Cogmind - Beta 16 X2 @@@ ROGUE MODE // 2025.10.09 @ 22:50:27 Player: Cogchaaaan Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (8) 4000 Regions Visited (30) 6000 Robots Destroyed (450) 2250 Value Destroyed (21711) 21711 Prototype IDs (50) 1000 Alien Tech Used (4) 800 Bonus (16245) 16245 TOTAL SCORE: 52006 Bonus ------- High Alert Combat Kills 560 Follower Combat Kills 1309 Network Hubs Disabled 200 Met Data Miner 300 Met Imprinter 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1534 Built Enhanced Grunts 300 A7 Reached Mainframe 300 Met R17 at Cetus 500 Used Core Reset Matrix 3000 Met R17 at Research 2000 Met Warlord at Research 2000 Invited to Help at Command 2000 Scanned by Researcher 1000 Pursued by Intercept 500 Friendly Fire -558 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 98/100 System Corruption 14% +Membrane Temperature Cool (0) +ITN Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Neutrino Core Matter Compressor (250) Subatomic Replicator Advanced Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Quantum Reactor Vortex Chain Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Huge Storage Unit Energy Well Experimental Optical Array Experimental Targeting Computer Experimental Core Analyzer SHELL Armor Graphene Brace Improved Force Field > --- WEAPON ----------- Cooled Plasma Cannon Enhanced Nova Cannon Hypervelocity Multirail Advanced Micro-nuke Launcher > --- INVENTORY -------- Quantum Reactor Quantum Reactor Matter Compressor Structural Scanner Advanced Point Defense System Long-range Tractor Beam Subatomic Replicator Vortex Shotgun [Rating: 202] Favorites ----------- Power Quantum Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Q-thruster Utility High-capacity Storage Unit Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection SHELL Armor Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Improved Assault Rifle Launcher Long-range Missile Launcher Special Weapon Improved Plasma Cutter Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Slots Evolved 16 | . . . 2 . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . Power 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . Propulsion 4 | . . . 1 . 1 . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Utility 8 | . . . . . 1 2 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . Weapon 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 246 | 8 11 3 21 16 21 16 2 2 2 . 9 . . . 1 8 30 8 9 . 5 3 2 10 2 9 4 14 4 26 Power 34 | 1 2 . 3 1 . 1 . . . . . . . . 1 2 2 1 1 . 2 . . 1 . . 1 8 2 5 Engine 8 | 1 1 . 3 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Core 5 | . 1 . . . . . . . . . . . . . 1 1 2 . . . . . . . . . . . . . Reactor 21 | . . . . . . . . . . . . . . . . . . 1 1 . 2 . . 1 . . 1 8 2 5 Propulsion 79 | 2 1 2 7 6 12 7 . 2 1 . 1 . . . . 2 12 2 3 . 1 . . 3 . 1 1 1 1 11 Treads 67 | . . 2 7 5 12 7 . 2 1 . 1 . . . . 2 12 2 3 . 1 . . 3 . 1 1 1 1 3 Leg 3 | 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 9 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 8 Utility 69 | 2 2 . 3 1 6 4 2 . . . 7 . . . . 3 8 1 5 . 2 2 2 4 1 7 1 1 . 5 Device 27 | 1 1 . 1 . 1 1 . . . . 3 . . . . 1 3 1 3 . 1 1 1 3 1 2 . . . 2 Storage 8 | 1 1 . 2 . 1 1 . . . . . . . . . . . . . . . . . . . 1 . . . 1 Processor 10 | . . . . . . 2 . . . . 2 . . . . 1 1 . . . . 1 . 1 . . . 1 . 1 Hackware 4 | . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . 2 . . . . Protection 20 | . . . . 1 4 . 2 . . . 2 . . . . . 4 . 1 . 1 . 1 . . 2 1 . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 64 | 3 6 1 8 8 3 4 . . 1 . 1 . . . . 1 8 4 . . . 1 . 2 1 1 1 4 1 5 Energy Gun 6 | 2 3 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Energy Cannon 13 | . 2 . 7 1 . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . . Ballistic Gun 32 | 1 . . 1 6 3 1 . . 1 . 1 . . . . . 7 3 . . . 1 . . . . 1 2 1 3 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . 1 . . . 1 . . . . . . . . . . 1 . . . . . . . . . . 1 . 1 Special Weapon 5 | . 1 . . 1 . . . . . . . . . . . . . 1 . . . . . 1 1 . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 22 | . . . 2 2 1 . . . . . . . . . . . . 2 1 . . . . 4 . 1 2 2 1 4 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . . . . System Corruption 13 | . . . . . . . . . . . . . . . . . . 7 . . . . . 6 . . . . . . Parts Lost 75 | . 4 1 1 . 1 1 . . . . 2 . . . . 3 8 . . 2 . 3 . . 2 2 1 4 1 39 Power 12 | . 2 . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . 2 . 6 Propulsion 23 | . . 1 . . . . . . . . 1 . . . . 1 3 . . 1 . . . . . . 1 1 . 14 Utility 21 | . 1 . . . 1 1 . . . . 1 . . . . 1 2 . . . . 2 . . 1 2 . . 1 8 Weapon 19 | . 1 . 1 . . . . . . . . . . . . . 3 . . . . 1 . . 1 . . 1 . 11 Highest Loss Streak 11 | . 1 1 1 . 1 1 . . . . 1 . . . . 3 2 . . 2 . 1 . . 1 1 1 1 1 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 18 | 3 8 8 15 19 19 19 19 19 19 20 18 16 16 17 16 16 19 19 18 18 17 17 17 18 17 18 21 22 21 12 Power 1 | . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 2 2 2 2 . . . . 1 2 3 3 3 2 Propulsion 3 | 1 2 2 2 5 5 5 5 4 4 5 4 4 4 4 4 2 2 2 2 2 2 3 3 2 2 2 1 1 2 . Utility 7 | . 1 2 6 6 6 8 8 9 8 8 7 5 5 5 5 5 5 7 7 7 8 9 9 9 8 9 10 10 9 5 Weapon 5 | 1 3 4 4 5 5 4 4 4 4 5 5 5 5 6 5 6 7 6 6 5 5 4 4 5 5 4 6 7 6 3 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 41 | . 2 . 4 . 5 1 . . 2 . 1 . . . . . 5 3 . . 1 . . 3 1 2 2 5 . 4 Power 6 | . . . . . . . . . . . . . . . . . 1 1 . . . . . . 1 1 . 1 . 1 Propulsion 6 | . . . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . 2 . . Utility 14 | . . . 1 . 1 1 . . 2 . 1 . . . . . 1 1 . . . . . 3 . . 2 . . 1 Weapon 13 | . 2 . 2 . 1 . . . . . . . . . . . 3 1 . . 1 . . . . 1 . 2 . . Tool/Special 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Average Slot Usage (%) 89 | . 97 88 98 99 92 91 99 99 100 100 99 100 100 82 100 99 95 82 77 87 83 83 83 84 83 82 76 77 77 65 Engine 3 | . 6 . 10 11 9 7 7 7 7 7 6 6 6 6 6 4 . . . . . . . . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . 4 5 4 9 10 10 10 10 9 9 12 13 9 Treads 22 | . . 6 33 32 35 30 30 29 30 30 26 26 26 26 26 28 29 24 23 22 15 15 15 15 15 14 13 13 13 9 Leg 1 | . 28 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Device 8 | . 13 14 11 4 . 6 6 5 6 6 12 13 13 13 13 13 6 5 9 5 9 10 9 10 9 10 4 4 6 10 Storage 6 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 11 | . . . . . . 7 15 15 15 15 19 20 20 20 20 17 23 22 17 17 15 14 15 15 15 14 14 13 13 10 Hackware 2 | . . . . . . . . . . . . . . . . 2 . . . 5 5 5 5 5 5 8 9 8 5 . Protection 5 | . . . . 6 10 7 7 8 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 3 4 4 2 Energy Cannon 4 | . 1 27 30 3 . 1 5 5 . 5 4 6 6 . 6 3 . . . . 3 1 1 . 2 1 2 1 1 2 Ballistic Gun 14 | . 3 . 1 29 27 18 16 16 23 16 14 13 13 1 13 12 16 10 7 16 11 13 13 14 12 11 11 15 15 9 Peak Build Rating 202 | 7 14 12 23 25 29 37 40 41 42 41 58 52 52 52 53 69 87 108 113 109 135 135 132 145 149 170 181 200 200 202 Average Rating 87 | 5 11 11 20 21 26 34 37 37 36 38 52 52 52 41 51 61 75 91 93 108 129 126 129 139 141 157 176 191 194 152 On Entrance 78 | . 7 12 12 20 23 29 36 38 36 36 39 52 52 52 52 52 69 81 108 109 96 130 127 132 143 141 164 179 200 191 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Naked Turns 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Heaviest Build 213 | 13 22 22 62 64 72 84 72 91 87 91 87 76 76 76 76 79 85 99 99 92 122 125 122 122 125 169 177 202 203 213 Greatest Support 235 | 20 20 40 60 60 80 80 80 80 88 80 83 83 83 83 83 107 143 156 164 164 188 188 188 190 190 235 235 235 230 225 Greatest Overweight (x) 2 | 1 1 2 1 1 . 