Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 16:16:11 Player: Olafz Result: Core destroyed Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (175) 875 Value Destroyed (7455) 7455 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (5229) 5229 TOTAL SCORE: 21259 Bonus ------- High Alert Combat Kills 2050 Follower Combat Kills 320 Entered Garrisons 600 Used RIF Installer 2000 Met Data Miner 300 Friendly Fire -41 Cogmind --------- Core Integrity 0/1300 Matter 26/300 Energy 237/350 System Corruption 0% Temperature Critical (682) Movement Treading (160) Location -3/Armory Parts ------- > --- POWER (1) -------- Quantum Reactor > --- PROPULSION (6) --- Advanced Heavy Siege Treads Field Propulsion Array > --- UTILITY (9) ------ Structural Scanner Advanced Targeting Computer Advanced Targeting Computer Advanced Cloaking Device System Guard > --- WEAPON (5) ------- Enhanced Quantum Rifle Enhanced Nova Cannon Force Lance > --- INVENTORY (5) ---- Quantum Reactor Kinecellerator Advanced Remote Datajack Force Lance Peak State ------------ > --- POWER ------------ Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Structural Scanner Advanced Sensor Array Advanced Targeting Computer Advanced Targeting Computer Advanced Cloaking Device System Guard > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Nova Cannon Hypervelocity Railgun Force Lance > --- INVENTORY -------- Quantum Reactor Advanced Energy Well Kinecellerator Advanced Remote Datajack Force Lance [Rating: 125] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Relay Coupler [Hunter] Protection Medium Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Neutron Cannon Ballistic Gun High-powered Shotgun Special Weapon Improved Plasma Cutter Impact Weapon Flail Slashing Weapon Katana Piercing Weapon Force Lance Build | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Arm Slots Evolved 14 | . . 2 . 2 . . 2 . . . 2 . . . . 2 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 . . 1 . . . . . . . . . . 2 . Utility 7 | . . 2 . . . . 1 . . . . . . . . 2 2 . . Weapon 3 | . . . . 1 . . . . . . 2 . . . . . . . . Parts Attached 235 | . 6 14 . 18 16 5 2 16 . 62 36 2 3 . 14 9 11 7 14 Power 29 | . 1 1 . 2 6 . . 2 . 5 6 . . . 1 1 2 . 2 Engine 7 | . 1 . . . 1 . . . . 1 3 . . . . 1 . . . Core 16 | . . 1 . 2 5 . . 1 . 4 2 . . . 1 . . . . Reactor 6 | . . . . . . . . 1 . . 1 . . . . . 2 . 2 Propulsion 71 | . 1 5 . 5 5 3 1 7 . 20 9 . . . 5 2 3 1 4 Treads 15 | . . . . 4 4 2 . . . 2 . . . . . . . . 3 Leg 40 | . 1 3 . 1 . . . 7 . 18 5 . . . 3 2 . . . Wheel 8 | . . 2 . . 1 1 . . . . 3 . . . 1 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . 1 . . . 1 . . . 1 . 3 1 1 Utility 60 | . 3 4 . 5 2 . 1 1 . 12 9 . 3 . 4 3 6 5 2 Device 33 | . . 1 . 3 2 . . 1 . 7 6 . . . 3 2 3 3 2 Storage 9 | . 3 1 . . . . . . . 1 1 . . . 1 1 . 1 . Processor 10 | . . 1 . 2 . . 1 . . 2 . . 1 . . . 2 1 . Hackware 4 | . . . . . . . . . . 1 . . 2 . . . 1 . . Protection 4 | . . 1 . . . . . . . 1 2 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 75 | . 1 4 . 6 3 2 . 6 . 25 12 2 . . 4 3 . 1 6 Energy Gun 22 | . . 2 . . . 1 . 2 . 4 6 1 . . 1 3 . . 2 Energy Cannon 4 | . . . . . . . . . . . 2 . . . 1 . . . 1 Ballistic Gun 33 | . 1 1 . 5 2 1 . 3 . 12 4 . . . 2 . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . 2 . . . . . . . . 1 Impact Weapon 2 | . . 1 . . 1 . . . . . . . . . . . . . . Slashing Weapon 10 | . . . . 1 . . . 1 . 7 . 1 . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . 2 . . . . . . . 1 1 . . . 2 . . 3 . Corrupted Parts 11 | . . . . . . . . . . 1 3 . . . 6 1 . . . System Corruption 59 | . . . . . . . . . . 3 11 . . . 35 10 . . . Parts Lost 81 | . 1 3 . 1 12 2 . 2 . 20 20 1 2 . 3 2 4 . 8 Power 12 | . 1 . . . 4 . . . . 2 4 . . . 1 . . . . Propulsion 28 | . . 2 . . 4 2 . 2 . 8 6 . 1 . 2 . 1 . . Utility 13 | . . . . 1 . . . . . 2 2 . 1 . . . 2 . 5 Weapon 28 | . . 1 . . 4 . . . . 8 8 1 . . . 2 1 . 3 Highest Loss Streak 13 | . 1 2 . 1 5 2 . 1 . 9 13 1 2 . 