Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.19 @ 15:37:43

Player: Spencer_Rockford

Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (40)      200
Value Destroyed (938)      938
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (585)                585
              TOTAL SCORE: 4483

 Bonus
-------
Follower Combat Kills      85
Entered Garrisons          200
Acquired ECA               300

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     98/100
System Corruption          1%
Temperature                Cool (13)
Movement                   Core (50)
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Signal Interpreter
           Targeting Computer
           Core Analyzer
  Improved Kinecellerator
           Component Analysis Suite

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
>               --- UTILITY ----------
       Improved Heat Sink
         Medium Storage Unit
         Medium Battery
                Sensor Array
                Targeting Computer
       Improved Light Armor Plating
>               --- WEAPON -----------
     Long-range Proton Cannon
       Advanced Plasma Cannon
   High-powered Shotgun
                Datajack
>               --- INVENTORY --------
          Light Treads
  High-capacity Matter Pod
                Targeting Computer
                Target Analyzer
                Core Analyzer
       Improved Kinecellerator
       Advanced ECM Suite
                Authchip [R/Combat]
                Component Analysis Suite
                Assault Cannon
[Rating: 35]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Flight Unit              VTOL Module
Utility                    Medium Storage Unit
  Device                   Encrypted Comm Array
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     High-powered Shotgun
  Energy Gun               Small Laser
  Energy Cannon            Advanced Plasma Cannon
  Ballistic Gun            High-powered Shotgun
  Ballistic Cannon         Assault Cannon
  Impact Weapon            Hammer
  Slashing Weapon          Greatsword
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Low 
Slots Evolved              6    | .   .   2   2   .   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  4    | .   .   .   2   .   2   .   
  Weapon                   2    | .   .   2   .   .   .   .   
Parts Attached             45   | 7   1   14  2   7   9   5   
  Power                    4    | 1   .   2   .   .   1   .   
    Engine                 3    | 1   .   2   .   .   .   .   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   2   .   2   1   2   
    Treads                 7    | 2   .   2   .   2   .   1   
    Leg                    1    | .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   
  Utility                  14   | 2   1   1   2   2   5   1   
    Device                 5    | 1   .   .   1   1   1   1   
    Storage                4    | 1   1   .   .   .   2   .   
    Processor              2    | .   .   1   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   1   2   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   18   | 2   .   9   .   3   2   2   
    Energy Gun             6    | 2   .   4   .   .   .   .   
    Energy Cannon          4    | .   .   1   .   2   1   .   
    Ballistic Gun          3    | .   .   3   .   .   .   .   
    Ballistic Cannon       2    | .   .   1   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        1    | .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   
Parts Lost                 16   | .   .   2   1   .   7   6   
  Power                    3    | .   .   1   .   .   1   1   
  Propulsion               2    | .   .   .   .   .   .   2   
  Utility                  5    | .   .   .   1   .   3   1   
  Weapon                   6    | .   .   1   .   .   3   2   
  Highest Loss Streak      5    | .   .   1   1   .   5   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     66   | .   100 98  96  99  82  19  
  Engine                   5    | .   14  10  9   9   5   .   
  Treads                   13   | .   28  22  18  18  11  4   
  Device                   9    | .   14  7   9   9   12  6   
  Storage                  6    | .   14  11  9   9   12  .   
  Processor                3    | .   .   3   14  9   5   .   
  Protection               2    | .   .   .   .   9   5   .   
  Energy Gun               6    | .   28  27  .   .   .   .   
  Energy Cannon            5    | .   .   3   9   12  12  .   
  Ballistic Gun            5    | .   .   11  18  13  5   .   
  Impact Weapon            1    | .   .   .   .   .   .   2   
  Special Melee Weapon     2    | .   .   .   .   8   5   .   
Peak Build Rating          35   | 7   8   20  23  30  35  18  
  Average Rating           16   | 4   7   12  22  25  27  11  
  On Entrance              13   | .   7   8   20  22  30  6   
Naked Turns                63   | .   .   .   .   .   63  .   
Heaviest Build             48   | 12  17  34  35  45  48  12  
  Greatest Support         43   | 40  40  40  40  43  43  20  
  Greatest Overweight (x)  4    | 2   .   .   .   1   4   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   10  10  10  10  30  5   
  Average Capacity         7    | 7   8   10  10  10  9   5   
  Most Carried             10   | 5   10  10  9   10  10  5   
  Average Carried          6    | 1   5   9   8   9   8   5   
  Final Capacity           10   | 8   10  10  10  10  5   5   
  Final Carried            10   | 2   10  10  8   10  5   5   

 Class Distribution 
--------------------
 55% | Mutant
 21% | Commander-Gunner
 12% | Gunner
 10% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Gunner | -9/Materials
           Gunner | -8/Materials
 Commander-Gunner | -8/Garrison
 Commander-Gunner | -7/Factory
           Mutant | -7/Lower Caves

