Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.24 @ 02:36:31

Player: ash

Result: Destroyed by M Guard with Ragnarok Missile Launcher

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (26)       5200
Robots Destroyed (84)      420
Value Destroyed (2073)     2073
Prototype IDs (56)         1120
Alien Tech Used (2)        400
Bonus (4863)               4863
              TOTAL SCORE: 18576

 Bonus
-------
Follower Combat Kills      89
Met Data Miner             300
Met Imprinter              300
Met Zhirov                 300
Acquired SGEMP             2000
Delivered SGEMP            2000
Friendly Fire              -126

 Cogmind 
---------
Core Integrity             0/1600
Matter                     100/300
Energy                     96/100
System Corruption          4%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Command

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (6) ---
                   (None)
>              --- UTILITY (15) -----
               Machine Analyzer
      Advanced Signal Interpreter
      Advanced Transmission Jammer (fused)
  Experimental System Shield
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (5) ----
      Advanced Reaction Control System

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Q-thruster
               Electron Diverter
               Impulse Thruster Array
      Improved Q-thruster
  Experimental Q-thruster
>              --- UTILITY ----------
     Makeshift Trap Scanner
               Machine Analyzer
               Triangulator
      Enhanced Optical Array
    Long-range Sensor Array
      Advanced Signal Interpreter
     Precision Energy Filter
      Advanced Transmission Jammer
               ECM Suite
      Advanced Cloaking Device
               Hacking Suite
      Improved Hacking Suite
      Advanced Hacking Suite
  Experimental System Shield
  Experimental System Shield
>              --- WEAPON -----------
     Makeshift Sword
>              --- INVENTORY --------
         Micro Antimatter Reactor
               Impulse Thruster
      Advanced Reaction Control System
[Rating: 161]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Cooled Gravmag System
  Flight Unit              Xenon Bombardment Thruster
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Makeshift Light Armor Plating
Weapon                     Makeshift Sword
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Plasma Flamer
  Impact Weapon            Hammer
  Slashing Weapon          Makeshift Sword
  Piercing Weapon          Spear
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com 
Slots Evolved              18   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   2   2   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Utility                  13   | .   .   .   .   .   2   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   2   1   .   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             151  | .   5   2   2   2   14  23  .   .   .   3   14  3   3   .   3   12  7   2   5   4   14  11  11  2   4   5   
  Power                    13   | .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   1   .   1   1   2   1   .   1   2   
    Engine                 3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   1   2   
  Propulsion               32   | .   2   .   .   .   3   4   .   .   .   .   4   .   .   .   .   4   .   .   2   .   1   3   4   2   .   3   
    Treads                 5    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Flight                 26   | .   .   .   .   .   .   4   .   .   .   .   4   .   .   .   .   4   .   .   1   .   1   3   4   2   .   3   
  Utility                  71   | .   2   .   2   1   4   8   .   .   .   1   5   2   1   .   1   6   7   1   3   2   10  6   6   .   3   .   
    Device                 42   | .   1   .   .   1   2   5   .   .   .   1   2   1   1   .   .   6   4   1   1   2   6   3   3   .   2   .   
    Storage                5    | .   1   .   2   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              10   | .   .   .   .   .   1   2   .   .   .   .   1   .   .   .   .   .   3   .   .   .   2   1   .   .   .   .   
    Hackware               12   | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   1   .   2   2   3   .   1   .   
    Protection             2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | .   1   2   .   1   7   8   .   .   .   2   5   .   2   .   2   2   .   .   .   1   2   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   1   .   1   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
    Special Weapon         2    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   .   1   3   .   .   .   .   .   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        6    | .   .   .   .   .   .   1   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   8    | .   .   .   .   .   1   3   .   .   .   .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   5   .   .   3   1   1   1   .   
Parts Lost                 49   | .   .   .   .   2   4   .   .   .   .   .   13  .   .   .   1   .   .   .   .   2   4   .   .   2   .   21  
  Power                    6    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   .   3   
  Propulsion               19   | .   .   .   .   .   3   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   3   .   .   1   .   7   
  Utility                  19   | .   .   .   .   1   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   1   .   .   .   1   .   10  
  Weapon                   5    | .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      19   | .   .   .   .   1   1   .   .   .   .   .   8   .   .   .   1   .   .   .   .   2   2   .   .   1   .   19  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   97  100 100 99  94  98  100 100 100 94  86  40  45  46  44  81  94  93  92  92  84  83  90  90  88  72  
  Engine                   6    | .   14  14  14  14  9   2   7   7   7   7   5   .   .   .   .   4   5   3   .   3   1   2   .   .   .   .   
  Core                     1    | .   .   .   .   .   .   4   .   .   .   .   .   4   6   6   6   5   5   5   5   5   5   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   1   .   3   7   8   8   5   
  Treads                   11   | .   27  28  28  28  31  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   13   | .   .   .   .   .   .   29  30  30  30  30  23  13  13  13  13  21  23  23  23  23  15  14  21  20  20  16  
  Device                   17   | .   11  14  14  13  17  22  23  23  23  17  9   6   6   6   6   23  18  16  13  15  22  23  25  25  26  21  
  Storage                  6    | .   14  14  14  14  9   7   7   7   7   7   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                10   | .   .   .   .   .   8   14  15  15  15  15  16  13  13  13  13  11  21  23  23  23  13  19  13  13  12  10  
  Hackware                 4    | .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   5   5   5   6   6   14  14  16  17  17  16  
  Energy Gun               1    | .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   14  .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   14  14  14  6   .   .   .   .   4   5   .   .   .   .   .   .   .   .   4   3   .   .   .   .   .   
  Special Weapon           2    | .   .   11  14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   5   .   .   .   .   .   .   5   6   3   4   5   5   5   5   5   4   4   4   4   1   
  Piercing Weapon          1    | .   .   .   .   .   .   .   7   7   7   5   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Special Melee Weapon     1    | .   .   .   .   .   1   6   7   7   7   3   1   .   .   .   1   2   5   5   5   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 13  30  32  32  33  59  24  22  22  22  23  23  8   10  10  10  19  18  27  27  28  26  22  31  30  42  42  
  Greatest Support         80   | 20  40  40  40  40  80  24  24  24  24  24  24  10  10  10  10  34  34  34  34  34  34  38  47  47  46  47  
  Greatest Overweight (x)  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | .   15  15  20  15  20  20  10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         10   | .   14  15  15  15  19  10  10  10  10  10  9   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             20   | .   15  15  16  15  20  20  10  10  10  10  9   5   5   5   5   5   5   5   5   5   5   5   5   5   2   3   
  Average Carried          9    | .   11  14  15  14  16  9   9   10  9   9   7   4   4   5   4   4   4   4   4   4   4   4   4   4   2   2   
  Final Capacity           20   | 8   15  15  15  15  20  10  10  10  10  10  5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            20   | 6   15  15  15  14  20  10  10  10  9   10  4   5   5   5   5   4   4   5   5   5   5   5   5   4   2   1   

