slashing 1388 | . . . 868 73 447 . Piercing . | . . . . . . . Highest Corruption 4 | . . . 1 . 4 4 Average Corruption 2 | . . . 1 . 3 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 88 | . . . 20 . 12 56 Message Errors 20 | . . . 6 . 2 12 Matter Fused 25 | . . . 6 . 1 18 Heat Flow Errors 11 | . . . 3 . . 8 Energy Discharges 6 | . . . 1 . . 5 Parts Rejected 1 | . . . 1 . . . Parts Fused 3 | . . . . . 2 1 Data Loss (minor) 9 | . . . 1 . 5 3 Data Loss (major) 6 | . . . . . . 6 Misfires 2 | . . . 1 . 1 . Alerts 5 | . . . 1 . 1 3 Overload Shots . | . . . . . . . Overflow Damage 265 | . 58 . 130 67 10 . Projectiles . | . . . . . . . Explosions 125 | . 58 . . 67 . . Melee 140 | . . . 130 . 10 . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 213 | . 131 . . 82 . . Shots 7 | . 6 . . 1 . . Rammed . | . . . . . . . Targets Rammed 13 | 1 7 . 5 . . . Kicked 13 | 1 7 . 5 . . . Crushed . | . . . . . . . Highest Temperature 462 | . 66 12 364 174 462 261 Average Temperature 82 | . 13 5 84 79 146 83 Received Heat Transfer 2276 | . 288 194 1038 54 648 54 Effects 7 | . . . 2 . 5 . Shutdowns 5 | . . . 2 . 3 . Energy Bleed 1 | . . . . . 1 . Matter Decay 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 7 | . . . 4 1 2 . Heat Transferred 4557 | . 450 . 2516 185 1184 222 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Maximum Alert Level 2 | . . . 2 1 . . Low Security (%) 73 | 100 100 100 47 92 . . Level 1 21 | . . . 42 7 . . Level 2 4 | . . . 9 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 482 | . 144 50 482 218 . . Initial 218 | . . 39 7 218 . . Average 112 | . 71 10 173 107 . . Influence Increases 2270 | . 655 227 889 94 405 . Destroy 0b10 Robot/C 1280 | . 320 140 560 20 240 . Destroy 0b10 Robot/NC 155 | . 45 10 85 10 5 . Destroy Leader 332 | . 82 40 158 12 40 . Successful Hack 76 | . 19 7 23 27 . . Disable Machine 120 | . 60 . 45 15 . . Destroy Structure 142 | . 129 . 3 10 . . Lose Combat Pursuer 165 | . . 30 15 . 120 . Influence Decreases 2270 | . 561 304 425 537 408 35 Entered New Map 351 | . . 55 10 263 15 8 Time Decay 1638 | . 501 248 335 254 273 27 Lost Part 281 | . 60 1 80 20 120 . Squads Dispatched 11 | . 4 2 3 2 . . Investigation 6 | . 2 2 2 . . . Extermination 1 | . . . . 1 . . Reinforcement 4 | . 2 . 1 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Distress Signals 3 | . . 1 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 119 | . 31 13 44 3 18 10 Peak Tracking Total 11 | . 5 3 9 1 4 11 Tactical Retreats 9 | . . 2 1 . 6 . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Traps Triggered 2 | . 1 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . . . . 1 1 Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Low Low Machines Disabled 8 | . 4 . 3 1 . . Max in Single Turn 1 | . 1 . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Machines Accessed 19 | . 4 3 8 3 1 . Terminals 11 | . 3 1 5 1 1 . Fabricators 2 | . . . . 2 . . Repair Stations 3 | . 1 1 1 . . . Recycling Units 1 | . . . 1 . . . Scanalyzers 2 | . . 1 1 . . . Garrison Access . | . . . . . . . Total Hacks 50 | . 8 7 30 4 1 . Successful 37 | . 6 6 21 3 1 . Failed 13 | . 2 1 9 1 . . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . 2 . 1 . Terminals 22 | . 5 2 13 1 1 . Fabricators 3 | . . . . 3 . . Repair Stations 9 | . 3 2 4 . . . Recycling Units 3 | . . . 3 . . . Scanalyzers 13 | . . 3 10 . . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . 3 1 8 1 1 . Record 2 | . . . 1 . 1 . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 3 | . . 1 1 1 . . Alert Level 1 | . . . 1 . . . Locate Traps 2 | . . . 2 . . . Dispatch Records 1 | . . . 1 . . . Maintenance Status 1 | . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . Network Status 1 | . . . . 1 . . Build 1 | . . . . 1 . . Repair Station Hacks 8 | . 3 2 3 . . . Scan Component 5 | . 2 1 2 . . . Repair 3 | . 1 1 1 . . . Recycling Unit Hacks 2 | . . . 2 . . . Report Inventory 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 11 | . . 3 8 . . . Insert Component 2 | . . 1 1 . . . Analyze 2 | . . 1 1 . . . Retrieve Study 7 | . . 1 6 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . 1 . . . Used 1 | . 1 . . . . . Hacking Detections 14 | . 3 3 6 2 . . Full Trace Events 5 | . 1 2 2 . . . Feedback Events 1 | . . . 1 . . . Corruption 1 | . . . 1 . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 84 | . . . . 84 . . Total Part Build Rating 8 | . . . . 