 Resources                      | -11 -10 -9  -8  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Mat Gar Fac Low 
Matter Collected           1084 | 188 292 239 19  6   265 75  
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1261 | 46  337 593 68  6   101 110 
  Parts                    75   | 8   17  35  3   .   5   7   
Haulers Intercepted        2    | .   1   1   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      9    | .   .   .   .   .   .   9   
  Prevented                2    | .   .   .   .   .   .   2   

 Kills                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Low 
Combat Hostiles Destroyed  26   | .   6   11  2   .   5   2   
  Melee                    2    | .   .   .   .   .   .   2   
  Guns                     16   | .   5   11  .   .   .   .   
  Cannons                  5    | .   .   .   2   .   3   .   
  AOE                      2    | .   .   .   .   .   2   .   
Classes Destroyed          12   | 1   4   5   .   .   .   2   
  Worker                   3    | .   .   3   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   .   
  Hauler                   2    | .   1   1   .   .   .   .   
  Recycler                 2    | .   .   2   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   1   
  Operator                 2    | .   1   .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   .   .   
  Swarmer                  12   | .   .   7   .   .   5   .   
  Grunt                    12   | .   6   3   2   .   .   1   
  Sentry                   1    | .   .   1   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | 1   3   9   2   .   2   1   
  Combat Bots Only         7    | .   3   7   2   .   2   1   
Max Kills in Single Turn   2    | 1   1   2   1   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   2   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Low  
Hostile Shots Fired        346  | .    27   51   13   .    110  145  
  Missed                   115  | .    10   16   2    .    32   55   
Damage Taken               2873 | .    204  331  183  .    1288 867  
  Core                     834  | .    75   39   18   .    367  335  
  Absorbed by Shields      12   | .    .    .    .    .    12   .    
Core Remaining (%)         89   | 100  70   90   .    96   .    .    
Volleys Fired              73   | 3    26   30   6    3    5    .    
  Largest                  4    | 2    2    4    4    4    4    .    
  Hottest                  248  | 90   90   184  162  162  248  .    
Shots Fired                224  | 6    52   117  24   11   14   .    
  Gun                      189  | 6    52   109  12   6    4    .    
  Cannon                   35   | .    .    8    12   5    10   .    
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  61   | .    .    30   18   8    5    .    
  Thermal                  159  | 6    52   87   6    3    5    .    
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          4    | .    .    .    .    .    4    .    
  Robot Hit Streak         17   | 2    9    17   4    9    2    .    
  Robot Miss Streak        5    | 1    3    5    2    3    1    .    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           147  | 4    37   56   11   21   12   6    
  Core Hits                60   | 2    17   26   6    2    4    3    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    1    .    1    
  Critical Strikes         5    | .    3    .    .    1    .    1    
    Burn                   3    | .    3    .    .    .    .    .    
    Destroy                1    | .    .    .    .    1    .    .    
    Smash                  1    | .    .    .    .    .    .    1    
Melee Attacks              31   | .    .    .    .    14   6    11   
  Impact                   8    | .    .    .    .    .    .    8    
  Slashing                 3    | .    .    .    .    .    .    3    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            17   | .    .    .    .    10   6    1    
    Combat Hostiles        5    | .    .    .    .    5    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2684 | 46   453  736  291  168  737  253  
  Guns                     1438 | 46   453  632  138  148  21   .    
  Cannons                  434  | .    .    104  153  20   157  .    
  Explosions               556  | .    .    .    .    .    556  .    
  Melee                    253  | .    .    .    .    .    .    253  
  Ramming                  3    | .    .    .    .    .    3    .    
  Kinetic                  520  | .    .    143  208  148  21   .    
  Thermal                  1584 | 46   453  593  83   20   389  .    
  Explosive                266  | .    .    .    .    .    266  .    
  Electromagnetic          58   | .    .    .    .    .    58   .    
  Impact                   103  | .    .    .    .    .    .    103  
  Slashing                 150  | .    .    .    .    .    .    150  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    1    
  Average Corruption       1    | .    .    .    .    .    1    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    .    3    18   
    Message Errors         5    | .    .    .    .    .    .    5    
    Matter Fused           3    | .    .    .    .    .    1    2    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Energy Discharges      3    | .    .    .    .    .    1    2    
    Parts Rejected         1    | .    .    .    .    .    1    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    4    
    Data Loss (major)      2    | .    .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            328  | .    .    11   .    .    302  15   
  Projectiles              11   | .    .    11   .    .    .    .    
  Explosions               302  | .    .    .    .    .    302  .    
  Melee                    15   | .    .    .    .    .    .    15   
Knockbacks                 1    | .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      342  | .    .    .    .    .    342  .    
  Shots                    5    | .    .    .    .    .    5    .    
  Rammed                   2    | .    .    1    .    .    1    .    
Targets Rammed             2    | .    .    1    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        604  | 60   366  604  246  72   132  110  
  Average Temperature      147  | 27   112  195  123  28   61   59   
  Received Heat Transfer   477  | .    117  66   99   .    54   141  
  Effects                  8    | .    1    7    .    .    .    .    
    Shutdowns              1    | .    .    1    .    .    .    .    
    Energy Bleed           2    | .    .    2    .    .    .    .    
    Interference           2    | .    .    2    .    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    
    Damage (minor)         2    | .    1    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    .    2    
  Impact Corruptions       1    | .    .    .    .    .    .    1    
Robots Melted              1    | .    1    .    .    .    .    .    
  Combat Hostiles          1    | .    1    .    .    .    .    .    
  Parts Melted             4    | .    3    1    .    .    .    .    
  Heat Transferred         3413 | 124  1400 1367 148  37   337  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Low 
Peak Influence             574  | 10  171 398 165 574 431 .   
  Initial                  301  | .   6   72  98  107 301 .   
  Average                  221  | 3   36  249 127 300 288 .   
Maximum Alert Level        2    | .   .   1   .   2   2   .   
  Low Security (%)         34   | 100 100 33  100 2   10  .   
  Level 1                  55   | .   .   66  .   74  82  .   
  Level 2                  9    | .   .   .   .   22  6   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          5    | .   2   .   1   .   2   .   
  Investigation            1    | .   1   .   .   .   .   .   
  Extermination            2    | .   .   .   .   .   2   .   
  Reinforcement            2    | .   1   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Fac Low 
