Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.03 @ 02:57:07 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (183) 915 Value Destroyed (6965) 6965 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (5856) 5856 TOTAL SCORE: 22056 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 66 Entered Garrisons 800 Used RIF Installer 1500 Entered DSFs 500 Win 3000 Friendly Fire -51 Cogmind --------- Core Integrity 1576/1600 Matter 250/300 Energy 385/580 System Corruption 6% Temperature Cool (8) Movement Hovering (27) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Particle Reactor Particle Reactor > --- PROPULSION (8) --- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Medium Storage Unit Machine Analyzer Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Core Analyzer Advanced Transmission Jammer Centrium Medium Armor Plating Graphene Brace Hacking Suite System Shield Relay Coupler [Grunt] (22) > --- WEAPON (3) ------- Gravity Flail Scythe Scythe > --- INVENTORY (10) --- Antigrav Array Antigrav Array Centrium Medium Armor Plating Centrium Medium Armor Plating Advanced Component Analysis Suite Drone Bay (2/2) Scythe Spear Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Experimental Optical Array Advanced Signal Interpreter Core Analyzer Advanced Transmission Jammer Centrium Medium Armor Plating Centrium Medium Armor Plating Hacking Suite System Shield Drone Bay Drone Bay > --- WEAPON ----------- Gravity Flail Scythe Scythe > --- INVENTORY -------- Micro Antimatter Reactor Centrium Leg Centrium Leg Centrium Leg Centrium Leg Centrium Medium Armor Plating Centrium Medium Armor Plating Advanced Component Analysis Suite Scythe [Rating: 171] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Hover Unit Cooled Antigrav System Flight Unit Flight Unit Utility Medium Storage Unit Device Improved Shield Generator Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Reactive Plating Weapon Maul Impact Weapon Maul Slashing Weapon Chainsword Build | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Fac Gar Fac Res Res Acc Slots Evolved 18 | . . 2 . 2 . . . 2 . . . 2 2 . 2 2 2 2 Power 1 | . . . . . . . . . . . . 1 . . . . . . Propulsion 6 | . . 1 . . . . . 1 . . . 1 . . . 1 1 1 Utility 10 | . . 1 . 2 . . . 1 . . . . 2 . 1 1 1 1 Weapon 1 | . . . . . . . . . . . . . . . 1 . . . Parts Attached 182 | 4 14 11 1 24 1 11 11 6 12 1 3 10 12 8 3 34 9 7 Power 25 | 1 2 1 . 3 . 1 3 . 2 . . 4 . 2 . 4 2 . Engine 12 | 1 2 1 . 2 . 1 1 . 1 . . 2 . . . 1 . . Core 9 | . . . . 1 . . 2 . 1 . . 2 . 2 . 1 . . Reactor 4 | . . . . . . . . . . . . . . . . 2 2 . Propulsion 66 | 2 6 4 . 7 . 4 4 2 6 . 1 3 6 3 . 15 1 2 Treads 7 | . . . . . . . . . 5 . . . . . . 2 . . Leg 44 | 2 6 4 . 7 . 4 . 1 1 . 1 3 6 3 . 6 . . Wheel . | . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . 1 . . . . . . . . 6 1 2 Flight 5 | . . . . . . . 3 1 . . . . . . . 1 . . Utility 74 | 1 5 5 1 11 1 4 2 3 4 1 2 2 6 3 3 10 5 5 Device 27 | . . . 1 6 1 2 . 1 . . . 1 4 1 1 4 2 3 Storage 6 | 1 . 1 . 2 . . . . . . 1 . . . . 1 . . Processor 8 | . . 1 . . . 1 1 . . . . 1 1 . . 2 1 . Hackware 10 | . . . . . . . . 2 1 . . . . 2 2 2 . 1 Protection 23 | . 5 3 . 3 . 1 1 . 3 1 1 . 1 . . 1 2 1 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 17 | . 1 1 . 3 . 2 2 1 . . . 1 . . . 5 1 . Energy Gun . | . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . 1 . 3 . 2 . . . . . . . . . 3 . . Slashing Weapon 8 | . 1 . . . . . 2 1 . . . 1 . . . 2 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . 1 . . . . . . . . . 1 . . . 4 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . 1 . . System Corruption 9 | . . . . . . . . . . . . . . . . 9 . . Parts Lost 82 | . 10 6 . 7 1 4 5 2 4 . . . 4 15 . 23 . 1 Power 11 | . 2 1 . 1 . . 1 . . . . . 1 2 . 3 . . Propulsion 30 | . 4 3 . 2 . 2 2 1 1 . . . . 8 . 7 . . Utility 38 | . 4 2 . 4 1 2 2 1 3 . . . 3 4 . 11 . 1 Weapon 3 | . . . . . . . . . . . . . . 1 . 2 . . Highest Loss Streak 12 | . 10 1 . 2 1 3 3 2 3 . . . 2 8 . 12 . 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . Average Backups 8 | 1 4 3 6 9 9 9 6 4 3 4 6 13 14 13 4 7 6 8 Power . | . . . 1 . . . . . 1 1 1 . . . . . . . Propulsion 1 | 1 2 . 1 2 1 1 . . . . . . 1 . . . 2 2 Utility 5 | . 1 2 3 4 6 5 4 1 2 3 5 10 10 10 1 4 3 3 Weapon 1 | . . . . 1 2 1 1 1 . . . 1 2 2 2 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 46 | . 2 . . 10 3 4 . . 1 . . 2 2 6 . 