Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.30 @ 12:01:14 Player: Granite Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (58) 290 Value Destroyed (1712) 1712 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5602 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 165/550 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Core (400) Ox7 Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Matter Compressor 0b10 Decoder Chip [Generic] > --- WEAPON (3) ------- Heavy Pick > --- INVENTORY (10) --- Ion Engine Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Cooling System Large Storage Unit Advanced Visual Processing Unit Recoil Stabilizer Improved Medium Armor Plating Force Field > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Cannon Heavy Pick > --- INVENTORY -------- Ion Engine Deuterium Engine Matter Compressor Improved Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Focal Shield Advanced Assault Cannon Rocket Launcher Flail [Rating: 57] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Fission Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Large Storage Unit Device Recoil Stabilizer Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Gauss Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Flail Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Slots Evolved 8 | . . 2 . 2 2 2 . . Power 1 | . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . Utility 4 | . . . . 1 1 2 . . Weapon 1 | . . . . . 1 . . . Parts Attached 92 | 6 7 7 7 9 15 30 6 5 Power 14 | 1 . 1 1 2 2 5 . 2 Engine 9 | 1 . . 1 2 2 3 . . Core 5 | . . 1 . . . 2 . 2 Reactor . | . . . . . . . . . Propulsion 22 | 2 2 3 4 . 5 6 . . Treads 2 | . 2 . . . . . . . Leg 12 | 2 . 3 . . 2 5 . . Wheel 8 | . . . 4 . 3 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 3 . . 2 3 5 2 3 Device 8 | . 1 . . . 1 3 1 2 Storage 3 | 1 1 . . . . 1 . . Processor 3 | . 1 . . . 1 . . 1 Hackware . | . . . . . . . . . Protection 5 | . . . . 2 1 1 1 . Artifact . | . . . . . . . . . Weapon 37 | 2 2 3 2 5 5 14 4 . Energy Gun 6 | 1 1 . . 1 1 2 . . Energy Cannon 6 | . . 2 . 1 2 1 . . Ballistic Gun 5 | 1 . . 1 2 . . 1 . Ballistic Cannon 7 | . . . . . 2 4 1 . Launcher 8 | . 1 1 1 1 . 3 1 . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 3 | . . . . . . 2 1 . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 33 | . . . 3 2 1 8 9 10 Power 6 | . . . 1 . . 1 . 4 Propulsion 9 | . . . 2 2 . 2 2 1 Utility 10 | . . . . . . 2 3 5 Weapon 8 | . . . . . 1 3 4 . Highest Loss Streak 10 | . . . 1 2 1 2 4 10 Average Slot Usage (%) 92 | . 98 99 89 97 94 92 89 62 Engine 9 | . 14 9 5 16 15 6 6 5 Core 3 | . . 1 5 . . 6 6 5 Treads 4 | . 26 12 3 . . . . . Leg 13 | . 1 31 29 . 4 15 18 5 Wheel 8 | . . . 1 35 19 6 . . Device 8 | . 10 . . . 7 17 11 5 Storage 9 | . 14 11 11 9 7 6 13 13 Processor 7 | . 2 11 11 9 7 6 6 13 Protection 4 | . . . . 9 7 5 6 5 Energy Gun 2 | . 8 . . 4 5 2 . . Energy Cannon 2 | . . 1 14 5 . 4 . . Ballistic Gun 6 | . 14 10 7 7 7 . 6 . Ballistic Cannon 5 | . . . . . 7 7 11 . Launcher 1 | . 5 9 . . . 1 . . Naked Turns . | . . . . . . . . . Heaviest Build 73 | 11 26 31 31 47 62 72 73 51 Greatest Support 65 | 20 40 30 40 40 52 65 50 20 Greatest Overweight (x) 16 | . . 1 2 3 1 1 3 16 Average Overweight (x) . | . . . . . . . 