Distress Signals           .    | .   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              53   | .   11  17  2   .   17  6   
  Peak Tracking Total      7    | .   3   7   2   .   6   1   
  Tactical Retreats        10   | .   .   2   .   .   5   3   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Low 
Traps Triggered            1    | .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Mat Gar Fac Low 
Machines Disabled          6    | .   .   .   1   .   5   .   
  Max in Single Turn       3    | .   .   .   1   .   3   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Mat Gar Fac Low 
Machines Accessed          12   | .   3   2   1   4   2   .   
  Terminals                8    | .   3   1   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   1   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Total Hacks                26   | .   11  6   1   5   3   .   
  Successful               11   | .   5   4   1   1   .   .   
  Failed                   15   | .   6   2   .   4   3   .   
    Catastrophic           3    | .   1   .   .   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   10   | .   6   2   .   1   1   .   
  Terminals                20   | .   11  4   .   5   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   .   2   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   1   .   .   .   
Terminal Hacks             8    | .   5   2   .   1   .   .   
  Robot Analysis           3    | .   2   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   
  Zone Layout              1    | .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   .   
  Report Inventory         1    | .   .   1   .   .   .   .   
  Retrieve Components      1    | .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   1   .   .   .   
  Unlock Access            1    | .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   2   1   3   1   .   
  Full Trace Events        2    | .   1   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     5    | .   .   5   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Mat Mat Gar Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              2    | .   .   .   .   .   2   .   
  Non-combat               2    | .   .   .   .   .   2   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        4    | .   .   .   .   .   4   .   
  parse_system             1    | .   .   .   .   .   1   .   
  no_distress              1    | .   .   .   .   .   1   .   
  find_chute               1    | .   .   .   .   .   1   .   
  find_recycling           1    | .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             6    | .   .   .   .   6   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Mat Gar Fac Low 
Total Allies               6    | .   .   .   .   6   .   .   
  Largest Group            6    | .   .   .   .   6   6   .   
  Highest-Rated Group      114  | .   .   .   .   114 114 .   
  Highest-Rated Ally       25   | .   .   .   .   25  25  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               20   | .   .   .   .   .   20  .   
  Total Damage             408  | .   .   .   .   .   408 .   
  Kills                    3    | .   .   .   .   .   3   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Mat Gar Fac Low 
Robot Analysis Total       3    | .   2   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   .   .   1   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Low  
Turns Passed               5365 | 86   712  477  77   1208 745  2060 
Spaces Moved               2890 | 42   257  201  31   617  370  1372 
  Core                     426  | 14   .    .    .    .    103  309  
  Treads                   2111 | 28   257  201  31   617  231  746  
  Legs                     309  | .    .    .    .    .    .    309  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   44   | .    .    .    .    .    36   8    
  Fastest Speed            50   | 50   160  160  160  160  50   100  
  Average Speed            161  | 147  160  160  160  189  176  145  
  Slowest Speed            250  | 160  160  160  160  240  250  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       36   | 5    37   19   6    83   15   91   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    .    .    .    .    2    
  Known Exits Taken        1    | .    .    .    1    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    .    .    1    .    
Scrap Searched             4    | .    .    .    .    .    .    4    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          87   | .    .    .    1    1    85   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    1    1    1    .    
  AOE                      84   | .    .    .    .    .    84   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Gar  Fac  Low  
Total                      3404 | 60   507  284  43   646  448  1416 
  Wait                     301  | .    212  21   4    1    35   28   
  Move                     2882 | 41   256  200  31   613  369  1372 
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  34   | 9    9    7    .    4    5    .    
  Fast Attach              16   | .    .    5    .    2    4    5    
  Attach                   18   | 7    .    4    2    1    4    .    
  Detach                   .    | .    .    .    .    .    .    .    
  Swap                     11   | .    1    5    .    4    1    .    
  Drop                     24   | .    3    11   .    4    5    1    
  Fire                     73   | 3    26   30   6    3    5    .    
  Melee                    30   | .    .    .    .    14   6    10   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    2    | .    .    1    .    .    1    .    
  Escape Stasis            13   | .    .    .    .    .    13   .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-8/Garrison (discovered 3 exits: *Fac x3)
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   13 | -11/Scrapyard  | Discovered new exit (range 16)
   87 | -11/Scrapyard  | Entered Materials
  309 | -10/Materials  | Build established: Mutant
  735 | -10/Materials  | Discovered new exit (range 16)
  799 | -10/Materials  | Entered another Materials area
  799 | -9/Materials   | Evolved 2 slots: Weapon x2
 1026 | -9/Materials   | Destroyed 7 combat bots
 1251 | -9/Materials   | Discovered new exit (range 6)
 1276 | -9/Materials   | Entered another Materials area
 1276 | -8/Materials   | Evolved 2 slots: Utility x2
 1353 | -8/Materials   | Identified exit to Garrison
 1353 | -8/Materials   | Entered Garrison
 1353 | -8/Garrison    | Discovered recently destroyed garrison
 1393 | -8/Garrison    | Build established: Gunner
 1596 | -8/Garrison    | Discovered new exit (range 12)
 1750 | -8/Garrison    | Build established: Scavenger-Gunner
 1835 | -8/Garrison    | Discovered new exit (range 14)
 1875 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 2252 | -8/Garrison    | Build established: Commander-Gunner
 2256 | -8/Garrison    | Attempted to access garrison exit controls, blocked by remote lockdown
 2508 | -8/Garrison    | Discovered new exit (range 14)
 2561 | -8/Garrison    | Entered Factory
 2561 | -7/Factory     | Accompanied by 6 allies
 2561 | -7/Factory     | Evolved 2 slots: Utility x2
 3136 | -7/Factory     | Lost 6 allies
 3185 | -7/Factory     | Released all parts (6)
 3216 | -7/Factory     | Lost 5 parts (3u2w)
 3238 | -7/Factory     | Core integrity fell below 50%
 3296 | -7/Factory     | Discovered new exit (range 7)
 3306 | -7/Factory     | Entered Lower Caves
 3312 | -7/Lower Caves | Met a Warlord Commander
 3313 | -7/Lower Caves | Learned location of Warlord (-4)
 3314 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array
 3317 | -7/Lower Caves | Found Encrypted Comm Array
 3490 | -7/Lower Caves | Build established: Mutant
 4122 | -7/Lower Caves | Spotted B-75 Beast
 4269 | -7/Lower Caves | Core integrity fell below 20%
 4412 | -7/Lower Caves | Learned location of Zion (-7)
 5366 | -7/Lower Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon

 Last Messages 
---------------
04364_ Hammer destroyed.
04412_ Acquired derelict log, extracted data.
World map updated: -7/Zion.
04508_ System corrupted: Component data lost.
04600_ &AYT74PI<<R9V0PL/BIP2>PH
04626_ C1|T|P9HVCZVTT W,#IB#DVUFMUHJ,O1BQOKUWC
04657_  O3K>2DH N6TQ0652XNRL77=Z4470&ETV 
04678_ Terminal disabled.
04803_ System corrupted: Substantial component
  data lost.
04832_ System corrupted: Energy discharge (-32).
05004_ System corrupted: Substantial component
  data lost.
05221_ System corrupted: Matter fused (-5).
05336_ Acquired 5 matter.
05337_ System corrupted: Energy discharge (-31).
05353_ System corrupted: Component data lost.
05366_ Arm. Treads destroyed.
05366_ Encrypted Comm Array destroyed.
05366_ Critical hit (Blast).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            425
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         10
Recoil Reduction           2
Authchip Count             1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend

 Challenges 
------------
None

 Game 
------
Seed              WardroneVisualEdition
  Manual?         0
Play Time         00:39:35
  Cumulative      24.0 hours
  Start           2024.10.19 @ 15:00:05
  End             2024.10.19 @ 15:37:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          56
  Rogue           56
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          23
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: de88cc6c-ada8-4c9a-b5eb-1f47cce87375