Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 16:51:16 Player: Kate+Gabe4evr Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (139) 695 Value Destroyed (4975) 4975 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (167) 167 TOTAL SCORE: 9717 Bonus ------- High Alert Combat Kills 167 Cogmind --------- Core Integrity 0/850 Matter 125/300 Energy 225/290 System Corruption 9% Temperature Cool (70) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Armored Leg > --- UTILITY (7) ------ Medium Storage Unit Experimental Optical Array Targeting Computer Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer Layered Medium Armor Plating > --- WEAPON (3) ------- Thermic Laser Heavy Flak Cannon > --- INVENTORY (10) --- Micro Nuclear Core Improved Carbon-fiber Leg Gravmag System Advanced Heat Sink Advanced Visual Processing Unit Improved Utility Shielding Improved Hacking Suite Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Armored Leg > --- UTILITY ---------- Experimental Optical Array Active Sensor Suite Advanced Targeting Computer Advanced Targeting Computer Armor Integrity Analyzer > --- WEAPON ----------- Improved EM Pulse Cannon Gauss Rifle Coil Gun > --- INVENTORY -------- Micro Nuclear Core Improved Carbon-fiber Leg Gravmag System Advanced Heat Sink Heavy Plasma Cannon [Rating: 79] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Fission Core Propulsion Medium Treads Treads Medium Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Minigun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 2 . . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 5 | . . . . . 1 2 2 . . Weapon 1 | . . . . . 1 . . . . Parts Attached 136 | 7 . . 12 . 19 27 28 5 38 Power 22 | 2 . . 1 . 4 4 5 . 6 Engine 11 | 2 . . 1 . 1 3 3 . 1 Core 11 | . . . . . 3 1 2 . 5 Reactor . | . . . . . . . . . . Propulsion 48 | 2 . . 6 . 6 8 11 2 13 Treads 31 | . . . 6 . 5 8 11 1 . Leg 13 | . . . . . . . . 1 12 Wheel 3 | 2 . . . . 1 . . . . Hover 1 | . . . . . . . . . 1 Flight . | . . . . . . . . . . Utility 29 | 1 . . 3 . 2 8 5 2 8 Device 6 | . . . . . 2 2 . . 2 Storage 3 | 1 . . 1 . . . . . 1 Processor 11 | . . . . . . 5 1 1 4 Hackware . | . . . . . . . . . . Protection 9 | . . . 2 . . 1 4 1 1 Artifact . | . . . . . . . . . . Weapon 37 | 2 . . 2 . 7 7 7 1 11 Energy Gun 9 | . . . . . 5 2 1 . 1 Energy Cannon 5 | . . . . . . 1 1 . 3 Ballistic Gun 19 | 2 . . 2 . 1 4 4 . 6 Ballistic Cannon 2 | . . . . . . . . 1 1 Launcher 1 | . . . . . . . 1 . . Special Weapon 1 | . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 1 1 . 1 1 Corrupted Parts 2 | . . . . . . . 1 . 1 System Corruption 2 | . . . . . . . 1 . 1 Parts Lost 56 | . . . . . 12 4 16 5 19 Power 7 | . . . . . 2 1 2 . 2 Propulsion 20 | . . . . . 3 . 7 3 7 Utility 10 | . . . . . 1 2 2 1 4 Weapon 19 | . . . . . 6 1 5 1 6 Highest Loss Streak 9 | . . . . . 9 2 8 5 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 88 | . 85 85 92 100 68 91 98 55 78 Engine 4 | . 14 14 10 11 1 5 3 . . Core 2 | . . . . . 5 . 1 1 5 Treads 23 | . . . 42 44 27 29 25 8 . Leg 3 | . . . . . . . . . 18 Device 2 | . . . . . 4 4 . . 4 Storage 6 | . 14 14 11 11 9 7 6 4 1 Processor 20 | . . . . . . 15 33 28 31 Protection 3 | . . . 5 11 5 3 6 3 . Energy Gun 4 | . . . . . 8 7 4 1 . Energy Cannon 2 | . . . . . . 3 3 . 4 Ballistic Gun 9 | . 28 28 21 22 5 9 7 1 8 Naked Turns . | . . . . . . . . . . Heaviest Build 74 | 14 14 14 54 54 60 72 74 74 40 Greatest Support 107 | 26 26 26 88 88 88 107 107 90 74 Greatest Overweight (x) 20 | . . . . . 16 . 1 20 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 20 10 Average Capacity 16 | 7 8 8 12 20 20 20 20 16 6 Most Carried 20 | 1 1 1 9 10 13 20 20 20 10 Average Carried 13 | . 