3 1 4 . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 80 | . 88 75 100 96 95 87 79 96 100 92 60 12 10 13 31 77 57 60 65 Engine 1 | . 12 3 . . 1 9 7 . . . . . . . . 4 . . . Core 4 | . . 7 11 9 7 . . 2 . 6 3 . . . 1 . . . . Treads 8 | . . . . 15 25 24 7 2 . 2 9 . . . . . . . 6 Leg 9 | . 28 16 . . . . . 20 30 24 1 . . . 5 10 1 . . Wheel 2 | . . 5 22 9 . 1 7 1 . . 1 . . . . 5 . . . Flight 1 | . . . . . . . 6 2 . . . 6 5 . . . 12 14 5 Device 10 | . . 3 11 9 18 18 15 14 15 6 10 . . . 2 18 13 18 16 Storage 7 | . 18 11 11 9 9 9 7 7 7 7 6 . . . 1 7 1 . . Processor 10 | . . 3 11 13 9 9 10 15 15 16 5 . 1 6 6 5 9 17 16 Hackware 1 | . . . . . . . . . . 1 . . 2 6 6 5 5 4 1 Protection 1 | . . 5 11 3 . . . . . 1 1 . . . . . . . . Energy Gun 6 | . 8 1 11 9 2 8 7 7 7 7 9 1 . . 2 5 5 . . Ballistic Gun 9 | . 18 13 11 16 15 8 7 11 15 9 4 . . . 1 4 . . 5 Slashing Weapon 1 | . . . . 1 . . . 2 . 3 . 3 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 178 | 11 29 57 57 63 57 51 51 69 68 157 178 7 . . 26 121 117 23 57 Greatest Support 230 | 20 20 24 24 62 62 60 28 73 58 162 162 6 6 3 28 28 28 44 230 Greatest Overweight (x) 18 | . 1 2 2 2 1 1 1 18 1 2 6 1 . . 8 4 4 . . Average Overweight (x) . | . . 1 2 1 . . 1 . 1 . 1 . . . . 1 . . . Largest Inventory Capacity 30 | . 15 20 20 20 20 20 20 20 20 30 30 5 5 5 5 25 25 5 5 Average Capacity 18 | . 9 16 20 20 20 20 20 20 20 21 29 5 5 5 5 11 6 5 5 Most Carried 30 | . 11 20 19 20 20 18 16 20 20 30 30 5 5 3 4 5 5 5 5 Average Carried 16 | . 7 13 19 19 19 16 15 18 20 20 26 4 4 3 3 4 4 4 4 Final Capacity 30 | 8 15 20 20 20 20 20 20 20 20 30 30 5 5 5 5 25 5 5 5 Final Carried 29 | 6 11 19 19 20 17 15 16 20 20 29 19 5 3 3 3 5 5 5 4 Class Distribution -------------------- 35% | Mutant 24% | Scavenger-Mutant 19% | Scavenger-Gunner 12% | Gunner 3% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Scavenger-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Arm Matter Collected 5128 | 200 243 143 . 618 667 91 . 533 . 1128 909 31 33 . 217 66 . 169 80 Remotely 682 | . . . . . . . . . . 112 570 . . . . . . . . Salvage Created 8013 | . 335 179 . 1182 825 222 . 739 . 2250 1446 . . . 98 428 21 169 119 Parts 389 | . 24 9 . 59 52 6 2 31 . 78 87 . . . . 22 3 9 7 Haulers Intercepted 3 | . 1 . . 2 . . . . . . . . . . . . . . . Recyclers Shooed 4 | . . . . 1 . . . . . . 2 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . . 1 7 . 15 . . . . Prevented 1 | . . . . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Arm Combat Hostiles Destroyed 151 | . 6 4 . 17 27 4 . 18 . 36 26 . . . 3 5 2 . 3 Melee 5 | . . . . . . . . . . 5 . . . . . . . . . Guns 133 | . 6 2 . 17 27 4 . 18 . 31 21 . . . 3 2 . . 2 Cannons 4 | . . . . . . . . . . . 1 . . . . 2 . . 1 AOE 7 | . . . . . . . . . . . 4 . . . . 1 2 . . Classes Destroyed 16 | . 3 2 . 3 2 . 1 . . 2 3 . . . . . . . . Worker 3 | . . . . . . . . . . . 2 . . . . . 1 . . Builder 3 | . . . . . . . 1 . . . 1 . . . . . . 1 . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler 3 | . 1 . . 2 . . . . . . . . . . . . . . . Recycler 4 | . . . . 2 . . . . . . . . . . . 1 . 1 . Mechanic 1 | . . . . . . . . . . . 1 . . . . . . . . Operator 3 | . 1 . . 1 . . . . . . . . . . . 1 . . . Watcher 6 | . . 1 . 1 . 1 . . . . 2 . . . . 1 . . . Swarmer 29 | . . . . . 11 . . 7 . 4 2 . . . 1 . 1 . 3 Cutter 2 | . . . . . . . . . . 2 . . . . . . . . . Grunt 79 | . 6 3 . 13 10 4 . 9 . 20 11 . . . . 2 1 . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . Sentry 17 | . . . . 4 3 . . 2 . 6 1 . . . . 1 . . . Specialist 3 | . . . . . . . . . . . 3 . . . . . . . . Hunter 1 | . . . . . . . . . . 1 . . . . . . . . . Programmer 19 | . . . . . 3 . . . . 3 9 . . . 2 2 . . . Best Kill Streak 11 | . 3 2 . 7 5 2 1 11 . 10 10 . . . 2 3 2 2 2 Combat Bots Only 11 | . 3 2 . 6 5 2 . 11 . 10 8 . . . 2 3 1 . 2 Max Kills in Single Turn 5 | . 1 1 . 1 2 1 1 2 . 1 5 . . . 1 1 2 1 1 Gunslinging 1 | . . . . . 1 . . 1 . . . . . . . . . . . Exploded 4 | . . . . . . . . . . . 4 . . . . 