4 2 10 Power 3 | . . . . . . 1 . . 1 . . . . . . . . 1 Propulsion 14 | . 2 . . 5 . . . . . . . . . . . . 1 6 Utility 22 | . . . . 5 3 1 . . . . . 2 2 6 . . 1 2 Weapon 7 | . . . . . . 2 . . . . . . . . . 4 . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 74 84 100 97 100 99 82 86 85 76 82 85 90 77 29 61 81 99 Engine 6 | . 12 11 11 3 9 8 7 . . 7 7 12 8 . . . . . Core 1 | . . . . 5 . . 1 7 6 . . . 1 4 . 1 . . Leg 22 | . 27 29 33 26 27 26 9 . 8 15 22 25 25 21 . 9 . . Hover 1 | . . . . . . . 3 . . . . . . . . 1 29 32 Device 8 | . . . . 15 18 14 1 1 . . . 5 17 12 5 4 2 11 Storage 7 | . 14 11 11 9 9 9 7 . . . 4 6 5 4 . 3 3 4 Processor 11 | . . 10 11 9 9 12 19 23 17 15 15 13 11 14 10 13 16 16 Hackware 2 | . . . . . . . . 11 12 7 7 . . 1 13 11 8 9 Protection 7 | . 7 10 11 8 9 9 10 5 9 7 7 6 3 4 . 1 2 6 Impact Weapon 7 | . . . 11 17 18 18 6 . . . . . . . . 7 4 4 Slashing Weapon 6 | . 12 11 11 . . . 9 7 14 15 15 13 11 9 . . 7 8 Peak Build Rating 171 | 4 10 13 14 30 30 31 29 34 44 47 55 75 87 78 26 103 156 171 Average Rating 41 | 3 7 11 12 25 29 30 26 31 39 43 51 71 81 63 24 75 122 168 On Entrance 39 | . 4 6 12 13 30 29 27 23 33 43 47 44 75 73 13 26 98 156 Avg Prop Armor Cover (%) 1 | . . . . . . . 1 . 10 . . . . 3 . 9 3 1 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 84 | 8 17 25 25 39 40 40 30 14 36 43 56 77 84 51 3 44 79 80 Greatest Support 114 | 20 26 36 30 43 43 45 30 30 48 48 68 90 103 103 3 114 91 93 Greatest Overweight (x) 3 | . . 1 . 1 . 1 2 1 1 . . . . 3 . 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 5 5 5 15 15 15 15 5 10 10 10 Average Capacity 10 | 7 8 9 10 10 10 10 9 5 5 5 11 15 15 14 5 9 9 10 Most Carried 15 | 3 8 6 8 10 10 10 8 5 5 4 13 15 15 15 5 10 10 10 Average Carried 8 | 1 4 3 6 9 9 9 6 4 3 3 7 13 14 13 4 7 6 9 Final Capacity 15 | 8 8 10 10 10 10 10 5 5 5 5 15 15 15 5 5 10 10 10 Final Carried 15 | 3 2 5 8 10 8 8 5 5 4 3 13 15 13 5 5 10 10 10 Class Distribution -------------------- 29% | Mutant 25% | Scavenger-Mutant 25% | Gladiator 6% | Scavenger-Gladiator 4% | Hacker-Mutant 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Gladiator | -8/Garrison Scavenger-Sprinter | -7/Factory Gladiator | -7/Garrison Gladiator | -7/Factory Gladiator | -7/DSF Scavenger-Gladiator | -6/Factory Gladiator | -5/Factory Gladiator | -5/Garrison Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Hacker-Sprinter | -2/Research Hacker-Sprinter | -1/Access Resources | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Fac Gar Fac Res Res Acc Matter Collected 2334 | 240 77 135 69 285 55 160 112 50 138 . 135 157 175 75 . 341 40 90 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7924 | . 241 663 113 2133 295 570 233 312 372 . . 664 737 187 . 1032 86 286 Parts 288 | . 15 33 3 57 13 16 18 17 17 . . 23 33 15 . 14 2 12 Haulers Intercepted 10 | . . . . 4 . 3 . . . . . . 1 . . 1 . 1 Recyclers Shooed 5 | . . . . 2 . . . . . . . 1 . . . 2 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Fac Gar Fac Res Res Acc Combat Hostiles Destroyed 136 | . 7 13 2 34 12 14 9 5 6 . . 9 9 5 . 9 . 2 Melee 99 | . 7 13 . 18 5 11 7 5 6 . . 9 9 5 . 3 . 1 Classes Destroyed 16 | . 3 1 1 7 1 . 1 . . . . 1 . . . . 1 . Worker 4 | . . . . 2 . . . . . . . 1 . . . . . 1 Builder 4 | . . . . . . . . . . . . 2 . . . . . 2 Tunneler 2 | . . . 2 . . . . . . . . . . . . . . . Hauler 10 | . . . . 4 . 3 . . . . . . 1 . . 1 . 1 Recycler 10 | . . . . 4 . . . . . . . 1 2 . . 3 . . Mechanic 1 | . . . . . . . . . . . . . . . . . 1 . Operator 6 | . . . . 2 . . . 1 . . . . 1 . . 1 1 . Watcher 10 | . 2 1 . 2 . 2 . . . . . . 2 . . 1 . . Swarmer 34 | . 2 . . 2 4 5 4 . 2 . . 3 5 3 . 4 . . Cutter 2 | . . . . . 2 . . . . . . . . . . . . . Grunt 56 | . 5 7 2 20 6 3 1 4 . . . 5 . 1 . 2 . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . Sentry 20 | . . 6 . 7 . 3 1 . 2 . . . . . . 1 . . Specialist 3 | . . . . 2 . . . . 1 . . . . . . . . . Hunter 14 | . . . . 2 . 3 . 1 . . . 1 4 1 . 2 . . Programmer 6 | . . . . . . . 3 . 1 . . . . . . . . 2 Best Kill Streak 6 | . 2 2 3 4 6 5 3 3 2 . . 3 5 3 . 4 2 3 Combat Bots Only 6 | . 2 2 2 4 6 4 3 3 2 . . 2 5 3 . 4 . 2 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 1 1 1 . . 1 1 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . Melee 1 | . 1 1 . 1 1 1 1 1 1 . . 1 1 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Fac Gar Fac Res Res Acc Hostile Shots Fired 1673 | . 198 113 8 195 87 89 101 15 173 . . 