1 2 Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 9 10 10 10 10 10 10 10 Most Carried 10 | 3 8 10 10 10 10 10 10 6 Average Carried 8 | 1 5 8 8 9 8 9 9 5 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 Final Carried 9 | 3 8 9 8 9 9 8 7 2 Class Distribution -------------------- 41% | Mutant 40% | Tank 13% | Scavenger-Mutant 4% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Lower Caves Mutant | -6/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Matter Collected 1707 | 224 191 201 134 62 84 584 227 . Remotely . | . . . . . . . . . Salvage Created 1430 | . 327 171 121 113 84 614 . . Parts 78 | . 15 18 3 7 4 31 . . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 6 | . 3 2 . . . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . 4 . Prevented 2 | . . . . . . . 2 . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Combat Hostiles Destroyed 47 | . 6 10 9 2 2 18 . . Melee 1 | . . . . . . 1 . . Guns 9 | . 2 . 3 2 1 1 . . Cannons 13 | . . 2 4 . 1 6 . . AOE 23 | . 4 8 2 . . 9 . . Classes Destroyed 13 | . 5 2 1 3 1 1 . . Worker 5 | . 3 . . 1 . 1 . . Builder 1 | . . . . 1 . . . . Tunneler 2 | . 1 . . . . 1 . . Recycler 1 | . 1 . . . . . . . Operator 1 | . . . . 1 . . . . Watcher 1 | . 1 . . . . . . . Swarmer 17 | . . 7 3 . . 7 . . Grunt 12 | . 6 1 . 1 . 4 . . Duelist 2 | . . . . . . 2 . . Sentry 5 | . . 2 . . 1 2 . . Hunter 3 | . . . . 1 . 2 . . Programmer 2 | . . . . . 1 1 . . Assembled 6 | . . . 6 . . . . . Best Kill Streak 8 | . 5 8 3 3 1 4 . . Combat Bots Only 8 | . 2 8 3 1 1 4 . . Max Kills in Single Turn 4 | . 2 3 3 3 1 4 . . Gunslinging . | . . . . . . . . . Exploded 3 | . 2 3 2 . . 3 . . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Damage Taken 5286 | . 335 293 372 560 192 1507 893 1134 Core 1084 | . 38 14 66 104 . 146 151 565 Absorbed by Shields 779 | . . . . . . 644 135 . Core Remaining (%) 89 | 100 84 . 80 81 100 . . . Volleys Fired 147 | . 35 9 26 20 7 44 6 . Largest 3 | . 2 2 2 2 3 3 3 . Hottest 165 | . 60 116 89 110 122 165 124 . Shots Fired 299 | . 69 18 52 40 20 88 12 . Gun 146 | . 57 6 24 27 10 16 6 . Cannon 122 | . . 6 26 8 10 66 6 . Launcher 31 | . 12 6 2 5 . 6 . . Special . | . . . . . . . . . Kinetic 149 | . 35 6 24 14 17 41 12 . Thermal 31 | . 22 3 . 6 . . . . Explosive 31 | . 12 6 2 5 . 6 . . Electromagnetic 88 | . . 3 26 15 3 41 . . Robot Hit Streak 16 | . 16 9 7 4 6 9 9 . Robot Miss Streak 6 | . 3 2 3 6 5 3 1 . Penetration Max 1 | . . . . . . 1 1 . Secondary Targets . | . . . . . . . . . Shots Hit Robots 187 | . 46 13 23 14 14 63 9 5 Core Hits 110 | . 25 15 14 11 7 32 4 2 Critical Hits 3 | . 2 . . . . 1 . . Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . 1 . . Melee Attacks 22 | . . . . . . 16 . 6 Impact 8 | . . . . . . 8 . . Slashing . | . . . . . . . . . Piercing 14 | . . . . . . 8 . 6 Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6691 | . 994 799 610 892 256 2739 279 122 Guns 1240 | . 367 24 155 211 135 172 176 . Cannons 1792 | . . 123 282 70 121 1093 103 . Explosions 3333 | . 627 652 173 611 . 1270 . . Melee 326 | . . . . . . 204 . 122 Ramming . | . . . . . . . . . Kinetic 1642 | . 168 24 155 136 241 639 279 . Thermal 404 | . 199 68 . 70 . 67 . . Explosive 3157 | . 627 543 173 611 . 1203 . . Electromagnetic 1162 | . . 164 282 75 15 626 . . Impact 181 | . . . . . . 181 . . Slashing . | . . . . . . . . . Piercing 145 | . . . . . . 23 . 122 Highest Corruption 3 | . 2 . . 3 . 1 1 1 Average Corruption 1 | . 2 . . 3 . 1 1 1 Corruption Purged . | . . . . . . . . . Effects 12 | . 4 . . 1 . 1 6 . Message Errors 2 | . . . . . . 1 1 . Matter Fused 1 | . . . . 1 . . . . Energy Discharges 3 | . 1 . . . . . 2 . Data Loss (minor) 4 | . 2 . . . . . 2 . Targeting Errors 2 | . 1 . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 312 | . 23 31 4 143 . 110 1 . Projectiles 82 | . . . . . . 81 1 . Explosions 218 | . 