1 1 6 9 11 16 18 14 4 Final Capacity 20 | 8 8 8 20 20 20 20 20 5 10 Final Carried 20 | 1 1 1 9 10 11 20 20 5 7 Class Distribution -------------------- 33% | Gunner 30% | Scavenger-Gunner 24% | Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Mutant | -6/Waste Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Matter Collected 3478 | 178 . . 382 45 326 636 849 119 943 Remotely . | . . . . . . . . . . Salvage Created 6075 | . . 47 457 58 806 1342 1557 210 1598 Parts 341 | . . 5 34 9 46 82 86 . 79 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed 16 | . . . 3 . . 3 2 . 8 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 98 | . . 3 7 4 13 20 28 1 22 Guns 73 | . . 3 7 4 13 14 18 . 14 Cannons 20 | . . . . . . 5 7 1 7 AOE 3 | . . . . . . . 3 . . Classes Destroyed 16 | . . 1 7 . 2 3 2 1 . Worker 18 | . . . 3 . 3 5 2 . 5 Builder 6 | . . . . . 1 3 . . 2 Hauler 1 | . . . 1 . . . . . . Recycler 8 | . . . 1 . 1 4 . . 2 Operator 3 | . . . . . . 2 1 . . Watcher 5 | . . . 1 . 1 2 . . 1 Swarmer 18 | . . 3 3 4 . 4 4 . . Grunt 36 | . . . 2 . 10 6 11 . 7 Brawler 1 | . . . 1 . . . . . . Duelist 3 | . . . . . 2 1 . . . Sentry 11 | . . . 1 . 1 3 5 . 1 Specialist 6 | . . . . . . 2 . . 4 Hunter 6 | . . . . . . . 1 . 5 Programmer 14 | . . . . . . 4 6 . 4 Heavy 2 | . . . . . . . 1 . 1 Compactor 1 | . . . . . . . . 1 . Best Kill Streak 14 | . . 3 7 4 14 6 5 1 6 Combat Bots Only 8 | . . 3 5 4 8 5 5 1 3 Max Kills in Single Turn 2 | . . 1 2 1 2 2 2 1 2 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . . . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Hostile Shots Fired 823 | . . 13 37 11 108 152 274 4 224 Missed 233 | . . 3 10 3 19 53 82 . 63 Damage Taken 9077 | . . 87 264 70 1563 1341 2801 170 2781 Core 1423 | . . 17 55 9 379 104 294 75 490 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 78 | 100 . 93 . 84 31 85 . . . Volleys Fired 402 | . . 5 34 4 79 65 95 11 109 Largest 3 | . . 2 2 2 2 3 3 2 3 Hottest 189 | . . 40 40 40 121 173 180 110 189 Shots Fired 837 | . . 10 68 8 107 188 223 21 212 Gun 681 | . . 10 68 8 103 152 173 19 148 Cannon 149 | . . . . . . 36 47 2 64 Launcher 3 | . . . . . . . 3 . . Special 4 | . . . . . 4 . . . . Kinetic 536 | . . 10 68 8 39 92 143 12 164 Thermal 246 | . . . . . 44 96 66 9 31 Explosive 3 | . . . . . . . 3 . . Electromagnetic 52 | . . . . . 24 . 11 . 17 Robot Hit Streak 50 | . . 2 8 2 10 24 50 10 22 Robot Miss Streak 8 | . . 2 6 1 8 3 3 1 6 Penetration Max 1 | . . . . . . . 1 . 1 Secondary Targets 8 | . . 2 2 . 1 . 3 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 . . Shots Hit Robots 615 | . . 5 37 4 78 125 177 20 169 Core Hits 338 | . . 3 18 4 63 75 90 6 79 Critical Kills 4 | . . . 1 . . 1 1 . 1 Critical Parts Destroyed 7 | . . . . . . . . . 7 Critical Strikes 12 | . . . 1 . . 2 1 . 8 Burn 1 | . . . . . . 1 . . . Meltdown 2 | . . . . . . 1 . . 1 Destroy 9 | . . . 1 . . . 1 . 7 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13501 | . . 75 484 52 1165 2969 4005 502 4249 Guns 9812 | . . 72 484 52 1143 2151 2982 478 2450 Cannons 2959 | . . . . . . 463 865 24 1607 Explosions 646 | . . . . . . 313 158 . 175 Melee . | . . . . . . . . . . Ramming 62 | . . 3 . . . 42 . . 17 Kinetic 7229 | . . 72 484 52 294 963 2221 246 2897 Thermal 5217 | . . . . . 537 1964 1417 256 1043 Explosive 158 | . . . . . . . 158 . . Electromagnetic 835 | . . . . . 334 . 209 . 292 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . . 2 2 2 9 Average Corruption 3 | . . . . . . 1 1 2 6 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 84 | . . . . . . 