Cogmind - Beta 11 X3 @@@ ROGUE MODE // 2021.03.20 @ 19:52:26 Player: aoemica Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (31) 6200 Robots Destroyed (308) 1540 Value Destroyed (13479) 13479 Prototype IDs (110) 2200 Alien Tech Used (10) 2000 Bonus (5210) 5210 TOTAL SCORE: 34629 Bonus ------- High Alert Combat Kills 1307 Follower Combat Kills 1793 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 628 Used Core Reset Matrix 3000 Met Sigix 2000 Friendly Fire -5718 Cogmind --------- Core Integrity 584/1450 Matter 280/300 Energy 260/260 System Corruption 25% Temperature Cool (0) Movement Walking (108) Location -2/Section 7 Parts ------- > --- POWER (2) -------- Light Particle Reactor Light Particle Reactor > --- PROPULSION (5) --- Enhanced Biometal Leg Enhanced Biometal Leg Enhanced Biometal Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY (12) ----- High-capacity Storage Unit Spectral Analyzer Experimental Sensor Array Advanced Signal Interpreter Improved Core Shielding SHELL Armor Advanced Component Analysis Suite Matter Drive > --- WEAPON (4) ------- Mini Smartbomb Launcher Sigix Broadsword CR-A16's Behemoth Slayer > --- INVENTORY (20) --- Light Quantum Reactor Vortex Chain Reactor Biometal Leg Centrium Leg High-density Centrium Leg Advanced Energy Well (500) Structural Scanner Microactuators Microactuators Antimissile System Hacking Drone Bay (1/1) Subatomic Replicator Spacefold Activator Enhanced Nova Cannon Omega Cannon Improved Proton Missile Launcher Sigix Terminator (1) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Centrium Leg High-density Centrium Leg High-density Centrium Leg > --- UTILITY ---------- High-capacity Storage Unit Spectral Analyzer Advanced Signal Interpreter Experimental Target Analyzer Microactuators Microactuators SHELL Armor Phase Armor Spacefold Activator > --- WEAPON ----------- Enhanced Nova Cannon Sigix Broadsword CR-A16's Behemoth Slayer > --- INVENTORY -------- Centrium Leg High-density Centrium Leg 2N-1CE's Frost Array Advanced Energy Well Structural Scanner Experimental Sensor Array Improved Particle Charger Antimissile System Advanced Component Analysis Suite Hacking Drone Bay High-powered Transdimensional Reconstructor Integrity Redistributor Subatomic Replicator Helical Railgun Omega Cannon Improved Proton Missile Launcher Mini Smartbomb Launcher Sigix Terminator [Rating: 236] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Reactor Improved Quantum Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Hover Unit Cooled Airjet Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Armor Weapon CR-A16's Pointy Stick Energy Gun EM Pulse Gun Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Autocannon Launcher Mini Smartbomb Launcher Impact Weapon Powered Hammer Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Slots Evolved 16 | . . . . . 4 . 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Utility 10 | . . . . . 3 . 1 . . . . 2 . . . . 1 . . . . 1 . . . . 1 . 1 . . Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Parts Attached 729 | 2 19 3 . 16 42 31 63 19 3 19 12 49 2 45 2 34 27 11 14 28 4 38 11 18 17 13 38 58 10 44 37 Power 32 | . 1 . . 1 3 . 2 . . 1 . . . 4 . . 1 . . 2 . 3 . 2 2 1 . 2 . 3 4 Engine 6 | . 1 . . 1 3 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Core 11 | . . . . . . . 2 . . 1 . . . 2 . . 1 . . . . 2 . 1 1 1 . . . . . Reactor 15 | . . . . . . . . . . . . . . 1 . . . . . 2 . 1 . 1 1 . . 2 . 3 4 Propulsion 84 | 2 5 1 . 4 9 5 6 . . 2 . 9 . 9 . 2 3 . . 5 . 3 1 3 . . . 7 . 5 3 Treads 19 | 1 3 . . 3 8 4 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 58 | . . . . 1 . . 5 . . 2 . 9 . 9 . 2 3 . . 5 . 3 1 3 . . . 7 . 5 3 Wheel 6 | 1 2 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 430 | . 4 1 . 4 17 14 45 15 3 13 10 30 2 20 1 18 18 6 9 17 1 29 6 9 13 5 30 33 8 24 25 Device 298 | . 1 . . 2 3 8 37 14 3 8 9 21 1 14 1 13 16 4 7 10 1 22 6 5 9 3 21 23 5 21 10 Storage 18 | . 2 1 . 1 1 2 2 . . . . 1 . . . . . . . . . . . 1 2 . . 2 1 . 2 Processor 14 | . . . . . 1 . 1 . . . . 2 1 . . . . . . 3 . 2 . . . . . 2 . . 2 Hackware 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 . . Protection 88 | . 1 . . 1 12 4 5 1 . 5 1 5 . 6 . 5 2 2 2 4 . 5 . 3 2 2 9 4 1 2 4 Artifact 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 7 Weapon 183 | . 9 1 . 7 13 12 10 4 . 3 2 10 . 12 1 14 5 5 5 4 3 3 4 4 2 7 8 16 2 12 5 Energy Gun 8 | . 2 . . . . . . . . . . . . 1 . . . . . . . . 1 . . . 1 1 1 1 . Energy Cannon 28 | . . . . . 1 . . 1 . . . 2 . 2 . 5 1 2 1 . . 1 . 1 . . 1 5 . 4 1 Ballistic Gun 45 | . 5 . . 5 12 8 3 . . . . 2 . 1 . 3 . . . . 1 . . . . 2 . 2 . 1 . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Launcher 30 | . 2 1 . 1 . 2 2 2 . . 1 . . 2 1 1 1 1 1 2 1 . 1 1 1 2 . . . 3 1 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . 1 . 1 2 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 40 | . . . . . . . 3 . . 2 1 4 . 6 . 5 1 1 . 1 . 2 1 2 . 2 1 4 . 2 2 Piercing Weapon 24 | . . . . . . . . . . 1 . 2 . . . . 2 1 3 1 1 . 1 . 1 . 5 4 1 . 1 Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 59 | . . . . . 3 1 2 . . 2 . . . 4 . 2 . . 1 12 1 . 1 4 6 1 2 7 1 8 1 Corrupted Parts 10 | . . . . 5 . . . . . . . . . . . 1 . . . 2 . . . . . 1 . 1 . . . System Corruption 37 | . . . . 18 . . . . . . . . . . . 4 . . . 3 . . . . . 10 . 2 . . . Parts Lost 30 | . 1 . . . . 2 . . . . . 4 . 3 . . 6 . . 3 . 3 . . 1 . . 4 . 1 2 Power 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . Propulsion 5 | . . . . . . . . . . . . 2 . 1 . . 1 . . . . 1 . . . . . . . . . Utility 17 | . 1 . . . . 2 . . . . . 1 . 1 . . 3 . . 2 . 1 . . 1 . . 3 . . 2 Weapon 5 | . . . . . . . . . . . . 1 . 1 . . 1 . . 1 . . . . . . . 1 . . . Highest Loss Streak 5 | . 1 . . . . 2 . . . . . 1 . 3 . . 5 . . 2 . 2 . . 1 . . 2 . 1 2 Average Slot Usage (%) 95 | . 99 100 100 100 97 99 99 100 100 99 100 97 93 91 93 95 98 100 99 98 100 94 93 94 93 93 92 89 89 87 81 Engine 1 | . 14 14 14 14 8 9 1 . . . . . . . . . . . . . . . . . . . . . . . . Core 4 | . . . . . . . 5 7 7 7 7 6 6 5 6 6 4 5 5 4 . 2 5 4 5 4 4 4 4 . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . 5 6 5 5 5 5 4 4 4 6 4 Treads 2 | . 23 18 14 14 17 18 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 22 | . . . . . . . 29 30 30 30 30 25 26 25 26 26 29 29 29 29 29 26 26 26 26 26 23 23 21 21 20 Wheel 1 | . 4 9 14 14 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . Device 15 | . 2 14 14 14 15 14 14 14 15 15 15 13 13 15 13 14 16 22 20 15 11 18 15 15 16 14 19 15 15 16 15 Storage 7 | . 14 14 14 14 11 12 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 7 8 8 6 Processor 12 | . . . . . . . 6 7 7 7 7 14 20 20 20 20 17 17 17 17 23 19 15 15 15 15 14 11 13 13 12 Protection 9 | . 10 . . . 16 17 15 15 15 14 15 11 6 3 6 7 10 5 6 10 11 5 10 9 7 10 8 8 8 5 1 Ballistic Gun 3 | . 22 23 14 23 16 17 4 . . . . . . . . . . . . . . . . . . 2 . . . . . Slashing Weapon 4 | . . . . . . . 8 6 . 6 13 6 6 4 6 4 3 1 . . 5 3 4 3 5 2 1 4 4 3 3 Piercing Weapon 3 | . . . . . . . . . . 5 . 5 6 6 6 6 1 4 9 9 4 5 4 5 4 5 5 1 3 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 175 | 11 33 50 50 62 79 76 83 79 76 85 75 79 76 92 83 91 87 84 74 99 86 112 110 110 111 133 145 139 118 162 175 Greatest Support 154 | 20 40 40 16 16 44 22 80 80 80 80 80 80 80 80 80 88 108 88 88 123 123 123 123 131 110 138 138 143 143 154 154 Greatest Overweight (x) 23 | . 