Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.01.31 @ 00:56:14 Player: Analote Result: Destroyed by RW-WPI(M) with Arc Thrower Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (50) 250 Value Destroyed (1832) 1832 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1304) 1304 TOTAL SCORE: 8046 Bonus ------- Follower Combat Kills 583 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -179 Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 700/700 System Corruption 1% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Proximity Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Improved Energy Well Heart of Steel > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fission Core Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Improved Energy Well Hardened Light Armor Plating Heart of Steel > --- WEAPON ----------- Electrolaser Heavy Laser Gatling Laser Proton Cannon > --- INVENTORY -------- (None) [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Flight Unit VTOL Module Utility Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Weapon Shielding Weapon Slug Cannon Energy Gun Gatling Laser Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Slug Cannon Launcher Improved Proton Missile Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Slots Evolved 9 | . 1 2 . . . 6 . . . . . . Power 2 | . . . . . . 2 . . . . . . Propulsion 2 | . . . . . . 2 . . . . . . Utility 3 | . 1 1 . . . 1 . . . . . . Weapon 2 | . . 1 . . . 1 . . . . . . Parts Attached 59 | 7 1 5 1 3 11 8 6 8 4 3 . 2 Power 10 | 1 . . . . 2 3 1 2 . 1 . . Engine 8 | 1 . . . . 2 3 1 1 . . . . Core 1 | . . . . . . . . 1 . . . . Reactor 1 | . . . . . . . . . . 1 . . Propulsion 13 | 2 . . . . 3 1 3 1 1 1 . 1 Treads . | . . . . . . . . . . . . . Leg 12 | 2 . . . . 2 1 3 1 1 1 . 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . 1 . . . . . . . Utility 13 | 2 1 . 1 . 2 1 . 3 2 . . 1 Device 5 | . . . . . 2 . . 2 1 . . . Storage 2 | . 1 . . . . . . . . . . 1 Processor 1 | 1 . . . . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 5 | 1 . . 1 . . 1 . 1 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 23 | 2 . 5 . 3 4 3 2 2 1 1 . . Energy Gun 9 | 1 . . . 1 1 1 2 1 1 1 . . Energy Cannon 1 | . . . . . . . . 1 . . . . Ballistic Gun 3 | 1 . 2 . . . . . . . . . . Ballistic Cannon 7 | . . 3 . 2 2 . . . . . . . Launcher 2 | . . . . . . 2 . . . . . . Special Weapon 1 | . . . . . 1 . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . 1 . . 1 Parts Lost 23 | . . 1 . . 5 1 3 . . 1 . 12 Power 7 | . . . . . 1 . 2 . . 1 . 3 Propulsion 6 | . . . . . 2 . . . . . . 4 Utility 4 | . . . . . 1 1 1 . . . . 1 Weapon 6 | . . 1 . . 1 . . . . . . 4 Highest Loss Streak 12 | . . 1 . . 3 1 2 . . 1 . 12 Average Slot Usage (%) 90 | . 97 82 96 100 85 78 75 85 96 86 87 80 Engine 10 | . 12 10 10 10 9 14 15 12 12 9 6 5 Core 2 | . . . . . . . . 5 6 6 6 5 Leg 19 | . 25 20 20 20 9 12 19 25 25 25 25 23 Device 6 | . . . . . 11 7 6 10 11 6 6 6 Storage 5 | . 9 10 10 10 10 6 1 . . . . 3 Processor 7 | . 12 10 10 10 10 6 6 6 4 . . . Protection 10 | . 12 10 16 20 2 5 1 . 10 12 12 8 Energy Gun 10 | . 12 4 . 9 3 6 8 16 18 18 18 15 Energy Cannon 1 | . . . . . . . . 2 6 6 6 5 Ballistic Cannon 11 | . . 8 30 20 24 12 9 1 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 76 | 8 24 32 35 42 52 76 75 62 70 70 69 70 Greatest Support 85 | 20 20 20 20 20 40 68 85 85 77 57 15 43 Greatest Overweight (x) 22 | . 1 1 1 2 16 1 1 1 1 22 4 4 Average Overweight (x) 1 | . . 1 1 1 3 1 . . . 