 Class Distribution 
--------------------
 28% | Mutant
 12% | Scout
 10% | Wizard-Ninja
 10% | Hacker-Ninja
  9% | Scavenger-Mutant
  5% | Sprinter
  5% | Derelict-Scout
  4% | Hacker-Scout
  3% | Hacker-Sprinter
  3% | Scavenger-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
  Scavenger-Scout | -7/Factory
            Scout | -7/Lower Caves
            Scout | -7/Lower Caves
            Scout | -7/Zion
            Scout | -6/Proximity Caves
     Hacker-Scout | -6/Factory
         Sprinter | -6/Lower Caves
         Sprinter | -6/Lower Caves
         Sprinter | -6/Data Miner
         Sprinter | -5/Proximity Caves
  Hacker-Sprinter | -5/Factory
   Derelict-Scout | -5/Upper Caves
   Derelict-Scout | -5/Upper Caves
   Derelict-Scout | -5/Zhirov
   Derelict-Scout | -4/Proximity Caves
     Hacker-Ninja | -4/Factory
     Hacker-Ninja | -3/Research
     Wizard-Ninja | -2/Research
     Wizard-Ninja | -2/Testing
     Wizard-Ninja | -1/Access
     Wizard-Scout | -1/Command

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com 
Matter Collected           2040 | 200 167 61  .   57  342 331 30  .   .   75  156 19  31  .   66  115 23  62  .   130 42  72  .   44  .   17  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2324 | .   466 63  .   84  574 149 55  .   .   56  137 .   .   .   .   187 .   .   .   152 365 .   .   36  .   .   
  Parts                    149  | .   30  14  .   9   33  12  4   .   .   12  5   .   .   .   .   8   .   .   .   5   16  .   .   1   .   .   
Haulers Intercepted        6    | .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      16   | .   .   .   .   .   .   .   4   .   .   8   .   .   .   .   .   .   .   1   .   3   .   .   .   .   .   .   
  Prevented                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com 
Combat Hostiles Destroyed  57   | .   6   8   .   4   17  1   1   .   .   8   3   .   .   .   .   .   .   .   .   4   5   .   .   .   .   .   
  Melee                    4    | .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Guns                     7    | .   6   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  10   | .   .   .   .   1   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      30   | .   .   7   .   3   5   .   .   .   .   8   3   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   
Classes Destroyed          13   | .   5   1   .   .   3   1   1   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Worker                   4    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Builder                  7    | .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   
  Hauler                   6    | .   2   .   .   .   2   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   1   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Swarmer                  33   | .   .   8   .   3   6   .   .   .   .   7   3   .   .   .   .   .   .   .   .   4   2   .   .   .   .   .   
  Grunt                    19   | .   6   .   .   2   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Sentry                   3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           7    | .   3   5   .   3   7   2   1   .   .   4   4   .   .   .   .   2   .   .   .   4   3   .   .   1   .   .   
  Combat Bots Only         5    | .   2   5   .   3   4   1   1   .   .   4   3   .   .   .   .   .   .   .   .   4   3   .   .   .   .   .   
Max Kills in Single Turn   4    | .   1   3   .   2   4   1   1   .   .   3   2   .   .   .   .   1   .   .   .   1   2   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   2   2   .   .   .   .   3   2   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   
  Melee                    1    | .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   -1   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Tes  Acc  Com  
Hostile Shots Fired        654  | .    24   22   .    7    50   2    2    .    .    20   157  .    4    .    3    .    3    4    .    26   58   15   2    20   4    231  
  Missed                   299  | .    5    6    .    2    6    2    .    .    .    15   73   .    2    .    2    .    1    3    .    16   38   10   2    9    4    103  
Damage Taken               5850 | .    208  144  .    94   454  .    25   .    .    70   1155 .    30   .    55   .    18   22   .    122  331  97   .    256  .    2769 
  Core                     2448 | .    54   14   .    16   29   .    12   .    .    .    460  .    30   .    15   .    18   22   .    46   43   .    .    79   .    1610 
  Absorbed by Shields      104  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    104  
  Ignored by Resistances   1589 | .    64   44   .    28   133  .    7    .    .    20   252  .    8    .    15   .    5    6    .    36   93   26   .    71   .    781  
  Regen/Repaired (Parts)   26   | .    .    .    .    .    .    .    .    .    .    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    .    .    66   94   .    .    .    .    98   .    .    .    .    40   .    .    .    .    84   96   100  .    94   .    .    
Volleys Fired              128  | .    41   10   .    7    48   .    .    .    .    9    2    .    .    .    .    .    .    .    .    6    5    .    .    .    .    .    
  Largest                  2    | .    2    1    .    1    2    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Hottest                  100  | .    60   100  .    100  100  .    .    .    .    33   33   .    .    .    .    .    .    .    .    39   39   .    .    .    .    .    
Shots Fired                177  | .    74   10   .    7    64   .    .    .    .    9    2    .    .    .    .    .    .    .    .    6    5    .    .    .    .    .    
  Gun                      79   | .    74   .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   45   | .    .    .    .    .    45   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 34   | .    .    5    .    2    5    .    .    .    .    9    2    .    .    .    .    .    .    .    .    6    5    .    .    .    .    .    
  Special                  19   | .    .    5    .    5    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  91   | .    41   .    .    .    50   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  52   | .    33   5    .    5    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                23   | .    .    5    .    2    5    .    .    .    .    9    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    5    .    .    .    .    .    
  Robot Hit Streak         25   | .    15   3    .    9    25   .    .    .    .    3    .    .    .    .    .    .    .    .    .    2    4    .    .    .    .    .    
  Robot Miss Streak        4    | .    3    1    .    .    4    .    .    .    .    1    1    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           188  | .    60   6    .    7    49   14   1    .    10   4    1    .    .    .    2    12   .    .    3    8    7    2    .    2    .    .    
  Core Hits                118  | .    23   14   .    6    29   4    1    .    .    14   5    .    .    .    .    4    .    .    .    6    10   .    .    2    .    .    
  Critical Kills           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         11   | .    1    .    .    2    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Burn                   5    | .    .    .    .    2    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Blast                  3    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              190  | .    2    2    .    .    5    27   1    .    10   8    28   .    .    .    2    18   .    1    3    4    20   21   12   12   9    5    
  Impact                   4    | .    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 122  | .    .    .    .    .    1    22   .    .    .    .    .    .    .    .    1    15   .    1    .    4    19   21   12   12   9    5    
  Piercing                 38   | .    .    .    .    .    .    1    1    .    .    8    28   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            35   | .    .    .    .    .    4    4    .    .    10   .    1    .    .    .    1    8    .    .    3    1    3    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6210 | .    740  413  .    340  1634 430  47   .    .    520  263  .    .    .    27   569  .    .    .    531  523  94   .    79   .    .    
  Guns                     801  | .    740  .    .    .    61   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  768  | .    .    .    .    .    768  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               2588 | .    .    302  .    276  686  .    .    .    .    494  171  .    .    .    .    .    .    .    .    323  336  .    .    .    .    .    
  Melee                    1817 | .    .    58   .    .    .    430  47   .    .    26   92   .    .    .    27   569  .    .    .    208  187  94   .    79   .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1228 | .    399  .    .    .    829  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  577  | .    341  53   .    64   119  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                1929 | .    .    302  .    276  686  .    .    .    .    494  171  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          659  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    323  336  .    .    .    .    .    
  Impact                   58   | .    .    58   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 1594 | .    .    .    .    .    .    430  .    .    .    .    .    .    .    .    27   569  .    .    .    208  187  94   .    79   .    .    
  Piercing                 165  | .    .    .    .    .    .    .    47   .    .    26   92   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    .    .    .    .    .    .    .    14   14   14   14   14   .    .    .    .    .    .    .    .    .    .    4    