53 126 143 11 321 12 28 Missed 549 | . 48 37 2 72 29 23 24 6 48 . . 7 34 56 8 135 7 13 Hits 1124 | . 150 76 6 123 58 66 77 9 125 . . 46 92 87 3 186 5 15 Melee 12 | . . 2 . . 9 . . 1 . . . . . . . . . . Projectile 1112 | . 150 74 6 123 49 66 77 8 125 . . 46 92 87 3 186 5 15 AOE 3 | . . . . . 1 . . . . . . . 2 . . . . . Critical Strikes 32 | . 1 4 . 1 4 3 6 . 1 . . . 1 4 . 6 . 1 Actively Blocked 1 | . . . . . . . . . . . . . . 1 . . . . Part Disruptions 1 | . . . . . . . 1 . . . . . . . . . . . Damage Taken 15982 | . 1388 1012 71 1289 567 666 833 177 1494 . 210 764 1288 2139 69 3537 129 349 Core 2813 | . 244 184 38 177 69 70 154 36 292 . 210 22 70 653 46 502 22 24 Absorbed by Shields 1523 | . . . . 459 232 64 183 . 147 . . . 438 . . . . . Redirected to Shielding 89 | . . . . . . . . . . . . . 9 80 . . . . Ignored by Resistances 241 | . . . . 87 44 86 . . . . . . . . . 24 . . Regen/Repaired (Parts) 693 | . 79 . . 313 . 99 . . . . . . . . . . 202 . Core Remaining (%) 60 | 100 2 . 44 . . . 14 . . . 23 97 . 27 96 61 98 98 Volleys Fired . | . . . . . . . . . . . . . . . . . . . Largest . | . . . . . . . . . . . . . . . . . . . Hottest . | . . . . . . . . . . . . . . . . . . . Shots Fired . | . . . . . . . . . . . . . . . . . . . Gun . | . . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . Shots Hit Robots 472 | . 24 37 7 99 29 53 34 13 28 . . 49 44 11 . 28 2 14 Core Hits 133 | . 14 14 1 19 5 8 5 6 9 . . 17 18 7 . 4 1 5 Critical Kills 7 | . . . 1 3 1 . . . . . . . . . . 1 . 1 Critical Parts Destroyed 57 | . . . 2 22 6 9 8 . . . . . . . . 8 1 1 Critical Strikes 95 | . . . 3 25 7 9 8 4 9 . . 11 5 . . 10 1 3 Smash 65 | . . . 3 25 7 9 8 . . . . . . . . 10 1 2 Sever 30 | . . . . . . . . 4 9 . . 11 5 . . . . 1 Melee Attacks 730 | . 41 58 9 132 61 68 52 18 37 . . 67 65 21 . 56 14 31 Impact 385 | . . . 9 132 61 68 27 . . . . . . . . 56 9 23 Slashing 345 | . 41 58 . . . . 25 18 37 . . 67 65 21 . . 5 8 Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 49 | . . 3 3 16 . 7 . 1 . . . 7 5 . . 3 1 3 Combat Hostiles 5 | . . . . 2 . 2 . . . . . 1 . . . . . . Follow-up Attacks 61 | . . . . 12 3 10 4 . 5 . . 11 6 . . 6 . 4 Damage Inflicted 20108 | . 588 956 259 4273 1179 2343 1335 789 1183 . . 2071 1873 432 . 1502 142 1183 Guns . | . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . . Melee 19918 | . 515 948 259 4270 1159 2343 1284 789 1171 . . 2058 1873 430 . 1494 142 1183 Ramming 190 | . 73 8 . 3 20 . 51 . 12 . . 13 . 2 . 8 . . Kinetic . | . . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . Impact 11542 | . . . 259 4270 1159 2343 891 . . . . . . . . 1494 74 1052 Slashing 8376 | . 515 948 . . . . 393 789 1171 . . 2058 1873 430 . . 68 131 Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . 9 9 . . . 3 4 6 6 6 . . . . 11 . 6 Average Corruption 5 | . . 6 9 . . . 2 4 4 6 6 . . . . 7 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 70 | . . 9 15 . . . 6 . 13 . 6 . . . . 17 . 4 Message Errors 16 | . . . 5 . . . 1 . 6 . 1 . . . . . . 3 Matter Fused 16 | . . 5 3 . . . 1 . 1 . 2 . . . . 4 . . Heat Flow Errors 6 | . . . 1 . . . . . 2 . 1 . . . . 2 . . Energy Discharges 11 | . . . 3 . . . 1 . 3 . . . . . . 3 . 1 Parts Rejected 3 | . . . . . . . 1 . 1 . . . . . . 1 . . Data Loss (minor) 10 | . . 3 1 . . . 1 . . . 1 . . . . 4 . . Data Loss (major) 3 | . . 1 1 . . . . . . . 1 . . . . . . . Alerts 2 | . . . 1 . . . 1 . . . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . 3 . . Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 4651 | . 3 19 109 1476 312 705 382 87 87 . . 85 148 . . 709 74 455 Projectiles 40 | . . . . 4 . . . . . . . . . . . . . 36 Explosions . | . . . . . . . . . . . . . . . . . . . Melee 4611 | . 3 19 109 1472 312 705 382 87 87 . . 85 148 . . 709 74 419 Knockbacks 45 | . . . 2 21 3 7 . . . . . . . . . 7 1 4 Impact 42 | . . . 2 20 3 7 . . . . . . . . . 6 1 3 Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary 3 | . . . . 1 . . . . . . . . . . . 1 . 1 Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . Targets Rammed 53 | . 38 1 . 1 2 . 4 . 4 . . 1 . 1 . 1 . . Kicked 53 | . 38 1 . 1 2 . 4 . 4 . . 1 . 1 . 1 . . Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 973 | . . 10 156 . . 14 4 . 283 . 973 4 . 6 . 204 . . Average Temperature 231 | . . 7 78 . . 10 4 . 141 . 346 2 . 6 . 87 . . Received Heat Transfer 2662 | . 318 438 39 412 168 207 132 63 207 . . 171 6 201 9 273 18 . Effects 10 | . . . . . . . . . . . 