1 3 3 3 4 4 1 . . 23 . 1 . 3 1 1 . . . 1 . . . . 1 . 1 . . 1 1 Average Overweight (x) . | . . 2 3 3 3 3 . . . 5 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 13 18 20 20 20 20 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 19 | 6 12 14 18 19 19 19 18 20 20 19 20 19 19 19 20 18 19 19 19 18 19 19 20 19 17 19 19 19 19 19 19 Final Capacity 20 | 8 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 15 19 19 19 20 20 20 20 20 20 20 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 19 20 Class Distribution -------------------- 33% | Assassin 28% | Scavenger-Assassin 19% | Mutant 7% | Machinist-Assassin 5% | Scavenger-Gladiator 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Storage Assassin | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Assassin | -7/Zion Assassin | -6/Proximity Caves Scavenger-Assassin | -6/Factory Machinist-Assassin | -6/Lower Caves Assassin | -6/Lower Caves Assassin | -6/Data Miner Scavenger-Assassin | -5/Proximity Caves Scavenger-Assassin | -5/Factory Scavenger-Assassin | -5/Upper Caves Machinist-Assassin | -5/Upper Caves Machinist-Assassin | -5/Warlord Scavenger-Assassin | -4/Proximity Caves Scavenger-Assassin | -4/Factory Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Upper Caves Scavenger-Assassin | -4/Zhirov Scavenger-Assassin | -3/Proximity Caves Scavenger-Assassin | -3/Research Scavenger-Gladiator | -3/Quarantine Scavenger-Assassin | -2/Research Scavenger-Gladiator | -2/Testing Scavenger-Gladiator | -2/Section 7 Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Matter Collected 13656 | 220 361 22 56 139 1269 1103 799 225 30 213 231 445 80 1423 . 962 266 130 210 656 64 393 169 497 612 414 566 552 443 385 721 Remotely 483 | . . . . . . . . . . . . . . 483 . . . . . . . . . . . . . . . . . Salvage Created 17697 | . 543 . . 19 1879 2053 945 142 63 . 592 929 55 207 . 651 715 272 210 280 90 1171 193 141 1108 433 1083 1020 459 864 1580 Parts 856 | . 42 . . 8 102 110 50 5 . . 23 31 . 15 . 29 35 2 13 12 2 48 8 7 34 13 64 61 14 59 69 Haulers Intercepted 17 | . 2 . . . 5 4 2 . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . Recyclers Shooed 13 | . 1 . . . 2 3 2 . . . . . . . . . 3 . . . . 1 . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 165 | . . . . . . . . 2 . . 12 . 4 13 . 25 . . 3 65 . . 7 25 3 6 . . . . . Prevented 61 | . . . . . . . . 4 . . 1 . . 13 . 9 . . . 24 2 . . . . 8 . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Combat Hostiles Destroyed 222 | . 14 . . 5 27 27 14 3 . . 8 9 . 7 . 7 7 . 5 4 1 10 6 2 . 8 9 14 1 12 22 Melee 102 | . . . . . . . 14 1 . . 4 9 . 1 . . 6 . . 2 . 10 . 1 . . 7 14 1 12 20 Guns 56 | . 7 . . . 25 23 . . . . . . . . . . . . . . . . . . . 1 . . . . . Cannons 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . . AOE 49 | . 7 . . 5 . 3 . 1 . . 4 . . 5 . 5 . . 5 . . . 6 1 . 6 . . . . 1 Classes Destroyed 23 | . 6 . . . 4 3 1 . 1 . 2 . 1 2 . . . . . 1 . . . . 1 . . 1 . . . Worker 9 | . . . . . 1 5 . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Builder 9 | . . . . . . 3 1 . . . . . . . . . 1 . . . . . . . . . 3 . 1 . . Hauler 17 | . 2 . . . 5 4 2 . . . . 1 . . . . . . . . . 2 . . . . 1 . . . . Recycler 21 | . 1 . . . 3 5 2 . . . . 2 . . . . 2 . . . . 2 . . . . 1 . 2 . 1 Minesweeper 3 | . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . . . . . . Operator 5 | . 1 . . . . . 1 . . . . . . . . . 1 . . . . 1 . . . . . . 1 . . Watcher 13 | . 3 . . . 4 1 1 . . . . . . . . . 2 . . . . . . . . . . 1 . 1 . Swarmer 54 | . 9 . . 4 3 3 4 . . . 4 . . 4 . 4 1 . 5 . . . 3 . . 5 . . . . 5 Grunt 61 | . 5 . . 1 12 10 5 1 . . 2 6 . 1 . 2 2 . . . . 2 2 1 . 2 2 5 . . . Brawler 3 | . . . . . 1 . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . Duelist 4 | . . . . . . 1 1 . . . . . . . . . . . . 1 . . . . . 1 . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 31 | . . . . . 8 11 2 . . . . 3 . . . . 1 . . . 1 2 . . . . 1 . 1 . 1 Hunter 16 | . . . . . 3 1 . 1 . . . . . . . . . . . . . 2 . 1 . . . 4 . 2 2 Programmer 37 | . . . . . . . 2 1 . . 1 . . . . . 3 . . 1 . 4 . . . . 4 4 . 9 8 Behemoth 5 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . 2 . . . 1 S7 Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Enhanced Grunt 7 | . . . . . . . . . . . . . . . . 1 . . . . . . . . 6 . . . . . . Executioner 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 4 Alpha 7 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Z-Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Packrat 2 | . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Best Kill Streak 11 | . 6 . . 4 8 11 4 2 . . 4 3 . 4 . 4 2 . 5 2 1 5 3 1 1 5 3 6 1 3 9 Combat Bots Only 8 | . 6 . . 4 6 6 4 2 . . 4 3 . 4 . 4 2 . 5 2 1 4 3 1 . 5 3 6 1 3 8 Max Kills in Single Turn 4 | . 2 . . 4 2 2 1 1 1 . 2 1 1 2 . 2 1 . 4 2 1 1 3 1 1 2 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . . 4 . 2 . 1 . . 2 . . 2 . 2 . . 4 . . . 3 1 . 2 . . . . 1 Melee 1 | . . . . . . . 1 1 . . 1 1 . 1 . . 1 . . 1 . 1 . 1 . . 1 1 1 1 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Perun (-4/Zhirov) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Damage Taken 20504 | . 369 . . 245 659 1050 789 132 . . 176 798 19 752 . 218 1875 . 67 427 56 1701 74 104 307 385 693 2101 74 1933 5500 Core 2362 | . 53 . . 36 115 86 47 . . . 18 131 . 23 . . 339 . 9 19 . 328 . . 11 38 87 56 . 181 785 Absorbed by Shields 1735 | . . . . . 254 98 . . . . . . . 19 . 24 206 . 28 . . . . . . . 339 767 . . . Redirected to Core 225 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89 136 Core Remaining (%) 75 | 100 . . . 64 . 63 . . . . 90 . . . . 81 . . . . 63 . . . . 63 . 83 . . . Volleys Fired 542 | . 49 . . 6 96 115 5 18 . . 3 17 . 18 . 46 17 1 2 8 4 6 3 7 1 46 10 11 2 36 15 Largest 2 | . 2 . . 2 2 2 1 1 . . 1 1 . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Hottest 120 | . 60 . . 40 100 53 36 65 . . 36 90 . 90 . 90 90 90 43 46 43 110 46 110 43 46 113 113 113 120 120 Shots Fired 786 | . 93 . . 8 183 223 5 18 . . 3 17 . 18 . 47 16 2 2 8 4 6 3 8 2 47 10 11 2 36 14 Gun 575 | . 88 . . 4 170 218 4 . . . . 8 . 6 . 32 . . . . . . . . . 35 . 10 . . . Cannon 124 | . . . . . 13 . . 9 . . . 9 . 6 . 7 16 2 . . . 6 . 2 . . 10 1 2 34 7 Launcher 87 | . 5 . . 4 . 5 1 9 . . 3 . . 6 . 8 . . 2 8 4 . 3 6 2 12 . . . 2 7 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 567 | . 78 . . 4 170 218 4 . . . . 8 . 6 . 32 . . . . . . . . . 35 2 10 . . . Thermal 123 | . 1 . . . 13 . . 9 . . . 9 . 6 . 7 16 2 . . . 6 . 2 . . 8 1 2 34 7 Explosive 39 | . 5 . . 4 . . 1 . . . 3 . . 2 . . . . 2 . . . 3 6 . 4 . . . 2 7 Electromagnetic 57 | . 9 . . . . 5 . 9 . . . . . 4 . 8 . . . 8 4 . . . 2 8 . . . . . Robot Hit Streak 24 | . 8 . . 5 17 24 7 . . . 2 3 . 7 . 19 2 . 1 3 7 . 9 14 1 7 8 1 1 1 7 Robot Miss Streak 5 | . 5 . . 3 3 3 1 . . . . 1 . 2 . 2 3 1 . . . . . 1 . 5 . 3 1 3 . Penetration Max 1 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 933 | . 61 . . 4 130 155 62 7 4 . 16 50 4 17 . 38 44 4 5 6 4 45 2 7 24 17 45 43 9 47 83 Core Hits 482 | . 32 . . 8 61 63 25 3 . . 13 20 1 9 . 16 17 3 9 23 1 27 11 11 13 18 17 19 5 21 36 Critical Hits 74 | . 1 . . . 2 3 2 1 . . . 3 . 1 . 1 1 . . . . 6 . . 2 . 4 10 1 16 20 Critical Kills 29 | . 1 . . . . 1 1 1 . . . 2 . . . . . . . . . 3 . . 1 . 1 5 1 4 8 Critical Parts Destroyed 41 | . . . . . 2 2 1 . . . . 1 . . . 1 1 . . . . 2 . . 1 . 2 5 . 