  Average Corruption       11   | .    .    .    .    .    .    .    .    .    .    .    14   14   14   14   14   .    .    .    .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  34   | .    .    .    .    .    .    .    .    .    .    .    11   6    6    1    7    .    .    .    .    .    .    .    .    .    .    3    
    Message Errors         8    | .    .    .    .    .    .    .    .    .    .    .    1    1    2    1    2    .    .    .    .    .    .    .    .    .    .    1    
    Matter Fused           6    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    2    .    .    .    .    .    .    .    .    .    .    1    
    Heat Flow Errors       4    | .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Energy Discharges      4    | .    .    .    .    .    .    .    .    .    .    .    1    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Parts Fused            2    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      2    | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      3    | .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Misdirections          5    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            357  | .    .    21   .    54   21   23   .    .    .    27   .    .    .    .    .    73   .    .    .    39   99   .    .    .    .    .    
  Projectiles              9    | .    .    .    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               98   | .    .    5    .    54   12   .    .    .    .    27   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    250  | .    .    16   .    .    .    23   .    .    .    .    .    .    .    .    .    73   .    .    .    39   99   .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      105  | .    .    22   .    54   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    
  Shots                    6    | .    .    1    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        307  | .    63   232  .    182  58   .    .    .    .    4    270  167  259  .    189  .    .    .    .    22   .    1    9    50   223  307  
  Average Temperature      75   | .    30   106  .    80   24   .    .    .    .    4    154  93   133  .    97   .    .    .    .    11   .    1    2    19   85   147  
  Received Heat Transfer   762  | .    138  33   .    27   234  .    .    .    .    .    147  .    18   .    21   .    .    .    .    .    57   21   .    18   .    48   
  Effects                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
    Energy Bleed           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    
  Combat Hostiles          4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    .    .    .    
  Parts Fried              7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    .    .    .    .    .    
  Impact Corruptions       1    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3015 | .    775  320  .    720  1200 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com 
Peak Influence             453  | .   186 176 .   125 351 291 .   .   .   .   450 .   .   .   .   109 .   .   .   .   370 202 245 262 184 453 
  Initial                  276  | .   .   7   .   .   .   121 .   .   .   .   276 .   .   .   .   24  .   .   .   .   52  86  63  119 137 103 
  Average                  126  | .   60  64  .   72  133 156 .   .   .   .   365 .   .   .   .   85  .   .   .   .   202 89  122 184 144 235 
Maximum Alert Level        2    | .   .   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   1   1   1   .   2   
  Low Security (%)         81   | .   100 100 .   100 79  74  .   .   .   .   .   .   .   .   .   100 .   .   .   .   41  97  83  67  100 36  
  Level 1                  16   | .   .   .   .   .   20  25  .   .   .   .   66  .   .   .   .   .   .   .   .   .   58  2   16  32  .   58  
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   33  .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          24   | .   .   .   .   .   2   3   .   .   .   .   4   .   .   .   .   3   .   .   .   .   3   2   1   .   .   6   
  Investigation            7    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   
  Extermination            5    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Reinforcement            9    | .   .   .   .   .   2   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com 
Distress Signals           10   | .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   .   1   1   .   
Communications Jammed      38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   1   29  
  Distress Signals         38   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   1   29  
Times Spotted              222  | .   11  13  .   5   24  7   1   .   .   12  18  .   3   .   3   3   1   1   .   12  30  15  9   8   3   43  
  Peak Tracking Total      21   | .   3   3   .   3   5   3   1   .   .   6   10  .   3   .   3   2   1   1   .   7   11  10  5   7   2   21  
  Tactical Retreats        35   | .   .   2   .   .   1   2   .   .   .   2   3   .   1   .   1   1   .   1   .   1   8   1   3   2   1   5   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com 
Traps Triggered            5    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   6   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com 
Machines Disabled          6    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   .   1   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com 
Machines Accessed          102  | .   8   1   1   1   5   12  .   .   .   .   10  2   1   4   .   8   1   1   8   .   6   11  7   1   5   9   
  Terminals                65   | .   7   .   .   1   5   8   .   .   .   .   7   1   .   .   .   3   .   1   .   .   5   9   5   1   3   9   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          4    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   1   .   
Total Hacks                407  | .   38  1   1   2   22  33  .   .   .   .   29  2   1   31  .   19  1   1   47  .   21  58  43  7   14  36  
  Successful               277  | .   21  1   1   .   14  14  .   .   .   .   15  2   1   31  .   16  1   1   47  .   13  32  34  4   10  19  
  Failed                   130  | .   17  .   .   2   8   19  .   .   .   .   14  .   .   .   .   3   .   .   .   .   8   26  9   3   4   17  
    Catastrophic           12   | .   .   .   .   .   1   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   3   .   .   1   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   143  | .   14  .   .   .   8   12  .   .   .   .   18  .   .   .   .   6   .   .   .   .   8   24  15  5   9   24  
  Terminals                286  | .   35  .   .   2   22  25  .   .   .   .   23  1   .   .   .   8   .   1   .   .   19  56  39  7   12  36  
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          15   | .   3   .   .   .   .   4   .   .   .   .   2   .   .   .   .   4   .   .   .   .   2   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   1   .   1   .   
Terminal Hacks             205  | .   16  1   1   .   11  9   .   .   .   .   5   2   1   31  .   5   1   1   47  .   10  24  26  2   3   9   
  Record                   84   | .   6   .   1   .   1   6   .   .   .   .   .   1   .   11  .   .   .   1   35  .   1   6   12  .   1   2   
  Part Schematic           15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   4   .   .   .   .   .   .   .   
  Robot Schematic          6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   1   .   1   .   
  Prototype ID Bank        14   | .   3   .   .   .   2   .   .   .   .   .   1   .   .   3   .   .   .   .   4   .   .   1   .   .   .   .   
  Open Door                4    | .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      5    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   1   
  Branch Access Points     8    | .   1   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   1   .   .   .   
  Emergency Access Points  3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Index            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Terminal Index           3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Index           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
  Alert Level              9    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   3   2   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  Locate Traps             13   | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   2   .   .   3   
  Disarm Traps             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   
  Reprogram Traps          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Patrol Status            1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recall Reinforcements    3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Hauler Manifests         2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   1   .   
  Zone Layout              7    | .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   2   1   1   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   1   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       5    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Process                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Matter          1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Analyze                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Garrison Access Hacks      5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   1   .   
  Seal Access              5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   1   .   1   .   