1 . 2 . 1 1 . . . . . . . . . . . . . . . . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 25 Average Capacity 20 | 7 9 10 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 23 24 25 25 21 Most Carried 25 | 5 10 9 20 20 20 20 20 20 20 20 20 17 17 19 17 20 20 20 20 20 20 20 20 20 20 25 25 25 25 24 Average Carried 19 | 3 8 8 15 19 19 19 19 19 19 19 19 17 17 18 17 17 19 19 19 19 18 18 18 19 19 21 24 23 24 14 Final Capacity 25 | 8 10 10 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 25 25 25 5 Final Carried 25 | 5 9 8 20 20 20 20 20 19 20 20 17 17 17 17 17 20 20 20 20 20 20 18 20 20 19 25 25 25 24 4 Class Distribution -------------------- 37% | Scavenger-Gunner 21% | Scavenger-Tank 10% | Skirmisher 8% | Gunner 6% | Mutant 4% | Tank 3% | Scavenger-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Commander-Tank | -9/Storage Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Scavenger-Gunner | -5/Extension Scavenger-Gunner | -5/Cetus Scavenger-Mutant | -5/Archives Scavenger-Gunner | -5/Hub_04(d) Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Warlord Scavenger-Tank | -3/Proximity Caves Scavenger-Tank | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Scavenger-Tank | -2/Section 7 Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Matter Collected 17034 | 221 247 80 449 514 959 765 227 211 69 99 631 139 . . 127 449 1294 518 504 168 212 636 267 710 571 895 1467 899 1625 2081 Remotely 6192 | . . . . . . . . . . . 224 . . . 21 373 368 242 . . . 173 . 366 284 558 1208 418 894 1063 Salvage Created 23441 | 32 581 167 1669 1090 1646 826 176 248 . 6 383 . . . . 563 2247 518 626 602 83 677 90 813 615 938 1834 1016 2562 3433 Parts 1162 | 3 43 10 104 63 107 47 5 14 . . 19 . . . . 33 110 26 38 30 4 22 3 21 30 41 108 38 119 124 Haulers Intercepted 21 | . 2 . 5 5 5 . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Recyclers Shooed 15 | . . . 1 2 1 . . . . . . . . . . 3 4 . . . . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 75 | . . . . . . . 5 14 . 4 . . . . . . . . . . . 18 6 . 28 . . . . . Prevented 3 | . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Combat Hostiles Destroyed 343 | . 14 8 28 10 29 12 7 4 . 1 11 . . . . 5 25 6 3 8 1 19 1 13 20 13 22 13 32 38 Guns 249 | . 14 . . 6 29 12 1 3 . 1 6 . . . . 5 21 6 3 8 1 6 1 13 10 13 22 9 32 27 Cannons 49 | . . 5 27 4 . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . 10 AOE 44 | . . 3 . . . . 6 . . . 4 . . . . . 4 . . . . 13 . . 9 . . 4 . 1 Classes Destroyed 26 | 1 4 . 5 1 1 1 1 . . 1 . . . . . . 1 . . . . . . 3 . 2 2 1 1 1 Worker 24 | . 1 . 2 1 . 1 . . . . . . . . . 2 3 . . 3 . . . . . . 3 . . 8 Builder 13 | . . . 2 . 1 1 . . . . . . . . . 1 2 . . . . . . . . . 2 . 1 3 Tunneler 3 | 2 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 21 | . 2 . 5 5 5 . . . . . . . . . . . . . . . . . . . . . . 2 . 2 Recycler 14 | . . . 2 3 1 1 . . . . . . . . . 1 3 . . . . . . . . 1 . . . 2 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Operator 14 | . . . . 1 . 1 . . . . . . . . . . . . 9 1 . . . . . 1 1 . . . Drone 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 10 | . . . 4 1 . . . . . . . . . . . . 1 1 . 1 . . . . . . 2 . . . Swarmer 52 | . 4 6 2 . 6 . 3 . . . 3 . . . . . . . . . . 5 . . 8 5 . 4 1 5 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Grunt 132 | . 10 2 17 5 12 5 3 3 . . 4 . . . . . 15 . . 1 . 6 . 4 7 3 5 3 10 17 Brawler 9 | . . . . . . . 1 . . . . . . . . 1 . . . . . 3 . 2 1 1 . . . . Duelist 5 | . . . 1 . . . . . . . . . . . . . . . . . . 2 . . 1 . . . 1 . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Researcher 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 Sentry 55 | . . . 8 5 10 5 . . . . 1 . . . . 2 6 . 3 3 1 1 1 . 1 . . 2 5 1 Demolisher 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . 1 . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hunter 29 | . . . . . 1 . . 1 . . 1 . . . . . 2 . . 2 . 2 . 1 . 1 6 . 5 7 Programmer 37 | . . . . . . 2 . . . . 2 . . . . 2 . . . 2 . . . 2 2 . 11 . 9 5 Q-Series 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 Cetus Guard 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Thug 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Bouncer 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Revision 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Best Kill Streak 13 | 1 4 3 6 4 8 3 4 3 . 1 5 . . . . 4 10 4 7 3 1 9 1 4 8 5 5 7 7 13 Combat Bots Only 9 | . 2 3 5 4 8 2 4 3 . 1 5 . . . . 2 6 3 3 2 1 9 1 4 8 5 4 7 7 9 Max Kills in Single Turn 4 | 1 1 2 2 1 2 2 2 1 . 1 2 . . . . 2 2 2 1 3 1 2 1 2 3 2 2 4 2 4 Gunslinging 2 | . . . . . 1 . . . . . 1 . . . . . 1 1 . . . . . 1 . 1 1 1 1 2 Exploded 4 | . . 2 . . . . 2 . . . 2 . . . . . 2 . . . . 2 . . 2 . . 4 . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Hostile Shots Fired 2225 | . 80 33 68 50 140 157 10 27 . 3 65 . . . . 70 145 23 8 42 8 85 4 5 63 76 172 72 174 645 Missed 511 | . 25 8 16 11 41 68 6 8 . . 9 . . . . 25 40 6 4 9 3 26 3 2 12 21 21 11 33 103 Hits 1714 | . 55 25 52 39 99 89 4 19 . 3 56 . . . . 45 105 17 4 33 5 59 1 3 51 55 151 61 141 542 Melee 33 | . . . 3 . . . . 3 . . . . . . . 5 . . . . . 8 . . 4 2 . 4 3 1 Projectile 1681 | . 55 25 49 39 99 89 4 16 . 3 56 . . . . 40 105 17 4 33 5 51 1 3 47 53 151 57 138 541 AOE 5 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . 2 . . Critical Strikes 98 | . 2 2 2 5 6 3 . . . . 2 . . . . 5 3 4 . 8 . 5 . . 2 2 8 5 9 25 Actively Blocked 27 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 4 21 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Damage Taken 31626 | . 659 232 720 534 1183 706 49 264 . 79 857 . . . . 1034 2240 399 104 1172 83 1052 24 104 1178 1237 2337 1855 3199 10325 Core 2643 | . 112 57 123 95 77 46 . 33 . 12 46 . . . . 144 222 . . 44 . 14 . 21 38 22 72 68 96 1301 Absorbed by Shields 4776 | . . . . . . 280 . . . . . . . . . . . 139 . . 31 371 . . . 326 777 265 338 2249 Reduced by Siege Mode 1292 | . . . . . . . . . . . . . . . . . . . . . . 4 . . 55 64 183 125 115 746 Redirected to Shielding 104 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 104 Ignored by Resistances 227 | . . . . . . . 16 32 . 16 107 . . . . 21 35 . . . . . . . . . . . . . Regen/Repaired (Parts) 7390 | . 30 . 11 . 335 . . . 703 . . . . . . . . . . . . . . 389 . 452 1026 1533 1368 1543 Core Remaining (%) 76 | 100 . 32 . 45 86 . . . . 87 . . . . 94 . . . . 59 . . . . 93 . 92 . . . Volleys Fired 1195 | 5 59 17 68 43 74 55 15 21 . 5 42 7 25 . 16 61 75 17 22 19 23 38 12 37 40 64 108 42 64 121 Largest 4 | 2 2 2 3 3 3 3 3 3 . 3 3 1 1 . 1 3 3 3 3 3 3 3 3 3 3 3 3 4 4 4 Hottest 226 | 60 130 120 204 159 71 81 81 81 . 81 81 35 35 . 35 90 93 103 105 105 105 105 103 103 103 113 183 154 154 226 Shots Fired 2867 | 10 111 30 187 127 223 136 18 41 1 7 66 7 25 . 17 127 212 52 65 57 33 74 17 103 78 132 230 116 222 343 Gun 2198 | 10 109 . 1 108 223 120 2 27 1 2 33 . . . . 96 204 52 65 57 15 54 7 99 57 102 185 99 213 257 Cannon 610 | . . 26 186 19 . 14 9 14 . 3 25 7 25 . 17 31 . . . . 18 8 10 4 10 30 45 16 9 84 Launcher 52 | . . 4 . . . 2 7 . . 2 8 . . . . . 8 . . . . 12 . . 6 . . 1 . 2 Special 7 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . Kinetic 2097 | 5 38 . 