11 12 Melee Attacks 918 | . . . . . . 2 96 18 7 . 23 61 20 14 . 47 57 10 5 35 3 70 . 4 28 34 65 83 12 97 127 Impact 18 | . . . . . . 2 5 4 7 . . . . . . . . . . . . . . . . . . . . . . Slashing 513 | . . . . . . . 91 14 . . 23 49 15 6 . 13 44 . . 3 1 9 . 1 5 5 23 62 4 74 71 Piercing 387 | . . . . . . . . . . . . 12 5 8 . 34 13 10 5 32 2 61 . 3 23 29 42 21 8 23 56 Sneak Attacks 72 | . . . . . . . 8 1 2 . 4 7 3 . . 2 4 . 4 . . 5 . 1 15 . 8 1 4 1 2 Combat Hostiles 5 | . . . . . . . . 1 . . 3 . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 59 | . . . . . . . 7 1 . . 4 9 1 . . 3 . . . . . 3 . . 3 . 6 3 1 9 9 Damage Inflicted 47020 | . 1086 5 . 314 2914 3671 2931 430 405 . 1626 2152 351 944 . 1324 2267 526 886 1059 102 2493 758 776 3058 1793 2555 3162 1000 3217 5215 Guns 7139 | . 608 . . 18 2704 3312 44 . . . . 43 . 22 . 21 . . . . . . . . . 336 . 31 . . . Cannons 627 | . . . . . 200 . . . . . . . . 64 . . 203 . . . . . . . . . 38 . 37 85 . Explosions 7228 | . 478 . . 296 . 359 . 177 . . 509 . . 647 . 463 . . 430 879 102 . 758 588 . 875 . . . . 667 Melee 31986 | . . . . . . . 2887 253 405 . 1117 2106 351 211 . 840 2042 526 456 180 . 2493 . 188 3058 582 2517 3131 963 3132 4548 Ramming 40 | . . 5 . . 10 . . . . . . 3 . . . . 22 . . . . . . . . . . . . . . Kinetic 7049 | . 518 . . 18 2704 3312 44 . . . . 43 . 22 . 21 . . . . . . . . . 336 . 31 . . . Thermal 687 | . 60 . . . 200 . . . . . . . . 64 . . 203 . . . . . . . . . 38 . 37 85 . Explosive 4699 | . 387 . . 296 . . . . . . 509 . . 434 . . . . 430 . . . 758 588 . 630 . . . . 667 Electromagnetic 2559 | . 121 . . . . 359 . 177 . . . . . 213 . 463 . . . 879 102 . . . . 245 . . . . . Impact 556 | . . . . . . . 25 126 405 . . . . . . . . . . . . . . . . . . . . . . Slashing 18692 | . . . . . . . 2862 127 . . 1117 1715 249 . . 556 1629 . . 137 . 164 . . 344 . 1040 2390 557 2507 3298 Piercing 12738 | . . . . . . . . . . . . 391 102 211 . 284 413 526 456 43 . 2329 . 188 2714 582 1477 741 406 625 1250 Highest Corruption 25 | . 2 2 2 20 2 2 . 1 . . . . . . . 4 13 13 13 13 3 8 9 9 11 21 3 15 . 5 25 Average Corruption 6 | . 2 2 2 3 2 2 . 1 . . . . . . . 1 4 13 13 7 3 7 8 9 9 11 2 7 . 2 10 Corruption Purged 6 | . . . . . . . . 1 . . . . . . . 5 . . . . . . . . . . . . . . . Effects 445 | . 3 6 4 10 7 15 . 1 . . . . . . . 8 12 42 38 . 10 20 22 38 38 74 2 30 . 16 49 Message Errors 113 | . . 4 1 2 1 6 . 1 . . . . . . . 2 . 9 6 . 2 7 5 16 8 17 1 8 . 7 10 Matter Fused 79 | . . . . 1 . . . . . . . . . . . 3 2 7 9 . 1 3 7 10 11 12 1 4 . 2 6 Heat Flow Errors 46 | . 2 1 1 1 1 4 . . . . . . . . . . 5 3 2 . 2 2 4 3 4 4 . 1 . 2 4 Energy Discharges 57 | . . . 2 3 1 3 . . . . . . . . . 1 2 5 4 . 3 4 6 3 4 4 . 5 . 2 5 Parts Rejected 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 3 Data Loss (minor) 57 | . 1 1 . 3 3 2 . . . . . . . . . 2 1 4 5 . 2 1 . 2 6 12 . 4 . 2 6 Data Loss (major) 25 | . . . . . . . . . . . . . . . . . 1 1 3 . . 3 . 3 1 4 . 1 . . 8 Misfires 6 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 1 2 . 1 . . . Alerts 9 | . . . . . . . . . . . . . . . . . . 3 2 . . . . . . 2 . 1 . . 1 Misdirections 43 | . . . . . . . . . . . . . . . . . . 9 7 . . . . . 3 15 . 4 . . 5 Weapon Failures 5 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 4535 | . . . . 27 . . 535 36 324 . 349 229 168 62 . 133 396 107 149 . . 166 17 10 323 236 259 104 425 108 372 Projectiles 39 | . . . . . . . . . . . . . . 4 . . 7 . . . . . . . . . 21 . 7 . . Explosions 306 | . . . . 27 . . . . . . 78 . . 58 . 2 . . 37 . . . 17 10 14 45 . . . . 18 Melee 4190 | . . . . . . . 535 36 324 . 271 229 168 . . 131 389 107 112 . . 166 . . 309 191 238 104 418 108 354 Knockbacks 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 288 | . 30 . . 111 . 8 . 5 . . . . . . . 12 . . 26 . 9 . . . 32 33 . . . 22 . Shots 15 | . 1 . . 4 . 1 . 1 . . . . . . . 2 . . 1 . 1 . . . 1 2 . . . 1 . Rammed 3 | . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 7 | . . 1 . . 3 . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Kicked 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 415 | . 152 230 257 270 415 225 4 182 . . . 160 . 208 . 52 274 253 368 4 251 217 251 242 251 271 140 154 108 320 244 Average Temperature 74 | . 17 128 137 144 101 38 4 67 . . . 70 . 66 . 21 86 99 133 4 105 67 101 77 99 86 55 42 55 90 85 Received Heat Transfer 2101 | . 144 . . 30 282 363 159 9 . . 36 270 9 120 . 12 120 . . 27 9 75 . 12 . 75 94 120 . 54 81 Effects 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . 3 . Interference 6 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . 3 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . . . . . . 1 . 1 . . . . . . . 1 . . . 2 1 . . . . 1 . . . . . Combat Hostiles 7 | . . . . . . 1 . 1 . . . . . . . 1 . . . 2 1 . . . . 1 . . . . . Parts Fried 16 | . . . . . . 3 . 2 . . . . . 1 . 1 . . . . 1 . . . 1 2 . 5 . . . Impact Corruptions 10 | . . . . . . . . 2 8 . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . 1 . . . . . . . . . . . . 1 . . 1 . . . . . . . . . 1 . . . . Heat Transferred 718 | . 75 . . . 296 . . . . . . . . 74 . . 125 . . . . . . . . . 37 . 37 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Peak Influence 964 | . 333 6 . 120 562 964 494 . . . . 176 . . . . 128 . . . . 812 . . . . 295 721 469 450 567 Initial 395 | . . 1 . . . 237 323 . . . . 2 . . . . 7 . . . . . . . . . 17 156 395 263 205 Average 261 | . 99 2 . 46 245 580 345 . . . . 56 . . . . 56 . . . . 288 . . . . 114 571 432 323 411 Maximum Alert Level 3 | . 1 . . . 2 3 2 . . . . . . . . . . . . . . 3 . . . . 1 3 2 2 2 Low Security (%) 46 | 100 87 100 . 100 46 . 4 . . . . 100 . . . . 100 . . . . 51 . . . . 72 1 . 5 . Level 1 25 | . 12 . . . 28 20 68 . . . . . . . . . . . . . . 18 . . . . 27 13 8 74 36 Level 2 23 | . . . . . 25 42 26 . . . . . . . . . . . . . . 20 . . . . . 75 91 19 63 Level 3 4 | . . . . . . 36 . . . . . . . . . . . . . . . 9 . . . . . 9 . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 56 | . 6 . . . 8 5 4 . . . . 5 . 1 . . 2 . . . . 4 . . . . 5 5 1 5 5 Investigation 18 | . 4 . . . 4 2 1 . . . . 3 . 1 . . . . . . . . . . . . . 1 . 1 1 Extermination 17 | . . . . . . . 2 . . . . 2 . . . . 1 . . . . 1 . . . . 3 1 . 3 4 Reinforcement 13 | . 2 . . . 1 2 1 . . . . . . . . . . . . . . 1 . . . . 2 3 1 . . Assault 4 | . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . . . . . 1 . Garrison 4 | . . . . . 3 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Distress Signals 21 | . 2 . . . 4 3 1 . . . . . . . . . . . . 1 . 2 . . . . 2 4 . 1 1 Communications Jammed 122 | . . . . . . 3 . . . . . . . . . . . . . . . 30 . . . . 26 63 . . . Distress Signals 121 | . . . . . . 3 . . . . . . . . . . . . . . . 30 . . . . 26 62 . . . Times Spotted 437 | . 25 . . 8 50 43 27 3 3 . 9 13 5 12 . 10 16 . 1 43 1 30 6 8 1 9 18 31 2 22 41 Peak Tracking Total 13 | . 5 . . 4 8 5 5 2 3 . 4 4 5 4 . 4 3 . 1 13 1 5 4 3 2 3 4 7 2 4 8 Tactical Retreats 42 | . 1 . . 3 10 6 3 1 1 . . 1 . . . 2 . . . 2 . 2 . . . . 1 3 . 3 3 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Traps Triggered 24 | . 3 . . 2 7 3 1 . . . . . . . . . 1 . 1 . . . 1 . 2 . 1 1 . 1 . Indirectly 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 9 | . . . . . . . . . . . . . . 5 . 3 . . . 1 . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 45 | . . . . . . . . . . . . . . 16 . 15 . . . 4 . . . . 10 . . . . . . Triggered 19 | . . . . . . . . 