10 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . 1 . . . . . . . Interference 3 | . . . . . . . . . . . 3 . . . . . . . Matter Decay 1 | . . . . . . . . . . . 1 . . . . . . . Damage (minor) 3 | . . . . . . . . . . . 3 . . . . . . . Damage (core) 2 | . . . . . . . . . . . 2 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 57 | . . . 3 24 7 6 2 . . . . . . . . 12 1 2 Combat Hostiles 37 | . . . 2 16 7 3 2 . . . . . . . . 6 . 1 Parts Fried 81 | . . . 4 34 6 8 1 . . . . . . . . 21 1 6 Impact Corruptions 155 | . 1 . 5 59 10 23 17 . . . . . . . . 23 4 13 Robots Melted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Fac Gar Fac Res Res Acc Maximum Alert Level 3 | . . . . 1 3 1 2 1 1 . . 1 . . . . . . Low Security (%) 72 | 100 100 100 100 68 . 23 26 51 45 100 100 94 100 100 100 100 100 100 Level 1 24 | . . . . 31 52 76 67 48 54 . . 5 . . . . . . Level 2 2 | . . . . . 30 . 6 . . . . . . . . . . . Level 3 1 | . . . . . 16 . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . . . . . . Peak Influence 789 | . 69 165 55 364 789 389 435 254 285 149 104 232 161 136 101 177 108 143 Initial 384 | . . 18 55 . 234 384 193 228 100 149 104 54 110 52 58 42 93 36 Average 151 | . 21 60 14 154 498 262 269 172 199 149 104 123 111 105 75 29 85 95 Influence Increases 5617 | . 275 512 63 1121 585 522 332 176 225 . . 519 307 210 73 423 37 237 Destroy 0b10 Robot/C 2760 | . 140 260 40 680 240 300 200 100 120 . . 180 180 100 . 180 . 40 Destroy 0b10 Robot/NC 240 | . 10 5 10 70 . 25 . 5 5 . . 20 30 . . 30 10 20 Destroy Leader 620 | . 34 82 10 192 20 110 10 10 20 . . 30 46 10 . 34 . 12 Allied During Kill 11 | . . . 3 . . 6 2 . . . . . . . . . . . Successful Hack 450 | . 16 72 . 55 . 34 . . 12 . . 42 20 14 43 52 12 78 Disable Machine 60 | . . . . 15 . 15 . . . . . 15 . . . . . 15 Anti-Garrison Action 400 | . . . . . 250 . 100 . 50 . . . . . . . . . Destroy Structure 146 | . . 3 . 4 30 2 5 1 3 . . 7 16 11 . 22 15 27 Partial Spotted 105 | . 15 . . . . . . 45 . . . . 15 . 15 . . 15 Lose Combat Pursuer 825 | . 60 90 . 105 45 30 15 15 15 . . 225 . 75 15 105 . 30 Influence Decreases 5474 | . 230 413 207 761 156 1013 195 467 84 136 45 397 458 173 104 337 144 154 Entered New Map 1564 | . . 27 89 . 126 405 105 207 44 136 45 50 116 23 54 39 74 24 Time Decay 2693 | . 155 326 118 541 . 398 . 90 . . . 347 302 . 50 176 70 120 Lost Part 687 | . 75 60 . 70 10 40 50 20 40 . . . 40 150 . 122 . 10 Lost Ally 80 | . . . . . 20 20 40 . . . . . . . . . . . Purge Threat 450 | . . . . 150 . 150 . 150 . . . . . . . . . . Squads Dispatched 36 | . 1 3 . 9 . 6 . 4 . . . 5 2 . . 4 . 2 Investigation 17 | . 1 2 . 4 . 3 . 1 . . . 3 . . . 2 . 1 Extermination 4 | . . . . . . . . . . . . 1 1 . . 1 . 1 Reinforcement 12 | . . 1 . 3 . 3 . 3 . . . . 1 . . 1 . . Assault . | . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . 2 . . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . 1 . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Fac Gar Fac Res Res Acc Distress Signals 11 | . 1 . . 1 . 5 . . . . . 1 . . 1 2 . . Communications Jammed 1 | . . . . . . . . . . . . . . . . . . 1 Distress Signals 1 | . . . . . . . . . . . . . . . . . . 1 Times Spotted 304 | . 18 31 2 56 16 27 15 11 7 . 1 27 19 23 3 38 3 7 Peak Tracking Total 14 | . 5 6 2 5 4 5 4 4 4 . 1 4 6 13 2 14 2 3 Tactical Retreats 35 | . 4 2 . 4 2 2 1 1 1 . . 9 . 3 1 4 . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Fac Gar Fac Res Res Acc Traps Triggered 30 | . . . . 2 6 3 2 . 3 . . 2 1 10 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Fac Gar Fac Res Res Acc Machines Disabled 8 | . . . . 1 2 1 1 . 1 . . 1 . . . . . 1 Max in Single Turn 1 | . . . . 1 1 1 1 . 1 . . 1 . . . . . 1 Garrison Access 4 | . . . . . . . . . . . . 2 . . . . . 2 Garrison Relay 3 | . . . . . 2 . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Fac Gar Fac Res Res Acc Machines Accessed 75 | . 3 8 . 13 3 9 2 3 1 1 . 9 4 1 3 4 3 8 Terminals 49 | . 2 8 . 9 3 5 2 2 1 1 . 4 1 1 2 3 1 4 Fabricators 3 | . . . . . . . . . . . . . 2 . . . . 1 Repair Stations 5 | . 1 . . 1 . 1 . . . . . 1 . . . . 1 . Recycling Units 4 | . . . . 1 . 1 . . . . . . . . 1 . 1 . Scanalyzers 6 | . . . . 1 . 1 . . . . . 2 . . . 1 . 1 Garrison Access 8 | . . . . 1 . 1 . 1 . . . 2 1 . . . . 2 Total Hacks 223 | . 9 31 . 50 8 24 4 9 3 2 . 19 8 1 14 17 6 18 Successful 112 | . 4 17 . 25 . 17 . 4 1 1 . 9 4 1 7 8 6 8 Failed 109 | . 