1 108 223 120 2 27 1 2 33 . . . . 96 204 52 65 57 15 54 7 99 57 102 185 99 213 232 Thermal 685 | 5 70 26 186 19 . 14 9 14 . 3 25 7 25 . 17 31 . . . . 18 8 10 4 10 30 45 16 9 84 Explosive 57 | . . 4 . . . 2 7 . . 2 8 . . . . . 8 . . . . 12 . . 11 . . 1 . 2 Electromagnetic 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Robot Hit Streak 34 | 9 17 5 18 17 25 23 9 8 . 4 7 . . . . 12 20 16 12 7 5 23 13 15 24 11 24 34 27 30 Robot Miss Streak 11 | . 6 4 4 4 3 2 1 2 . 1 2 . . . . 2 6 2 2 2 2 2 . 4 1 11 4 3 3 3 Penetration Max 3 | . . . . . . . . . . . . . . . . . 2 1 1 1 . 1 . 1 1 1 1 1 1 3 Secondary Targets 45 | . 2 . . . 6 . . 2 . . 1 . . . . . 5 2 . . . 2 . 2 1 3 7 1 3 8 Max Gunslinging Chain 2 | . 1 . . . 1 . . 1 . . 1 . . . . . 1 1 . . . 1 . 1 1 1 2 1 1 2 Shots Hit Robots 1778 | 9 70 14 116 81 165 89 3 23 . 3 29 . . . . 74 148 41 39 32 10 46 5 56 47 61 132 76 172 237 Core Hits 981 | 3 31 9 43 34 64 39 12 11 . 2 27 . . . . 32 94 22 25 24 3 47 3 30 44 36 71 53 93 129 Critical Kills 90 | . . . 1 . . . . . . . . . . . . . 4 2 5 7 . 3 . 5 5 4 18 8 18 10 Critical Parts Destroyed 103 | . . . . . 1 . . 1 . . . . . . . 1 3 . 6 3 2 6 . 5 2 3 22 11 25 12 Critical Strikes 216 | . 1 . 1 . 1 . . 1 . . . . . . . 1 7 4 11 11 3 10 . 11 7 7 40 25 52 23 Burn 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Meltdown 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 213 | . . . . . 1 . . 1 . . . . . . . 1 7 4 11 11 3 10 . 11 7 7 40 25 52 22 Detonate 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 10 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 5 Impact 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing 9 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . 5 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 50363 | 87 834 518 2614 1316 2584 1565 622 410 . 163 973 . . . . 1252 4943 1120 1561 970 261 3141 130 1826 3892 1720 3464 2170 3999 8228 Guns 35326 | 87 833 . . 1084 2506 1411 13 282 . 14 389 . . . . 1220 3559 1120 1538 950 261 983 130 1826 1101 1720 3348 1633 3954 5364 Cannons 5365 | . . 282 2584 225 . . . 128 . 33 66 . . . . 32 . . . . . . . . . . 116 . 45 1854 Explosions 9035 | . . 235 . . . 154 609 . . 116 518 . . . . . 1384 . . . . 2158 . . 2596 . . 524 . 741 Melee 268 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 268 Ramming 174 | . 1 1 30 7 78 . . . . . . . . . . . . . 23 20 . . . . . . . 13 . 1 Kinetic 33552 | 33 186 . . 1084 2506 1411 13 282 . 14 389 . . . . 1220 3559 1120 1538 950 261 983 130 1826 1101 1720 3348 1633 3954 4291 Thermal 6298 | 54 620 282 2584 225 . . . 128 . 33 66 . . . . 32 . . . . . . . . . . 116 . 45 2113 Explosive 8661 | . . 235 . . . 39 609 . . 116 518 . . . . . 1384 . . . . 2158 . . 2596 . . 524 . 482 Electromagnetic 142 | . 27 . . . . 115 . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 463 | . . . . . . . . . . . . . . . . . . . . . . . . . 195 . . . . 268 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 1073 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1073 Highest Corruption 17 | . . . . . 5 4 4 4 4 . 4 4 4 4 4 10 10 17 17 11 . 3 3 9 . . 11 . 8 14 Average Corruption 6 | . . . . . 4 1 4 4 4 . 3 4 4 4 4 9 10 16 10 7 . 3 3 5 . . 6 . 4 9 Corruption Purged 17 | . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 396 | . . . . . 49 7 9 11 3 . 13 12 13 3 20 21 54 22 18 1 . 14 13 1 . . 43 . 32 37 Message Errors 99 | . . . . . 15 1 4 1 1 . 2 5 4 . 9 7 12 6 5 1 . 1 5 . . . 8 . 5 7 Matter Fused 96 | . . . . . 7 5 2 5 1 . 2 3 3 1 2 3 14 6 6 . . 7 2 1 . . 8 . 10 8 Heat Flow Errors 36 | . . . . . 5 . . . . . . 2 . . 1 2 7 3 . . . 2 2 . . . 4 . 3 5 Energy Discharges 43 | . . . . . 5 1 1 2 . . 5 2 1 1 2 . 4 2 3 . . . 1 . . . 4 . 4 5 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Parts Fused 5 | . . . . . 2 . . . . . 1 . . . . . . 1 . . . . . . . . 1 . . . Data Loss (minor) 48 | . . . . . 8 . 1 2 . . 2 . 3 1 1 3 5 1 1 . . 2 2 . . . 8 . 4 4 Data Loss (major) 28 | . . . . . 1 . . 1 . . 1 . 2 . 4 3 4 1 2 . . . . . . . 5 . 2 2 Misfires 17 | . . . . . 3 . 1 . 1 . . . . . 1 2 3 1 . . . 1 1 . . . 2 . 1 . Alerts 6 | . . . . . 1 . . . . . . . . . . . 2 1 . . . 1 . . . . . . 1 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon Failures 15 | . . . . . 2 . . . . . . . . . . 1 2 . 1 . . . . . . . 3 . 2 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 436 | . . 35 33 . . . . . . 3 11 . . . . . 60 . . . . 32 . . 66 . . . 15 181 Projectiles 79 | . . . 28 . . . . . . 3 . . . . . . . . . . . . . . . . . . 15 33 Explosions 219 | . . 35 . . . . . . . . 11 . . . . . 60 . . . . 32 . . 66 . . . . 15 Melee 138 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . 133 Knockbacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 299 | . . . . . . 57 . . . 48 46 . . . . . 27 . . . . 100 . . . . . . . 21 Shots 10 | . . . . . . 2 . . . 1 2 . . . . . 2 . . . . 2 . . . . . . . 1 Rammed 18 | . . . 1 2 8 . . . . . . . . . . . 1 . 1 4 . . . . . . . 1 . . Targets Rammed 22 | . 1 1 2 2 8 . . . . . . . . . . . 1 . 1 4 . . . . . . . 1 . 1 Kicked 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Highest Temperature 491 | 20 156 174 469 168 247 123 21 144 4 6 65 233 . . 159 145 196 218 455 191 316 414 161 198 24 307 393 419 239 491 Average Temperature 86 | 15 34 74 91 35 41 36 9 52 4 4 27 100 . . 86 30 41 99 140 63 129 110 50 89 10 90 110 95 48 152 Received Heat Transfer 4629 | . 363 66 228 258 405 235 9 90 . . 183 . . . . 162 525 . 9 27 12 95 9 30 66 68 88 207 249 1245 Thermoelectric Energy+ 1313 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1313 Effects 55 | . . . 2 . 1 . . . . . . . . . . . . . 5 . 2 4 . . . . 4 8 . 29 Shutdowns 18 | . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . . . . 1 4 . 10 Energy Bleed 9 | . . . . . 1 . . . . . . . . . . . . . . . 1 2 . . . . 2 . . 3 Interference 11 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . 1 3 . 5 Matter Decay 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Damage (minor) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 Damage (major) 10 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . 6 Siege Activations 43 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 3 11 5 10 9 Total Turns 761 | . . . . . . . . . . . . . . . . . . . . . . 7 . . 79 40 181 68 121 265 Longest Duration 82 | . . . . . . . . . . . . . . . . . . . . . . 7 . . 28 31 56 26 37 82 Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 26 | . 3 2 10 2 . . . . . . 1 . . . . . 1 . . . . . . 1 . . 1 . . 5 Heat Transferred 9718 | 125 1504 592 4662 407 . . . 200 . 50 100 . . . . 50 . . . . . . . . . . 111 . 37 1880 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Parts Stolen 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Maximum Alert Level 3 | . . . 1 1 1 . . . . . . . . . . . 1 1 1 2 1 . . . . 1 1 1 1 3 Low Security (%) 79 | 100 100 100 84 87 77 100 . . . . 100 . . . . 100 69 89 64 41 82 . . . . 85 86 80 64 13 Level 1 15 | . . . 15 12 22 . . . . . . . . . . . 30 10 35 11 17 . . . . 14 13 19 35 23 Level 2 2 | . . . . . . . . . . . . . . . . . . . . 47 . . . . . . . . . 32 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 769 | 5 82 118 393 232 283 141 . . . . 124 . . . . 127 350 221 307 598 228 . . . . 273 284 260 340 769 Initial 228 | . . . 33 . 7 22 . . . . 60 . . . . . . 170 66 2 228 . . . . 162 38 150 84 80 Average 117 | . 27 46 94 86 110 24 . . . . 31 . . . . 33 136 141 157 312 149 . . . . 