2 . . . . . 5 . 3 . . 1 7 1 . . . . . . . . . . Fabricated Traps 38 | . . . . . . . . . . . . . . 16 . 8 . . 3 3 . . . . 8 . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Machines Disabled 45 | . 3 . . . 1 5 1 . 1 . . . 1 1 . . . . . . . 6 . 1 2 . . 10 . 6 7 Max in Single Turn 1 | . 1 . . . 1 1 1 . 1 . . . 1 1 . . . . . . . 1 . 1 1 . . 1 . 1 1 Garrison Access 6 | . . . . . . 1 . . . . . 1 . . . . . . . . . 2 . . . . . 1 . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Machines Accessed 76 | . 9 1 1 1 10 11 5 1 . . 1 6 . 1 4 1 2 . 1 . . 4 . 3 6 1 . 4 . 3 . Terminals 28 | . 6 1 . . 6 8 2 1 . . 1 . . 1 . 1 . . . . . . . . . 1 . . . . . Fabricators 6 | . . . . . . . 1 . . . . 3 . . . . 2 . . . . . . . . . . . . . . Repair Stations 8 | . 1 . . . 1 1 . . . . . . . . . . . . . . . 2 . . . . . 1 . 2 . Recycling Units 7 | . 2 . . . 2 1 1 . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 2 . . . Garrison Access 7 | . . . . . . 1 1 . . . . 1 . . . . . . . . . 2 . . . . . 1 . 1 . Total Hacks 209 | . 25 2 1 1 28 29 8 1 . . 1 19 . 9 28 2 5 . 1 . . 7 . 5 19 1 . 12 . 5 . Successful 147 | . 15 2 1 1 19 12 3 1 . . 1 11 . 9 28 2 2 . 1 . . 4 . 5 19 1 . 7 . 3 . Failed 61 | . 9 . . . 9 17 5 . . . . 8 . . . . 3 . . . . 3 . . . . . 5 . 2 . Catastrophic 9 | . . . . . . 4 3 . . . . . . . . . 2 . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 220 | . 15 . . . 8 15 6 . . . . 19 . . . . 19 . . 1 . 36 . . . . 30 34 3 16 18 Terminals 74 | . 18 2 . . 16 20 4 1 . . 1 . . 9 . 2 . . . . . . . . . 1 . . . . . Fabricators 20 | . . . . . . . 2 . . . . 13 . . . . 5 . . . . . . . . . . . . . . Repair Stations 22 | . 2 . . . 6 5 . . . . . . . . . . . . . . . 4 . . . . . 2 . 3 . Recycling Units 11 | . 5 . . . 2 1 1 . . . . 2 . . . . . . . . . . . . . . . . . . . Scanalyzers 13 | . . . . . 4 . . . . . . 2 . . . . . . . . . . . . . . . 7 . . . Garrison Access 14 | . . . . . . 3 1 . . . . 2 . . . . . . . . . 3 . . . . . 3 . 2 . Terminal Hacks 97 | . 10 2 1 1 9 7 . 1 . . 1 . . 9 28 2 . . 1 . . . . 5 19 1 . . . . . Record 37 | . . 1 1 . . . . 1 . . 1 . . 9 11 2 . . . . . . . 3 7 1 . . . . . Part Schematic 11 | . . . . . . . . . . . . . . . 7 . . . . . . . . . 4 . . . . . . Robot Schematic 7 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 13 | . 1 . . . 4 1 . . . . . . . . 3 . . . . . . . . . 4 . . . . . . Open Door 5 | . . . . 1 . 1 . . . . . . . . . . . . 1 . . . . 2 . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Machine Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 5 | . 1 . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 5 | . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 8 | . . . . . . . . . . . . 6 . . . . 2 . . . . . . . . . . . . . . Load Schematic 4 | . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . Build 4 | . . . . . . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . Repair Station Hacks 15 | . 1 . . . 4 3 . . . . . . . . . . . . . . . 3 . . . . . 2 . 2 . Scan Component 9 | . 1 . . . 2 2 . . . . . . . . . . . . . . . 2 . . . . . 1 . 1 . Repair 6 | . . . . . 2 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . . . 3 . . . . . . 2 . . . . . . . . . . . . . . . 4 . . . Insert Component 5 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 3 . . . Analyze 4 | . . . . . 2 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Garrison Access Hacks 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . Seal Access 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . 1 . Unauthorized Hacks 14 | . 4 . . . 3 2 3 . . . . 1 . . . . . . . . . . . . . . . 1 . . . Terminals 4 | . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 2 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . Report 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siphon 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 6 | . 2 . . . 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 7 . . . 7 9 4 . . . 1 5 . 1 . 1 2 . . . . 3 . . . . . 3 . 2 . Full Trace Events 6 | . . . . . . 2 . . . . . 3 . 1 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 21 | . . . . . . . . . . . . . . . 7 . . . . . . . . . . . 3 6 . 5 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 109 | . . . . . 1 . . . . . . 15 . . 7 . 32 . . . . . . . 4 . 12 24 . . 14 Parts Built 7 | . . . . . . . . . . . . 6 . . . . 1 . . . . . . . . . . . . . . Matter 840 | . . . . . . . . . . . . 522 . . . . 318 . . . . . . . . . . . . . . Time 342 | . . . . . . . . . . . . 173 . . . . 169 . . . . . . . . . . . . . . Total Part Build Rating 36 | . . . . . . . . . . . . 30 . . . . 6 . . . . . . . . . . . . . . Parts Repaired 6 | . . . . . 2 1 . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Time 188 | . . . . . 44 44 . . . . . . . . . . . . . . . 28 . . . . . 28 . 44 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Part Schematics Acquired 3 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 2 . . . . . . . . . . . . . . . 3 . . . . . . . . . Machine Destruction 5 | . . . . . . 2 . . . . . . . . . . . . . . . 3 . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Total Allies 35 | . . . . . . . . . . 4 . 3 4 . . 1 2 . . . . 8 . . . . 7 . . . 6 Largest Group 7 | . . . . . . . . . . 4 4 3 7 5 . 1 1 . . . . 7 5 3 1 . 5 3 . . 5 Highest-Rated Group 700 | . . . . . . . . . . 155 155 210 323 183 . 95 28 . . . . 700 501 309 103 . 431 253 . . 69 Highest-Rated Ally 103 | . . . . . . . . . . 40 40 70 70 70 . 95 28 . . . . 103 103 103 103 . 103 103 . . 15 Zionite Dispatches 9 | . . . . . . . . . . . . 1 . . . . 1 . . . . 4 . . . . 3 . . . . Heavy 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . . . . Light 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Total Orders 21 | . . . . . . . . . . . . 4 . . . . 5 . . . . 6 . . . . 5 1 . . . STAY 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . RETURN 17 | . . . . . . . . . . . . 4 . . . . 3 . . . . 4 . . . . 5 1 . . . Ally Attacks 271 | . . . . . . . . . . . 12 27 15 46 . 12 . . . . . 55 8 21 . . 15 54 . . 6 Total Damage 8299 | . . . . . . . . . . . 516 484 369 817 . 395 . . . . . 2047 404 1269 . . 897 917 . . 184 Kills 51 | . . . . . . . . . . . 3 4 1 4 . 4 . . . . . 16 2 8 . . 4 5 . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 17 | . . 2 . 1 . . . 1 1 1 1 . . 1 . 2 . 2 2 . 1 . 1 1 . . . . . . . Drone Launches 17 | . . . . . . . . . . . . 4 . . . . 3 . . . . 4 . . . . 5 1 . . . Drone Recoveries 17 | . . . . . . . . . . . . 4 . . . . 3 . . . . 4 . . . . 5 1 . . . Zionite Intel Received 37 | . . . . . . . . . . . . 3 . . . . 4 . . . . 5 . . . . 6 10 . 4 5 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Branch Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Guard Positions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Component Stockpiles 2 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 Component Schematics 5 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . 1 . . 1 Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Unaware Schematics 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Trap Installations 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . 1 1 Active Terminals 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Active Garrisons 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 Depthwide Sectors/-1 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Turns Passed 44657 | 10 1279 1099 496 863 1889 1570 1411 1483 554 5436 1007 1456 588 5161 98 4576 943 883 828 1178 581 1276 705 1105 1162 1611 1036 1181 271 1683 1238 Spaces Moved 24947 | 7 706 692 340 551 860 668 810 712 413 1359 720 842 404 2643 80 2344 547 616 586 857 493 812 614 927 748 1392 652 774 151 902 725 Core 314 | . . . . . . . . . . 