5 13 . 24 8 7 4 5 2 1 . 10 4 . 7 9 . 10 Catastrophic 18 | . 1 3 . 3 . . 2 . . . . 2 1 . 1 3 . 2 Database Lockouts 2 | . . 1 . 1 . . . . . . . . . . . . . . Manual 100 | . 3 19 . 21 3 9 . 3 . . . 7 6 . 11 12 3 3 Terminals 150 | . 4 31 . 28 8 13 4 6 3 2 . 11 1 1 11 15 3 9 Fabricators 7 | . . . . . . . . . . . . . 5 . . . . 2 Repair Stations 22 | . 5 . . 7 . 5 . . . . . 3 . . . . 2 . Recycling Units 11 | . . . . 5 . 2 . . . . . . . . 3 . 1 . Scanalyzers 16 | . . . . 7 . 1 . . . . . 3 . . . 2 . 3 Garrison Access 17 | . . . . 3 . 3 . 3 . . . 2 2 . . . . 4 Terminal Hacks 46 | . . 12 . 5 . 4 . 2 1 1 . 5 . 1 5 6 2 2 Robot Analysis 6 | . . 3 . 1 . . . . . . . 1 . . . 1 . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . . . . . . . . 1 Open DSF 1 | . . . . . . . . . . 1 . . . . . . . . Level Access Points 4 | . . . . . . . . . . . . 1 . . 1 1 1 . Branch Access Points 3 | . . 1 . 1 . . . . . . . . . . 1 . . . Emergency Access Points 2 | . . . . . . . . . 1 . . . . 1 . . . . Terminal Index 2 | . . 1 . . . . . . . . . 1 . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . . 1 . 1 . 1 . . . . . . . . . . Locate Traps 8 | . . 4 . 1 . 2 . . . . . . . . . 1 . . Maintenance Status 2 | . . . . . . . . . . . . . . . . . 1 1 Registered Components 4 | . . 1 . . . 1 . . . . . . . . 1 1 . . Registered Prototypes 2 | . . . . . . . . . . . . . . . 1 1 . . Zone Layout 6 | . . . . 1 . . . 1 . . . 2 . . 1 1 . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 14 | . 2 . . 6 . 3 . . . . . 1 . . . . 2 . Scan Component 8 | . 1 . . 3 . 2 . . . . . 1 . . . . 1 . Repair 6 | . 1 . . 3 . 1 . . . . . . . . . . 1 . Recycling Unit Hacks 3 | . . . . . . 1 . . . . . . . . 1 . 1 . Retrieve Components 3 | . . . . . . 1 . . . . . . . . 1 . 1 . Scanalyzer 12 | . . . . 7 . 1 . . . . . 1 . . . 2 . 1 Insert Component 3 | . . . . 3 . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . Retrieve Study 8 | . . . . 3 . 1 . . . . . 1 . . . 2 . 1 Garrison Access Hacks 10 | . . . . 1 . 1 . 1 . . . 2 1 . . . . 4 Unlock Access 4 | . . . . 1 . 1 . 1 . . . . 1 . . . . . Seal Access 4 | . . . . . . . . . . . . 2 . . . . . 2 Coupler Status 2 | . . . . . . . . . . . . . . . . . . 2 Unauthorized Hacks 26 | . 2 5 . 6 . 7 . 1 . . . . 2 . 1 . 1 1 Terminals 21 | . 2 5 . 4 . 5 . 1 . . . . 1 . 1 . 1 1 Assimilate 3 | . . . . 2 . . . . . . . . 1 . . . . . Botnet 10 | . 2 1 . 1 . 2 . 1 . . . . . . 1 . 1 1 Disrupt 5 | . . 4 . 1 . . . . . . . . . . . . . . Skim 3 | . . . . . . 3 . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . 1 . . . . . Haulers 1 | . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . 1 . 1 . . . . . . . . . . . . Reject 2 | . . . . 1 . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . . . . . . . . . Reprogram 2 | . . . . 1 . 1 . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . 1 1 . Used 1 | . . . . . . . . . . . . . . . . . 1 . Hacking Detections 66 | . 3 7 . 11 3 7 2 3 1 1 . 7 3 . 3 4 3 8 Full Trace Events 16 | . 1 2 . 3 1 1 2 1 . . . 2 . . . 2 . 1 Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired 8 | . . . . 3 . 1 . . . . . 1 . . . 2 . 1 Parts Repaired 6 | . 1 . . 3 . 1 . . . . . . . . . . 1 . Time 210 | . 32 . . 114 . 38 . . . . . . . . . . 26 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . . 5 . . . . . . . . . . 1 . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Fac Gar Fac Res Res Acc Used RIF Installer 3 | . . . . . 1 . . . 1 . . . . 1 . . . . Command Fork 1 | . . . . . . . . . . . . . . 1 . . . . Robot Detection 1 | . . . . . . . . . 1 . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released 15 | . . . . . 9 . . . 4 . . . . . . . . 2 Machine Destruction 15 | . . . . . 9 . . . 4 . . . . . . . . 2 Attached 2 | . . . . . . . . . 1 . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Fac Gar Fac Res Res Acc Total Allies 6 | . . . 1 1 1 3 . . . . . . . . . . . . Largest Group 3 | . . . 1 1 1 3 3 . . . . . . . . . . . Highest-Rated Group 48 | . . . 31 16 31 48 48 . . . . . . . . . . . Highest-Rated Ally 31 | . . . 31 16 31 31 16 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 26 | . . . . . . 11 15 . . . . . . . . . . . Total Damage 281 | . . . . . . 113 168 . . . . . . . . . . . Kills 2 | . . . . . . 1 1 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Fac Gar Fac Res Res Acc Active Infowar (turns) 7771 | . . 915 482 2145 693 941 429 190 166 . 21 225 480 . . 685 147 252 Optics 7045 | . . 