84 107 111 149 488 Influence Increases 12926 | 10 418 218 856 792 898 440 160 105 . 146 424 . . . . 294 1067 322 345 929 99 410 20 245 465 454 790 523 950 1546 Destroy 0b10 Robot/C 7560 | . 280 160 560 360 600 240 140 80 . 60 240 . . . . 100 640 160 80 340 20 380 20 240 400 260 480 260 640 820 Destroy 0b10 Robot/NC 565 | 10 15 . 75 75 35 20 . 5 . 5 5 . . . . 20 70 10 45 25 . . . 5 . 10 45 10 5 75 Destroy Leader 1456 | . 54 30 168 134 180 90 20 20 . 10 60 . . . . 40 76 . . 92 10 30 . . 50 30 84 64 90 124 Allied During Kill 907 | . . . . 127 15 . . . . 71 41 . . . . . 140 123 104 282 . . . . . . . . . 4 Successful Hack 348 | . 20 . 15 63 20 17 . . . . . . . . . 18 28 . . 7 10 . . . . 39 . . 35 76 Disable Machine 630 | . . . 15 30 15 45 . . . . 30 . . . . . 15 15 60 75 . . . . . 30 90 15 90 105 Destroy Structure 965 | . 4 13 8 3 3 28 . . . . 48 . . . . 56 98 14 56 108 44 . . . . 40 76 114 60 192 Partial Spotted 30 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Lose Combat Pursuer 465 | . 45 15 15 . 30 . . . . . . . . . . 60 . . . . 15 . . . 15 45 15 60 30 120 Influence Decreases 12229 | 10 418 130 941 776 867 359 248 126 22 49 475 46 . . . 294 762 461 504 469 461 415 120 131 337 627 591 641 957 992 Entered New Map 1244 | . . . 55 3 12 28 50 9 22 . 37 18 . . . . . 135 100 5 239 40 19 . 114 80 31 118 66 63 Time Decay 8073 | 10 398 130 474 439 519 321 198 117 . 49 343 28 . . . 264 505 246 404 254 222 305 101 131 213 377 550 473 553 449 Lost Part 667 | . 20 . 10 . . 10 . . . . 20 . . . . 30 57 . . 20 . 30 . . 10 20 10 30 10 390 Lost Ally 609 | . . . . 40 94 . . . . . 75 . . . . . 200 80 . 40 . 40 . . . . . 20 . 20 Purge Threat 1636 | . . . 402 294 242 . . . . . . . . . . . . . . 150 . . . . . 150 . . 328 70 Squads Dispatched 73 | . 1 . 3 1 11 8 . . . . 4 . . . . 6 3 . . 8 1 . . . . 4 6 . 8 9 Investigation 8 | . . . . . 2 2 . . . . . . . . . . . . . 1 . . . . . 3 . . . . Extermination 19 | . . . . . . 3 . . . . 2 . . . . 2 . . . 1 . . . . . . 4 . 5 2 Reinforcement 31 | . 1 . 3 1 3 3 . . . . 2 . . . . 1 3 . . 3 1 . . . . 1 2 . 3 4 Assault 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison 12 | . . . . . 6 . . . . . . . . . . 3 . . . 3 . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Construction Impeded 4 | . . . . . . 1 . . . . 1 . . . . . 2 . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Distress Signals 34 | . 1 . 2 2 2 1 . . . . 1 . . . . 3 2 2 1 . 1 . . 2 . 4 . 5 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 568 | . 31 7 45 24 35 15 7 6 . 4 12 . . . . 15 30 10 12 20 1 15 1 55 20 30 34 22 40 77 Peak Tracking Total 14 | . 5 3 5 4 6 5 4 3 . 2 5 . . . . 6 6 5 1 8 4 9 1 12 8 6 5 9 7 14 Tactical Retreats 25 | . 3 1 1 . 2 . . . . . . . . . . 4 . . . . 1 . . . 1 1 1 4 2 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Traps Triggered 10 | . . . 1 2 4 . . . . . . . . . . . . . . . . . . . . . . . 3 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Machines Disabled 48 | . . . 1 2 1 3 . . . . 2 . . . . . 4 1 4 5 . 2 . . . 2 7 1 6 7 Max in Single Turn 3 | . . . 1 1 . 3 . . . . 1 . . . . . 1 1 1 1 . 2 . . . 1 1 1 1 1 Garrison Access 4 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 2 . . Network Hub 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 3 | . . . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Machines Accessed 120 | . 8 . 12 14 14 9 . 2 . . 6 . . 4 . 6 2 . . 6 4 . 2 1 1 9 7 1 9 3 Terminals 80 | . 7 . 8 12 9 6 . . . . 2 . . . . 4 2 . . 5 2 . . . 1 6 6 . 7 3 Fabricators 4 | . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . 1 . . . . Repair Stations 7 | . 1 . 2 1 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 9 | . . . 1 1 1 2 . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . Scanalyzers 5 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison Access 6 | . . . . . 1 . . . . . 1 . . . . 1 . . . 1 . . . . . . 1 1 . . Total Hacks 321 | . 21 . 30 37 36 22 . 2 . . 8 . . 30 . 16 4 . . 18 6 . 5 1 1 27 17 1 22 17 Successful 168 | . 9 . 17 20 20 4 . 2 . . 2 . . 30 . 9 2 . . 5 4 . 5 1 1 14 5 1 11 6 Failed 152 | . 11 . 13 17 16 18 . . . . 6 . . . . 7 2 . . 13 2 . . . . 13 12 . 11 11 Catastrophic 32 | . 1 . 3 2 2 4 . . . . 2 . . . . 2 1 . . 2 1 . . . . 4 4 . 1 3 Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 122 | . 16 . 17 17 21 9 . . . . 2 . . . . 5 3 2 . 9 . . . 1 . 6 3 . 6 5 Terminals 218 | . 18 . 21 31 23 16 . . . . 3 . . . . 10 4 . . 16 3 . . . 1 22 16 . 17 17 Fabricators 8 | . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . 3 . . . . Repair Stations 19 | . 3 . 4 4 7 . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 14 | . . . 1 2 2 4 . . . . 1 . . . . . . . . . 3 . . . . 1 . . . . Scanalyzers 12 | . . . 4 . 1 2 . . . . . . . . . . . . . . . . . . . . . . 5 . Garrison Access 12 | . . . . . 3 . . . . . 2 . . . . 3 . . . 2 . . . . . . 1 1 . . Terminal Hacks 92 | . 2 . 5 12 4 . . 2 . . . . . 30 . 4 1 . . 4 2 . 5 1 1 8 3 . 5 3 Record 17 | . . . . . . . . . . . . . . 11 . . . . . . . . 4 . 1 1 . . . . Part Schematic 10 | . 1 . . . . . . . . . . . . 9 . . . . . . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 . . 2 1 . . . . . . . . 3 . . . . . . . . . . . 1 . . . . Open Door 8 | . . . . 3 . . . 2 . . . . . . . . . . . . . . 1 1 . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 4 | . . . 1 . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 14 | . . . 3 3 2 . . . . . . . . . . . . . . 1 . . . . . 1 . . 3 1 Locate Traps 7 | . . . . 3 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hauler Manifests 4 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 10 | . . . . . . . . . . . . . . . . 1 1 . . 2 . . . . . 1 2 . 1 2 Fabricator Hacks 4 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . Network Status 4 | . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . Repair Station Hacks 11 | . 2 . 3 1 5 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 7 | . 1 . 2 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . Repair 4 | . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . . . . . . 2 . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . Retrieve Components 6 | . . . . . . 2 . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . Scanalyzer 8 | . . . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . 4 . Insert Component 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Study 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 . Garrison Access Hacks 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . Seal Access 3 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . Unauthorized Hacks 43 | . 5 . 7 7 9 1 . . . . . . . . . 2 1 . . 1 . . . . . 4 1 . 2 3 Terminals 39 | . 5 . 7 7 8 1 . . . . . . . . . 1 1 . . 1 . . . . . 2 1 . 2 3 Botnet 16 | . . . 1 2 2 1 . . . . . . . . . 1 1 . . 1 . . . . . 2 1 . 2 2 Operators 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Skim 22 | . 5 . 6 5 6 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . Liberate 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Mask 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 7 | . . . . 1 . 1 . . . . . . . . . . . . . 1 . . . . . 2 1 . 1 . Used 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Hacking Detections 92 | . 6 . 11 12 13 7 . . . . 6 . . . . 5 2 . . 6 2 . . . . 5 6 . 8 3 Full Trace Events 3 | . . . . . 1 1 . . . . . . . . . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . . . . . . . . . 7 . . . . . . . . . . . . 1 . 1 1 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 19 | . 1 . . . . . . . . . . . . 9 . . . . . . . . . . . . 3 . 3 3 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . 2 . Parts Repaired 4 | . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Time 238 | . 38 . 136 . 64 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 16 | . . . . . . 9 . . . . 1 . . . . . . . . . 6 . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 3 . . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 Autooverrided 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 Robots Rewired 16 | . . . . . . . . . . . . . . . . . 14 . . . . 2 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Total Allies 59 | . . . . 10 . . . . 12 . . . . . . . 21 5 . . . 2 3 . . . . 3 . 3 Largest Group 12 | . . . . 10 6 . . . 12 11 11 . . . . . 8 9 6 4 . 2 3 . . . . 1 . 1 Highest-Rated Group 721 | . . . . 88 54 . . . 347 327 327 . . . . . 364 721 511 313 . 96 114 . . . . 64 . 50 Highest-Rated Ally 159 | . . . . 16 16 . . . 51 51 51 . . . . . 159 159 159 96 . 49 38 . . . . 64 . 50 Total Orders 4 | . . . . . . . . . . . . . . . . . . . 2 2 . . . . . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . FOLLOW 2 | . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . . . Ally Attacks 323 | . . . . 56 24 . . . . 8 32 . . . . . 81 32 20 52 . 9 . . . . . 8 . 1 Total Damage 6365 | . . . . 442 162 . . . . 141 547 . . . . . 1321 793 362 2118 . 177 . . . . . 258 . 44 Kills 43 | . . . . 10 1 . . . . 3 3 . . . . . 11 4 1 10 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 6 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . 2 . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Active Infowar (turns) 16593 | 29 41 . . . . 1342 387 526 1712 319 1191 514 602 153 750 985 . . . . 433 670 613 904 854 575 1490 552 902 1049 Optics 720 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 720 Sensors 10527 | . . . . . . . . . . . 1191 514 602 153 750 979 . . . . 431 662 612 904 845 347 1484 93 797 163 Terrain 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Structural 13354 | . . . . . . 1342 387 526 1712 319 1018 514 602 153 750 934 . . . . 430 663 608 704 845 571 83 459 343 391 Seismic 70 | 29 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . . . . . . 2 2 2 1 . 1 2 . 2 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Turns Passed 32423 | 122 1362 323 2268 1229 2142 1625 415 679 1767 329 1191 514 602 153 750 1114 1731 538 964 553 460 816 625 1720 1030 1135 1797 1640 1699 1130 Spaces Moved 16035 | 77 696 114 992 459 1070 855 229 367 1083 183 622 306 314 93 440 545 765 194 325 299 241 414 353 873 481 538 742 822 796 747 Core 60 | 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Treads 14687 | . . 41 992 459 1070 855 229 367 1083 183 622 306 314 93 440 545 765 194 325 299 241 414 353 873 481 538 742 822 796 245 Legs 837 | 68 696 73 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 451 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 451 Fastest Speed 25 | 50 120 160 160 160 160 160 160 160 160 160 160 160 160 160 160 154 154 160 160 160 160 160 160 160 160 160 160 166 166 25 Average Speed 158 | 114 149 224 175 200 160 160 160 166 160 160 160 160 160 160 160 155 155 160 160 160 160 160 160 160 160 160 160 166 166 75 Slowest Speed 260 | 120 190 260 240 240 160 200 160 240 160 200 200 160 160 160 160 157 160 160 160 160 160 160 160 160 160 160 166 166 166 220 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 4 98 28 93 95 72 31 52 51 85 45 20 54 61 69 51 20 87 68 95 35 9 62 56 88 76 17 67 28 87 35 Regions Visited 30 Branch Regions 21 Pre-discovered Areas 14 | . . . . 2 3 . . 1 4 . . . . 1 2 . . . . . . . 1 . . . . . . . Known Exits Taken 25 | . 1 1 1 1 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Scrap Searched 24 | . . . . . . . 2 3 3 4 . 3 . . 2 . . . . . . 2 3 . 2 . . . . . Spaces Dug 329 | . 2 5 . . . 32 12 8 . 2 23 7 24 . 16 29 . . . . 17 23 10 4 30 20 28 14 6 17 Terrain Destroyed 893 | . 2 13 . . . 32 42 10 . 9 54 7 25 . 16 30 77 2 33 23 22 143 10 9 111 25 40 46 26 86 Melee 6 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 1 Projectile 431 | . 2 . . . . 13 9 10 . 2 21 7 25 . 16 30 8 2 33 23 22 19 10 9 28 25 35 21 17 44 AOE 437 | . . 13 . . . 14 33 . . 7 33 . . . . . 69 . . . . 124 . . 83 . . 22 . 39 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Ext Cet Arc Hub Fac Upp Upp War Pro Res Tes Res Qua Sec Total 20691 | 98 910 150 1366 659 1337 993 257 401 1114 211 748 324 389 98 469 701 1147 389 733 338 286 510 397 1135 663 691 1133 1005 1004 1035 Wait 2119 | 4 118 11 246 100 113 24 . 1 19 17 38 12 51 . 8 65 37 134 348 11 . 14 19 173 104 20 205 64 79 84 Move 15997 | 76 695 113 991 458 1069 854 228 366 1082 182 621 305 313 92 439 544 764 193 324 298 240 413 352 870 480 537 741 821 795 741 Hop 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 3 Pick Up 168 | 5 11 2 17 5 16 7 2 2 3 1 7 . . . . 9 11 6 1 1 5 . 2 8 3 15 8 12 3 6 Fast Attach 128 | 7 6 . 10 9 9 1 . . . . 1 . . 1 2 . 14 8 16 . 1 1 3 5 . . 3 10 1 20 Attach 87 | . 3 2 2 . 1 3 2 2 . . 6 . . 2 . 5 8 1 . . 4 3 . 2 3 9 1 5 3 20 Detach 18 | . . . 1 . 1 . . . . . . . . 2 . . 4 . 1 . 1 1 . . . 2 2 . . 3 Swap 483 | 1 7 2 11 10 15 32 9 7 8 5 25 . . . 2 16 19 5 4 1 10 24 6 23 31 37 59 34 55 25 Drop 232 | . 10 2 18 20 31 12 1 1 2 1 8 . . 1 2 1 27 17 16 1 2 . 3 16 2 6 6 16 4 6 Fire 1195 | 5 59 17 68 43 74 55 15 21 . 5 42 7 25 . 16 61 75 17 22 19 23 38 12 37 40 64 108 42 64 121 Melee 10 | . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . . 5 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 20 | . . . 2 2 8 . . . . . . . . . . . 1 . 1 4 . . . . . . . 1 . 1 Escape Stasis 4 | . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 205 | . . . . . . . . 1 . . . . . . . . 187 . . . . 16 . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 19 | . . . . 8 . . . . . . . . . . . . . 8 . 3 . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sub) -10/Mines (discovered 4 exits: *Mat x2 / Exi / Sub) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / *Ext x2) -5/Extension (discovered 2 exits: *Fac / *Cet) -5/Cetus (discovered 2 exits: *Fac / *Arc) -5/Archives (discovered 3 exits: *Fac / *Hub x2) -5/Hub_04(d) (discovered 4 exits: *Fac x4) -4/Factory (discovered 3 exits: *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 3 exits: *Acc x2 / *Qua) -2/Quarantine (discovered 2 exits: *Sec / [*Frg]) -2/Section 7 (discovered 1 exit: *Acc) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 123 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 12) 608 | -10/Materials | Discovered new exit (range 16) 741 | -10/Materials | Repaired Imp. Heat Sink 752 | -10/Materials | Discovered new exit (range 6) 809 | -10/Materials | Discovered new exit (range 8) 1240 | -10/Materials | Central database locked down 1272 | -10/Materials | Discovered new exit (range 16) 1288 | -10/Materials | Learned location of 2 exits from Mines 1325 | -10/Materials | Learned location of 2 exits from Subcaves 1354 | -10/Materials | Learned location of 2 exits from Subcaves 1373 | -10/Materials | Identified exit to Mines 1383 | -10/Materials | Loaded intel: 18 trap records 1394 | -10/Materials | Learned location of 2 exits from Mines 1417 | -10/Materials | Identified exit to Subcaves 1417 | -10/Materials | Learned location of 1 exit from Materials 1485 | -10/Materials | Entered Mines 1486 | -10/Mines | Identified exit to Materials 1486 | -10/Mines | Identified exit to Exiles 1492 | -10/Mines | Core integrity fell below 50% 1767 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1775 | -10/Mines | Found Prototype Device 1808 | -10/Mines | Entered Materials 1808 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1809 | -9/Materials | Identified exit to Mines 2120 | -9/Materials | Build established: Gunner 2197 | -9/Materials | Discovered new exit (range 6) 2476 | -9/Materials | Discovered new exit (range 16) 2499 | -9/Materials | Identified Exp. Sensor Array 2781 | -9/Materials | Discovered exit to Mines (range 13) 2874 | -9/Materials | Discovered new exit (range 16) 3565 | -9/Materials | Discovered new exit (range 7) 3658 | -9/Materials | Discovered new exit (range 7) 3858 | -9/Materials | Identified exit to Storage 3947 | -9/Materials | Learned location of 1 exit from Storage 4010 | -9/Materials | Repaired Broken Exp. Sensor Array 4025 | -9/Materials | Learned Storage emergency access door positions 4058 | -9/Materials | Build established: Scavenger-Gunner 4076 | -9/Materials | Entered Storage 4077 | -9/Storage | Identified exit to Materials 4330 | -9/Storage | Core integrity fell below 50% 4692 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4795 | -9/Storage | Identified exit to Recycling 4852 | -9/Storage | Learned location of 1 exit from Storage 4868 | -9/Storage | Learned 2 Storage zone layouts 4876 | -9/Storage | Learned Materials stockpile data 4906 | -9/Storage | Learned location of Zion (-7) 4975 | -9/Storage | Loaded intel: 20 trap records 4998 | -9/Storage | Build established: Commander-Tank 5305 | -9/Storage | Entered Materials 5305 | -8/Materials | Accompanied by 6 allies 5305 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5383 | -8/Materials | Lost 6 allies 5406 | -8/Materials | Destroyed 8 combat bots 5470 | -8/Materials | Garrison activated, responded to threat 5612 | -8/Materials | Met 7R-MNS 5700 | -8/Materials | Build established: Scavenger-Tank 6142 | -8/Materials | Discovered new exit (range 16) 6345 | -8/Materials | Build established: Tank 6576 | -8/Materials | Destroyed 7 combat bots 6694 | -8/Materials | Repaired Hvy. Armor Plating 6721 | -8/Materials | Repaired Lgt. Treads+ 6872 | -8/Materials | Discovered new exit (range 13) 6922 | -8/Materials | Learned Storage trap positions 6967 | -8/Materials | Identified exit to Factory 7004 | -8/Materials | Learned Factory emergency access door positions 7046 | -8/Materials | Learned Storage garrison access intel 7053 | -8/Materials | Learned 4 Recycling zone layouts 7054 | -8/Materials | Learned location of Lower Caves (-6) 7447 | -8/Materials | Entered Factory 7447 | -7/Factory | Evolved 2 slots: Utility x2 7448 | -7/Factory | Caught up to 7R-MNS 7448 | -7/Factory | Identified exit to Factory 8478 | -7/Factory | Discovered exit to Factory (range 14) 8502 | -7/Factory | Build established: Scavenger-Gunner 8984 | -7/Factory | Discovered new exit (range 9) 9072 | -7/Factory | Entered Lower Caves 9200 | -7/Lower Caves | Spotted B-75 Beast 9466 | -7/Lower Caves | Discovered new exit (range 9) 9477 | -7/Lower Caves | Learned Factory security intel 9487 | -7/Lower Caves | Entered another Lower Caves area 9558 | -7/Lower Caves | Learned Factory interactive machine intel 10149 | -7/Lower Caves | Discovered new exit (range 2) 10166 | -7/Lower Caves | Entered Zion 10238 | -7/Zion | System corruption cleaned by Quarantine Array 10269 | -7/Zion | Learned Factory emergency access door positions 10326 | -7/Zion | Discovered new exit (range 15) 10755 | -7/Zion | Learned location of Extension (-5) 10906 | -7/Zion | Given the Hacking Drone Bay 10937 | -7/Zion | Learned location of Armory (-4) 11034 | -7/Zion | Met Imprinter 11087 | -7/Zion | Gained Derelict followers 11295 | -7/Zion | Visited the Megawrench Repair Shop 11326 | -7/Zion | Gained Derelict followers 11383 | -7/Zion | Learned location of Warlord (-4) 11640 | -7/Zion | Megawrench repaired 10 parts 11829 | -7/Zion | Gained Derelict followers 11933 | -7/Zion | Entered Proximity Caves 11933 | -6/Proximity Caves | Accompanied by 11 allies 12262 | -6/Proximity Caves | Entered Factory 12262 | -6/Factory | Accompanied by 11 allies 12262 | -6/Factory | Evolved 2 slots: Utility x2 12265 | -6/Factory | Loaded intel: 54 interactive machine locations 12589 | -6/Factory | Lost 10 allies 12643 | -6/Factory | Build established: Scavenger-Skirmisher 13187 | -6/Factory | Build established: Skirmisher 13448 | -6/Factory | Discovered new exit (range 3) 13451 | -6/Factory | Identified exit to Lower Caves 13453 | -6/Factory | Entered Lower Caves 13454 | -6/Lower Caves | Encountered a Warlord checkpoint 13540 | -6/Lower Caves | Learned Factory garrison access intel 13892 | -6/Lower Caves | Discovered new exit (range 7) 13966 | -6/Lower Caves | Identified exit to Lower Caves 13967 | -6/Lower Caves | Entered another Lower Caves area 13996 | -6/Lower Caves | Discovered new exit (range 8) 14007 | -6/Lower Caves | Identified exit to Factory 14079 | -6/Lower Caves | Learned location of 1 exit from Factory 14367 | -6/Lower Caves | Encountered a Warlord checkpoint 14395 | -6/Lower Caves | Learned Factory stockpile data 14492 | -6/Lower Caves | Discovered new exit (range 14) 14568 | -6/Lower Caves | Identified exit to Data Miner 14569 | -6/Lower Caves | Entered Data Miner 14571 | -6/Data Miner | Discovered new exit (range 6) 14601 | -6/Data Miner | Met Data Miner 14632 | -6/Data Miner | Learned location of Section 7 (-2) 14632 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14662 | -6/Data Miner | Received God Mode back door access code from Data Miner 14720 | -6/Data Miner | Identified exit to Proximity Caves 14722 | -6/Data Miner | Entered Proximity Caves 15454 | -5/Proximity Caves | Discovered exit to Factory (range 12) 15472 | -5/Proximity Caves | Entered Factory 15472 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15473 | -5/Factory | Identified exit to Upper Caves 15474 | -5/Factory | Identified exit to Factory 15476 | -5/Factory | Loaded intel: 4 garrison access locations 15923 | -5/Factory | Identified exit to Extension 16019 | -5/Factory | Garrison activated, responded to threat 16050 | -5/Factory | System corruption reached 10% 16056 | -5/Factory | Lost 3 parts (1p1n1u) 16586 | -5/Factory | Entered Extension 16690 | -5/Extension | Rescued a captive Derelict 16851 | -5/Extension | Build established: Gunner 16936 | -5/Extension | Disrupted transfer network 17210 | -5/Extension | Lost 5 allies 17523 | -5/Extension | Build established: Commander-Gunner 17652 | -5/Extension | Spotted B-75 Beast 17667 | -5/Extension | Allies destroyed B-75 Beast 17674 | -5/Extension | Spotted B-75 Beast 17693 | -5/Extension | Destroyed B-75 Beast 17751 | -5/Extension | Lost 6 allies 17913 | -5/Extension | Rescued a captive Derelict 17914 | -5/Extension | Rescued a captive Derelict 17970 | -5/Extension | Rescued a captive Derelict 17975 | -5/Extension | Build established: Scavenger-Gunner 18158 | -5/Extension | Rescued A7 18177 | -5/Extension | Rescued a captive Derelict 18177 | -5/Extension | Rescued a captive Derelict 18269 | -5/Extension | Discovered exit to Factory (range 10) 18270 | -5/Extension | Discovered new exit (range 6) 18313 | -5/Extension | Identified