314 . . . . . . . . . . . . . . . . . . . . . Treads 699 | 1 484 210 . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 20788 | . . . . . . . 810 712 413 1045 720 842 404 2643 80 2344 547 616 586 857 493 812 614 927 748 1392 652 774 151 902 704 Wheels 3125 | 6 222 482 340 551 859 665 . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 95 | 100 100 145 145 145 145 145 130 130 130 127 130 120 120 120 120 120 120 120 120 100 110 110 110 95 95 95 98 98 108 108 105 Average Speed 140 | 108 145 149 145 145 159 160 130 130 130 377 130 124 120 165 121 120 120 120 120 118 110 110 110 104 118 96 98 104 108 118 114 Slowest Speed 1200 | 160 260 360 145 145 245 445 210 130 130 1200 130 210 120 360 200 200 120 120 120 186 110 110 110 110 180 98 188 108 108 200 200 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . 2 Spacefolds 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Exploration Rate (%) 67 | 2 97 98 67 92 68 96 29 83 61 91 90 26 72 95 74 93 20 80 75 88 74 34 75 82 66 85 25 90 4 81 50 Regions Visited 31 Branch Regions 23 Pre-discovered Areas 25 | . 2 1 1 1 2 1 1 . . 3 . 5 . . 1 . . 1 . . . . . 1 3 . 2 . . . . Known Exits Taken 25 | . . . . . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 36 | . . 1 . 3 . . . 4 3 3 3 . . 2 . 4 . 2 3 . 3 . 3 1 . 1 . . . . . Spaces Dug 300 | . . . . 11 . . 11 8 3 . 17 10 11 6 . 32 10 6 . 19 2 17 . 2 . 32 18 21 3 47 14 Terrain Destroyed 712 | . 19 . . 42 6 3 23 8 3 . 39 11 11 44 . 48 18 7 42 19 2 20 28 70 . 103 20 30 3 74 19 Melee 214 | . . . . . . . 11 6 3 . 4 8 11 6 . 26 7 5 . 19 2 15 . 1 . 26 12 16 3 21 12 Projectile 145 | . . . . . 6 3 . 2 . . . 3 . 4 . 14 11 2 . . . 5 . 1 . 37 8 14 . 28 7 AOE 353 | . 19 . . 42 . . 12 . . . 35 . . 34 . 8 . . 42 . . . 28 68 . 40 . . . 25 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Tes Sec Total 32829 | 8 876 750 343 613 1230 975 1073 1227 422 1666 759 1175 477 3397 81 3999 751 739 705 974 522 1129 637 1048 1002 1554 955 1051 245 1404 1042 Wait 4951 | . 69 53 . 12 178 141 62 463 . 266 4 185 2 596 . 1456 88 98 79 4 19 179 5 76 141 71 174 69 63 279 119 Move 24902 | 6 705 691 339 550 859 667 809 711 412 1358 719 841 403 2642 79 2343 545 615 585 856 492 811 613 926 747 1391 651 773 150 901 712 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 257 | . 19 1 4 12 16 7 20 . . 4 1 14 . 18 . 27 8 4 5 12 1 7 . 3 21 . 7 17 2 14 13 Fast Attach 229 | . 2 . . 1 22 10 8 . . 9 1 5 . 18 . 10 1 . 5 17 . 13 4 8 10 2 11 26 6 24 16 Attach 108 | . . . . 1 5 2 7 . . 4 . 7 . 8 . 4 5 4 4 6 1 5 . 3 5 . 6 11 1 6 13 Detach 75 | . . . . . 3 . 1 . . 5 . 1 . 4 . 2 1 . 3 6 . 6 . 2 3 2 3 8 1 8 16 Swap 399 | 2 17 3 . 14 15 19 48 19 3 6 11 37 2 19 2 20 21 7 5 5 3 20 7 7 4 11 21 23 3 14 11 Drop 445 | . 15 1 . 17 33 12 26 . . 14 2 16 . 45 . 37 5 . 13 26 . 16 5 11 35 1 17 36 6 38 18 Fire 542 | . 49 . . 6 96 115 5 18 . . 3 17 . 18 . 46 17 1 2 8 4 6 3 7 1 46 10 11 2 36 15 Melee 809 | . . . . . . 2 87 16 7 . 18 51 15 13 . 39 57 10 4 30 2 66 . 4 25 30 55 77 11 81 109 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 3 | . . . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . Crush 4 | . . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . Rewire 56 | . . . . . . . . . . . . . 55 . . . . . . . . . . 1 . . . . . . . Trap 45 | . . . . . . . . . . . . . . 16 . 15 . . . 4 . . . . 10 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 4 exits: Res x2 / *Qua x2) -3/Quarantine -2/Research -2/Testing (discovered 2 exits: *Acc / *Sec) -2/Section 7 History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 1) 11 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Discovered new exit (range 14) 114 | -10/Materials | Central database locked down 313 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 7) 559 | -10/Materials | Discovered new exit (range 12) 758 | -10/Materials | Discovered new exit (range 15) 911 | -10/Materials | Discovered new exit (range 14) 1290 | -10/Materials | Entered Mines 1313 | -10/Mines | Met a Derelict bent on vengeance 1393 | -10/Mines | Discovered new exit (range 9) 1622 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1628 | -10/Mines | Found Prototype Device 1692 | -10/Mines | Learned Materials emergency access door positions 1699 | -10/Mines | Discovered new exit (range 6) 2380 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2381 | -10/Mines | Discovered new exit (range 5) 2389 | -10/Mines | Entered Exiles 2439 | -10/Exiles | Met 8R-AWN 2464 | -10/Exiles | Met EX-HEX 2503 | -10/Exiles | Met EX-BIN 2594 | -10/Exiles | Met EX-DEC 2639 | -10/Exiles | Learned location of Zion (-7) 2872 | -10/Exiles | Discovered new exit (range 10) 2885 | -10/Exiles | Entered Mines 2990 | -9/Mines | Discovered new exit (range 9) 3030 | -9/Mines | Found a hidden stash of uninstalled traps 3160 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3236 | -9/Mines | Learned location of Storage (-8) 3459 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3621 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3742 | -9/Mines | System corruption reached 10% 3748 | -9/Mines | Entered Materials 3748 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 4273 | -8/Materials | Identified exit to Storage 4435 | -8/Materials | Discovered new exit (range 16) 4630 | -8/Materials | Identified Exp. Sensor Array 4730 | -8/Materials | Garrison activated, responded to threat 5397 | -8/Materials | Repaired Med. Reflective Plating 5420 | -8/Materials | Repaired Imp. Deuterium Engine 5637 | -8/Materials | Entered Storage 5638 | -8/Storage | Identified exit to Recycling 6182 | -8/Storage | Repaired Powered Hammer 7182 | -8/Storage | Discovered new exit (range 13) 7207 | -8/Storage | Entered Factory 7207 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7825 | -7/Factory | Build established: Assassin 8065 | -7/Factory | Discovered new exit (range 15) 8322 | -7/Factory | Discovered new exit (range 15) 8378 | -7/Factory | Identified exit to Lower Caves 8618 | -7/Factory | Entered Lower Caves 9037 | -7/Lower Caves | Learned Factory trap positions 9536 | -7/Lower Caves | Build established: Mutant 9840 | -7/Lower Caves | Build established: Assassin 9977 | -7/Lower Caves | Discovered new exit (range 16) 10097 | -7/Lower Caves | Identified exit to Lower Caves 10101 | -7/Lower Caves | Entered another Lower Caves area 10167 | -7/Lower Caves | Spotted B-75 Beast 10242 | -7/Lower Caves | Encountered a Warlord checkpoint 10362 | -7/Lower Caves | Learned Factory terminal intel 10648 | -7/Lower Caves | Discovered new exit (range 5) 10653 | -7/Lower Caves | Identified exit to Zion 10655 | -7/Lower Caves | Entered Zion 10760 | -7/Zion | Discovered new exit (range 15) 10938 | -7/Zion | Learned location of Warlord (-5) 10981 | -7/Zion | Found Prototype Device 10981 | -7/Zion | Identified Bomb Factory No. 2 11052 | -7/Zion | Found CR-A16's Pointy Stick 11251 | -7/Zion | Imprinted 11253 | -7/Zion | Declared Zion's savior 11326 | -7/Zion | Learned Factory security intel 11348 | -7/Zion | Learned Factory emergency access door positions 11362 | -7/Zion | Given the Hacking Drone Bay 11368 | -7/Zion | Found Prototype Device 11368 | -7/Zion | Identified Hacking Drone Bay 11657 | -7/Zion | Given A8's code to call for help 16053 | -7/Zion | Identified exit to Proximity Caves 16091 | -7/Zion | Entered Proximity Caves 16091 | -6/Proximity Caves | Accompanied by 4 allies 16096 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16385 | -6/Proximity Caves | P-60 Hacker assimilated allied W1-6P6(M) 16705 | -6/Proximity Caves | Discovered new exit (range 8) 16713 | -6/Proximity Caves | Identified exit to Factory 16859 | -6/Proximity Caves | Learned 4 Factory zone layouts 17098 | -6/Proximity Caves | Entered Factory 17098 | -6/Factory | Evolved 2 slots: Utility x2 17100 | -6/Factory | Loaded intel: 89 trap records 17103 | -6/Factory | Loaded intel: 22 terminal locations 17513 | -6/Factory | Fabricated Flexi-carbon Leg (x2) 17663 | -6/Factory | Discovered new exit (range 13) 17681 | -6/Factory | Identified exit to Factory 17746 | -6/Factory | Retrieved Zion intel report: Component Schematics 17827 | -6/Factory | Fabricated Flexi-carbon Leg (x2) 17872 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 17873 | -6/Factory | Zion Light squad teleported in 17938 | -6/Factory | Found Powered Armor 18107 | -6/Factory | Retrieved Zion intel report: Active Terminals 18145 | -6/Factory | Build established: Scavenger-Assassin 18188 | -6/Factory | Fabricated Flexi-carbon Leg (x2) 18302 | -6/Factory | Terminal network hard line cut 18356 | -6/Factory | Discovered exit to Factory (range 12) 18532 | -6/Factory | Discovered new exit (range 12) 18549 | -6/Factory | Identified exit to Lower Caves 18554 | -6/Factory | Entered Lower Caves 18554 | -6/Lower Caves | Accompanied by 3 allies 18621 | -6/Lower Caves | Build established: Machinist-Assassin 18935 | -6/Lower Caves | Encountered a Warlord checkpoint 19101 | -6/Lower Caves | Discovered new exit (range 8) 19133 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 19133 | -6/Lower Caves | Identified exit to Lower Caves 19142 | -6/Lower Caves | Entered another Lower Caves area 19142 | -6/Lower Caves | Accompanied by 5 allies 19160 | -6/Lower Caves | Discovered exit to Factory (range 7) 19522 | -6/Lower Caves | Spotted B-75 Beast 19878 | -6/Lower Caves | Discovered new exit (range 12) 19892 | -6/Lower Caves | Identified exit to Data Miner 20489 | -6/Lower Caves | Build established: Scavenger-Assassin 20567 | -6/Lower Caves | Found Prototype Protection 20855 | -6/Lower Caves | Identified Zio. Weapon Casing 20868 | -6/Lower Caves | Destroyed B-75 Beast 20894 | -6/Lower Caves | Lost 3 parts (1n1u1w) 21311 | -6/Lower Caves | Build established: Assassin 24122 | -6/Lower Caves | Learned location of 1 exit from Factory 24122 | -6/Lower Caves | Learned 8 Research zone layouts 24122 | -6/Lower Caves | Learned 6 Proximity Caves zone layouts 24122 | -6/Lower Caves | Learned Research emergency access door positions 24122 | -6/Lower Caves | Learned Research security intel 24122 | -6/Lower Caves | Learned Factory terminal intel 24303 | -6/Lower Caves | Entered Data Miner 24303 | -6/Data Miner | Discovered new exit (range 6) 24319 | -6/Data Miner | Met Data Miner 24349 | -6/Data Miner | Learned location of Section 7 (-2) 24349 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 24369 | -6/Data Miner | Received God Mode back door access code from Data Miner 24397 | -6/Data Miner | Identified exit to Proximity Caves 24401 | -6/Data Miner | Entered Proximity Caves 24430 | -5/Proximity Caves | Escorted by Enhanced Grunt 25982 | -5/Proximity Caves | Learned Factory non-interactive machine intel 26054 | -5/Proximity Caves | Found Prototype Device 26054 | -5/Proximity Caves | Identified Exp. Thermal Shield 26209 | -5/Proximity Caves | Spotted B-75 Beast 26217 | -5/Proximity Caves | Revealed the true nature of CR-A16's Pointy Stick 26220 | -5/Proximity Caves | Destroyed B-75 Beast 26526 | -5/Proximity Caves | Build established: Scavenger-Assassin 26881 | -5/Proximity Caves | Build established: Assassin 27433 | -5/Proximity Caves | Build established: Scavenger-Assassin 28977 | -5/Proximity Caves | Entered Factory 28977 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 28978 | -5/Factory | Identified exit to Factory 28978 | -5/Factory | Identified exit to Upper Caves 28980 | -5/Factory | Loaded intel: 175 non-interactive machine locations 28981 | -5/Factory | Loaded intel: 19 terminal locations 29146 | -5/Factory | Retrieved Zion intel report: Component Schematics 29222 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 29404 | -5/Factory | Retrieved Zion intel report: Emergency Access 29424 | -5/Factory | Retrieved Zion intel report: Component Schematics 29703 | -5/Factory | Fabricated Kinetic Spear (x1) 29774 | -5/Factory | Crushed by falling debris 29849 | -5/Factory | P-70 Sage assimilated allied Technician 6a 29858 | -5/Factory | Zion Explosive Resupply teleported in 29861 | -5/Factory | Garrison activated, responded to threat 29903 | -5/Factory | System corruption reached 10% 29920 | -5/Factory | Entered Upper Caves 29933 | -5/Upper Caves | Lost 5 parts (1p3u1w) 30220 | -5/Upper Caves | Build established: Machinist-Assassin 30552 | -5/Upper Caves | Learned Factory terminal intel 30559 | -5/Upper Caves | Build established: Scavenger-Assassin 30781 | -5/Upper Caves | Discovered new exit (range 16) 30798 | -5/Upper Caves | Identified exit to Upper Caves 30803 | -5/Upper Caves | Entered another Upper Caves area 30912 | -5/Upper Caves | Learned Factory terminal intel 31099 | -5/Upper Caves | Learned Factory security intel 31204 | -5/Upper Caves | Discovered new exit (range 15) 31314 | -5/Upper Caves | Build established: Machinist-Assassin 31510 | -5/Upper Caves | Identified exit to Warlord 31631 | -5/Upper Caves | Entered Warlord 31683 | -5/Warlord | System corruption cleaned by Quarantine Array 31788 | -5/Warlord | Found Signal Generator 31791 | -5/Warlord | Found Signal Generator 32316 | -5/Warlord | Warlord's base attacked by MAIN.C 32356 | -5/Warlord | Rebuked by Warlord 32380 | -5/Warlord | Opened Warlord's prototype stash 32386 | -5/Warlord | Found Prototype Device 32386 | -5/Warlord | Identified Exp. Focal Shield 32390 | -5/Warlord | Found Prototype Processor 32390 | -5/Warlord | Identified Spectral Analyzer 32404 | -5/Warlord | Found Prototype Device 32404 | -5/Warlord | Identified Exp. Phase Shifter 32411 | -5/Warlord | Found Prototype Reactor 32583 | -5/Warlord | Warlord forces counterattacked 32634 | -5/Warlord | Spotted Striker 32637 | -5/Warlord | Spotted Striker 32653 | -5/Warlord | P-70 Sage assimilated allied 81-IEO(g) 32672 | -5/Warlord | Found Corrupted Prototype Ballistic Cannon 32734 | -5/Warlord | Spotted Executioner 32734 | -5/Warlord | Spotted Executioner 32747 | -5/Warlord | Discovered new exit (range 16) 32747 | -5/Warlord | Spotted Executioner 32754 | -5/Warlord | Found Prototype Device 32754 | -5/Warlord | Identified Adv. Kinecellerator 32786 | -5/Warlord | Destroyed Executioner 32793 | -5/Warlord | Found Corrupted Prototype Processor 32793 | -5/Warlord | Identified Exp. Core Analyzer 32807 | -5/Warlord | Identified exit to Proximity Caves 32809 | -5/Warlord | Entered Proximity Caves 32811 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 33025 | -4/Proximity Caves | Build established: Scavenger-Assassin 33146 | -4/Proximity Caves | Learned Research stockpile