Unauthorized Hacks         50   | .   4   .   .   .   3   2   .   .   .   .   7   .   .   .   .   4   .   .   .   .   3   6   4   2   5   10  
  Terminals                46   | .   4   .   .   .   3   2   .   .   .   .   5   .   .   .   .   2   .   .   .   .   3   6   4   2   5   10  
    Track                  9    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   1   1   5   
    Assimilate             7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   2   1   .   .   2   
    Botnet                 28   | .   4   .   .   .   3   2   .   .   .   .   3   .   .   .   .   2   .   .   .   .   2   3   2   1   3   3   
    Operators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
    Monitor                2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Recyclers              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         73   | .   8   .   .   1   5   11  .   .   .   .   9   .   .   .   .   5   .   1   .   .   6   8   6   1   3   9   
  Full Trace Events        6    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   4   .   .   .   1   .   .   .   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   169  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   169 .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     22   | .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          9    | .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     12   | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              23   | .   .   .   .   .   2   4   .   .   9   .   .   .   .   .   1   3   .   .   3   .   1   .   .   .   .   .   
  Non-combat               14   | .   .   .   .   .   2   4   .   .   3   .   .   .   .   .   1   3   .   .   .   .   1   .   .   .   .   .   
  Combat                   9    | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
Robot Hacks Applied        25   | .   .   .   .   .   3   4   .   .   10  .   .   .   .   .   1   3   .   .   3   .   1   .   .   .   .   .   
  parse_system             18   | .   .   .   .   .   2   2   .   .   10  .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   .   .   
  no_distress              3    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   
  find_chute               4    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com 
Total Allies               16   | .   .   1   .   .   .   .   .   .   2   .   1   .   .   .   1   .   .   .   .   .   1   2   1   .   3   4   
  Largest Group            3    | .   .   1   1   .   .   .   .   .   2   2   1   .   .   .   1   .   .   .   .   .   1   2   1   .   3   2   
  Highest-Rated Group      379  | .   .   16  16  .   .   .   .   .   76  76  10  .   .   .   96  .   .   .   .   .   10  52  26  .   379 192 
  Highest-Rated Ally       135  | .   .   16  16  .   .   .   .   .   51  51  10  .   .   .   96  .   .   .   .   .   10  26  26  .   135 96  
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
  STAY                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Ally Attacks               33   | .   .   2   .   .   .   .   .   .   .   15  .   .   .   .   6   .   .   .   .   .   .   .   .   .   1   9   
  Total Damage             1397 | .   .   33  .   .   .   .   .   .   .   404 .   .   .   .   352 .   .   .   .   .   .   .   .   .   .   608 
  Kills                    8    | .   .   1   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Allies Corrupted           4    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   2   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -3  -2  -2  -1  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Res Tes Acc Com 
Robot Analysis Total       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   .   1   .   1   .   
Derelict Logs Recovered    9    | .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   3   .   1   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Tes  Acc  Com  
Turns Passed               9464  | .    934  832  256  643  972  612  372  113  431  245  368  147  195  25   159  400  191  188  96   178  412  579  360  196  309  251  
Spaces Moved               15558 | 1    493  481  158  371  490  1315 1182 365  976  514  771  419  584  77   365  904  463  509  221  406  739  1233 845  474  593  609  
  Core                     12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    12   
  Treads                   1988  | .    488  481  158  371  490  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     6     | 1    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   13552 | .    .    .    .    .    .    1315 1182 365  976  514  771  419  584  77   365  904  463  509  221  406  739  1233 845  474  593  597  
  Fastest Speed            23    | 120  120  160  160  160  160  31   31   31   31   31   29   32   32   32   32   29   34   34   34   34   34   29   27   23   24   24   
  Average Speed            47    | 120  159  160  160  160  162  31   31   31   31   31   30   32   32   32   32   31   34   34   34   34   36   32   27   24   24   27   
  Slowest Speed            240   | 120  160  160  160  160  240  31   31   31   31   31   35   32   32   32   32   34   34   34   37   34   40   37   31   27   24   50   
  Overloaded Moves         47    | .    .    .    .    .    .    .    .    .    .    .    47   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            86    | .    .    .    .    .    .    8    1    .    .    .    4    .    2    .    .    2    .    .    .    .    1    13   23   13   1    18   
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Exploration Rate (%)       55    | 3    77   92   48   74   40   45   97   64   89   69   24   72   79   74   61   23   70   68   63   68   25   40   29   58   22   34   
  Regions Visited          26
    Branch Regions         17
  Pre-discovered Areas     5     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        16    | .    1    .    .    .    .    1    1    1    1    1    1    .    .    .    1    1    .    1    .    1    1    1    1    1    1    .    
  Unknown Exits Taken      10    | 1    .    1    1    1    1    .    .    .    .    .    .    1    1    1    .    .    1    .    1    .    .    .    .    .    .    .    
Scrap Searched             27    | .    .    1    .    .    .    .    4    3    4    1    .    2    2    .    3    .    2    3    .    2    .    .    .    .    .    .    
Spaces Dug                 121   | .    .    .    .    .    1    13   .    .    .    22   17   .    .    .    .    5    .    .    .    .    15   17   12   6    9    4    
Terrain Destroyed          316   | .    .    39   .    16   60   13   .    .    .    82   38   .    .    .    .    5    .    .    .    .    15   17   12   6    9    4    
  Melee                    102   | .    .    .    .    .    1    13   .    .    .    3    17   .    .    .    .    5    .    .    .    .    15   17   12   6    9    4    
  Projectile               13    | .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      201   | .    .    39   .    16   46   .    .    .    .    79   21   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -3   -2   -2   -1   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Res  Res  Tes  Acc  Com  
Total                      17117 | .    562  530  161  411  598  1478 1184 364  1104 576  845  432  589  76   405  997  497  523  242  433  857  1372 934  529  746  672  
  Wait                     982   | .    6    18   .    28   15   99   1    .    118  42   28   5    .    .    34   57   17   6    .    8    65   100  81   51   142  61   
  Move                     15370 | .    492  480  157  370  489  1298 1179 364  975  513  762  418  579  76   364  899  462  508  220  405  736  1207 802  448  590  577  
  Hop                      76    | .    .    .    .    .    .    8    1    .    .    .    4    .    2    .    .    2    .    .    .    .    1    12   19   12   1    14   
  Pick Up                  83    | .    12   5    1    1    18   6    1    .    .    .    2    3    1    .    1    1    3    3    4    2    4    8    4    1    .    2    
  Fast Attach              50    | .    2    .    .    .    1    3    .    .    .    .    2    1    2    .    1    9    4    1    5    1    5    6    2    1    3    1    
  Attach                   56    | .    .    1    .    2    7    10   .    .    .    .    8    2    1    .    2    2    3    1    2    1    4    2    4    1    .    3    
  Detach                   13    | .    .    .    .    .    1    .    .    .    .    1    2    1    1    .    1    1    1    .    1    .    2    1    .    .    .    .    
  Swap                     47    | .    3    1    2    .    6    10   .    .    .    3    4    .    .    .    .    1    .    .    .    2    5    3    5    .    1    1    
  Drop                     101   | .    4    5    1    .    8    17   1    .    1    .    3    2    2    .    .    7    7    3    7    1    10   12   5    3    .    2    
  Fire                     128   | .    41   10   .    7    48   .    .    .    .    9    2    .    .    .    .    .    .    .    .    6    5    .    .    .    .    .    
  Melee                    190   | .    2    2    .    .    5    27   1    .    10   8    28   .    .    .    2    18   .    1    3    4    20   21   12   12   9    5    
  Ram                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    
  Rewire                   11    | .    .    8    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 8 exits: *Fac x4 / Sto x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *Zhi)
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x2 / *Upp x2)
-3/Research (discovered 6 exits: *Res x3 / Arm / Qua x2)
-2/Research (discovered 5 exits: Acc x3 / *Tes x2)
-2/Testing
-1/Access (discovered 2 exits: Sur / *Com)
-1/Command (discovered 2 exits: Sur x2)

