Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.07 @ 13:41:53 Player: Dysmondo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (42) 210 Value Destroyed (774) 774 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2784 Bonus ------- None Cogmind --------- Core Integrity 386/550 Matter 243/300 Energy 240/240 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (2) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Aluminum Leg VSS Leg > --- UTILITY (3) ------ Heat Sink Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Nuclear Core Cooling System Large Storage Unit Large Matter Pod (150) Seismic Detector Spread Laser Beam Cannon Assault Rifle Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Light Armor Plating Light Armor Plating > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Ion Engine Light Ion Engine Improved Ion Engine Nuclear Core Light Treads Light Treads Heat Sink Cooling System Large Storage Unit Large Matter Pod Seismic Detector Spread Laser Beam Cannon Assault Rifle [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power 1 | . . . . 1 Propulsion 2 | . . 2 . . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 32 | 8 10 6 1 7 Power 6 | 2 1 1 . 2 Engine 5 | 2 1 1 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 2 3 2 1 3 Treads 4 | 2 . . . 2 Leg 7 | . 3 2 1 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 1 1 . 2 Device 2 | 1 . . . 1 Storage 2 | 1 1 . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 9 | 2 5 2 . . Energy Gun 3 | 2 . 1 . . Energy Cannon 1 | . 1 . . . Ballistic Gun 3 | . 2 1 . . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Parts Lost 13 | . 4 1 1 7 Power 2 | . 1 . . 1 Propulsion 5 | . 1 1 1 2 Utility 2 | . . . . 2 Weapon 4 | . 2 . . 2 Highest Loss Streak 7 | . 3 1 1 7 To Critical Strikes . | . . . . . Average Backups 11 | 2 11 12 14 14 Power 2 | 1 2 2 3 4 Propulsion 2 | 1 2 2 2 1 Utility 4 | . 4 5 6 4 Weapon 2 | . 1 3 3 3 Tool/Special . | . . . . . Unused Backups 10 | . 1 . 2 7 Power 4 | . . . . 4 Propulsion . | . . . . . Utility 6 | . 1 . 2 3 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 98 91 99 92 Engine 11 | . 13 11 11 7 Core 1 | . . . . 8 Treads 12 | . 23 . . 1 Leg 20 | . 3 39 43 33 Device 8 | . 14 5 . . Storage 12 | . 14 11 11 9 Protection 5 | . . 5 11 14 Energy Gun 1 | . 2 1 . . Energy Cannon 2 | . 2 6 . . Ballistic Gun 17 | . 18 10 22 16 Launcher 1 | . 2 . . . Peak Build Rating 21 | 7 10 14 13 21 Average Rating 10 | 6 7 12 12 17 On Entrance 8 | . 7 9 13 12 Naked Turns . | . . . . . Heaviest Build 43 | 15 30 34 33 43 Greatest Support 49 | 40 40 49 46 45 Greatest Overweight (x) 3 | 3 2 . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 5 14 15 15 15 Average Carried 11 | 2 11 12 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 5 13 15 14 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1371 | 314 386 318 219 134 Remotely . | . . . . . Salvage Created 1483 | 267 462 318 210 226 Parts 88 | 20 34 14 9 11 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 5 | . 1 1 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 21 | . 7 7 2 5 Guns 15 | . 4 4 2 5 Cannons 4 | . 1 3 . . AOE 2 | . 2 . . . Classes Destroyed 10 | 3 5 2 . . Worker 3 | 2 1 . . . Builder 3 | . 3 . . . Tunneler 8 | 7 1 . . . Hauler 1 | . 1 . . . Recycler 4 | 1 1 . 1 1 Watcher 2 | . 2 . . . Swarmer 6 | . 3 . . 3 Grunt 10 | . 4 4 . 2 Brawler 1 | . . 1 . . Sentry 4 | . . 2 2 . Best Kill Streak 5 | 3 5 4 3 3 Combat Bots Only 4 | . 4 4 2 3 Max Kills in Single Turn 2 | 2 1 1 1 1 Gunslinging . | . . . . . Exploded 1 | . 1 . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 278 | . 101 29 19 129 Missed 99 | . 32 11 6 50 Hits 179 | . 69 18 13 79 Projectile 179 | . 69 18 13 79 Critical Strikes 6 | . 1 1 2 2 Damage Taken 2082 | . 716 212 193 961 Core 368 | . 