data 33342 | -4/Proximity Caves | Discovered exit to Factory (range 6) 33390 | -4/Proximity Caves | Entered Factory 33390 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 33391 | -4/Factory | Identified exit to Research 33393 | -4/Factory | Loaded intel: 20 terminal locations 33755 | -4/Factory | Zion Melee Resupply teleported in 33820 | -4/Factory | Discovered exit to Research (range 20) 34073 | -4/Factory | Retrieved Zion intel report: Trap Installations 34074 | -4/Factory | Zion Light squad teleported in 34253 | -4/Factory | Zion Heavy squad teleported in 34314 | -4/Factory | Found Unknown Device 34314 | -4/Factory | Identified Quantum Capacitor 34342 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 34369 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 34443 | -4/Factory | Repaired Lyr. Heavy Armor Plating 34490 | -4/Factory | Retrieved Zion intel report: Main Access 34505 | -4/Factory | Incoming assault squad redirected 34545 | -4/Factory | Retrieved Zion intel report: Branch Access 34545 | -4/Factory | Identified exit to Upper Caves 34546 | -4/Factory | Zion Heavy squad teleported in 34640 | -4/Factory | First assault squad dispatched 34658 | -4/Factory | Incoming assault squad redirected 34666 | -4/Factory | Entered Upper Caves 34666 | -4/Upper Caves | Accompanied by 5 allies 34729 | -4/Upper Caves | Identified exit to Upper Caves 35004 | -4/Upper Caves | Encountered a Warlord checkpoint 35371 | -4/Upper Caves | Entered another Upper Caves area 35371 | -4/Upper Caves | Accompanied by 3 allies 35374 | -4/Upper Caves | Discovered exit to Research (range 10) 35493 | -4/Upper Caves | Acquired the password to a Derelict Tinkerer's latest research 35562 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 35570 | -4/Upper Caves | Caught by Unaware searching for contraband prototypes 35590 | -4/Upper Caves | Found Prototype Protection 35590 | -4/Upper Caves | Identified Zio. Heavy Carapace 35869 | -4/Upper Caves | Discovered new exit (range 11) 35880 | -4/Upper Caves | Identified exit to Zhirov 35925 | -4/Upper Caves | Learned 8 Research zone layouts 36476 | -4/Upper Caves | Entered Zhirov 36476 | -4/Zhirov | Accompanied by 1 ally 36476 | -4/Zhirov | Discovered new exit (range 3) 36494 | -4/Zhirov | Met Zhirov 36526 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 36549 | -4/Zhirov | Found Alien Artifact 36549 | -4/Zhirov | Identified Integrated Reactor 36549 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 36988 | -4/Zhirov | Found Alien Artifact 37137 | -4/Zhirov | Identified exit to Proximity Caves 37283 | -4/Zhirov | Attacked by Zhirov 37286 | -4/Zhirov | Cloak Generator disabled 37290 | -4/Zhirov | System corruption reached 10% 37317 | -4/Zhirov | Destroyed Perun 37403 | -4/Zhirov | Found Prototype Hackware 37405 | -4/Zhirov | Found Prototype Hackware 37464 | -4/Zhirov | Found Alien Artifact 37465 | -4/Zhirov | Identified Transdimensional Reconstructor (x2) 37465 | -4/Zhirov | Warped through subspace 37638 | -4/Zhirov | Entered Proximity Caves 39128 | -3/Proximity Caves | Discovered exit to Research (range 10) 39247 | -3/Proximity Caves | Identified Hvy. Autocannon 39249 | -3/Proximity Caves | Entered Research 39249 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 39250 | -3/Research | Identified exit to Quarantine 39250 | -3/Research | Identified exit to Research 39389 | -3/Research | Retrieved Zion intel report: Active Garrisons 39402 | -3/Research | Identified Vortex Chain Reactor 39402 | -3/Research | Found Prototype Hackware 39414 | -3/Research | Identified Deep Network Scanner 39416 | -3/Research | Identified Quantum Router 39422 | -3/Research | Identified Exp. Hacking Suite 39438 | -3/Research | Retrieved Zion intel report: Unaware Schematics 39473 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-1 39518 | -3/Research | Retrieved Zion intel report: Prototype Schematics 39724 | -3/Research | Retrieved Zion intel report: Active Terminals 39725 | -3/Research | Zion Heavy squad teleported in 39801 | -3/Research | Spotted B-86 Titan 39808 | -3/Research | Destroyed B-86 Titan 39814 | -3/Research | Found Unknown Protection 39814 | -3/Research | Identified Hvy. Reflective Plating 40055 | -3/Research | Spotted B-90 Cyclops 40160 | -3/Research | Retrieved Zion intel report: Trap Installations 40168 | -3/Research | Discovered exit to Quarantine (range 10) 40172 | -3/Research | Destroyed B-90 Cyclops 40263 | -3/Research | Zion Heavy squad teleported in 40271 | -3/Research | Zion Hacker squad teleported in 40285 | -3/Research | Entered Quarantine 40285 | -3/Quarantine | Accompanied by 4 allies 40302 | -3/Quarantine | Found Alien Slashing Weapon 40302 | -3/Quarantine | Identified Sigix Broadsword 40440 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 40490 | -3/Quarantine | Incoming investigation squad redirected 40519 | -3/Quarantine | Cryocooling Duct disabled 40534 | -3/Quarantine | Ambient heat levels rising (+20) 40534 | -3/Quarantine | Non-combat units ordered to evacuate 40757 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 40759 | -3/Quarantine | Met incapacitated Sigix Warrior 40759 | -3/Quarantine | Lockdown squad dispatched 40759 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 40762 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 40815 | -3/Quarantine | Spotted Lightning 40815 | -3/Quarantine | Spotted Lightning 40816 | -3/Quarantine | Spotted Lightning 40824 | -3/Quarantine | Repaired Lyr. Heavy Armor Plating 40828 | -3/Quarantine | Warped through subspace 40918 | -3/Quarantine | Spotted Alpha 7 40919 | -3/Quarantine | System corruption reached 10% 40940 | -3/Quarantine | Destroyed Alpha 7 40949 | -3/Quarantine | Retrieved Zion intel report: Prototype Schematics 40957 | -3/Quarantine | Found Prototype Processor 40957 | -3/Quarantine | Identified Exp. Target Analyzer 40965 | -3/Quarantine | Found Prototype Energy Gun 40965 | -3/Quarantine | Identified Enh. Gamma Rifle 41007 | -3/Quarantine | Found Alien Launcher 41024 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 41033 | -3/Quarantine | Identified Sigix Terminator 41062 | -3/Quarantine | Found Unknown Device 41062 | -3/Quarantine | Identified Antimissile System 41091 | -3/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 41218 | -3/Quarantine | Found Alien Artifact 41247 | -3/Quarantine | Identified Core Reset Matrix 41247 | -3/Quarantine | Used Core Reset Matrix 41251 | -3/Quarantine | Sensed 14 artifacts in vicinity 41260 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 41287 | -3/Quarantine | Retrieved Zion intel report: Branch Access 41320 | -3/Quarantine | Found Subatomic Replicator 41387 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 41419 | -3/Quarantine | Found Phase Armor 41427 | -3/Quarantine | Discovered exit to Research (range 4) 41447 | -3/Quarantine | Build established: Scavenger-Gladiator 41450 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 41466 | -3/Quarantine | Entered Research 41466 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 41574 | -2/Research | Discovered new exit (range 20) 41640 | -2/Research | Identified exit to Testing 41668 | -2/Research | Found Prototype Processor 41701 | -2/Research | Identified Exp. Core Analyzer 41737 | -2/Research | Entered Testing 41811 | -2/Testing | Spotted Alpha 7 41829 | -2/Testing | Found Prototype Energy Cannon 41829 | -2/Testing | Identified Hpw. Disruptor Cannon 41920 | -2/Testing | Destroyed Alpha 7 41939 | -2/Testing | Found Antimissile System 42037 | -2/Testing | Retrieved Zion intel report: Unaware Schematics 42235 | -2/Testing | Incoming investigation squad redirected 42335 | -2/Testing | Retrieved Zion intel report: Trap Installations 42418 | -2/Testing | Found Prototype Protection 42418 | -2/Testing | Identified SHELL Armor 42556 | -2/Testing | Spotted Striker 42558 | -2/Testing | Spotted Striker 42611 | -2/Testing | Retrieved Zion intel report: Guard Positions 42683 | -2/Testing | Found Prototype Launcher 42685 | -2/Testing | Identified Mni. Smartbomb Launcher 42715 | -2/Testing | Found Prototype Ballistic Cannon 42715 | -2/Testing | Identified Omega Cannon 42860 | -2/Testing | Found Prototype Launcher 42860 | -2/Testing | Identified Z-bomb Delivery System 42956 | -2/Testing | Repaired Microactuators? 