1 1 . . Melee 1 | . . . . . . . . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Arm Hostile Shots Fired 1490 | . 40 37 . 73 195 20 . 126 . 358 354 29 12 . 34 29 65 2 116 Missed 462 | . 13 9 . 19 59 6 . 48 . 101 100 18 5 . 14 10 38 1 21 Damage Taken 16433 | . 353 389 . 840 1982 238 . 855 . 2921 3807 177 116 . 363 405 497 29 3461 Core 3543 | . 68 126 . 77 384 53 . 56 . 366 508 113 61 . 151 89 129 . 1362 Absorbed by Shields 24 | . . . . . . . . . . . 24 . . . . . . . . Reduced by Siege Mode 131 | . . . . . . . . . . . 107 . . . . . . . 24 Core Remaining (%) 58 | 100 72 . 68 . . 6 . . . 39 . . . . 2 91 88 . . Volleys Fired 443 | . 40 15 . 57 59 17 3 35 . 87 75 5 . . 11 22 3 . 14 Largest 5 | . 2 2 . 3 3 2 2 3 . 3 5 1 . . 2 5 1 . 3 Hottest 321 | . 60 40 . 111 111 86 86 147 . 147 282 75 . . 103 321 65 . 225 Shots Fired 1035 | . 78 17 . 152 136 34 6 103 . 215 173 5 . . 20 59 3 . 34 Gun 982 | . 78 17 . 152 136 34 6 103 . 213 156 5 . . 20 37 3 . 22 Cannon 51 | . . . . . . . . . . . 17 . . . . 22 . . 12 Launcher . | . . . . . . . . . . . . . . . . . . . . Special 2 | . . . . . . . . . . 2 . . . . . . . . . Kinetic 623 | . 45 17 . 95 117 17 3 63 . 125 94 . . . 9 20 . . 18 Thermal 382 | . 33 . . 57 19 17 3 40 . 85 61 5 . . 11 35 . . 16 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 28 | . . . . . . . . . . 3 18 . . . . 4 3 . . Robot Hit Streak 27 | . 7 3 . 13 14 9 . 18 . 27 12 1 . . 11 12 . . 25 Robot Miss Streak 5 | . 4 2 . 5 4 3 . 4 . 5 5 3 . . 2 4 . . 2 Penetration Max 1 | . . . . . . . . . . . 1 . . . . . . . . Secondary Targets 33 | . 1 . . 3 7 . . 8 . 8 5 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 1 . . 1 . 1 1 . . . 1 . . . . Autonomous 36 | . . . . . . . . . . . 36 . . . . . . . . Shots Hit Robots 830 | . 46 17 . 101 98 27 . 81 . 244 124 1 . . 18 44 . 2 27 Core Hits 443 | . 19 6 . 54 51 13 1 44 . 121 69 . . . 14 40 4 2 5 Critical Kills 2 | . . . . 1 . . . . . . . . . . . . . . 1 Critical Parts Destroyed 11 | . 1 3 . . . . . 1 . 2 1 . . . . . . . 3 Critical Strikes 53 | . 1 3 . 6 3 . . 6 . 21 7 . . . . . . . 6 Burn 25 | . . . . 5 3 . . 5 . 6 6 . . . . . . . . Destroy 12 | . 1 . . 1 . . . 1 . 2 1 . . . . . . . 6 Corrupt 1 | . . . . . . . . . . 1 . . . . . . . . . Smash 3 | . . 3 . . . . . . . . . . . . . . . . . Sever 12 | . . . . . . . . . . 12 . . . . . . . . . Melee Attacks 108 | . . 8 . 1 17 . . 2 . 76 . 1 . . . . . 3 . Impact 25 | . . 8 . . 17 . . . . . . . . . . . . . . Slashing 80 | . . . . 1 . . . 2 . 76 . 1 . . . . . . . Piercing 3 | . . . . . . . . . . . . . . . . . . 3 . Sneak Attacks 15 | . . . . 1 . . . . . 13 . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 19365 | . 551 342 . 1873 1882 531 83 1624 . 5524 3556 21 . . 475 1252 810 186 655 Guns 13933 | . 551 116 . 1808 1882 531 . 1562 . 3445 2733 21 . . 475 579 . . 230 Cannons 1188 | . . . . . . . . . . . 215 . . . . 548 . . 425 Explosions 1615 | . . . . . . . 83 . . . 597 . . . . 125 810 . . Melee 2589 | . . 215 . 57 . . . 62 . 2079 . . . . . . . 176 . Ramming 40 | . . 11 . 8 . . . . . . 11 . . . . . . 10 . Kinetic 8790 | . 378 116 . 1049 1613 313 . 948 . 2088 1588 . . . 233 353 . . 111 Thermal 7454 | . 173 . . 759 269 218 . 614 . 1304 1729 21 . . 242 771 810 . 544 Explosive 83 | . . . . . . . 83 . . . . . . . . . . . . Electromagnetic 409 | . . . . . . . . . . 53 228 . . . . 128 . . . Impact 215 | . . 215 . . . . . . . . . . . . . . . . . Slashing 2198 | . . . . 57 . . . 62 . 2079 . . . . . . . . . Piercing 176 | . . . . . . . . . . . . . . . . . . 176 . Highest Corruption 54 | . 3 . . . 1 1 . . . 4 17 17 17 17 54 10 . . . Average Corruption 8 | . 2 . . . 1 1 . . . 3 5 17 17 17 32 10 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 88 | . . . . . 3 1 . . . 16 24 5 6 2 23 8 . . . Message Errors 17 | . . . . . . . . . . 3 6 2 . . 5 1 . . . Matter Fused 27 | . . . . . 1 1 . . . 6 6 1 3 . 4 5 . . . Heat Flow Errors 12 | . . . . . 1 . . . . 1 2 . . 1 6 1 . . . Energy Discharges 7 | . . . . . . . . . . 