23 31 4 143 . 17 . . Melee 12 | . . . . . . 12 . . Knockbacks 14 | . . . . . 1 12 1 . Impact 2 | . . . . . . 2 . . Kinetic 11 | . . . . . 1 9 1 . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 314 | . . 23 69 15 . 207 . . Shots 9 | . . 2 2 1 . 4 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 378 | . 105 111 60 378 . 169 100 8 Average Temperature 57 | . 41 30 21 122 . 37 45 8 Received Heat Transfer 1332 | . 222 42 . 180 . 204 351 333 Effects 1 | . . . . 1 . . . . Damage (minor) 1 | . . . . 1 . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . Combat Hostiles 1 | . . . . . . 1 . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions 1 | . . . . . . 1 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 722 | . 450 111 . 111 . 50 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Peak Influence 280 | . 170 280 219 207 116 277 . . Average Influence 85 | . 57 77 173 92 45 103 . . Maximum Alert Level 1 | . . 1 1 1 . 1 . . Low Security (%) 91 | 100 100 83 50 98 100 94 . . Level 1 8 | . . 16 49 1 . 5 . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 10 | . . 1 . 1 4 4 . . Investigation 2 | . . . . . 1 1 . . Extermination 3 | . . . . . 2 1 . . Reinforcement 5 | . . 1 . 1 1 2 . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Distress Signals 4 | . 1 . . 2 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 107 | . 12 13 12 17 4 35 10 4 Peak Tracking Total 13 | . 3 7 3 13 2 5 4 4 Tactical Retreats 17 | . 1 . 2 2 . 7 5 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Traps Triggered 6 | . 1 1 . 1 . 3 . . Indirectly 1 | . . 1 . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 4 | . . . . . . 3 1 . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Machines Disabled 17 | . . 2 2 4 . 9 . . Max in Single Turn 3 | . . 1 1 2 . 3 . . Garrison Access 1 | . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Machines Accessed 17 | . 2 2 . 3 3 6 1 . Terminals 7 | . . 1 . . . 6 . . Fabricators . | . . . . . . . . . Repair Stations 3 | . . 1 . 1 1 . . . Recycling Units 4 | . 2 . . 1 1 . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 36 | . 4 5 . 5 8 13 1 . Successful 17 | . 1 4 . 4 6 1 1 . Failed 19 | . 3 1 . 1 2 12 . . Catastrophic 5 | . . . . . . 5 . . Database Lockouts . | . . . . . . . . . Manual 11 | . . 1 . . . 10 . . Terminals 15 | . . 2 . . . 13 . . Fabricators . | . . . . . . . . . Repair Stations 8 | . . 3 . 2 3 . . . Recycling Units 8 | . 4 . . 1 3 . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 4 | . . 2 . . . 1 1 . Record 1 | . . . . . . . 1 . Unreport Threat 1 | . . . . . . 1 . . Locate Traps 1 | . . 1 . . . . . . Reprogram Traps 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . 2 . 2 1 . . . Scan Component 3 | . . 1 . 1 1 . . . Repair 2 | . . 1 . 1 . . . . Recycling Unit Hacks 5 | . 1 . . 1 3 . . . Recycle Component 2 | . . . . . 2 . . . Retrieve Components 3 | . 1 . . 1 1 . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 . . 1 3 6 . . Full Trace Events 2 | . . . . . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . Time 52 | . . 26 . 26 . . . . Parts Recycled 2 | . . . . . 2 . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 6 | . 3 . . 2 1 . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Turns Passed 5314 | 63 548 512 355 539 836 1293 962 206 Spaces Moved 3309 | 44 243 354 183 372 637 772 607 97 Core 7 | 6 . . . . . . . 1 Treads 225 | . 225 . . . . . . . Legs 1925 | 38 18 354 167 . 171 474 607 96 Wheels 1152 | . . . 