43022 | -2/Testing | Found Prototype Energy Gun 43022 | -2/Testing | Identified Hyp. EM Gauss Rifle 43121 | -2/Testing | Retrieved Zion intel report: Active Garrisons 43132 | -2/Testing | Discovered new exit (range 3) 43133 | -2/Testing | Identified exit to Access 43201 | -2/Testing | Spotted Fortress 43237 | -2/Testing | First assault squad dispatched 43253 | -2/Testing | Incoming assault squad redirected 43287 | -2/Testing | Discovered new exit (range 5) 43336 | -2/Testing | Terminal network hard line cut 43410 | -2/Testing | Identified exit to Section 7 43420 | -2/Testing | Entered Section 7 43421 | -2/Section 7 | Sensed 17 artifacts in vicinity 43485 | -2/Section 7 | Incoming investigation squad redirected 43504 | -2/Section 7 | Found Spacefold Activator 43536 | -2/Section 7 | Found Integrity Redistributor 43619 | -2/Section 7 | Spotted S7 Guard 43635 | -2/Section 7 | Found Core Physics Calibrator 43777 | -2/Section 7 | Destroyed 8 combat bots 43786 | -2/Section 7 | Destroyed S7 Guard 43897 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 43901 | -2/Section 7 | Spotted Executioner 43901 | -2/Section 7 | Spotted Executioner 43925 | -2/Section 7 | Build established: Alien-Gladiator 43956 | -2/Section 7 | Destroyed Executioner 43964 | -2/Section 7 | Destroyed Executioner 43969 | -2/Section 7 | System corruption reached 10% 44010 | -2/Section 7 | Found Prototype Processor 44010 | -2/Section 7 | Identified Exp. Core Analyzer 44107 | -2/Section 7 | Retrieved Zion intel report: Guard Positions 44108 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 44117 | -2/Section 7 | Found Transdimensional Reconstructor 44124 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 44140 | -2/Section 7 | Found Matter Drive 44148 | -2/Section 7 | Found Matter Drive 44277 | -2/Section 7 | Warped through subspace 44277 | -2/Section 7 | Spotted B-99 Colossus 44278 | -2/Section 7 | Core integrity fell below 50% 44278 | -2/Section 7 | Warped through subspace 44278 | -2/Section 7 | Spotted Executioner 44278 | -2/Section 7 | Spotted Executioner 44289 | -2/Section 7 | Destroyed Executioner 44315 | -2/Section 7 | Destroyed Executioner 44467 | -2/Section 7 | Emitted hypermatrix ping 44472 | -2/Section 7 | Assembled emerged from beneath the floor 44509 | -2/Section 7 | Destroyed B-99 Colossus 44624 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 44644 | -2/Section 7 | Terminal network hard line cut 44656 | -2/Section 7 | Used Integrity Redistributor, redistributed integrity to core (+218) 44658 | -2/Section 7 | Self-destructed Last Messages --------------- 44624_ Connecting with Power Cell Monitoring... >>\\ZION-REPORT [ Retrieving intel... ] [ Confirmed 11x trap installations. ] [ Coordinates transferred. ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Component Stockpiles ] [ 2 : Depthwide Sectors/0 ] >>\\ZION-SEEK-1 [ Targeting Component Stockpiles... ] 44625_ C-65 Expert calibrates the Power Cell. 44626_ K-01 Serf cleans the FTL Facilitator. 44633_ C-65 Expert calibrates the Power Cell. 44635_ System corrupted: Component data lost. 44637_ C-65 Expert calibrates the Power Cell. 44644_ ALERT: Terminal network compromised, cutting hard line. 44651_ :BW 1I0G1SG:X5BXL/H=V,G 3M4%F 44656_ Integrity redistributed to core (+218). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????######??????????????? | | ################################################## | | ############################# ################# | | """"""""""# "#T T#""@#"" " ""#"""""""""" | | """""""""#!!" " # " """ ! #"" " " " | | " #### ; "!#"" ""# | | ####;###""" ### | | "" T | | """ "" | | " "" " | | " ?"" "" """""" | | " "?"" "????? | | " ??"" """" """" | | " "??"" "??" | | " ???"" ""?" | | " " """" " " | | " "" " | | " """"""" | | " ??????" | | " """"""" c """"""""""""" | | """"""""""" | | " " " " " " | | " | | """ | | " " | | "??"" | | ??" """" " " " | | "?""" " " " " """"""""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 49 Energy Generation 65 Energy Capacity 1200 Matter Stores 500 Matter Capacity 500 Sight Range 24 Robot Scan Range 20 Terrain Scan Density 85 Jamming Range 14 Armor Coverage 1050 Resistance: KI 30 Resistance: TH 15 Resistance: EX 25 Core Shielding 30 Propulsion Shielding 33 Weapon Shielding 100 Point Defense Rating 240 Melee Speed Boost 40 Phase Shifting 10 Evasion (%) 61 Melee Accuracy 8 Target Analysis 12 Core Analysis 15 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 25 Item Schematics ----------------- Imp. Focal Shield | -2/Section 7 | Z-intel Hyp. Railgun | -2/Section 7 | Z-intel Dynamic Insulation System | -2/Section 7 | Z-intel Hvy. Treads | -2/Section 7 | Z-intel Adv. Datajack | -2/Section 7 | Z-intel Hvy. Disruptor Cannon | -2/Section 7 | Z-intel Stasis Canceller | -2/Section 7 | Z-intel Hardcell Cannon | -2/Section 7 | Z-intel Imp. Arc Projector | -2/Section 7 | Z-intel Recoil Nullifier | -2/Section 7 | Z-intel Hvy. Neutron Cannon | -2/Section 7 | Z-intel Adv. Weight Redist. System | -2/Section 7 | Z-intel Dispersion Rifle | -2/Section 7 | Z-intel Imp. Shock Absorption System | -2/Section 7 | Z-intel Robot Schematics ------------------ S-43 Plague | -3/Quarantine | Z-intel T-07 Excavator | -3/Quarantine | Z-intel M-36 Artificer | -3/Quarantine | Z-intel A-15 Conveyor | -3/Quarantine | Z-intel R-10 Processor | -3/Quarantine | Z-intel K-01 Serf | -3/Quarantine | Z-intel O-32 Director | -2/Testing | Z-intel P-80 Master | -2/Testing | Z-intel A-02 Transporter | -2/Testing | Z-intel C-55 Analyst | -2/Testing | Z-intel G-73 Enforcer | -2/Testing | Z-intel Fabricated ------------ Flexi-carbon Leg | x2 | -6/Factory Flexi-carbon Leg | x2 | -6/Factory Flexi-carbon Leg | x2 | -6/Factory Kinetic Spear | x1 | -5/Factory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Sigix Broadsword Core Reset Matrix Phase Armor Spacefold Activator Core Physics Calibrator Matter Drive High-powered Transdimensional Reconstructor Integrity Redistributor Achievements -------------- None Challenges ------------ None Game ------ Seed SensorSensorBroadsword Manual? 0 Play Time 06:59:14 Cumulative 318.9 hours Start 2021.03.20 @ 10:04:14 End 2021.03.20 @ 19:52:26 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 119 Rogue 118 Adventurer 1 Explorer 0 Win Type - Total 13 Types 7/1/2/1/0/0/2/0/0 Lore% 90 Gallery% 89 Achievement% 74 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd0120e8-07bf-4540-a4fd-e9cf8b99dcd7