2 4 2 Largest Inventory Capacity 10 | 4 10 10 10 10 10 10 10 4 4 4 4 4 Average Capacity 7 | 4 8 10 10 10 10 10 5 4 4 4 4 4 Most Carried 10 | 3 2 4 5 7 10 7 7 4 4 2 1 2 Average Carried 3 | . 1 2 4 6 4 3 3 2 2 . 1 . Final Capacity 10 | 4 10 10 10 10 10 10 4 4 4 4 4 4 Final Carried 7 | 1 1 4 4 7 2 6 2 3 1 1 1 . Class Distribution -------------------- 27% | Hacker-Tank 25% | Scavenger-Gunner 13% | Scavenger-Tank 12% | Scavenger-Mutant 10% | Hacker-Gunner 10% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Tank | -9/Mines Hacker-Tank | -7/Zion Hacker-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Matter Collected 1879 | 256 51 49 65 40 217 251 . 210 278 91 . 371 Remotely . | . . . . . . . . . . . . . Salvage Created 2054 | 73 133 194 . . 132 332 . 210 561 242 . 177 Parts 92 | 5 14 19 . . 7 25 . 1 11 6 . 4 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Combat Hostiles Destroyed 39 | 1 4 6 . . 3 7 . 3 8 4 . 3 Melee 2 | . 1 . . . . . . . . . . 1 Guns 19 | 1 3 2 . . 1 2 . 1 4 3 . 2 Cannons 14 | . . 2 . . 2 5 . 1 4 . . . AOE 3 | . . 2 . . . . . . . 1 . . Classes Destroyed 12 | 2 3 1 . . 3 2 . . 1 . . . Worker 4 | . 1 . . . . 3 . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Recycler 1 | . . . . . . 1 . . . . . . Watcher 4 | . 2 1 . . . . . 1 . . . . Swarmer 10 | . 4 3 . . . 3 . . . . . . Grunt 11 | 1 . 1 . . . 1 . . 4 3 . 1 Brawler 1 | . . . . . . . . . 1 . . . Duelist 3 | . . . . . . 1 . . 2 . . . Sentry 11 | . . 2 . . 1 2 . 3 1 1 . 1 Hunter 1 | . . . . . 1 . . . . . . . Behemoth 1 | . . . . . 1 . . . . . . . Decomposer 1 | . . . . . . . . . 1 . . . Thug 1 | . . . . . . . . . . . . 1 Mutant 1 | . . . . . 1 . . . . . . . Best Kill Streak 9 | 2 4 4 . . 1 9 . 2 3 3 . 1 Combat Bots Only 5 | 1 2 4 . . 1 5 . 1 3 3 . 1 Max Kills in Single Turn 2 | 2 1 2 . . 2 2 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 2 | . . 2 . . . . . . . 1 . . Melee 1 | . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Damage Taken 3672 | 19 184 110 . . 502 351 76 163 419 265 . 1583 Core 964 | . 36 18 . . 59 19 . 28 170 108 . 526 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 88 | 100 85 . . . 80 . . . . . . . Volleys Fired 105 | 2 7 11 . . 10 21 1 15 18 8 . 12 Largest 4 | 2 2 3 . . 3 4 3 4 4 4 . 2 Hottest 304 | 60 60 117 . . 171 208 139 304 304 287 . 132 Shots Fired 297 | 4 14 22 . . 26 67 3 56 64 26 . 15 Gun 171 | 4 14 10 . . 4 18 . 42 46 18 . 15 Cannon 117 | . . 12 . . 22 42 2 13 18 8 . . Launcher 9 | . . . . . . 7 1 1 . . . . Special . | . . . . . . . . . . . . . Kinetic 95 | 2 7 19 . . 22 42 2 1 . . . . Thermal 129 | . . . . . 4 4 . 42 46 18 . 15 Explosive 4 | . . . . . . 4 . . . . . . Electromagnetic 69 | 2 7 3 . . . 17 1 13 18 8 . . Robot Hit Streak 42 | 3 7 18 . . 33 11 1 28 42 26 . 16 Robot Miss Streak 3 | . 1 1 . . 3 3 3 2 1 1 . 1 Penetration Max 1 | . . . . . . 1 . . . . . . Secondary Targets 1 | . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . Shots Hit Robots 207 | 3 10 19 . . 17 44 1 28 49 22 . 14 Core Hits 128 | 3 9 8 . . 7 25 . 15 30 12 . 19 Critical Hits 15 | . . . . . 3 12 . . . . . . Critical Kills 5 | . . . . . 2 3 . . . . . . Critical Parts Destroyed 10 | . . . . . 1 9 . . . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 5309 | 92 164 272 . . 540 1384 2 705 1146 645 . 359 Guns 2716 | 51 128 97 . . 93 279 . 500 882 363 . 323 Cannons 1901 | . . 103 . . 447 781 . 182 264 124 . . Explosions 620 | 41 . 72 . . . 324 2 23 . 158 . . Melee . | . . . . . . . . . . . . . Ramming 72 | . 36 . . . . . . . . . . 36 Kinetic 1481 | 27 39 167 . . 