113 64 27 164 Absorbed by Shields . | . . . . . Core Remaining (%) 77 | 100 54 . 77 . Volleys Fired 160 | 19 83 21 10 27 Largest 2 | 2 2 2 2 2 Hottest 125 | 80 90 125 43 43 Shots Fired 297 | 38 148 37 20 54 Gun 271 | 38 133 26 20 54 Cannon 15 | . 4 11 . . Launcher 11 | . 11 . . . Special . | . . . . . Kinetic 215 | . 121 20 20 54 Thermal 21 | . 4 17 . . Explosive 11 | . 11 . . . Electromagnetic 50 | 38 12 . . . Robot Hit Streak 7 | 5 5 7 7 6 Robot Miss Streak 9 | 2 6 9 1 4 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 130 | 22 40 19 16 33 Core Hits 60 | 10 20 12 5 13 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 1 | . . . 1 . Destroy 1 | . . . 1 . Melee Attacks 3 | . 3 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2077 | 357 691 330 225 474 Guns 1645 | 317 465 189 225 449 Cannons 195 | . 54 141 . . Explosions 212 | 40 172 . . . Melee . | . . . . . Ramming 25 | . . . . 25 Kinetic 1180 | . 384 122 225 449 Thermal 302 | 40 54 208 . . Explosive 172 | . 172 . . . Electromagnetic 398 | 317 81 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 25 | . 25 . . . Projectiles . | . . . . . Explosions 25 | . 25 . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 29 | . 29 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed 2 | . . . . 2 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 292 | 72 80 292 21 153 Average Temperature 59 | 27 27 139 9 47 Received Heat Transfer 810 | . 225 126 99 360 Effects 2 | . . 2 . . Interference 2 | . . 2 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | 4 . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | 1 . 2 . . Heat Transferred 542 | 50 111 381 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | 1 . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 110 | 15 96 110 35 70 Initial 25 | . . 13 25 5 Average 21 | 2 23 50 7 17 Influence Increases 756 | 50 286 215 90 115 Destroy 0b10 Robot/C 420 | . 140 140 40 100 Destroy 0b10 Robot/NC 105 | 50 45 . 5 5 Destroy Leader 76 | . 36 30 . 10 Successful Hack 6 | . 6 . . . Destroy Structure 29 | . 29 . . . Lose Combat Pursuer 120 | . 30 45 45 . Influence Decreases 756 | 50 254 182 140 130 Entered New Map 69 | . . 19 40 10 Time Decay 637 | 50 224 153 90 120 Lost Part 50 | . 30 10 10 . Squads Dispatched 3 | . 2 . . 1 Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 2 | . 1 . . 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 4 | . . 2 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 51 | . 16 13 5 17 Peak Tracking Total 8 | . 5 5 2 8 Tactical Retreats 5 | . 1 2 2 . Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 10 | . 10 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 7 | . 3 3 1 . Terminals 7 | . 3 3 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 20 | . 9 7 4 . Successful 15 | . 9 4 2 . Failed 5 | . . 3 2 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 20 | . 9 7 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 9 4 2 . Record 2 | . 2 . . . Robot Analysis 1 | . . 1 . . Recycling Unit Index 1 | . . 1 . . Alert Level 2 | . 1 1 . . Locate Traps 1 | . 1 . . . Disarm Traps 2 | . 2 . . . Dispatch Records 2 | . 1 . 1 . Security Status 1 | . . 1 . . Patrol Status 1 | . 1 . . . Zone Layout 2 | . 1 . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . 3 1 . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 1404 | 116 1138 150 . . Seismic 1404 | 116 1138 150 . . Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 2450 | 264 1138 332 353 363 Spaces Moved 1249 | 124 425 210 268 222 Core 11 | 11 . . . . Treads 472 | 113 345 . . 14 Legs 766 | . 80 210 268 208 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 120 120 110 Average Speed 140 | 153 170 120 120 120 Slowest Speed 260 | 200 260 120 120 186 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 4 | . 