23 15 2 44 Message Errors 18 | . . . . . . 9 1 . 8 Matter Fused 28 | . . . . . . 4 10 1 13 Heat Flow Errors 3 | . . . . . . 1 . . 2 Energy Discharges 10 | . . . . . . 4 1 . 5 Parts Rejected 3 | . . . . . . 1 . . 2 Data Loss (minor) 10 | . . . . . . 3 . . 7 Data Loss (major) 4 | . . . . . . 1 2 . 1 Misfires 2 | . . . . . . . . 1 1 Alerts 1 | . . . . . . . 1 . . Weapon Failures 5 | . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . Overflow Damage 233 | . . . . . . 102 1 . 130 Projectiles 36 | . . . . . . . 1 . 35 Explosions 197 | . . . . . . 102 . . 95 Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . . . . . 9 Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . . . . 8 Secondary 1 | . . . . . . . . . 1 Self-Inflicted Damage 60 | . . 1 . . . . 59 . . Shots 1 | . . . . . . . 1 . . Rammed 5 | . . 1 . . . 4 . . . Targets Rammed 10 | . . 1 . . . 4 . . 5 Kicked 5 | . . . . . . . . . 5 Crushed . | . . . . . . . . . . Highest Temperature 545 | . . . 17 . 545 245 490 197 286 Average Temperature 130 | . . . 8 . 204 69 166 95 92 Received Heat Transfer 2152 | . . . 87 . 774 306 688 . 297 Effects 28 | . . . . . 10 1 17 . . Shutdowns 5 | . . . . . 2 . 3 . . Energy Bleed 7 | . . . . . 2 1 4 . . Interference 9 | . . . . . 2 . 7 . . Short Circuit 1 | . . . . . 1 . . . . Damage (minor) 2 | . . . . . 1 . 1 . . Damage (major) 3 | . . . . . 1 . 2 . . Damage (core) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . 1 . . 1 Combat Hostiles 2 | . . . . . . 1 . . 1 Parts Melted 22 | . . . . . 1 13 6 . 2 Heat Transferred 9719 | . . . . . 1052 3770 2822 575 1500 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Peak Influence 507 | . 15 105 224 139 307 389 507 136 481 Initial 167 | . . 5 40 34 53 71 167 136 56 Average 198 | . 7 98 88 94 173 98 360 84 254 Maximum Alert Level 2 | . . . 1 . 1 1 2 . 2 Low Security (%) 54 | 100 100 100 78 100 61 85 2 100 40 Level 1 34 | . . . 21 . 38 14 64 . 45 Level 2 11 | . . . . . . . 33 . 13 Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 31 | . . . . . 5 7 9 . 10 Investigation 1 | . . . . . . . . . 1 Extermination 11 | . . . . . . 4 4 . 3 Reinforcement 13 | . . . . . 2 2 4 . 5 Assault . | . . . . . . . . . . Garrison 6 | . . . . . 3 1 1 . 1 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . 1 . 2 Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses 1 | . . . . . . . . . 1 Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Distress Signals 14 | . 1 . 2 . 4 2 2 . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 156 | . 4 3 12 4 22 33 36 6 36 Peak Tracking Total 7 | . 4 3 5 4 7 4 6 5 7 Tactical Retreats 8 | . . . 1 . . 3 1 1 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Traps Triggered 10 | . . . 2 . . 3 2 . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Machines Disabled 8 | . . 1 . . . 1 3 . 3 Max in Single Turn 1 | . . 1 . . . 1 1 . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Machines Accessed 3 | . . . 1 . . 1 1 . . Terminals 2 | . . . 1 . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 4 | . . . 1 . . 1 2 . . Successful 1 | . . . . . . . 1 . . Failed 3 | . . . 1 . . 1 1 . . Catastrophic 1 | . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . 1 . . . 2 . . Terminals 3 | . . . 1 . . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 1 | . . . . . . . 1 . . Zone Layout 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 3 | . . . 1 . . 1 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 31 | . . . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . . . 31 . Total Orders . | . . . . . . . . . . Ally Attacks 4 | . . . . . . . . 4 . Total Damage 82 | . . . . . . . . 82 . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Turns Passed 7436 | 66 46 72 665 85 532 2416 2012 278 1264 Spaces Moved 3853 | 65 52 59 358 50 180 1282 938 184 685 Core 139 | 5 . . . . 1 . . 133 . Treads 2829 | . . . 338 50 174 1282 938 47 . Legs 689 | . . . . . . . . 4 685 Wheels 196 | 60 52 59 20 . 5 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 90 90 90 145 130 160 160 50 120 Average Speed 148 | 86 90 90 141 145 163 160 164 128 126 Slowest Speed 1050 | 90 90 90 145 145 850 160 250 1050 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 4 18 21 29 15 20 31 26 82 15 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 1 | . . . . 1 . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 130 | . . . . . . 7 77 . 46 Melee . | . . . . . . . . . . Projectile 6 | . . . . . . . . . 6 AOE 123 | . . . . . . 7 76 . 40 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Was Fac Total 4825 | 71 51 67 443 54 302 1509 1242 204 882 Wait 333 | . . 3 32 . 19 107 144 1 27 Move 3845 | 64 51 58 357 49 179 1281 938 183 685 Hop . | . . . . . . . . . . Pick Up 51 | . . . 5 1 2 11 22 . 10 Fast Attach 72 | 6 . . 10 . 11 13 6 3 23 Attach 30 | . . . . . 4 2 15 2 7 Detach 9 | . . . 2 . 2 2 . . 3 Swap 34 | 1 . . 2 . 4 12 7 . 8 Drop 39 | . . . 1 . 2 12 15 4 5 Fire 402 | . . 5 34 4 79 65 95 11 109 Melee . | . . . . . . . . . . Ram 1 | . . 1 . . . . . . . Kick 5 | . . . . . . . . . 5 Crush 4 | . . . . . . 4 . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / [*Sto] / *Low) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 105 | -10/Materials | Discovered new exit (range 8) 113 | -10/Materials | Entered Mines 144 | -10/Mines | Met a Derelict bent on vengeance 176 | -10/Mines | Discovered new exit (range 11) 185 | -10/Mines | Entered Materials 185 | -9/Materials | Evolved 2 slots: Propulsion x2 313 | -9/Materials | Build established: Mutant 503 | -9/Materials | Discovered new exit (range 9) 809 | -9/Materials | Discovered new exit (range 13) 850 | -9/Materials | Entered Mines 917 | -9/Mines | Discovered new exit (range 13) 935 | -9/Mines | Entered Materials 935 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1079 | -8/Materials | Garrison activated, responded to threat 1182 | -8/Materials | Destroyed 8 combat bots 1273 | -8/Materials | Core integrity fell below 50% 1299 | -8/Materials | Lost 9 parts (1p3n1u4w) 1453 | -8/Materials | Discovered new exit (range 10) 1467 | -8/Materials | Entered Factory 1467 | -7/Factory | Evolved 2 slots: Utility x2 1605 | -7/Factory | Build established: Scavenger-Mutant 1779 | -7/Factory | Discovered new exit (range 12) 1937 | -7/Factory | Build established: Scavenger-Gunner 2172 | -7/Factory | Garrison activated, responded to threat 2932 | -7/Factory | Build established: Gunner 3453 | -7/Factory | Discovered new exit (range 6) 3515 | -7/Factory | Identified exit to Lower Caves 3850 | -7/Factory | Discovered new exit (range 5) 3858 | -7/Factory | Identified exit to Factory 3883 | -7/Factory | Entered another Factory area 3883 | -6/Factory | Evolved 2 slots: Utility x2 4276 | -6/Factory | Lost 3 parts (3n) 4629 | -6/Factory | Lost 8 parts (2p3n1u2w) 4648 | -6/Factory | Found Prototype Device 4866 | -6/Factory | Build established: Scavenger-Gunner 4915 | -6/Factory | Garrison activated, responded to threat 5895 | -6/Factory | Sucked down chute 5895 | -6/Factory | Entered Waste 5896 | -6/Waste | Met a frightened Derelict 5916 | -6/Waste | Spotted C-40 Crusher 5922 | -6/Waste | Build established: Gunner 5946 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5961 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5968 