447 781 . 20 . . . . Thermal 2576 | 41 . 72 . . 93 144 . 500 882 521 . 323 Explosive 134 | . . . . . . 134 . . . . . . Electromagnetic 1046 | 24 89 33 . . . 325 2 185 264 124 . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . 1 . . . . . . . . . . 1 Average Corruption 1 | . 1 . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . . . Effects 1 | . 1 . . . . . . . . . . . Message Errors 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 35 | . . . . . . 35 . . . . . . Projectiles 35 | . . . . . . 35 . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 11 | . . . . . 1 10 . . . . . . Impact . | . . . . . . . . . . . . . Kinetic 10 | . . . . . 1 9 . . . . . . Secondary 1 | . . . . . . 1 . . . . . . Self-Inflicted Damage 22 | . 4 . . . . 3 . . . . . 15 Shots 1 | . . . . . . 1 . . . . . . Rammed 20 | . 9 . . . . . . . . . . 11 Targets Rammed 32 | . 19 . . . . . . . . . . 13 Kicked 12 | . 10 . . . . . . . . . . 2 Crushed . | . . . . . . . . . . . . . Highest Temperature 1179 | 6 . 54 . . 363 433 51 435 1179 849 . 442 Average Temperature 210 | 6 . 26 . . 121 147 31 131 239 353 . 180 Received Heat Transfer 1437 | 18 . 33 . . 63 99 . 84 186 126 . 828 Effects 89 | . . . . . 2 5 . 1 51 27 . 3 Shutdowns 38 | . . . . . . 3 . . 25 9 . 1 Energy Bleed 6 | . . . . . . . . . 5 1 . . Interference 13 | . . . . . 2 1 . . 8 2 . . Matter Decay 4 | . . . . . . 1 . . 2 1 . . Short Circuit 11 | . . . . . . . . 1 2 7 . 1 Damage (minor) 7 | . . . . . . . . . 4 2 . 1 Damage (major) 8 | . . . . . . . . . 4 4 . . Damage (core) 2 | . . . . . . . . . 1 1 . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . 2 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . 1 . . . . Parts Melted 20 | . . . . . . . . 8 6 5 . 1 Heat Transferred 5113 | 100 . 50 . . 148 161 . 1096 1916 920 . 722 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | 1 . 1 . . . 2 . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Peak Influence 269 | 25 146 269 73 . . 259 78 127 . . . . Initial 73 | . 12 44 73 . . . 62 15 . . . . Average 71 | 6 83 120 73 . . 86 42 43 . . . . Maximum Alert Level 1 | . . 1 . . . 1 . . . . . . Low Security (%) 91 | 100 100 88 100 . . 79 100 100 . . . . Level 1 8 | . . 11 . . . 20 . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 2 | . . 1 . . . 1 . . . . . . Investigation . | . . . . . . . . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 1 | . . 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . . Garrison 1 | . . . . . . 1 . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Distress Signals 2 | . 1 . . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 66 | 1 6 7 . . 9 12 6 4 7 4 . 10 Peak Tracking Total 6 | 1 2 3 . . 3 3 6 1 3 3 . 6 Tactical Retreats 4 | . . . . . . 1 1 . . . . 2 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Traps Triggered 4 | . 2 1 . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . 1 . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Machines Disabled 6 | . . 2 . . . 4 . . . . . . Max in Single Turn 2 | . . 2 . . . 2 . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Machines Accessed 9 | . 1 . . 1 . 1 . 1 1 . 4 . Terminals 1 | . 1 . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 38 | . 3 . . 5 . 2 . 1 1 . 26 . Successful 38 | . 3 . . 5 . 2 . 1 1 . 26 . Failed . | . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 8 | . . . . 2 . 3 . 3 . . . . Terminals 3 | . 3 . . . . . . . . . . . Fabricators 2 | . . . . . . 2 . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Terminal Hacks 35 | . 