 History 
---------
 Turn | Location           | Event
    1 | -11/Scrapyard      | Discovered new exit (range 0)
    1 | -11/Scrapyard      | Entered Materials
  314 | -10/Materials      | Build established: Mutant
  376 | -10/Materials      | Discovered new exit (range 14)
  378 | -10/Materials      | Identified exit to Mines
  685 | -10/Materials      | Discovered new exit (range 16)
  935 | -10/Materials      | Entered Mines
  935 | -10/Mines          | Discovered new exit (range 9)
 1078 | -10/Mines          | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1186 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
 1304 | -10/Mines          | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1402 | -10/Mines          | Learned Materials stockpile data
 1743 | -10/Mines          | Discovered new exit (range 5)
 1761 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
 1761 | -10/Mines          | Discovered new exit (range 5)
 1767 | -10/Mines          | Entered Exiles
 1767 | -10/Exiles         | Accompanied by 1 ally
 1806 | -10/Exiles         | Met 8R-AWN
 1835 | -10/Exiles         | Met EX-HEX
 1897 | -10/Exiles         | Met EX-DEC
 1903 | -10/Exiles         | Learned location of Zion (-7)
 1950 | -10/Exiles         | Discovered new exit (range 14)
 2023 | -10/Exiles         | Entered Mines
 2023 | -9/Mines           | Accompanied by 1 ally
 2103 | -9/Mines           | Met a Derelict bent on vengeance
 2437 | -9/Mines           | Discovered new exit (range 9)
 2552 | -9/Mines           | Discovered new exit (range 8)
 2666 | -9/Mines           | Entered Materials
 2666 | -8/Materials       | Evolved 4 slots: Propulsion x2, Utility x2
 2994 | -8/Materials       | Build established: Scavenger-Mutant
 3437 | -8/Materials       | Discovered new exit (range 16)
 3540 | -8/Materials       | Discovered new exit (range 18)
 3638 | -8/Materials       | Entered Factory
 3638 | -7/Factory         | Evolved 2 slots: Utility x2
 3694 | -7/Factory         | Discovered new exit (range 14)
 4068 | -7/Factory         | Identified exit to Factory
 4157 | -7/Factory         | Discovered new exit (range 19)
 4217 | -7/Factory         | Identified exit to Storage
 4217 | -7/Factory         | Identified exit to Lower Caves
 4250 | -7/Factory         | Entered Lower Caves
 4268 | -7/Lower Caves     | Encountered a Warlord checkpoint
 4419 | -7/Lower Caves     | Discovered new exit (range 17)
 4424 | -7/Lower Caves     | Identified exit to Lower Caves
 4483 | -7/Lower Caves     | Build established: Scout
 4505 | -7/Lower Caves     | Learned Factory stockpile data
 4615 | -7/Lower Caves     | Learned Factory trap positions
 4622 | -7/Lower Caves     | Entered another Lower Caves area
 4622 | -7/Lower Caves     | Discovered exit to Factory (range 13)
 4729 | -7/Lower Caves     | Discovered new exit (range 10)
 4732 | -7/Lower Caves     | Identified exit to Zion
 4735 | -7/Lower Caves     | Entered Zion
 4764 | -7/Zion            | Discovered new exit (range 14)
 4768 | -7/Zion            | Identified exit to Proximity Caves
 4926 | -7/Zion            | Gained Derelict followers
 5051 | -7/Zion            | Given A8's code to call for help
 5166 | -7/Zion            | Entered Proximity Caves
 5166 | -6/Proximity Caves | Accompanied by 2 allies
 5186 | -6/Proximity Caves | Spotter reported a threat
 5399 | -6/Proximity Caves | Discovered exit to Factory (range 20)
 5411 | -6/Proximity Caves | Entered Factory
 5411 | -6/Factory         | Evolved 2 slots: Utility x2
 5412 | -6/Factory         | Loaded intel: 80 trap records
 5450 | -6/Factory         | Repaired Xenon Bombardment Thruster
 5454 | -6/Factory         | Discovered new exit (range 12)
 5465 | -6/Factory         | Identified exit to Factory
 5572 | -6/Factory         | Discovered new exit (range 5)
 5575 | -6/Factory         | Identified exit to Lower Caves
 5617 | -6/Factory         | Crushed by falling debris
 5617 | -6/Factory         | System corruption reached 10%
 5648 | -6/Factory         | Lost 5 parts (2n3u)
 5763 | -6/Factory         | Core integrity fell below 50%
 5779 | -6/Factory         | Entered Lower Caves
 5787 | -6/Lower Caves     | Lost 8 parts (1p3n3u1w)
 5792 | -6/Lower Caves     | Learned Factory interactive machine intel
 5793 | -6/Lower Caves     | Learned Factory stockpile data
 5801 | -6/Lower Caves     | Encountered a Warlord checkpoint
 5893 | -6/Lower Caves     | Discovered new exit (range 17)
 5926 | -6/Lower Caves     | Entered another Lower Caves area
 5929 | -6/Lower Caves     | Discovered exit to Factory (range 12)
 6020 | -6/Lower Caves     | Build established: Sprinter
 6101 | -6/Lower Caves     | Discovered new exit (range 16)
 6121 | -6/Lower Caves     | Entered Data Miner
 6121 | -6/Data Miner      | Discovered new exit (range 6)
 6126 | -6/Data Miner      | Met Data Miner
 6133 | -6/Data Miner      | Learned location of Section 7 (-3)
 6133 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 6138 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 6146 | -6/Data Miner      | Entered Proximity Caves
 6159 | -5/Proximity Caves | Escorted by Enhanced Grunt
 6293 | -5/Proximity Caves | Discovered exit to Factory (range 12)
 6305 | -5/Proximity Caves | Entered Factory
 6305 | -5/Factory         | Evolved 2 slots: Power x1, Propulsion x1
 6307 | -5/Factory         | Loaded intel: 54 interactive machine locations