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5972 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5975 | -6/Waste | Destroyed C-40 Crusher 6003 | -6/Waste | Lost 5 parts (3n1u1w) 6094 | -6/Waste | Spotted C-40 Crusher 6104 | -6/Waste | Spotted C-40 Crusher 6111 | -6/Waste | Spotted C-40 Crusher 6112 | -6/Waste | Spotted C-40 Crusher 6128 | -6/Waste | Spotted C-40 Crusher 6154 | -6/Waste | Discovered new exit (range 22) 6171 | -6/Waste | Identified exit to Factory 6173 | -6/Waste | Entered Factory 6243 | -6/Factory | Build established: Mutant 6274 | -6/Factory | Identified Active Sensor Suite 6764 | -6/Factory | Core integrity fell below 50% 6877 | -6/Factory | Lost 7 parts (1p2n1u3w) 7372 | -6/Factory | Build established: Scavenger-Gunner 7387 | -6/Factory | Core integrity fell below 20% 7410 | -6/Factory | Garrison activated, responded to threat 7437 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07424_ Slug penetrates Wall. 07425_ Penetrated by Slug. 07426_ System corrupted: Energy discharge (-21). 07427_ X-62 Marksman knocked back. 07427_ X-62 Marksman destroyed. 07428_ Slug penetrates Wall. 07428_ U-05 Engineer builds a Wall. 07429_ R-10 Processor collects Unknown Processor. 07431_ Penetrated by Slug. 07431_ Critical hit (Destroy). 07431_ Acquired Unknown Processor. 07433_ R-10 Processor collects Targeting Computer. 07434_ Penetrated by Slug. 07434_ Flexi-carbon Leg destroyed. 07434_ Penetrated by Slug. 07434_ System corrupted: Thermic Laser failed to cycle. 07434_ U-05 Engineer knocked back. 07436_ Neutrino Reactor explodes. 07436_ Door malfunctions. 07437_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????########????????????????????? | | " #?????????????# / #??????#######???????? | | " #?????????????# #?###### #???????? | | " ############### ### ######### | | " ! # + + | | # ############# ### ######### | | = # ########????# #?# ## #???????# | | +####### # #????########?# ########???????# | | # """ |#?????????????# #????????###???# | | # "G #???########### ########## ##### | | + """ #???# # + # | | ## #???# # ######## # | | ## ! #???# # #??????# """ """ # | | #########???# # #??????# """ """ # | | #???????????# # #??????#[""" """ # | | #???????????# # #??????# "" "" # | | #???????????# ! # #??????# "" "" + | | #???????????# %! # #??????#! # | | #???????????#####@##### #??????########### | | #?????????????# % ### ################ | | #??????######## h R T | | #????+ % | | #????#+######## !% | | #?????????????# #################### | | ^ ^^ #?????????????### ###??????????????????## | | ^ #???????????????#u#?????????????????????# | | #???????????????# #?????????????????????+ | | ############### R ????????????????????# | | #???????????????????# | | +## #???????????????????# | | # #???????????????????# | | " # ############### ????????????????????# | | " ###+#######??????????# ????????????????????? | | " # [ #??????????# #???????????????????? | | # #??????????+ +???????????????????? | | !# """ """ #??????????# #????????????????????? | | ### """ """ #??????????# #?????????????????????? | | ??# """ """ #??????????# #?????????????????????? | | ??# #??????????# ??????????????????????? | | ??# #??????????# ??????????????????????? | | ??# #??????????# ??????????????????????? | | ??###########??????????? ??????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 31 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ZhirovArchitectSpear Manual? 0 Play Time 00:57:40 Cumulative 5.2 hours Start 2024.04.17 @ 15:53:35 End 2024.04.17 @ 16:51:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 546fb933-c2f5-4956-8591-c0fc76958881