3 . . 5 . . . . 1 . 26 . Record 14 | . 3 . . . . . . . . . 11 . Part Schematic 10 | . . . . 5 . . . . . . 5 . Robot Schematic 7 | . . . . . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . . 1 . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 3 | . 1 . . . . 1 . 1 . . . . Full Trace Events 1 | . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . 5 . . . . . . 5 . Parts Built 1 | . . . . . . 1 . . . . . . Matter 168 | . . . . . . 168 . . . . . . Time 42 | . . . . . . 42 . . . . . . Total Part Build Rating 4 | . . . . . . 4 . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Total Allies 8 | . . . . 6 . . 1 . . . . 1 Largest Group 6 | . . . . 6 3 1 1 . . . . 1 Highest-Rated Group 334 | . . . . 334 224 94 31 . . . . 94 Highest-Rated Ally 94 | . . . . 94 94 94 31 . . . . 94 Zionite Dispatches 1 | . . . . . . . . 1 . . . . Recon 1 | . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 80 | . . . . . 51 15 4 . . . . 10 Total Damage 2780 | . . . . . 1662 571 84 . . . . 463 Kills 16 | . . . . . 10 4 . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . 1 2 . . . 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Turns Passed 8259 | 84 284 259 49 2187 1409 744 254 554 1273 419 207 536 Spaces Moved 4246 | 65 164 146 32 1215 478 409 196 349 679 187 87 239 Core 96 | 21 . . . . 65 . . . . 7 . 3 Treads . | . . . . . . . . . . . . . Legs 4130 | 44 164 146 32 1215 393 409 196 349 679 180 87 236 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 20 | . . . . . 20 . . . . . . . Fastest Speed 50 | 50 120 150 150 150 150 150 120 125 125 150 240 120 Average Speed 173 | 97 142 150 150 178 282 150 123 127 141 205 240 182 Slowest Speed 1150 | 120 150 150 150 180 850 150 150 156 156 1150 240 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 43 | 8 38 16 11 89 73 12 81 10 79 43 73 38 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 2 | . . . . . . . . . . 1 1 . Known Exits Taken 9 | 1 1 1 . 1 1 . . 1 1 1 1 . Unknown Exits Taken 1 | . . . 1 . . . . . . . . . Scrap Searched 5 | . . . . 2 1 . . . . 1 . 1 Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 145 | 2 . 28 . . 5 109 1 . . . . . Melee . | . . . . . . . . . . . . . Projectile 16 | . . 3 . . 5 7 1 . . . . . AOE 129 | 2 . 25 . . . 102 . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Was Fac Low Low Dat Pro Total 4886 | 81 191 166 33 1238 519 490 206 417 946 202 86 311 Wait 367 | . . . . 18 . 42 . 35 232 . . 40 Move 4235 | 64 163 145 31 1214 477 409 195 348 678 186 86 239 Hop . | . . . . . . . . . . . . . Pick Up 59 | 8 1 5 1 3 10 9 4 8 5 3 . 2 Fast Attach . | . . . . . . . . . . . . . Attach 39 | 7 1 2 1 . 7 6 6 5 2 1 . 1 Detach 2 | . . . . . 1 1 . . . . . . Swap 20 | . . 3 . 3 4 2 . 3 2 2 . 1 Drop 27 | . . . . . 10 . . 3 9 2 . 3 Fire 105 | 2 7 11 . . 10 21 1 15 18 8 . 12 Melee . | . . . . . . . . . . . . . Ram 6 | . . . . . . . . . . . . 6 Kick 26 | . 19 . . . . . . . . . . 7 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 52 | -11/Scrapyard | Identified exit to Materials 52 | -11/Scrapyard | Discovered exit to Materials (range 8) 85 | -11/Scrapyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Utility x1 242 | -10/Materials | Identified exit to Mines 242 | -10/Materials | Discovered exit to Mines (range 6) 309 | -10/Materials | Build established: Hacker-Mutant 344 | -10/Materials | Identified exit to Materials 344 | -10/Materials | Discovered exit to Materials (range 16) 369 | -10/Materials | Entered another Materials area 369 