 6353 | -5/Factory         | Incoming investigation squad redirected
 6381 | -5/Factory         | Identified exit to Upper Caves
 6381 | -5/Factory         | Identified exit to Extension
 6381 | -5/Factory         | Identified exit to Factory
 6404 | -5/Factory         | Incoming investigation squad redirected
 6557 | -5/Factory         | Fabricated Cld. Nuclear Pulse Thruster?
 6705 | -5/Factory         | Entered Upper Caves
 6776 | -5/Upper Caves     | Encountered a Warlord checkpoint
 6843 | -5/Upper Caves     | Discovered new exit (range 13)
 6896 | -5/Upper Caves     | Entered another Upper Caves area
 6908 | -5/Upper Caves     | Discovered exit to Factory (range 17)
 6938 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 6965 | -5/Upper Caves     | Identified exit to Zhirov
 7010 | -5/Upper Caves     | Learned Factory stockpile data
 7026 | -5/Upper Caves     | Learned 8 Factory zone layouts
 7084 | -5/Upper Caves     | Entered Zhirov
 7084 | -5/Zhirov          | Discovered new exit (range 3)
 7091 | -5/Zhirov          | Met Zhirov
 7103 | -5/Zhirov          | Learned location of Quarantine (-3)
 7103 | -5/Zhirov          | Learned location of Testing (-2)
 7103 | -5/Zhirov          | Learned location of Command (-1)
 7111 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 7117 | -5/Zhirov          | Found Alien Artifact
 7120 | -5/Zhirov          | Identified Transdimensional Reconstructor
 7120 | -5/Zhirov          | Warped through subspace
 7153 | -5/Zhirov          | Found Alien Artifact
 7154 | -5/Zhirov          | Identified Integrated Reactor
 7154 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 7180 | -5/Zhirov          | Entered Proximity Caves
 7250 | -4/Proximity Caves | Learned 4 Research zone layouts
 7257 | -4/Proximity Caves | Spotted B-86 Titan
 7263 | -4/Proximity Caves | Build established: Derelict-Scout
 7355 | -4/Proximity Caves | Discovered exit to Factory (range 12)
 7358 | -4/Proximity Caves | Entered Factory
 7358 | -4/Factory         | Evolved 2 slots: Utility x2
 7359 | -4/Factory         | Identified exit to Research
 7365 | -4/Factory         | Discovered new exit (range 18)
 7463 | -4/Factory         | Garrison activated, responded to threat
 7505 | -4/Factory         | Discovered exit to Research (range 9)
 7646 | -4/Factory         | Identified exit to Upper Caves
 7738 | -4/Factory         | Spotted B-86 Titan
 7770 | -4/Factory         | Entered Research
 7770 | -3/Research        | Evolved 2 slots: Utility x2
 7862 | -3/Research        | Build established: Hacker-Ninja
 7982 | -3/Research        | Identified exit to Armory
 7982 | -3/Research        | Identified exit to Quarantine
 7982 | -3/Research        | Identified exit to Research
 8012 | -3/Research        | Found Prototype Hackware
 8012 | -3/Research        | Identified Exp. System Shield
 8135 | -3/Research        | Spotted B-86 Titan
 8329 | -3/Research        | Cargo convoy interrupted
 8349 | -3/Research        | Entered another Research area
 8349 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 8412 | -2/Research        | Found Exp. System Shield
 8582 | -2/Research        | Identified exit to Testing
 8629 | -2/Research        | Identified exit to Access
 8641 | -2/Research        | Build established: Wizard-Ninja
 8709 | -2/Research        | Entered Testing
 8794 | -2/Testing         | Spotted Striker
 8812 | -2/Testing         | Spotted Striker
 8813 | -2/Testing         | Spotted Alpha 7
 8815 | -2/Testing         | Stole the SGEMP Prototype
 8901 | -2/Testing         | Discovered exit to Access (range 13)
 8905 | -2/Testing         | Entered Access
 8905 | -1/Access          | Evolved 2 slots: Utility x2
 8906 | -1/Access          | Delivered the SGEMP Prototype to Zhirov
 8906 | -1/Access          | Zhirov transferred Access data
 8907 | -1/Access          | Loaded intel: 113 machine locations
 8907 | -1/Access          | Loaded intel: 93 trap records
 8907 | -1/Access          | Identified exit to Surface
 8907 | -1/Access          | Discovered exit to Surface (range 163)
 8907 | -1/Access          | Identified exit to Command
 8907 | -1/Access          | Discovered exit to Command (range 211)
 9069 | -1/Access          | Spotted B-99 Colossus
 9214 | -1/Access          | Entered Command
 9378 | -1/Command         | Spotted Executioner
 9378 | -1/Command         | Spotted Executioner
 9378 | -1/Command         | Spotted Striker
 9378 | -1/Command         | Spotted Alpha 7
 9378 | -1/Command         | Spotted Executioner
 9378 | -1/Command         | Spotted Executioner
 9378 | -1/Command         | Spotted Striker
 9378 | -1/Command         | Spotted Alpha 7
 9381 | -1/Command         | Spotted B-99 Colossus
 9406 | -1/Command         | Spotted B-99 Colossus
 9413 | -1/Command         | Enhanced Grunt warped into view, answering call for help
 9413 | -1/Command         | Enhanced Grunt warped into view, answering call for help
 9430 | -1/Command         | Core integrity fell below 50%
 9458 | -1/Command         | Spotted M Guard
 9458 | -1/Command         | Spotted M Guard
 9458 | -1/Command         | Spotted Combat Programmer
 9459 | -1/Command         | Spotted Combat Programmer
 9463 | -1/Command         | Core integrity fell below 20%
 9465 | -1/Command         | Destroyed by M Guard with Ragnarok Missile Launcher