2 1 . . 1 3 . . . . Parts Rejected 1 | . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 10 | . . . . . . . . . . 4 1 . 1 . 4 . . . . Data Loss (major) 5 | . . . . . 1 . . . . . 3 1 . . . . . . . Misfires 2 | . . . . . . . . . . . 1 . . . 1 . . . . Misdirections 3 | . . . . . . . . . . . . 1 2 . . . . . . Weapon Failures 4 | . . . . . . . . . . . 3 . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 302 | . . 87 . . . . . . . 21 106 . . . . 5 83 . . Projectiles 5 | . . . . . . . . . . . . . . . . 5 . . . Explosions 189 | . . . . . . . . . . . 106 . . . . . 83 . . Melee 108 | . . 87 . . . . . . . 21 . . . . . . . . . Knockbacks 2 | . . 2 . . . . . . . . . . . . . . . . . Impact 2 | . . 2 . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 49 | . . 5 . 4 . . . . . . 32 . . . . 3 . 5 . Shots 2 | . . . . . . . . . . . 1 . . . . 1 . . . Rammed 6 | . . 1 . 1 . . . . . . 1 . . . . . . 3 . Targets Rammed 6 | . . 1 . 1 . . . . . . 1 . . . . . . 3 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 1098 | . 55 . . 162 238 132 . 178 . 560 422 2 . 217 259 368 19 . 1098 Average Temperature 102 | . 22 . . 36 84 39 . 32 . 95 165 1 . 124 73 116 11 . 333 Received Heat Transfer 5187 | . 213 162 . 432 600 135 . 222 . 927 992 63 18 . . 99 90 . 1234 Effects 37 | . . . . . 3 . . . . 2 7 . . . . . . . 25 Shutdowns 7 | . . . . . . . . . . 1 3 . . . . . . . 3 Energy Bleed 5 | . . . . . . . . . . 1 2 . . . . . . . 2 Interference 8 | . . . . . 3 . . . . . 2 . . . . . . . 3 Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 Short Circuit 2 | . . . . . . . . . . . . . . . . . . . 2 Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 Damage (major) 9 | . . . . . . . . . . . . . . . . . . . 9 Damage (core) 4 | . . . . . . . . . . . . . . . . . . . 4 Siege Activations 3 | . . . . . . . . . . . 2 . . . . . . . 1 Total Turns 56 | . . . . . . . . . . . 49 . . . . . . . 7 Longest Duration 36 | . . . . . . . . . . . 36 . . . . . . . 7 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . 4 . . . . . . . . 1 . . . . . . . . Impact Corruptions 4 | . . 4 . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 21 | . . . . 4 3 . . 2 . 7 3 . . . 1 . . . 1 Heat Transferred 13609 | . 400 . . 2035 814 481 . 1702 . 2973 3227 50 . . 450 309 650 . 518 Parts Sabotaged 5 | . . . . . . . . . . . 5 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . 2 . . . Alert | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Arm Peak Influence 1369 | . 222 170 66 442 1014 602 569 862 452 1369 1029 . . . . 191 602 332 228 Initial 718 | . . 93 66 25 237 494 273 398 452 316 718 . . . . 46 56 305 174 Average 543 | . 118 137 66 276 734 522 307 643 452 819 739 . . . . 59 242 313 195 Maximum Alert Level 4 | . 1 . . 2 3 2 2 3 2 4 3 . . . . . 2 1 1 Low Security (%) 19 | . 62 100 100 18 . . . . . . . . . . . 100 60 . 60 Level 1 20 | . 37 . . 75 15 . 88 3 . 13 . . . . . . 14 100 39 Level 2 24 | . . . . 5 19 100 11 55 100 30 28 . . . . . 25 . . Level 3 28 | . . . . . 65 . . 40 . 20 71 . . . . . . . . Level 4 7 | . . . . . . . . . . 35 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 2 1 . 7 . . . . . . 8 . . . . 2 . . 1 Investigation 4 | . . 1 . 2 . . . . . . 1 . . . . . . . . Extermination 3 | . . . . . . . . . . . 2 . . . . 1 . . . Reinforcement 8 | . 2 . . 2 . . . . . . 2 . . . . 1 . . 1 Assault 1 | . . . . . . . . . . . 1 . . . . . . . . Garrison 5 | . . . . 3 . . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Arm Distress Signals 6 | . 1 . . . . 1 . . . . 2 . . . . 1 . . 1 Communications Jammed 3 | . . . . . . . . . . . . . . . . . 3 . . Distress Signals 3 | . . . . . . . . . . . . . . . . . 3 . . Times Spotted 274 | . 12 6 . 25 31 7 . 19 . 40 54 14 5 . 14 14 17 1 15 Peak Tracking Total 10 | . 4 3 . 4 4 4 . 6 . 7 10 9 4 . 5 5 7 1 5 Tactical Retreats 22 | . 1 . . . 2 . . . . 8 1 2 1 . . 1 3 . 3 Traps | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Arm Traps Triggered 19 | . 2 . . 1 4 . . 1 . 7 2 . . . . 