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 615 | -9/Materials | Identified exit to Mines 615 | -9/Materials | Discovered exit to Mines (range 10) 628 | -9/Materials | Entered Mines 670 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 677 | -9/Mines | Entered Zion 691 | -7/Zion | Given A8's code to call for help 710 | -7/Zion | Learned Factory stockpile data 940 | -7/Zion | Build established: Hacker-Tank 1288 | -7/Zion | Imprinted 1290 | -7/Zion | Declared Zion's savior 1457 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1460 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2848 | -7/Zion | Identified exit to Proximity Caves 2848 | -7/Zion | Discovered exit to Proximity Caves (range 10) 2864 | -7/Zion | Entered Proximity Caves 2864 | -6/Proximity Caves | Accompanied by 3 allies 2875 | -6/Proximity Caves | Spotted B-75 Beast 2896 | -6/Proximity Caves | Destroyed B-75 Beast 3080 | -6/Proximity Caves | Learned location of 1 exit from Factory 3189 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3280 | -6/Proximity Caves | Lost 3 parts (2n1u) 3499 | -6/Proximity Caves | Build established: Hacker-Gunner 3984 | -6/Proximity Caves | Learned Factory trap positions 4228 | -6/Proximity Caves | Identified exit to Factory 4228 | -6/Proximity Caves | Discovered exit to Factory (range 15) 4268 | -6/Proximity Caves | Build established: Scavenger-Gunner 4273 | -6/Proximity Caves | Entered Factory 4273 | -6/Factory | Accompanied by 1 ally 4273 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x2, Utility x1, Weapon x1 4274 | -6/Factory | Identified exit to Factory 4275 | -6/Factory | Loaded intel: 100 trap records 4615 | -6/Factory | Fabricated Hvy. Riot Gun (x1) 4934 | -6/Factory | Garrison activated, responded to threat 5017 | -6/Factory | Sucked down chute 5017 | -6/Factory | Entered Waste 5018 | -6/Waste | Met a frightened Derelict 5047 | -6/Waste | Spotted C-40 Crusher 5049 | -6/Waste | Spotted C-40 Crusher 5066 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5087 | -6/Waste | Spotted C-40 Crusher 5087 | -6/Waste | Spotted C-40 Crusher 5125 | -6/Waste | Spotted C-40 Crusher 5125 | -6/Waste | Spotted C-40 Crusher 5161 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5168 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5233 | -6/Waste | Identified exit to Factory 5233 | -6/Waste | Discovered exit to Factory (range 12) 5271 | -6/Waste | Entered Factory 5507 | -6/Factory | Zion Recon squad teleported in 5792 | -6/Factory | Identified exit to Lower Caves 5792 | -6/Factory | Discovered exit to Lower Caves (range 13) 5825 | -6/Factory | Entered Lower Caves 6106 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6144 | -6/Lower Caves | Learned Factory stockpile data 6765 | -6/Lower Caves | Found Prototype Device 6767 | -6/Lower Caves | Identified Heart of Steel 6788 | -6/Lower Caves | Build established: Scavenger-Tank 7077 | -6/Lower Caves | Identified exit to Lower Caves 7077 | -6/Lower Caves | Discovered exit to Lower Caves (range 15) 7098 | -6/Lower Caves | Entered another Lower Caves area 7160 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7251 | -6/Lower Caves | Encountered a Warlord checkpoint 7483 | -6/Lower Caves | Identified exit to Data Miner 7483 | -6/Lower Caves | Discovered exit to Data Miner (range 14) 7517 | -6/Lower Caves | Entered Data Miner 7517 | -6/Data Miner | Identified exit to Proximity Caves 7517 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 7568 | -6/Data Miner | Met Data Miner 