915 482 2145 693 941 429 190 166 . . . . . . 685 147 252 Sensors 848 | . . . . . . . . 30 . . 21 225 480 . . . . 92 Machine Analysis 365 | . . . . . . . . . . . . . . . . . 113 252 Jamming 251 | . . . . . . . . . . . . . . . . . . 251 Robot Analysis Total 6 | . . 3 . 1 . . . . . . . 1 . . . 1 . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Fac Gar Fac Res Res Acc Turns Passed 10173 | 54 599 916 482 2145 693 941 429 190 508 7 151 839 677 318 115 710 147 252 Spaces Moved 7392 | 39 274 582 376 1150 451 634 271 351 274 5 107 532 463 238 200 580 224 641 Core 376 | 2 . . . . . . . . . . . . . 32 200 142 . . Treads . | . . . . . . . . . . . . . . . . . . . Legs 5576 | 37 274 582 376 1150 451 634 73 4 274 5 107 532 463 206 . 408 . . Wheels . | . . . . . . . . . . . . . . . . . . . Hover 957 | . . . . . . . 62 . . . . . . . . 30 224 641 Flight 483 | . . . . . . . 136 347 . . . . . . . . . . Fastest Speed 14 | 50 120 120 120 105 110 105 34 31 130 130 126 113 105 50 50 14 26 26 Average Speed 98 | 116 120 121 120 123 110 105 99 33 141 130 126 119 110 106 50 83 29 26 Slowest Speed 250 | 120 120 190 120 190 110 182 190 140 250 130 130 125 113 200 50 165 30 27 Overloaded Moves 12 | . . . . . . . . . . . . . . . . 12 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . 2 . 1 . . . . . . . . . . Potential Cave-ins 14 | . . 3 . . . . 7 . . . . . . . . 2 2 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 35 | 3 27 53 97 78 52 50 34 9 34 . 90 15 15 30 6 26 6 22 Regions Visited 18 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . Known Exits Taken 10 | . . 1 . 1 . 1 . 1 . 1 . 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . . . . . . . . Scrap Searched 4 | . . . 4 . . . . . . . . . . . . . . . Spaces Dug 85 | . . 6 . 4 10 2 12 1 3 . . 7 8 3 . 13 7 9 Terrain Destroyed 85 | . . 6 . 4 10 2 12 1 3 . . 7 8 3 . 13 7 9 Melee 85 | . . 6 . 4 10 2 12 1 3 . . 7 8 3 . 13 7 9 Projectile . | . . . . . . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -7 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Min Mat Gar Mat Gar Fac Gar Fac DSF Fac Fac Gar Fac Res Res Acc Total 9145 | 45 454 673 390 1653 541 785 344 389 347 5 125 648 573 282 214 705 284 688 Wait 570 | . 73 10 1 303 5 54 1 9 . . . 30 19 4 9 21 26 5 Move 7369 | 38 273 581 375 1150 450 629 270 349 273 4 106 531 463 237 199 578 223 640 Hop 3 | . . . . . . 2 . 1 . . . . . . . . . . Pick Up 132 | 3 10 8 2 29 3 12 3 1 8 . 8 9 6 3 3 11 8 5 Fast Attach 108 | 4 4 6 1 11 4 8 5 3 4 . 3 5 5 4 . 30 7 4 Attach 69 | . 9 5 . 10 1 4 3 4 5 1 1 3 5 4 3 6 3 2 Detach 27 | . 1 1 1 4 . 1 1 3 4 . 4 1 . 2 . 4 . . Swap 49 | . 1 1 1 9 1 6 4 . 5 . . 8 11 . . . 1 1 Drop 111 | . 4 2 . 25 4 13 6 1 9 . 3 7 11 9 . 4 5 8 Fire . | . . . . . . . . . . . . . . . . . . . Melee 629 | . 41 58 9 111 51 56 47 18 31 . . 53 53 18 . 49 11 23 Ram . | . . . . . . . . . . . . . . . . . . . Kick 53 | . 38 1 . 1 2 . 4 . 4 . . 1 . 1 . 1 . . Crush . | . . . . . . . . . . . . . . . . . . . Escape Stasis 25 | . . . . . 20 . . . 4 . . . . . . 1 . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison -8/Materials -8/Garrison -7/Factory -7/Garrison -7/Factory -7/DSF -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory -5/Garrison -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 16) 316 | -10/Materials | Build established: Mutant 457 | -10/Materials | Core integrity fell below 50% 507 | -10/Materials | Core integrity fell below 20% 539 | -10/Materials | Lost 10 parts (2p4n4u) 551 | -10/Materials | Discovered new exit (range 7) 613 | -10/Materials | Repaired Imp. Aluminum Leg 654 | -10/Materials | Entered another Materials area 654 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1156 | -9/Materials | Identified exit to Mines 1559 | -9/Materials | Central database locked down 1570 | -9/Materials | Entered Mines 1573 | -9/Mines | Received a Mining Laser from a helpful Derelict 1676 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1708 | -9/Mines | Discovered new exit (range 5) 1724 | -9/Mines | Build established: Scavenger-Mutant 1725 | -9/Mines | Core integrity fell below 50% 1882 | -9/Mines | Discovered new exit (range 7) 2052 | -9/Mines | Entered Materials 2052 | -8/Materials | Evolved 2 slots: Utility x2 2053 | -8/Materials | Identified exit to Factory 3328 | -8/Materials | Discovered exit to Factory (range 12) 3541 | -8/Materials | Repaired Carbon-fiber Leg+ 3580 | -8/Materials | Repaired Carbon-fiber Leg+ 3619 | -8/Materials | Repaired Reactive Plating 3847 | -8/Materials | Central database locked down 4086 | -8/Materials | Garrison activated, responded to threat 4119 | -8/Materials | Identified exit to Garrison 4174 | -8/Materials | Build established: Mutant 4197 | -8/Materials | Entered Garrison 4197 | -8/Garrison | Accompanied by 1 ally 4269 | -8/Garrison | Triggered checkpoint 4306 | -8/Garrison | Garrison Relay disabled 4525 | -8/Garrison | Warlord forces raided the area 4571 | -8/Garrison | Triggered checkpoint 4661 | -8/Garrison | Installed Relay Interface Framework 4669 | -8/Garrison | Discovered new exit (range 12) 4723 | -8/Garrison | Triggered checkpoint 4751 | -8/Garrison | Triggered checkpoint 4776 | -8/Garrison | Garrison Relay disabled 4798 | -8/Garrison | Rescued a captive Derelict 4879 | -8/Garrison | Triggered checkpoint 4890 | -8/Garrison | Entered Materials 4890 | -8/Materials | Accompanied by 1 ally 5003 | -8/Materials | Repaired Carbon-fiber Leg+ 5750 | -8/Materials | Build established: Gladiator 5787 | -8/Materials | Identified exit to Garrison 5805 | -8/Materials | Core integrity fell below 50% 5831 | -8/Materials | Entered Garrison 5831 | -8/Garrison | Accompanied by 3 allies 5854 | -8/Garrison | Lost 3 parts (2n1u) 5855 | -8/Garrison | Triggered checkpoint 5965 | -8/Garrison | Lost 3 parts (1p1n1u) 6158 | -8/Garrison | Core integrity fell below 20% 6203 | -8/Garrison | Triggered checkpoint 6254 | -8/Garrison | Discovered exit to Factory (range 17) 6255 | -8/Garrison | Triggered checkpoint 6260 | -8/Garrison | Entered Factory 6260 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6450 | -7/Factory | Identified exit to Garrison 6450 | -7/Factory | Entered Garrison 6490 | -7/Garrison | Triggered checkpoint 6557 | -7/Garrison | Expanded RIF knowledge: Robot Detection 6583 | -7/Garrison | Garrison Relay disabled 6748 | -7/Garrison | Triggered checkpoint 6820 | -7/Garrison | Discovered new exit (range 10) 6848 | -7/Garrison | Lost 3 parts (1n2u) 6957 | -7/Garrison | Identified exit to Factory 6958 | -7/Garrison | Entered Factory 6964 | -7/Factory | Identified exit to DSF 6965 | -7/Factory | Entered DSF 6965 | -7/DSF | Encountered a pitched battle between 0b10 and Warlord forces 7000 | -7/DSF | Sterilization system engaged 7020 | -7/DSF | Ambient heat levels rising (+10) 7035 | -7/DSF | Ambient heat levels rising (+10) 7050 | -7/DSF | Ambient heat levels rising (+10) 7065 | -7/DSF | Ambient heat levels rising (+10) 7080 | -7/DSF | Ambient heat levels rising (+10) 7095 | -7/DSF | Ambient heat levels rising (+10) 7095 | -7/DSF | Core integrity fell below 50% 7101 | -7/DSF | Discovered new exit (range 13) 7110 | -7/DSF | Ambient heat levels rising (+10) 7116 | -7/DSF | Entered Factory 7116 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 7260 | -6/Factory | Garrison activated, responded to threat 7421 | -6/Factory | Identified exit to Factory 7447 | -6/Factory | Build established: Scavenger-Gladiator 7783 | -6/Factory | Discovered new exit (range 13) 7908 | -6/Factory | Build established: Gladiator 7955 | -6/Factory | Entered another Factory area 7955 | -5/Factory | Evolved 2 slots: Utility x2 8632 | -5/Factory | Identified exit to Garrison 8632 | -5/Factory | Entered Garrison 8656 | -5/Garrison | Expanded RIF knowledge: Command Fork 8768 | -5/Garrison | Lost 3 parts (1p2n) 8888 | -5/Garrison | Triggered checkpoint 8889 | -5/Garrison | Spotted B-75 Beast 8894 | -5/Garrison | Lost 4 parts (3n1u) 8930 | -5/Garrison | Core integrity fell below 50% 8940 | -5/Garrison | Triggered checkpoint 8947 | -5/Garrison | Discovered new exit (range 8) 8950 | -5/Garrison | Identified exit to Factory 8950 | -5/Garrison | Entered Factory 8950 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 8972 | -4/Factory | Lost 8 parts (1p3n3u1w) 9005 | -4/Factory | Identified exit to Upper Caves 9019 | -4/Factory | Identified exit to Research 9065 | -4/Factory | Entered Research 9065 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9143 | -3/Research | Identified exit to Research 9213 | -3/Research | Build established: Hacker-Mutant 9239 | -3/Research | Spotted B-86 Titan 9285 | -3/Research | Crushed by falling debris 9412 | -3/Research | Lost 4 parts (1p3u) 9487 | -3/Research | Lost 3 parts (2n1u) 9503 | -3/Research | System corruption reached 10% 9546 | -3/Research | Spotted B-86 Titan 9703 | -3/Research | Lost 12 parts (2p5n3u2w) 9775 | -3/Research | Entered another Research area 9775 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9782 | -2/Research | Identified exit to Access 9842 | -2/Research | Repaired Med. Storage Unit 9922 | -2/Research | Entered Access 9922 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10020 | -1/Access | Build established: Hacker-Sprinter 10173 | -1/Access | Discovered new exit (range 5) 10174 | -1/Access | Identified exit to Surface 10174 | *** | Escaped! Last Messages --------------- 10094_ Acquired Cmb. Linear Gravjet. 