1 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 2 . . 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Arm Machines Disabled 41 | . . . . . . . 16 . . . 5 . . . . 3 17 . . Max in Single Turn 9 | . . . . . . . 7 . . . 1 . . . . 2 9 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled 2 | . . . . . . . . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Arm Machines Accessed 19 | . 1 1 . 2 3 1 1 2 1 1 2 . . 4 . . . . . Terminals 11 | . 1 1 . 1 3 1 . 2 . 1 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 . . . . . . . . . . Total Hacks 58 | . 4 2 . 3 5 1 1 3 1 3 5 . . 30 . . . . . Successful 39 | . . . . 1 3 . 1 1 1 1 1 . . 30 . . . . . Failed 19 | . 4 2 . 2 2 1 . 2 . 2 4 . . . . . . . . Catastrophic 8 | . 2 1 . 1 1 1 . 2 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 5 | . . 2 . 2 . 1 . . . . . . . . . . . . . Terminals 23 | . 4 2 . 2 5 1 . 3 . 3 3 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . 2 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . 1 . . 1 . 1 . . . . . . . . . . Terminal Hacks 36 | . . . . . 3 . . 1 . 1 1 . . 30 . . . . . Record 11 | . . . . . . . . . . . . . . 11 . . . . . Part Schematic 10 | . . . . . . . . . . . . . . 10 . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . 6 . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . . . 3 . . . . . Open Door 1 | . . . . . 1 . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . . 1 . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . . . . Garrison Registry 1 | . . . . . . . . 1 . . . . . . . . . . . Security Stations 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 . . 1 . 1 . . . . . . . . . . Unlock Access 3 | . . . . 1 . . 1 . 1 . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 11 | . 1 1 . 2 2 1 . 1 1 1 1 . . . . . . . . Full Trace Events 5 | . . 1 . 1 1 . . 1 . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . . 6 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . . . . 10 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Arm Used RIF Installer 4 | . . . . . 1 . . 1 . 2 . . . . . . . . . Zone Cloak 1 | . . . . . . . . . . 1 . . . . . . . . . Program Shield 1 | . . . . . . . . 1 . . . . . . . . . . . Autooverride 1 | . . . . . . . . . . 1 . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . 2 . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . 2 . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . 2 . . . . . . . . . formatsys_high 2 | . . . . . . . . . . 2 . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Attached 3 | . . . . . . . . . . 1 . . 2 . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 -------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Arm Total Allies 6 | . . . 1 . 2 . . . . 2 . . . . 1 . . . . Largest Group 2 | . . . 1 1 2 . . . . 1 . . . . 1 . . . . Highest-Rated Group 96 | . . . 31 31 56 . . . . 43 . . . . 96 . . . . Highest-Rated Ally 96 | . . . 31 31 31 . . . . 43 . . . . 96 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 48 | . . . . 17 9 . . . . 9 . . . . 13 . . . . Total Damage 1310 | . . . . 314 221 . . . . 91 . . . . 684 . . . . Kills 13 | . . . . 3 1 . . . . . . . . . 9 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Arm Turns Passed 9177 | . 368 349 56 1006 1257 337 193 625 17 1906 1282 131 93 38 429 590 225 125 150 Spaces Moved 5420 | 1 173 160 47 544 669 185 157 289 10 694 525 272 246 76 297 377 401 209 88 Core 112 | . . . . . . . . 1 . . . . 15 76 20 . . . . Treads 1442 | . . . . 263 564 147 . . . 136 315 . . . . . . . 17 Legs 1294 | 1 173 90 . . . . . 222 10 558 6 . . . 234 . . . . Wheels 1325 | . . 70 47 281 105 38 157 66 . . 128 . . . 43 377 13 . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight 1247 | . . . . . . . . . . . 76 272 231 . . . 388 209 71 Fastest Speed 35 | 120 120 120 120 120 115 115 115 115 187 112 35 35 35 50 50 100 35 35 35 Average Speed 124 | 120 134 159 120 138 151 150 115 166 187 183 161 35 35 50 118 125 39 35 57 Slowest Speed 950 | 120 190 260 120 158 232 160 115 950 187 320 540 115 50 50 450 160 160 35 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . . . . . 3 3 1 . . . 9 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 33 | 2 44 20 15 51 85 20 6 37 . 76 16 45 53 68 57 13 17 5 9 Regions Visited 19 Branch Regions 6 Pre-discovered Areas 1 | . . . . . . . . . . . . . . 1 . . . . . Known Exits Taken 6 | . . 1 1 1 . 1 1 . 1 . . . . . . . . . . Unknown Exits Taken 10 | 1 1 . . . . . . . . . 1 1 1 1 1 1 1 1 . Scrap Searched 6 | . . . . . . . . . . . . 3 2 . 1 . . . . Spaces Dug 3 | . . . . . . . . . . 1 . 1 . . . . . 1 . Terrain Destroyed 147 | . . . . . . . 66 . . 1 25 1 . . . 4 48 1 1 Melee 3 | . . . . . . . . . . 1 . 1 . . . . . 1 . Projectile 10 | . . . . . . . . . . . 5 . . . . 4 . . 1 AOE 134 | . . . . . . . 66 . . . 20 . . . . . 48 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -3 --------- Run | Yrd Mat Mat Min Mat Gar Mat Fac Gar Fac Gar Fac Low Low Dat Pro Fac Fac Res Arm Total 6867 | . 232 224 46 697 805 209 162 372 9 1023 813 295 250 75 350 440 460 254 151 Wait 356 | . . 9 . 23 16 . . 4 . 20 143 18 . . 27 27 35 22 12 Move 5369 | . 172 160 46 543 667 184 156 287 9 692 518 266 243 75 296 376 385 206 88 Hop 13 | . . . . . . . . . . . 3 2 1 . . . 6 1 . Pick Up 116 | . 6 9 . 20 9 2 1 5 . 25 20 . 2 . 2 4 3 5 3 Fast Attach 99 | . 4 6 . 7 3 . 2 8 . 15 9 2 . . 12 8 6 5 12 Attach 74 | . 1 5 . 3 8 5 . 1 . 17 23 . 3 . 2 1 3 2 . Detach 39 | . 3 5 . 4 1 1 . 4 . 8 5 1 . . . . 4 2 1 Swap 62 | . 1 3 . 8 5 . . 7 . 30 4 . . . . . 2 . 2 Drop 131 | . 5 4 . 30 10 . . 11 . 28 12 . 1 . . 2 13 5 10 Fire 443 | . 40 15 . 57 59 17 3 35 . 87 75 5 . . 11 22 3 . 14 Melee 108 | . . 8 . 1 17 . . 2 . 76 . 1 . . . . . 3 . Ram 4 | . . . . 1 . . . . . . . . . . . . . 3 . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 . . . . . . . . Escape Stasis 43 | . . . . . 10 . . 8 . 25 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 9 | . . . . . . . . . . . . . . . . . . . 9 Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Exi]) -8/Materials (discovered 2 exits: *Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: [*Fac] / [*Upp]) -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Discovered new exit (range 14) 321 | -10/Materials | Build established: Mutant 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Utility x2 658 | -9/Materials | Discovered new exit (range 12) 717 | -9/Materials | Identified exit to Mines 718 | -9/Materials | Entered Mines 721 | -9/Mines | Received a Mining Laser from a helpful Derelict 748 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 748 | -9/Mines | Discovered new exit (range 5) 765 | -9/Mines | Discovered new exit (range 9) 772 | -9/Mines | Identified exit to Materials 774 | -9/Mines | Entered Materials 774 | -8/Materials | Accompanied by 1 ally 774 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 882 | -8/Materials | Garrison activated, responded to threat 1293 | -8/Materials | Discovered new exit (range 11) 1312 | -8/Materials | Identified exit to Factory 1351 | -8/Materials | Build established: Gunner 1746 | -8/Materials | Identified exit to Garrison 1780 | -8/Materials | Entered Garrison 1816 | -8/Garrison | Triggered checkpoint 1888 | -8/Garrison | Triggered checkpoint 1984 | -8/Garrison | Discovered new exit (range 12) 1996 | -8/Garrison | Installed Relay Interface Framework 2054 | -8/Garrison | Triggered checkpoint 2206 | -8/Garrison | Triggered checkpoint 2291 | -8/Garrison | Discovered new exit (range 12) 2304 | -8/Garrison | Rescued a captive Derelict 2305 | -8/Garrison | Rescued a captive Derelict 2363 | -8/Garrison | Build established: Mutant 2366 | -8/Garrison | Learned Materials security intel 2452 | -8/Garrison | Triggered checkpoint 2506 | -8/Garrison | Discovered new exit (range 15) 2572 | -8/Garrison | Triggered checkpoint 2575 | -8/Garrison | Core integrity fell below 50% 2658 | -8/Garrison | Triggered checkpoint 2828 | -8/Garrison | Spotted B-75 Beast 2889 | -8/Garrison | Lost 5 parts (2p2n1w) 2914 | -8/Garrison | Core integrity fell below 20% 2951 | -8/Garrison | Lost 3 parts (1n2w) 3010 | -8/Garrison | Triggered checkpoint 3037 | -8/Garrison | Entered Materials 3356 | -8/Materials | Discovered exit to Factory (range 12) 3374 | -8/Materials | Entered Factory 3374 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3566 | -7/Factory | Identified exit to Garrison 3567 | -7/Factory | Entered Garrison 3611 | -7/Garrison | Triggered checkpoint 3664 | -7/Garrison | Discovered new exit (range 41) 3664 | -7/Garrison | Discovered new exit (range 59) 3664 | -7/Garrison | Discovered new exit (range 69) 3905 | -7/Garrison | Triggered checkpoint 3921 | -7/Garrison | Triggered checkpoint 3990 | -7/Garrison | Destroyed 11 combat bots 3999 | -7/Garrison | Triggered checkpoint 4049 | -7/Garrison | Triggered checkpoint 4158 | -7/Garrison | Expanded RIF knowledge: Program Shield 4192 | -7/Garrison | Entered Factory 4207 | -7/Factory | Identified exit to Garrison 4209 | -7/Factory | Entered Garrison 4271 | -7/Garrison | Triggered checkpoint 4335 | -7/Garrison | Expanded RIF knowledge: Autooverride 4572 | -7/Garrison | Build established: Scavenger-Mutant 4633 | -7/Garrison | Triggered checkpoint 4634 | -7/Garrison | Triggered checkpoint 4869 | -7/Garrison | Discovered new exit (range 13) 4899 | -7/Garrison | Triggered checkpoint 4955 | -7/Garrison | Build established: Scavenger-Gunner 5159 | -7/Garrison | Triggered checkpoint 5191 | -7/Garrison | Lost 7 parts (1p2n1u3w) 5202 | -7/Garrison | Destroyed 10 combat bots 5401 | -7/Garrison | Discovered new exit (range 12) 5403 | -7/Garrison | Triggered checkpoint 5497 | -7/Garrison | Expanded RIF knowledge: Zone Cloak 5519 | -7/Garrison | Core integrity fell below 50% 5551 | -7/Garrison | Lost 9 parts (5n4w) 5968 | -7/Garrison | Build established: Scavenger-Mutant 6017 | -7/Garrison | Triggered checkpoint 6115 | -7/Garrison | Entered Factory 6115 | -6/Factory | Evolved 2 slots: Weapon x2 6422 | -6/Factory | Build established: Scavenger-Gunner 6815 | -6/Factory | First assault squad dispatched 7189 | -6/Factory | Cargo convoy interrupted 7204 | -6/Factory | System corruption reached 10% 7213 | -6/Factory | Garrison activated, responded to threat 7247 | -6/Factory | Lost 4 parts (1n1u2w) 7248 | -6/Factory | Destroyed 8 combat bots 7369 | -6/Factory | Released all parts (7) 7374 | -6/Factory | Core integrity fell below 50% 7381 | -6/Factory | Discovered new exit (range 15) 7388 | -6/Factory | Lost 13 parts (3p4n1u5w) 7397 | -6/Factory | Entered Lower Caves 7405 | -6/Lower Caves | Encountered a Warlord checkpoint 7446 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7485 | -6/Lower Caves | Lost 3 allies 7514 | -6/Lower Caves | Learned Factory stockpile data 7523 | -6/Lower Caves | Discovered new exit (range 16) 7528 | -6/Lower Caves | Entered another Lower Caves area 7616 | -6/Lower Caves | Core integrity fell below 20% 7616 | -6/Lower Caves | Discovered new exit (range 10) 7621 | -6/Lower Caves | Entered Data Miner 7621 | -6/Data Miner | Discovered new exit (range 6) 7631 | -6/Data Miner | Met Data Miner 7641 | -6/Data Miner | Learned location of Section 7 (-2) 7641 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7648 | -6/Data Miner | Received God Mode back door access code from Data Miner 7656 | -6/Data Miner | Build established: Mutant 7659 | -6/Data Miner | Entered Proximity Caves 7800 | -5/Proximity Caves | Escorted by Enhanced Grunt 7984 | -5/Proximity Caves | System corruption reached 30% 8003 | -5/Proximity Caves | Lost 3 parts (1p2n) 8077 | -5/Proximity Caves | Discovered new exit (range 10) 8088 | -5/Proximity Caves | Entered Factory 8088 | -5/Factory | Evolved 2 slots: Utility x2 8313 | -5/Factory | Discovered new exit (range 16) 8425 | -5/Factory | Build established: Scavenger-Mutant 8481 | -5/Factory | System corruption reached 10% 8598 | -5/Factory | Spotted B-75 Beast 8672 | -5/Factory | Discovered