7628 | -6/Data Miner | Learned location of Section 7 (-2) 7628 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7647 | -6/Data Miner | Build established: Scavenger-Mutant 7671 | -6/Data Miner | Received God Mode back door access code from Data Miner 7724 | -6/Data Miner | Entered Proximity Caves 7775 | -5/Proximity Caves | Escorted by Enhanced Grunt 7961 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8207 | -5/Proximity Caves | Attacked by a faux Warlord 8228 | -5/Proximity Caves | Core integrity fell below 50% 8246 | -5/Proximity Caves | Core integrity fell below 20% 8260 | -5/Proximity Caves | Destroyed by RW-WPI(M) with Arc Thrower Last Messages --------------- 08225_ Broken Carbon-fiber Leg destroyed. 08226_ Hrd. Light Armor Plating destroyed. 08227_ Knocked back. 08228_ Slammed into L6-FU9(g). 08230_ Enh. Flexi-carbon Leg destroyed. 08230_ Knocked back. 08230_ Slammed into L6-FU9(g). 08236_ Knocked back. 08236_ Broken Flexi-carbon Leg destroyed. 08238_ Slammed into L6-FU9(g). 08239_ Knocked back. 08243_ Slammed into L6-FU9(g). 08245_ L6-FU9(g) destroyed. [Achievement: Fist Fight] 08245_ Heart of Steel permanently disabled. 08245_ Destabilizing: Short circuit. 08250_ Acquired 70 matter. 08251_ Penetrated by Slug. 08251_ Knocked back. 08260_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????##?????????????????????? | | ????????????????????????##;###???????????????????? | | ????????????????????????#; ;#####???????????????? | | ???????????????????????##@ ## ##??????????????? | | ??????????????????????##! #####??????????? | | ?????????????????????##=! ## ##?????????? | | ?????????????????????# *[[g #?????????? | | ?????????????????????# ### ##????????? | | ?????????????? %!gMg ##?## ###??????? | | ?????????????# ## #???## #??????? | | ??####??????# #?# ###### #??????? | | ?? #???? ## ??## ## #??????? | | ?? #????? #? ???# # #??????? | | ??# #????? ? ???# ### #??????? | | ??# #????? ?# ????# #### ##### #??????? | | ### #?????? ??#b#????# ### #????# #??????? | | # #?????? ???##????? ## ##???? #??????? | | ##??????###?????????? ## #???? #??????? | | ##?????????????????##### #????? ??????? | | #????###????############ ##????? ?????? | | #???## ##??## #### ####??? ##????? | | ###### #??# ### ###?? #?????? | | ##?????# #?? ?????? | | ##????# #??#?????? | | #### ###### #### #????????? | | #??## #??#### ##????????? | | #???##### #####??### ###?????????? | | ## #?????## ### #?????##???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 49 Energy Capacity 980 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 50 Resistance: I 35 Resistance: S 35 Resistance: P 35 Weapon Shielding 33 Thermal Conversion 30 Evasion (%) 50 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- Beamcaster | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Phasing Sabre | -7/Zion | Free Flamer | -7/Zion | Free Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Kinetic Spear | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Hvy. Riot Gun | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Adventurer Backstab Fist Fight Help From High Places I'm Back, Baby! It's Just You Just What I Needed Power Corrupts Robot Respite Serviceable Loadout The More The Merrier The One The Oracle Challenges ------------ None Game ------ Seed ChipStructuralBooster Manual? 0 Play Time 00:38:55 Cumulative 3.9 hours Start 2021.01.31 @ 00:17:38 End 2021.01.31 @ 00:56:14 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 667e45ba-d1dc-4d5f-b55c-a2abfee158cc