exit to Cetus 18317 | -5/Extension | Entered Cetus 18317 | -5/Cetus | Accompanied by 8 allies (A7) 18322 | -5/Cetus | Acquired a Cetus Manufacturing Module code from A7 18338 | -5/Cetus | Spotted Cetus Guard 18338 | -5/Cetus | Spotted Cetus Guard 18341 | -5/Cetus | Spotted Cetus Guard 18343 | -5/Cetus | Spotted Cetus Guard 18354 | -5/Cetus | Destroyed Cetus Guard 18354 | -5/Cetus | Destroyed Cetus Guard 18359 | -5/Cetus | Allies destroyed Cetus Guard 18362 | -5/Cetus | Destroyed Cetus Guard 18388 | -5/Cetus | Lost 4 allies 18466 | -5/Cetus | Started Cetus Manufacturing Module 18491 | -5/Cetus | Manufactured an Enhanced Grunt 18516 | -5/Cetus | Manufactured an Enhanced Grunt 18541 | -5/Cetus | Manufactured an Enhanced Grunt 18566 | -5/Cetus | Manufactured an Enhanced Grunt 18591 | -5/Cetus | Manufactured an Enhanced Grunt 18683 | -5/Cetus | Escorted A7 to Cetus Mainframe 18708 | -5/Cetus | Discovered new exit (range 16) 18739 | -5/Cetus | Spotted Cetus Guard 18740 | -5/Cetus | Spotted Cetus Guard 18743 | -5/Cetus | Destroyed Cetus Guard 18743 | -5/Cetus | Spotted Cetus Guard 18746 | -5/Cetus | Destroyed Cetus Guard 18748 | -5/Cetus | Spotted Cetus Guard 18751 | -5/Cetus | Destroyed Cetus Guard 18755 | -5/Cetus | Allies destroyed Cetus Guard 18766 | -5/Cetus | Discovered exit to Factory (range 15) 18777 | -5/Cetus | Met Revision 17 18854 | -5/Cetus | Identified exit to Archives 18855 | -5/Cetus | Entered Archives 18855 | -5/Archives | Accompanied by 6 allies (A7) 18860 | -5/Archives | Received a hacking code to weaken MAIN.C 19458 | -5/Archives | Discovered new exit (range 16) 19561 | -5/Archives | Discovered exit to Factory (range 16) 19665 | -5/Archives | Discovered new exit (range 16) 19818 | -5/Archives | Identified exit to Hub_04(d) 19819 | -5/Archives | Entered Hub_04(d) 19819 | -5/Hub_04(d) | Accompanied by 4 allies 20041 | -5/Hub_04(d) | Garrison activated, responded to threat 20262 | -5/Hub_04(d) | Garrison activated, responded to threat 20351 | -5/Hub_04(d) | Network Hub disabled 20359 | -5/Hub_04(d) | Spotted Lightning 20361 | -5/Hub_04(d) | Spotted Lightning 20361 | -5/Hub_04(d) | Spotted Lightning 20361 | -5/Hub_04(d) | Spotted Lightning 20361 | -5/Hub_04(d) | Spotted Lightning 20361 | -5/Hub_04(d) | Spotted Lightning 20372 | -5/Hub_04(d) | Entered Factory 20372 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 20635 | -4/Factory | Identified exit to Upper Caves 20635 | -4/Factory | Identified exit to Armory 20678 | -4/Factory | Build established: Scavenger-Tank 20832 | -4/Factory | Entered Upper Caves 20834 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 20872 | -4/Upper Caves | Destroyed 9 combat bots 21549 | -4/Upper Caves | Discovered new exit (range 9) 21646 | -4/Upper Caves | Identified exit to Upper Caves 21648 | -4/Upper Caves | Entered another Upper Caves area 21668 | -4/Upper Caves | Discovered new exit (range 15) 21865 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 22105 | -4/Upper Caves | Discovered new exit (range 16) 22127 | -4/Upper Caves | Identified exit to Warlord 22180 | -4/Upper Caves | Entered an active Warlord outpost 22208 | -4/Upper Caves | A Commander dispatched an escort 22215 | -4/Upper Caves | Learned Armory stockpile data 22215 | -4/Upper Caves | Learned Research garrison access intel 22273 | -4/Upper Caves | Entered Warlord 22273 | -4/Warlord | Accompanied by 3 allies 22274 | -4/Warlord | Commander's escort returned to base 22274 | -4/Warlord | Commander's escort returned to base 22274 | -4/Warlord | Commander's escort returned to base 22334 | -4/Warlord | System corruption cleaned by Quarantine Array 22693 | -4/Warlord | Opened Warlord's prototype stash 22698 | -4/Warlord | Found Prototype Reactor 22703 | -4/Warlord | Found Prototype Device 22703 | -4/Warlord | Identified Exp. Phase Shifter 22714 | -4/Warlord | Found Prototype Processor 22714 | -4/Warlord | Identified Exp. Core Analyzer 22721 | -4/Warlord | Found Prototype Hackware 23031 | -4/Warlord | Found Prototype Special Weapon 23032 | -4/Warlord | Identified RU-N14's Throwing Claymores v3 23037 | -4/Warlord | Found RU-N14's Throwing Claymores v3 23092 | -4/Warlord | Met Warlord 23117 | -4/Warlord | Warlord's base attacked by MAIN.C 23171 | -4/Warlord | Found Prototype Energy Gun 23172 | -4/Warlord | Identified Vortex Shotgun 23361 | -4/Warlord | Spotted B-90 Cyclops 23467 | -4/Warlord | Warlord forces counterattacked 23479 | -4/Warlord | Lost 3 allies 23482 | -4/Warlord | Build established: Scavenger-Gunner 23523 | -4/Warlord | Spotted Executioner 23606 | -4/Warlord | Lost 15 allies 23659 | -4/Warlord | Lost 4 allies 23689 | -4/Warlord | Spotted Striker 23776 | -4/Warlord | Lost 7 allies 23792 | -4/Warlord | Warlord base infiltrated, sounded retreat 23974 | -4/Warlord | Lost 9 allies 23977 | -4/Warlord | Discovered new exit (range 12) 23991 | -4/Warlord | Identified exit to Proximity Caves 23993 | -4/Warlord | Entered Proximity Caves 23994 | -3/Proximity Caves | Identified exit to Research 24049 | -3/Proximity Caves | Unaware initiated a cargo recovery operation 24372 | -3/Proximity Caves | Build established: Scavenger-Tank 24497 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 24778 | -3/Proximity Caves | Destroyed 8 combat bots 24778 | -3/Proximity Caves | Found DCF Scrap (11 items) 25023 | -3/Proximity Caves | Entered Research 25023 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 25024 | -3/Research | Loaded intel: 4 garrison access locations 25028 | -3/Research | Identified Ghost Barrier 25223 | -3/Research | Revision forces began assault on 0b10 25233 | -3/Research | Identified exit to Testing 25244 | -3/Research | Met up with Revision 17++ 25723 | -3/Research | Research terminal network offline 25935 | -3/Research | Spotted Striker 25955 | -3/Research | Destroyed Striker 25980 | -3/Research | Lost 3 allies 26158 | -3/Research | Entered Testing 26240 | -3/Testing | Found Prototype Protection 26240 | -3/Testing | Identified SHELL Armor 26947 | -3/Testing | Found Prototype Ballistic Gun 26947 | -3/Testing | Identified Hyp. Multirail 27076 | -3/Testing | Found Prototype Launcher 27193 | -3/Testing | Build established: Scavenger-Gunner 27611 | -3/Testing | Scanned by Researcher 27668 | -3/Testing | System corruption reached 10% 27863 | -3/Testing | Discovered new exit (range 15) 27954 | -3/Testing | Identified exit to Research 27955 | -3/Testing | Entered Research 27955 | -2/Research | Warlord forces began assault on 0b10 27955 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 28065 | -2/Research | Research machine network offline 28289 | -2/Research | Spotted B-90 Cyclops 28369 | -2/Research | Lost 5 allies 28501 | -2/Research | Found Unknown Launcher 28549 | -2/Research | Discovered new exit (range 6) 28556 | -2/Research | Identified exit to Access 28627 | -2/Research | Borebot progress halted 28735 | -2/Research | Met DD-05H 28737 | -2/Research | Met up with Warlord 28758 | -2/Research | Spotted Striker 28825 | -2/Research | Found Prototype Processor 28825 | -2/Research | Identified Exp. Targeting Computer 28957 | -2/Research | Warlord invited to help at Command 28957 | -2/Research | Given Cave Seal Controls access code 29002 | -2/Research | Spotted Striker 29003 | -2/Research | Spotted Striker 29011 | -2/Research | Spotted Executioner 29012 | -2/Research | Spotted Executioner 