10116_ Connecting with Fabricator... 10138_ V>G/ HA#BJ=|EXMDLRFINF6MJA 10166_ System corrupted: Energy discharge (-179). 10166_ >> Machine Analyzer network decryption results: 10166_ Scanalyzer x2 10167_ Connecting with Scanalyzer... >>Study(Cmb. Linear Gravjet) Identified Cmb. Linear Gravjet... Downloading performance data... Effective improvements: +1 support 10172_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10173_ The Access Shell folds into the floor. 10173_ EXIT=FOUND 10174_ EXIT=IDENTIFIED: SURFACE [Achievement: CQB] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????? ??????####?? | | ????????????????????????????????????# ??????# ?? | | ????????????????????????????????????# ??????# ?? | | ????????????????????????????????????# ??????# #?? | | ????????????????????????????????????# ??????+ #?? | | ????????????????????????????????????# ??????# #?? | | ????????????????????????????????????# ??????# #?? | | ???????????????????#""""""""""#?????# ??????# #?? | | ???????????????????# #?????# #?????# #?? | | ???????????????????# #?????# #?????# #?? | | ???????????????????# #?????# #?????# #?? | | ???????????????????# "" #?????# #?????# #?? | | ???????????????????# "@ #?????# #?????# #?? | | ???????????????????# #????## ###???# #?? | | ???????????????????# #????# ##### ### | | ???????????????????# #????# | | ??????????????????## ##???# " | | ??????????????????# #???# ########## | | ??????????????????##"" ##???## ########### | | ???????????????????#"" #?????# # | | ???????????????????#"" #?????# # = | | ???????????????????#T #?????# + ! | | ???????????????????#"" #?????# # | | ???????????????????#"" #?????# #* | | ??????????????######"" u ####### # | | ??????????# w k + | | ??????????# ########### | | ??????????#########################+#+##########?? | | ????????????????????????????????# # ? | | ????????????????????????????????# = # ? | | ????????????????????????????????# "" # | | ????????????????????????????????# ! "" # | | ????????????????????????????????# S" # !! | | ????????????????????????????????# """ # !! | | ????????????????????????????????# """ # | | ????????????????????????????????# """ # | | ????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 41 Energy Capacity 715 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Power Amplification 40 Armor Coverage 825 Resistance: KI 20 Resistance: TH 25 Core Shielding 30 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 82 Melee Accuracy 5 Core Analysis 6 Offensive Hacking 30 Defensive Hacking 10 Relay Coupler Types 1 Relay Coupler Value 25 Authchip Count 2 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 21% | -10/Materials Carbon-fiber Leg | 20% | -8/Materials Carbon-fiber Leg | 33% | -8/Materials Reactive Plating | 15% | -8/Materials Carbon-fiber Leg | 10% | -8/Materials Med. Storage Unit | 19% | -2/Research Studied --------- Carbon-fiber Leg | -8/Materials | Hacked Maul | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Chainsword | -8/Materials | Hacked Flexi-carbon Leg | -6/Factory | Hacked Biometal Leg | -3/Research | Hacked Power Maul | -3/Research | Hacked Cmb. Linear Gravjet | -1/Access | Hacked Alien Tech Used ----------------- None Achievements -------------- CQB Hammer Time Let Me Out Of Here That Tickles Challenges ------------ None Game ------ Seed GuidanceMyomerMicroactuators Manual? 0 Play Time 01:34:33 Cumulative 1941.1 hours Start 2025.09.03 @ 01:22:38 End 2025.09.03 @ 02:57:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1274 Rogue 1270 Adventurer 4 Explorer 0 Win Type 0 Total 254 Types 190/12/19/10/3/1/4/9/4/2 Lore% 98 Gallery% 97 Achievement% 65 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 24/Terminus Map View 59x48 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d38c8716-a224-4ccc-aca4-09cbb2c71413