4 . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 34 | 8 59 20 61 24 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 47 | 5 42 . . . Melee . | . . . . . Projectile . | . . . . . AOE 47 | 5 42 . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 1639 | 155 689 251 282 262 Wait 154 | . 152 2 . . Move 1245 | 123 424 209 267 222 Hop . | . . . . . Pick Up 26 | 5 10 7 2 2 Fast Attach 12 | 7 2 1 . 2 Attach 14 | . 5 3 1 5 Detach 5 | . 4 . . 1 Swap 10 | 1 4 5 . . Drop 8 | . 2 3 2 1 Fire 160 | 19 83 21 10 27 Melee 3 | . 3 . . . Ram . | . . . . . Kick 2 | . . . . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 265 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 902 | -10/Materials | Discovered new exit (range 14) 1102 | -10/Materials | Discovered new exit (range 9) 1236 | -10/Materials | Lost 3 parts (1p1n1w) 1403 | -10/Materials | Entered another Materials area 1403 | -9/Materials | Evolved 2 slots: Propulsion x2 1418 | -9/Materials | Discovered new exit (range 8) 1735 | -9/Materials | Entered Mines 1882 | -9/Mines | Learned location of 1 exit from Materials 2071 | -9/Mines | Discovered new exit (range 11) 2088 | -9/Mines | Entered Materials 2088 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2089 | -8/Materials | Identified exit to Factory 2451 | -8/Materials | Self-destructed Last Messages --------------- 02403_ K-01 Serf collects debris. 02422_ Critical hit (Burn: +37). 02423_ Hvy. Assault Rifle destroyed. 02424_ Aluminum Leg destroyed. 02429_ Critical hit (Burn: +37). 02433_ Assault Rifle destroyed. 02441_ R-06 Scavenger inserts Wheel into recycling unit. 02441_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 02444_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M005. 02444_ R-06 Scavenger inserts Lgt. Ion Engine into recycling unit. 02445_ Recycling unit begins recycling process. 02447_ R-06 Scavenger inserts Structural Scanner into recycling unit. 02450_ R-06 Scavenger inserts Lgt. Assault Rifle into recycling unit. 02451_ Recycling unit begins recycling process. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ???###########??????????????????????????????? | | ???# #??????????????????????????????? | | ???# #??????????????????????????????? | | ???# #???????????????#??????????????? | | ???# #????????????"" #??????????????? | | ????#+##/##+#?????????????"" ???????????????? | | ????# ########?????"""????????????????? | | ##### # #????? ?????????????????? | | # # #???? ??????????????????? | | / " #??##+###############????? | | # # #??# """ ????? | | # != ########### "Y" ???? | | + = gk s r ! ???? | | ################## r@ ???? | | #????????????????# ???? | | #????????????????# ???? | | #????????????????#r ????? | | +#########?????????? ????? | | ! #?????????### ?????? | | *!| #???????????# ?????? | | =%[! #???????????# #######?????? | | ###%= #????" ????# #???????????? | | #?# #??""" ????# w#???????????? | | #?# # """ #??# ???????????? | | #?# + [#??############ ??????????? | | #?# #####+##???????????????? ?????????? | | #?# #??????????????????????????????????? | | #?# #??????????????????????????????????? | | #? ??????????????????????????????????? | | ## ! ??????????????????????????????????? | | ## ?????????????????????????????????? | | ## ?????????????????????????????????? | | ## ##????????????????????????????????? | | ########?????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 23 Energy Capacity 390 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Challenges ------------ None Game ------ Seed DeepBiomechanicalMallet Manual? 0 Play Time 00:42:43 Cumulative 13.0 hours Start 2025.09.07 @ 12:59:04 End 2025.09.07 @ 13:41:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 13 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c1286fc-16d1-4cd4-8f44-78b9b2e6cc01