29021 | -2/Research | Destroyed Striker 29021 | -2/Research | Destroyed Striker 29034 | -2/Research | Destroyed Executioner 29055 | -2/Research | Destroyed 7 combat bots 29087 | -2/Research | Spotted Striker 29233 | -2/Research | Discovered exit to Access (range 6) 29572 | -2/Research | Discovered new exit (range 11) 29588 | -2/Research | Identified exit to Quarantine 29595 | -2/Research | Entered Quarantine 29685 | -2/Quarantine | Identified Adv. Micro-nuke Launcher 29798 | -2/Quarantine | Cryocooling Duct disabled 29813 | -2/Quarantine | Ambient heat levels rising (+20) 29813 | -2/Quarantine | Non-combat units ordered to evacuate 29920 | -2/Quarantine | Lost 3 allies 30083 | -2/Quarantine | Destroyed 7 combat bots 30147 | -2/Quarantine | Discovered exit to Access (range 9) 30416 | -2/Quarantine | Found Alien Artifact 30979 | -2/Quarantine | Found Alien Artifact 31163 | -2/Quarantine | Spotted Fortress 31278 | -2/Quarantine | Discovered new exit (range 5) 31278 | -2/Quarantine | Discovered new exit (range 6) 31283 | -2/Quarantine | Identified exit to Section 7 31290 | -2/Quarantine | Identified Core Reset Matrix 31290 | -2/Quarantine | Identified Subatomic Replicator 31290 | -2/Quarantine | Used Core Reset Matrix 31294 | -2/Quarantine | Detected hypermatrix surge 31294 | -2/Quarantine | Sensed 10 artifacts in vicinity 31294 | -2/Quarantine | Entered Section 7 31295 | -2/Section 7 | Detected hypermatrix surge 31295 | -2/Section 7 | Sensed 23 artifacts in vicinity 31450 | -2/Section 7 | Lost 3 parts (1n1u1w) 31466 | -2/Section 7 | Destroyed 9 combat bots 31606 | -2/Section 7 | Spotted S7 Guard 31633 | -2/Section 7 | Destroyed S7 Guard 31717 | -2/Section 7 | Scanned by Researcher 31794 | -2/Section 7 | First assault squad dispatched 31816 | -2/Section 7 | Incoming assault squad redirected 31822 | -2/Section 7 | Local machine network offline 31825 | -2/Section 7 | Build established: Scavenger-Tank 31847 | -2/Section 7 | Found Integrated Thermoelectric Network 31847 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 31923 | -2/Section 7 | Spotted B-90 Cyclops 31938 | -2/Section 7 | Identified Vortex Chain Reactor 31948 | -2/Section 7 | Incoming assault squad redirected 31985 | -2/Section 7 | Destroyed B-90 Cyclops 32012 | -2/Section 7 | Destroyed 8 combat bots 32012 | -2/Section 7 | Lost 11 parts (2p3n2u4w) 32066 | -2/Section 7 | Incoming assault squad redirected 32077 | -2/Section 7 | Found Integrity Redistributor 32148 | -2/Section 7 | Lost 3 parts (1p1u1w) 32221 | -2/Section 7 | Spotted S7 Guard 32224 | -2/Section 7 | System corruption reached 10% 32234 | -2/Section 7 | Released all parts (8) 32246 | -2/Section 7 | Core integrity fell below 50% 32276 | -2/Section 7 | Found Integrated Mediator 32276 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency 32279 | -2/Section 7 | Lost 10 parts (1p4n2u3w) 32300 | -2/Section 7 | Discovered exit to Access (range 11) 32303 | -2/Section 7 | Spotted S7 Guard 32311 | -2/Section 7 | Found Core Membrane 32311 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 32372 | -2/Section 7 | Intercept squad dispatched 32389 | -2/Section 7 | Spotted Tracker 32389 | -2/Section 7 | Spotted Tracker 32404 | -2/Section 7 | Spotted Combat Programmer 32409 | -2/Section 7 | Core integrity fell below 20% 32424 | -2/Section 7 | Destroyed by Combat Programmer with EMDS Last Messages --------------- 32405_ Penetrated by EMDS Slug. 32405_ Core Membrane filtered system corruption (1). 32406_ Tracker Prototype Flight Unit temporarily disabled. 32407_ Combat Programmer resets Tracker, system corruption cleaned. 32410_ Imp. Core Shielding destroyed. 32414_ System corrupted: Component data lost. 32414_ Imp. Q-thruster destroyed. 32416_ Structural Scanner destroyed. 32418_ Imp. Q-thruster destroyed. 32421_ Penetrated by EMDS Slug. 32421_ Imp. Q-thruster destroyed. 32421_ Core Membrane filtered system corruption (1). 32424_ Penetrated by EMDS Slug. 32424_ Core Membrane filtered system corruption (2). Map ----- +----------------------------------------------------+ | # ##????????????????#########???? | | ######### ##????????????????????????????? | | ## # ##????????????????????????????? | | ## + ##????????????????????????????? | | ## # ##????????????????????????????? | | ## = # ##????????????????????????????? | | ## # ] ##????????????????????????????? | | ## # ###########????????????????????????????? | | ######### ###########??????????????????????????### | | ######## ### !! ##??????????????????????????### | | ### ### # ! ##????????????????########??## | | ###### # ##????????????????########??## | | =+ + ##????????????????## ###### | | ###### # ##???############### ###### | | %###### ! # ##???############### + | | *##??################???## # ###### | | !##??################???## # ###### | | ##??##?????????????????## """"""" # ###### | | ##??# #????????????????## """"""" # ####### | | ##???# #???????????????## """"""" # | | ##????# #??????????????## / | | #####??# #???????####??## # | | # ##??## ######?# ??## + | | ######## ##"####### ### " " # ########## | | ##########"""""""## [ ### "T" # ### | | **%=!!|*=#$ % """## + @ """ k # ### """"" | | =="[=*|!!# ""## # # p # ### ""!"" | | /= %T""" # % #######s##/##+######## ### """ | | [![=%""!!# % ## ######## ### | | [==!%!!*!#!% ## # ???? # ### | | ##############/###### # ???? # ### | | = % ! %! + ???? # ### | | % # # ### | | """ ][ ######## ### | | % ] ## | | # " ###+###################### ## | | # % # # #### # ## | | # != # # ???????????? # ## | | # #""" / ?????????? # ## | | # """ #???????? # ## | | # #"S #????##+?##### #####/### | | = # #""" #????## | | %## ### # "" = +? | | ####### # ? #?##### """" | | ## # ######??#######?##### ""T" | | ###########?????????????############+### | | o # ##?????????????####### # """" | | # ### ##??????????????????????? # """" | | + """ ### ##??????????????????????? # """" | | %# " "" + ##??????????????????????? # ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Coolant Potential 100 Energy Generation 75 Energy Capacity 1300 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1800 Resistance: KI 30 Core Shielding 30 Point Defense Rating 240 Weapon Cycling 20 Evasion (%) 65 Targeting Accuracy 12 Core Analysis 8 Recoil Reduction 6 Kinecelleration 40 Salvage Targeting 4 Offensive Hacking 24 Authchip Count 1 Item Schematics ----------------- Com. Linear Accelerator | -2/Section 7 | Archive Enh. Biometal Leg | -2/Section 7 | Archive Gui. Micro-nuke Launcher | -2/Section 7 | Archive Robot Schematics ------------------ R-10 Processor | -2/Section 7 | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Heat Sink | 25% | -10/Materials Exp. Sensor Array | 62% | -9/Materials | Broken Hvy. Armor Plating | 25% | -8/Materials Lgt. Treads | 20% | -8/Materials Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Integrated Thermoelectric Network Integrated Mediator Core Membrane Achievements -------------- None Challenges ------------ None Game ------ Seed VisualFusionCharger Manual? 0 Play Time 05:07:30 Cumulative 340.6 hours Start 2025.10.07 @ 17:12:54 End 2025.10.09 @ 22:50:27 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 139 Rogue 139 Adventurer 0 Explorer 0 Win Type - Total 22 Types 1/2/11/0/0/1/6/0/0/1 Lore% 80 Gallery% 70 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8709c8c4-4c51-4baf-9f57-fccd7179f7a9