8 . . Part Studies Acquired 7 | . . 1 6 . . . Parts Repaired 3 | . 1 1 1 . . . Time 84 | . 26 26 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed 2 | . . 1 1 . . . Part Schematics Acquired 2 | . . 1 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Low Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Low Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Low Low Active Infowar (turns) 16083 | . 749 1376 3383 557 7140 2878 Optics 3400 | . . . . . 522 2878 Terrain 1052 | . 90 . 962 . . . T.N.C. 10570 | . . . . 556 7140 2874 Machine Analysis 15993 | . 659 1376 3383 557 7140 2878 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Low Low Turns Passed 16790 | 73 1383 1376 3383 557 7140 2878 Spaces Moved 3548 | 53 551 370 1082 250 1051 191 Core 338 | 9 49 46 . . 43 191 Treads 504 | . . . . 64 440 . Legs 2380 | 44 502 324 1082 186 242 . Wheels . | . . . . . . . Hover . | . . . . . . . Flight 326 | . . . . . 326 . Fastest Speed 50 | 50 120 120 185 185 240 1500 Average Speed 427 | 110 211 299 232 203 661 1500 Slowest Speed 2050 | 190 450 850 385 400 2050 1500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 36 | 4 56 22 57 5 84 26 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 5 | . . . . . 5 . Spaces Dug . | . . . . . . . Terrain Destroyed 142 | . 131 . 1 10 . . Melee . | . . . . . . . Projectile 1 | . . . 1 . . . AOE 141 | . 131 . . 10 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Low Low Total 4650 | 67 662 540 1717 294 1171 199 Wait 413 | . . 77 326 5 5 . Move 3542 | 52 550 369 1081 249 1050 191 Hop . | . . . . . . . Pick Up 134 | 8 20 17 58 14 17 . Fast Attach . | . . . . . . . Attach 59 | 6 8 6 17 6 16 . Detach . | . . . . . . . Swap 58 | . 9 8 30 1 10 . Drop 60 | . . 4 38 10 8 . Fire 321 | . 68 59 135 8 47 4 Melee 46 | . . . 27 1 18 . Ram . | . . . . . . . Kick 13 | 1 7 . 5 . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 4 | . . . . . . 4 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 695 | -10/Materials | Repaired Grenade Launcher 760 | -10/Materials | Core integrity fell below 50% 804 | -10/Materials | Lost 4 parts (1p1n1u1w) 1225 | -10/Materials | Discovered new exit (range 6) 1344 | -10/Materials | Core integrity fell below 20% 1457 | -10/Materials | Entered another Materials area 1457 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1760 | -9/Materials | Build established: Scavenger-Mutant 2561 | -9/Materials | Identified exit to Mines 2641 | -9/Materials | Lost 3 parts (2n1w) 2774 | -9/Materials | Repaired Aluminum Leg 2820 | -9/Materials | Discovered new exit (range 4) 2833 | -9/Materials | Entered another Materials area 2833 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4451 | -8/Materials | Lost 3 parts (2n1u) 4590 | -8/Materials | Discovered new exit (range 9) 4834 | -8/Materials | Identified exit to Storage 5304 | -8/Materials | Core integrity fell below 50% 5918 | -8/Materials | Core integrity fell below 20% 5979 | -8/Materials | Repaired Imp. Ion Engine 6197 | -8/Materials | Discovered new exit (range 9) 6216 | -8/Materials | Entered Factory 6216 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6592 | -7/Factory | Fabricated Med. Treads (x2) 6713 | -7/Factory | Discovered new exit (range 5) 6757 | -7/Factory | Identified exit to Lower Caves 6773 | -7/Factory | Entered Lower Caves 7516 | -7/Lower Caves | Lost 3 parts (2n1u) 8394 | -7/Lower Caves | Lost 4 parts (1p3n) 8440 | -7/Lower Caves | Identified exit to Lower Caves 9357 | -7/Lower Caves | Learned 4 Factory zone layouts 12623 | -7/Lower Caves | Core integrity fell below 50% 12647 | -7/Lower Caves | Lost 3 parts (1p1n1w) 13443 | -7/Lower Caves | Lost 8 parts (2p2n1u3w) 13913 | -7/Lower Caves | Entered another Lower Caves area 14198 | -7/Lower Caves | Discovered new exit (range 10) 16788 | -7/Lower Caves | Core integrity fell below 20% 16791 | -7/Lower Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 15906_ System corrupted: Heat flow error (+248). 16008_ System corrupted: Component data lost. 16032_ System corrupted: Energy discharge (-46). 16182_ System corrupted: Substantial component data lost. 16372_ System corrupted: Matter fused (-9). 16403_ R9Y>0BR>OK1UG4LHTOL>2WKJCE4TPDV&3T 16465_ System corrupted: Matter fused (-8). 16506_ System corrupted: Heat flow error (+182). 16549_ System corrupted: Matter fused (-7). 16743_ 05< MKC&YDB,F3WGBTMA1XZB7KZ 16766_ ACXGVA3C=L8GL 8ND