new exit (range 5) 8678 | -5/Factory | Entered another Factory area 8678 | -4/Factory | Evolved 2 slots: Utility x2 8899 | -4/Factory | Discovered new exit (range 14) 8903 | -4/Factory | Entered Research 8903 | -3/Research | Evolved 2 slots: Propulsion x2 8926 | -3/Research | Lost 4 parts (1n2u1w) 8937 | -3/Research | Found Prototype Device 8937 | -3/Research | Identified Exp. EM Disruption Field 8941 | -3/Research | Found Prototype Processor 8941 | -3/Research | Identified Exp. Melee Analysis Suite 8987 | -3/Research | Discovered new exit (range 15) 9021 | -3/Research | Build established: Mutant 9028 | -3/Research | Entered Armory 9080 | -3/Armory | Spotted B-86 Titan 9174 | -3/Armory | Core integrity fell below 50% 9175 | -3/Armory | Core integrity fell below 20% 9179 | -3/Armory | Core destroyed Last Messages --------------- Acquired 40 matter. Power failure, Quantum Reactor shutdown. Overheating: Matter decay (-9). B-86 Titan exits siege mode. W-44 Eye sends out distress signal. Slug penetrates Wall. Overheating: System Guard damaged (-1). Overheating: Adv. Cloaking Device damaged (-3). Overheating: Biometal Heavy Treads damaged (-109). Overheating: Core damaged (-169). Acquired Field Propulsion Array. Overheating: Core damaged (-221). Overheating: Core damaged (-260). Dropped Adv. Energy Well. Extracted 209 energy. Dropped Biometal Heavy Treads. Power failure, Quantum Reactor shutdown. Adv. Targeting Computer broken. Overheating: Short circuit. Overheating: Core damaged (-260). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????######??????????????? | | ?????????????????##################??????????????? | | ?????????????????############# ##?????? ???? | | ?????????????????## *%%%% ; ####??????##+##???? | | ?????????????????## [ *% =[ ; ###???????? ???? | | ???????????? ##??##%*==% @==#############? ????? | | ???????????? + + [% *!=*#############? ????? | | ????????????#######;;;;;##;###??## ##? ????? | | ????????????######BB;##o= ####### """ ## ???? | | ??????????????####BB### ####### """ #### ###### | | ???????????? ## """ #### ###### | | ??????????? ## #### # ] | | ???????????? ! ##! [ + + * | | ???????????? """ """ ## # # [ | | ???????????? """ """ "" #####+## ##+### | | ???????????? ??"" """" ^ "" ### | | ????????????????"" """" T" ##? | | ????????????????"" ??""" "" ##? | | ?????????????????????" "" ##? | | ???????????????????? ##? | | ???????????????????? ##? | | ????????????????? ##? | | ?????????????????################################? | | ?????????????????################################? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Coolant Potential 65 Energy Generation 25 Energy Capacity 825 Matter Stores 350 Matter Capacity 450 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 16 Cloak Strength 4 Additional Mass Support 12 Corruption Containment 8 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 75 Targeting Accuracy 16 Melee Accuracy 12 Target Analysis 5 Recoil Reduction 6 Particle Charging 25 Relay Coupler Types 2 Relay Coupler Value 64 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Tiamat Missile Launcher | -6/Data Miner | Free Centrium Wheel | -6/Data Miner | Free Imp. Armor Integrity Analyzer | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Adv. Target Analyzer | -6/Data Miner | Free Gamma Bomb Array | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free X-67 Chaingunner | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free M-30 Cleanser | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tank Challenges ------------ None Game ------ Seed GravitonPointFlakker Manual? 0 Play Time 02:06:29 Cumulative 130.8 hours Start 2024.05.09 @ 12:24:32 End 2024.05.09 @ 16:16:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 221 Rogue 219 Adventurer 2 Explorer 0 Win Type - Total 4 Types 3/0/0/1/0/0/0/0/0 Lore% 59 Gallery% 62 Achievement% 48 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bbc87c12-682d-475a-ab8d-f4db929136a8