16 372 466 298 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 80 80 93 93 150 180 Average Speed 129 | 110 157 123 135 87 114 129 154 186 Slowest Speed 850 | 120 160 150 150 110 150 150 210 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 51 31 28 25 13 24 75 11 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . . . 1 . Spaces Dug 21 | . 5 4 . 5 . 7 . . Terrain Destroyed 265 | . 72 14 32 50 3 94 . . Melee 7 | . . . . . . 7 . . Projectile 14 | . . . . 2 3 9 . . AOE 244 | . 72 14 32 48 . 78 . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Total 4021 | 58 345 412 237 546 733 959 621 110 Wait 357 | . 53 29 16 127 55 75 . 2 Move 3301 | 43 242 353 182 371 636 771 606 97 Hop . | . . . . . . . . . Pick Up 76 | 9 7 9 4 12 14 18 3 . Fast Attach . | . . . . . . . . . Attach 50 | 6 1 3 3 4 9 15 4 5 Detach 1 | . . . . . 1 . . . Swap 42 | . 6 4 4 5 6 15 2 . Drop 26 | . 1 5 2 7 5 6 . . Fire 147 | . 35 9 26 20 7 44 6 . Melee 21 | . . . . . . 15 . 6 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 18) 612 | -10/Materials | Entered another Materials area 612 | -9/Materials | Evolved 2 slots: Propulsion x2 697 | -9/Materials | Repaired Grenade Launcher 1060 | -9/Materials | Destroyed 8 combat bots 1096 | -9/Materials | Discovered new exit (range 6) 1124 | -9/Materials | Entered Mines 1142 | -9/Mines | Assembled infested the area 1147 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1460 | -9/Mines | Discovered new exit (range 8) 1479 | -9/Mines | Entered Materials 1479 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1647 | -8/Materials | Repaired Ion Engine 1740 | -8/Materials | Build established: Scavenger-Mutant 2000 | -8/Materials | Discovered new exit (range 18) 2018 | -8/Materials | Entered Factory 2018 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2314 | -7/Factory | Build established: Tank 2823 | -7/Factory | Discovered new exit (range 19) 2854 | -7/Factory | Entered another Factory area 2854 | -6/Factory | Evolved 2 slots: Utility x2 4083 | -6/Factory | Discovered new exit (range 15) 4147 | -6/Factory | Entered Lower Caves 4703 | -6/Lower Caves | Learned location of Extension (-5) 4713 | -6/Lower Caves | Identified exit to Lower Caves 5026 | -6/Lower Caves | Lost 4 parts (2n1u1w) 5075 | -6/Lower Caves | Lost 3 parts (2u1w) 5109 | -6/Lower Caves | Entered another Lower Caves area 5116 | -6/Lower Caves | Learned Factory stockpile data 5282 | -6/Lower Caves | Build established: Mutant 5295 | -6/Lower Caves | Core integrity fell below 50% 5310 | -6/Lower Caves | Core integrity fell below 20% 5315 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05065_ Slug penetrates G-50 Soldier. 05065_ Destroyed Hvy. Laser. 05065_ G-50 Soldier knocked back. 05074_ Acquired 47 matter. 05103_ Gauss Cannon destroyed. 05107_ Gauss Rifle destroyed. LOCATION=LOWER CAVES GOAL=ESCAPE 05116_ Acquired derelict log, extracted data. Data stored: Factory stockpile data. 05283_ Flexi-carbon Leg destroyed. 05287_ Imp. Light Armor Plating destroyed. 05287_ Focal Shield destroyed. 05293_ Fission Core destroyed. 05296_ Angular Momentum Engine destroyed. 05302_ Lgt. Fission Core destroyed. 05306_ Adv. Cooling System destroyed. 05307_ Neutrino Core destroyed. 05308_ Imp. Transmission Jammer destroyed. 05312_ Adv. Visual Processing Unit destroyed. 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Visual Processing Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamRestorationWheel Manual? 0 Play Time 01:24:10 Cumulative 10.4 hours Start 2020.06.30 @ 10:10:34 End 2020.06.30 @ 12:01:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5f6b3a4d-fed5-4a57-8d29-ab367c0b4daa