 Last Messages 
---------------
09458_ W-44 Eye distress signal jammed.
09458_ Imp. Q-thruster destroyed.
09459_ W-44 Eye distress signal jammed.
09459_ Penetrated by EMDS Slug.
09459_ Impulse Thruster Array destroyed.
09459_ Penetrated by EMDS Slug.
09460_ System corrupted: Adv. Transmission Jammer fused.
09460_ W-44 Eye distress signal jammed.
09460_ Penetrated by Slug.
09460_ W-44 Eye distress signal jammed.
09461_ Penetrated by Slug.
09461_ Triangulator destroyed.
09461_ Penetrated by Slug.
09461_ EMDS Slug penetrates Reinforced Barrier.
09461_ EMDS Slug penetrates Wall.
09461_ W-44 Eye distress signal jammed. <x4>
09463_ Penetrated by EMDS Slug. <x2>
09463_ W-44 Eye distress signal jammed.
09464_ ALERT: Rogue bot located, Programmers report to Command Zone 1N.
09464_ W-44 Eye distress signal jammed. <x2>

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????????????   ????????????????? |
| ??????????????????????????????   #???????????????? |
| ??????????????????????????????   #???????????????? |
| ?????????????????????????????#   #???????????????? |
| ?????????????????????????????#   #???????????????? |
| ?????????????????????????????#   #???????????????? |
| ?????????????????????????????#   #???????????????? |
| ?????????????????????????????#   #???????????????? |
| ?????????????????????????????#   #???????????????? |
| ?????????????????????????????#   #???????????????? |
| ?????????????????????????????#   #???????????????? |
| ????????????????????????????##   ##??????????????? |
| ???????????????????????????##     ##?????????????? |
| ??????????????????????????##       ########??????? |
| ??????????????????????????#               ##?????? |
| ??????????????????????#"""##               ###?### |
| ??????????????????????# % T#                 #?#   |
| ??????????????????????#//@##                 ###   |
| ??????????????????????#                            |
| ??????????????????????# Y                          |
| ??????????????????????#                            |
| ??????????????????????# Y                          |
| ??????????????????????#                            |
| ??????????????????????# pp ###   ### W ###   ###   |
| ??????????????????????######?#   #?#   #?#   #?#   |
| ?????????????????????????????#####?#####?#####?### |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          49
Energy Capacity            440
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           18
Terrain Scan Range         20
Terrain Scan Density       385
ECM Strength               2
Jamming Range              16
Cloak Strength             4
Corruption Containment     12
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          90
Evasion (%)                76
Recoil Reduction           4
Energy Filtering           50
Offensive Hacking          46
Defensive Hacking          32

 Item Schematics 
-----------------
              Combat Drone Bay | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
   Cld. Nuclear Pulse Thruster | -6/Data Miner | Free
              Enh. Force Rifle | -6/Data Miner | Free
              Imp. Energy Well | -6/Data Miner | Free
          Imp. Antigrav System | -6/Data Miner | Free
                Graphene Brace | -6/Data Miner | Free
             Hvy. Gauss Cannon | -6/Data Miner | Free
           Imp. Thermal Shield | -6/Data Miner | Free
           Adv. Thermal Shield | -6/Data Miner | Free
 Adv. Component Analysis Suite | -6/Data Miner | Free
             Assault Drone Bay | -5/Zhirov     | Free
                Exp. Heat Sink | -5/Zhirov     | Free
            Exp. Optical Array | -5/Zhirov     | Free
              Imp. Arc Thrower | -5/Zhirov     | Free
         Cld. Impulse Thruster | -2/Research   | Scanalyzed

 Robot Schematics 
------------------
   G-50 Soldier | -6/Data Miner | Free
     S-27 Virus | -6/Data Miner | Free
 R-10 Processor | -6/Data Miner | Free
   B-60 Warrior | -6/Data Miner | Free
   G-67 Veteran | -6/Data Miner | Free
  M-30 Cleanser | -6/Data Miner | Free

 Fabricated
------------
 Cld. Nuclear Pulse Thruster | x1 | -5/Factory 

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Integrated Reactor

 Achievements 
--------------
Help From High Places
Party Time
Special Delivery

 Challenges 
------------
None

 Game 
------
Seed              WeldingReactionPendant
  Manual?         0
Play Time         04:53:34
  Cumulative      50.5 hours
  Start           2024.04.23 @ 19:26:43
  End             2024.04.24 @ 02:36:31
Sessions          3
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          45
  Rogue           3
  Adventurer      42
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             49
Gallery%          46
Achievement%      42
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 36ca5745-f513-4680-b8b3-f8efb0e84aab